Fix new line symbol issues

This commit is contained in:
Anton Tarasenko 2020-04-19 00:44:48 +07:00
commit d66d86b2b1
846 changed files with 33896 additions and 12983 deletions

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@ -1,7 +1,53 @@
class NiceBullpup extends NiceAssaultRifle;
#exec OBJ LOAD FILE=KillingFloorWeapons.utx
#exec OBJ LOAD FILE=KillingFloorHUD.utx
#exec OBJ LOAD FILE=Inf_Weapons_Foley.uax
defaultproperties
{ reloadPreEndFrame=0.333000 reloadEndFrame=0.783000 reloadChargeEndFrame=-1.000000 reloadMagStartFrame=0.483000 reloadChargeStartFrame=-1.000000 MagCapacity=30 ReloadRate=1.966667 ReloadAnim="Reload" ReloadAnimRate=1.000000 WeaponReloadAnim="Reload_BullPup" Weight=5.000000 bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=70.000000 SleeveNum=2 TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Bullpup' MeshRef="KF_Weapons_Trip.Bullpup_Trip" SkinRefs(0)="KF_Weapons_Trip_T.Rifles.bullpup_cmb" SkinRefs(1)="KF_Weapons_Trip_T.Rifles.reflex_sight_A_unlit" SelectSoundRef="KF_BullpupSnd.Bullpup_Select" HudImageRef="KillingFloorHUD.WeaponSelect.Bullpup_unselected" SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Bullpup" PlayerIronSightFOV=65.000000 ZoomedDisplayFOV=40.000000 FireModeClass(0)=Class'NicePack.NiceBullpupFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.550000 CurrentRating=0.550000 bShowChargingBar=True Description="A military grade automatic rifle. Can be fired in semi-auto or full auto firemodes and comes equipped with a scope for increased accuracy." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=70.000000 Priority=70 CustomCrosshair=11 CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=3 GroupOffset=1 PickupClass=Class'NicePack.NiceBullpupPickup' PlayerViewOffset=(X=20.000000,Y=21.500000,Z=-9.000000) BobDamping=6.000000 AttachmentClass=Class'NicePack.NiceBullpupAttachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="Bullpup" TransientSoundVolume=1.250000
}
class NiceBullpup extends NiceAssaultRifle;
#exec OBJ LOAD FILE=KillingFloorWeapons.utx
#exec OBJ LOAD FILE=KillingFloorHUD.utx
#exec OBJ LOAD FILE=Inf_Weapons_Foley.uax
defaultproperties
{
reloadPreEndFrame=0.333000
reloadEndFrame=0.783000
reloadChargeEndFrame=-1.000000
reloadMagStartFrame=0.483000
reloadChargeStartFrame=-1.000000
MagCapacity=30
ReloadRate=1.966667
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_BullPup"
Weight=5.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=70.000000
SleeveNum=2
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Bullpup'
MeshRef="KF_Weapons_Trip.Bullpup_Trip"
SkinRefs(0)="KF_Weapons_Trip_T.Rifles.bullpup_cmb"
SkinRefs(1)="KF_Weapons_Trip_T.Rifles.reflex_sight_A_unlit"
SelectSoundRef="KF_BullpupSnd.Bullpup_Select"
HudImageRef="KillingFloorHUD.WeaponSelect.Bullpup_unselected"
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Bullpup"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'NicePack.NiceBullpupFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="A military grade automatic rifle. Can be fired in semi-auto or full auto firemodes and comes equipped with a scope for increased accuracy."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=70.000000
Priority=70
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=1
PickupClass=Class'NicePack.NiceBullpupPickup'
PlayerViewOffset=(X=20.000000,Y=21.500000,Z=-9.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceBullpupAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="Bullpup"
TransientSoundVolume=1.250000
}

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@ -1,5 +1,13 @@
class NiceBullpupAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceBullpupPickup' AmmoPickupAmount=30 MaxAmmo=240 InitialAmount=45 PickupClass=Class'NicePack.NiceBullpupAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="Bullpup bullets"
}
class NiceBullpupAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceBullpupPickup'
AmmoPickupAmount=30
MaxAmmo=240
InitialAmount=45
PickupClass=Class'NicePack.NiceBullpupAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="Bullpup bullets"
}

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@ -1,4 +1,8 @@
class NiceBullpupAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=30 InventoryType=Class'NicePack.NiceBullpupAmmo' PickupMessage="Rounds (5.56 NATO)" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}
class NiceBullpupAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=30
InventoryType=Class'NicePack.NiceBullpupAmmo'
PickupMessage="Rounds (5.56 NATO)"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

