Fix new line symbol issues

This commit is contained in:
Anton Tarasenko 2020-04-19 00:44:48 +07:00
commit d66d86b2b1
846 changed files with 33896 additions and 12983 deletions

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@ -1,8 +1,9 @@
class NiceDamageTypeVetMedic extends NiceWeaponDamageType
abstract;
static function AwardNiceDamage(KFSteamStatsAndAchievements KFStatsAndAchievements, int Amount, int HL){
if(SRStatsBase(KFStatsAndAchievements) != none && SRStatsBase(KFStatsAndAchievements).Rep != none) SRStatsBase(KFStatsAndAchievements).Rep.ProgressCustomValue(Class'NiceVetFieldMedicExp', Int(Float(Amount) * class'NicePack'.default.vetFieldMedicDmgExpCost * getScale(HL)));
}
defaultproperties
{
}
class NiceDamageTypeVetMedic extends NiceWeaponDamageType
abstract;
static function AwardNiceDamage(KFSteamStatsAndAchievements KFStatsAndAchievements, int Amount, int HL){
if(SRStatsBase(KFStatsAndAchievements) != none && SRStatsBase(KFStatsAndAchievements).Rep != none)
SRStatsBase(KFStatsAndAchievements).Rep.ProgressCustomValue(Class'NiceVetFieldMedicExp', Int(Float(Amount) * class'NicePack'.default.vetFieldMedicDmgExpCost * getScale(HL)));
}
defaultproperties
{
}

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@ -1,4 +1,5 @@
class NiceVetFieldMedicExp extends SRCustomProgressInt;
defaultproperties
{ ProgressName="Field Medic exp."
}
class NiceVetFieldMedicExp extends SRCustomProgressInt;
defaultproperties
{
ProgressName="Field Medic exp."
}

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@ -1,5 +1,8 @@
class NiceDamTypeDrug extends NiceWeaponDamageType
abstract;
defaultproperties
{ FemaleSuicide="%o overdosed." MaleSuicide="%o overdosed." bArmorStops=False
}
class NiceDamTypeDrug extends NiceWeaponDamageType
abstract;
defaultproperties
{
FemaleSuicide="%o overdosed."
MaleSuicide="%o overdosed."
bArmorStops=False
}

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@ -1,8 +1,14 @@
class NiceSkillMedicAdrenalineShot extends NiceSkill
abstract;
var float boostTime;
var float minHealth;
var float speedBoost, resistBoost;
defaultproperties
{ boostTime=1.000000 minHealth=50.000000 speedBoost=2.000000 resistBoost=1.500000 SkillName="Adrenaline shot" SkillEffects="Wounded players healed by you gain boost in speed (up to 100%) and damage resistance (up to 50%) for one second."
}
class NiceSkillMedicAdrenalineShot extends NiceSkill
abstract;
var float boostTime;
var float minHealth;
var float speedBoost, resistBoost;
defaultproperties
{
boostTime=1.000000
minHealth=50.000000
speedBoost=2.000000
resistBoost=1.500000
SkillName="Adrenaline shot"
SkillEffects="Wounded players healed by you gain boost in speed (up to 100%) and damage resistance (up to 50%) for one second."
}

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@ -1,6 +1,9 @@
class NiceSkillMedicAimAssistance extends NiceSkill
abstract;
var float headIncrease;
defaultproperties
{ headIncrease=1.500000 SkillName="Aim assistance" SkillEffects="Zeds' critical points are 50% bigger for you."
}
class NiceSkillMedicAimAssistance extends NiceSkill
abstract;
var float headIncrease;
defaultproperties
{
headIncrease=1.500000
SkillName="Aim assistance"
SkillEffects="Zeds' critical points are 50% bigger for you."
}

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@ -1,5 +1,7 @@
class NiceSkillMedicArmament extends NiceSkill
abstract;
defaultproperties
{ SkillName="Armament" SkillEffects="Your grenades restore armor of the other players, but you can't refill them with ammoboxes."
}
class NiceSkillMedicArmament extends NiceSkill
abstract;
defaultproperties
{
SkillName="Armament"
SkillEffects="Your grenades restore armor of the other players, but you can't refill them with ammoboxes."
}

