Fix new line symbol issues
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51bb9add5b
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846 changed files with 33896 additions and 12983 deletions
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@ -1,4 +1,5 @@
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class NiceDamTypeM79Blunt extends NiceDamTypeDemoBlunt;
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defaultproperties
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{
WeaponClass=Class'NicePack.NiceM79GrenadeLauncher'
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}
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class NiceDamTypeM79Blunt extends NiceDamTypeDemoBlunt;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceM79GrenadeLauncher'
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}
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@ -1,4 +1,5 @@
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class NiceDamTypeM79Explosion extends NiceDamTypeDemoExplosion;
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defaultproperties
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{
WeaponClass=Class'NicePack.NiceM79GrenadeLauncher'
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}
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class NiceDamTypeM79Explosion extends NiceDamTypeDemoExplosion;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceM79GrenadeLauncher'
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}
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@ -1,4 +1,12 @@
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class NiceM79Ammo extends NiceAmmo;
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceM79Pickup'
AmmoPickupAmount=3
MaxAmmo=24
InitialAmount=6
PickupClass=Class'NicePack.NiceM79AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
ItemName="M79 Incendiary Grenades"
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}
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class NiceM79Ammo extends NiceAmmo;
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceM79Pickup'
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AmmoPickupAmount=3
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MaxAmmo=24
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InitialAmount=6
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PickupClass=Class'NicePack.NiceM79AmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
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ItemName="M79 Incendiary Grenades"
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}
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@ -1,4 +1,9 @@
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class NiceM79AmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
AmmoAmount=3
InventoryType=Class'NicePack.NiceM79Ammo'
PickupMessage="M79 Incendiary Grenades"
StaticMesh=StaticMesh'KillingFloorStatics.FragPickup'
CollisionRadius=25.000000
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}
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class NiceM79AmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=3
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InventoryType=Class'NicePack.NiceM79Ammo'
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PickupMessage="M79 Incendiary Grenades"
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StaticMesh=StaticMesh'KillingFloorStatics.FragPickup'
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CollisionRadius=25.000000
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}
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@ -1,4 +1,50 @@
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class NiceM79Attachment extends NiceAttachment;
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defaultproperties
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{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdNadeL'
MovementAnims(0)="JogF_M79"
MovementAnims(1)="JogB_M79"
MovementAnims(2)="JogL_M79"
MovementAnims(3)="JogR_M79"
TurnLeftAnim="TurnL_M79"
TurnRightAnim="TurnR_M79"
CrouchAnims(0)="CHWalkF_M79"
CrouchAnims(1)="CHWalkB_M79"
CrouchAnims(2)="CHWalkL_M79"
CrouchAnims(3)="CHWalkR_M79"
WalkAnims(0)="WalkF_M79"
WalkAnims(1)="WalkB_M79"
WalkAnims(2)="WalkL_M79"
WalkAnims(3)="WalkR_M79"
CrouchTurnRightAnim="CH_TurnR_M79"
CrouchTurnLeftAnim="CH_TurnL_M79"
IdleCrouchAnim="CHIdle_M79"
IdleWeaponAnim="Idle_M79"
IdleRestAnim="Idle_M79"
IdleChatAnim="Idle_M79"
IdleHeavyAnim="Idle_M79"
IdleRifleAnim="Idle_M79"
FireAnims(0)="Fire_M79"
FireAnims(1)="Fire_M79"
FireAnims(2)="Fire_M79"
FireAnims(3)="Fire_M79"
FireAltAnims(0)="Fire_M79"
FireAltAnims(1)="Fire_M79"
FireAltAnims(2)="Fire_M79"
FireAltAnims(3)="Fire_M79"
FireCrouchAnims(0)="CHFire_M79"
FireCrouchAnims(1)="CHFire_M79"
FireCrouchAnims(2)="CHFire_M79"
FireCrouchAnims(3)="CHFire_M79"
FireCrouchAltAnims(0)="CHFire_M79"
FireCrouchAltAnims(1)="CHFire_M79"
FireCrouchAltAnims(2)="CHFire_M79"
FireCrouchAltAnims(3)="CHFire_M79"
HitAnims(0)="HitF_M79"
HitAnims(1)="HitB_M79"
HitAnims(2)="HitL_M79"
HitAnims(3)="HitR_M79"
PostFireBlendStandAnim="Blend_M79"
PostFireBlendCrouchAnim="CHBlend_M79"
MeshRef="KF_Weapons3rd2_Trip.M79_3rd"
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}
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class NiceM79Attachment extends NiceAttachment;
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defaultproperties
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{
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mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdNadeL'
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MovementAnims(0)="JogF_M79"
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MovementAnims(1)="JogB_M79"
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MovementAnims(2)="JogL_M79"
