Fix new line symbol issues

This commit is contained in:
Anton Tarasenko 2020-04-19 00:44:48 +07:00
commit d66d86b2b1
846 changed files with 33896 additions and 12983 deletions

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@ -1,5 +1,14 @@
class NiceDamTypeThompsonDrum extends NiceDamageTypeVetCommando
abstract;
defaultproperties
{ HeadShotDamageMult=1.500000 WeaponClass=Class'NicePack.NiceThompsonDrumSMG' DeathString="%k killed %o (Rising Storm Tommy Gun)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." bRagdollBullet=True KDamageImpulse=1500.000000 KDeathVel=110.000000 KDeathUpKick=2.000000
}
class NiceDamTypeThompsonDrum extends NiceDamageTypeVetCommando
abstract;
defaultproperties
{
HeadShotDamageMult=1.500000
WeaponClass=Class'NicePack.NiceThompsonDrumSMG'
DeathString="%k killed %o (Rising Storm Tommy Gun)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
KDamageImpulse=1500.000000
KDeathVel=110.000000
KDeathUpKick=2.000000
}

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@ -1,5 +1,12 @@
class NiceThompsonDrumAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceThompsonDrumPickup' MaxAmmo=360 InitialAmount=90 PickupClass=Class'KFMod.ThompsonDrumAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="45. ACP bullets"
}
class NiceThompsonDrumAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceThompsonDrumPickup'
MaxAmmo=360
InitialAmount=90
PickupClass=Class'KFMod.ThompsonDrumAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="45. ACP bullets"
}

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@ -1,4 +1,8 @@
class NiceThompsonDrumAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=40 InventoryType=Class'NicePack.NiceThompsonDrumAmmo' PickupMessage="Rounds 45. ACP" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}
class NiceThompsonDrumAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=40
InventoryType=Class'NicePack.NiceThompsonDrumAmmo'
PickupMessage="Rounds 45. ACP"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

