Fix new line symbol issues
This commit is contained in:
parent
51bb9add5b
commit
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846 changed files with 33896 additions and 12983 deletions
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@ -1,4 +1,14 @@
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class NiceDamTypeHK417AR extends NiceDamageTypeVetCommando;
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defaultproperties
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{
MaxPenetrations=2
HeadShotDamageMult=2.000000
WeaponClass=Class'NicePack.NiceHK417AR'
DeathString="%k killed %o (HK-417)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
KDamageImpulse=1500.000000
KDeathVel=110.000000
KDeathUpKick=2.000000
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}
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class NiceDamTypeHK417AR extends NiceDamageTypeVetCommando;
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defaultproperties
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{
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MaxPenetrations=2
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HeadShotDamageMult=2.000000
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WeaponClass=Class'NicePack.NiceHK417AR'
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DeathString="%k killed %o (HK-417)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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bRagdollBullet=True
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KDamageImpulse=1500.000000
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KDeathVel=110.000000
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KDeathUpKick=2.000000
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}
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@ -1,4 +1,65 @@
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class NiceHK417AR extends NiceScopedWeapon;
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defaultproperties
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{
lenseMaterialID=8
scopePortalFOVHigh=40.000000
scopePortalFOV=40.000000
ZoomMatRef="ScrnWeaponPack_T.HK417AR.HK417Scope_FB"
ScriptedTextureFallbackRef="KF_Weapons_Trip_T.Rifles.CBLens_cmb"
CrosshairTexRef="ScrnWeaponPack_T.HK417AR.HK417Scope"
reloadPreEndFrame=0.158000
reloadEndFrame=0.653000
reloadChargeEndFrame=-1.000000
reloadMagStartFrame=0.284000
reloadChargeStartFrame=-1.000000
MagazineBone="clip"
bHasScope=True
ZoomedDisplayFOVHigh=60.000000
MagCapacity=20
ReloadRate=3.150000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_M4"
Weight=6.000000
bHasAimingMode=True
IdleAimAnim="Iron_Idle"
StandardDisplayFOV=65.000000
SleeveNum=0
TraderInfoTexture=Texture'ScrnWeaponPack_T.HK417AR.HK417_Trader'
MeshRef="ScrnWeaponPack_A.HK417_mesh"
SkinRefs(0)="KF_Weapons3_Trip_T.hands.Priest_Hands_1st_P"
SkinRefs(1)="ScrnWeaponPack_T.HK417AR.hk417_sk1_d2"
SkinRefs(2)="ScrnWeaponPack_T.HK417AR.mueller"
SkinRefs(3)="ScrnWeaponPack_T.HK417AR.body"
SkinRefs(4)="ScrnWeaponPack_T.HK417AR.body2"
SkinRefs(5)="ScrnWeaponPack_T.HK417AR.hk416_5"
SkinRefs(6)="ScrnWeaponPack_T.HK417AR.clip_hk417"
SkinRefs(7)="ScrnWeaponPack_T.HK417AR.hk416_8"
SkinRefs(8)="KF_Weapons_Trip_T.Rifles.CBLens_cmb"
SelectSoundRef="ScrnWeaponPack_SND.HK417AR.HK417_select"
HudImageRef="ScrnWeaponPack_T.HK417AR.HK417_Unselected"
SelectedHudImageRef="ScrnWeaponPack_T.HK417AR.HK417_selected"
PlayerIronSightFOV=32.000000
ZoomedDisplayFOV=60.000000
FireModeClass(0)=Class'NicePack.NiceHK417Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectAnimRate=2.000000
BringUpTime=0.500000
SelectForce="SwitchToAssaultRifle"
AIRating=0.650000
CurrentRating=0.650000
Description="The Heckler & Koch HK417 is a gas-operated, selective fire rifle with a rotating bolt and is essentially an enlarged HK416 assault rifle. Chambered for the full power 7.62x51mm NATO round, instead of a less powerful intermediate cartridge, the HK417 is intended for use as a designated marksman rifle, and in other roles where the greater penetrative power and range of the 7.62x51mm NATO round are required."
