Fix new line symbol issues
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51bb9add5b
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d66d86b2b1
846 changed files with 33896 additions and 12983 deletions
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@ -1,4 +1,5 @@
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class NiceDamTypeM32Blunt extends NiceDamTypeDemoBlunt;
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defaultproperties
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{
WeaponClass=Class'NicePack.NiceM32GrenadeLauncher'
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}
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class NiceDamTypeM32Blunt extends NiceDamTypeDemoBlunt;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceM32GrenadeLauncher'
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}
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@ -1,4 +1,5 @@
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class NiceDamTypeM32Explosion extends NiceDamTypeDemoExplosion;
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defaultproperties
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{
WeaponClass=Class'NicePack.NiceM32GrenadeLauncher'
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}
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class NiceDamTypeM32Explosion extends NiceDamTypeDemoExplosion;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceM32GrenadeLauncher'
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}
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@ -1,4 +1,12 @@
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class NiceM32Ammo extends NiceAmmo;
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceM32Pickup'
AmmoPickupAmount=6
MaxAmmo=36
InitialAmount=9
PickupClass=Class'NicePack.NiceM32AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
ItemName="M32 Grenades"
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}
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class NiceM32Ammo extends NiceAmmo;
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceM32Pickup'
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AmmoPickupAmount=6
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MaxAmmo=36
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InitialAmount=9
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PickupClass=Class'NicePack.NiceM32AmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
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ItemName="M32 Grenades"
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}
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@ -1,4 +1,9 @@
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class NiceM32AmmoPickup extends KFAmmoPickup;
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defaultproperties
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{
AmmoAmount=6
InventoryType=Class'NicePack.NiceM32Ammo'
PickupMessage="M32 Grenades"
StaticMesh=StaticMesh'KillingFloorStatics.FragPickup'
CollisionRadius=25.000000
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}
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class NiceM32AmmoPickup extends KFAmmoPickup;
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defaultproperties
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{
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AmmoAmount=6
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InventoryType=Class'NicePack.NiceM32Ammo'
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PickupMessage="M32 Grenades"
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StaticMesh=StaticMesh'KillingFloorStatics.FragPickup'
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CollisionRadius=25.000000
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}
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@ -1,4 +1,50 @@
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class NiceM32Attachment extends NiceAttachment;
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defaultproperties
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{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdNadeL'
MovementAnims(0)="JogF_M32_MGL"
MovementAnims(1)="JogB_M32_MGL"
MovementAnims(2)="JogL_M32_MGL"
MovementAnims(3)="JogR_M32_MGL"
TurnLeftAnim="TurnL_M32_MGL"
TurnRightAnim="TurnR_M32_MGL"
CrouchAnims(0)="CHWalkF_M32_MGL"
CrouchAnims(1)="CHWalkB_M32_MGL"
CrouchAnims(2)="CHWalkL_M32_MGL"
CrouchAnims(3)="CHWalkR_M32_MGL"
WalkAnims(0)="WalkF_M32_MGL"
WalkAnims(1)="WalkB_M32_MGL"
WalkAnims(2)="WalkL_M32_MGL"
WalkAnims(3)="WalkR_M32_MGL"
CrouchTurnRightAnim="CH_TurnR_M32_MGL"
CrouchTurnLeftAnim="CH_TurnL_M32_MGL"
IdleCrouchAnim="CHIdle_M32_MGL"
IdleWeaponAnim="Idle_M32_MGL"
IdleRestAnim="Idle_M32_MGL"
IdleChatAnim="Idle_M32_MGL"
IdleHeavyAnim="Idle_M32_MGL"
IdleRifleAnim="Idle_M32_MGL"
FireAnims(0)="Fire_M32_MGL"
FireAnims(1)="Fire_M32_MGL"
FireAnims(2)="Fire_M32_MGL"
FireAnims(3)="Fire_M32_MGL"
FireAltAnims(0)="Fire_M32_MGL"
FireAltAnims(1)="Fire_M32_MGL"
FireAltAnims(2)="Fire_M32_MGL"
FireAltAnims(3)="Fire_M32_MGL"
FireCrouchAnims(0)="CHFire_M32_MGL"
FireCrouchAnims(1)="CHFire_M32_MGL"
FireCrouchAnims(2)="CHFire_M32_MGL"
FireCrouchAnims(3)="CHFire_M32_MGL"
FireCrouchAltAnims(0)="CHFire_M32_MGL"
FireCrouchAltAnims(1)="CHFire_M32_MGL"
FireCrouchAltAnims(2)="CHFire_M32_MGL"
FireCrouchAltAnims(3)="CHFire_M32_MGL"
HitAnims(0)="HitF_M32_MGL"
HitAnims(1)="HitB_M32_MGL"
HitAnims(2)="HitL_M32_MGL"
HitAnims(3)="HitR_M32_MGL"
PostFireBlendStandAnim="Blend_M32_MGL"
PostFireBlendCrouchAnim="CHBlend_M32_MGL"
MeshRef="KF_Weapons3rd2_Trip.M32_MGL_3rd"
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}
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class NiceM32Attachment extends NiceAttachment;
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defaultproperties
