Fix new line symbol issues
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51bb9add5b
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d66d86b2b1
846 changed files with 33896 additions and 12983 deletions
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@ -1,16 +1,66 @@
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class NiceCLGL extends NiceWeapon;
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simulated function fillSubReloadStages(){
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// Loading 4 shells during 94 frames tops, with first shell loaded at frame 13, with 22 frames between load moments
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generateReloadStages(3, 94, 13, 22);
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}
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simulated function SetupReloadVars(optional bool bIsActive, optional int animationIndex){
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if(MagAmmoRemainingClient == 0){
generateReloadStages(4, 145, 42, 22);
reloadStages[0] = 0.2;
ReloadAnim='ReloadLong';
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}
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else{
generateReloadStages(3, 94, 13, 22);
ReloadAnim='Reload';
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}
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UpdateSingleReloadVars();
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super.SetupReloadVars(bIsActive, animationIndex);
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}
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defaultproperties
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{
bChangeClipIcon=True
bChangeBulletsIcon=True
hudClipTexture=Texture'KillingFloor2HUD.HUD.Hud_M79'
hudBulletsTexture=Texture'KillingFloor2HUD.HUD.Hud_M79'
reloadType=RTYPE_SINGLE
MagCapacity=4
ReloadRate=0.850000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
bHoldToReload=True
WeaponReloadAnim="Reload_Shotgun"
Weight=6.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=65.000000
SleeveNum=0
TraderInfoTexture=Texture'NicePackT.CLGL.CLGL_HUD_Trader'
bIsTier3Weapon=True
MeshRef="NicePackA.CLGLMesh1st"
SkinRefs(1)="NicePackT.CLGL.CLGL_CMB"
SelectSoundRef="NicePackSnd.CLGL.CLGLSelect"
HudImageRef="NicePackT.CLGL.CLGL_HUD_UnSelected"
SelectedHudImageRef="NicePackT.CLGL.CLGL_HUD_Selected"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'NicePack.NiceCLGLFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.650000
CurrentRating=0.650000
Description="A pump-action grenade launcher. Launches high-explosive grenades."
DisplayFOV=65.000000
Priority=210
InventoryGroup=4
GroupOffset=6
PickupClass=Class'NicePack.NiceCLGLPickup'
PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceCLGLAttachment'
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
ItemName="China Lake Grenade Launcher"
LightType=LT_None
LightBrightness=0.000000
LightRadius=0.000000
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}
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class NiceCLGL extends NiceWeapon;
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simulated function fillSubReloadStages(){
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// Loading 4 shells during 94 frames tops, with first shell loaded at frame 13, with 22 frames between load moments
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generateReloadStages(3, 94, 13, 22);
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}
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simulated function SetupReloadVars(optional bool bIsActive, optional int animationIndex){
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if(MagAmmoRemainingClient == 0){
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generateReloadStages(4, 145, 42, 22);
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reloadStages[0] = 0.2;
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ReloadAnim='ReloadLong';
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}
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else{
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generateReloadStages(3, 94, 13, 22);
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ReloadAnim='Reload';
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}
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UpdateSingleReloadVars();
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super.SetupReloadVars(bIsActive, animationIndex);
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}
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defaultproperties
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{
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bChangeClipIcon=True
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bChangeBulletsIcon=True
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hudClipTexture=Texture'KillingFloor2HUD.HUD.Hud_M79'
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hudBulletsTexture=Texture'KillingFloor2HUD.HUD.Hud_M79'
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reloadType=RTYPE_SINGLE
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MagCapacity=4
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ReloadRate=0.850000
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ReloadAnim="Reload"
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ReloadAnimRate=1.000000
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bHoldToReload=True
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WeaponReloadAnim="Reload_Shotgun"
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Weight=6.000000
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bHasAimingMode=True
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IdleAimAnim="Idle_Iron"
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StandardDisplayFOV=65.000000
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SleeveNum=0
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TraderInfoTexture=Texture'NicePackT.CLGL.CLGL_HUD_Trader'
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bIsTier3Weapon=True
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MeshRef="NicePackA.CLGLMesh1st"
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SkinRefs(1)="NicePackT.CLGL.CLGL_CMB"
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SelectSoundRef="NicePackSnd.CLGL.CLGLSelect"
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HudImageRef="NicePackT.CLGL.CLGL_HUD_UnSelected"
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SelectedHudImageRef="NicePackT.CLGL.CLGL_HUD_Selected"
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PlayerIronSightFOV=70.000000
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ZoomedDisplayFOV=40.000000
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FireModeClass(0)=Class'NicePack.NiceCLGLFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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AIRating=0.650000
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CurrentRating=0.650000
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Description="A pump-action grenade launcher. Launches high-explosive grenades."