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@ -1,8 +1,17 @@
class NiceSkillMedicInjection extends NiceSkill
abstract;
var float boostTime, painTime;
var float withdrawalDamage, healthBoost;
var float bonusAccuracy, bonusMeleeDmg, bonusSpeed, bonusReload;
defaultproperties
{ boostTime=30.000000 painTime=60.000000 withdrawalDamage=5.000000 bonusAccuracy=3.000000 bonusMeleeDmg=2.000000 bonusSpeed=2.000000 bonusReload=2.000000 SkillName="Injection" SkillEffects="Once a wave your teammates can pickup a drug from you that will greatly boost their performance for 30 seconds, but suffer from withdrawal afterwards."
}
class NiceSkillMedicInjection extends NiceSkill
abstract;
var float boostTime, painTime;
var float withdrawalDamage, healthBoost;
var float bonusAccuracy, bonusMeleeDmg, bonusSpeed, bonusReload;
defaultproperties
{
boostTime=30.000000
painTime=60.000000
withdrawalDamage=5.000000
bonusAccuracy=3.000000
bonusMeleeDmg=2.000000
bonusSpeed=2.000000
bonusReload=2.000000
SkillName="Injection"
SkillEffects="Once a wave your teammates can pickup a drug from you that will greatly boost their performance for 30 seconds, but suffer from withdrawal afterwards."
}

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@ -1,5 +1,7 @@
class NiceSkillMedicPesticide extends NiceSkill
abstract;
defaultproperties
{ SkillName="Pesticide" SkillEffects="Your grenades effect lasts only half the original time, but they drive small zeds to fight each other."
}
class NiceSkillMedicPesticide extends NiceSkill
abstract;
defaultproperties
{
SkillName="Pesticide"
SkillEffects="Your grenades effect lasts only half the original time, but they drive small zeds to fight each other."
}

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@ -1,6 +1,9 @@
class NiceSkillMedicRegeneration extends NiceSkill
abstract;
var float regenFrequency;
defaultproperties
{ regenFrequency=0.500000 SkillName="Regeneration" SkillEffects="You regenerate 2 hp per second."
}
class NiceSkillMedicRegeneration extends NiceSkill
abstract;
var float regenFrequency;
defaultproperties
{
regenFrequency=0.500000
SkillName="Regeneration"
SkillEffects="You regenerate 2 hp per second."
}

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@ -1,6 +1,9 @@
class NiceSkillMedicSymbioticHealth extends NiceSkill
abstract;
var float selfBoost;
defaultproperties
{ selfBoost=0.250000 SkillName="Symbiotic health" SkillEffects="Healing teammates will heal you 25% of your total health."
}
class NiceSkillMedicSymbioticHealth extends NiceSkill
abstract;
var float selfBoost;
defaultproperties
{
selfBoost=0.250000
SkillName="Symbiotic health"
SkillEffects="Healing teammates will heal you 25% of your total health."
}

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@ -1,6 +1,8 @@
class NiceSkillMedicTranquilizer extends NiceSkill
abstract;
var float healingDebuff;
defaultproperties
{ SkillName="Tranquilizer" SkillEffects="Zeds hit by your darts can be stunned by head-damage, but your darts lose 25% of their healing efficiency."
}
class NiceSkillMedicTranquilizer extends NiceSkill
abstract;
var float healingDebuff;
defaultproperties
{
SkillName="Tranquilizer"
SkillEffects="Zeds hit by your darts can be stunned by head-damage, but your darts lose 25% of their healing efficiency."
}

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@ -1,6 +1,9 @@
class NiceSkillMedicZEDFrenzy extends NiceSkill
abstract;
var float madnessTime;
defaultproperties
{ madnessTime=30.000000 SkillName="Frenzy" SkillEffects="Zeds hit by your darts during zed time will become rabid and attack anything indiscriminately for 30 seconds."
}
class NiceSkillMedicZEDFrenzy extends NiceSkill
abstract;
var float madnessTime;
defaultproperties
{
madnessTime=30.000000
SkillName="Frenzy"
SkillEffects="Zeds hit by your darts during zed time will become rabid and attack anything indiscriminately for 30 seconds."
}

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@ -1,5 +1,7 @@
class NiceSkillMedicZEDHeavenCanceller extends NiceSkill
abstract;
defaultproperties
{ SkillName="Heaven canceller" SkillEffects="During zed-time your darts instantlyrestore health of your teammates and make them invincible for the duration."
}
class NiceSkillMedicZEDHeavenCanceller extends NiceSkill
abstract;
defaultproperties
{
SkillName="Heaven canceller"
SkillEffects="During zed-time your darts instantlyrestore health of your teammates and make them invincible for the duration."
}