Fix new line symbol issues
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846 changed files with 33896 additions and 12983 deletions
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@ -1,5 +1,13 @@
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class NiceSCARMK17Ammo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceSCARMK17Pickup'
AmmoPickupAmount=20
MaxAmmo=180
InitialAmount=45
PickupClass=Class'NicePack.NiceSCARMK17AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="SCARMK17 bullets"
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}
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class NiceSCARMK17Ammo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceSCARMK17Pickup'
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AmmoPickupAmount=20
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MaxAmmo=180
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InitialAmount=45
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PickupClass=Class'NicePack.NiceSCARMK17AmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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ItemName="SCARMK17 bullets"
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}
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@ -1,4 +1,8 @@
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class NiceSCARMK17AmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
AmmoAmount=20
InventoryType=Class'NicePack.NiceSCARMK17Ammo'
PickupMessage="Rounds 7.62x51mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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class NiceSCARMK17AmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=20
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InventoryType=Class'NicePack.NiceSCARMK17Ammo'
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PickupMessage="Rounds 7.62x51mm"
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StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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@ -1,4 +1,37 @@
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class NiceSCARMK17AssaultRifle extends NiceAK47AssaultRifle;
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defaultproperties
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{
bSemiAutoFireEnabled=True
bBurstFireEnabled=False
reloadPreEndFrame=0.175000
reloadEndFrame=0.737500
reloadChargeEndFrame=-1.000000
reloadMagStartFrame=0.300000
reloadChargeStartFrame=-1.000000
MagazineBone="Magazine"
MagCapacity=20
ReloadRate=2.966000
WeaponReloadAnim="Reload_SCAR"
Weight=8.000000
StandardDisplayFOV=55.000000
SleeveNum=2
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Scar'
bIsTier3Weapon=True
MeshRef="KF_Weapons2_Trip.SCAR_Trip"
SkinRefs(0)="KF_Weapons2_Trip_T.Rifle.Scar_cmb"
SkinRefs(1)="KF_Weapons2_Trip_T.Special.Aimpoint_sight_shdr"
SelectSoundRef="KF_SCARSnd.SCAR_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.Scar_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Scar"
ZoomedDisplayFOV=20.000000
FireModeClass(0)=Class'NicePack.NiceSCARMK17Fire'
Description="An advanced tactical assault rifle. Equipped with an aimpoint sight. Fires in semi or full auto with great power and accuracy."
DisplayFOV=55.000000
Priority=175
InventoryGroup=4
GroupOffset=4
PickupClass=Class'NicePack.NiceSCARMK17Pickup'
PlayerViewOffset=(X=25.000000,Y=20.000000)
AttachmentClass=Class'NicePack.NiceSCARMK17Attachment'
ItemName="SCAR MK17"
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}
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class NiceSCARMK17AssaultRifle extends NiceAK47AssaultRifle;
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defaultproperties
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{
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bSemiAutoFireEnabled=True
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bBurstFireEnabled=False
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reloadPreEndFrame=0.175000
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reloadEndFrame=0.737500
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reloadChargeEndFrame=-1.000000
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reloadMagStartFrame=0.300000
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reloadChargeStartFrame=-1.000000
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MagazineBone="Magazine"
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MagCapacity=20
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ReloadRate=2.966000
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WeaponReloadAnim="Reload_SCAR"
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Weight=8.000000
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StandardDisplayFOV=55.000000
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SleeveNum=2
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TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Scar'
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bIsTier3Weapon=True
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MeshRef="KF_Weapons2_Trip.SCAR_Trip"
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SkinRefs(0)="KF_Weapons2_Trip_T.Rifle.Scar_cmb"
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SkinRefs(1)="KF_Weapons2_Trip_T.Special.Aimpoint_sight_shdr"
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SelectSoundRef="KF_SCARSnd.SCAR_Select"
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HudImageRef="KillingFloor2HUD.WeaponSelect.Scar_unselected"
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Scar"
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ZoomedDisplayFOV=20.000000
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FireModeClass(0)=Class'NicePack.NiceSCARMK17Fire'
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Description="An advanced tactical assault rifle. Equipped with an aimpoint sight. Fires in semi or full auto with great power and accuracy."
