Fix new line symbol issues

This commit is contained in:
Anton Tarasenko 2020-04-19 00:44:48 +07:00
commit d66d86b2b1
846 changed files with 33896 additions and 12983 deletions

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@ -1,6 +1,19 @@
class NiceDamTypeM249SAW extends NiceDamageTypeVetEnforcerBullets
abstract;
defaultproperties
{ bodyDestructionMult=1.000000 WeaponClass=Class'NicePack.NiceM249SAW' DeathString="%k killed %o (M249 SAW)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." bRagdollBullet=True bBulletHit=True DeathOverlayMaterial=Combiner'Effects_Tex.GoreDecals.PlayerDeathOverlay' DeathOverlayTime=999.000000 KDamageImpulse=12500.000000 KDeathVel=1200.000000 KDeathUpKick=125.000000 VehicleDamageScaling=0.700000
flinchMultiplier=0.9
}
class NiceDamTypeM249SAW extends NiceDamageTypeVetEnforcerBullets
abstract;
defaultproperties
{
bodyDestructionMult=1.000000
WeaponClass=Class'NicePack.NiceM249SAW'
DeathString="%k killed %o (M249 SAW)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
bBulletHit=True
DeathOverlayMaterial=Combiner'Effects_Tex.GoreDecals.PlayerDeathOverlay'
DeathOverlayTime=999.000000
KDamageImpulse=12500.000000
KDeathVel=1200.000000
KDeathUpKick=125.000000
VehicleDamageScaling=0.700000
flinchMultiplier=0.9
}

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@ -1,5 +1,13 @@
class NiceM249Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceM249Pickup' AmmoPickupAmount=80 MaxAmmo=240 InitialAmount=120 PickupClass=Class'NicePack.NiceM249AmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="Rounds 5.56x45mm NATO"
}
class NiceM249Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceM249Pickup'
AmmoPickupAmount=80
MaxAmmo=240
InitialAmount=120
PickupClass=Class'NicePack.NiceM249AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="Rounds 5.56x45mm NATO"
}

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@ -1,4 +1,8 @@
class NiceM249AmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=80 InventoryType=Class'NicePack.NiceM249Ammo' PickupMessage="Rounds 5.56x45mm NATO" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}
class NiceM249AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=80
InventoryType=Class'NicePack.NiceM249Ammo'
PickupMessage="Rounds 5.56x45mm NATO"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

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@ -1,4 +1,57 @@
class NiceM249Attachment extends NiceAttachment;
defaultproperties
{ mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP' mTracerClass=Class'KFMod.KFNewTracer' mShellCaseEmitterClass=Class'KFMod.KFShellSpewer' ShellEjectBoneName="Shell_eject" MovementAnims(0)="JogF_AK47" MovementAnims(1)="JogB_AK47" MovementAnims(2)="JogL_AK47" MovementAnims(3)="JogR_AK47" TurnLeftAnim="TurnL_AK47" TurnRightAnim="TurnR_AK47" CrouchAnims(0)="CHWalkF_AK47" CrouchAnims(1)="CHWalkB_AK47" CrouchAnims(2)="CHWalkL_AK47" CrouchAnims(3)="CHWalkR_AK47" WalkAnims(0)="WalkF_AK47" WalkAnims(1)="WalkB_AK47" WalkAnims(2)="WalkL_AK47" WalkAnims(3)="WalkR_AK47" CrouchTurnRightAnim="CH_TurnR_AK47" CrouchTurnLeftAnim="CH_TurnL_AK47" IdleCrouchAnim="CHIdle_AK47" IdleWeaponAnim="Idle_AK47" IdleRestAnim="Idle_AK47" IdleChatAnim="Idle_AK47" IdleHeavyAnim="Idle_AK47" IdleRifleAnim="Idle_AK47" FireAnims(0)="Fire_AK47" FireAnims(1)="Fire_AK47" FireAnims(2)="Fire_AK47" FireAnims(3)="Fire_AK47" FireAltAnims(0)="IS_Fire_AK47" FireAltAnims(1)="IS_Fire_AK47" FireAltAnims(2)="IS_Fire_AK47" FireAltAnims(3)="IS_Fire_AK47" FireCrouchAnims(0)="CHFire_AK47" FireCrouchAnims(1)="CHFire_AK47" FireCrouchAnims(2)="CHFire_AK47" FireCrouchAnims(3)="CHFire_AK47" FireCrouchAltAnims(0)="CHFire_AK47" FireCrouchAltAnims(1)="CHFire_AK47" FireCrouchAltAnims(2)="CHFire_AK47" FireCrouchAltAnims(3)="CHFire_AK47" HitAnims(0)="HitF_AK47" HitAnims(1)="HitB_AK47" HitAnims(2)="HitL_AK47" HitAnims(3)="HitR_AK47" PostFireBlendStandAnim="Blend_AK47" PostFireBlendCrouchAnim="CHBlend_AK47" MeshRef="HMG_A.m249_3rd" bHeavy=True SplashEffect=Class'ROEffects.BulletSplashEmitter' CullDistance=5000.000000 DrawScale=0.700000
}
class NiceM249Attachment extends NiceAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
ShellEjectBoneName="Shell_eject"
MovementAnims(0)="JogF_AK47"
MovementAnims(1)="JogB_AK47"
MovementAnims(2)="JogL_AK47"
MovementAnims(3)="JogR_AK47"
TurnLeftAnim="TurnL_AK47"
TurnRightAnim="TurnR_AK47"
CrouchAnims(0)="CHWalkF_AK47"
CrouchAnims(1)="CHWalkB_AK47"
CrouchAnims(2)="CHWalkL_AK47"
CrouchAnims(3)="CHWalkR_AK47"
WalkAnims(0)="WalkF_AK47"
WalkAnims(1)="WalkB_AK47"
WalkAnims(2)="WalkL_AK47"
WalkAnims(3)="WalkR_AK47"
CrouchTurnRightAnim="CH_TurnR_AK47"
CrouchTurnLeftAnim="CH_TurnL_AK47"
IdleCrouchAnim="CHIdle_AK47"
IdleWeaponAnim="Idle_AK47"
IdleRestAnim="Idle_AK47"
IdleChatAnim="Idle_AK47"
IdleHeavyAnim="Idle_AK47"
IdleRifleAnim="Idle_AK47"
FireAnims(0)="Fire_AK47"
FireAnims(1)="Fire_AK47"
FireAnims(2)="Fire_AK47"
FireAnims(3)="Fire_AK47"
FireAltAnims(0)="IS_Fire_AK47"
FireAltAnims(1)="IS_Fire_AK47"
FireAltAnims(2)="IS_Fire_AK47"
FireAltAnims(3)="IS_Fire_AK47"
FireCrouchAnims(0)="CHFire_AK47"
FireCrouchAnims(1)="CHFire_AK47"
FireCrouchAnims(2)="CHFire_AK47"
FireCrouchAnims(3)="CHFire_AK47"
FireCrouchAltAnims(0)="CHFire_AK47"
FireCrouchAltAnims(1)="CHFire_AK47"
FireCrouchAltAnims(2)="CHFire_AK47"
FireCrouchAltAnims(3)="CHFire_AK47"
HitAnims(0)="HitF_AK47"
HitAnims(1)="HitB_AK47"
HitAnims(2)="HitL_AK47"
HitAnims(3)="HitR_AK47"
PostFireBlendStandAnim="Blend_AK47"
PostFireBlendCrouchAnim="CHBlend_AK47"
MeshRef="HMG_A.m249_3rd"
bHeavy=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
DrawScale=0.700000
}

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@ -1,4 +1,36 @@
class NiceM249Fire extends NiceHeavyFire;
defaultproperties
