Fix new line symbol issues

This commit is contained in:
Anton Tarasenko 2020-04-19 00:44:48 +07:00
commit d66d86b2b1
846 changed files with 33896 additions and 12983 deletions

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@ -1,5 +1,6 @@
class NiceDamTypeSealSquealBlunt extends NiceDamTypeDemoBlunt
abstract;
defaultproperties
{ WeaponClass=Class'NicePack.NiceSealSquealHarpoonBomber'
}
class NiceDamTypeSealSquealBlunt extends NiceDamTypeDemoBlunt
abstract;
defaultproperties
{
WeaponClass=Class'NicePack.NiceSealSquealHarpoonBomber'
}

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@ -1,4 +1,6 @@
class NiceDamTypeSealSquealExplosion extends NiceDamTypeDemoExplosion;
defaultproperties
{ HeadShotDamageMult=1.500000 WeaponClass=Class'NicePack.NiceSealSquealHarpoonBomber'
}
class NiceDamTypeSealSquealExplosion extends NiceDamTypeDemoExplosion;
defaultproperties
{
HeadShotDamageMult=1.500000
WeaponClass=Class'NicePack.NiceSealSquealHarpoonBomber'
}

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@ -1,4 +1,11 @@
class NiceSealSquealAmmo extends NiceAmmo;
defaultproperties
{ AmmoPickupAmount=3 MaxAmmo=24 InitialAmount=6 PickupClass=Class'NicePack.NiceSealSquealAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=4,Y1=350,X2=110,Y2=395) ItemName="SealSqueal Harpoon Bombs"
}
class NiceSealSquealAmmo extends NiceAmmo;
defaultproperties
{
AmmoPickupAmount=3
MaxAmmo=24
InitialAmount=6
PickupClass=Class'NicePack.NiceSealSquealAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
ItemName="SealSqueal Harpoon Bombs"
}

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@ -1,4 +1,9 @@
class NiceSealSquealAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=3 InventoryType=Class'NicePack.NiceSealSquealAmmo' PickupMessage="SealSqueal Harpoon Bombs" StaticMesh=StaticMesh'KillingFloorStatics.FragPickup' CollisionRadius=25.000000
}
class NiceSealSquealAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=3
InventoryType=Class'NicePack.NiceSealSquealAmmo'
PickupMessage="SealSqueal Harpoon Bombs"
StaticMesh=StaticMesh'KillingFloorStatics.FragPickup'
CollisionRadius=25.000000
}

