Fix new line symbol issues
This commit is contained in:
parent
51bb9add5b
commit
d66d86b2b1
846 changed files with 33896 additions and 12983 deletions
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@ -1,5 +1,14 @@
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class NiceDamTypeThompsonDrum extends NiceDamageTypeVetCommando
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abstract;
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defaultproperties
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{
HeadShotDamageMult=1.500000
WeaponClass=Class'NicePack.NiceThompsonDrumSMG'
DeathString="%k killed %o (Rising Storm Tommy Gun)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
KDamageImpulse=1500.000000
KDeathVel=110.000000
KDeathUpKick=2.000000
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}
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class NiceDamTypeThompsonDrum extends NiceDamageTypeVetCommando
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abstract;
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defaultproperties
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{
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HeadShotDamageMult=1.500000
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WeaponClass=Class'NicePack.NiceThompsonDrumSMG'
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DeathString="%k killed %o (Rising Storm Tommy Gun)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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bRagdollBullet=True
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KDamageImpulse=1500.000000
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KDeathVel=110.000000
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KDeathUpKick=2.000000
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}
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@ -1,5 +1,12 @@
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class NiceThompsonDrumAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceThompsonDrumPickup'
MaxAmmo=360
InitialAmount=90
PickupClass=Class'KFMod.ThompsonDrumAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="45. ACP bullets"
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}
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class NiceThompsonDrumAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceThompsonDrumPickup'
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MaxAmmo=360
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InitialAmount=90
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PickupClass=Class'KFMod.ThompsonDrumAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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ItemName="45. ACP bullets"
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}
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@ -1,4 +1,8 @@
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class NiceThompsonDrumAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
AmmoAmount=40
InventoryType=Class'NicePack.NiceThompsonDrumAmmo'
PickupMessage="Rounds 45. ACP"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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class NiceThompsonDrumAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=40
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InventoryType=Class'NicePack.NiceThompsonDrumAmmo'
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PickupMessage="Rounds 45. ACP"
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StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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@ -1,4 +1,57 @@
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class NiceThompsonDrumAttachment extends NiceAttachment;
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defaultproperties
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{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
MovementAnims(0)="JogF_IJC_spThompson_Drum"
MovementAnims(1)="JogB_IJC_spThompson_Drum"
MovementAnims(2)="JogL_IJC_spThompson_Drum"
MovementAnims(3)="JogR_IJC_spThompson_Drum"
TurnLeftAnim="TurnL_IJC_spThompson_Drum"
TurnRightAnim="TurnR_IJC_spThompson_Drum"
CrouchAnims(0)="CHWalkF_IJC_spThompson_Drum"
CrouchAnims(1)="CHWalkB_IJC_spThompson_Drum"
CrouchAnims(2)="CHWalkL_IJC_spThompson_Drum"
CrouchAnims(3)="CHWalkR_IJC_spThompson_Drum"
WalkAnims(0)="WalkF_IJC_spThompson_Drum"
WalkAnims(1)="WalkB_IJC_spThompson_Drum"
WalkAnims(2)="WalkL_IJC_spThompson_Drum"
WalkAnims(3)="WalkR_IJC_spThompson_Drum"
CrouchTurnRightAnim="CH_TurnR_IJC_spThompson_Drum"
CrouchTurnLeftAnim="CH_TurnL_IJC_spThompson_Drum"
IdleCrouchAnim="CHIdle_IJC_spThompson_Drum"
IdleWeaponAnim="Idle_IJC_spThompson_Drum"
IdleRestAnim="Idle_IJC_spThompson_Drum"
IdleChatAnim="Idle_IJC_spThompson_Drum"
IdleHeavyAnim="Idle_IJC_spThompson_Drum"
IdleRifleAnim="Idle_IJC_spThompson_Drum"
FireAnims(0)="Fire_IJC_spThompson_Drum"
FireAnims(1)="Fire_IJC_spThompson_Drum"
FireAnims(2)="Fire_IJC_spThompson_Drum"
FireAnims(3)="Fire_IJC_spThompson_Drum"
FireAltAnims(0)="Fire_IJC_spThompson_Drum"
FireAltAnims(1)="Fire_IJC_spThompson_Drum"
FireAltAnims(2)="Fire_IJC_spThompson_Drum"
FireAltAnims(3)="Fire_IJC_spThompson_Drum"
FireCrouchAnims(0)="CHFire_IJC_spThompson_Drum"
FireCrouchAnims(1)="CHFire_IJC_spThompson_Drum"
FireCrouchAnims(2)="CHFire_IJC_spThompson_Drum"
FireCrouchAnims(3)="CHFire_IJC_spThompson_Drum"
FireCrouchAltAnims(0)="CHFire_IJC_spThompson_Drum"
FireCrouchAltAnims(1)="CHFire_IJC_spThompson_Drum"
FireCrouchAltAnims(2)="CHFire_IJC_spThompson_Drum"
FireCrouchAltAnims(3)="CHFire_IJC_spThompson_Drum"
HitAnims(0)="HitF_IJC_spThompson_Drum"
HitAnims(1)="HitB_IJC_spThompson_Drum"
HitAnims(2)="HitL_IJC_spThompson_Drum"
