Fix new line symbol issues

This commit is contained in:
Anton Tarasenko 2020-04-19 00:44:48 +07:00
commit d66d86b2b1
846 changed files with 33896 additions and 12983 deletions

View file

@ -1,4 +1,5 @@
class NiceDamTypeM32Blunt extends NiceDamTypeDemoBlunt;
defaultproperties
{ WeaponClass=Class'NicePack.NiceM32GrenadeLauncher'
}
class NiceDamTypeM32Blunt extends NiceDamTypeDemoBlunt;
defaultproperties
{
WeaponClass=Class'NicePack.NiceM32GrenadeLauncher'
}

View file

@ -1,4 +1,5 @@
class NiceDamTypeM32Explosion extends NiceDamTypeDemoExplosion;
defaultproperties
{ WeaponClass=Class'NicePack.NiceM32GrenadeLauncher'
}
class NiceDamTypeM32Explosion extends NiceDamTypeDemoExplosion;
defaultproperties
{
WeaponClass=Class'NicePack.NiceM32GrenadeLauncher'
}

View file

@ -1,4 +1,12 @@
class NiceM32Ammo extends NiceAmmo;
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceM32Pickup' AmmoPickupAmount=6 MaxAmmo=36 InitialAmount=9 PickupClass=Class'NicePack.NiceM32AmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=4,Y1=350,X2=110,Y2=395) ItemName="M32 Grenades"
}
class NiceM32Ammo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceM32Pickup'
AmmoPickupAmount=6
MaxAmmo=36
InitialAmount=9
PickupClass=Class'NicePack.NiceM32AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
ItemName="M32 Grenades"
}

View file

@ -1,4 +1,9 @@
class NiceM32AmmoPickup extends KFAmmoPickup;
defaultproperties
{ AmmoAmount=6 InventoryType=Class'NicePack.NiceM32Ammo' PickupMessage="M32 Grenades" StaticMesh=StaticMesh'KillingFloorStatics.FragPickup' CollisionRadius=25.000000
}
class NiceM32AmmoPickup extends KFAmmoPickup;
defaultproperties
{
AmmoAmount=6
InventoryType=Class'NicePack.NiceM32Ammo'
PickupMessage="M32 Grenades"
StaticMesh=StaticMesh'KillingFloorStatics.FragPickup'
CollisionRadius=25.000000
}