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@ -1,4 +1,50 @@
class NiceSealSquealAttachment extends NiceAttachment;
defaultproperties
{ mMuzFlashClass=Class'KFMod.SealSquealMuzzleFlash3P' MovementAnims(0)="JogF_IJC_SealSqueal" MovementAnims(1)="JogB_IJC_SealSqueal" MovementAnims(2)="JogL_IJC_SealSqueal" MovementAnims(3)="JogR_IJC_SealSqueal" TurnLeftAnim="TurnL_IJC_SealSqueal" TurnRightAnim="TurnR_IJC_SealSqueal" CrouchAnims(0)="CHWalkF_IJC_SealSqueal" CrouchAnims(1)="CHWalkB_IJC_SealSqueal" CrouchAnims(2)="CHWalkL_IJC_SealSqueal" CrouchAnims(3)="CHWalkR_IJC_SealSqueal" WalkAnims(0)="WalkF_IJC_SealSqueal" WalkAnims(1)="WalkB_IJC_SealSqueal" WalkAnims(2)="WalkL_IJC_SealSqueal" WalkAnims(3)="WalkR_IJC_SealSqueal" CrouchTurnRightAnim="CH_TurnR_IJC_SealSqueal" CrouchTurnLeftAnim="CH_TurnL_IJC_SealSqueal" IdleCrouchAnim="CHIdle_IJC_SealSqueal" IdleWeaponAnim="Idle_IJC_SealSqueal" IdleRestAnim="Idle_IJC_SealSqueal" IdleChatAnim="Idle_IJC_SealSqueal" IdleHeavyAnim="Idle_IJC_SealSqueal" IdleRifleAnim="Idle_IJC_SealSqueal" FireAnims(0)="Fire_IJC_SealSqueal" FireAnims(1)="Fire_IJC_SealSqueal" FireAnims(2)="Fire_IJC_SealSqueal" FireAnims(3)="Fire_IJC_SealSqueal" FireAltAnims(0)="Fire_IJC_SealSqueal" FireAltAnims(1)="Fire_IJC_SealSqueal" FireAltAnims(2)="Fire_IJC_SealSqueal" FireAltAnims(3)="Fire_IJC_SealSqueal" FireCrouchAnims(0)="CHFire_IJC_SealSqueal" FireCrouchAnims(1)="CHFire_IJC_SealSqueal" FireCrouchAnims(2)="CHFire_IJC_SealSqueal" FireCrouchAnims(3)="CHFire_IJC_SealSqueal" FireCrouchAltAnims(0)="CHFire_IJC_SealSqueal" FireCrouchAltAnims(1)="CHFire_IJC_SealSqueal" FireCrouchAltAnims(2)="CHFire_IJC_SealSqueal" FireCrouchAltAnims(3)="CHFire_IJC_SealSqueal" HitAnims(0)="HitF_IJC_SealSqueal" HitAnims(1)="HitB_IJC_SealSqueal" HitAnims(2)="HitL_IJC_SealSqueal" HitAnims(3)="HitR_IJC_SealSqueal" PostFireBlendStandAnim="Blend_IJC_SealSqueal" PostFireBlendCrouchAnim="CHBlend_IJC_SealSqueal" MeshRef="KF_Weapons3rd3_IJC.SealSqueal_3rd"
}
class NiceSealSquealAttachment extends NiceAttachment;
defaultproperties
{
mMuzFlashClass=Class'KFMod.SealSquealMuzzleFlash3P'
MovementAnims(0)="JogF_IJC_SealSqueal"
MovementAnims(1)="JogB_IJC_SealSqueal"
MovementAnims(2)="JogL_IJC_SealSqueal"
MovementAnims(3)="JogR_IJC_SealSqueal"
TurnLeftAnim="TurnL_IJC_SealSqueal"
TurnRightAnim="TurnR_IJC_SealSqueal"
CrouchAnims(0)="CHWalkF_IJC_SealSqueal"
CrouchAnims(1)="CHWalkB_IJC_SealSqueal"
CrouchAnims(2)="CHWalkL_IJC_SealSqueal"
CrouchAnims(3)="CHWalkR_IJC_SealSqueal"
WalkAnims(0)="WalkF_IJC_SealSqueal"
WalkAnims(1)="WalkB_IJC_SealSqueal"
WalkAnims(2)="WalkL_IJC_SealSqueal"
WalkAnims(3)="WalkR_IJC_SealSqueal"
CrouchTurnRightAnim="CH_TurnR_IJC_SealSqueal"
CrouchTurnLeftAnim="CH_TurnL_IJC_SealSqueal"
IdleCrouchAnim="CHIdle_IJC_SealSqueal"
IdleWeaponAnim="Idle_IJC_SealSqueal"
IdleRestAnim="Idle_IJC_SealSqueal"
IdleChatAnim="Idle_IJC_SealSqueal"
IdleHeavyAnim="Idle_IJC_SealSqueal"
IdleRifleAnim="Idle_IJC_SealSqueal"
FireAnims(0)="Fire_IJC_SealSqueal"
FireAnims(1)="Fire_IJC_SealSqueal"
FireAnims(2)="Fire_IJC_SealSqueal"
FireAnims(3)="Fire_IJC_SealSqueal"
FireAltAnims(0)="Fire_IJC_SealSqueal"
FireAltAnims(1)="Fire_IJC_SealSqueal"
FireAltAnims(2)="Fire_IJC_SealSqueal"
FireAltAnims(3)="Fire_IJC_SealSqueal"
FireCrouchAnims(0)="CHFire_IJC_SealSqueal"
FireCrouchAnims(1)="CHFire_IJC_SealSqueal"
FireCrouchAnims(2)="CHFire_IJC_SealSqueal"
FireCrouchAnims(3)="CHFire_IJC_SealSqueal"
FireCrouchAltAnims(0)="CHFire_IJC_SealSqueal"
FireCrouchAltAnims(1)="CHFire_IJC_SealSqueal"
FireCrouchAltAnims(2)="CHFire_IJC_SealSqueal"
FireCrouchAltAnims(3)="CHFire_IJC_SealSqueal"
HitAnims(0)="HitF_IJC_SealSqueal"
HitAnims(1)="HitB_IJC_SealSqueal"
HitAnims(2)="HitL_IJC_SealSqueal"
HitAnims(3)="HitR_IJC_SealSqueal"
PostFireBlendStandAnim="Blend_IJC_SealSqueal"
PostFireBlendCrouchAnim="CHBlend_IJC_SealSqueal"
MeshRef="KF_Weapons3rd3_IJC.SealSqueal_3rd"
}

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@ -1,4 +1,25 @@
class NiceSealSquealPickup extends NiceWeaponPickup;
defaultproperties
{ Weight=6.000000 cost=750 AmmoCost=30 BuyClipSize=3 PowerValue=90 SpeedValue=35 RangeValue=85 Description="Shoot the zeds with this harpoon gun and watch them squeal.. and then explode!" ItemName="SealSqueal Harpoon Bomber" ItemShortName="SealSqueal" AmmoItemName="SealSqueal Harpoon Bombs" CorrespondingPerkIndex=6 EquipmentCategoryID=2 MaxDesireability=0.790000 InventoryType=Class'NicePack.NiceSealSquealHarpoonBomber' PickupMessage="You got the SealSqueal Harpoon Bomb Launcher." PickupSound=Sound'KF_FY_SealSquealSND.foley.WEP_Harpoon_Foley_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_IJC_Halloween_Weps2.SealSqueal_Pickup' CollisionRadius=25.000000 CollisionHeight=10.000000
}
class NiceSealSquealPickup extends NiceWeaponPickup;
defaultproperties
{
Weight=6.000000
cost=750
AmmoCost=30
BuyClipSize=3
PowerValue=90
SpeedValue=35
RangeValue=85
Description="Shoot the zeds with this harpoon gun and watch them squeal.. and then explode!"
ItemName="SealSqueal Harpoon Bomber"
ItemShortName="SealSqueal"
AmmoItemName="SealSqueal Harpoon Bombs"
CorrespondingPerkIndex=6
EquipmentCategoryID=2
MaxDesireability=0.790000
InventoryType=Class'NicePack.NiceSealSquealHarpoonBomber'
PickupMessage="You got the SealSqueal Harpoon Bomb Launcher."
PickupSound=Sound'KF_FY_SealSquealSND.foley.WEP_Harpoon_Foley_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_IJC_Halloween_Weps2.SealSqueal_Pickup'
CollisionRadius=25.000000
CollisionHeight=10.000000
}