Fix new line symbol issues
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846 changed files with 33896 additions and 12983 deletions
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@ -1,7 +1,53 @@
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class NiceBullpup extends NiceAssaultRifle;
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#exec OBJ LOAD FILE=KillingFloorWeapons.utx
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#exec OBJ LOAD FILE=KillingFloorHUD.utx
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#exec OBJ LOAD FILE=Inf_Weapons_Foley.uax
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defaultproperties
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{
reloadPreEndFrame=0.333000
reloadEndFrame=0.783000
reloadChargeEndFrame=-1.000000
reloadMagStartFrame=0.483000
reloadChargeStartFrame=-1.000000
MagCapacity=30
ReloadRate=1.966667
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_BullPup"
Weight=5.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=70.000000
SleeveNum=2
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Bullpup'
MeshRef="KF_Weapons_Trip.Bullpup_Trip"
SkinRefs(0)="KF_Weapons_Trip_T.Rifles.bullpup_cmb"
SkinRefs(1)="KF_Weapons_Trip_T.Rifles.reflex_sight_A_unlit"
SelectSoundRef="KF_BullpupSnd.Bullpup_Select"
HudImageRef="KillingFloorHUD.WeaponSelect.Bullpup_unselected"
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Bullpup"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'NicePack.NiceBullpupFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="A military grade automatic rifle. Can be fired in semi-auto or full auto firemodes and comes equipped with a scope for increased accuracy."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=70.000000
Priority=70
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=1
PickupClass=Class'NicePack.NiceBullpupPickup'
PlayerViewOffset=(X=20.000000,Y=21.500000,Z=-9.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceBullpupAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="Bullpup"
TransientSoundVolume=1.250000
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}
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class NiceBullpup extends NiceAssaultRifle;
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#exec OBJ LOAD FILE=KillingFloorWeapons.utx
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#exec OBJ LOAD FILE=KillingFloorHUD.utx
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#exec OBJ LOAD FILE=Inf_Weapons_Foley.uax
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defaultproperties
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{
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reloadPreEndFrame=0.333000
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reloadEndFrame=0.783000
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reloadChargeEndFrame=-1.000000
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reloadMagStartFrame=0.483000
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reloadChargeStartFrame=-1.000000
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MagCapacity=30
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ReloadRate=1.966667
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ReloadAnim="Reload"
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ReloadAnimRate=1.000000
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WeaponReloadAnim="Reload_BullPup"
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Weight=5.000000
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bHasAimingMode=True
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IdleAimAnim="Idle_Iron"
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StandardDisplayFOV=70.000000
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SleeveNum=2
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TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Bullpup'
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MeshRef="KF_Weapons_Trip.Bullpup_Trip"
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SkinRefs(0)="KF_Weapons_Trip_T.Rifles.bullpup_cmb"
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SkinRefs(1)="KF_Weapons_Trip_T.Rifles.reflex_sight_A_unlit"
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SelectSoundRef="KF_BullpupSnd.Bullpup_Select"
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HudImageRef="KillingFloorHUD.WeaponSelect.Bullpup_unselected"
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SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Bullpup"
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PlayerIronSightFOV=65.000000
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ZoomedDisplayFOV=40.000000
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FireModeClass(0)=Class'NicePack.NiceBullpupFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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AIRating=0.550000
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CurrentRating=0.550000
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bShowChargingBar=True
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Description="A military grade automatic rifle. Can be fired in semi-auto or full auto firemodes and comes equipped with a scope for increased accuracy."
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EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
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DisplayFOV=70.000000
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Priority=70
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CustomCrosshair=11
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CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
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InventoryGroup=3
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GroupOffset=1
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PickupClass=Class'NicePack.NiceBullpupPickup'
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PlayerViewOffset=(X=20.000000,Y=21.500000,Z=-9.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceBullpupAttachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="Bullpup"
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TransientSoundVolume=1.250000
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}
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@ -1,5 +1,13 @@
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class NiceBullpupAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceBullpupPickup'
AmmoPickupAmount=30
MaxAmmo=240
InitialAmount=45
PickupClass=Class'NicePack.NiceBullpupAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="Bullpup bullets"
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}
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class NiceBullpupAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceBullpupPickup'
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AmmoPickupAmount=30
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MaxAmmo=240
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InitialAmount=45
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PickupClass=Class'NicePack.NiceBullpupAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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ItemName="Bullpup bullets"
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}
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@ -1,4 +1,8 @@
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class NiceBullpupAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
AmmoAmount=30
InventoryType=Class'NicePack.NiceBullpupAmmo'
PickupMessage="Rounds (5.56 NATO)"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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class NiceBullpupAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=30
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InventoryType=Class'NicePack.NiceBullpupAmmo'
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PickupMessage="Rounds (5.56 NATO)"
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StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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@ -1,4 +1,20 @@
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class NiceBullpupAttachment extends NiceAttachment;
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defaultproperties
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{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
TurnLeftAnim="TurnL_Bullpup"
TurnRightAnim="TurnR_Bullpup"
WalkAnims(0)="WalkF_Bullpup"
WalkAnims(1)="WalkB_Bullpup"
WalkAnims(2)="WalkL_Bullpup"
WalkAnims(3)="WalkR_Bullpup"
CrouchTurnRightAnim="CH_TurnR_Bullpup"
CrouchTurnLeftAnim="CH_TurnL_Bullpup"
MeshRef="KF_Weapons3rd_Trip.BullPup_3rd"
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
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}
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class NiceBullpupAttachment extends NiceAttachment;
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defaultproperties
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{
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mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
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mTracerClass=Class'KFMod.KFNewTracer'
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mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
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TurnLeftAnim="TurnL_Bullpup"
