Fix new line symbol issues
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51bb9add5b
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846 changed files with 33896 additions and 12983 deletions
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@ -1,5 +1,14 @@
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class NiceDamTypeVALDT extends NiceDamageTypeVetCommando
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abstract;
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defaultproperties
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{
HeadShotDamageMult=1.500000
WeaponClass=Class'NicePack.NiceVALDTAssaultRifle'
DeathString="%k killed %o (AS 'VAL')."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
KDamageImpulse=1500.000000
KDeathVel=110.000000
KDeathUpKick=2.000000
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}
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class NiceDamTypeVALDT extends NiceDamageTypeVetCommando
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abstract;
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defaultproperties
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{
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HeadShotDamageMult=1.500000
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WeaponClass=Class'NicePack.NiceVALDTAssaultRifle'
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DeathString="%k killed %o (AS 'VAL')."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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bRagdollBullet=True
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KDamageImpulse=1500.000000
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KDeathVel=110.000000
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KDeathUpKick=2.000000
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}
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@ -1,5 +1,13 @@
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class NiceVALDTAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceVALDTPickup'
AmmoPickupAmount=20
MaxAmmo=300
InitialAmount=75
PickupClass=Class'NicePack.NiceVALDTAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="9x39mm"
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}
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class NiceVALDTAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceVALDTPickup'
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AmmoPickupAmount=20
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MaxAmmo=300
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InitialAmount=75
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PickupClass=Class'NicePack.NiceVALDTAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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ItemName="9x39mm"
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}
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@ -1,4 +1,8 @@
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class NiceVALDTAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
AmmoAmount=20
InventoryType=Class'NicePack.NiceVALDTAmmo'
PickupMessage="9x39mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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class NiceVALDTAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=20
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InventoryType=Class'NicePack.NiceVALDTAmmo'
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PickupMessage="9x39mm"
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StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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@ -1,4 +1,54 @@
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class NiceVALDTAssaultRifle extends NiceAssaultRifle;
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defaultproperties
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{
reloadPreEndFrame=0.121000
reloadEndFrame=0.477000
reloadChargeEndFrame=0.748000
reloadMagStartFrame=0.299000
reloadChargeStartFrame=0.598000
MagazineBone="clip"
MagCapacity=20
ReloadRate=3.500000
ReloadAnim="Reload"
ReloadAnimRate=1.100000
WeaponReloadAnim="Reload_AK47"
Weight=5.000000
bHasAimingMode=True
IdleAimAnim="Iron_Idle"
StandardDisplayFOV=65.000000
SleeveNum=3
TraderInfoTexture=Texture'ScrnWeaponPack_T.Val.ValDT_Trader'
bIsTier2Weapon=True
MeshRef="ScrnWeaponPack_A.ValDTmesh"
SkinRefs(0)="ScrnWeaponPack_T.VAL.wpn_vss"
SkinRefs(1)="ScrnWeaponPack_T.VAL.newvss"
SkinRefs(2)="ScrnWeaponPack_T.VAL.wpn_bullet1_545"
SkinRefs(3)="KF_Weapons2_Trip_T.hands.BritishPara_Hands_1st_P"
SelectSoundRef="KF_PumpSGSnd.SG_Select"
HudImageRef="ScrnWeaponPack_T.VAL.ValDT_unselected"
SelectedHudImageRef="ScrnWeaponPack_T.VAL.ValDT_selected"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=32.000000
FireModeClass(0)=Class'NicePack.NiceVALDTFire'
FireModeClass(1)=Class'NicePack.NiceVALDTFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="The AS VAL (Avtomat Specialnyj Val or Special Automatic Rifle, code name: 'Shaft') is a Soviet designed assault rifle featuring an integrated suppressor. It was developed during the late 1980s by TsNIITochMash (Central Institute for Precision Machine Building) and is used by Russian Spetsnaz special forces and the MVD, FSB and select units of the Russian Army."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=65.000000
Priority=135
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=7
PickupClass=Class'NicePack.NiceVALDTPickup'
PlayerViewOffset=(X=10.000000,Y=10.000000,Z=-5.000000)
BobDamping=5.000000
AttachmentClass=Class'ScrnWeaponPack.VALDTAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="AS 'VAL'"
TransientSoundVolume=1.250000
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}
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class NiceVALDTAssaultRifle extends NiceAssaultRifle;
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defaultproperties
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{
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reloadPreEndFrame=0.121000
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reloadEndFrame=0.477000
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reloadChargeEndFrame=0.748000
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reloadMagStartFrame=0.299000
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reloadChargeStartFrame=0.598000
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MagazineBone="clip"
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MagCapacity=20
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ReloadRate=3.500000
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ReloadAnim="Reload"
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ReloadAnimRate=1.100000
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WeaponReloadAnim="Reload_AK47"
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Weight=5.000000
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bHasAimingMode=True
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IdleAimAnim="Iron_Idle"
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StandardDisplayFOV=65.000000
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SleeveNum=3
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TraderInfoTexture=Texture'ScrnWeaponPack_T.Val.ValDT_Trader'
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bIsTier2Weapon=True
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MeshRef="ScrnWeaponPack_A.ValDTmesh"
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SkinRefs(0)="ScrnWeaponPack_T.VAL.wpn_vss"
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SkinRefs(1)="ScrnWeaponPack_T.VAL.newvss"
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SkinRefs(2)="ScrnWeaponPack_T.VAL.wpn_bullet1_545"
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SkinRefs(3)="KF_Weapons2_Trip_T.hands.BritishPara_Hands_1st_P"
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SelectSoundRef="KF_PumpSGSnd.SG_Select"
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HudImageRef="ScrnWeaponPack_T.VAL.ValDT_unselected"
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SelectedHudImageRef="ScrnWeaponPack_T.VAL.ValDT_selected"
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PlayerIronSightFOV=65.000000
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ZoomedDisplayFOV=32.000000
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FireModeClass(0)=Class'NicePack.NiceVALDTFire'
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FireModeClass(1)=Class'NicePack.NiceVALDTFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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AIRating=0.550000
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CurrentRating=0.550000
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bShowChargingBar=True
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Description="The AS VAL (Avtomat Specialnyj Val or Special Automatic Rifle, code name: 'Shaft') is a Soviet designed assault rifle featuring an integrated suppressor. It was developed during the late 1980s by TsNIITochMash (Central Institute for Precision Machine Building) and is used by Russian Spetsnaz special forces and the MVD, FSB and select units of the Russian Army."
