Fix new line symbol issues
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846 changed files with 33896 additions and 12983 deletions
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@ -1,5 +1,6 @@
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class NiceDamTypeSealSquealBlunt extends NiceDamTypeDemoBlunt
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abstract;
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defaultproperties
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{
WeaponClass=Class'NicePack.NiceSealSquealHarpoonBomber'
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}
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class NiceDamTypeSealSquealBlunt extends NiceDamTypeDemoBlunt
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abstract;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceSealSquealHarpoonBomber'
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}
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@ -1,4 +1,6 @@
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class NiceDamTypeSealSquealExplosion extends NiceDamTypeDemoExplosion;
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defaultproperties
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{
HeadShotDamageMult=1.500000
WeaponClass=Class'NicePack.NiceSealSquealHarpoonBomber'
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}
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class NiceDamTypeSealSquealExplosion extends NiceDamTypeDemoExplosion;
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defaultproperties
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{
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HeadShotDamageMult=1.500000
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WeaponClass=Class'NicePack.NiceSealSquealHarpoonBomber'
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}
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@ -1,4 +1,11 @@
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class NiceSealSquealAmmo extends NiceAmmo;
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defaultproperties
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{
AmmoPickupAmount=3
MaxAmmo=24
InitialAmount=6
PickupClass=Class'NicePack.NiceSealSquealAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
ItemName="SealSqueal Harpoon Bombs"
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}
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class NiceSealSquealAmmo extends NiceAmmo;
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defaultproperties
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{
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AmmoPickupAmount=3
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MaxAmmo=24
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InitialAmount=6
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PickupClass=Class'NicePack.NiceSealSquealAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
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ItemName="SealSqueal Harpoon Bombs"
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}
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@ -1,4 +1,9 @@
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class NiceSealSquealAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
AmmoAmount=3
InventoryType=Class'NicePack.NiceSealSquealAmmo'
PickupMessage="SealSqueal Harpoon Bombs"
StaticMesh=StaticMesh'KillingFloorStatics.FragPickup'
CollisionRadius=25.000000
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}
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class NiceSealSquealAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=3
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InventoryType=Class'NicePack.NiceSealSquealAmmo'
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PickupMessage="SealSqueal Harpoon Bombs"
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StaticMesh=StaticMesh'KillingFloorStatics.FragPickup'
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CollisionRadius=25.000000
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}
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@ -1,4 +1,50 @@
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class NiceSealSquealAttachment extends NiceAttachment;
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defaultproperties
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{
mMuzFlashClass=Class'KFMod.SealSquealMuzzleFlash3P'
MovementAnims(0)="JogF_IJC_SealSqueal"
MovementAnims(1)="JogB_IJC_SealSqueal"
MovementAnims(2)="JogL_IJC_SealSqueal"
MovementAnims(3)="JogR_IJC_SealSqueal"
TurnLeftAnim="TurnL_IJC_SealSqueal"
TurnRightAnim="TurnR_IJC_SealSqueal"
CrouchAnims(0)="CHWalkF_IJC_SealSqueal"
CrouchAnims(1)="CHWalkB_IJC_SealSqueal"
CrouchAnims(2)="CHWalkL_IJC_SealSqueal"
CrouchAnims(3)="CHWalkR_IJC_SealSqueal"
WalkAnims(0)="WalkF_IJC_SealSqueal"
WalkAnims(1)="WalkB_IJC_SealSqueal"
WalkAnims(2)="WalkL_IJC_SealSqueal"
WalkAnims(3)="WalkR_IJC_SealSqueal"
CrouchTurnRightAnim="CH_TurnR_IJC_SealSqueal"
CrouchTurnLeftAnim="CH_TurnL_IJC_SealSqueal"
IdleCrouchAnim="CHIdle_IJC_SealSqueal"
IdleWeaponAnim="Idle_IJC_SealSqueal"
IdleRestAnim="Idle_IJC_SealSqueal"
IdleChatAnim="Idle_IJC_SealSqueal"
IdleHeavyAnim="Idle_IJC_SealSqueal"
IdleRifleAnim="Idle_IJC_SealSqueal"
FireAnims(0)="Fire_IJC_SealSqueal"
FireAnims(1)="Fire_IJC_SealSqueal"
FireAnims(2)="Fire_IJC_SealSqueal"
FireAnims(3)="Fire_IJC_SealSqueal"
FireAltAnims(0)="Fire_IJC_SealSqueal"
FireAltAnims(1)="Fire_IJC_SealSqueal"
FireAltAnims(2)="Fire_IJC_SealSqueal"
FireAltAnims(3)="Fire_IJC_SealSqueal"
FireCrouchAnims(0)="CHFire_IJC_SealSqueal"
FireCrouchAnims(1)="CHFire_IJC_SealSqueal"
FireCrouchAnims(2)="CHFire_IJC_SealSqueal"
FireCrouchAnims(3)="CHFire_IJC_SealSqueal"
FireCrouchAltAnims(0)="CHFire_IJC_SealSqueal"
FireCrouchAltAnims(1)="CHFire_IJC_SealSqueal"
FireCrouchAltAnims(2)="CHFire_IJC_SealSqueal"
FireCrouchAltAnims(3)="CHFire_IJC_SealSqueal"
HitAnims(0)="HitF_IJC_SealSqueal"
HitAnims(1)="HitB_IJC_SealSqueal"
HitAnims(2)="HitL_IJC_SealSqueal"
HitAnims(3)="HitR_IJC_SealSqueal"
PostFireBlendStandAnim="Blend_IJC_SealSqueal"
PostFireBlendCrouchAnim="CHBlend_IJC_SealSqueal"
MeshRef="KF_Weapons3rd3_IJC.SealSqueal_3rd"
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}
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class NiceSealSquealAttachment extends NiceAttachment;
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defaultproperties
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{
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mMuzFlashClass=Class'KFMod.SealSquealMuzzleFlash3P'
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MovementAnims(0)="JogF_IJC_SealSqueal"
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MovementAnims(1)="JogB_IJC_SealSqueal"
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MovementAnims(2)="JogL_IJC_SealSqueal"
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MovementAnims(3)="JogR_IJC_SealSqueal"
