Fix new line symbol issues
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846 changed files with 33896 additions and 12983 deletions
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@ -1,7 +1,11 @@
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class NiceSkillEnforcerBombard extends NiceSkill
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abstract;
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var float stunMult;
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var float spreadMult;
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defaultproperties
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{
stunMult=3.000000
spreadMult=0.500000
SkillName="Bombard"
SkillEffects="Your perked weapons are 3 times as good at stunning."
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}
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class NiceSkillEnforcerBombard extends NiceSkill
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abstract;
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var float stunMult;
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var float spreadMult;
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defaultproperties
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{
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stunMult=3.000000
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spreadMult=0.500000
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SkillName="Bombard"
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SkillEffects="Your perked weapons are 3 times as good at stunning."
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}
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@ -1,6 +1,9 @@
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class NiceSkillEnforcerMultitasker extends NiceSkill
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abstract;
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var float reloadSlowDown;
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defaultproperties
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{
reloadSlowDown=5.000000
SkillName="Multitasker"
SkillEffects="Reload holstered weapons at five times as much time."
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}
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class NiceSkillEnforcerMultitasker extends NiceSkill
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abstract;
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var float reloadSlowDown;
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defaultproperties
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{
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reloadSlowDown=5.000000
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SkillName="Multitasker"
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SkillEffects="Reload holstered weapons at five times as much time."
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}
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@ -1,5 +1,7 @@
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class NiceSkillSupportAntiZed extends NiceSkill
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abstract;
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defaultproperties
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{
SkillName="Anti-zed rounds"
SkillEffects="When shotgun pellets pass screaming siren, they gain x4 damage boost."
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}
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class NiceSkillSupportAntiZed extends NiceSkill
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abstract;
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defaultproperties
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{
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SkillName="Anti-zed rounds"
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SkillEffects="When shotgun pellets pass screaming siren, they gain x4 damage boost."
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}
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@ -1,5 +1,8 @@
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class NiceSkillSupportArmory extends NiceSkill
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abstract;
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defaultproperties
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{
bBroadcast=True
SkillName="Armory"
SkillEffects="Once per wave your team-mates will receive armored jacket when they run out of armor."
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}
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class NiceSkillSupportArmory extends NiceSkill
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abstract;
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defaultproperties
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{
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bBroadcast=True
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SkillName="Armory"
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SkillEffects="Once per wave your team-mates will receive armored jacket when they run out of armor."
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}
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@ -1,6 +1,9 @@
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class NiceSkillSupportBigGameHunter extends NiceSkillGenAmmo
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abstract;
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var float damageBonus;
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defaultproperties
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{
damageBonus=1.600000
SkillName="Big-game hunter"
SkillEffects="Gain 60% damage bonus with grenades, but carry 5 grenades less."
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}
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class NiceSkillSupportBigGameHunter extends NiceSkillGenAmmo
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abstract;
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var float damageBonus;
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defaultproperties
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{
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damageBonus=1.600000
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SkillName="Big-game hunter"
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SkillEffects="Gain 60% damage bonus with grenades, but carry 5 grenades less."
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}
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@ -1,5 +1,7 @@
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class NiceSkillSupportCautious extends NiceSkill
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abstract;
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defaultproperties
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{
SkillName="Cautious"
SkillEffects="Your grenades won't explode if you're too close to them."
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}
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class NiceSkillSupportCautious extends NiceSkill
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abstract;
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defaultproperties
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{
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SkillName="Cautious"
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SkillEffects="Your grenades won't explode if you're too close to them."
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}
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@ -1,18 +1,22 @@
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class NiceSkillSupportDiversity extends NiceSkill
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abstract;
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var int bonusWeight;
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static function UpdateWeight(NicePlayerController nicePlayer){
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local NiceHumanPawn nicePawn;
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if(nicePawn == none || nicePawn.KFPRI == none) return;
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nicePawn.maxCarryWeight = nicePawn.default.maxCarryWeight;
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if(nicePawn.KFPRI.clientVeteranSkill != none)
nicePawn.maxCarryWeight += nicePawn.KFPRI.clientVeteranSkill.static.AddCarryMaxWeight(nicePawn.KFPRI);
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}
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function static SkillSelected(NicePlayerController nicePlayer){
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UpdateWeight(nicePlayer);
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}
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function static SkillDeSelected(NicePlayerController nicePlayer){
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UpdateWeight(nicePlayer);
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}
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defaultproperties
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{
bonusWeight=5
SkillName="Diversity"
SkillEffects="Gain +5 weight slots."