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EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
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DisplayFOV=65.000000
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Priority=135
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CustomCrosshair=11
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CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
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InventoryGroup=3
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GroupOffset=7
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PickupClass=Class'NicePack.NiceVALDTPickup'
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PlayerViewOffset=(X=10.000000,Y=10.000000,Z=-5.000000)
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BobDamping=5.000000
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AttachmentClass=Class'ScrnWeaponPack.VALDTAttachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="AS 'VAL'"
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TransientSoundVolume=1.250000
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}
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@ -1,4 +1,35 @@
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class NiceVALDTFire extends NiceFire;
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defaultproperties
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{
FireAimedAnim="Fire"
RecoilRate=0.070000
maxVerticalRecoilAngle=315
maxHorizontalRecoilAngle=158
ShellEjectClass=Class'ROEffects.KFShellEjectMac'
ShellEjectBoneName="Shell_eject"
bAccuracyBonusForSemiAuto=True
bRandomPitchFireSound=False
FireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
StereoFireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'NicePack.NiceDamTypeVALDT'
DamageMin=40
DamageMax=40
Momentum=18500.000000
bPawnRapidFireAnim=True
TransientSoundVolume=2.800000
FireLoopAnim="Fire"
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.089000
AmmoClass=Class'NicePack.NiceVALDTAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
BotRefireRate=0.990000
FlashEmitterClass=Class'ScrnWeaponPack.MuzzleFlash3rdVALDT'
aimerror=42.000000
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}
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class NiceVALDTFire extends NiceFire;
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defaultproperties
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{
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FireAimedAnim="Fire"
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RecoilRate=0.070000
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maxVerticalRecoilAngle=315
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maxHorizontalRecoilAngle=158
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ShellEjectClass=Class'ROEffects.KFShellEjectMac'
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ShellEjectBoneName="Shell_eject"
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bAccuracyBonusForSemiAuto=True
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bRandomPitchFireSound=False
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FireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
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StereoFireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
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NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
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DamageType=Class'NicePack.NiceDamTypeVALDT'
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DamageMin=40
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DamageMax=40
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Momentum=18500.000000
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bPawnRapidFireAnim=True
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TransientSoundVolume=2.800000
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FireLoopAnim="Fire"
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TweenTime=0.025000
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FireForce="AssaultRifleFire"
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FireRate=0.089000
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AmmoClass=Class'NicePack.NiceVALDTAmmo'
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ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
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ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
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ShakeRotTime=0.750000
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ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=1.250000
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BotRefireRate=0.990000
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FlashEmitterClass=Class'ScrnWeaponPack.MuzzleFlash3rdVALDT'
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aimerror=42.000000
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}
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@ -1,4 +1,25 @@
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class NiceVALDTPickup extends NiceWeaponPickup;
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defaultproperties
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{
Weight=5.000000
AmmoCost=10
BuyClipSize=30
PowerValue=50
SpeedValue=95
RangeValue=50
Description="The AS VAL (Avtomat Specialnyj Val or Special Automatic Rifle, code name: 'Shaft') is a Soviet designed assault rifle featuring an integrated suppressor. It was developed during the late 1980s by TsNIITochMash (Central Institute for Precision Machine Building) and is used by Russian Spetsnaz special forces and the MVD, FSB and select units of the Russian Army."
ItemName="AS 'VAL'"
ItemShortName="VAL"
AmmoItemName="9x39mm"
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceVALDTAssaultRifle'
PickupMessage="You've got a AS 'VAL'"
PickupSound=Sound'KF_AK47Snd.AK47_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'ScrnWeaponPack_SM.ValDT_sm'
DrawScale=1.300000
CollisionRadius=25.000000
CollisionHeight=5.000000
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}
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class NiceVALDTPickup extends NiceWeaponPickup;
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defaultproperties
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{
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Weight=5.000000
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AmmoCost=10
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BuyClipSize=30
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PowerValue=50
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SpeedValue=95
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RangeValue=50
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Description="The AS VAL (Avtomat Specialnyj Val or Special Automatic Rifle, code name: 'Shaft') is a Soviet designed assault rifle featuring an integrated suppressor. It was developed during the late 1980s by TsNIITochMash (Central Institute for Precision Machine Building) and is used by Russian Spetsnaz special forces and the MVD, FSB and select units of the Russian Army."
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ItemName="AS 'VAL'"
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ItemShortName="VAL"
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AmmoItemName="9x39mm"
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AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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CorrespondingPerkIndex=3
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EquipmentCategoryID=2
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InventoryType=Class'NicePack.NiceVALDTAssaultRifle'
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PickupMessage="You've got a AS 'VAL'"
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PickupSound=Sound'KF_AK47Snd.AK47_Pickup'
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PickupForce="AssaultRiflePickup"
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StaticMesh=StaticMesh'ScrnWeaponPack_SM.ValDT_sm'
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DrawScale=1.300000
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CollisionRadius=25.000000
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CollisionHeight=5.000000
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}
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