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DisplayFOV=65.000000
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Priority=210
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InventoryGroup=4
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GroupOffset=6
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PickupClass=Class'NicePack.NiceCLGLPickup'
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PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceCLGLAttachment'
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IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
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ItemName="China Lake Grenade Launcher"
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LightType=LT_None
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LightBrightness=0.000000
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LightRadius=0.000000
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}
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@ -1,4 +1,11 @@
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class NiceCLGLAmmo extends NiceAmmo;
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defaultproperties
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{
AmmoPickupAmount=4
MaxAmmo=36
InitialAmount=9
PickupClass=Class'NicePack.NiceCLGLAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
ItemName="CLGL Grenades"
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}
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class NiceCLGLAmmo extends NiceAmmo;
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defaultproperties
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{
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AmmoPickupAmount=4
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MaxAmmo=36
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InitialAmount=9
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PickupClass=Class'NicePack.NiceCLGLAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
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ItemName="CLGL Grenades"
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}
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@ -1,4 +1,9 @@
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class NiceCLGLAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
AmmoAmount=6
InventoryType=Class'NicePack.NiceCLGLAmmo'
PickupMessage="CLGL Grenades"
StaticMesh=StaticMesh'KillingFloorStatics.FragPickup'
CollisionRadius=25.000000
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}
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class NiceCLGLAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=6
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InventoryType=Class'NicePack.NiceCLGLAmmo'
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PickupMessage="CLGL Grenades"
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StaticMesh=StaticMesh'KillingFloorStatics.FragPickup'
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CollisionRadius=25.000000
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}
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@ -1,4 +1,51 @@
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class NiceCLGLAttachment extends NiceAttachment;
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defaultproperties
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{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdNadeL'
mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer'
MovementAnims(0)="JogF_Shotgun"
MovementAnims(1)="JogB_Shotgun"
MovementAnims(2)="JogL_Shotgun"
MovementAnims(3)="JogR_Shotgun"
TurnLeftAnim="TurnL_Shotgun"
TurnRightAnim="TurnR_Shotgun"
CrouchAnims(0)="CHwalkF_Shotgun"
CrouchAnims(1)="CHwalkB_Shotgun"
CrouchAnims(2)="CHwalkL_Shotgun"
CrouchAnims(3)="CHwalkR_Shotgun"
WalkAnims(0)="WalkF_Shotgun"
WalkAnims(1)="WalkB_Shotgun"
WalkAnims(2)="WalkL_Shotgun"
WalkAnims(3)="WalkR_Shotgun"
CrouchTurnRightAnim="CH_TurnR_Shotgun"
CrouchTurnLeftAnim="CH_TurnL_Shotgun"
IdleCrouchAnim="CHIdle_Shotgun"
IdleWeaponAnim="Idle_Shotgun"
IdleRestAnim="Idle_Shotgun"
IdleChatAnim="Idle_Shotgun"
IdleHeavyAnim="Idle_Shotgun"
IdleRifleAnim="Idle_Shotgun"
FireAnims(0)="Fire_Shotgun"
FireAnims(1)="Fire_Shotgun"
FireAnims(2)="Fire_Shotgun"
FireAnims(3)="Fire_Shotgun"
FireAltAnims(0)="Fire_Shotgun"
FireAltAnims(1)="Fire_Shotgun"
FireAltAnims(2)="Fire_Shotgun"
FireAltAnims(3)="Fire_Shotgun"
FireCrouchAnims(0)="CHFire_Shotgun"
FireCrouchAnims(1)="CHFire_Shotgun"
FireCrouchAnims(2)="CHFire_Shotgun"
FireCrouchAnims(3)="CHFire_Shotgun"
FireCrouchAltAnims(0)="CHFire_Shotgun"
FireCrouchAltAnims(1)="CHFire_Shotgun"
FireCrouchAltAnims(2)="CHFire_Shotgun"
FireCrouchAltAnims(3)="CHFire_Shotgun"
HitAnims(0)="HitF_Shotgun"
HitAnims(1)="HitB_Shotgun"
HitAnims(2)="HitL_Shotgun"
HitAnims(3)="HitR_Shotgun"
PostFireBlendStandAnim="Blend_Shotgun"
PostFireBlendCrouchAnim="CHBlend_Shotgun"
MeshRef="NicePackA.CLGLMesh3rd"
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}
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class NiceCLGLAttachment extends NiceAttachment;
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defaultproperties
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{
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mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdNadeL'
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mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer'
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MovementAnims(0)="JogF_Shotgun"
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MovementAnims(1)="JogB_Shotgun"
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MovementAnims(2)="JogL_Shotgun"
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MovementAnims(3)="JogR_Shotgun"
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TurnLeftAnim="TurnL_Shotgun"
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TurnRightAnim="TurnR_Shotgun"
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CrouchAnims(0)="CHwalkF_Shotgun"
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CrouchAnims(1)="CHwalkB_Shotgun"
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CrouchAnims(2)="CHwalkL_Shotgun"
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CrouchAnims(3)="CHwalkR_Shotgun"
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WalkAnims(0)="WalkF_Shotgun"
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WalkAnims(1)="WalkB_Shotgun"
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WalkAnims(2)="WalkL_Shotgun"
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WalkAnims(3)="WalkR_Shotgun"
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CrouchTurnRightAnim="CH_TurnR_Shotgun"
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CrouchTurnLeftAnim="CH_TurnL_Shotgun"
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IdleCrouchAnim="CHIdle_Shotgun"