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@ -1,4 +1,20 @@
class NiceBullpupAttachment extends NiceAttachment;
defaultproperties
{ mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP' mTracerClass=Class'KFMod.KFNewTracer' mShellCaseEmitterClass=Class'KFMod.KFShellSpewer' TurnLeftAnim="TurnL_Bullpup" TurnRightAnim="TurnR_Bullpup" WalkAnims(0)="WalkF_Bullpup" WalkAnims(1)="WalkB_Bullpup" WalkAnims(2)="WalkL_Bullpup" WalkAnims(3)="WalkR_Bullpup" CrouchTurnRightAnim="CH_TurnR_Bullpup" CrouchTurnLeftAnim="CH_TurnL_Bullpup" MeshRef="KF_Weapons3rd_Trip.BullPup_3rd" bRapidFire=True bAltRapidFire=True SplashEffect=Class'ROEffects.BulletSplashEmitter' CullDistance=5000.000000
}
class NiceBullpupAttachment extends NiceAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
TurnLeftAnim="TurnL_Bullpup"
TurnRightAnim="TurnR_Bullpup"
WalkAnims(0)="WalkF_Bullpup"
WalkAnims(1)="WalkB_Bullpup"
WalkAnims(2)="WalkL_Bullpup"
WalkAnims(3)="WalkR_Bullpup"
CrouchTurnRightAnim="CH_TurnR_Bullpup"
CrouchTurnLeftAnim="CH_TurnL_Bullpup"
MeshRef="KF_Weapons3rd_Trip.BullPup_3rd"
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
}

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@ -1,4 +1,36 @@
class NiceBullpupFire extends NiceFire;
defaultproperties
{ zedTimeFireSpeedUp=5.000000 ProjectileSpeed=45500.000000 FireAimedAnim="Fire_Iron" RecoilRate=0.070000 maxVerticalRecoilAngle=210 maxHorizontalRecoilAngle=105 ShellEjectClass=Class'ROEffects.KFShellEjectBullpup' ShellEjectBoneName="Bullpup" bAccuracyBonusForSemiAuto=True FireSoundRef="KF_BullpupSnd.Bullpup_Fire" StereoFireSoundRef="KF_BullpupSnd.Bullpup_FireST" NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire" DamageType=Class'NicePack.NiceDamTypeBullpup' DamageMin=48 DamageMax=48 Momentum=8500.000000 bPawnRapidFireAnim=True TransientSoundVolume=1.800000 FireLoopAnim="Fire" TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.100000 AmmoClass=Class'NicePack.NiceBullpupAmmo' ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeRotTime=0.500000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=10.000000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.000000 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG' aimerror=42.000000
}
class NiceBullpupFire extends NiceFire;
defaultproperties
{
zedTimeFireSpeedUp=5.000000
ProjectileSpeed=45500.000000
FireAimedAnim="Fire_Iron"
RecoilRate=0.070000
maxVerticalRecoilAngle=210
maxHorizontalRecoilAngle=105
ShellEjectClass=Class'ROEffects.KFShellEjectBullpup'
ShellEjectBoneName="Bullpup"
bAccuracyBonusForSemiAuto=True
FireSoundRef="KF_BullpupSnd.Bullpup_Fire"
StereoFireSoundRef="KF_BullpupSnd.Bullpup_FireST"
NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
DamageType=Class'NicePack.NiceDamTypeBullpup'
DamageMin=48
DamageMax=48
Momentum=8500.000000
bPawnRapidFireAnim=True
TransientSoundVolume=1.800000
FireLoopAnim="Fire"
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.100000
AmmoClass=Class'NicePack.NiceBullpupAmmo'
ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=0.500000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=10.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.000000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
aimerror=42.000000
}

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@ -1,4 +1,24 @@
class NiceBullpupPickup extends NiceWeaponPickup;
defaultproperties
{ bBackupWeapon=True Weight=5.000000 cost=200 BuyClipSize=30 PowerValue=24 SpeedValue=90 RangeValue=60 Description="Standard issue military rifle. Equipped with an integrated 2X scope." ItemName="Bullpup" ItemShortName="Bullpup" AmmoItemName="5.56 NATO Ammo" AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo' CorrespondingPerkIndex=3 EquipmentCategoryID=2 InventoryType=Class'NicePack.NiceBullpup' PickupMessage="You got the Bullpup" PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups_Trip.Rifle.Bullpup_Pickup' CollisionRadius=25.000000 CollisionHeight=5.000000
}
class NiceBullpupPickup extends NiceWeaponPickup;
defaultproperties
{
bBackupWeapon=True
Weight=5.000000
cost=200
BuyClipSize=30
PowerValue=24
SpeedValue=90
RangeValue=60
Description="Standard issue military rifle. Equipped with an integrated 2X scope."
ItemName="Bullpup"
ItemShortName="Bullpup"
AmmoItemName="5.56 NATO Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceBullpup'
PickupMessage="You got the Bullpup"
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups_Trip.Rifle.Bullpup_Pickup'
CollisionRadius=25.000000
CollisionHeight=5.000000
}

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@ -1,5 +1,14 @@
class NiceDamTypeBullpup extends NiceDamageTypeVetCommando
abstract;
defaultproperties
{ HeadShotDamageMult=1.500000 WeaponClass=Class'NicePack.NiceBullpup' DeathString="%k killed %o (Bullpup)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." bRagdollBullet=True KDamageImpulse=1500.000000 KDeathVel=110.000000 KDeathUpKick=2.000000
}
class NiceDamTypeBullpup extends NiceDamageTypeVetCommando
abstract;
defaultproperties
{
HeadShotDamageMult=1.500000
WeaponClass=Class'NicePack.NiceBullpup'
DeathString="%k killed %o (Bullpup)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
KDamageImpulse=1500.000000
KDeathVel=110.000000
KDeathUpKick=2.000000
}