DisplayFOV=65.000000
Priority=100
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=4
GroupOffset=3
PickupClass=Class'NicePack.NiceHK417Pickup'
PlayerViewOffset=(X=14.000000,Y=7.000000,Z=-4.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceHK417Attachment'
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
ItemName="HK-417"
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}
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class NiceHK417AR extends NiceScopedWeapon;
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defaultproperties
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{
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lenseMaterialID=8
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scopePortalFOVHigh=40.000000
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scopePortalFOV=40.000000
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ZoomMatRef="ScrnWeaponPack_T.HK417AR.HK417Scope_FB"
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ScriptedTextureFallbackRef="KF_Weapons_Trip_T.Rifles.CBLens_cmb"
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CrosshairTexRef="ScrnWeaponPack_T.HK417AR.HK417Scope"
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reloadPreEndFrame=0.158000
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reloadEndFrame=0.653000
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reloadChargeEndFrame=-1.000000
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reloadMagStartFrame=0.284000
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reloadChargeStartFrame=-1.000000
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MagazineBone="clip"
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bHasScope=True
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ZoomedDisplayFOVHigh=60.000000
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MagCapacity=20
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ReloadRate=3.150000
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ReloadAnim="Reload"
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ReloadAnimRate=1.000000
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WeaponReloadAnim="Reload_M4"
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Weight=6.000000
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bHasAimingMode=True
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IdleAimAnim="Iron_Idle"
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StandardDisplayFOV=65.000000
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SleeveNum=0
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TraderInfoTexture=Texture'ScrnWeaponPack_T.HK417AR.HK417_Trader'
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MeshRef="ScrnWeaponPack_A.HK417_mesh"
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SkinRefs(0)="KF_Weapons3_Trip_T.hands.Priest_Hands_1st_P"
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SkinRefs(1)="ScrnWeaponPack_T.HK417AR.hk417_sk1_d2"
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SkinRefs(2)="ScrnWeaponPack_T.HK417AR.mueller"
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SkinRefs(3)="ScrnWeaponPack_T.HK417AR.body"
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SkinRefs(4)="ScrnWeaponPack_T.HK417AR.body2"
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SkinRefs(5)="ScrnWeaponPack_T.HK417AR.hk416_5"
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SkinRefs(6)="ScrnWeaponPack_T.HK417AR.clip_hk417"
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SkinRefs(7)="ScrnWeaponPack_T.HK417AR.hk416_8"
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SkinRefs(8)="KF_Weapons_Trip_T.Rifles.CBLens_cmb"
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SelectSoundRef="ScrnWeaponPack_SND.HK417AR.HK417_select"
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HudImageRef="ScrnWeaponPack_T.HK417AR.HK417_Unselected"
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SelectedHudImageRef="ScrnWeaponPack_T.HK417AR.HK417_selected"
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PlayerIronSightFOV=32.000000
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ZoomedDisplayFOV=60.000000
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FireModeClass(0)=Class'NicePack.NiceHK417Fire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectAnimRate=2.000000
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BringUpTime=0.500000
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SelectForce="SwitchToAssaultRifle"
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AIRating=0.650000
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CurrentRating=0.650000
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Description="The Heckler & Koch HK417 is a gas-operated, selective fire rifle with a rotating bolt and is essentially an enlarged HK416 assault rifle. Chambered for the full power 7.62x51mm NATO round, instead of a less powerful intermediate cartridge, the HK417 is intended for use as a designated marksman rifle, and in other roles where the greater penetrative power and range of the 7.62x51mm NATO round are required."