{ ProjectileSpeed=48250.000000 FireAimedAnim="Fire" RecoilRate=0.040000 maxVerticalRecoilAngle=550 maxHorizontalRecoilAngle=225 ShellEjectClass=Class'ROEffects.KFShellEjectAK' ShellEjectBoneName="Shell_eject" bAccuracyBonusForSemiAuto=True bRandomPitchFireSound=False FireSoundRef="HMG_S.M249.m249_shoot_mono" StereoFireSoundRef="HMG_S.M249.m249_shoot_stereo" NoAmmoSoundRef="HMG_S.M249.m249_empty" DamageType=Class'NicePack.NiceDamTypeM249SAW' DamageMin=125 DamageMax=125 Momentum=12500.000000 bPawnRapidFireAnim=True TransientSoundVolume=1.400000 FireLoopAnim="Fire" TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.084 AmmoClass=Class'NicePack.NiceM249Ammo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000) ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000) ShakeRotTime=0.750000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.250000 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP' aimerror=42.000000
}
class NiceM249Fire extends NiceHeavyFire;
defaultproperties
{
ProjectileSpeed=48250.000000
FireAimedAnim="Fire"
RecoilRate=0.040000
maxVerticalRecoilAngle=550
maxHorizontalRecoilAngle=225
ShellEjectClass=Class'ROEffects.KFShellEjectAK'
ShellEjectBoneName="Shell_eject"
bAccuracyBonusForSemiAuto=True
bRandomPitchFireSound=False
FireSoundRef="HMG_S.M249.m249_shoot_mono"
StereoFireSoundRef="HMG_S.M249.m249_shoot_stereo"
NoAmmoSoundRef="HMG_S.M249.m249_empty"
DamageType=Class'NicePack.NiceDamTypeM249SAW'
DamageMin=125
DamageMax=125
Momentum=12500.000000
bPawnRapidFireAnim=True
TransientSoundVolume=1.400000
FireLoopAnim="Fire"
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.084
AmmoClass=Class'NicePack.NiceM249Ammo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
aimerror=42.000000
}

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@ -1,5 +1,25 @@
class NiceM249Pickup extends NiceWeaponPickup;
defaultproperties
{
Weight=7.000000 cost=1250 AmmoCost=250 BuyClipSize=80 PowerValue=62 SpeedValue=92 RangeValue=60 Description="The M249 SAW/LMG is the US produced version of the the Belgian-made FN Minimi. The M249 uses the 5.56x45mm NATO round, which lowers the weight of the gun when loaded yet grants the user with highly accurate yet reasonably powerful fire." ItemName="M249 SAW" ItemShortName="M249 SAW" AmmoItemName="5.56x45mm NATO" AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo' CorrespondingPerkIndex=1 EquipmentCategoryID=2 InventoryType=Class'NicePack.NiceM249SAW' PickupMessage="You picked up the M249 SAW SE" PickupSound=Sound'HMG_S.M249.m249_pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'HMG_A.M249_ST' CollisionRadius=25.000000 CollisionHeight=5.000000
class NiceM249Pickup extends NiceWeaponPickup;
defaultproperties
{
Weight=7.000000
cost=1250
AmmoCost=250
BuyClipSize=80
PowerValue=62
SpeedValue=92
RangeValue=60
Description="The M249 SAW/LMG is the US produced version of the the Belgian-made FN Minimi. The M249 uses the 5.56x45mm NATO round, which lowers the weight of the gun when loaded yet grants the user with highly accurate yet reasonably powerful fire."
