Fix new line symbol issues
This commit is contained in:
parent
51bb9add5b
commit
d66d86b2b1
846 changed files with 33896 additions and 12983 deletions
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@ -1,5 +1,14 @@
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class NiceDamTypeM4M203AssaultRifle extends NiceDamageTypeVetCommando
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abstract;
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defaultproperties
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{
HeadShotDamageMult=1.500000
WeaponClass=Class'NicePack.NiceM4M203AssaultRifle'
DeathString="%k killed %o (M4 M203)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
KDamageImpulse=1500.000000
KDeathVel=110.000000
KDeathUpKick=2.000000
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}
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class NiceDamTypeM4M203AssaultRifle extends NiceDamageTypeVetCommando
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abstract;
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defaultproperties
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{
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HeadShotDamageMult=1.500000
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WeaponClass=Class'NicePack.NiceM4M203AssaultRifle'
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DeathString="%k killed %o (M4 M203)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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bRagdollBullet=True
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KDamageImpulse=1500.000000
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KDeathVel=110.000000
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KDeathUpKick=2.000000
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}
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@ -1,4 +1,8 @@
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class NiceM4203Pickup extends ScrnM4203Pickup;
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defaultproperties
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{
ItemName="M4 203 NW"
ItemShortName="M4 203 N W"
PrimaryWeaponPickup=Class'NicePack.NiceM4Pickup'
InventoryType=Class'NicePack.NiceM4203AssaultRifle'
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}
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class NiceM4203Pickup extends ScrnM4203Pickup;
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defaultproperties
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{
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ItemName="M4 203 NW"
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ItemShortName="M4 203 N W"
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PrimaryWeaponPickup=Class'NicePack.NiceM4Pickup'
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InventoryType=Class'NicePack.NiceM4203AssaultRifle'
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}
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@ -1,5 +1,13 @@
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class NiceM4M203Ammo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceM4Pickup'
AmmoPickupAmount=30
MaxAmmo=360
InitialAmount=90
PickupClass=Class'NicePack.NiceM4M203AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="M4 bullets"
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}
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class NiceM4M203Ammo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceM4Pickup'
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AmmoPickupAmount=30
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MaxAmmo=360
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InitialAmount=90
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PickupClass=Class'NicePack.NiceM4M203AmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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ItemName="M4 bullets"
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}
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@ -1,4 +1,8 @@
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class NiceM4M203AmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
AmmoAmount=30
InventoryType=Class'NicePack.NiceM4M203Ammo'
PickupMessage="Rounds 5.56mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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class NiceM4M203AmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=30
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InventoryType=Class'NicePack.NiceM4M203Ammo'
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PickupMessage="Rounds 5.56mm"
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StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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@ -1,20 +1,71 @@
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class NiceM4M203AssaultRifle extends NiceAssaultRifle;
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#exec OBJ LOAD FILE=KillingFloorWeapons.utx
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#exec OBJ LOAD FILE=KillingFloorHUD.utx
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#exec OBJ LOAD FILE=Inf_Weapons_Foley.uax
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simulated function PostBeginPlay(){
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local AutoReloadAnimDesc reloadDesc;
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autoReloadsDescriptions.Length = 0;
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reloadDesc.canInterruptFrame = 0.217;
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reloadDesc.trashStartFrame = 0.679;
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reloadDesc.resumeFrame = 0.32;
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reloadDesc.speedFrame = 0.019;
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reloadDesc.animName = 'Fire_Secondary';
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autoReloadsDescriptions[0] = reloadDesc;
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reloadDesc.animName = 'Fire_Iron_Secondary';
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autoReloadsDescriptions[1] = reloadDesc;
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super.PostBeginPlay();
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}
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defaultproperties
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{
bSemiAutoFireEnabled=False
reloadPreEndFrame=0.148000
reloadEndFrame=0.546000
reloadChargeEndFrame=0.778000
reloadMagStartFrame=0.306000
reloadChargeStartFrame=0.694000
autoReloadSpeedModifier=1.500000
ForceZoomOutOnAltFireTime=0.400000
MagCapacity=30
ReloadRate=3.633300
bHasSecondaryAmmo=True
bReduceMagAmmoOnSecondaryFire=False
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_M4203"