HitAnims(3)="HitR_IJC_spThompson_Drum"
PostFireBlendStandAnim="Blend_IJC_spThompson_Drum"
PostFireBlendCrouchAnim="CHBlend_IJC_spThompson_Drum"
MeshRef="KF_Weapons3rd2_IJC.spThompsonDrum_3rd"
WeaponAmbientScale=2.000000
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
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}
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class NiceThompsonDrumAttachment extends NiceAttachment;
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defaultproperties
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{
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mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
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mTracerClass=Class'KFMod.KFNewTracer'
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mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
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MovementAnims(0)="JogF_IJC_spThompson_Drum"
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MovementAnims(1)="JogB_IJC_spThompson_Drum"
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MovementAnims(2)="JogL_IJC_spThompson_Drum"
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MovementAnims(3)="JogR_IJC_spThompson_Drum"
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TurnLeftAnim="TurnL_IJC_spThompson_Drum"
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TurnRightAnim="TurnR_IJC_spThompson_Drum"
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CrouchAnims(0)="CHWalkF_IJC_spThompson_Drum"
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CrouchAnims(1)="CHWalkB_IJC_spThompson_Drum"
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CrouchAnims(2)="CHWalkL_IJC_spThompson_Drum"
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CrouchAnims(3)="CHWalkR_IJC_spThompson_Drum"
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WalkAnims(0)="WalkF_IJC_spThompson_Drum"
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WalkAnims(1)="WalkB_IJC_spThompson_Drum"
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WalkAnims(2)="WalkL_IJC_spThompson_Drum"
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WalkAnims(3)="WalkR_IJC_spThompson_Drum"
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CrouchTurnRightAnim="CH_TurnR_IJC_spThompson_Drum"
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CrouchTurnLeftAnim="CH_TurnL_IJC_spThompson_Drum"
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IdleCrouchAnim="CHIdle_IJC_spThompson_Drum"
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IdleWeaponAnim="Idle_IJC_spThompson_Drum"
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IdleRestAnim="Idle_IJC_spThompson_Drum"
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IdleChatAnim="Idle_IJC_spThompson_Drum"
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IdleHeavyAnim="Idle_IJC_spThompson_Drum"
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IdleRifleAnim="Idle_IJC_spThompson_Drum"
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FireAnims(0)="Fire_IJC_spThompson_Drum"
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FireAnims(1)="Fire_IJC_spThompson_Drum"
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FireAnims(2)="Fire_IJC_spThompson_Drum"
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FireAnims(3)="Fire_IJC_spThompson_Drum"
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FireAltAnims(0)="Fire_IJC_spThompson_Drum"
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FireAltAnims(1)="Fire_IJC_spThompson_Drum"
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FireAltAnims(2)="Fire_IJC_spThompson_Drum"
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FireAltAnims(3)="Fire_IJC_spThompson_Drum"
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FireCrouchAnims(0)="CHFire_IJC_spThompson_Drum"
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FireCrouchAnims(1)="CHFire_IJC_spThompson_Drum"
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FireCrouchAnims(2)="CHFire_IJC_spThompson_Drum"
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FireCrouchAnims(3)="CHFire_IJC_spThompson_Drum"
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FireCrouchAltAnims(0)="CHFire_IJC_spThompson_Drum"
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FireCrouchAltAnims(1)="CHFire_IJC_spThompson_Drum"
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FireCrouchAltAnims(2)="CHFire_IJC_spThompson_Drum"
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FireCrouchAltAnims(3)="CHFire_IJC_spThompson_Drum"
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HitAnims(0)="HitF_IJC_spThompson_Drum"
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HitAnims(1)="HitB_IJC_spThompson_Drum"
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HitAnims(2)="HitL_IJC_spThompson_Drum"
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HitAnims(3)="HitR_IJC_spThompson_Drum"
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PostFireBlendStandAnim="Blend_IJC_spThompson_Drum"
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PostFireBlendCrouchAnim="CHBlend_IJC_spThompson_Drum"
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MeshRef="KF_Weapons3rd2_IJC.spThompsonDrum_3rd"
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WeaponAmbientScale=2.000000
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bRapidFire=True
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bAltRapidFire=True
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SplashEffect=Class'ROEffects.BulletSplashEmitter'
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CullDistance=5000.000000
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}
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@ -1,4 +1,32 @@