ItemName="M249 SAW"
ItemShortName="M249 SAW"
AmmoItemName="5.56x45mm NATO"
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=1
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceM249SAW'
PickupMessage="You picked up the M249 SAW SE"
PickupSound=Sound'HMG_S.M249.m249_pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'HMG_A.M249_ST'
CollisionRadius=25.000000
CollisionHeight=5.000000
}

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@ -1,41 +1,209 @@
class NiceM249SAW extends NiceHeavyGun;
simulated function Notify_ShowBullets(){
SetBoneScale (0, 1.0, 'Bullet01b');
SetBoneScale (1, 1.0, 'Bullet02b');
SetBoneScale (2, 1.0, 'Bullet03b');
SetBoneScale (3, 1.0, 'Bullet04b');
SetBoneScale (4, 1.0, 'Bullet05b');
SetBoneScale (5, 1.0, 'Bullet06b');
SetBoneScale (6, 1.0, 'Bullet07b');
SetBoneScale (7, 1.0, 'Bullet08b');
SetBoneScale (8, 1.0, 'Bullet09b');
SetBoneScale (9, 1.0, 'Bullet10b');
}
simulated function Notify_HideBullets(){
if(MagAmmoRemaining == 0){ SetBoneScale (0, 0.0, 'Bullet01b'); SetBoneScale (1, 0.0, 'Bullet02b'); SetBoneScale (2, 0.0, 'Bullet03b'); SetBoneScale (3, 0.0, 'Bullet04b'); SetBoneScale (4, 0.0, 'Bullet05b'); SetBoneScale (5, 0.0, 'Bullet06b'); SetBoneScale (6, 0.0, 'Bullet07b'); SetBoneScale (7, 0.0, 'Bullet08b'); SetBoneScale (8, 0.0, 'Bullet09b'); SetBoneScale (9, 0.0, 'Bullet10b');
}
else if(MagAmmoRemaining == 1){ SetBoneScale (0, 0.0, 'Bullet01b'); SetBoneScale (1, 0.0, 'Bullet02b'); SetBoneScale (2, 0.0, 'Bullet03b'); SetBoneScale (3, 0.0, 'Bullet04b'); SetBoneScale (4, 0.0, 'Bullet05b'); SetBoneScale (5, 0.0, 'Bullet06b'); SetBoneScale (6, 0.0, 'Bullet07b'); SetBoneScale (7, 0.0, 'Bullet08b'); SetBoneScale (8, 0.0, 'Bullet09b'); SetBoneScale (9, 1.0, 'Bullet10b');
}
else if(MagAmmoRemaining == 2){ SetBoneScale (0, 0.0, 'Bullet01b'); SetBoneScale (1, 0.0, 'Bullet02b'); SetBoneScale (2, 0.0, 'Bullet03b'); SetBoneScale (3, 0.0, 'Bullet04b'); SetBoneScale (4, 0.0, 'Bullet05b'); SetBoneScale (5, 0.0, 'Bullet06b'); SetBoneScale (6, 0.0, 'Bullet07b'); SetBoneScale (7, 0.0, 'Bullet08b'); SetBoneScale (8, 1.0, 'Bullet09b'); SetBoneScale (9, 1.0, 'Bullet10b');
}
else if(MagAmmoRemaining == 3){ SetBoneScale (0, 0.0, 'Bullet01b'); SetBoneScale (1, 0.0, 'Bullet02b'); SetBoneScale (2, 0.0, 'Bullet03b'); SetBoneScale (3, 0.0, 'Bullet04b'); SetBoneScale (4, 0.0, 'Bullet05b'); SetBoneScale (5, 0.0, 'Bullet06b'); SetBoneScale (6, 0.0, 'Bullet07b'); SetBoneScale (7, 1.0, 'Bullet08b'); SetBoneScale (8, 1.0, 'Bullet09b'); SetBoneScale (9, 1.0, 'Bullet10b');
}
else if(MagAmmoRemaining == 4){ SetBoneScale (0, 0.0, 'Bullet01b'); SetBoneScale (1, 0.0, 'Bullet02b'); SetBoneScale (2, 0.0, 'Bullet03b'); SetBoneScale (3, 0.0, 'Bullet04b'); SetBoneScale (4, 0.0, 'Bullet05b'); SetBoneScale (5, 0.0, 'Bullet06b'); SetBoneScale (6, 1.0, 'Bullet07b'); SetBoneScale (7, 1.0, 'Bullet08b'); SetBoneScale (8, 1.0, 'Bullet09b'); SetBoneScale (9, 1.0, 'Bullet10b');