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@ -1,4 +1,57 @@
class NiceThompsonDrumAttachment extends NiceAttachment;
defaultproperties
{ mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP' mTracerClass=Class'KFMod.KFNewTracer' mShellCaseEmitterClass=Class'KFMod.KFShellSpewer' MovementAnims(0)="JogF_IJC_spThompson_Drum" MovementAnims(1)="JogB_IJC_spThompson_Drum" MovementAnims(2)="JogL_IJC_spThompson_Drum" MovementAnims(3)="JogR_IJC_spThompson_Drum" TurnLeftAnim="TurnL_IJC_spThompson_Drum" TurnRightAnim="TurnR_IJC_spThompson_Drum" CrouchAnims(0)="CHWalkF_IJC_spThompson_Drum" CrouchAnims(1)="CHWalkB_IJC_spThompson_Drum" CrouchAnims(2)="CHWalkL_IJC_spThompson_Drum" CrouchAnims(3)="CHWalkR_IJC_spThompson_Drum" WalkAnims(0)="WalkF_IJC_spThompson_Drum" WalkAnims(1)="WalkB_IJC_spThompson_Drum" WalkAnims(2)="WalkL_IJC_spThompson_Drum" WalkAnims(3)="WalkR_IJC_spThompson_Drum" CrouchTurnRightAnim="CH_TurnR_IJC_spThompson_Drum" CrouchTurnLeftAnim="CH_TurnL_IJC_spThompson_Drum" IdleCrouchAnim="CHIdle_IJC_spThompson_Drum" IdleWeaponAnim="Idle_IJC_spThompson_Drum" IdleRestAnim="Idle_IJC_spThompson_Drum" IdleChatAnim="Idle_IJC_spThompson_Drum" IdleHeavyAnim="Idle_IJC_spThompson_Drum" IdleRifleAnim="Idle_IJC_spThompson_Drum" FireAnims(0)="Fire_IJC_spThompson_Drum" FireAnims(1)="Fire_IJC_spThompson_Drum" FireAnims(2)="Fire_IJC_spThompson_Drum" FireAnims(3)="Fire_IJC_spThompson_Drum" FireAltAnims(0)="Fire_IJC_spThompson_Drum" FireAltAnims(1)="Fire_IJC_spThompson_Drum" FireAltAnims(2)="Fire_IJC_spThompson_Drum" FireAltAnims(3)="Fire_IJC_spThompson_Drum" FireCrouchAnims(0)="CHFire_IJC_spThompson_Drum" FireCrouchAnims(1)="CHFire_IJC_spThompson_Drum" FireCrouchAnims(2)="CHFire_IJC_spThompson_Drum" FireCrouchAnims(3)="CHFire_IJC_spThompson_Drum" FireCrouchAltAnims(0)="CHFire_IJC_spThompson_Drum" FireCrouchAltAnims(1)="CHFire_IJC_spThompson_Drum" FireCrouchAltAnims(2)="CHFire_IJC_spThompson_Drum" FireCrouchAltAnims(3)="CHFire_IJC_spThompson_Drum" HitAnims(0)="HitF_IJC_spThompson_Drum" HitAnims(1)="HitB_IJC_spThompson_Drum" HitAnims(2)="HitL_IJC_spThompson_Drum" HitAnims(3)="HitR_IJC_spThompson_Drum" PostFireBlendStandAnim="Blend_IJC_spThompson_Drum" PostFireBlendCrouchAnim="CHBlend_IJC_spThompson_Drum" MeshRef="KF_Weapons3rd2_IJC.spThompsonDrum_3rd" WeaponAmbientScale=2.000000 bRapidFire=True bAltRapidFire=True SplashEffect=Class'ROEffects.BulletSplashEmitter' CullDistance=5000.000000
}
class NiceThompsonDrumAttachment extends NiceAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
MovementAnims(0)="JogF_IJC_spThompson_Drum"
MovementAnims(1)="JogB_IJC_spThompson_Drum"
MovementAnims(2)="JogL_IJC_spThompson_Drum"
MovementAnims(3)="JogR_IJC_spThompson_Drum"
TurnLeftAnim="TurnL_IJC_spThompson_Drum"
TurnRightAnim="TurnR_IJC_spThompson_Drum"
CrouchAnims(0)="CHWalkF_IJC_spThompson_Drum"
CrouchAnims(1)="CHWalkB_IJC_spThompson_Drum"
CrouchAnims(2)="CHWalkL_IJC_spThompson_Drum"
CrouchAnims(3)="CHWalkR_IJC_spThompson_Drum"
WalkAnims(0)="WalkF_IJC_spThompson_Drum"
WalkAnims(1)="WalkB_IJC_spThompson_Drum"
WalkAnims(2)="WalkL_IJC_spThompson_Drum"
WalkAnims(3)="WalkR_IJC_spThompson_Drum"
CrouchTurnRightAnim="CH_TurnR_IJC_spThompson_Drum"
CrouchTurnLeftAnim="CH_TurnL_IJC_spThompson_Drum"
IdleCrouchAnim="CHIdle_IJC_spThompson_Drum"
IdleWeaponAnim="Idle_IJC_spThompson_Drum"
IdleRestAnim="Idle_IJC_spThompson_Drum"
IdleChatAnim="Idle_IJC_spThompson_Drum"
IdleHeavyAnim="Idle_IJC_spThompson_Drum"
IdleRifleAnim="Idle_IJC_spThompson_Drum"
FireAnims(0)="Fire_IJC_spThompson_Drum"
FireAnims(1)="Fire_IJC_spThompson_Drum"
FireAnims(2)="Fire_IJC_spThompson_Drum"
FireAnims(3)="Fire_IJC_spThompson_Drum"
FireAltAnims(0)="Fire_IJC_spThompson_Drum"
FireAltAnims(1)="Fire_IJC_spThompson_Drum"
FireAltAnims(2)="Fire_IJC_spThompson_Drum"
FireAltAnims(3)="Fire_IJC_spThompson_Drum"
FireCrouchAnims(0)="CHFire_IJC_spThompson_Drum"
FireCrouchAnims(1)="CHFire_IJC_spThompson_Drum"
FireCrouchAnims(2)="CHFire_IJC_spThompson_Drum"
FireCrouchAnims(3)="CHFire_IJC_spThompson_Drum"
FireCrouchAltAnims(0)="CHFire_IJC_spThompson_Drum"
FireCrouchAltAnims(1)="CHFire_IJC_spThompson_Drum"
FireCrouchAltAnims(2)="CHFire_IJC_spThompson_Drum"
FireCrouchAltAnims(3)="CHFire_IJC_spThompson_Drum"
HitAnims(0)="HitF_IJC_spThompson_Drum"
HitAnims(1)="HitB_IJC_spThompson_Drum"
HitAnims(2)="HitL_IJC_spThompson_Drum"
HitAnims(3)="HitR_IJC_spThompson_Drum"
PostFireBlendStandAnim="Blend_IJC_spThompson_Drum"
PostFireBlendCrouchAnim="CHBlend_IJC_spThompson_Drum"
MeshRef="KF_Weapons3rd2_IJC.spThompsonDrum_3rd"
WeaponAmbientScale=2.000000
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
}

