Fix new line symbol issues
This commit is contained in:
parent
51bb9add5b
commit
d66d86b2b1
846 changed files with 33896 additions and 12983 deletions
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@ -1,5 +1,13 @@
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class NiceFNFALAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceFNFAL_ACOG_Pickup'
AmmoPickupAmount=20
MaxAmmo=180
InitialAmount=45
PickupClass=Class'NicePack.NiceFNFALAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="FNFAL bullets"
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}
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class NiceFNFALAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceFNFAL_ACOG_Pickup'
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AmmoPickupAmount=20
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MaxAmmo=180
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InitialAmount=45
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PickupClass=Class'NicePack.NiceFNFALAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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ItemName="FNFAL bullets"
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}
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@ -1,4 +1,8 @@
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class NiceFNFALAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
AmmoAmount=20
InventoryType=Class'NicePack.NiceFNFALAmmo'
PickupMessage="Rounds 7.62x51mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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class NiceFNFALAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=20
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InventoryType=Class'NicePack.NiceFNFALAmmo'
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PickupMessage="Rounds 7.62x51mm"
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StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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@ -1,4 +1,40 @@
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class NiceFNFALFire extends NiceFire;
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defaultproperties
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{
zedTimeFireSpeedUp=2.500000
ProjectileSpeed=41150.000000
FireAimedAnim="Fire_Iron"
FireEndAimedAnim="Fire_Iron_End"
FireLoopAimedAnim="Fire_Iron_Loop"
RecoilRate=0.080000
maxVerticalRecoilAngle=200
maxHorizontalRecoilAngle=100
ShellEjectClass=Class'KFMod.KFShellEjectFAL'
ShellEjectBoneName="Shell_eject"
bAccuracyBonusForSemiAuto=True
bRandomPitchFireSound=False
FireSoundRef="KF_FNFALSnd.FNFAL_Fire_Single_M"
StereoFireSoundRef="KF_FNFALSnd.FNFAL_Fire_Single_S"
NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
DamageType=Class'NicePack.NiceDamTypeFNFALAssaultRifle'
DamageMin=66
DamageMax=66
Momentum=8500.000000
bPawnRapidFireAnim=True
TransientSoundVolume=1.800000
FireLoopAnim="Fire_Loop"
FireEndAnim="Fire_End"
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.100000
AmmoClass=Class'NicePack.NiceFNFALAmmo'
ShakeRotMag=(X=80.000000,Y=80.000000,Z=450.000000)
ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000)
ShakeRotTime=0.650000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=8.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.150000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
aimerror=42.000000
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}
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class NiceFNFALFire extends NiceFire;
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defaultproperties
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{
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zedTimeFireSpeedUp=2.500000
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ProjectileSpeed=41150.000000
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FireAimedAnim="Fire_Iron"
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FireEndAimedAnim="Fire_Iron_End"
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FireLoopAimedAnim="Fire_Iron_Loop"
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RecoilRate=0.080000
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maxVerticalRecoilAngle=200
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maxHorizontalRecoilAngle=100
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ShellEjectClass=Class'KFMod.KFShellEjectFAL'
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ShellEjectBoneName="Shell_eject"
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bAccuracyBonusForSemiAuto=True
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bRandomPitchFireSound=False
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FireSoundRef="KF_FNFALSnd.FNFAL_Fire_Single_M"
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StereoFireSoundRef="KF_FNFALSnd.FNFAL_Fire_Single_S"
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NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
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DamageType=Class'NicePack.NiceDamTypeFNFALAssaultRifle'
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DamageMin=66
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DamageMax=66
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Momentum=8500.000000
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bPawnRapidFireAnim=True
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TransientSoundVolume=1.800000
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FireLoopAnim="Fire_Loop"
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FireEndAnim="Fire_End"
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TweenTime=0.025000
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FireForce="AssaultRifleFire"
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FireRate=0.100000
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AmmoClass=Class'NicePack.NiceFNFALAmmo'
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ShakeRotMag=(X=80.000000,Y=80.000000,Z=450.000000)
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ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000)
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ShakeRotTime=0.650000
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ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=8.500000)
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=1.150000
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BotRefireRate=0.990000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
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aimerror=42.000000
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}
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@ -1,4 +1,51 @@
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class NiceFNFAL_ACOG_AssaultRifle extends NiceAssaultRifle;
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defaultproperties
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{
reloadPreEndFrame=0.178000
reloadEndFrame=0.626000
reloadChargeEndFrame=0.882000
reloadMagStartFrame=0.411000
reloadChargeStartFrame=0.710000
MagCapacity=20
ReloadRate=3.600000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_Fal_Acog"
Weight=8.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=55.000000
SleeveNum=2