}
else if(MagAmmoRemaining == 5){ SetBoneScale (0, 0.0, 'Bullet01b'); SetBoneScale (1, 0.0, 'Bullet02b'); SetBoneScale (2, 0.0, 'Bullet03b'); SetBoneScale (3, 0.0, 'Bullet04b'); SetBoneScale (4, 0.0, 'Bullet05b'); SetBoneScale (5, 1.0, 'Bullet06b'); SetBoneScale (6, 1.0, 'Bullet07b'); SetBoneScale (7, 1.0, 'Bullet08b'); SetBoneScale (8, 1.0, 'Bullet09b'); SetBoneScale (9, 1.0, 'Bullet10b');
}
else if(MagAmmoRemaining == 6){ SetBoneScale (0, 0.0, 'Bullet01b'); SetBoneScale (1, 0.0, 'Bullet02b'); SetBoneScale (2, 0.0, 'Bullet03b'); SetBoneScale (3, 0.0, 'Bullet04b'); SetBoneScale (4, 1.0, 'Bullet05b'); SetBoneScale (5, 1.0, 'Bullet06b'); SetBoneScale (6, 1.0, 'Bullet07b'); SetBoneScale (7, 1.0, 'Bullet08b'); SetBoneScale (8, 1.0, 'Bullet09b'); SetBoneScale (9, 1.0, 'Bullet10b');
}
else if(MagAmmoRemaining == 7){ SetBoneScale (0, 0.0, 'Bullet01b'); SetBoneScale (1, 0.0, 'Bullet02b'); SetBoneScale (2, 0.0, 'Bullet03b'); SetBoneScale (3, 1.0, 'Bullet04b'); SetBoneScale (4, 1.0, 'Bullet05b'); SetBoneScale (5, 1.0, 'Bullet06b'); SetBoneScale (6, 1.0, 'Bullet07b'); SetBoneScale (7, 1.0, 'Bullet08b'); SetBoneScale (8, 1.0, 'Bullet09b'); SetBoneScale (9, 1.0, 'Bullet10b');
}
else if(MagAmmoRemaining == 8){ SetBoneScale (0, 0.0, 'Bullet01b'); SetBoneScale (1, 0.0, 'Bullet02b'); SetBoneScale (2, 1.0, 'Bullet03b'); SetBoneScale (3, 1.0, 'Bullet04b'); SetBoneScale (4, 1.0, 'Bullet05b'); SetBoneScale (5, 1.0, 'Bullet06b'); SetBoneScale (6, 1.0, 'Bullet07b'); SetBoneScale (7, 1.0, 'Bullet08b'); SetBoneScale (8, 1.0, 'Bullet09b'); SetBoneScale (9, 1.0, 'Bullet10b');
}
else if(MagAmmoRemaining == 9){ SetBoneScale (0, 0.0, 'Bullet01b'); SetBoneScale (1, 1.0, 'Bullet02b'); SetBoneScale (2, 1.0, 'Bullet03b'); SetBoneScale (3, 1.0, 'Bullet04b'); SetBoneScale (4, 1.0, 'Bullet05b'); SetBoneScale (5, 1.0, 'Bullet06b'); SetBoneScale (6, 1.0, 'Bullet07b'); SetBoneScale (7, 1.0, 'Bullet08b'); SetBoneScale (8, 1.0, 'Bullet09b'); SetBoneScale (9, 1.0, 'Bullet10b');
}
else{ SetBoneScale (0, 1.0, 'Bullet01b'); SetBoneScale (1, 1.0, 'Bullet02b'); SetBoneScale (2, 1.0, 'Bullet03b'); SetBoneScale (3, 1.0, 'Bullet04b'); SetBoneScale (4, 1.0, 'Bullet05b'); SetBoneScale (5, 1.0, 'Bullet06b'); SetBoneScale (6, 1.0, 'Bullet07b'); SetBoneScale (7, 1.0, 'Bullet08b'); SetBoneScale (8, 1.0, 'Bullet09b'); SetBoneScale (9, 1.0, 'Bullet10b');
}
}
defaultproperties
{