View file

@ -1,4 +1,50 @@
class NiceM32Attachment extends NiceAttachment;
defaultproperties
{ mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdNadeL' MovementAnims(0)="JogF_M32_MGL" MovementAnims(1)="JogB_M32_MGL" MovementAnims(2)="JogL_M32_MGL" MovementAnims(3)="JogR_M32_MGL" TurnLeftAnim="TurnL_M32_MGL" TurnRightAnim="TurnR_M32_MGL" CrouchAnims(0)="CHWalkF_M32_MGL" CrouchAnims(1)="CHWalkB_M32_MGL" CrouchAnims(2)="CHWalkL_M32_MGL" CrouchAnims(3)="CHWalkR_M32_MGL" WalkAnims(0)="WalkF_M32_MGL" WalkAnims(1)="WalkB_M32_MGL" WalkAnims(2)="WalkL_M32_MGL" WalkAnims(3)="WalkR_M32_MGL" CrouchTurnRightAnim="CH_TurnR_M32_MGL" CrouchTurnLeftAnim="CH_TurnL_M32_MGL" IdleCrouchAnim="CHIdle_M32_MGL" IdleWeaponAnim="Idle_M32_MGL" IdleRestAnim="Idle_M32_MGL" IdleChatAnim="Idle_M32_MGL" IdleHeavyAnim="Idle_M32_MGL" IdleRifleAnim="Idle_M32_MGL" FireAnims(0)="Fire_M32_MGL" FireAnims(1)="Fire_M32_MGL" FireAnims(2)="Fire_M32_MGL" FireAnims(3)="Fire_M32_MGL" FireAltAnims(0)="Fire_M32_MGL" FireAltAnims(1)="Fire_M32_MGL" FireAltAnims(2)="Fire_M32_MGL" FireAltAnims(3)="Fire_M32_MGL" FireCrouchAnims(0)="CHFire_M32_MGL" FireCrouchAnims(1)="CHFire_M32_MGL" FireCrouchAnims(2)="CHFire_M32_MGL" FireCrouchAnims(3)="CHFire_M32_MGL" FireCrouchAltAnims(0)="CHFire_M32_MGL" FireCrouchAltAnims(1)="CHFire_M32_MGL" FireCrouchAltAnims(2)="CHFire_M32_MGL" FireCrouchAltAnims(3)="CHFire_M32_MGL" HitAnims(0)="HitF_M32_MGL" HitAnims(1)="HitB_M32_MGL" HitAnims(2)="HitL_M32_MGL" HitAnims(3)="HitR_M32_MGL" PostFireBlendStandAnim="Blend_M32_MGL" PostFireBlendCrouchAnim="CHBlend_M32_MGL" MeshRef="KF_Weapons3rd2_Trip.M32_MGL_3rd"
}
class NiceM32Attachment extends NiceAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdNadeL'
MovementAnims(0)="JogF_M32_MGL"
MovementAnims(1)="JogB_M32_MGL"
MovementAnims(2)="JogL_M32_MGL"
MovementAnims(3)="JogR_M32_MGL"
TurnLeftAnim="TurnL_M32_MGL"
TurnRightAnim="TurnR_M32_MGL"
CrouchAnims(0)="CHWalkF_M32_MGL"
CrouchAnims(1)="CHWalkB_M32_MGL"
CrouchAnims(2)="CHWalkL_M32_MGL"
CrouchAnims(3)="CHWalkR_M32_MGL"
WalkAnims(0)="WalkF_M32_MGL"
WalkAnims(1)="WalkB_M32_MGL"
WalkAnims(2)="WalkL_M32_MGL"
WalkAnims(3)="WalkR_M32_MGL"
CrouchTurnRightAnim="CH_TurnR_M32_MGL"
CrouchTurnLeftAnim="CH_TurnL_M32_MGL"
IdleCrouchAnim="CHIdle_M32_MGL"
IdleWeaponAnim="Idle_M32_MGL"
IdleRestAnim="Idle_M32_MGL"
IdleChatAnim="Idle_M32_MGL"
IdleHeavyAnim="Idle_M32_MGL"
IdleRifleAnim="Idle_M32_MGL"
FireAnims(0)="Fire_M32_MGL"
FireAnims(1)="Fire_M32_MGL"
FireAnims(2)="Fire_M32_MGL"
FireAnims(3)="Fire_M32_MGL"
FireAltAnims(0)="Fire_M32_MGL"
FireAltAnims(1)="Fire_M32_MGL"
FireAltAnims(2)="Fire_M32_MGL"
FireAltAnims(3)="Fire_M32_MGL"
FireCrouchAnims(0)="CHFire_M32_MGL"
FireCrouchAnims(1)="CHFire_M32_MGL"
FireCrouchAnims(2)="CHFire_M32_MGL"
FireCrouchAnims(3)="CHFire_M32_MGL"
FireCrouchAltAnims(0)="CHFire_M32_MGL"
FireCrouchAltAnims(1)="CHFire_M32_MGL"
FireCrouchAltAnims(2)="CHFire_M32_MGL"
FireCrouchAltAnims(3)="CHFire_M32_MGL"
HitAnims(0)="HitF_M32_MGL"
HitAnims(1)="HitB_M32_MGL"
HitAnims(2)="HitL_M32_MGL"
HitAnims(3)="HitR_M32_MGL"
PostFireBlendStandAnim="Blend_M32_MGL"
PostFireBlendCrouchAnim="CHBlend_M32_MGL"
MeshRef="KF_Weapons3rd2_Trip.M32_MGL_3rd"
}