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{
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mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdNadeL'
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MovementAnims(0)="JogF_M32_MGL"
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MovementAnims(1)="JogB_M32_MGL"
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MovementAnims(2)="JogL_M32_MGL"
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MovementAnims(3)="JogR_M32_MGL"
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TurnLeftAnim="TurnL_M32_MGL"
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TurnRightAnim="TurnR_M32_MGL"
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CrouchAnims(0)="CHWalkF_M32_MGL"
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CrouchAnims(1)="CHWalkB_M32_MGL"
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CrouchAnims(2)="CHWalkL_M32_MGL"
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CrouchAnims(3)="CHWalkR_M32_MGL"
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WalkAnims(0)="WalkF_M32_MGL"
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WalkAnims(1)="WalkB_M32_MGL"
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WalkAnims(2)="WalkL_M32_MGL"
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WalkAnims(3)="WalkR_M32_MGL"
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CrouchTurnRightAnim="CH_TurnR_M32_MGL"
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CrouchTurnLeftAnim="CH_TurnL_M32_MGL"
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IdleCrouchAnim="CHIdle_M32_MGL"
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IdleWeaponAnim="Idle_M32_MGL"
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IdleRestAnim="Idle_M32_MGL"
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IdleChatAnim="Idle_M32_MGL"
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IdleHeavyAnim="Idle_M32_MGL"
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IdleRifleAnim="Idle_M32_MGL"
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FireAnims(0)="Fire_M32_MGL"
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FireAnims(1)="Fire_M32_MGL"
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FireAnims(2)="Fire_M32_MGL"
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FireAnims(3)="Fire_M32_MGL"
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FireAltAnims(0)="Fire_M32_MGL"
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FireAltAnims(1)="Fire_M32_MGL"
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FireAltAnims(2)="Fire_M32_MGL"
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FireAltAnims(3)="Fire_M32_MGL"
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FireCrouchAnims(0)="CHFire_M32_MGL"
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FireCrouchAnims(1)="CHFire_M32_MGL"
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FireCrouchAnims(2)="CHFire_M32_MGL"
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FireCrouchAnims(3)="CHFire_M32_MGL"
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FireCrouchAltAnims(0)="CHFire_M32_MGL"
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FireCrouchAltAnims(1)="CHFire_M32_MGL"
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FireCrouchAltAnims(2)="CHFire_M32_MGL"
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FireCrouchAltAnims(3)="CHFire_M32_MGL"
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HitAnims(0)="HitF_M32_MGL"
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HitAnims(1)="HitB_M32_MGL"
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HitAnims(2)="HitL_M32_MGL"
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HitAnims(3)="HitR_M32_MGL"
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PostFireBlendStandAnim="Blend_M32_MGL"
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PostFireBlendCrouchAnim="CHBlend_M32_MGL"
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MeshRef="KF_Weapons3rd2_Trip.M32_MGL_3rd"
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}
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@ -1,8 +1,54 @@
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class NiceM32GrenadeLauncher extends NiceWeapon;
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simulated function fillSubReloadStages(){
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// Loading 6 shells during 300 frames tops, with first shell loaded at frame 40, with 49 frames between load moments
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generateReloadStages(6, 300, 40, 49);
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}
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defaultproperties
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{
bChangeClipIcon=True
bChangeBulletsIcon=True
hudClipTexture=Texture'KillingFloor2HUD.HUD.Hud_M79'
hudBulletsTexture=Texture'KillingFloor2HUD.HUD.Hud_M79'
reloadType=RTYPE_SINGLE
MagCapacity=6
ReloadRate=1.634000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
bHoldToReload=True
WeaponReloadAnim="Reload_M32_MGL"
Weight=7.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=65.000000
SleeveNum=2
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_M32'
bIsTier3Weapon=True
MeshRef="KF_Weapons2_Trip.M32_MGL_Trip"
SkinRefs(0)="KF_Weapons2_Trip_T.Special.M32_cmb"
SkinRefs(1)="KF_Weapons2_Trip_T.Special.Aimpoint_sight_shdr"
SelectSoundRef="KF_M79Snd.M79_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.M32_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M32"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'NicePack.NiceM32Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.650000
CurrentRating=0.650000
Description="An advanced semi automatic grenade launcher. Launches high explosive grenades."
