Fix new line symbol issues
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846 changed files with 33896 additions and 12983 deletions
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@ -1,8 +1,9 @@
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class NiceDamageTypeVetMedic extends NiceWeaponDamageType
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abstract;
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static function AwardNiceDamage(KFSteamStatsAndAchievements KFStatsAndAchievements, int Amount, int HL){
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if(SRStatsBase(KFStatsAndAchievements) != none && SRStatsBase(KFStatsAndAchievements).Rep != none)
SRStatsBase(KFStatsAndAchievements).Rep.ProgressCustomValue(Class'NiceVetFieldMedicExp', Int(Float(Amount) * class'NicePack'.default.vetFieldMedicDmgExpCost * getScale(HL)));
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}
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defaultproperties
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{
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}
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class NiceDamageTypeVetMedic extends NiceWeaponDamageType
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abstract;
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static function AwardNiceDamage(KFSteamStatsAndAchievements KFStatsAndAchievements, int Amount, int HL){
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if(SRStatsBase(KFStatsAndAchievements) != none && SRStatsBase(KFStatsAndAchievements).Rep != none)
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SRStatsBase(KFStatsAndAchievements).Rep.ProgressCustomValue(Class'NiceVetFieldMedicExp', Int(Float(Amount) * class'NicePack'.default.vetFieldMedicDmgExpCost * getScale(HL)));
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}
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defaultproperties
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{
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}
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@ -1,4 +1,5 @@
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class NiceVetFieldMedicExp extends SRCustomProgressInt;
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defaultproperties
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{
ProgressName="Field Medic exp."
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}
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class NiceVetFieldMedicExp extends SRCustomProgressInt;
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defaultproperties
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{
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ProgressName="Field Medic exp."
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}
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@ -1,5 +1,8 @@
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class NiceDamTypeDrug extends NiceWeaponDamageType
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abstract;
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defaultproperties
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{
FemaleSuicide="%o overdosed."
MaleSuicide="%o overdosed."
bArmorStops=False
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}
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class NiceDamTypeDrug extends NiceWeaponDamageType
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abstract;
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defaultproperties
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{
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FemaleSuicide="%o overdosed."
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MaleSuicide="%o overdosed."
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bArmorStops=False
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}
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@ -1,8 +1,14 @@
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class NiceSkillMedicAdrenalineShot extends NiceSkill
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abstract;
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var float boostTime;
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var float minHealth;
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var float speedBoost, resistBoost;
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defaultproperties
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{
boostTime=1.000000
minHealth=50.000000
speedBoost=2.000000
resistBoost=1.500000
SkillName="Adrenaline shot"
SkillEffects="Wounded players healed by you gain boost in speed (up to 100%) and damage resistance (up to 50%) for one second."
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}
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class NiceSkillMedicAdrenalineShot extends NiceSkill
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abstract;
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var float boostTime;
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var float minHealth;
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var float speedBoost, resistBoost;
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defaultproperties
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{
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boostTime=1.000000
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minHealth=50.000000
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speedBoost=2.000000
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resistBoost=1.500000
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SkillName="Adrenaline shot"
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SkillEffects="Wounded players healed by you gain boost in speed (up to 100%) and damage resistance (up to 50%) for one second."
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}
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@ -1,6 +1,9 @@
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class NiceSkillMedicAimAssistance extends NiceSkill
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abstract;
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var float headIncrease;
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defaultproperties
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{
headIncrease=1.500000
SkillName="Aim assistance"
SkillEffects="Zeds' critical points are 50% bigger for you."
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}
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class NiceSkillMedicAimAssistance extends NiceSkill
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abstract;
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var float headIncrease;
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defaultproperties
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{
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headIncrease=1.500000
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SkillName="Aim assistance"
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SkillEffects="Zeds' critical points are 50% bigger for you."
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}
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@ -1,5 +1,7 @@
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class NiceSkillMedicArmament extends NiceSkill
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abstract;
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defaultproperties
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{
SkillName="Armament"
SkillEffects="Your grenades restore armor of the other players, but you can't refill them with ammoboxes."
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}
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class NiceSkillMedicArmament extends NiceSkill
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abstract;
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defaultproperties
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{
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SkillName="Armament"
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SkillEffects="Your grenades restore armor of the other players, but you can't refill them with ammoboxes."