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DisplayFOV=55.000000
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Priority=175
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InventoryGroup=4
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GroupOffset=4
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PickupClass=Class'NicePack.NiceSCARMK17Pickup'
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PlayerViewOffset=(X=25.000000,Y=20.000000)
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AttachmentClass=Class'NicePack.NiceSCARMK17Attachment'
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ItemName="SCAR MK17"
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}
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@ -1,4 +1,56 @@
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class NiceSCARMK17Attachment extends NiceAttachment;
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defaultproperties
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{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
MovementAnims(0)="JogF_SCAR"
MovementAnims(1)="JogB_SCAR"
MovementAnims(2)="JogL_SCAR"
MovementAnims(3)="JogR_SCAR"
TurnLeftAnim="TurnL_SCAR"
TurnRightAnim="TurnR_SCAR"
CrouchAnims(0)="CHWalkF_SCAR"
CrouchAnims(1)="CHWalkB_SCAR"
CrouchAnims(2)="CHWalkL_SCAR"
CrouchAnims(3)="CHWalkR_SCAR"
WalkAnims(0)="WalkF_SCAR"
WalkAnims(1)="WalkB_SCAR"
WalkAnims(2)="WalkL_SCAR"
WalkAnims(3)="WalkR_SCAR"
CrouchTurnRightAnim="CH_TurnR_SCAR"
CrouchTurnLeftAnim="CH_TurnL_SCAR"
IdleCrouchAnim="CHIdle_SCAR"
IdleWeaponAnim="Idle_SCAR"
IdleRestAnim="Idle_SCAR"
IdleChatAnim="Idle_SCAR"
IdleHeavyAnim="Idle_SCAR"
IdleRifleAnim="Idle_SCAR"
FireAnims(0)="Fire_SCAR"
FireAnims(1)="Fire_SCAR"
FireAnims(2)="Fire_SCAR"
FireAnims(3)="Fire_SCAR"
FireAltAnims(0)="Fire_SCAR"
FireAltAnims(1)="Fire_SCAR"
FireAltAnims(2)="Fire_SCAR"
FireAltAnims(3)="Fire_SCAR"
FireCrouchAnims(0)="CHFire_SCAR"
FireCrouchAnims(1)="CHFire_SCAR"
FireCrouchAnims(2)="CHFire_SCAR"
FireCrouchAnims(3)="CHFire_SCAR"
FireCrouchAltAnims(0)="CHFire_SCAR"
FireCrouchAltAnims(1)="CHFire_SCAR"
FireCrouchAltAnims(2)="CHFire_SCAR"
FireCrouchAltAnims(3)="CHFire_SCAR"
HitAnims(0)="HitF_SCAR"
HitAnims(1)="HitB_SCAR"
HitAnims(2)="HitL_SCAR"
HitAnims(3)="HitR_SCAR"
PostFireBlendStandAnim="Blend_SCAR"
PostFireBlendCrouchAnim="CHBlend_SCAR"
MeshRef="KF_Weapons3rd2_Trip.scar_3rd"
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
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}
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class NiceSCARMK17Attachment extends NiceAttachment;
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defaultproperties
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{
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mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
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mTracerClass=Class'KFMod.KFNewTracer'
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mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
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MovementAnims(0)="JogF_SCAR"
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MovementAnims(1)="JogB_SCAR"
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MovementAnims(2)="JogL_SCAR"
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MovementAnims(3)="JogR_SCAR"
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TurnLeftAnim="TurnL_SCAR"
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TurnRightAnim="TurnR_SCAR"
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CrouchAnims(0)="CHWalkF_SCAR"
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CrouchAnims(1)="CHWalkB_SCAR"
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CrouchAnims(2)="CHWalkL_SCAR"
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CrouchAnims(3)="CHWalkR_SCAR"
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WalkAnims(0)="WalkF_SCAR"
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WalkAnims(1)="WalkB_SCAR"
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WalkAnims(2)="WalkL_SCAR"
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WalkAnims(3)="WalkR_SCAR"
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CrouchTurnRightAnim="CH_TurnR_SCAR"
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CrouchTurnLeftAnim="CH_TurnL_SCAR"
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IdleCrouchAnim="CHIdle_SCAR"
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IdleWeaponAnim="Idle_SCAR"
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IdleRestAnim="Idle_SCAR"
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IdleChatAnim="Idle_SCAR"
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IdleHeavyAnim="Idle_SCAR"
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IdleRifleAnim="Idle_SCAR"
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FireAnims(0)="Fire_SCAR"
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FireAnims(1)="Fire_SCAR"
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FireAnims(2)="Fire_SCAR"
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FireAnims(3)="Fire_SCAR"
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FireAltAnims(0)="Fire_SCAR"
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FireAltAnims(1)="Fire_SCAR"
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FireAltAnims(2)="Fire_SCAR"
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FireAltAnims(3)="Fire_SCAR"
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FireCrouchAnims(0)="CHFire_SCAR"
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FireCrouchAnims(1)="CHFire_SCAR"
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FireCrouchAnims(2)="CHFire_SCAR"
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FireCrouchAnims(3)="CHFire_SCAR"
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FireCrouchAltAnims(0)="CHFire_SCAR"
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FireCrouchAltAnims(1)="CHFire_SCAR"
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FireCrouchAltAnims(2)="CHFire_SCAR"
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FireCrouchAltAnims(3)="CHFire_SCAR"
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HitAnims(0)="HitF_SCAR"
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HitAnims(1)="HitB_SCAR"
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HitAnims(2)="HitL_SCAR"
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HitAnims(3)="HitR_SCAR"
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PostFireBlendStandAnim="Blend_SCAR"
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PostFireBlendCrouchAnim="CHBlend_SCAR"
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MeshRef="KF_Weapons3rd2_Trip.scar_3rd"
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bRapidFire=True
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bAltRapidFire=True
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SplashEffect=Class'ROEffects.BulletSplashEmitter'
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CullDistance=5000.000000
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}
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@ -1,4 +1,36 @@
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class NiceSCARMK17Fire extends NiceFire;