DisplayFOV=65.000000
Priority=210
InventoryGroup=4
GroupOffset=6
PickupClass=Class'NicePack.NiceM32Pickup'
PlayerViewOffset=(X=18.000000,Y=20.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceM32Attachment'
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
ItemName="M32 Grenade Launcher"
LightType=LT_None
LightBrightness=0.000000
LightRadius=0.000000
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}
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class NiceM32GrenadeLauncher extends NiceWeapon;
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simulated function fillSubReloadStages(){
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// Loading 6 shells during 300 frames tops, with first shell loaded at frame 40, with 49 frames between load moments
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generateReloadStages(6, 300, 40, 49);
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}
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defaultproperties
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{
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bChangeClipIcon=True
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bChangeBulletsIcon=True
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hudClipTexture=Texture'KillingFloor2HUD.HUD.Hud_M79'
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hudBulletsTexture=Texture'KillingFloor2HUD.HUD.Hud_M79'
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reloadType=RTYPE_SINGLE
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MagCapacity=6
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ReloadRate=1.634000
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ReloadAnim="Reload"
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ReloadAnimRate=1.000000
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bHoldToReload=True
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WeaponReloadAnim="Reload_M32_MGL"
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Weight=7.000000
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bHasAimingMode=True
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IdleAimAnim="Idle_Iron"
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StandardDisplayFOV=65.000000
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SleeveNum=2
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TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_M32'
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bIsTier3Weapon=True
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MeshRef="KF_Weapons2_Trip.M32_MGL_Trip"
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SkinRefs(0)="KF_Weapons2_Trip_T.Special.M32_cmb"
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SkinRefs(1)="KF_Weapons2_Trip_T.Special.Aimpoint_sight_shdr"
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SelectSoundRef="KF_M79Snd.M79_Select"
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HudImageRef="KillingFloor2HUD.WeaponSelect.M32_unselected"
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M32"
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PlayerIronSightFOV=70.000000
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ZoomedDisplayFOV=40.000000
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FireModeClass(0)=Class'NicePack.NiceM32Fire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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AIRating=0.650000
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CurrentRating=0.650000
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Description="An advanced semi automatic grenade launcher. Launches high explosive grenades."
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DisplayFOV=65.000000
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Priority=210
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InventoryGroup=4
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GroupOffset=6
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PickupClass=Class'NicePack.NiceM32Pickup'
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PlayerViewOffset=(X=18.000000,Y=20.000000,Z=-6.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceM32Attachment'
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IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
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ItemName="M32 Grenade Launcher"
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LightType=LT_None
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LightBrightness=0.000000
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LightRadius=0.000000
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}
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@ -1,5 +1,27 @@
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class NiceM32Pickup extends NiceWeaponPickup;
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defaultproperties
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{
Weight=7.000000
AmmoCost=60
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cost=1000
BuyClipSize=6
PowerValue=85
SpeedValue=65
RangeValue=75
Description="An advanced semi automatic grenade launcher. Launches high explosive grenades."
ItemName="M32 Grenade Launcher"
ItemShortName="M32 Launcher"
AmmoItemName="M32 Grenades"
AmmoMesh=StaticMesh'KillingFloorStatics.XbowAmmo'
CorrespondingPerkIndex=6
EquipmentCategoryID=2
VariantClasses(0)=Class'KFMod.CamoM32Pickup'
MaxDesireability=0.790000
InventoryType=Class'NicePack.NiceM32GrenadeLauncher'
PickupMessage="You got the M32 Multiple Grenade Launcher."
PickupSound=Sound'KF_M79Snd.M79_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups2_Trip.Supers.M32_MGL_Pickup'
CollisionRadius=25.000000
CollisionHeight=10.000000
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}
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class NiceM32Pickup extends NiceWeaponPickup;
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defaultproperties
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{
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Weight=7.000000
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AmmoCost=60
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cost=1000
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BuyClipSize=6
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PowerValue=85
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SpeedValue=65
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RangeValue=75
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Description="An advanced semi automatic grenade launcher. Launches high explosive grenades."
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ItemName="M32 Grenade Launcher"
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ItemShortName="M32 Launcher"
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AmmoItemName="M32 Grenades"
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AmmoMesh=StaticMesh'KillingFloorStatics.XbowAmmo'
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CorrespondingPerkIndex=6
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EquipmentCategoryID=2
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VariantClasses(0)=Class'KFMod.CamoM32Pickup'
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MaxDesireability=0.790000
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InventoryType=Class'NicePack.NiceM32GrenadeLauncher'
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PickupMessage="You got the M32 Multiple Grenade Launcher."
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PickupSound=Sound'KF_M79Snd.M79_Pickup'
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PickupForce="AssaultRiflePickup"
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StaticMesh=StaticMesh'KF_pickups2_Trip.Supers.M32_MGL_Pickup'
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CollisionRadius=25.000000
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CollisionHeight=10.000000
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}
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