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TurnLeftAnim="TurnL_IJC_SealSqueal"
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TurnRightAnim="TurnR_IJC_SealSqueal"
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CrouchAnims(0)="CHWalkF_IJC_SealSqueal"
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CrouchAnims(1)="CHWalkB_IJC_SealSqueal"
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CrouchAnims(2)="CHWalkL_IJC_SealSqueal"
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CrouchAnims(3)="CHWalkR_IJC_SealSqueal"
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WalkAnims(0)="WalkF_IJC_SealSqueal"
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WalkAnims(1)="WalkB_IJC_SealSqueal"
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WalkAnims(2)="WalkL_IJC_SealSqueal"
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WalkAnims(3)="WalkR_IJC_SealSqueal"
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CrouchTurnRightAnim="CH_TurnR_IJC_SealSqueal"
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CrouchTurnLeftAnim="CH_TurnL_IJC_SealSqueal"
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IdleCrouchAnim="CHIdle_IJC_SealSqueal"
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IdleWeaponAnim="Idle_IJC_SealSqueal"
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IdleRestAnim="Idle_IJC_SealSqueal"
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IdleChatAnim="Idle_IJC_SealSqueal"
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IdleHeavyAnim="Idle_IJC_SealSqueal"
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IdleRifleAnim="Idle_IJC_SealSqueal"
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FireAnims(0)="Fire_IJC_SealSqueal"
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FireAnims(1)="Fire_IJC_SealSqueal"
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FireAnims(2)="Fire_IJC_SealSqueal"
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FireAnims(3)="Fire_IJC_SealSqueal"
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FireAltAnims(0)="Fire_IJC_SealSqueal"
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FireAltAnims(1)="Fire_IJC_SealSqueal"
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FireAltAnims(2)="Fire_IJC_SealSqueal"
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FireAltAnims(3)="Fire_IJC_SealSqueal"
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FireCrouchAnims(0)="CHFire_IJC_SealSqueal"
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FireCrouchAnims(1)="CHFire_IJC_SealSqueal"
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FireCrouchAnims(2)="CHFire_IJC_SealSqueal"
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FireCrouchAnims(3)="CHFire_IJC_SealSqueal"
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FireCrouchAltAnims(0)="CHFire_IJC_SealSqueal"
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FireCrouchAltAnims(1)="CHFire_IJC_SealSqueal"
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FireCrouchAltAnims(2)="CHFire_IJC_SealSqueal"
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FireCrouchAltAnims(3)="CHFire_IJC_SealSqueal"
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HitAnims(0)="HitF_IJC_SealSqueal"
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HitAnims(1)="HitB_IJC_SealSqueal"
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HitAnims(2)="HitL_IJC_SealSqueal"
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HitAnims(3)="HitR_IJC_SealSqueal"
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PostFireBlendStandAnim="Blend_IJC_SealSqueal"
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PostFireBlendCrouchAnim="CHBlend_IJC_SealSqueal"
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MeshRef="KF_Weapons3rd3_IJC.SealSqueal_3rd"
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}
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@ -1,4 +1,25 @@
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class NiceSealSquealPickup extends NiceWeaponPickup;
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defaultproperties
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{
Weight=6.000000
cost=750
AmmoCost=30
BuyClipSize=3
PowerValue=90
SpeedValue=35
RangeValue=85
Description="Shoot the zeds with this harpoon gun and watch them squeal.. and then explode!"
ItemName="SealSqueal Harpoon Bomber"
ItemShortName="SealSqueal"
AmmoItemName="SealSqueal Harpoon Bombs"
CorrespondingPerkIndex=6
EquipmentCategoryID=2
MaxDesireability=0.790000
InventoryType=Class'NicePack.NiceSealSquealHarpoonBomber'
PickupMessage="You got the SealSqueal Harpoon Bomb Launcher."
PickupSound=Sound'KF_FY_SealSquealSND.foley.WEP_Harpoon_Foley_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_IJC_Halloween_Weps2.SealSqueal_Pickup'
CollisionRadius=25.000000
CollisionHeight=10.000000
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}
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class NiceSealSquealPickup extends NiceWeaponPickup;
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defaultproperties
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{
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Weight=6.000000
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cost=750
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AmmoCost=30
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BuyClipSize=3
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PowerValue=90
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SpeedValue=35
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RangeValue=85
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Description="Shoot the zeds with this harpoon gun and watch them squeal.. and then explode!"
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ItemName="SealSqueal Harpoon Bomber"
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ItemShortName="SealSqueal"
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AmmoItemName="SealSqueal Harpoon Bombs"
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CorrespondingPerkIndex=6
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EquipmentCategoryID=2
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MaxDesireability=0.790000
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InventoryType=Class'NicePack.NiceSealSquealHarpoonBomber'
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PickupMessage="You got the SealSqueal Harpoon Bomb Launcher."
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PickupSound=Sound'KF_FY_SealSquealSND.foley.WEP_Harpoon_Foley_Pickup'
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PickupForce="AssaultRiflePickup"
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StaticMesh=StaticMesh'KF_IJC_Halloween_Weps2.SealSqueal_Pickup'
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CollisionRadius=25.000000
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CollisionHeight=10.000000
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}
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