Fix new line symbol issues
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51bb9add5b
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846 changed files with 33896 additions and 12983 deletions
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@ -1,14 +1,16 @@
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class NiceDamageTypeVetCommando extends NiceWeaponDamageType
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abstract;
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static function AwardKill(KFSteamStatsAndAchievements KFStatsAndAchievements, KFPlayerController Killer, KFMonster Killed ){
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if(Killed.IsA('ZombieStalker'))
KFStatsAndAchievements.AddStalkerKill();
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}
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static function AwardDamage(KFSteamStatsAndAchievements KFStatsAndAchievements, int Amount){
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KFStatsAndAchievements.AddBullpupDamage(Amount);
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}
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static function AwardNiceDamage(KFSteamStatsAndAchievements KFStatsAndAchievements, int Amount, int HL){
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if(SRStatsBase(KFStatsAndAchievements) != none && SRStatsBase(KFStatsAndAchievements).Rep != none)
SRStatsBase(KFStatsAndAchievements).Rep.ProgressCustomValue(Class'NiceVetCommandoExp', Int(Float(Amount) * class'NicePack'.default.vetCommandoDamageExpCost * getScale(HL)));
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}
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defaultproperties
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{
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}
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class NiceDamageTypeVetCommando extends NiceWeaponDamageType
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abstract;
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static function AwardKill(KFSteamStatsAndAchievements KFStatsAndAchievements, KFPlayerController Killer, KFMonster Killed ){
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if(Killed.IsA('ZombieStalker'))
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KFStatsAndAchievements.AddStalkerKill();
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}
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static function AwardDamage(KFSteamStatsAndAchievements KFStatsAndAchievements, int Amount){
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KFStatsAndAchievements.AddBullpupDamage(Amount);
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}
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static function AwardNiceDamage(KFSteamStatsAndAchievements KFStatsAndAchievements, int Amount, int HL){
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if(SRStatsBase(KFStatsAndAchievements) != none && SRStatsBase(KFStatsAndAchievements).Rep != none)
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SRStatsBase(KFStatsAndAchievements).Rep.ProgressCustomValue(Class'NiceVetCommandoExp', Int(Float(Amount) * class'NicePack'.default.vetCommandoDamageExpCost * getScale(HL)));
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}
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defaultproperties
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{
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}
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@ -1,4 +1,5 @@
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class NiceVetCommandoExp extends SRCustomProgressInt;
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defaultproperties
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{
ProgressName="Commando exp."
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}
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class NiceVetCommandoExp extends SRCustomProgressInt;
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defaultproperties
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{
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ProgressName="Commando exp."
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}
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@ -1,6 +1,9 @@
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class NiceSkillCommandoExplosivePower extends NiceSkill
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abstract;
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var float dmgMod;
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defaultproperties
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{
dmgMod=1.200000
SkillName="Explosive power"
SkillEffects="Burst fire deals 20% more damage and has reduced delay between shots."
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}
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class NiceSkillCommandoExplosivePower extends NiceSkill
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abstract;
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var float dmgMod;
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defaultproperties
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{
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dmgMod=1.200000
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SkillName="Explosive power"
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SkillEffects="Burst fire deals 20% more damage and has reduced delay between shots."
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}
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@ -1,6 +1,9 @@
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class NiceSkillCommandoLargerMags extends NiceSkill
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abstract;
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var float sizeBonus;
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defaultproperties
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{
sizeBonus=1.500000
SkillName="Larger mags"
SkillEffects="50% larger assault rifles' magazines."
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}
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class NiceSkillCommandoLargerMags extends NiceSkill
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abstract;
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var float sizeBonus;
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defaultproperties
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{
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sizeBonus=1.500000
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SkillName="Larger mags"
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SkillEffects="50% larger assault rifles' magazines."
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}
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@ -1,5 +1,7 @@
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class NiceSkillCommandoPerfectExecution extends NiceSkill
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abstract;
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defaultproperties
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{
SkillName="Perfect execution"
SkillEffects="Raging scrake or fleshpound activates zed-time."
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}
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class NiceSkillCommandoPerfectExecution extends NiceSkill
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abstract;
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defaultproperties
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{
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SkillName="Perfect execution"
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SkillEffects="Raging scrake or fleshpound activates zed-time."
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}
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@ -1,6 +1,10 @@
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class NiceSkillCommandoStrategist extends NiceSkill
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abstract;
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var float visionRadius; // 1.0 ~ 16m
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defaultproperties
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{
visionRadius=1.000000
bBroadcast=True
SkillName="Strategist"
SkillEffects="You and your teammates can see enemies' health and invisible zeds from 16 meters."
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}
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class NiceSkillCommandoStrategist extends NiceSkill
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abstract;
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var float visionRadius; // 1.0 ~ 16m
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defaultproperties
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{
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visionRadius=1.000000
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bBroadcast=True
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SkillName="Strategist"
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SkillEffects="You and your teammates can see enemies' health and invisible zeds from 16 meters."
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}
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@ -1,6 +1,9 @@
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class NiceSkillCommandoTactitian extends NiceSkill
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abstract;
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var int bonusExt;
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defaultproperties
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{
bonusExt=2
SkillName="Tactician"
SkillEffects="Gain two additional zed-time extensions."
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}
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class NiceSkillCommandoTactitian extends NiceSkill
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abstract;
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var int bonusExt;
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defaultproperties
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{
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bonusExt=2
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SkillName="Tactician"
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SkillEffects="Gain two additional zed-time extensions."
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}
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@ -1,5 +1,7 @@
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class NiceSkillCommandoZEDProfessional extends NiceSkill
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abstract;
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defaultproperties
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{
SkillName="Professionalism"
SkillEffects="Your reloads aren't slowed down during zed-time."
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}
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class NiceSkillCommandoZEDProfessional extends NiceSkill
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abstract;
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defaultproperties
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{
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SkillName="Professionalism"
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SkillEffects="Your reloads aren't slowed down during zed-time."
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}
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