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_FNFAL'
bIsTier3Weapon=True
MeshRef="KF_Wep_Fal_Acog.FAL_ACOG"
SkinRefs(0)="KF_Weapons5_Trip_T.Weapons.FAL_cmb"
SkinRefs(1)="KF_Weapons5_Scopes_Trip_T.FNFAL.AcogShader"
SelectSoundRef="KF_FNFALSnd.FNFAL_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.FNFAL_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.FNFAL"
PlayerIronSightFOV=55.000000
ZoomedDisplayFOV=15.000000
FireModeClass(0)=Class'NicePack.NiceFNFALFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="Classic NATO battle rifle. Has a high rate of fire and decent accuracy, with good power."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=55.000000
Priority=180
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=4
GroupOffset=12
PickupClass=Class'NicePack.NiceFNFAL_ACOG_Pickup'
PlayerViewOffset=(X=3.000000,Y=15.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceFNFAL_ACOG_Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="FNFAL"
TransientSoundVolume=1.250000
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}
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class NiceFNFAL_ACOG_AssaultRifle extends NiceAssaultRifle;
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defaultproperties
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{
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reloadPreEndFrame=0.178000
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reloadEndFrame=0.626000
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reloadChargeEndFrame=0.882000
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reloadMagStartFrame=0.411000
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reloadChargeStartFrame=0.710000
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MagCapacity=20
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ReloadRate=3.600000
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ReloadAnim="Reload"
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ReloadAnimRate=1.000000
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WeaponReloadAnim="Reload_Fal_Acog"
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Weight=8.000000
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bHasAimingMode=True
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IdleAimAnim="Idle_Iron"
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StandardDisplayFOV=55.000000
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SleeveNum=2
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TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_FNFAL'
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bIsTier3Weapon=True
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MeshRef="KF_Wep_Fal_Acog.FAL_ACOG"
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SkinRefs(0)="KF_Weapons5_Trip_T.Weapons.FAL_cmb"
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SkinRefs(1)="KF_Weapons5_Scopes_Trip_T.FNFAL.AcogShader"
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SelectSoundRef="KF_FNFALSnd.FNFAL_Select"
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HudImageRef="KillingFloor2HUD.WeaponSelect.FNFAL_unselected"
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.FNFAL"
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PlayerIronSightFOV=55.000000
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ZoomedDisplayFOV=15.000000
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FireModeClass(0)=Class'NicePack.NiceFNFALFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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AIRating=0.550000
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CurrentRating=0.550000
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bShowChargingBar=True
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Description="Classic NATO battle rifle. Has a high rate of fire and decent accuracy, with good power."
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EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
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DisplayFOV=55.000000
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Priority=180
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CustomCrosshair=11
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CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
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InventoryGroup=4
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GroupOffset=12
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PickupClass=Class'NicePack.NiceFNFAL_ACOG_Pickup'
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PlayerViewOffset=(X=3.000000,Y=15.000000,Z=-6.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceFNFAL_ACOG_Attachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="FNFAL"
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TransientSoundVolume=1.250000
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}
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@ -1,4 +1,57 @@
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class NiceFNFAL_ACOG_Attachment extends NiceAttachment;
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defaultproperties
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{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
MovementAnims(0)="JogF_AA12"
MovementAnims(1)="JogB_AA12"
MovementAnims(2)="JogL_AA12"
MovementAnims(3)="JogR_AA12"
TurnLeftAnim="TurnL_AA12"
TurnRightAnim="TurnR_AA12"
CrouchAnims(0)="CHWalkF_AA12"
CrouchAnims(1)="CHWalkB_AA12"
CrouchAnims(2)="CHWalkL_AA12"
CrouchAnims(3)="CHWalkR_AA12"
WalkAnims(0)="WalkF_AA12"
WalkAnims(1)="WalkB_AA12"
WalkAnims(2)="WalkL_AA12"
WalkAnims(3)="WalkR_AA12"
CrouchTurnRightAnim="CH_TurnR_AA12"
CrouchTurnLeftAnim="CH_TurnL_AA12"
IdleCrouchAnim="CHIdle_AA12"
IdleWeaponAnim="Idle_AA12"
IdleRestAnim="Idle_AA12"
IdleChatAnim="Idle_AA12"
IdleHeavyAnim="Idle_AA12"
IdleRifleAnim="Idle_AA12"
FireAnims(0)="Fire_AA12"
FireAnims(1)="Fire_AA12"
FireAnims(2)="Fire_AA12"
FireAnims(3)="Fire_AA12"
FireAltAnims(0)="Fire_AA12"
FireAltAnims(1)="Fire_AA12"
FireAltAnims(2)="Fire_AA12"
FireAltAnims(3)="Fire_AA12"
FireCrouchAnims(0)="CHFire_AA12"
FireCrouchAnims(1)="CHFire_AA12"
FireCrouchAnims(2)="CHFire_AA12"
FireCrouchAnims(3)="CHFire_AA12"
FireCrouchAltAnims(0)="CHFire_AA12"
FireCrouchAltAnims(1)="CHFire_AA12"
FireCrouchAltAnims(2)="CHFire_AA12"
FireCrouchAltAnims(3)="CHFire_AA12"
HitAnims(0)="HitF_AA12"
HitAnims(1)="HitB_AA12"
HitAnims(2)="HitL_AA12"
HitAnims(3)="HitR_AA12"
PostFireBlendStandAnim="Blend_AA12"
PostFireBlendCrouchAnim="CHBlend_AA12"
MeshRef="KF_Weapons3rd4_Trip.Fal_Acog_3rd"
WeaponAmbientScale=2.000000
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
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}
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class NiceFNFAL_ACOG_Attachment extends NiceAttachment;
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defaultproperties
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{
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mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
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mTracerClass=Class'KFMod.KFNewTracer'
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mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