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}
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@ -1,8 +1,17 @@
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class NiceSkillMedicInjection extends NiceSkill
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abstract;
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var float boostTime, painTime;
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var float withdrawalDamage, healthBoost;
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var float bonusAccuracy, bonusMeleeDmg, bonusSpeed, bonusReload;
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defaultproperties
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{
boostTime=30.000000
painTime=60.000000
withdrawalDamage=5.000000
bonusAccuracy=3.000000
bonusMeleeDmg=2.000000
bonusSpeed=2.000000
bonusReload=2.000000
SkillName="Injection"
SkillEffects="Once a wave your teammates can pickup a drug from you that will greatly boost their performance for 30 seconds, but suffer from withdrawal afterwards."
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}
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class NiceSkillMedicInjection extends NiceSkill
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abstract;
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var float boostTime, painTime;
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var float withdrawalDamage, healthBoost;
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var float bonusAccuracy, bonusMeleeDmg, bonusSpeed, bonusReload;
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defaultproperties
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{
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boostTime=30.000000
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painTime=60.000000
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withdrawalDamage=5.000000
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bonusAccuracy=3.000000
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bonusMeleeDmg=2.000000
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bonusSpeed=2.000000
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bonusReload=2.000000
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SkillName="Injection"
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SkillEffects="Once a wave your teammates can pickup a drug from you that will greatly boost their performance for 30 seconds, but suffer from withdrawal afterwards."
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}
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@ -1,5 +1,7 @@
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class NiceSkillMedicPesticide extends NiceSkill
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abstract;
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defaultproperties
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{
SkillName="Pesticide"
SkillEffects="Your grenades effect lasts only half the original time, but they drive small zeds to fight each other."
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}
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class NiceSkillMedicPesticide extends NiceSkill
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abstract;
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defaultproperties
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{
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SkillName="Pesticide"
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SkillEffects="Your grenades effect lasts only half the original time, but they drive small zeds to fight each other."
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}
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@ -1,6 +1,9 @@
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class NiceSkillMedicRegeneration extends NiceSkill
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abstract;
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var float regenFrequency;
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defaultproperties
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{
regenFrequency=0.500000
SkillName="Regeneration"
SkillEffects="You regenerate 2 hp per second."
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}
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class NiceSkillMedicRegeneration extends NiceSkill
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abstract;
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var float regenFrequency;
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defaultproperties
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{
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regenFrequency=0.500000
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SkillName="Regeneration"
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SkillEffects="You regenerate 2 hp per second."
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}
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@ -1,6 +1,9 @@
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class NiceSkillMedicSymbioticHealth extends NiceSkill
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abstract;
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var float selfBoost;
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defaultproperties
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{
selfBoost=0.250000
SkillName="Symbiotic health"
SkillEffects="Healing teammates will heal you 25% of your total health."
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}
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class NiceSkillMedicSymbioticHealth extends NiceSkill
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abstract;
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var float selfBoost;
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defaultproperties
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{
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selfBoost=0.250000
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SkillName="Symbiotic health"
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SkillEffects="Healing teammates will heal you 25% of your total health."
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}
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@ -1,6 +1,8 @@
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class NiceSkillMedicTranquilizer extends NiceSkill
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abstract;
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var float healingDebuff;
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defaultproperties
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{
SkillName="Tranquilizer"
SkillEffects="Zeds hit by your darts can be stunned by head-damage, but your darts lose 25% of their healing efficiency."
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}
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class NiceSkillMedicTranquilizer extends NiceSkill
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abstract;
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var float healingDebuff;
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defaultproperties
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{
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SkillName="Tranquilizer"
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SkillEffects="Zeds hit by your darts can be stunned by head-damage, but your darts lose 25% of their healing efficiency."
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}
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@ -1,6 +1,9 @@
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class NiceSkillMedicZEDFrenzy extends NiceSkill
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abstract;
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var float madnessTime;
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defaultproperties
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{
madnessTime=30.000000
SkillName="Frenzy"
SkillEffects="Zeds hit by your darts during zed time will become rabid and attack anything indiscriminately for 30 seconds."
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}
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class NiceSkillMedicZEDFrenzy extends NiceSkill
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abstract;
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var float madnessTime;
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defaultproperties
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{
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madnessTime=30.000000
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SkillName="Frenzy"
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SkillEffects="Zeds hit by your darts during zed time will become rabid and attack anything indiscriminately for 30 seconds."
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}
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@ -1,5 +1,7 @@
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class NiceSkillMedicZEDHeavenCanceller extends NiceSkill
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abstract;
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defaultproperties
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{
SkillName="Heaven canceller"
SkillEffects="During zed-time your darts instantlyrestore health of your teammates and make them invincible for the duration."
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}
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class NiceSkillMedicZEDHeavenCanceller extends NiceSkill
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abstract;
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defaultproperties
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{
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SkillName="Heaven canceller"
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SkillEffects="During zed-time your darts instantlyrestore health of your teammates and make them invincible for the duration."
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}
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