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MovementAnims(3)="JogR_M79"
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TurnLeftAnim="TurnL_M79"
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TurnRightAnim="TurnR_M79"
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CrouchAnims(0)="CHWalkF_M79"
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CrouchAnims(1)="CHWalkB_M79"
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CrouchAnims(2)="CHWalkL_M79"
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CrouchAnims(3)="CHWalkR_M79"
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WalkAnims(0)="WalkF_M79"
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WalkAnims(1)="WalkB_M79"
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WalkAnims(2)="WalkL_M79"
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WalkAnims(3)="WalkR_M79"
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CrouchTurnRightAnim="CH_TurnR_M79"
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CrouchTurnLeftAnim="CH_TurnL_M79"
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IdleCrouchAnim="CHIdle_M79"
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IdleWeaponAnim="Idle_M79"
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IdleRestAnim="Idle_M79"
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IdleChatAnim="Idle_M79"
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IdleHeavyAnim="Idle_M79"
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IdleRifleAnim="Idle_M79"
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FireAnims(0)="Fire_M79"
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FireAnims(1)="Fire_M79"
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FireAnims(2)="Fire_M79"
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FireAnims(3)="Fire_M79"
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FireAltAnims(0)="Fire_M79"
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FireAltAnims(1)="Fire_M79"
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FireAltAnims(2)="Fire_M79"
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FireAltAnims(3)="Fire_M79"
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FireCrouchAnims(0)="CHFire_M79"
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FireCrouchAnims(1)="CHFire_M79"
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FireCrouchAnims(2)="CHFire_M79"
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FireCrouchAnims(3)="CHFire_M79"
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FireCrouchAltAnims(0)="CHFire_M79"
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FireCrouchAltAnims(1)="CHFire_M79"
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FireCrouchAltAnims(2)="CHFire_M79"
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FireCrouchAltAnims(3)="CHFire_M79"
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HitAnims(0)="HitF_M79"
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HitAnims(1)="HitB_M79"
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HitAnims(2)="HitL_M79"
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HitAnims(3)="HitR_M79"
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PostFireBlendStandAnim="Blend_M79"
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PostFireBlendCrouchAnim="CHBlend_M79"
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MeshRef="KF_Weapons3rd2_Trip.M79_3rd"
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}
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@ -1,17 +1,60 @@
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class NiceM79GrenadeLauncher extends NiceWeapon;
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simulated function PostBeginPlay(){
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local AutoReloadAnimDesc reloadDesc;
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autoReloadsDescriptions.Length = 0;
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reloadDesc.canInterruptFrame = 0.101;
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reloadDesc.trashStartFrame = 0.65;//0.869;
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reloadDesc.resumeFrame = 0.101;
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reloadDesc.speedFrame = 0.101;
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reloadDesc.animName = 'Fire';
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autoReloadsDescriptions[0] = reloadDesc;
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reloadDesc.animName = 'Iron_Fire';
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autoReloadsDescriptions[1] = reloadDesc;
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super.PostBeginPlay();
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}
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defaultproperties
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{
bChangeClipIcon=True
bChangeBulletsIcon=True
hudClipTexture=Texture'KillingFloor2HUD.HUD.Hud_M79'
hudBulletsTexture=Texture'KillingFloor2HUD.HUD.Hud_M79'
reloadType=RTYPE_AUTO
ForceZoomOutOnFireTime=0.400000
MagCapacity=1
ReloadRate=0.010000
ReloadAnimRate=1.000000
bHoldToReload=True
Weight=4.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=65.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_M79'
bIsTier2Weapon=True
MeshRef="KF_Weapons2_Trip.M79_Trip"
SkinRefs(0)="KF_Weapons2_Trip_T.Special.M79_cmb"
SelectSoundRef="KF_M79Snd.M79_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.M79_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M79"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'NicePack.NiceM79Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.650000
CurrentRating=0.650000
Description="A classic Vietnam era grenade launcher. Launches single high explosive grenades."