Weight=6.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=60.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_M4_203'
bIsTier2Weapon=True
bIsTier3Weapon=True
MeshRef="KF_Wep_M4M203.M4M203_Trip"
SkinRefs(0)="KF_Weapons4_Trip_T.Weapons.m4_cmb"
SelectSoundRef="KF_M4RifleSnd.WEP_M4_Foley_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.M4_203_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M4_203"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'NicePack.NiceM4M203Fire'
FireModeClass(1)=Class'NicePack.NiceM4M203NadeFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="An assault rifle with an attached grenade launcher."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=60.000000
Priority=190
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=8
PickupClass=Class'NicePack.NiceM4M203Pickup'
PlayerViewOffset=(X=25.000000,Y=18.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceM4M203Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="M4 203"
TransientSoundVolume=1.250000
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}
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class NiceM4M203AssaultRifle extends NiceAssaultRifle;
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#exec OBJ LOAD FILE=KillingFloorWeapons.utx
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#exec OBJ LOAD FILE=KillingFloorHUD.utx
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#exec OBJ LOAD FILE=Inf_Weapons_Foley.uax
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simulated function PostBeginPlay(){
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local AutoReloadAnimDesc reloadDesc;
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autoReloadsDescriptions.Length = 0;
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reloadDesc.canInterruptFrame = 0.217;
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reloadDesc.trashStartFrame = 0.679;
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reloadDesc.resumeFrame = 0.32;
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reloadDesc.speedFrame = 0.019;
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reloadDesc.animName = 'Fire_Secondary';
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autoReloadsDescriptions[0] = reloadDesc;
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reloadDesc.animName = 'Fire_Iron_Secondary';
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autoReloadsDescriptions[1] = reloadDesc;
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super.PostBeginPlay();
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}
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defaultproperties
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{
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bSemiAutoFireEnabled=False
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reloadPreEndFrame=0.148000
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reloadEndFrame=0.546000
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reloadChargeEndFrame=0.778000
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reloadMagStartFrame=0.306000
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reloadChargeStartFrame=0.694000
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autoReloadSpeedModifier=1.500000
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ForceZoomOutOnAltFireTime=0.400000
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MagCapacity=30
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ReloadRate=3.633300
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bHasSecondaryAmmo=True
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bReduceMagAmmoOnSecondaryFire=False
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ReloadAnim="Reload"
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ReloadAnimRate=1.000000
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WeaponReloadAnim="Reload_M4203"
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Weight=6.000000
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bHasAimingMode=True
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IdleAimAnim="Idle_Iron"
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StandardDisplayFOV=60.000000
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TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_M4_203'
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bIsTier2Weapon=True
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bIsTier3Weapon=True
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MeshRef="KF_Wep_M4M203.M4M203_Trip"
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SkinRefs(0)="KF_Weapons4_Trip_T.Weapons.m4_cmb"
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SelectSoundRef="KF_M4RifleSnd.WEP_M4_Foley_Select"
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HudImageRef="KillingFloor2HUD.WeaponSelect.M4_203_unselected"
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M4_203"
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PlayerIronSightFOV=65.000000
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ZoomedDisplayFOV=45.000000
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FireModeClass(0)=Class'NicePack.NiceM4M203Fire'
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FireModeClass(1)=Class'NicePack.NiceM4M203NadeFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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AIRating=0.550000
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CurrentRating=0.550000
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bShowChargingBar=True
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Description="An assault rifle with an attached grenade launcher."
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EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
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DisplayFOV=60.000000
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Priority=190
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CustomCrosshair=11
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CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
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InventoryGroup=3
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GroupOffset=8
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PickupClass=Class'NicePack.NiceM4M203Pickup'
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PlayerViewOffset=(X=25.000000,Y=18.000000,Z=-6.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceM4M203Attachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="M4 203"
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TransientSoundVolume=1.250000
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}
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@ -1,4 +1,58 @@
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class NiceM4M203Attachment extends NiceAttachment;
