Fix new line symbol issues

This commit is contained in:
Anton Tarasenko 2020-04-19 00:44:48 +07:00
commit d66d86b2b1
846 changed files with 33896 additions and 12983 deletions

View file

@ -1,5 +1,14 @@
class NiceDamTypeVALDT extends NiceDamageTypeVetCommando
abstract;
defaultproperties
{ HeadShotDamageMult=1.500000 WeaponClass=Class'NicePack.NiceVALDTAssaultRifle' DeathString="%k killed %o (AS 'VAL')." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." bRagdollBullet=True KDamageImpulse=1500.000000 KDeathVel=110.000000 KDeathUpKick=2.000000
}
class NiceDamTypeVALDT extends NiceDamageTypeVetCommando
abstract;
defaultproperties
{
HeadShotDamageMult=1.500000
WeaponClass=Class'NicePack.NiceVALDTAssaultRifle'
DeathString="%k killed %o (AS 'VAL')."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
KDamageImpulse=1500.000000
KDeathVel=110.000000
KDeathUpKick=2.000000
}

View file

@ -1,5 +1,13 @@
class NiceVALDTAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceVALDTPickup' AmmoPickupAmount=20 MaxAmmo=300 InitialAmount=75 PickupClass=Class'NicePack.NiceVALDTAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="9x39mm"
}
class NiceVALDTAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceVALDTPickup'
AmmoPickupAmount=20
MaxAmmo=300
InitialAmount=75
PickupClass=Class'NicePack.NiceVALDTAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="9x39mm"
}

View file

@ -1,4 +1,8 @@
class NiceVALDTAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=20 InventoryType=Class'NicePack.NiceVALDTAmmo' PickupMessage="9x39mm" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}
class NiceVALDTAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=20
InventoryType=Class'NicePack.NiceVALDTAmmo'
PickupMessage="9x39mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -1,4 +1,54 @@
class NiceVALDTAssaultRifle extends NiceAssaultRifle;
defaultproperties
{ reloadPreEndFrame=0.121000 reloadEndFrame=0.477000 reloadChargeEndFrame=0.748000 reloadMagStartFrame=0.299000 reloadChargeStartFrame=0.598000 MagazineBone="clip" MagCapacity=20 ReloadRate=3.500000 ReloadAnim="Reload" ReloadAnimRate=1.100000 WeaponReloadAnim="Reload_AK47" Weight=5.000000 bHasAimingMode=True IdleAimAnim="Iron_Idle" StandardDisplayFOV=65.000000 SleeveNum=3 TraderInfoTexture=Texture'ScrnWeaponPack_T.Val.ValDT_Trader' bIsTier2Weapon=True MeshRef="ScrnWeaponPack_A.ValDTmesh" SkinRefs(0)="ScrnWeaponPack_T.VAL.wpn_vss" SkinRefs(1)="ScrnWeaponPack_T.VAL.newvss" SkinRefs(2)="ScrnWeaponPack_T.VAL.wpn_bullet1_545" SkinRefs(3)="KF_Weapons2_Trip_T.hands.BritishPara_Hands_1st_P" SelectSoundRef="KF_PumpSGSnd.SG_Select" HudImageRef="ScrnWeaponPack_T.VAL.ValDT_unselected" SelectedHudImageRef="ScrnWeaponPack_T.VAL.ValDT_selected" PlayerIronSightFOV=65.000000 ZoomedDisplayFOV=32.000000 FireModeClass(0)=Class'NicePack.NiceVALDTFire' FireModeClass(1)=Class'NicePack.NiceVALDTFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.550000 CurrentRating=0.550000 bShowChargingBar=True Description="The AS VAL (Avtomat Specialnyj Val or Special Automatic Rifle, code name: 'Shaft') is a Soviet designed assault rifle featuring an integrated suppressor. It was developed during the late 1980s by TsNIITochMash (Central Institute for Precision Machine Building) and is used by Russian Spetsnaz special forces and the MVD, FSB and select units of the Russian Army." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=65.000000 Priority=135 CustomCrosshair=11 CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=3 GroupOffset=7 PickupClass=Class'NicePack.NiceVALDTPickup' PlayerViewOffset=(X=10.000000,Y=10.000000,Z=-5.000000) BobDamping=5.000000 AttachmentClass=Class'ScrnWeaponPack.VALDTAttachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="AS 'VAL'" TransientSoundVolume=1.250000
}
class NiceVALDTAssaultRifle extends NiceAssaultRifle;
defaultproperties
{
reloadPreEndFrame=0.121000
reloadEndFrame=0.477000
reloadChargeEndFrame=0.748000
reloadMagStartFrame=0.299000
reloadChargeStartFrame=0.598000
MagazineBone="clip"
MagCapacity=20
ReloadRate=3.500000
ReloadAnim="Reload"
ReloadAnimRate=1.100000
WeaponReloadAnim="Reload_AK47"
Weight=5.000000
bHasAimingMode=True
IdleAimAnim="Iron_Idle"
StandardDisplayFOV=65.000000
SleeveNum=3
TraderInfoTexture=Texture'ScrnWeaponPack_T.Val.ValDT_Trader'
bIsTier2Weapon=True
MeshRef="ScrnWeaponPack_A.ValDTmesh"
SkinRefs(0)="ScrnWeaponPack_T.VAL.wpn_vss"
SkinRefs(1)="ScrnWeaponPack_T.VAL.newvss"
SkinRefs(2)="ScrnWeaponPack_T.VAL.wpn_bullet1_545"
SkinRefs(3)="KF_Weapons2_Trip_T.hands.BritishPara_Hands_1st_P"
SelectSoundRef="KF_PumpSGSnd.SG_Select"
HudImageRef="ScrnWeaponPack_T.VAL.ValDT_unselected"
SelectedHudImageRef="ScrnWeaponPack_T.VAL.ValDT_selected"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=32.000000
FireModeClass(0)=Class'NicePack.NiceVALDTFire'
FireModeClass(1)=Class'NicePack.NiceVALDTFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="The AS VAL (Avtomat Specialnyj Val or Special Automatic Rifle, code name: 'Shaft') is a Soviet designed assault rifle featuring an integrated suppressor. It was developed during the late 1980s by TsNIITochMash (Central Institute for Precision Machine Building) and is used by Russian Spetsnaz special forces and the MVD, FSB and select units of the Russian Army."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=65.000000
Priority=135
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=7
PickupClass=Class'NicePack.NiceVALDTPickup'
PlayerViewOffset=(X=10.000000,Y=10.000000,Z=-5.000000)
BobDamping=5.000000
AttachmentClass=Class'ScrnWeaponPack.VALDTAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="AS 'VAL'"
TransientSoundVolume=1.250000
}