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MovementAnims(0)="JogF_AA12"
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MovementAnims(1)="JogB_AA12"
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MovementAnims(2)="JogL_AA12"
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MovementAnims(3)="JogR_AA12"
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TurnLeftAnim="TurnL_AA12"
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TurnRightAnim="TurnR_AA12"
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CrouchAnims(0)="CHWalkF_AA12"
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CrouchAnims(1)="CHWalkB_AA12"
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CrouchAnims(2)="CHWalkL_AA12"
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CrouchAnims(3)="CHWalkR_AA12"
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WalkAnims(0)="WalkF_AA12"
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WalkAnims(1)="WalkB_AA12"
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WalkAnims(2)="WalkL_AA12"
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WalkAnims(3)="WalkR_AA12"
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CrouchTurnRightAnim="CH_TurnR_AA12"
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CrouchTurnLeftAnim="CH_TurnL_AA12"
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IdleCrouchAnim="CHIdle_AA12"
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IdleWeaponAnim="Idle_AA12"
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IdleRestAnim="Idle_AA12"
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IdleChatAnim="Idle_AA12"
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IdleHeavyAnim="Idle_AA12"
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IdleRifleAnim="Idle_AA12"
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FireAnims(0)="Fire_AA12"
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FireAnims(1)="Fire_AA12"
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FireAnims(2)="Fire_AA12"
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FireAnims(3)="Fire_AA12"
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FireAltAnims(0)="Fire_AA12"
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FireAltAnims(1)="Fire_AA12"
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FireAltAnims(2)="Fire_AA12"
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FireAltAnims(3)="Fire_AA12"
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FireCrouchAnims(0)="CHFire_AA12"
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FireCrouchAnims(1)="CHFire_AA12"
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FireCrouchAnims(2)="CHFire_AA12"
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FireCrouchAnims(3)="CHFire_AA12"
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FireCrouchAltAnims(0)="CHFire_AA12"
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FireCrouchAltAnims(1)="CHFire_AA12"
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FireCrouchAltAnims(2)="CHFire_AA12"
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FireCrouchAltAnims(3)="CHFire_AA12"
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HitAnims(0)="HitF_AA12"
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HitAnims(1)="HitB_AA12"
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HitAnims(2)="HitL_AA12"
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HitAnims(3)="HitR_AA12"
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PostFireBlendStandAnim="Blend_AA12"
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PostFireBlendCrouchAnim="CHBlend_AA12"
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MeshRef="KF_Weapons3rd4_Trip.Fal_Acog_3rd"
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WeaponAmbientScale=2.000000
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bRapidFire=True
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bAltRapidFire=True
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SplashEffect=Class'ROEffects.BulletSplashEmitter'
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CullDistance=5000.000000
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}
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@ -1,4 +1,25 @@
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class NiceFNFAL_ACOG_Pickup extends NiceWeaponPickup;
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defaultproperties
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{
Weight=8.000000
cost=1250
AmmoCost=40
BuyClipSize=20
PowerValue=45
SpeedValue=90
RangeValue=70
Description="Classic NATO battle rifle. Has a high rate of fire and decent accuracy, with good power."
ItemName="FNFAL"
ItemShortName="FNFAL"
AmmoItemName="7.62x51mm Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=3
InventoryType=Class'NicePack.NiceFNFAL_ACOG_AssaultRifle'
PickupMessage="You got the FN FAL with ACOG Sight"
PickupSound=Sound'KF_FNFALSnd.FNFAL_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups4_Trip.Rifles.Fal_Acog_Pickup'
CollisionRadius=25.000000
CollisionHeight=5.000000
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}
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class NiceFNFAL_ACOG_Pickup extends NiceWeaponPickup;
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defaultproperties
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{
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Weight=8.000000
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cost=1250
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AmmoCost=40
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BuyClipSize=20
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PowerValue=45
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SpeedValue=90
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RangeValue=70
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Description="Classic NATO battle rifle. Has a high rate of fire and decent accuracy, with good power."
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ItemName="FNFAL"
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ItemShortName="FNFAL"
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AmmoItemName="7.62x51mm Ammo"
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AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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CorrespondingPerkIndex=3
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EquipmentCategoryID=3
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InventoryType=Class'NicePack.NiceFNFAL_ACOG_AssaultRifle'
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PickupMessage="You got the FN FAL with ACOG Sight"
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PickupSound=Sound'KF_FNFALSnd.FNFAL_Pickup'
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PickupForce="AssaultRiflePickup"
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StaticMesh=StaticMesh'KF_pickups4_Trip.Rifles.Fal_Acog_Pickup'
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CollisionRadius=25.000000
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CollisionHeight=5.000000
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}
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