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@ -1,4 +1,32 @@
class NiceThompsonDrumFire extends NiceHighROFFire;
defaultproperties
{ FireEndSoundRef="KF_IJC_HalloweenSnd.ThompsonSMG_Fire_Loop_End_M" FireEndStereoSoundRef="KF_IJC_HalloweenSnd.ThompsonSMG_Fire_Loop_End_S" AmbientFireSoundRef="KF_IJC_HalloweenSnd.ThompsonSMG_Fire_Loop" ProjectileSpeed=14250.000000 RecoilRate=0.080000 maxVerticalRecoilAngle=240 maxHorizontalRecoilAngle=120 ShellEjectClass=Class'ROEffects.KFShellEjectMP5SMG' ShellEjectBoneName="Shell_eject" bRandomPitchFireSound=False FireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_M" StereoFireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_S" NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire" DamageType=Class'NicePack.NiceDamTypeThompsonDrum' DamageMin=20 DamageMax=20 Momentum=12500.000000 FireRate=0.085700 AmmoClass=Class'NicePack.NiceThompsonDrumAmmo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000) ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000) ShakeRotTime=0.750000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.250000 BotRefireRate=0.150000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG' aimerror=42.000000
}
class NiceThompsonDrumFire extends NiceHighROFFire;
defaultproperties
{
FireEndSoundRef="KF_IJC_HalloweenSnd.ThompsonSMG_Fire_Loop_End_M"
FireEndStereoSoundRef="KF_IJC_HalloweenSnd.ThompsonSMG_Fire_Loop_End_S"
AmbientFireSoundRef="KF_IJC_HalloweenSnd.ThompsonSMG_Fire_Loop"
ProjectileSpeed=14250.000000
RecoilRate=0.080000
maxVerticalRecoilAngle=240
maxHorizontalRecoilAngle=120
ShellEjectClass=Class'ROEffects.KFShellEjectMP5SMG'
ShellEjectBoneName="Shell_eject"
bRandomPitchFireSound=False
FireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_M"
StereoFireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_S"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'NicePack.NiceDamTypeThompsonDrum'
DamageMin=20
DamageMax=20
Momentum=12500.000000
FireRate=0.085700
AmmoClass=Class'NicePack.NiceThompsonDrumAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
BotRefireRate=0.150000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
aimerror=42.000000
}

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@ -1,4 +1,25 @@
class NiceThompsonDrumPickup extends NiceWeaponPickup;
defaultproperties
{ Weight=5.000000 cost=500 AmmoCost=15 BuyClipSize=50 PowerValue=35 SpeedValue=80 RangeValue=45 Description="This Tommy gun with a drum magazine was used heavily during the WWII pacific battles." ItemName="Rising Storm Tommy Gun" ItemShortName="R.S. Tommy Gun" AmmoItemName="45. ACP Ammo" AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo' CorrespondingPerkIndex=3 EquipmentCategoryID=3 InventoryType=Class'NicePack.NiceThompsonDrumSMG' PickupMessage="You got the Rising Storm Thompson with Drum Mag" PickupSound=Sound'KF_IJC_HalloweenSnd.Handling.Thompson_Handling_Bolt_Back' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_IJC_Summer_Weps.Thompson_Drum' CollisionRadius=25.000000 CollisionHeight=5.000000
}
class NiceThompsonDrumPickup extends NiceWeaponPickup;
defaultproperties
{
Weight=5.000000
cost=500
AmmoCost=15
BuyClipSize=50
PowerValue=35
SpeedValue=80
RangeValue=45
Description="This Tommy gun with a drum magazine was used heavily during the WWII pacific battles."
ItemName="Rising Storm Tommy Gun"
ItemShortName="R.S. Tommy Gun"
AmmoItemName="45. ACP Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=3
InventoryType=Class'NicePack.NiceThompsonDrumSMG'
PickupMessage="You got the Rising Storm Thompson with Drum Mag"
PickupSound=Sound'KF_IJC_HalloweenSnd.Handling.Thompson_Handling_Bolt_Back'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_IJC_Summer_Weps.Thompson_Drum'
CollisionRadius=25.000000
CollisionHeight=5.000000
}

