Fix new line symbol issues

This commit is contained in:
Anton Tarasenko 2020-04-19 00:44:48 +07:00
commit d66d86b2b1
846 changed files with 33896 additions and 12983 deletions

View file

@ -1,5 +1,13 @@
class NiceMKb42Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceMKb42Pickup' AmmoPickupAmount=30 MaxAmmo=240 InitialAmount=60 PickupClass=Class'NicePack.NiceMKb42AmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="MKb42 bullets"
}
class NiceMKb42Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceMKb42Pickup'
AmmoPickupAmount=30
MaxAmmo=240
InitialAmount=60
PickupClass=Class'NicePack.NiceMKb42AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="MKb42 bullets"
}

View file

@ -1,4 +1,8 @@
class NiceMKb42AmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=30 InventoryType=Class'NicePack.NiceMKb42Ammo' PickupMessage="Rounds 7.92mm Kurz" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}
class NiceMKb42AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=30
InventoryType=Class'NicePack.NiceMKb42Ammo'
PickupMessage="Rounds 7.92mm Kurz"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -1,4 +1,51 @@
class NiceMKb42AssaultRifle extends NiceAssaultRifle;
defaultproperties
{ bSemiAutoFireEnabled=False bBurstFireEnabled=True reloadPreEndFrame=0.110000 reloadEndFrame=0.510000 reloadChargeEndFrame=0.670000 reloadMagStartFrame=0.240000 reloadChargeStartFrame=0.560000 MagCapacity=30 ReloadRate=3.000000 ReloadAnim="Reload" ReloadAnimRate=1.000000 WeaponReloadAnim="Reload_M4" Weight=6.000000 bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=60.000000 TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_MKB42' bIsTier2Weapon=True MeshRef="KF_Wep_MKB42.MKB42" SkinRefs(0)="KF_Weapons8_Trip_T.Weapons.MKB42_cmb" SelectSoundRef="KF_AK47Snd.AK47_Select" HudImageRef="KillingFloor2HUD.WeaponSelect.MKB42_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.MKB42" PlayerIronSightFOV=65.000000 ZoomedDisplayFOV=35.000000 FireModeClass(0)=Class'NicePack.NiceMKb42Fire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.550000 CurrentRating=0.550000 bShowChargingBar=True Description="German WWII prototype assault rifle. Used by heroes from the Battle of Stalingrad to the present day!" EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=60.000000 Priority=115 CustomCrosshair=11 CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=3 GroupOffset=13 PickupClass=Class'NicePack.NiceMKb42Pickup' PlayerViewOffset=(X=20.000000,Y=18.000000,Z=-6.000000) BobDamping=6.000000 AttachmentClass=Class'NicePack.NiceMKb42Attachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="MKb42" TransientSoundVolume=1.250000
}
class NiceMKb42AssaultRifle extends NiceAssaultRifle;
defaultproperties
{
bSemiAutoFireEnabled=False
bBurstFireEnabled=True
reloadPreEndFrame=0.110000
reloadEndFrame=0.510000
reloadChargeEndFrame=0.670000
reloadMagStartFrame=0.240000
reloadChargeStartFrame=0.560000
MagCapacity=30
ReloadRate=3.000000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_M4"
Weight=6.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=60.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_MKB42'
bIsTier2Weapon=True
MeshRef="KF_Wep_MKB42.MKB42"
SkinRefs(0)="KF_Weapons8_Trip_T.Weapons.MKB42_cmb"
SelectSoundRef="KF_AK47Snd.AK47_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.MKB42_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.MKB42"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=35.000000
FireModeClass(0)=Class'NicePack.NiceMKb42Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="German WWII prototype assault rifle. Used by heroes from the Battle of Stalingrad to the present day!"
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=60.000000
Priority=115
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=13
PickupClass=Class'NicePack.NiceMKb42Pickup'
PlayerViewOffset=(X=20.000000,Y=18.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceMKb42Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="MKb42"
TransientSoundVolume=1.250000
}