Weight=7.000000 reloadPreEndFrame=0.140000 reloadEndFrame=0.693000 reloadChargeEndFrame=0.933000 reloadMagStartFrame=0.140000 reloadChargeStartFrame=0.813000 MagazineBone="clip" MagCapacity=80 ReloadRate=5.000000 ReloadAnim="Reload" ReloadAnimRate=1.000000 WeaponReloadAnim="Reload_AK47" bHasAimingMode=True IdleAimAnim="Iron_Idle" StandardDisplayFOV=65.000000 SleeveNum=0 TraderInfoTexture=Texture'HMG_T.M249.m249_Trader' bIsTier3Weapon=True MeshRef="HMG_A.m249mesh" SkinRefs(0)="KF_Weapons_Trip_T.hands.hands_1stP_military_cmb" SkinRefs(1)="HMG_T.M249.v_m249" SkinRefs(2)="HMG_T.M249.v_m249_addons" SkinRefs(3)="HMG_T.M249.v_m249_box" SkinRefs(4)="HMG_T.M249.v_m249_bullets" SkinRefs(5)="HMG_T.M249.v_m249_front" SkinRefs(6)="HMG_T.M249.v_m249_heatshield" SkinRefs(7)="HMG_T.M249.v_m249_lid" SkinRefs(8)="HMG_T.M249.v_m249_receiver" SkinRefs(9)="HMG_T.M249.v_m249_sights" SkinRefs(10)="HMG_T.M249.v_m249_stock" SelectSoundRef="HMG_S.M249.m249_select" HudImageRef="HMG_T.M249.m249_Unselected" SelectedHudImageRef="HMG_T.M249.m249_selected" PlayerIronSightFOV=65.000000 ZoomedDisplayFOV=32.000000 FireModeClass(0)=Class'NicePack.NiceM249Fire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectAnimRate=1.000000 SelectForce="SwitchToAssaultRifle" AIRating=0.550000 CurrentRating=0.550000 bShowChargingBar=True Description="The M249 SAW/LMG is the US produced version of the the Belgian-made FN Minimi. The M249 uses the 5.56x45mm NATO round, which lowers the weight of the gun when loaded yet grants the user with highly accurate yet reasonably powerful fire." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=65.000000 Priority=150 CustomCrosshair=11 CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=4 GroupOffset=7 PickupClass=Class'NicePack.NiceM249Pickup' PlayerViewOffset=(X=5.000000,Y=5.500000,Z=-3.000000) BobDamping=4.000000 AttachmentClass=Class'NicePack.NiceM249Attachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="M249 SAW" DrawScale=0.600000 TransientSoundVolume=1.250000
class NiceM249SAW extends NiceHeavyGun;
simulated function Notify_ShowBullets(){
SetBoneScale (0, 1.0, 'Bullet01b');
SetBoneScale (1, 1.0, 'Bullet02b');
SetBoneScale (2, 1.0, 'Bullet03b');
SetBoneScale (3, 1.0, 'Bullet04b');
SetBoneScale (4, 1.0, 'Bullet05b');
SetBoneScale (5, 1.0, 'Bullet06b');
SetBoneScale (6, 1.0, 'Bullet07b');
SetBoneScale (7, 1.0, 'Bullet08b');
SetBoneScale (8, 1.0, 'Bullet09b');
SetBoneScale (9, 1.0, 'Bullet10b');
}
simulated function Notify_HideBullets(){
if(MagAmmoRemaining == 0){
SetBoneScale (0, 0.0, 'Bullet01b');
SetBoneScale (1, 0.0, 'Bullet02b');
SetBoneScale (2, 0.0, 'Bullet03b');
SetBoneScale (3, 0.0, 'Bullet04b');
SetBoneScale (4, 0.0, 'Bullet05b');
SetBoneScale (5, 0.0, 'Bullet06b');
SetBoneScale (6, 0.0, 'Bullet07b');
SetBoneScale (7, 0.0, 'Bullet08b');
SetBoneScale (8, 0.0, 'Bullet09b');
SetBoneScale (9, 0.0, 'Bullet10b');
}
else if(MagAmmoRemaining == 1){
SetBoneScale (0, 0.0, 'Bullet01b');
SetBoneScale (1, 0.0, 'Bullet02b');
SetBoneScale (2, 0.0, 'Bullet03b');
SetBoneScale (3, 0.0, 'Bullet04b');
SetBoneScale (4, 0.0, 'Bullet05b');
SetBoneScale (5, 0.0, 'Bullet06b');