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IdleWeaponAnim="Idle_Shotgun"
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IdleRestAnim="Idle_Shotgun"
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IdleChatAnim="Idle_Shotgun"
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IdleHeavyAnim="Idle_Shotgun"
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IdleRifleAnim="Idle_Shotgun"
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FireAnims(0)="Fire_Shotgun"
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FireAnims(1)="Fire_Shotgun"
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FireAnims(2)="Fire_Shotgun"
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FireAnims(3)="Fire_Shotgun"
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FireAltAnims(0)="Fire_Shotgun"
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FireAltAnims(1)="Fire_Shotgun"
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FireAltAnims(2)="Fire_Shotgun"
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FireAltAnims(3)="Fire_Shotgun"
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FireCrouchAnims(0)="CHFire_Shotgun"
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FireCrouchAnims(1)="CHFire_Shotgun"
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FireCrouchAnims(2)="CHFire_Shotgun"
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FireCrouchAnims(3)="CHFire_Shotgun"
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FireCrouchAltAnims(0)="CHFire_Shotgun"
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FireCrouchAltAnims(1)="CHFire_Shotgun"
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FireCrouchAltAnims(2)="CHFire_Shotgun"
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FireCrouchAltAnims(3)="CHFire_Shotgun"
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HitAnims(0)="HitF_Shotgun"
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HitAnims(1)="HitB_Shotgun"
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HitAnims(2)="HitL_Shotgun"
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HitAnims(3)="HitR_Shotgun"
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PostFireBlendStandAnim="Blend_Shotgun"
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PostFireBlendCrouchAnim="CHBlend_Shotgun"
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MeshRef="NicePackA.CLGLMesh3rd"
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}
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@ -1,4 +1,27 @@
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class NiceCLGLPickup extends NiceWeaponPickup;
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defaultproperties
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{
Weight=6.000000
cost=500
AmmoCost=28
BuyClipSize=4
PowerValue=85
SpeedValue=65
RangeValue=75
Description="A pump-action grenade launcher. Launches high-explosive grenades."
ItemName="China Lake Grenade Launcher"
ItemShortName="China Lake Launcher"
AmmoItemName="CLGL Grenades"
AmmoMesh=StaticMesh'KillingFloorStatics.XbowAmmo'
CorrespondingPerkIndex=6
EquipmentCategoryID=2
MaxDesireability=0.790000
InventoryType=Class'NicePack.NiceCLGL'
PickupMessage="You got the China Lake Grenade Launcher."
PickupSound=Sound'NicePackSnd.CLGL.CLGLPickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'NicePackSM.CLGLMeshPickup'
DrawScale=1.400000
CollisionRadius=25.000000
CollisionHeight=10.000000
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}
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class NiceCLGLPickup extends NiceWeaponPickup;
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defaultproperties
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{
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Weight=6.000000
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cost=500
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AmmoCost=28
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BuyClipSize=4
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PowerValue=85
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SpeedValue=65
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RangeValue=75
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Description="A pump-action grenade launcher. Launches high-explosive grenades."
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ItemName="China Lake Grenade Launcher"
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ItemShortName="China Lake Launcher"
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AmmoItemName="CLGL Grenades"
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AmmoMesh=StaticMesh'KillingFloorStatics.XbowAmmo'
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CorrespondingPerkIndex=6
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EquipmentCategoryID=2
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MaxDesireability=0.790000
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InventoryType=Class'NicePack.NiceCLGL'
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PickupMessage="You got the China Lake Grenade Launcher."
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PickupSound=Sound'NicePackSnd.CLGL.CLGLPickup'
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PickupForce="AssaultRiflePickup"
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StaticMesh=StaticMesh'NicePackSM.CLGLMeshPickup'
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DrawScale=1.400000
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CollisionRadius=25.000000
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CollisionHeight=10.000000
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}
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@ -1,4 +1,5 @@
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class NiceDamTypeCLGLBlunt extends NiceDamTypeDemoBlunt;
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defaultproperties
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{
WeaponClass=Class'NicePack.NiceCLGL'
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}
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class NiceDamTypeCLGLBlunt extends NiceDamTypeDemoBlunt;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceCLGL'
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}
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@ -1,4 +1,5 @@
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class NiceDamTypeCLGLExplosion extends NiceDamTypeDemoExplosion;
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defaultproperties
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{
WeaponClass=Class'NicePack.NiceCLGL'
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}
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class NiceDamTypeCLGLExplosion extends NiceDamTypeDemoExplosion;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceCLGL'
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}
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