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defaultproperties
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{
zedTimeFireSpeedUp=2.500000
ProjectileSpeed=43500.000000
FireAimedAnim="Fire_Iron"
RecoilRate=0.070000
maxVerticalRecoilAngle=280
maxHorizontalRecoilAngle=140
ShellEjectClass=Class'ROEffects.KFShellEjectSCAR'
ShellEjectBoneName="Shell_eject"
bAccuracyBonusForSemiAuto=True
FireSoundRef="KF_SCARSnd.SCAR_Fire"
StereoFireSoundRef="KF_SCARSnd.SCAR_FireST"
NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
DamageType=Class'NicePack.NiceDamTypeSCARMK17AssaultRifle'
DamageMin=74
DamageMax=74
Momentum=8500.000000
bPawnRapidFireAnim=True
TransientSoundVolume=1.800000
FireLoopAnim="Fire"
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.096000
AmmoClass=Class'NicePack.NiceSCARMK17Ammo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000)
ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000)
ShakeRotTime=0.650000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.150000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
aimerror=42.000000
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}
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class NiceSCARMK17Fire extends NiceFire;
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defaultproperties
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{
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zedTimeFireSpeedUp=2.500000
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ProjectileSpeed=43500.000000
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FireAimedAnim="Fire_Iron"
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RecoilRate=0.070000
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maxVerticalRecoilAngle=280
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maxHorizontalRecoilAngle=140
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ShellEjectClass=Class'ROEffects.KFShellEjectSCAR'
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ShellEjectBoneName="Shell_eject"
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bAccuracyBonusForSemiAuto=True
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FireSoundRef="KF_SCARSnd.SCAR_Fire"
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StereoFireSoundRef="KF_SCARSnd.SCAR_FireST"
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NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
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DamageType=Class'NicePack.NiceDamTypeSCARMK17AssaultRifle'
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DamageMin=74
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DamageMax=74
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Momentum=8500.000000
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bPawnRapidFireAnim=True
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TransientSoundVolume=1.800000
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FireLoopAnim="Fire"
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TweenTime=0.025000
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FireForce="AssaultRifleFire"
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FireRate=0.096000
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AmmoClass=Class'NicePack.NiceSCARMK17Ammo'
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ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000)
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ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000)
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ShakeRotTime=0.650000
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ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=1.150000
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BotRefireRate=0.990000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
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aimerror=42.000000
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}
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@ -1,4 +1,26 @@
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class NiceSCARMK17Pickup extends NiceWeaponPickup;
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defaultproperties
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{
Weight=8.000000
cost=1250
AmmoCost=40
BuyClipSize=20
PowerValue=45
SpeedValue=85
RangeValue=70
Description="An advanced tactical assault rifle. Equipped with an aimpoint sight. Fires in semi or full auto with great power and accuracy."
ItemName="SCAR MK17"
ItemShortName="SCAR MK17"
AmmoItemName="7.62x51mm Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=3
VariantClasses(0)=Class'KFMod.NeonSCARMK17Pickup'
InventoryType=Class'NicePack.NiceSCARMK17AssaultRifle'
PickupMessage="You got the SCARMK17"
PickupSound=Sound'KF_SCARSnd.SCAR_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups2_Trip.Rifles.SCAR_Pickup'
CollisionRadius=25.000000
CollisionHeight=5.000000
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}
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class NiceSCARMK17Pickup extends NiceWeaponPickup;
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defaultproperties
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{
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Weight=8.000000
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cost=1250
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AmmoCost=40
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BuyClipSize=20
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PowerValue=45
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SpeedValue=85
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RangeValue=70
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Description="An advanced tactical assault rifle. Equipped with an aimpoint sight. Fires in semi or full auto with great power and accuracy."
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ItemName="SCAR MK17"
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ItemShortName="SCAR MK17"
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AmmoItemName="7.62x51mm Ammo"
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AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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CorrespondingPerkIndex=3
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EquipmentCategoryID=3
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VariantClasses(0)=Class'KFMod.NeonSCARMK17Pickup'
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InventoryType=Class'NicePack.NiceSCARMK17AssaultRifle'
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PickupMessage="You got the SCARMK17"
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PickupSound=Sound'KF_SCARSnd.SCAR_Pickup'
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PickupForce="AssaultRiflePickup"
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StaticMesh=StaticMesh'KF_pickups2_Trip.Rifles.SCAR_Pickup'
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CollisionRadius=25.000000
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CollisionHeight=5.000000
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}
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