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class NiceThompsonDrumFire extends NiceHighROFFire;
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defaultproperties
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{
FireEndSoundRef="KF_IJC_HalloweenSnd.ThompsonSMG_Fire_Loop_End_M"
FireEndStereoSoundRef="KF_IJC_HalloweenSnd.ThompsonSMG_Fire_Loop_End_S"
AmbientFireSoundRef="KF_IJC_HalloweenSnd.ThompsonSMG_Fire_Loop"
ProjectileSpeed=14250.000000
RecoilRate=0.080000
maxVerticalRecoilAngle=240
maxHorizontalRecoilAngle=120
ShellEjectClass=Class'ROEffects.KFShellEjectMP5SMG'
ShellEjectBoneName="Shell_eject"
bRandomPitchFireSound=False
FireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_M"
StereoFireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_S"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'NicePack.NiceDamTypeThompsonDrum'
DamageMin=20
DamageMax=20
Momentum=12500.000000
FireRate=0.085700
AmmoClass=Class'NicePack.NiceThompsonDrumAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
BotRefireRate=0.150000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
aimerror=42.000000
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}
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class NiceThompsonDrumFire extends NiceHighROFFire;
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defaultproperties
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{
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FireEndSoundRef="KF_IJC_HalloweenSnd.ThompsonSMG_Fire_Loop_End_M"
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FireEndStereoSoundRef="KF_IJC_HalloweenSnd.ThompsonSMG_Fire_Loop_End_S"
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AmbientFireSoundRef="KF_IJC_HalloweenSnd.ThompsonSMG_Fire_Loop"
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ProjectileSpeed=14250.000000
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RecoilRate=0.080000
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maxVerticalRecoilAngle=240
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maxHorizontalRecoilAngle=120
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ShellEjectClass=Class'ROEffects.KFShellEjectMP5SMG'
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ShellEjectBoneName="Shell_eject"
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bRandomPitchFireSound=False
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FireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_M"
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StereoFireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_S"
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NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
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DamageType=Class'NicePack.NiceDamTypeThompsonDrum'
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DamageMin=20
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DamageMax=20
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Momentum=12500.000000
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FireRate=0.085700
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AmmoClass=Class'NicePack.NiceThompsonDrumAmmo'
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ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
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ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
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ShakeRotTime=0.750000
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ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=1.250000
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BotRefireRate=0.150000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
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aimerror=42.000000
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}
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@ -1,4 +1,25 @@
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class NiceThompsonDrumPickup extends NiceWeaponPickup;
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defaultproperties
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{
Weight=5.000000
cost=500
AmmoCost=15
BuyClipSize=50
PowerValue=35
SpeedValue=80
RangeValue=45
Description="This Tommy gun with a drum magazine was used heavily during the WWII pacific battles."
ItemName="Rising Storm Tommy Gun"
ItemShortName="R.S. Tommy Gun"
AmmoItemName="45. ACP Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=3
InventoryType=Class'NicePack.NiceThompsonDrumSMG'
PickupMessage="You got the Rising Storm Thompson with Drum Mag"
PickupSound=Sound'KF_IJC_HalloweenSnd.Handling.Thompson_Handling_Bolt_Back'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_IJC_Summer_Weps.Thompson_Drum'
CollisionRadius=25.000000
CollisionHeight=5.000000
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}
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class NiceThompsonDrumPickup extends NiceWeaponPickup;
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defaultproperties
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{
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Weight=5.000000
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cost=500
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AmmoCost=15
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BuyClipSize=50
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PowerValue=35
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SpeedValue=80
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RangeValue=45
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Description="This Tommy gun with a drum magazine was used heavily during the WWII pacific battles."