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}
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class NiceSkillSupportDiversity extends NiceSkill
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abstract;
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var int bonusWeight;
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static function UpdateWeight(NicePlayerController nicePlayer){
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local NiceHumanPawn nicePawn;
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if(nicePawn == none || nicePawn.KFPRI == none) return;
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nicePawn.maxCarryWeight = nicePawn.default.maxCarryWeight;
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if(nicePawn.KFPRI.clientVeteranSkill != none)
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nicePawn.maxCarryWeight += nicePawn.KFPRI.clientVeteranSkill.static.AddCarryMaxWeight(nicePawn.KFPRI);
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}
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function static SkillSelected(NicePlayerController nicePlayer){
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UpdateWeight(nicePlayer);
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}
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function static SkillDeSelected(NicePlayerController nicePlayer){
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UpdateWeight(nicePlayer);
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}
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defaultproperties
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{
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bonusWeight=5
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SkillName="Diversity"
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SkillEffects="Gain +5 weight slots."
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}
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@ -1,7 +1,11 @@
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class NiceSkillSupportGraze extends NiceSkill
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abstract;
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var float hsBonusZoneMult;
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var float grazeDamageMult;
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defaultproperties
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{
hsBonusZoneMult=1.500000
grazeDamageMult=0.750000
SkillName="Graze"
SkillEffects="Your perked projectile can hit zeds' extended head zone for 75% of damage even if they miss the normal one."
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}
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class NiceSkillSupportGraze extends NiceSkill
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abstract;
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var float hsBonusZoneMult;
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var float grazeDamageMult;
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defaultproperties
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{
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hsBonusZoneMult=1.500000
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grazeDamageMult=0.750000
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SkillName="Graze"
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SkillEffects="Your perked projectile can hit zeds' extended head zone for 75% of damage even if they miss the normal one."
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}
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@ -1,7 +1,11 @@
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class NiceSkillSupportObsessive extends NiceSkill
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abstract;
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var float reloadLevel;
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var float reloadBonus;
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defaultproperties
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{
reloadLevel=0.650000
ReloadBonus=1.500000
SkillName="Obsessive"
SkillEffects="Reload 50% faster when you lack at most 35% of bullets in the magazine."
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}
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class NiceSkillSupportObsessive extends NiceSkill
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abstract;
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var float reloadLevel;
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var float reloadBonus;
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defaultproperties
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{
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reloadLevel=0.650000
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ReloadBonus=1.500000
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SkillName="Obsessive"
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SkillEffects="Reload 50% faster when you lack at most 35% of bullets in the magazine."
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}
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@ -1,5 +1,7 @@
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class NiceSkillSupportSlugs extends NiceSkill
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abstract;
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defaultproperties
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{
SkillName="Slugs"
SkillEffects="Pellets shots replaced by slugs on shotguns."
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}
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class NiceSkillSupportSlugs extends NiceSkill
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abstract;
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defaultproperties
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{
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SkillName="Slugs"
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SkillEffects="Pellets shots replaced by slugs on shotguns."
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}
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@ -1,6 +1,9 @@
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class NiceSkillSupportStubbornness extends NiceSkillGenAmmo
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abstract;
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var float penLossRed;
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defaultproperties
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{
penLossRed=0.500000
SkillName="Stubbornness"
SkillEffects="50% better penetration."
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}
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class NiceSkillSupportStubbornness extends NiceSkillGenAmmo
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abstract;
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var float penLossRed;
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defaultproperties
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{
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penLossRed=0.500000
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SkillName="Stubbornness"
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SkillEffects="50% better penetration."
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}
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@ -1,6 +1,9 @@
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class NiceSkillSupportZEDBore extends NiceSkill
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abstract;
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var float minHeadshotPrecision;
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defaultproperties
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{
minHeadshotPrecision=0.100000
SkillName="Bore"
SkillEffects="During zed time your bullets' bounce between a zed's body and head 2 times before leaving it."
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}
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class NiceSkillSupportZEDBore extends NiceSkill
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abstract;
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var float minHeadshotPrecision;
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defaultproperties
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{
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minHeadshotPrecision=0.100000
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SkillName="Bore"
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SkillEffects="During zed time your bullets' bounce between a zed's body and head 2 times before leaving it."
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}
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@ -1,7 +1,11 @@
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class NiceSkillSupportZEDBulletStorm extends NiceSkill
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abstract;
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var float damageCut;
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var float projCountMult;
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defaultproperties
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{
damageCut=0.500000
projCountMult=7.000000
SkillName="Bullet storm"
SkillEffects="During zed time you fire seven times as much projectiles, that deal half as much damage."
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}
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class NiceSkillSupportZEDBulletStorm extends NiceSkill
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abstract;
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var float damageCut;
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var float projCountMult;
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defaultproperties
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{
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damageCut=0.500000
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projCountMult=7.000000
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SkillName="Bullet storm"
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SkillEffects="During zed time you fire seven times as much projectiles, that deal half as much damage."
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}
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