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defaultproperties
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{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
ShellEjectBoneName="Shell_eject"
MovementAnims(0)="JogF_M4203"
MovementAnims(1)="JogB_M4203"
MovementAnims(2)="JogL_M4203"
MovementAnims(3)="JogR_M4203"
TurnLeftAnim="TurnL_M4203"
TurnRightAnim="TurnR_M4203"
CrouchAnims(0)="CHWalkF_M4203"
CrouchAnims(1)="CHWalkB_M4203"
CrouchAnims(2)="CHWalkL_M4203"
CrouchAnims(3)="CHWalkR_M4203"
WalkAnims(0)="WalkF_M4203"
WalkAnims(1)="WalkB_M4203"
WalkAnims(2)="WalkL_M4203"
WalkAnims(3)="WalkR_M4203"
CrouchTurnRightAnim="CH_TurnR_M4203"
CrouchTurnLeftAnim="CH_TurnL_M4203"
IdleCrouchAnim="CHIdle_M4203"
IdleWeaponAnim="Idle_M4203"
IdleRestAnim="Idle_M4203"
IdleChatAnim="Idle_M4203"
IdleHeavyAnim="Idle_M4203"
IdleRifleAnim="Idle_M4203"
FireAnims(0)="Fire_M4203"
FireAnims(1)="Fire_M4203"
FireAnims(2)="Fire_M4203"
FireAnims(3)="Fire_M4203"
FireAltAnims(0)="Reload_Secondary_M4203"
FireAltAnims(1)="Reload_Secondary_M4203"
FireAltAnims(2)="Reload_Secondary_M4203"
FireAltAnims(3)="Reload_Secondary_M4203"
FireCrouchAnims(0)="CHFire_M4203"
FireCrouchAnims(1)="CHFire_M4203"
FireCrouchAnims(2)="CHFire_M4203"
FireCrouchAnims(3)="CHFire_M4203"
FireCrouchAltAnims(0)="Reload_Secondary_M4203"
FireCrouchAltAnims(1)="Reload_Secondary_M4203"
FireCrouchAltAnims(2)="Reload_Secondary_M4203"
FireCrouchAltAnims(3)="Reload_Secondary_M4203"
HitAnims(0)="HitF_M4203"
HitAnims(1)="HitB_M4203"
HitAnims(2)="HitL_M4203"
HitAnims(3)="HitR_M4203"
PostFireBlendStandAnim="Blend_M4203"
PostFireBlendCrouchAnim="CHBlend_M4203"
MeshRef="KF_Weapons3rd3_Trip.M4M203_3rd"
WeaponAmbientScale=2.000000
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
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}
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class NiceM4M203Attachment extends NiceAttachment;
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defaultproperties
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{
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mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
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mTracerClass=Class'KFMod.KFNewTracer'
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mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
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ShellEjectBoneName="Shell_eject"
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MovementAnims(0)="JogF_M4203"
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MovementAnims(1)="JogB_M4203"
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MovementAnims(2)="JogL_M4203"
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MovementAnims(3)="JogR_M4203"
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TurnLeftAnim="TurnL_M4203"
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TurnRightAnim="TurnR_M4203"
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CrouchAnims(0)="CHWalkF_M4203"
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CrouchAnims(1)="CHWalkB_M4203"
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CrouchAnims(2)="CHWalkL_M4203"
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CrouchAnims(3)="CHWalkR_M4203"
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WalkAnims(0)="WalkF_M4203"
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WalkAnims(1)="WalkB_M4203"
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WalkAnims(2)="WalkL_M4203"
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WalkAnims(3)="WalkR_M4203"
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CrouchTurnRightAnim="CH_TurnR_M4203"
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CrouchTurnLeftAnim="CH_TurnL_M4203"
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IdleCrouchAnim="CHIdle_M4203"
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IdleWeaponAnim="Idle_M4203"
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IdleRestAnim="Idle_M4203"
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IdleChatAnim="Idle_M4203"
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IdleHeavyAnim="Idle_M4203"
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IdleRifleAnim="Idle_M4203"
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FireAnims(0)="Fire_M4203"
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FireAnims(1)="Fire_M4203"
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FireAnims(2)="Fire_M4203"
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FireAnims(3)="Fire_M4203"
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FireAltAnims(0)="Reload_Secondary_M4203"
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FireAltAnims(1)="Reload_Secondary_M4203"
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FireAltAnims(2)="Reload_Secondary_M4203"
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FireAltAnims(3)="Reload_Secondary_M4203"
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FireCrouchAnims(0)="CHFire_M4203"
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FireCrouchAnims(1)="CHFire_M4203"
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FireCrouchAnims(2)="CHFire_M4203"
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FireCrouchAnims(3)="CHFire_M4203"
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FireCrouchAltAnims(0)="Reload_Secondary_M4203"
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FireCrouchAltAnims(1)="Reload_Secondary_M4203"
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FireCrouchAltAnims(2)="Reload_Secondary_M4203"
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FireCrouchAltAnims(3)="Reload_Secondary_M4203"
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HitAnims(0)="HitF_M4203"
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HitAnims(1)="HitB_M4203"
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HitAnims(2)="HitL_M4203"
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HitAnims(3)="HitR_M4203"
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PostFireBlendStandAnim="Blend_M4203"
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PostFireBlendCrouchAnim="CHBlend_M4203"
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MeshRef="KF_Weapons3rd3_Trip.M4M203_3rd"
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WeaponAmbientScale=2.000000
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bRapidFire=True
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bAltRapidFire=True
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SplashEffect=Class'ROEffects.BulletSplashEmitter'
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CullDistance=5000.000000
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}
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class NiceM4M203Fire extends NiceHighROFFire;
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defaultproperties