View file

@ -1,8 +1,54 @@
class NiceM32GrenadeLauncher extends NiceWeapon;
simulated function fillSubReloadStages(){
// Loading 6 shells during 300 frames tops, with first shell loaded at frame 40, with 49 frames between load moments
generateReloadStages(6, 300, 40, 49);
}
defaultproperties
{ bChangeClipIcon=True bChangeBulletsIcon=True hudClipTexture=Texture'KillingFloor2HUD.HUD.Hud_M79' hudBulletsTexture=Texture'KillingFloor2HUD.HUD.Hud_M79' reloadType=RTYPE_SINGLE MagCapacity=6 ReloadRate=1.634000 ReloadAnim="Reload" ReloadAnimRate=1.000000 bHoldToReload=True WeaponReloadAnim="Reload_M32_MGL" Weight=7.000000 bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=65.000000 SleeveNum=2 TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_M32' bIsTier3Weapon=True MeshRef="KF_Weapons2_Trip.M32_MGL_Trip" SkinRefs(0)="KF_Weapons2_Trip_T.Special.M32_cmb" SkinRefs(1)="KF_Weapons2_Trip_T.Special.Aimpoint_sight_shdr" SelectSoundRef="KF_M79Snd.M79_Select" HudImageRef="KillingFloor2HUD.WeaponSelect.M32_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M32" PlayerIronSightFOV=70.000000 ZoomedDisplayFOV=40.000000 FireModeClass(0)=Class'NicePack.NiceM32Fire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.650000 CurrentRating=0.650000 Description="An advanced semi automatic grenade launcher. Launches high explosive grenades." DisplayFOV=65.000000 Priority=210 InventoryGroup=4 GroupOffset=6 PickupClass=Class'NicePack.NiceM32Pickup' PlayerViewOffset=(X=18.000000,Y=20.000000,Z=-6.000000) BobDamping=6.000000 AttachmentClass=Class'NicePack.NiceM32Attachment' IconCoords=(X1=253,Y1=146,X2=333,Y2=181) ItemName="M32 Grenade Launcher" LightType=LT_None LightBrightness=0.000000 LightRadius=0.000000
}
class NiceM32GrenadeLauncher extends NiceWeapon;
simulated function fillSubReloadStages(){
// Loading 6 shells during 300 frames tops, with first shell loaded at frame 40, with 49 frames between load moments
generateReloadStages(6, 300, 40, 49);
}
defaultproperties
{
bChangeClipIcon=True
bChangeBulletsIcon=True
hudClipTexture=Texture'KillingFloor2HUD.HUD.Hud_M79'
hudBulletsTexture=Texture'KillingFloor2HUD.HUD.Hud_M79'
reloadType=RTYPE_SINGLE
MagCapacity=6
ReloadRate=1.634000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
bHoldToReload=True
WeaponReloadAnim="Reload_M32_MGL"
Weight=7.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=65.000000
SleeveNum=2
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_M32'
bIsTier3Weapon=True
MeshRef="KF_Weapons2_Trip.M32_MGL_Trip"
SkinRefs(0)="KF_Weapons2_Trip_T.Special.M32_cmb"
SkinRefs(1)="KF_Weapons2_Trip_T.Special.Aimpoint_sight_shdr"
SelectSoundRef="KF_M79Snd.M79_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.M32_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M32"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'NicePack.NiceM32Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.650000
CurrentRating=0.650000
Description="An advanced semi automatic grenade launcher. Launches high explosive grenades."
DisplayFOV=65.000000
Priority=210
InventoryGroup=4
GroupOffset=6
PickupClass=Class'NicePack.NiceM32Pickup'
PlayerViewOffset=(X=18.000000,Y=20.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceM32Attachment'
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
ItemName="M32 Grenade Launcher"
LightType=LT_None
LightBrightness=0.000000
LightRadius=0.000000
}

View file

@ -1,5 +1,27 @@
class NiceM32Pickup extends NiceWeaponPickup;
defaultproperties
{ Weight=7.000000 AmmoCost=60
cost=1000 BuyClipSize=6 PowerValue=85 SpeedValue=65 RangeValue=75 Description="An advanced semi automatic grenade launcher. Launches high explosive grenades." ItemName="M32 Grenade Launcher" ItemShortName="M32 Launcher" AmmoItemName="M32 Grenades" AmmoMesh=StaticMesh'KillingFloorStatics.XbowAmmo' CorrespondingPerkIndex=6 EquipmentCategoryID=2 VariantClasses(0)=Class'KFMod.CamoM32Pickup' MaxDesireability=0.790000 InventoryType=Class'NicePack.NiceM32GrenadeLauncher' PickupMessage="You got the M32 Multiple Grenade Launcher." PickupSound=Sound'KF_M79Snd.M79_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups2_Trip.Supers.M32_MGL_Pickup' CollisionRadius=25.000000 CollisionHeight=10.000000
}
class NiceM32Pickup extends NiceWeaponPickup;
defaultproperties
{
Weight=7.000000
AmmoCost=60
cost=1000
BuyClipSize=6
PowerValue=85
SpeedValue=65
RangeValue=75
Description="An advanced semi automatic grenade launcher. Launches high explosive grenades."
ItemName="M32 Grenade Launcher"
ItemShortName="M32 Launcher"
AmmoItemName="M32 Grenades"
AmmoMesh=StaticMesh'KillingFloorStatics.XbowAmmo'
CorrespondingPerkIndex=6
EquipmentCategoryID=2
VariantClasses(0)=Class'KFMod.CamoM32Pickup'
MaxDesireability=0.790000
InventoryType=Class'NicePack.NiceM32GrenadeLauncher'
PickupMessage="You got the M32 Multiple Grenade Launcher."
PickupSound=Sound'KF_M79Snd.M79_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups2_Trip.Supers.M32_MGL_Pickup'
CollisionRadius=25.000000
CollisionHeight=10.000000
}