Fix new line symbol issues

This commit is contained in:
Anton Tarasenko 2020-04-19 00:44:48 +07:00
commit d66d86b2b1
846 changed files with 33896 additions and 12983 deletions

View file

@ -1,8 +1,14 @@
class NiceChainGun extends ChainGun;
// Don't use alt fire to toggle
simulated function AltFire(float F){}
// Don't switch fire mode
exec function SwitchModes(){}
defaultproperties
{ MagCapacity=160 Weight=12.000000 FireModeClass(0)=Class'NicePack.NiceChainGunFire' FireModeClass(1)=Class'NicePack.NiceChainGunAltFire' PickupClass=Class'NicePack.NiceChainGunPickup' ItemName="Patriarch's Chaingun"
}
class NiceChainGun extends ChainGun;
// Don't use alt fire to toggle
simulated function AltFire(float F){}
// Don't switch fire mode
exec function SwitchModes(){}
defaultproperties
{
MagCapacity=160
Weight=12.000000
FireModeClass(0)=Class'NicePack.NiceChainGunFire'
FireModeClass(1)=Class'NicePack.NiceChainGunAltFire'
PickupClass=Class'NicePack.NiceChainGunPickup'
ItemName="Patriarch's Chaingun"
}

View file

@ -1,4 +1,7 @@
class NiceChainGunAltFire extends ChainGunAltFire;
defaultproperties
{ FireRate=1.500000 AmmoClass=Class'NicePack.NiceRocketAmmo' ProjectileClass=Class'NicePack.NiceRocketProj'
}
class NiceChainGunAltFire extends ChainGunAltFire;
defaultproperties
{
FireRate=1.500000
AmmoClass=Class'NicePack.NiceRocketAmmo'
ProjectileClass=Class'NicePack.NiceRocketProj'
}

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@ -1,4 +1,7 @@
class NiceChainGunAmmo extends ChainGunAmmo;
defaultproperties
{ MaxAmmo=480 InitialAmount=120 PickupClass=Class'NicePack.NiceChainGunAmmoPickup'
}
class NiceChainGunAmmo extends ChainGunAmmo;
defaultproperties
{
MaxAmmo=480
InitialAmount=120
PickupClass=Class'NicePack.NiceChainGunAmmoPickup'
}

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@ -1,4 +1,6 @@
class NiceChainGunAmmoPickup extends ChainGunAmmoPickup;
defaultproperties
{ AmmoAmount=120 InventoryType=Class'NicePack.NiceChainGunAmmo'
}
class NiceChainGunAmmoPickup extends ChainGunAmmoPickup;
defaultproperties
{
AmmoAmount=120
InventoryType=Class'NicePack.NiceChainGunAmmo'
}

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@ -1,4 +1,8 @@
class NiceChainGunFire extends ChainGunFire;
defaultproperties
{ maxVerticalRecoilAngle=68 maxHorizontalRecoilAngle=34 DamageType=Class'NicePack.NiceDamTypeCG' AmmoClass=Class'NicePack.NiceChainGunAmmo'
}
class NiceChainGunFire extends ChainGunFire;
defaultproperties
{
maxVerticalRecoilAngle=68
maxHorizontalRecoilAngle=34
DamageType=Class'NicePack.NiceDamTypeCG'
AmmoClass=Class'NicePack.NiceChainGunAmmo'
}

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@ -1,4 +1,12 @@
class NiceChainGunPickup extends ChainGunPickup;
defaultproperties
{ Weight=12.000000 cost=2500 AmmoCost=160 BuyClipSize=75 ItemName="Pat's Chaingun" ItemShortName="Chaingun" InventoryType=Class'NicePack.NiceChainGun' PickupMessage="You got the Patriarch's Chain Gun NW."
}
class NiceChainGunPickup extends ChainGunPickup;
defaultproperties
{
Weight=12.000000
cost=2500
AmmoCost=160
BuyClipSize=75
ItemName="Pat's Chaingun"
ItemShortName="Chaingun"
InventoryType=Class'NicePack.NiceChainGun'
PickupMessage="You got the Patriarch's Chain Gun NW."
}

