Fix new line symbol issues

This commit is contained in:
Anton Tarasenko 2020-04-19 00:44:48 +07:00
commit d66d86b2b1
846 changed files with 33896 additions and 12983 deletions

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@ -1,5 +1,14 @@
class NiceDamTypeThompsonH extends NiceDamageTypeVetEnforcerBullets
abstract;
defaultproperties
{ HeadShotDamageMult=1.100000 WeaponClass=Class'NicePack.NiceThompsonH' DeathString="%k killed %o (Heavy Tommy Gun)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." bRagdollBullet=True KDamageImpulse=5500.000000 KDeathVel=100.000000 KDeathUpKick=15.000000
}
class NiceDamTypeThompsonH extends NiceDamageTypeVetEnforcerBullets
abstract;
defaultproperties
{
HeadShotDamageMult=1.100000
WeaponClass=Class'NicePack.NiceThompsonH'
DeathString="%k killed %o (Heavy Tommy Gun)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
KDamageImpulse=5500.000000
KDeathVel=100.000000
KDeathUpKick=15.000000
}

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@ -1,4 +1,52 @@
class NiceThompsonH extends NiceHeavyGun;
defaultproperties
{ reloadPreEndFrame=0.196000 reloadEndFrame=0.587000 reloadChargeEndFrame=0.783000 reloadMagStartFrame=0.380000 reloadChargeStartFrame=0.641000 MagazineBone="mag" MagCapacity=40 ReloadRate=3.000000 ReloadAnim="Reload" ReloadAnimRate=1.000000 WeaponReloadAnim="Reload_AK47" Weight=6.000000 bHasAimingMode=True IdleAimAnim="Iron_Idle" StandardDisplayFOV=65.000000 SleeveNum=0 TraderInfoTexture=Texture'HMG_T.Thompson.Thompson_Trader' bIsTier2Weapon=True MeshRef="HMG_A.thompson_mesh" SkinRefs(0)="KF_Weapons_Trip_T.hands.hands_1stP_military_cmb" SkinRefs(1)="HMG_T.Thompson.Main" SkinRefs(2)="HMG_T.Thompson.stuff" SelectSoundRef="KF_IJC_HalloweenSnd.Thompson_Handling_Bolt_Back" HudImageRef="HMG_T.Thompson.Thompson_unselected" SelectedHudImageRef="HMG_T.Thompson.Thompson_selected" PlayerIronSightFOV=65.000000 ZoomedDisplayFOV=32.000000 FireModeClass(0)=Class'NicePack.NiceThompsonHFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.550000 CurrentRating=0.550000 Description="Alternative, heavier version of the Thompson gun. Uses different type of ammunition, the one more suited for straight-up destroying zed, rather than quickly dispatching them." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=65.000000 Priority=95 CustomCrosshair=11 CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=3 GroupOffset=7 PickupClass=Class'NicePack.NiceThompsonHPickup' PlayerViewOffset=(X=4.000000,Y=5.000000,Z=-3.000000) BobDamping=4.000000 AttachmentClass=Class'NicePack.NiceThompsonHAttachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="Heavy Tommy Gun" TransientSoundVolume=1.250000
}
class NiceThompsonH extends NiceHeavyGun;
defaultproperties
{
reloadPreEndFrame=0.196000
reloadEndFrame=0.587000
reloadChargeEndFrame=0.783000
reloadMagStartFrame=0.380000
reloadChargeStartFrame=0.641000
MagazineBone="mag"
MagCapacity=40
ReloadRate=3.000000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_AK47"
Weight=6.000000
bHasAimingMode=True
IdleAimAnim="Iron_Idle"
StandardDisplayFOV=65.000000
SleeveNum=0
TraderInfoTexture=Texture'HMG_T.Thompson.Thompson_Trader'
bIsTier2Weapon=True
MeshRef="HMG_A.thompson_mesh"
SkinRefs(0)="KF_Weapons_Trip_T.hands.hands_1stP_military_cmb"
SkinRefs(1)="HMG_T.Thompson.Main"
SkinRefs(2)="HMG_T.Thompson.stuff"
SelectSoundRef="KF_IJC_HalloweenSnd.Thompson_Handling_Bolt_Back"
HudImageRef="HMG_T.Thompson.Thompson_unselected"
SelectedHudImageRef="HMG_T.Thompson.Thompson_selected"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=32.000000
FireModeClass(0)=Class'NicePack.NiceThompsonHFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
Description="Alternative, heavier version of the Thompson gun. Uses different type of ammunition, the one more suited for straight-up destroying zed, rather than quickly dispatching them."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=65.000000
Priority=95
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=7
PickupClass=Class'NicePack.NiceThompsonHPickup'
PlayerViewOffset=(X=4.000000,Y=5.000000,Z=-3.000000)
BobDamping=4.000000
AttachmentClass=Class'NicePack.NiceThompsonHAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="Heavy Tommy Gun"
TransientSoundVolume=1.250000
}