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DisplayFOV=65.000000
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Priority=100
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CustomCrosshair=11
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CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
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InventoryGroup=4
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GroupOffset=3
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PickupClass=Class'NicePack.NiceHK417Pickup'
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PlayerViewOffset=(X=14.000000,Y=7.000000,Z=-4.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceHK417Attachment'
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IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
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ItemName="HK-417"
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}
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@ -1,5 +1,13 @@
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class NiceHK417Ammo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=InterfaceContent.utx
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceHK417Pickup'
AmmoPickupAmount=20
MaxAmmo=180
InitialAmount=45
PickupClass=Class'ScrnWeaponPack.HK417AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="7.62x51mm NATO"
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}
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class NiceHK417Ammo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=InterfaceContent.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceHK417Pickup'
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AmmoPickupAmount=20
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MaxAmmo=180
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InitialAmount=45
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PickupClass=Class'ScrnWeaponPack.HK417AmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
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ItemName="7.62x51mm NATO"
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}
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@ -1,4 +1,7 @@
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class NiceHK417AmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
AmmoAmount=20
InventoryType=Class'NicePack.NiceHK417Ammo'
PickupMessage="7.62x51mm NATO"
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}
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class NiceHK417AmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=20
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InventoryType=Class'NicePack.NiceHK417Ammo'
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PickupMessage="7.62x51mm NATO"
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}
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@ -1,4 +1,58 @@
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class NiceHK417Attachment extends NiceAttachment;
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defaultproperties
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{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
ShellEjectBoneName="Shell_eject"
MovementAnims(0)="JogF_SCAR"
MovementAnims(1)="JogB_SCAR"
MovementAnims(2)="JogL_SCAR"
MovementAnims(3)="JogR_SCAR"
TurnLeftAnim="TurnL_SCAR"
TurnRightAnim="TurnR_SCAR"
CrouchAnims(0)="CHWalkF_SCAR"
CrouchAnims(1)="CHWalkB_SCAR"
CrouchAnims(2)="CHWalkL_SCAR"
CrouchAnims(3)="CHWalkR_SCAR"
WalkAnims(0)="WalkF_SCAR"
WalkAnims(1)="WalkB_SCAR"
WalkAnims(2)="WalkL_SCAR"
WalkAnims(3)="WalkR_SCAR"
CrouchTurnRightAnim="CH_TurnR_SCAR"
CrouchTurnLeftAnim="CH_TurnL_SCAR"
IdleCrouchAnim="CHIdle_SCAR"
IdleWeaponAnim="Idle_SCAR"
IdleRestAnim="Idle_SCAR"
IdleChatAnim="Idle_SCAR"
IdleHeavyAnim="Idle_SCAR"
IdleRifleAnim="Idle_SCAR"
FireAnims(0)="Fire_SCAR"
FireAnims(1)="Fire_SCAR"
FireAnims(2)="Fire_SCAR"
FireAnims(3)="Fire_SCAR"
FireAltAnims(0)="Fire_SCAR"
FireAltAnims(1)="Fire_SCAR"
FireAltAnims(2)="Fire_SCAR"
FireAltAnims(3)="Fire_SCAR"
FireCrouchAnims(0)="CHFire_SCAR"
FireCrouchAnims(1)="CHFire_SCAR"
FireCrouchAnims(2)="CHFire_SCAR"
FireCrouchAnims(3)="CHFire_SCAR"
FireCrouchAltAnims(0)="CHFire_SCAR"
FireCrouchAltAnims(1)="CHFire_SCAR"
FireCrouchAltAnims(2)="CHFire_SCAR"
FireCrouchAltAnims(3)="CHFire_SCAR"
HitAnims(0)="HitF_SCAR"
HitAnims(1)="HitB_SCAR"
HitAnims(2)="HitL_SCAR"
HitAnims(3)="HitR_SCAR"
PostFireBlendStandAnim="Blend_SCAR"
PostFireBlendCrouchAnim="CHBlend_SCAR"
MeshRef="ScrnWeaponPack_A.HK417_3rd"
WeaponAmbientScale=2.000000
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
DrawScale=0.600000
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}
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class NiceHK417Attachment extends NiceAttachment;
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defaultproperties
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{
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mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
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mTracerClass=Class'KFMod.KFNewTracer'
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mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
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ShellEjectBoneName="Shell_eject"
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MovementAnims(0)="JogF_SCAR"
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MovementAnims(1)="JogB_SCAR"
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MovementAnims(2)="JogL_SCAR"
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MovementAnims(3)="JogR_SCAR"