DisplayFOV=65.000000
Priority=162
InventoryGroup=3
GroupOffset=11
PickupClass=Class'NicePack.NiceM79Pickup'
PlayerViewOffset=(X=18.000000,Y=20.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceM79Attachment'
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
ItemName="M79 Grenade Launcher"
LightType=LT_None
LightBrightness=0.000000
LightRadius=0.000000
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}
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class NiceM79GrenadeLauncher extends NiceWeapon;
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simulated function PostBeginPlay(){
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local AutoReloadAnimDesc reloadDesc;
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autoReloadsDescriptions.Length = 0;
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reloadDesc.canInterruptFrame = 0.101;
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reloadDesc.trashStartFrame = 0.65;//0.869;
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reloadDesc.resumeFrame = 0.101;
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reloadDesc.speedFrame = 0.101;
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reloadDesc.animName = 'Fire';
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autoReloadsDescriptions[0] = reloadDesc;
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reloadDesc.animName = 'Iron_Fire';
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autoReloadsDescriptions[1] = reloadDesc;
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super.PostBeginPlay();
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}
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defaultproperties
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{
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bChangeClipIcon=True
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bChangeBulletsIcon=True
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hudClipTexture=Texture'KillingFloor2HUD.HUD.Hud_M79'
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hudBulletsTexture=Texture'KillingFloor2HUD.HUD.Hud_M79'
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reloadType=RTYPE_AUTO
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ForceZoomOutOnFireTime=0.400000
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MagCapacity=1
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ReloadRate=0.010000
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ReloadAnimRate=1.000000
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bHoldToReload=True
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Weight=4.000000
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bHasAimingMode=True
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IdleAimAnim="Idle_Iron"
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StandardDisplayFOV=65.000000
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TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_M79'
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bIsTier2Weapon=True
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MeshRef="KF_Weapons2_Trip.M79_Trip"
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SkinRefs(0)="KF_Weapons2_Trip_T.Special.M79_cmb"
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SelectSoundRef="KF_M79Snd.M79_Select"
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HudImageRef="KillingFloor2HUD.WeaponSelect.M79_unselected"
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M79"
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PlayerIronSightFOV=70.000000
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ZoomedDisplayFOV=45.000000
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FireModeClass(0)=Class'NicePack.NiceM79Fire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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AIRating=0.650000
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CurrentRating=0.650000
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Description="A classic Vietnam era grenade launcher. Launches single high explosive grenades."
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DisplayFOV=65.000000
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Priority=162
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InventoryGroup=3
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GroupOffset=11
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PickupClass=Class'NicePack.NiceM79Pickup'
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PlayerViewOffset=(X=18.000000,Y=20.000000,Z=-6.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceM79Attachment'
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IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
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ItemName="M79 Grenade Launcher"
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LightType=LT_None
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LightBrightness=0.000000
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LightRadius=0.000000
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}
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@ -1,4 +1,28 @@
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class NiceM79Pickup extends NiceWeaponPickup;
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defaultproperties
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{
crossPerkIndecies(0)=10
Weight=4.000000
cost=250
AmmoCost=10
BuyClipSize=3
PowerValue=85
SpeedValue=5
RangeValue=75
Description="A classic Vietnam era grenade launcher. Launches single high explosive grenades."
ItemName="M79 Grenade Launcher"
ItemShortName="M79 Launcher"
AmmoItemName="M79 Grenades"
AmmoMesh=StaticMesh'KillingFloorStatics.XbowAmmo'
CorrespondingPerkIndex=6
EquipmentCategoryID=2
VariantClasses(0)=Class'KFMod.GoldenM79Pickup'
MaxDesireability=0.790000
InventoryType=Class'NicePack.NiceM79GrenadeLauncher'
PickupMessage="You got the M79 Grenade Launcher."
PickupSound=Sound'KF_M79Snd.M79_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups2_Trip.Supers.M79_Pickup'
CollisionRadius=25.000000
CollisionHeight=10.000000
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}
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class NiceM79Pickup extends NiceWeaponPickup;
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defaultproperties
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{
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crossPerkIndecies(0)=10
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Weight=4.000000
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cost=250
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AmmoCost=10
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BuyClipSize=3
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PowerValue=85
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SpeedValue=5
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RangeValue=75
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Description="A classic Vietnam era grenade launcher. Launches single high explosive grenades."
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ItemName="M79 Grenade Launcher"
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ItemShortName="M79 Launcher"
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AmmoItemName="M79 Grenades"
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AmmoMesh=StaticMesh'KillingFloorStatics.XbowAmmo'
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CorrespondingPerkIndex=6
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EquipmentCategoryID=2
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VariantClasses(0)=Class'KFMod.GoldenM79Pickup'
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MaxDesireability=0.790000
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InventoryType=Class'NicePack.NiceM79GrenadeLauncher'
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PickupMessage="You got the M79 Grenade Launcher."
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PickupSound=Sound'KF_M79Snd.M79_Pickup'
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PickupForce="AssaultRiflePickup"
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StaticMesh=StaticMesh'KF_pickups2_Trip.Supers.M79_Pickup'
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CollisionRadius=25.000000
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CollisionHeight=10.000000
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}
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