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@ -1,5 +1,13 @@
class NiceThompsonHAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceThompsonHPickup' AmmoPickupAmount=60 MaxAmmo=360 InitialAmount=90 PickupClass=Class'NicePack.NiceThompsonHAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="45. ACP bullets"
}
class NiceThompsonHAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceThompsonHPickup'
AmmoPickupAmount=60
MaxAmmo=360
InitialAmount=90
PickupClass=Class'NicePack.NiceThompsonHAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="45. ACP bullets"
}

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@ -1,4 +1,8 @@
class NiceThompsonHAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=60 InventoryType=Class'NicePack.NiceThompsonHAmmo' PickupMessage="Rounds 45. ACP" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}
class NiceThompsonHAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=60
InventoryType=Class'NicePack.NiceThompsonHAmmo'
PickupMessage="Rounds 45. ACP"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

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@ -1,4 +1,59 @@
class NiceThompsonHAttachment extends NiceAttachment;
defaultproperties
{ mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP' mTracerClass=Class'KFMod.KFNewTracer' mShellCaseEmitterClass=Class'KFMod.KFShellSpewer' ShellEjectBoneName="Shell_eject" MovementAnims(0)="JogF_SCAR" MovementAnims(1)="JogB_SCAR" MovementAnims(2)="JogL_SCAR" MovementAnims(3)="JogR_SCAR" TurnLeftAnim="TurnL_SCAR" TurnRightAnim="TurnR_SCAR" CrouchAnims(0)="CHWalkF_SCAR" CrouchAnims(1)="CHWalkB_SCAR" CrouchAnims(2)="CHWalkL_SCAR" CrouchAnims(3)="CHWalkR_SCAR" WalkAnims(0)="WalkF_SCAR" WalkAnims(1)="WalkB_SCAR" WalkAnims(2)="WalkL_SCAR" WalkAnims(3)="WalkR_SCAR" CrouchTurnRightAnim="CH_TurnR_SCAR" CrouchTurnLeftAnim="CH_TurnL_SCAR" IdleCrouchAnim="CHIdle_SCAR" IdleWeaponAnim="Idle_SCAR" IdleRestAnim="Idle_SCAR" IdleChatAnim="Idle_SCAR" IdleHeavyAnim="Idle_SCAR" IdleRifleAnim="Idle_SCAR" FireAnims(0)="Fire_SCAR" FireAnims(1)="Fire_SCAR" FireAnims(2)="Fire_SCAR" FireAnims(3)="Fire_SCAR" FireAltAnims(0)="Fire_SCAR" FireAltAnims(1)="Fire_SCAR" FireAltAnims(2)="Fire_SCAR" FireAltAnims(3)="Fire_SCAR" FireCrouchAnims(0)="CHFire_SCAR" FireCrouchAnims(1)="CHFire_SCAR" FireCrouchAnims(2)="CHFire_SCAR" FireCrouchAnims(3)="CHFire_SCAR" FireCrouchAltAnims(0)="CHFire_SCAR" FireCrouchAltAnims(1)="CHFire_SCAR" FireCrouchAltAnims(2)="CHFire_SCAR" FireCrouchAltAnims(3)="CHFire_SCAR" HitAnims(0)="HitF_SCAR" HitAnims(1)="HitB_SCAR" HitAnims(2)="HitL_SCAR" HitAnims(3)="HitR_SCAR" PostFireBlendStandAnim="Blend_SCAR" PostFireBlendCrouchAnim="CHBlend_SCAR" MeshRef="HMG_A.thompson_3rd" bHeavy=True bRapidFire=True bAltRapidFire=True SplashEffect=Class'ROEffects.BulletSplashEmitter' CullDistance=5000.000000 DrawScale=0.800000
}
class NiceThompsonHAttachment extends NiceAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
ShellEjectBoneName="Shell_eject"
MovementAnims(0)="JogF_SCAR"
MovementAnims(1)="JogB_SCAR"
MovementAnims(2)="JogL_SCAR"
MovementAnims(3)="JogR_SCAR"
TurnLeftAnim="TurnL_SCAR"
TurnRightAnim="TurnR_SCAR"
CrouchAnims(0)="CHWalkF_SCAR"
CrouchAnims(1)="CHWalkB_SCAR"
CrouchAnims(2)="CHWalkL_SCAR"
CrouchAnims(3)="CHWalkR_SCAR"
WalkAnims(0)="WalkF_SCAR"
WalkAnims(1)="WalkB_SCAR"
WalkAnims(2)="WalkL_SCAR"
WalkAnims(3)="WalkR_SCAR"
CrouchTurnRightAnim="CH_TurnR_SCAR"
CrouchTurnLeftAnim="CH_TurnL_SCAR"
IdleCrouchAnim="CHIdle_SCAR"
IdleWeaponAnim="Idle_SCAR"
IdleRestAnim="Idle_SCAR"
IdleChatAnim="Idle_SCAR"
IdleHeavyAnim="Idle_SCAR"
IdleRifleAnim="Idle_SCAR"
FireAnims(0)="Fire_SCAR"
FireAnims(1)="Fire_SCAR"
FireAnims(2)="Fire_SCAR"
FireAnims(3)="Fire_SCAR"
FireAltAnims(0)="Fire_SCAR"
FireAltAnims(1)="Fire_SCAR"
FireAltAnims(2)="Fire_SCAR"
FireAltAnims(3)="Fire_SCAR"
FireCrouchAnims(0)="CHFire_SCAR"
FireCrouchAnims(1)="CHFire_SCAR"
FireCrouchAnims(2)="CHFire_SCAR"
FireCrouchAnims(3)="CHFire_SCAR"
FireCrouchAltAnims(0)="CHFire_SCAR"
FireCrouchAltAnims(1)="CHFire_SCAR"
FireCrouchAltAnims(2)="CHFire_SCAR"
FireCrouchAltAnims(3)="CHFire_SCAR"
HitAnims(0)="HitF_SCAR"
HitAnims(1)="HitB_SCAR"
HitAnims(2)="HitL_SCAR"
HitAnims(3)="HitR_SCAR"
PostFireBlendStandAnim="Blend_SCAR"
PostFireBlendCrouchAnim="CHBlend_SCAR"
MeshRef="HMG_A.thompson_3rd"
bHeavy=True
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
DrawScale=0.800000
}

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@ -1,4 +1,36 @@
class NiceThompsonHFire extends NiceHeavyFire;
defaultproperties
{ ProjectileSpeed=14250.000000 FireAimedAnim="Fire" RecoilRate=0.050000 maxVerticalRecoilAngle=400 maxHorizontalRecoilAngle=200 ShellEjectClass=Class'ROEffects.KFShellEjectMP5SMG' ShellEjectBoneName="Shell_eject" bAccuracyBonusForSemiAuto=True bRandomPitchFireSound=False FireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_M" StereoFireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_S" NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire" DamageType=Class'NicePack.NiceDamTypeThompsonH' DamageMin=90 DamageMax=90 Momentum=7500.000000 bPawnRapidFireAnim=True TransientSoundVolume=1.400000 FireLoopAnim="Fire" TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.079000 AmmoClass=Class'NicePack.NiceThompsonHAmmo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000) ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000) ShakeRotTime=0.750000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.250000 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP' aimerror=42.000000
}
class NiceThompsonHFire extends NiceHeavyFire;
defaultproperties
{
ProjectileSpeed=14250.000000
FireAimedAnim="Fire"
RecoilRate=0.050000
maxVerticalRecoilAngle=400
maxHorizontalRecoilAngle=200
ShellEjectClass=Class'ROEffects.KFShellEjectMP5SMG'
ShellEjectBoneName="Shell_eject"
bAccuracyBonusForSemiAuto=True
bRandomPitchFireSound=False
FireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_M"
StereoFireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_S"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'NicePack.NiceDamTypeThompsonH'
DamageMin=90
DamageMax=90
Momentum=7500.000000
bPawnRapidFireAnim=True
TransientSoundVolume=1.400000
FireLoopAnim="Fire"
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.079000
AmmoClass=Class'NicePack.NiceThompsonHAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
aimerror=42.000000
}

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@ -1,4 +1,25 @@
class NiceThompsonHPickup extends NiceWeaponPickup;
defaultproperties
{ Weight=6.000000 cost=500 AmmoCost=30 BuyClipSize=40 PowerValue=30 SpeedValue=90 RangeValue=50 Description="Alternative, heavier version of the Thompson gun. Uses different type of ammunition, the one more suited for straight-up destroying zed, rather than quickly dispatching them." ItemName="Heavy Tommy Gun" ItemShortName="Heavy Tommy" AmmoItemName=".45 ACP" AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo' CorrespondingPerkIndex=1 EquipmentCategoryID=2 InventoryType=Class'NicePack.NiceThompsonH' PickupMessage="You've got the Thompson Submachine Gun" PickupSound=Sound'KF_IJC_HalloweenSnd.Handling.Thompson_Handling_Bolt_Back' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'HMG_A.thompson_st' CollisionRadius=25.000000 CollisionHeight=5.000000
}
class NiceThompsonHPickup extends NiceWeaponPickup;
defaultproperties
{
Weight=6.000000
cost=500
AmmoCost=30
BuyClipSize=40
PowerValue=30
SpeedValue=90
RangeValue=50
Description="Alternative, heavier version of the Thompson gun. Uses different type of ammunition, the one more suited for straight-up destroying zed, rather than quickly dispatching them."
ItemName="Heavy Tommy Gun"
ItemShortName="Heavy Tommy"
AmmoItemName=".45 ACP"
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=1
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceThompsonH'
PickupMessage="You've got the Thompson Submachine Gun"
PickupSound=Sound'KF_IJC_HalloweenSnd.Handling.Thompson_Handling_Bolt_Back'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'HMG_A.thompson_st'
CollisionRadius=25.000000
CollisionHeight=5.000000
}