View file

@ -1,4 +1,35 @@
class NiceVALDTFire extends NiceFire;
defaultproperties
{ FireAimedAnim="Fire" RecoilRate=0.070000 maxVerticalRecoilAngle=315 maxHorizontalRecoilAngle=158 ShellEjectClass=Class'ROEffects.KFShellEjectMac' ShellEjectBoneName="Shell_eject" bAccuracyBonusForSemiAuto=True bRandomPitchFireSound=False FireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire" StereoFireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire" NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire" DamageType=Class'NicePack.NiceDamTypeVALDT' DamageMin=40 DamageMax=40 Momentum=18500.000000 bPawnRapidFireAnim=True TransientSoundVolume=2.800000 FireLoopAnim="Fire" TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.089000 AmmoClass=Class'NicePack.NiceVALDTAmmo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000) ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000) ShakeRotTime=0.750000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.250000 BotRefireRate=0.990000 FlashEmitterClass=Class'ScrnWeaponPack.MuzzleFlash3rdVALDT' aimerror=42.000000
}
class NiceVALDTFire extends NiceFire;
defaultproperties
{
FireAimedAnim="Fire"
RecoilRate=0.070000
maxVerticalRecoilAngle=315
maxHorizontalRecoilAngle=158
ShellEjectClass=Class'ROEffects.KFShellEjectMac'
ShellEjectBoneName="Shell_eject"
bAccuracyBonusForSemiAuto=True
bRandomPitchFireSound=False
FireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
StereoFireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'NicePack.NiceDamTypeVALDT'
DamageMin=40
DamageMax=40
Momentum=18500.000000
bPawnRapidFireAnim=True
TransientSoundVolume=2.800000
FireLoopAnim="Fire"
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.089000
AmmoClass=Class'NicePack.NiceVALDTAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
BotRefireRate=0.990000
FlashEmitterClass=Class'ScrnWeaponPack.MuzzleFlash3rdVALDT'
aimerror=42.000000
}

View file

@ -1,4 +1,25 @@
class NiceVALDTPickup extends NiceWeaponPickup;
defaultproperties
{ Weight=5.000000 AmmoCost=10 BuyClipSize=30 PowerValue=50 SpeedValue=95 RangeValue=50 Description="The AS VAL (Avtomat Specialnyj Val or Special Automatic Rifle, code name: 'Shaft') is a Soviet designed assault rifle featuring an integrated suppressor. It was developed during the late 1980s by TsNIITochMash (Central Institute for Precision Machine Building) and is used by Russian Spetsnaz special forces and the MVD, FSB and select units of the Russian Army." ItemName="AS 'VAL'" ItemShortName="VAL" AmmoItemName="9x39mm" AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo' CorrespondingPerkIndex=3 EquipmentCategoryID=2 InventoryType=Class'NicePack.NiceVALDTAssaultRifle' PickupMessage="You've got a AS 'VAL'" PickupSound=Sound'KF_AK47Snd.AK47_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'ScrnWeaponPack_SM.ValDT_sm' DrawScale=1.300000 CollisionRadius=25.000000 CollisionHeight=5.000000
}
class NiceVALDTPickup extends NiceWeaponPickup;
defaultproperties
{
Weight=5.000000
AmmoCost=10
BuyClipSize=30
PowerValue=50
SpeedValue=95
RangeValue=50
Description="The AS VAL (Avtomat Specialnyj Val or Special Automatic Rifle, code name: 'Shaft') is a Soviet designed assault rifle featuring an integrated suppressor. It was developed during the late 1980s by TsNIITochMash (Central Institute for Precision Machine Building) and is used by Russian Spetsnaz special forces and the MVD, FSB and select units of the Russian Army."
ItemName="AS 'VAL'"
ItemShortName="VAL"
AmmoItemName="9x39mm"
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceVALDTAssaultRifle'
PickupMessage="You've got a AS 'VAL'"
PickupSound=Sound'KF_AK47Snd.AK47_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'ScrnWeaponPack_SM.ValDT_sm'
DrawScale=1.300000
CollisionRadius=25.000000
CollisionHeight=5.000000
}