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@ -1,4 +1,50 @@
class NiceThompsonDrumSMG extends NiceAssaultRifle;
defaultproperties
{ bSemiAutoFireEnabled=False reloadPreEndFrame=0.132000 reloadEndFrame=0.570000 reloadChargeEndFrame=0.810000 reloadMagStartFrame=0.347000 reloadChargeStartFrame=0.670000 MagazineBone="Magazine_Drum" MagCapacity=40 ReloadRate=3.800000 ReloadAnim="Reload" ReloadAnimRate=1.000000 WeaponReloadAnim="Reload_IJC_spThompson_Drum" Weight=5.000000 bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=55.000000 SleeveNum=0 TraderInfoTexture=Texture'KF_IJC_HUD.Trader_Weapon_Icons.Trader_Thompson_Drum' bIsTier2Weapon=True MeshRef="KF_IJC_Summer_Weps1.ThompsonDrum" SkinRefs(1)="KF_IJC_Summer_Weapons.Thompson_Drum.thompson_drum_cmb" SelectSoundRef="KF_IJC_HalloweenSnd.Thompson_Handling_Bolt_Back" HudImageRef="KF_IJC_HUD.WeaponSelect.Thompson_Drum_unselected" SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Thompson_Drum" PlayerIronSightFOV=65.000000 ZoomedDisplayFOV=40.000000 FireModeClass(0)=Class'NicePack.NiceThompsonDrumFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.550000 CurrentRating=0.550000 bShowChargingBar=True Description="This Tommy gun with a drum magazine was used heavily during the WWII pacific battles." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=55.000000 Priority=124 InventoryGroup=3 GroupOffset=20 PickupClass=Class'NicePack.NiceThompsonDrumPickup' PlayerViewOffset=(X=10.000000,Y=16.000000,Z=-7.000000) BobDamping=4.000000 AttachmentClass=Class'NicePack.NiceThompsonDrumAttachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="Rising Storm Tommy Gun" TransientSoundVolume=1.250000
}
class NiceThompsonDrumSMG extends NiceAssaultRifle;
defaultproperties
{
bSemiAutoFireEnabled=False
reloadPreEndFrame=0.132000
reloadEndFrame=0.570000
reloadChargeEndFrame=0.810000
reloadMagStartFrame=0.347000
reloadChargeStartFrame=0.670000
MagazineBone="Magazine_Drum"
MagCapacity=40
ReloadRate=3.800000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_IJC_spThompson_Drum"
Weight=5.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=55.000000
SleeveNum=0
TraderInfoTexture=Texture'KF_IJC_HUD.Trader_Weapon_Icons.Trader_Thompson_Drum'
bIsTier2Weapon=True
MeshRef="KF_IJC_Summer_Weps1.ThompsonDrum"
SkinRefs(1)="KF_IJC_Summer_Weapons.Thompson_Drum.thompson_drum_cmb"
SelectSoundRef="KF_IJC_HalloweenSnd.Thompson_Handling_Bolt_Back"
HudImageRef="KF_IJC_HUD.WeaponSelect.Thompson_Drum_unselected"
SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Thompson_Drum"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'NicePack.NiceThompsonDrumFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="This Tommy gun with a drum magazine was used heavily during the WWII pacific battles."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=55.000000
Priority=124
InventoryGroup=3
GroupOffset=20
PickupClass=Class'NicePack.NiceThompsonDrumPickup'
PlayerViewOffset=(X=10.000000,Y=16.000000,Z=-7.000000)
BobDamping=4.000000
AttachmentClass=Class'NicePack.NiceThompsonDrumAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="Rising Storm Tommy Gun"
TransientSoundVolume=1.250000
}