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ItemName="Rising Storm Tommy Gun"
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ItemShortName="R.S. Tommy Gun"
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AmmoItemName="45. ACP Ammo"
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AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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CorrespondingPerkIndex=3
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EquipmentCategoryID=3
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InventoryType=Class'NicePack.NiceThompsonDrumSMG'
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PickupMessage="You got the Rising Storm Thompson with Drum Mag"
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PickupSound=Sound'KF_IJC_HalloweenSnd.Handling.Thompson_Handling_Bolt_Back'
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PickupForce="AssaultRiflePickup"
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StaticMesh=StaticMesh'KF_IJC_Summer_Weps.Thompson_Drum'
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CollisionRadius=25.000000
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CollisionHeight=5.000000
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}
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class NiceThompsonDrumSMG extends NiceAssaultRifle;
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defaultproperties
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{
bSemiAutoFireEnabled=False
reloadPreEndFrame=0.132000
reloadEndFrame=0.570000
reloadChargeEndFrame=0.810000
reloadMagStartFrame=0.347000
reloadChargeStartFrame=0.670000
MagazineBone="Magazine_Drum"
MagCapacity=40
ReloadRate=3.800000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_IJC_spThompson_Drum"
Weight=5.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=55.000000
SleeveNum=0
TraderInfoTexture=Texture'KF_IJC_HUD.Trader_Weapon_Icons.Trader_Thompson_Drum'
bIsTier2Weapon=True
MeshRef="KF_IJC_Summer_Weps1.ThompsonDrum"
SkinRefs(1)="KF_IJC_Summer_Weapons.Thompson_Drum.thompson_drum_cmb"
SelectSoundRef="KF_IJC_HalloweenSnd.Thompson_Handling_Bolt_Back"
HudImageRef="KF_IJC_HUD.WeaponSelect.Thompson_Drum_unselected"
SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Thompson_Drum"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'NicePack.NiceThompsonDrumFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="This Tommy gun with a drum magazine was used heavily during the WWII pacific battles."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=55.000000
Priority=124
InventoryGroup=3
GroupOffset=20
PickupClass=Class'NicePack.NiceThompsonDrumPickup'
PlayerViewOffset=(X=10.000000,Y=16.000000,Z=-7.000000)
BobDamping=4.000000
AttachmentClass=Class'NicePack.NiceThompsonDrumAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="Rising Storm Tommy Gun"
TransientSoundVolume=1.250000
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}
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class NiceThompsonDrumSMG extends NiceAssaultRifle;
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defaultproperties
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{
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bSemiAutoFireEnabled=False
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reloadPreEndFrame=0.132000
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reloadEndFrame=0.570000
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reloadChargeEndFrame=0.810000
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reloadMagStartFrame=0.347000
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reloadChargeStartFrame=0.670000
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MagazineBone="Magazine_Drum"
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MagCapacity=40
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ReloadRate=3.800000
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ReloadAnim="Reload"
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ReloadAnimRate=1.000000
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WeaponReloadAnim="Reload_IJC_spThompson_Drum"
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Weight=5.000000
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bHasAimingMode=True
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IdleAimAnim="Idle_Iron"
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StandardDisplayFOV=55.000000
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SleeveNum=0
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TraderInfoTexture=Texture'KF_IJC_HUD.Trader_Weapon_Icons.Trader_Thompson_Drum'
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bIsTier2Weapon=True
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MeshRef="KF_IJC_Summer_Weps1.ThompsonDrum"
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SkinRefs(1)="KF_IJC_Summer_Weapons.Thompson_Drum.thompson_drum_cmb"
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SelectSoundRef="KF_IJC_HalloweenSnd.Thompson_Handling_Bolt_Back"
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HudImageRef="KF_IJC_HUD.WeaponSelect.Thompson_Drum_unselected"
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SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Thompson_Drum"
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PlayerIronSightFOV=65.000000
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ZoomedDisplayFOV=40.000000
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FireModeClass(0)=Class'NicePack.NiceThompsonDrumFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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AIRating=0.550000
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CurrentRating=0.550000
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bShowChargingBar=True
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Description="This Tommy gun with a drum magazine was used heavily during the WWII pacific battles."
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EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
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DisplayFOV=55.000000
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Priority=124
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InventoryGroup=3
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GroupOffset=20
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PickupClass=Class'NicePack.NiceThompsonDrumPickup'
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PlayerViewOffset=(X=10.000000,Y=16.000000,Z=-7.000000)
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BobDamping=4.000000
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AttachmentClass=Class'NicePack.NiceThompsonDrumAttachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="Rising Storm Tommy Gun"
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TransientSoundVolume=1.250000
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}
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