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TurnRightAnim="TurnR_Bullpup"
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WalkAnims(0)="WalkF_Bullpup"
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WalkAnims(1)="WalkB_Bullpup"
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WalkAnims(2)="WalkL_Bullpup"
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WalkAnims(3)="WalkR_Bullpup"
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CrouchTurnRightAnim="CH_TurnR_Bullpup"
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CrouchTurnLeftAnim="CH_TurnL_Bullpup"
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MeshRef="KF_Weapons3rd_Trip.BullPup_3rd"
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bRapidFire=True
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bAltRapidFire=True
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SplashEffect=Class'ROEffects.BulletSplashEmitter'
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CullDistance=5000.000000
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}
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@ -1,4 +1,36 @@
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class NiceBullpupFire extends NiceFire;
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defaultproperties
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{
zedTimeFireSpeedUp=5.000000
ProjectileSpeed=45500.000000
FireAimedAnim="Fire_Iron"
RecoilRate=0.070000
maxVerticalRecoilAngle=210
maxHorizontalRecoilAngle=105
ShellEjectClass=Class'ROEffects.KFShellEjectBullpup'
ShellEjectBoneName="Bullpup"
bAccuracyBonusForSemiAuto=True
FireSoundRef="KF_BullpupSnd.Bullpup_Fire"
StereoFireSoundRef="KF_BullpupSnd.Bullpup_FireST"
NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
DamageType=Class'NicePack.NiceDamTypeBullpup'
DamageMin=48
DamageMax=48
Momentum=8500.000000
bPawnRapidFireAnim=True
TransientSoundVolume=1.800000
FireLoopAnim="Fire"
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.100000
AmmoClass=Class'NicePack.NiceBullpupAmmo'
ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=0.500000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=10.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.000000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
aimerror=42.000000
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}
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class NiceBullpupFire extends NiceFire;
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defaultproperties
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{
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zedTimeFireSpeedUp=5.000000
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ProjectileSpeed=45500.000000
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FireAimedAnim="Fire_Iron"
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RecoilRate=0.070000
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maxVerticalRecoilAngle=210
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maxHorizontalRecoilAngle=105
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ShellEjectClass=Class'ROEffects.KFShellEjectBullpup'
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ShellEjectBoneName="Bullpup"
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bAccuracyBonusForSemiAuto=True
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FireSoundRef="KF_BullpupSnd.Bullpup_Fire"
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StereoFireSoundRef="KF_BullpupSnd.Bullpup_FireST"
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NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
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DamageType=Class'NicePack.NiceDamTypeBullpup'
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DamageMin=48
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DamageMax=48
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Momentum=8500.000000
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bPawnRapidFireAnim=True
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TransientSoundVolume=1.800000
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FireLoopAnim="Fire"
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TweenTime=0.025000
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FireForce="AssaultRifleFire"
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FireRate=0.100000
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AmmoClass=Class'NicePack.NiceBullpupAmmo'
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ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeRotTime=0.500000
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ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=10.000000)
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=1.000000
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BotRefireRate=0.990000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
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aimerror=42.000000
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}
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@ -1,4 +1,24 @@
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class NiceBullpupPickup extends NiceWeaponPickup;
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defaultproperties
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{
bBackupWeapon=True
Weight=5.000000
cost=200
BuyClipSize=30
PowerValue=24
SpeedValue=90
RangeValue=60
Description="Standard issue military rifle. Equipped with an integrated 2X scope."
ItemName="Bullpup"
ItemShortName="Bullpup"
AmmoItemName="5.56 NATO Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceBullpup'
PickupMessage="You got the Bullpup"
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups_Trip.Rifle.Bullpup_Pickup'
CollisionRadius=25.000000
CollisionHeight=5.000000
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}
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class NiceBullpupPickup extends NiceWeaponPickup;
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defaultproperties
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{
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bBackupWeapon=True
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Weight=5.000000
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cost=200
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BuyClipSize=30
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PowerValue=24
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SpeedValue=90
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RangeValue=60
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Description="Standard issue military rifle. Equipped with an integrated 2X scope."
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ItemName="Bullpup"
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ItemShortName="Bullpup"
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AmmoItemName="5.56 NATO Ammo"
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AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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CorrespondingPerkIndex=3
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EquipmentCategoryID=2
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InventoryType=Class'NicePack.NiceBullpup'
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PickupMessage="You got the Bullpup"
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PickupForce="AssaultRiflePickup"
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StaticMesh=StaticMesh'KF_pickups_Trip.Rifle.Bullpup_Pickup'
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CollisionRadius=25.000000
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CollisionHeight=5.000000
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}
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@ -1,5 +1,14 @@
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class NiceDamTypeBullpup extends NiceDamageTypeVetCommando
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abstract;
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defaultproperties
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{
HeadShotDamageMult=1.500000
WeaponClass=Class'NicePack.NiceBullpup'
DeathString="%k killed %o (Bullpup)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
KDamageImpulse=1500.000000
KDeathVel=110.000000
KDeathUpKick=2.000000
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}
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class NiceDamTypeBullpup extends NiceDamageTypeVetCommando
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abstract;
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defaultproperties
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{
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HeadShotDamageMult=1.500000
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WeaponClass=Class'NicePack.NiceBullpup'
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DeathString="%k killed %o (Bullpup)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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bRagdollBullet=True
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KDamageImpulse=1500.000000
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KDeathVel=110.000000
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KDeathUpKick=2.000000
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}
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