Fix new line symbol issues

This commit is contained in:
Anton Tarasenko 2020-04-19 00:44:48 +07:00
commit d66d86b2b1
846 changed files with 33896 additions and 12983 deletions

View file

@ -1,14 +1,16 @@
class NiceDamageTypeVetCommando extends NiceWeaponDamageType
abstract;
static function AwardKill(KFSteamStatsAndAchievements KFStatsAndAchievements, KFPlayerController Killer, KFMonster Killed ){
if(Killed.IsA('ZombieStalker')) KFStatsAndAchievements.AddStalkerKill();
}
static function AwardDamage(KFSteamStatsAndAchievements KFStatsAndAchievements, int Amount){
KFStatsAndAchievements.AddBullpupDamage(Amount);
}
static function AwardNiceDamage(KFSteamStatsAndAchievements KFStatsAndAchievements, int Amount, int HL){
if(SRStatsBase(KFStatsAndAchievements) != none && SRStatsBase(KFStatsAndAchievements).Rep != none) SRStatsBase(KFStatsAndAchievements).Rep.ProgressCustomValue(Class'NiceVetCommandoExp', Int(Float(Amount) * class'NicePack'.default.vetCommandoDamageExpCost * getScale(HL)));
}
defaultproperties
{
}
class NiceDamageTypeVetCommando extends NiceWeaponDamageType
abstract;
static function AwardKill(KFSteamStatsAndAchievements KFStatsAndAchievements, KFPlayerController Killer, KFMonster Killed ){
if(Killed.IsA('ZombieStalker'))
KFStatsAndAchievements.AddStalkerKill();
}
static function AwardDamage(KFSteamStatsAndAchievements KFStatsAndAchievements, int Amount){
KFStatsAndAchievements.AddBullpupDamage(Amount);
}
static function AwardNiceDamage(KFSteamStatsAndAchievements KFStatsAndAchievements, int Amount, int HL){
if(SRStatsBase(KFStatsAndAchievements) != none && SRStatsBase(KFStatsAndAchievements).Rep != none)
SRStatsBase(KFStatsAndAchievements).Rep.ProgressCustomValue(Class'NiceVetCommandoExp', Int(Float(Amount) * class'NicePack'.default.vetCommandoDamageExpCost * getScale(HL)));
}
defaultproperties
{
}

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@ -1,4 +1,5 @@
class NiceVetCommandoExp extends SRCustomProgressInt;
defaultproperties
{ ProgressName="Commando exp."
}
class NiceVetCommandoExp extends SRCustomProgressInt;
defaultproperties
{
ProgressName="Commando exp."
}

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@ -1,6 +1,9 @@
class NiceSkillCommandoExplosivePower extends NiceSkill
abstract;
var float dmgMod;
defaultproperties
{ dmgMod=1.200000 SkillName="Explosive power" SkillEffects="Burst fire deals 20% more damage and has reduced delay between shots."
}
class NiceSkillCommandoExplosivePower extends NiceSkill
abstract;
var float dmgMod;
defaultproperties
{
dmgMod=1.200000
SkillName="Explosive power"
SkillEffects="Burst fire deals 20% more damage and has reduced delay between shots."
}

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@ -1,6 +1,9 @@
class NiceSkillCommandoLargerMags extends NiceSkill
abstract;
var float sizeBonus;
defaultproperties
{ sizeBonus=1.500000 SkillName="Larger mags" SkillEffects="50% larger assault rifles' magazines."
}
class NiceSkillCommandoLargerMags extends NiceSkill
abstract;
var float sizeBonus;
defaultproperties
{
sizeBonus=1.500000
SkillName="Larger mags"
SkillEffects="50% larger assault rifles' magazines."
}

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@ -1,5 +1,7 @@
class NiceSkillCommandoPerfectExecution extends NiceSkill
abstract;
defaultproperties
{ SkillName="Perfect execution" SkillEffects="Raging scrake or fleshpound activates zed-time."
}
class NiceSkillCommandoPerfectExecution extends NiceSkill
abstract;
defaultproperties
{
SkillName="Perfect execution"
SkillEffects="Raging scrake or fleshpound activates zed-time."
}

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@ -1,6 +1,10 @@
class NiceSkillCommandoStrategist extends NiceSkill
abstract;
var float visionRadius; // 1.0 ~ 16m
defaultproperties
{ visionRadius=1.000000 bBroadcast=True SkillName="Strategist" SkillEffects="You and your teammates can see enemies' health and invisible zeds from 16 meters."
}
class NiceSkillCommandoStrategist extends NiceSkill
abstract;
var float visionRadius; // 1.0 ~ 16m
defaultproperties
{
visionRadius=1.000000
bBroadcast=True
SkillName="Strategist"
SkillEffects="You and your teammates can see enemies' health and invisible zeds from 16 meters."
}

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@ -1,6 +1,9 @@
class NiceSkillCommandoTactitian extends NiceSkill
abstract;
var int bonusExt;
defaultproperties
{ bonusExt=2 SkillName="Tactician" SkillEffects="Gain two additional zed-time extensions."
}
class NiceSkillCommandoTactitian extends NiceSkill
abstract;
var int bonusExt;
defaultproperties
{
bonusExt=2
SkillName="Tactician"
SkillEffects="Gain two additional zed-time extensions."
}

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@ -1,5 +1,7 @@
class NiceSkillCommandoZEDProfessional extends NiceSkill
abstract;
defaultproperties
{ SkillName="Professionalism" SkillEffects="Your reloads aren't slowed down during zed-time."
}
class NiceSkillCommandoZEDProfessional extends NiceSkill
abstract;
defaultproperties
{
SkillName="Professionalism"
SkillEffects="Your reloads aren't slowed down during zed-time."
}