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@ -1,5 +1,13 @@
class NiceDamTypeCG extends NiceDamTypeSPAM
abstract;
defaultproperties
{ WeaponClass=Class'NicePack.NiceChainGun' DeathString="%k killed %o (Pat's Chain Gun)." DeathOverlayMaterial=Combiner'Effects_Tex.GoreDecals.PlayerDeathOverlay' DeathOverlayTime=999.000000 KDamageImpulse=14500.000000 KDeathVel=1500.000000 KDeathUpKick=200.000000 VehicleDamageScaling=0.700000
}
class NiceDamTypeCG extends NiceDamTypeSPAM
abstract;
defaultproperties
{
WeaponClass=Class'NicePack.NiceChainGun'
DeathString="%k killed %o (Pat's Chain Gun)."
DeathOverlayMaterial=Combiner'Effects_Tex.GoreDecals.PlayerDeathOverlay'
DeathOverlayTime=999.000000
KDamageImpulse=14500.000000
KDeathVel=1500.000000
KDeathUpKick=200.000000
VehicleDamageScaling=0.700000
}

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@ -1,4 +1,5 @@
class NiceDamTypeRocket extends DamTypeLAW;
defaultproperties
{ WeaponClass=Class'NicePack.NiceChainGun'
}
class NiceDamTypeRocket extends DamTypeLAW;
defaultproperties
{
WeaponClass=Class'NicePack.NiceChainGun'
}

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@ -1,4 +1,14 @@
class NiceRocket extends NiceBullet;
defaultproperties
{ charMinExplosionDist=250.000000 bDisableComplexMovement=False movementAcceleration=(Z=-490.000000) movementFallTime=1.000000 TrailClass=Class'ROEffects.PanzerfaustTrail' trailXClass=None explosionImpact=(bImportanEffect=True,decalClass=Class'ROEffects.RocketMarkDirt',EmitterClass=Class'KFMod.LawExplosion',emitterShiftWall=20.000000,emitterShiftPawn=20.000000,noiseRef="KF_LAWSnd.Rocket_Explode",noiseVolume=2.000000) disintegrationImpact=(EmitterClass=Class'KFMod.SirenNadeDeflect',noiseRef="Inf_Weapons.faust_explode_distant02",noiseVolume=2.000000) StaticMeshRef="KillingFloorStatics.LAWRocket" DrawScale=0.700000
}
class NiceRocket extends NiceBullet;
defaultproperties
{
charMinExplosionDist=250.000000
bDisableComplexMovement=False
movementAcceleration=(Z=-490.000000)
movementFallTime=1.000000
TrailClass=Class'ROEffects.PanzerfaustTrail'
trailXClass=None
explosionImpact=(bImportanEffect=True,decalClass=Class'ROEffects.RocketMarkDirt',EmitterClass=Class'KFMod.LawExplosion',emitterShiftWall=20.000000,emitterShiftPawn=20.000000,noiseRef="KF_LAWSnd.Rocket_Explode",noiseVolume=2.000000)
disintegrationImpact=(EmitterClass=Class'KFMod.SirenNadeDeflect',noiseRef="Inf_Weapons.faust_explode_distant02",noiseVolume=2.000000)
StaticMeshRef="KillingFloorStatics.LAWRocket"
DrawScale=0.700000
}

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@ -1,8 +1,10 @@
//=============================================================================
// LAW Ammo.
//=============================================================================
class NiceRocketammo extends Rocketammo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{ MaxAmmo=16 PickupClass=Class'NicePack.NiceRocketAmmoPickup'
}
//=============================================================================
// LAW Ammo.
//=============================================================================
class NiceRocketammo extends Rocketammo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
MaxAmmo=16
PickupClass=Class'NicePack.NiceRocketAmmoPickup'
}

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@ -1,4 +1,5 @@
class NiceRocketAmmoPickup extends RocketAmmoPickup;
defaultproperties
{ InventoryType=Class'NicePack.NiceRocketAmmo'
}
class NiceRocketAmmoPickup extends RocketAmmoPickup;
defaultproperties
{
InventoryType=Class'NicePack.NiceRocketAmmo'
}

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@ -1,4 +1,6 @@
class NiceRocketProj extends NiceHRLProj;
defaultproperties
{ Damage=750.000000 MyDamageType=Class'NicePack.NiceDamTypeRocket'
}
class NiceRocketProj extends NiceHRLProj;
defaultproperties
{
Damage=750.000000
MyDamageType=Class'NicePack.NiceDamTypeRocket'
}