View file

@ -1,4 +1,56 @@
class NiceMKb42Attachment extends NiceAttachment;
defaultproperties
{ mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP' mTracerClass=Class'KFMod.KFNewTracer' mShellCaseEmitterClass=Class'KFMod.KFShellSpewer' MovementAnims(0)="JogF_M4" MovementAnims(1)="JogB_M4" MovementAnims(2)="JogL_M4" MovementAnims(3)="JogR_M4" TurnLeftAnim="TurnL_M4" TurnRightAnim="TurnR_M4" CrouchAnims(0)="CHWalkF_M4" CrouchAnims(1)="CHWalkB_M4" CrouchAnims(2)="CHWalkL_M4" CrouchAnims(3)="CHWalkR_M4" WalkAnims(0)="WalkF_M4" WalkAnims(1)="WalkB_M4" WalkAnims(2)="WalkL_M4" WalkAnims(3)="WalkR_M4" CrouchTurnRightAnim="CH_TurnR_M4" CrouchTurnLeftAnim="CH_TurnL_M4" IdleCrouchAnim="CHIdle_M4" IdleWeaponAnim="Idle_M4" IdleRestAnim="Idle_M4" IdleChatAnim="Idle_M4" IdleHeavyAnim="Idle_M4" IdleRifleAnim="Idle_M4" FireAnims(0)="Fire_M4" FireAnims(1)="Fire_M4" FireAnims(2)="Fire_M4" FireAnims(3)="Fire_M4" FireAltAnims(0)="Fire_M4" FireAltAnims(1)="Fire_M4" FireAltAnims(2)="Fire_M4" FireAltAnims(3)="Fire_M4" FireCrouchAnims(0)="CHFire_M4" FireCrouchAnims(1)="CHFire_M4" FireCrouchAnims(2)="CHFire_M4" FireCrouchAnims(3)="CHFire_M4" FireCrouchAltAnims(0)="CHFire_M4" FireCrouchAltAnims(1)="CHFire_M4" FireCrouchAltAnims(2)="CHFire_M4" FireCrouchAltAnims(3)="CHFire_M4" HitAnims(0)="HitF_M4" HitAnims(1)="HitB_M4" HitAnims(2)="HitL_M4" HitAnims(3)="HitR_M4" PostFireBlendStandAnim="Blend_M4" PostFireBlendCrouchAnim="CHBlend_M4" MeshRef="KF_Weapons3rd5_Trip.MKB42_3rd" bRapidFire=True bAltRapidFire=True SplashEffect=Class'ROEffects.BulletSplashEmitter' CullDistance=5000.000000
}
class NiceMKb42Attachment extends NiceAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
MovementAnims(0)="JogF_M4"
MovementAnims(1)="JogB_M4"
MovementAnims(2)="JogL_M4"
MovementAnims(3)="JogR_M4"
TurnLeftAnim="TurnL_M4"
TurnRightAnim="TurnR_M4"
CrouchAnims(0)="CHWalkF_M4"
CrouchAnims(1)="CHWalkB_M4"
CrouchAnims(2)="CHWalkL_M4"
CrouchAnims(3)="CHWalkR_M4"
WalkAnims(0)="WalkF_M4"
WalkAnims(1)="WalkB_M4"
WalkAnims(2)="WalkL_M4"
WalkAnims(3)="WalkR_M4"
CrouchTurnRightAnim="CH_TurnR_M4"
CrouchTurnLeftAnim="CH_TurnL_M4"
IdleCrouchAnim="CHIdle_M4"
IdleWeaponAnim="Idle_M4"
IdleRestAnim="Idle_M4"
IdleChatAnim="Idle_M4"
IdleHeavyAnim="Idle_M4"
IdleRifleAnim="Idle_M4"
FireAnims(0)="Fire_M4"
FireAnims(1)="Fire_M4"
FireAnims(2)="Fire_M4"
FireAnims(3)="Fire_M4"
FireAltAnims(0)="Fire_M4"
FireAltAnims(1)="Fire_M4"
FireAltAnims(2)="Fire_M4"
FireAltAnims(3)="Fire_M4"
FireCrouchAnims(0)="CHFire_M4"
FireCrouchAnims(1)="CHFire_M4"
FireCrouchAnims(2)="CHFire_M4"
FireCrouchAnims(3)="CHFire_M4"
FireCrouchAltAnims(0)="CHFire_M4"
FireCrouchAltAnims(1)="CHFire_M4"
FireCrouchAltAnims(2)="CHFire_M4"
FireCrouchAltAnims(3)="CHFire_M4"
HitAnims(0)="HitF_M4"
HitAnims(1)="HitB_M4"
HitAnims(2)="HitL_M4"
HitAnims(3)="HitR_M4"
PostFireBlendStandAnim="Blend_M4"
PostFireBlendCrouchAnim="CHBlend_M4"
MeshRef="KF_Weapons3rd5_Trip.MKB42_3rd"
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
}

View file

@ -1,4 +1,25 @@
class NiceMKb42Pickup extends NiceWeaponPickup;
defaultproperties
{ Weight=6.000000 cost=750 AmmoCost=30 BuyClipSize=30 PowerValue=40 SpeedValue=85 RangeValue=55 Description="German WWII era prototype assault rifle. Many heroes were known to have used this weapon in Stalingrad." ItemName="MKb42" ItemShortName="MKb42" AmmoItemName="7.92mm Kurz Ammo" AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo' CorrespondingPerkIndex=3 EquipmentCategoryID=2 InventoryType=Class'NicePack.NiceMKb42AssaultRifle' PickupMessage="You got the MKb42" PickupSound=Sound'KF_mkb42Snd.Handling.mkb42_Handling_Bolt_Back' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups5_Trip.Rifles.MKB42_Pickup' CollisionRadius=25.000000 CollisionHeight=5.000000
}
class NiceMKb42Pickup extends NiceWeaponPickup;
defaultproperties
{
Weight=6.000000
cost=750
AmmoCost=30
BuyClipSize=30
PowerValue=40
SpeedValue=85
RangeValue=55
Description="German WWII era prototype assault rifle. Many heroes were known to have used this weapon in Stalingrad."
ItemName="MKb42"
ItemShortName="MKb42"
AmmoItemName="7.92mm Kurz Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceMKb42AssaultRifle'
PickupMessage="You got the MKb42"
PickupSound=Sound'KF_mkb42Snd.Handling.mkb42_Handling_Bolt_Back'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups5_Trip.Rifles.MKB42_Pickup'
CollisionRadius=25.000000
CollisionHeight=5.000000
}