SetBoneScale (6, 0.0, 'Bullet07b');
SetBoneScale (7, 0.0, 'Bullet08b');
SetBoneScale (8, 0.0, 'Bullet09b');
SetBoneScale (9, 1.0, 'Bullet10b');
}
else if(MagAmmoRemaining == 2){
SetBoneScale (0, 0.0, 'Bullet01b');
SetBoneScale (1, 0.0, 'Bullet02b');
SetBoneScale (2, 0.0, 'Bullet03b');
SetBoneScale (3, 0.0, 'Bullet04b');
SetBoneScale (4, 0.0, 'Bullet05b');
SetBoneScale (5, 0.0, 'Bullet06b');
SetBoneScale (6, 0.0, 'Bullet07b');
SetBoneScale (7, 0.0, 'Bullet08b');
SetBoneScale (8, 1.0, 'Bullet09b');
SetBoneScale (9, 1.0, 'Bullet10b');
}
else if(MagAmmoRemaining == 3){
SetBoneScale (0, 0.0, 'Bullet01b');
SetBoneScale (1, 0.0, 'Bullet02b');
SetBoneScale (2, 0.0, 'Bullet03b');
SetBoneScale (3, 0.0, 'Bullet04b');
SetBoneScale (4, 0.0, 'Bullet05b');
SetBoneScale (5, 0.0, 'Bullet06b');
SetBoneScale (6, 0.0, 'Bullet07b');
SetBoneScale (7, 1.0, 'Bullet08b');
SetBoneScale (8, 1.0, 'Bullet09b');
SetBoneScale (9, 1.0, 'Bullet10b');
}
else if(MagAmmoRemaining == 4){
SetBoneScale (0, 0.0, 'Bullet01b');
SetBoneScale (1, 0.0, 'Bullet02b');
SetBoneScale (2, 0.0, 'Bullet03b');
SetBoneScale (3, 0.0, 'Bullet04b');
SetBoneScale (4, 0.0, 'Bullet05b');
SetBoneScale (5, 0.0, 'Bullet06b');
SetBoneScale (6, 1.0, 'Bullet07b');
SetBoneScale (7, 1.0, 'Bullet08b');
SetBoneScale (8, 1.0, 'Bullet09b');
SetBoneScale (9, 1.0, 'Bullet10b');
}
else if(MagAmmoRemaining == 5){
SetBoneScale (0, 0.0, 'Bullet01b');
SetBoneScale (1, 0.0, 'Bullet02b');
SetBoneScale (2, 0.0, 'Bullet03b');
SetBoneScale (3, 0.0, 'Bullet04b');
SetBoneScale (4, 0.0, 'Bullet05b');
SetBoneScale (5, 1.0, 'Bullet06b');
SetBoneScale (6, 1.0, 'Bullet07b');
SetBoneScale (7, 1.0, 'Bullet08b');
SetBoneScale (8, 1.0, 'Bullet09b');
SetBoneScale (9, 1.0, 'Bullet10b');
}
else if(MagAmmoRemaining == 6){
SetBoneScale (0, 0.0, 'Bullet01b');
SetBoneScale (1, 0.0, 'Bullet02b');
SetBoneScale (2, 0.0, 'Bullet03b');
SetBoneScale (3, 0.0, 'Bullet04b');
SetBoneScale (4, 1.0, 'Bullet05b');
SetBoneScale (5, 1.0, 'Bullet06b');
SetBoneScale (6, 1.0, 'Bullet07b');
SetBoneScale (7, 1.0, 'Bullet08b');
SetBoneScale (8, 1.0, 'Bullet09b');
SetBoneScale (9, 1.0, 'Bullet10b');
}
else if(MagAmmoRemaining == 7){
SetBoneScale (0, 0.0, 'Bullet01b');
SetBoneScale (1, 0.0, 'Bullet02b');
SetBoneScale (2, 0.0, 'Bullet03b');
SetBoneScale (3, 1.0, 'Bullet04b');
SetBoneScale (4, 1.0, 'Bullet05b');
SetBoneScale (5, 1.0, 'Bullet06b');
SetBoneScale (6, 1.0, 'Bullet07b');
SetBoneScale (7, 1.0, 'Bullet08b');
SetBoneScale (8, 1.0, 'Bullet09b');
SetBoneScale (9, 1.0, 'Bullet10b');
}
else if(MagAmmoRemaining == 8){
SetBoneScale (0, 0.0, 'Bullet01b');
SetBoneScale (1, 0.0, 'Bullet02b');
SetBoneScale (2, 1.0, 'Bullet03b');
SetBoneScale (3, 1.0, 'Bullet04b');
SetBoneScale (4, 1.0, 'Bullet05b');
SetBoneScale (5, 1.0, 'Bullet06b');
SetBoneScale (6, 1.0, 'Bullet07b');