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{
FireEndSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop_End_M"
FireEndStereoSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop_End_S"
AmbientFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop"
ProjectileSpeed=44000.000000
RecoilRate=0.065000
maxVerticalRecoilAngle=170
maxHorizontalRecoilAngle=85
ShellEjectClass=Class'ROEffects.KFShellEjectM4Rifle'
ShellEjectBoneName="Shell_eject"
FireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_M"
StereoFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_S"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'NicePack.NiceDamTypeM4AssaultRifle'
DamageMin=69
DamageMax=69
Momentum=8500.000000
FireRate=0.075000
AmmoClass=Class'NicePack.NiceM4M203Ammo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
aimerror=42.000000
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}
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class NiceM4M203Fire extends NiceHighROFFire;
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defaultproperties
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{
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FireEndSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop_End_M"
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FireEndStereoSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop_End_S"
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AmbientFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop"
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ProjectileSpeed=44000.000000
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RecoilRate=0.065000
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maxVerticalRecoilAngle=170
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maxHorizontalRecoilAngle=85
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ShellEjectClass=Class'ROEffects.KFShellEjectM4Rifle'
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ShellEjectBoneName="Shell_eject"
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FireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_M"
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StereoFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_S"
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NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
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DamageType=Class'NicePack.NiceDamTypeM4AssaultRifle'
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DamageMin=69
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DamageMax=69
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Momentum=8500.000000
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FireRate=0.075000
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AmmoClass=Class'NicePack.NiceM4M203Ammo'
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ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
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ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
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ShakeRotTime=0.750000
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ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=1.250000
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BotRefireRate=0.990000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
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aimerror=42.000000
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}
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@ -1,4 +1,12 @@
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class NiceM4M203NadeAmmo extends NiceAmmo;
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceM4M203Pickup'
AmmoPickupAmount=2
MaxAmmo=12
InitialAmount=6
PickupClass=Class'NicePack.NiceM4M203AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
ItemName="M203 Grenades"
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}
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class NiceM4M203NadeAmmo extends NiceAmmo;
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceM4M203Pickup'
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AmmoPickupAmount=2
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MaxAmmo=12
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InitialAmount=6
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PickupClass=Class'NicePack.NiceM4M203AmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
|
||||
ItemName="M203 Grenades"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,7 @@
|
|||
class NiceM4M203NadeAmmoPickup extends NiceAmmoPickup;
|
||||
defaultproperties
|
||||
{
AmmoAmount=2
InventoryType=Class'NicePack.NiceM4M203NadeAmmo'
PickupMessage="M203 Grenades"
|
||||
}
|
||||
class NiceM4M203NadeAmmoPickup extends NiceAmmoPickup;
|
||||
defaultproperties
|
||||
{
|
||||
AmmoAmount=2
|
||||
InventoryType=Class'NicePack.NiceM4M203NadeAmmo'
|
||||
PickupMessage="M203 Grenades"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,28 @@
|
|||
class NiceM4M203Pickup extends NiceWeaponPickup;
|
||||
defaultproperties
|
||||
{
crossPerkIndecies(0)=3
Weight=6.000000
cost=750
AmmoCost=40
BuyClipSize=1
PowerValue=30
SpeedValue=90
RangeValue=60
Description="An assault rifle with an attached grenade launcher."
ItemName="M4 203"
ItemShortName="M4 203"
AmmoItemName="5.56mm Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
SecondaryAmmoShortName="M4 203 Grenades"
PrimaryWeaponPickup=Class'NicePack.NiceM4Pickup'
CorrespondingPerkIndex=6
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceM4M203AssaultRifle'
PickupMessage="You got the M4 203"
PickupSound=Sound'KF_M4RifleSnd.foley.WEP_M4_Foley_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups3_Trip.Rifles.M4M203_Pickup'
CollisionRadius=25.000000
CollisionHeight=5.000000
|
||||
}
|
||||
class NiceM4M203Pickup extends NiceWeaponPickup;
|
||||
defaultproperties
|
||||
{
|
||||
crossPerkIndecies(0)=3
|
||||
Weight=6.000000
|
||||
cost=750
|
||||
AmmoCost=40
|
||||
BuyClipSize=1
|
||||
PowerValue=30
|
||||
SpeedValue=90
|
||||
RangeValue=60
|
||||
Description="An assault rifle with an attached grenade launcher."
|
||||
ItemName="M4 203"
|
||||
ItemShortName="M4 203"
|
||||
AmmoItemName="5.56mm Ammo"
|
||||
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
SecondaryAmmoShortName="M4 203 Grenades"
|
||||
PrimaryWeaponPickup=Class'NicePack.NiceM4Pickup'
|
||||
CorrespondingPerkIndex=6
|
||||
EquipmentCategoryID=2
|
||||
InventoryType=Class'NicePack.NiceM4M203AssaultRifle'
|
||||
PickupMessage="You got the M4 203"
|
||||
PickupSound=Sound'KF_M4RifleSnd.foley.WEP_M4_Foley_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
StaticMesh=StaticMesh'KF_pickups3_Trip.Rifles.M4M203_Pickup'
|
||||
CollisionRadius=25.000000
|
||||
CollisionHeight=5.000000
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue