Fix new line symbol issues
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51bb9add5b
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846 changed files with 33896 additions and 12983 deletions
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@ -1,8 +1,14 @@
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class NiceChainGun extends ChainGun;
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// Don't use alt fire to toggle
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simulated function AltFire(float F){}
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// Don't switch fire mode
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exec function SwitchModes(){}
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defaultproperties
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{
MagCapacity=160
Weight=12.000000
FireModeClass(0)=Class'NicePack.NiceChainGunFire'
FireModeClass(1)=Class'NicePack.NiceChainGunAltFire'
PickupClass=Class'NicePack.NiceChainGunPickup'
ItemName="Patriarch's Chaingun"
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}
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class NiceChainGun extends ChainGun;
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// Don't use alt fire to toggle
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simulated function AltFire(float F){}
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// Don't switch fire mode
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exec function SwitchModes(){}
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defaultproperties
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{
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MagCapacity=160
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Weight=12.000000
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FireModeClass(0)=Class'NicePack.NiceChainGunFire'
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FireModeClass(1)=Class'NicePack.NiceChainGunAltFire'
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PickupClass=Class'NicePack.NiceChainGunPickup'
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ItemName="Patriarch's Chaingun"
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}
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@ -1,4 +1,7 @@
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class NiceChainGunAltFire extends ChainGunAltFire;
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defaultproperties
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{
FireRate=1.500000
AmmoClass=Class'NicePack.NiceRocketAmmo'
ProjectileClass=Class'NicePack.NiceRocketProj'
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}
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class NiceChainGunAltFire extends ChainGunAltFire;
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defaultproperties
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{
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FireRate=1.500000
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AmmoClass=Class'NicePack.NiceRocketAmmo'
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ProjectileClass=Class'NicePack.NiceRocketProj'
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}
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@ -1,4 +1,7 @@
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class NiceChainGunAmmo extends ChainGunAmmo;
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defaultproperties
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{
MaxAmmo=480
InitialAmount=120
PickupClass=Class'NicePack.NiceChainGunAmmoPickup'
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}
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class NiceChainGunAmmo extends ChainGunAmmo;
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defaultproperties
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{
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MaxAmmo=480
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InitialAmount=120
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PickupClass=Class'NicePack.NiceChainGunAmmoPickup'
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}
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@ -1,4 +1,6 @@
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class NiceChainGunAmmoPickup extends ChainGunAmmoPickup;
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defaultproperties
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{
AmmoAmount=120
InventoryType=Class'NicePack.NiceChainGunAmmo'
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}
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class NiceChainGunAmmoPickup extends ChainGunAmmoPickup;
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defaultproperties
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{
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AmmoAmount=120
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InventoryType=Class'NicePack.NiceChainGunAmmo'
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}
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@ -1,4 +1,8 @@
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class NiceChainGunFire extends ChainGunFire;
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defaultproperties
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{
maxVerticalRecoilAngle=68
maxHorizontalRecoilAngle=34
DamageType=Class'NicePack.NiceDamTypeCG'
AmmoClass=Class'NicePack.NiceChainGunAmmo'
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}
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class NiceChainGunFire extends ChainGunFire;
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defaultproperties
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{
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maxVerticalRecoilAngle=68
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maxHorizontalRecoilAngle=34
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DamageType=Class'NicePack.NiceDamTypeCG'
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AmmoClass=Class'NicePack.NiceChainGunAmmo'
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}
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@ -1,4 +1,12 @@
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class NiceChainGunPickup extends ChainGunPickup;
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defaultproperties
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{
Weight=12.000000
cost=2500
AmmoCost=160
BuyClipSize=75
ItemName="Pat's Chaingun"
ItemShortName="Chaingun"
InventoryType=Class'NicePack.NiceChainGun'
PickupMessage="You got the Patriarch's Chain Gun NW."
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}
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class NiceChainGunPickup extends ChainGunPickup;
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defaultproperties
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{
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Weight=12.000000
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cost=2500
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AmmoCost=160
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BuyClipSize=75
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ItemName="Pat's Chaingun"
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ItemShortName="Chaingun"
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InventoryType=Class'NicePack.NiceChainGun'
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PickupMessage="You got the Patriarch's Chain Gun NW."
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}
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@ -1,5 +1,13 @@
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class NiceDamTypeCG extends NiceDamTypeSPAM
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abstract;
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defaultproperties
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{
WeaponClass=Class'NicePack.NiceChainGun'
DeathString="%k killed %o (Pat's Chain Gun)."
DeathOverlayMaterial=Combiner'Effects_Tex.GoreDecals.PlayerDeathOverlay'
DeathOverlayTime=999.000000
KDamageImpulse=14500.000000
KDeathVel=1500.000000
KDeathUpKick=200.000000
VehicleDamageScaling=0.700000
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}
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class NiceDamTypeCG extends NiceDamTypeSPAM
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abstract;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceChainGun'
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DeathString="%k killed %o (Pat's Chain Gun)."
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DeathOverlayMaterial=Combiner'Effects_Tex.GoreDecals.PlayerDeathOverlay'
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DeathOverlayTime=999.000000
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KDamageImpulse=14500.000000
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KDeathVel=1500.000000
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KDeathUpKick=200.000000
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VehicleDamageScaling=0.700000
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}
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@ -1,4 +1,5 @@
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class NiceDamTypeRocket extends DamTypeLAW;
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defaultproperties
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{
WeaponClass=Class'NicePack.NiceChainGun'
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}
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class NiceDamTypeRocket extends DamTypeLAW;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceChainGun'
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}
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@ -1,4 +1,14 @@
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class NiceRocket extends NiceBullet;
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defaultproperties
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{
charMinExplosionDist=250.000000
bDisableComplexMovement=False
movementAcceleration=(Z=-490.000000)
movementFallTime=1.000000
TrailClass=Class'ROEffects.PanzerfaustTrail'
trailXClass=None
explosionImpact=(bImportanEffect=True,decalClass=Class'ROEffects.RocketMarkDirt',EmitterClass=Class'KFMod.LawExplosion',emitterShiftWall=20.000000,emitterShiftPawn=20.000000,noiseRef="KF_LAWSnd.Rocket_Explode",noiseVolume=2.000000)
disintegrationImpact=(EmitterClass=Class'KFMod.SirenNadeDeflect',noiseRef="Inf_Weapons.faust_explode_distant02",noiseVolume=2.000000)
StaticMeshRef="KillingFloorStatics.LAWRocket"
DrawScale=0.700000
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}
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class NiceRocket extends NiceBullet;
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defaultproperties
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{
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charMinExplosionDist=250.000000
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bDisableComplexMovement=False
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movementAcceleration=(Z=-490.000000)
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movementFallTime=1.000000
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TrailClass=Class'ROEffects.PanzerfaustTrail'
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trailXClass=None
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explosionImpact=(bImportanEffect=True,decalClass=Class'ROEffects.RocketMarkDirt',EmitterClass=Class'KFMod.LawExplosion',emitterShiftWall=20.000000,emitterShiftPawn=20.000000,noiseRef="KF_LAWSnd.Rocket_Explode",noiseVolume=2.000000)
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disintegrationImpact=(EmitterClass=Class'KFMod.SirenNadeDeflect',noiseRef="Inf_Weapons.faust_explode_distant02",noiseVolume=2.000000)
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StaticMeshRef="KillingFloorStatics.LAWRocket"
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DrawScale=0.700000
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}
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@ -1,8 +1,10 @@
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//=============================================================================
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// LAW Ammo.
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//=============================================================================
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class NiceRocketammo extends Rocketammo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
MaxAmmo=16
PickupClass=Class'NicePack.NiceRocketAmmoPickup'
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}
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//=============================================================================
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// LAW Ammo.
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//=============================================================================
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class NiceRocketammo extends Rocketammo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
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MaxAmmo=16
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PickupClass=Class'NicePack.NiceRocketAmmoPickup'
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}
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@ -1,4 +1,5 @@
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class NiceRocketAmmoPickup extends RocketAmmoPickup;
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defaultproperties
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{
InventoryType=Class'NicePack.NiceRocketAmmo'
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}
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class NiceRocketAmmoPickup extends RocketAmmoPickup;
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defaultproperties
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{
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InventoryType=Class'NicePack.NiceRocketAmmo'
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}
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@ -1,4 +1,6 @@
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class NiceRocketProj extends NiceHRLProj;
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defaultproperties
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{
Damage=750.000000
MyDamageType=Class'NicePack.NiceDamTypeRocket'
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}
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class NiceRocketProj extends NiceHRLProj;
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defaultproperties
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{
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Damage=750.000000
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MyDamageType=Class'NicePack.NiceDamTypeRocket'
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}
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