SetBoneScale (7, 1.0, 'Bullet08b');
SetBoneScale (8, 1.0, 'Bullet09b');
SetBoneScale (9, 1.0, 'Bullet10b');
}
else if(MagAmmoRemaining == 9){
SetBoneScale (0, 0.0, 'Bullet01b');
SetBoneScale (1, 1.0, 'Bullet02b');
SetBoneScale (2, 1.0, 'Bullet03b');
SetBoneScale (3, 1.0, 'Bullet04b');
SetBoneScale (4, 1.0, 'Bullet05b');
SetBoneScale (5, 1.0, 'Bullet06b');
SetBoneScale (6, 1.0, 'Bullet07b');
SetBoneScale (7, 1.0, 'Bullet08b');
SetBoneScale (8, 1.0, 'Bullet09b');
SetBoneScale (9, 1.0, 'Bullet10b');
}
else{
SetBoneScale (0, 1.0, 'Bullet01b');
SetBoneScale (1, 1.0, 'Bullet02b');
SetBoneScale (2, 1.0, 'Bullet03b');
SetBoneScale (3, 1.0, 'Bullet04b');
SetBoneScale (4, 1.0, 'Bullet05b');
SetBoneScale (5, 1.0, 'Bullet06b');
SetBoneScale (6, 1.0, 'Bullet07b');
SetBoneScale (7, 1.0, 'Bullet08b');
SetBoneScale (8, 1.0, 'Bullet09b');
SetBoneScale (9, 1.0, 'Bullet10b');
}
}
defaultproperties
{
Weight=7.000000
reloadPreEndFrame=0.140000
reloadEndFrame=0.693000
reloadChargeEndFrame=0.933000
reloadMagStartFrame=0.140000
reloadChargeStartFrame=0.813000
MagazineBone="clip"
MagCapacity=80
ReloadRate=5.000000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_AK47"
bHasAimingMode=True
IdleAimAnim="Iron_Idle"
StandardDisplayFOV=65.000000
SleeveNum=0
TraderInfoTexture=Texture'HMG_T.M249.m249_Trader'
bIsTier3Weapon=True
MeshRef="HMG_A.m249mesh"
SkinRefs(0)="KF_Weapons_Trip_T.hands.hands_1stP_military_cmb"
SkinRefs(1)="HMG_T.M249.v_m249"
SkinRefs(2)="HMG_T.M249.v_m249_addons"
SkinRefs(3)="HMG_T.M249.v_m249_box"
SkinRefs(4)="HMG_T.M249.v_m249_bullets"
SkinRefs(5)="HMG_T.M249.v_m249_front"
SkinRefs(6)="HMG_T.M249.v_m249_heatshield"
SkinRefs(7)="HMG_T.M249.v_m249_lid"
SkinRefs(8)="HMG_T.M249.v_m249_receiver"
SkinRefs(9)="HMG_T.M249.v_m249_sights"
SkinRefs(10)="HMG_T.M249.v_m249_stock"
SelectSoundRef="HMG_S.M249.m249_select"
HudImageRef="HMG_T.M249.m249_Unselected"
SelectedHudImageRef="HMG_T.M249.m249_selected"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=32.000000
FireModeClass(0)=Class'NicePack.NiceM249Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectAnimRate=1.000000
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="The M249 SAW/LMG is the US produced version of the the Belgian-made FN Minimi. The M249 uses the 5.56x45mm NATO round, which lowers the weight of the gun when loaded yet grants the user with highly accurate yet reasonably powerful fire."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=65.000000
Priority=150
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=4
GroupOffset=7
PickupClass=Class'NicePack.NiceM249Pickup'
PlayerViewOffset=(X=5.000000,Y=5.500000,Z=-3.000000)
BobDamping=4.000000
AttachmentClass=Class'NicePack.NiceM249Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="M249 SAW"
DrawScale=0.600000
TransientSoundVolume=1.250000
}