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TurnLeftAnim="TurnL_SCAR"
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TurnRightAnim="TurnR_SCAR"
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CrouchAnims(0)="CHWalkF_SCAR"
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CrouchAnims(1)="CHWalkB_SCAR"
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CrouchAnims(2)="CHWalkL_SCAR"
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CrouchAnims(3)="CHWalkR_SCAR"
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WalkAnims(0)="WalkF_SCAR"
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WalkAnims(1)="WalkB_SCAR"
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WalkAnims(2)="WalkL_SCAR"
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WalkAnims(3)="WalkR_SCAR"
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CrouchTurnRightAnim="CH_TurnR_SCAR"
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CrouchTurnLeftAnim="CH_TurnL_SCAR"
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IdleCrouchAnim="CHIdle_SCAR"
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IdleWeaponAnim="Idle_SCAR"
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IdleRestAnim="Idle_SCAR"
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IdleChatAnim="Idle_SCAR"
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IdleHeavyAnim="Idle_SCAR"
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IdleRifleAnim="Idle_SCAR"
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FireAnims(0)="Fire_SCAR"
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FireAnims(1)="Fire_SCAR"
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FireAnims(2)="Fire_SCAR"
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FireAnims(3)="Fire_SCAR"
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FireAltAnims(0)="Fire_SCAR"
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FireAltAnims(1)="Fire_SCAR"
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FireAltAnims(2)="Fire_SCAR"
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FireAltAnims(3)="Fire_SCAR"
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FireCrouchAnims(0)="CHFire_SCAR"
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FireCrouchAnims(1)="CHFire_SCAR"
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FireCrouchAnims(2)="CHFire_SCAR"
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FireCrouchAnims(3)="CHFire_SCAR"
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FireCrouchAltAnims(0)="CHFire_SCAR"
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FireCrouchAltAnims(1)="CHFire_SCAR"
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FireCrouchAltAnims(2)="CHFire_SCAR"
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FireCrouchAltAnims(3)="CHFire_SCAR"
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HitAnims(0)="HitF_SCAR"
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HitAnims(1)="HitB_SCAR"
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HitAnims(2)="HitL_SCAR"
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HitAnims(3)="HitR_SCAR"
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PostFireBlendStandAnim="Blend_SCAR"
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PostFireBlendCrouchAnim="CHBlend_SCAR"
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MeshRef="ScrnWeaponPack_A.HK417_3rd"
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WeaponAmbientScale=2.000000
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bRapidFire=True
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bAltRapidFire=True
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SplashEffect=Class'ROEffects.BulletSplashEmitter'
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DrawScale=0.600000
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}
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class NiceHK417Fire extends NiceFire;
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defaultproperties
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{
ProjectileSpeed=40850.000000
FireAimedAnim="Iron_Idle"
RecoilRate=0.070000
maxVerticalRecoilAngle=500
maxHorizontalRecoilAngle=250
ShellEjectClass=Class'ROEffects.KFShellEjectAK'
ShellEjectBoneName="Shell_eject"
FireSoundRef="ScrnWeaponPack_SND.HK417AR.HK417_shot"
StereoFireSoundRef="ScrnWeaponPack_SND.HK417AR.HK417_shot"
NoAmmoSoundRef="ScrnWeaponPack_SND.HK417AR.HK417_empty"
DamageType=Class'NicePack.NiceDamTypeHK417AR'
DamageMin=75
DamageMax=75
Momentum=20000.000000
bPawnRapidFireAnim=True
bWaitForRelease=True
TransientSoundVolume=1.800000
FireLoopAnim="Fire"
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.230000
AmmoClass=Class'NicePack.NiceHK417Ammo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000)
ShakeRotRate=(X=9500.000000,Y=9500.000000,Z=9500.000000)
ShakeRotTime=0.650000
ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
aimerror=60.000000
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}
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class NiceHK417Fire extends NiceFire;
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defaultproperties
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{
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ProjectileSpeed=40850.000000
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FireAimedAnim="Iron_Idle"
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RecoilRate=0.070000
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maxVerticalRecoilAngle=500
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maxHorizontalRecoilAngle=250
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ShellEjectClass=Class'ROEffects.KFShellEjectAK'
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ShellEjectBoneName="Shell_eject"
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FireSoundRef="ScrnWeaponPack_SND.HK417AR.HK417_shot"
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StereoFireSoundRef="ScrnWeaponPack_SND.HK417AR.HK417_shot"
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NoAmmoSoundRef="ScrnWeaponPack_SND.HK417AR.HK417_empty"
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DamageType=Class'NicePack.NiceDamTypeHK417AR'
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DamageMin=75
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DamageMax=75
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Momentum=20000.000000
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bPawnRapidFireAnim=True
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bWaitForRelease=True
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TransientSoundVolume=1.800000
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FireLoopAnim="Fire"
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TweenTime=0.025000
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FireForce="AssaultRifleFire"
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FireRate=0.230000
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AmmoClass=Class'NicePack.NiceHK417Ammo'
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ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000)
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ShakeRotRate=(X=9500.000000,Y=9500.000000,Z=9500.000000)
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ShakeRotTime=0.650000
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ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=1.250000
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BotRefireRate=0.990000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
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aimerror=60.000000
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}
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@ -1,4 +1,24 @@
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class NiceHK417Pickup extends NiceWeaponPickup;
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defaultproperties
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{
Weight=6.000000
AmmoCost=40
BuyClipSize=10
PowerValue=60
SpeedValue=30
RangeValue=95
Description="The Heckler & Koch HK417 is a gas-operated, selective fire rifle with a rotating bolt and is essentially an enlarged HK416 assault rifle. Chambered for the full power 7.62x51mm NATO round, instead of a less powerful intermediate cartridge, the HK417 is intended for use as a designated marksman rifle, and in other roles where the greater penetrative power and range of the 7.62x51mm NATO round are required."
ItemName="HK-417"
ItemShortName="HK-417"
AmmoItemName="7.62x51mm NATO"
CorrespondingPerkIndex=3
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceHK417AR'
PickupMessage="You've got a HK-417"
PickupSound=Sound'ScrnWeaponPack_SND.HK417AR.HK417_pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'ScrnWeaponPack_SM.HK417_st'
DrawScale=0.800000
CollisionRadius=30.000000
CollisionHeight=5.000000
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}
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class NiceHK417Pickup extends NiceWeaponPickup;
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defaultproperties
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{
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Weight=6.000000
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AmmoCost=40
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BuyClipSize=10
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PowerValue=60
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SpeedValue=30
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RangeValue=95
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Description="The Heckler & Koch HK417 is a gas-operated, selective fire rifle with a rotating bolt and is essentially an enlarged HK416 assault rifle. Chambered for the full power 7.62x51mm NATO round, instead of a less powerful intermediate cartridge, the HK417 is intended for use as a designated marksman rifle, and in other roles where the greater penetrative power and range of the 7.62x51mm NATO round are required."
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ItemName="HK-417"
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ItemShortName="HK-417"
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AmmoItemName="7.62x51mm NATO"
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CorrespondingPerkIndex=3
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EquipmentCategoryID=2
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InventoryType=Class'NicePack.NiceHK417AR'
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PickupMessage="You've got a HK-417"
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PickupSound=Sound'ScrnWeaponPack_SND.HK417AR.HK417_pickup'
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PickupForce="AssaultRiflePickup"
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StaticMesh=StaticMesh'ScrnWeaponPack_SM.HK417_st'
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DrawScale=0.800000
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CollisionRadius=30.000000
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CollisionHeight=5.000000
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue