Fix new line symbol issues

This commit is contained in:
Anton Tarasenko 2020-04-19 00:44:48 +07:00
commit d66d86b2b1
846 changed files with 33896 additions and 12983 deletions

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@ -1,5 +1,13 @@
class NiceDamTypeM41AAssaultRifle extends NiceDamTypeSPAM
abstract;
defaultproperties
{ WeaponClass=Class'NicePack.NiceM41AAssaultRifle' DeathString="%k killed %o (Pulse Rifle)." DeathOverlayMaterial=Combiner'Effects_Tex.GoreDecals.PlayerDeathOverlay' DeathOverlayTime=999.000000 KDamageImpulse=13500.000000 KDeathVel=1400.000000 KDeathUpKick=150.000000 VehicleDamageScaling=0.700000
}
class NiceDamTypeM41AAssaultRifle extends NiceDamTypeSPAM
abstract;
defaultproperties
{
WeaponClass=Class'NicePack.NiceM41AAssaultRifle'
DeathString="%k killed %o (Pulse Rifle)."
DeathOverlayMaterial=Combiner'Effects_Tex.GoreDecals.PlayerDeathOverlay'
DeathOverlayTime=999.000000
KDamageImpulse=13500.000000
KDeathVel=1400.000000
KDeathUpKick=150.000000
VehicleDamageScaling=0.700000
}

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@ -1,4 +1,5 @@
class NiceDamTypeM41ABlunt extends NiceDamageTypeVetEnforcerBullets;
defaultproperties
{ WeaponClass=Class'NicePack.NiceM41AAssaultRifle'
}
class NiceDamTypeM41ABlunt extends NiceDamageTypeVetEnforcerBullets;
defaultproperties
{
WeaponClass=Class'NicePack.NiceM41AAssaultRifle'
}

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@ -1,4 +1,6 @@
class NiceDamTypeM41AExplosion extends NiceDamageTypeVetEnforcerBullets;
defaultproperties
{ bIsExplosive=True WeaponClass=Class'NicePack.NiceM41AAssaultRifle'
}
class NiceDamTypeM41AExplosion extends NiceDamageTypeVetEnforcerBullets;
defaultproperties
{
bIsExplosive=True
WeaponClass=Class'NicePack.NiceM41AAssaultRifle'
}

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@ -1,4 +1,5 @@
class NiceDamTypeM41AGrenade extends DamTypeM203Grenade;
defaultproperties
{ WeaponClass=Class'NicePack.NiceM41AAssaultRifle'
}
class NiceDamTypeM41AGrenade extends DamTypeM203Grenade;
defaultproperties
{
WeaponClass=Class'NicePack.NiceM41AAssaultRifle'
}

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@ -1,4 +1,37 @@
class NiceM41AALTFire extends NiceFire;
defaultproperties
{ ProjSpawnOffset=(X=5.000000) EffectiveRange=2500.000000 ProjectileSpeed=3800.000000 bulletClass=Class'NicePack.NiceBallisticNade' ExplosionDamageType=Class'NicePack.NiceDamTypeM41AExplosion' ExplosionDamage=350 ExplosionRadius=400.000000 explosionExponent=1.000000 ExplosionMomentum=75000.000000 explodeOnPawnHit=True explodeOnWallHit=True projAffectedByScream=True FireAimedAnim="Iron_Fire" RecoilRate=0.100000 maxVerticalRecoilAngle=200 maxHorizontalRecoilAngle=50 FireSoundRef="KF_M79Snd.M79_Fire" StereoFireSoundRef="KF_M79Snd.M79_FireST" NoAmmoSoundRef="KF_M79Snd.M79_DryFire" DamageType=Class'NicePack.NiceDamTypeM41ABlunt' DamageMax=200 bWaitForRelease=True TransientSoundVolume=1.800000 FireAnim="AltFire" FireForce="AssaultRifleFire" FireRate=0.000000 AmmoClass=Class'NicePack.NiceM41AProjectileAmmo' ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000) BotRefireRate=1.800000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stNadeL' aimerror=42.000000
}
class NiceM41AALTFire extends NiceFire;
defaultproperties
{
ProjSpawnOffset=(X=5.000000)
EffectiveRange=2500.000000
ProjectileSpeed=3800.000000
bulletClass=Class'NicePack.NiceBallisticNade'
ExplosionDamageType=Class'NicePack.NiceDamTypeM41AExplosion'
ExplosionDamage=350
ExplosionRadius=400.000000
explosionExponent=1.000000
ExplosionMomentum=75000.000000
explodeOnPawnHit=True
explodeOnWallHit=True
projAffectedByScream=True
FireAimedAnim="Iron_Fire"
RecoilRate=0.100000
maxVerticalRecoilAngle=200
maxHorizontalRecoilAngle=50
FireSoundRef="KF_M79Snd.M79_Fire"
StereoFireSoundRef="KF_M79Snd.M79_FireST"
NoAmmoSoundRef="KF_M79Snd.M79_DryFire"
DamageType=Class'NicePack.NiceDamTypeM41ABlunt'
DamageMax=200
bWaitForRelease=True
TransientSoundVolume=1.800000
FireAnim="AltFire"
FireForce="AssaultRifleFire"
FireRate=0.000000
AmmoClass=Class'NicePack.NiceM41AProjectileAmmo'
ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)
BotRefireRate=1.800000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stNadeL'
aimerror=42.000000
}

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@ -1,5 +1,13 @@
class NiceM41AAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceM41APickup' AmmoPickupAmount=66 MaxAmmo=300 InitialAmount=75 PickupClass=Class'NicePack.NiceM41AAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="M41A 10 mm caseless ammunition"
}
class NiceM41AAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceM41APickup'
AmmoPickupAmount=66
MaxAmmo=300
InitialAmount=75
PickupClass=Class'NicePack.NiceM41AAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="M41A 10 mm caseless ammunition"
}

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@ -1,4 +1,8 @@
class NiceM41AAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=66 InventoryType=Class'NicePack.NiceM41AAmmo' PickupMessage="M41A 10 mm caseless ammunition" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}
class NiceM41AAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=66
InventoryType=Class'NicePack.NiceM41AAmmo'
PickupMessage="M41A 10 mm caseless ammunition"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

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@ -1,56 +1,130 @@
class NiceM41AAssaultRifle extends NiceWeapon;
var string MyMessage;
var ScriptedTexture AmmoDigitsScriptedTexture;
var Font AmmoDigitsFont;
var color AmmoDigitsColor, LowAmmoDigitsColor;
var int OldAmmoAmount;
var float MyYaw;
simulated function RenderOverlays( Canvas Canvas ){
if(AmmoAmount(0) <= 0){ if(OldAmmoAmount != -5){ OldAmmoAmount = -5; AmmoDigitsColor.R = 218; AmmoDigitsColor.G = 18; AmmoDigitsColor.B = 18; MyMessage = "--"; ++ AmmoDigitsScriptedTexture.Revision; }
}
else if(bIsReloading){ if(OldAmmoAmount != -4){ OldAmmoAmount = -4; AmmoDigitsColor.R = 218; AmmoDigitsColor.G = 218; AmmoDigitsColor.B = 18; MyMessage = "RL"; ++ AmmoDigitsScriptedTexture.Revision; }
}
else if(OldAmmoAmount!=(MagAmmoRemaining + 1)){ OldAmmoAmount = MagAmmoRemaining+1; if(MagAmmoRemaining <= (MagCapacity>>2)) AmmoDigitsColor = LowAmmoDigitsColor; AmmoDigitsColor = default.AmmoDigitsColor; MyMessage = String(MagAmmoRemaining); ++ AmmoDigitsScriptedTexture.Revision;
}
AmmoDigitsScriptedTexture.Client = Self;
Super.RenderOverlays(Canvas);
default.PlayerViewPivot.Yaw = 0;
AmmoDigitsScriptedTexture.Client = None;
}
simulated function RenderTexture(ScriptedTexture Tex){
local int w, h;
Tex.TextSize( MyMessage, AmmoDigitsFont, w, h );
Tex.DrawText( ( Tex.USize / 2 ) - ( w / 2.2 ), ( Tex.VSize / 2 ) - ( h / 2.0 ),MyMessage, AmmoDigitsFont, AmmoDigitsColor );
}
simulated function ZoomIn(bool bAnimateTransition){
default.PlayerViewPivot.Yaw = 0;
PlayerViewPivot.Yaw = 0;
super.ZoomIn(bAnimateTransition);
}
simulated function ZoomOut(bool bAnimateTransition){
default.PlayerViewPivot.Yaw = MyYaw;
PlayerViewPivot.Yaw = MyYaw;
super.ZoomOut(bAnimateTransition);
}
simulated function PostBeginPlay(){
local AutoReloadAnimDesc reloadDesc;
autoReloadsDescriptions.Length = 0;
reloadDesc.canInterruptFrame = 0.05;
reloadDesc.trashStartFrame = 0.183;
reloadDesc.resumeFrame = 0.06;
reloadDesc.speedFrame = 0.04;
reloadDesc.animName = 'AltFire';
autoReloadsDescriptions[0] = reloadDesc;
super.PostBeginPlay();
}
defaultproperties
{
Weight=7.000000 AmmoDigitsScriptedTexture=ScriptedTexture'HMG_T.M41A.AmmoText' AmmoDigitsFont=Font'BDFonts.DigitalMed' AmmoDigitsColor=(B=177,G=148,R=76,A=255) LowAmmoDigitsColor=(B=18,G=18,R=218,A=255) MyYaw=-648.000000 reloadPreEndFrame=0.198000 reloadEndFrame=0.716000 reloadChargeEndFrame=-1.000000 reloadMagStartFrame=0.247000 reloadChargeStartFrame=-1.000000 MagazineBone="mag" MagCapacity=66 ReloadRate=2.000000 bHasSecondaryAmmo=True bReduceMagAmmoOnSecondaryFire=False ReloadAnim="Reload" ReloadAnimRate=1.500000 WeaponReloadAnim="Reload_SCAR" bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=55.000000 TraderInfoTexture=Texture'HMG_T.M41A.Trader_M41A' bIsTier3Weapon=True MeshRef="HMG_A.M41APulseRifle" SkinRefs(0)="HMG_T.M41A.M41A_cmb_final" SelectSoundRef="HMG_S.M41A.Select" HudImageRef="HMG_T.M41A.HUD.M41A_unselected" SelectedHudImageRef="HMG_T.M41A.HUD.M41A_selected" PlayerIronSightFOV=70.000000 ZoomedDisplayFOV=45.000000 FireModeClass(0)=Class'NicePack.NiceM41AFire' FireModeClass(1)=Class'NicePack.NiceM41AALTFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.550000 CurrentRating=0.550000 Description="M41A Pulse Rifle. Designed to kill Aliens. Looks especially cool in Sigourney Weaver's hands." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=55.000000 Priority=160 CustomCrosshair=11 CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=4 GroupOffset=7 PickupClass=Class'NicePack.NiceM41APickup' PlayerViewOffset=(X=25.000000,Y=24.000000,Z=8.000000) PlayerViewPivot=(Yaw=-648) BobDamping=6.000000 AttachmentClass=Class'ScrnHMG.M41AAttachmentBeta' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="M41A Pulse Rifle" TransientSoundVolume=5.250000
class NiceM41AAssaultRifle extends NiceWeapon;
var string MyMessage;
var ScriptedTexture AmmoDigitsScriptedTexture;
var Font AmmoDigitsFont;
var color AmmoDigitsColor, LowAmmoDigitsColor;
var int OldAmmoAmount;
var float MyYaw;
simulated function RenderOverlays( Canvas Canvas ){
if(AmmoAmount(0) <= 0){
if(OldAmmoAmount != -5){
OldAmmoAmount = -5;
AmmoDigitsColor.R = 218;
AmmoDigitsColor.G = 18;
AmmoDigitsColor.B = 18;
MyMessage = "--";
++ AmmoDigitsScriptedTexture.Revision;
}
}
else if(bIsReloading){
if(OldAmmoAmount != -4){
OldAmmoAmount = -4;
AmmoDigitsColor.R = 218;
AmmoDigitsColor.G = 218;
AmmoDigitsColor.B = 18;
MyMessage = "RL";
++ AmmoDigitsScriptedTexture.Revision;
}
}
else if(OldAmmoAmount!=(MagAmmoRemaining + 1)){
OldAmmoAmount = MagAmmoRemaining+1;
if(MagAmmoRemaining <= (MagCapacity>>2))
AmmoDigitsColor = LowAmmoDigitsColor;
AmmoDigitsColor = default.AmmoDigitsColor;
MyMessage = String(MagAmmoRemaining);
++ AmmoDigitsScriptedTexture.Revision;
}
AmmoDigitsScriptedTexture.Client = Self;
Super.RenderOverlays(Canvas);
default.PlayerViewPivot.Yaw = 0;
AmmoDigitsScriptedTexture.Client = None;
}
simulated function RenderTexture(ScriptedTexture Tex){
local int w, h;
Tex.TextSize( MyMessage, AmmoDigitsFont, w, h );
Tex.DrawText( ( Tex.USize / 2 ) - ( w / 2.2 ), ( Tex.VSize / 2 ) - ( h / 2.0 ),MyMessage, AmmoDigitsFont, AmmoDigitsColor );
}
simulated function ZoomIn(bool bAnimateTransition){
default.PlayerViewPivot.Yaw = 0;
PlayerViewPivot.Yaw = 0;
super.ZoomIn(bAnimateTransition);
}
simulated function ZoomOut(bool bAnimateTransition){
default.PlayerViewPivot.Yaw = MyYaw;
PlayerViewPivot.Yaw = MyYaw;
super.ZoomOut(bAnimateTransition);
}
simulated function PostBeginPlay(){
local AutoReloadAnimDesc reloadDesc;
autoReloadsDescriptions.Length = 0;
reloadDesc.canInterruptFrame = 0.05;
reloadDesc.trashStartFrame = 0.183;
reloadDesc.resumeFrame = 0.06;
reloadDesc.speedFrame = 0.04;
reloadDesc.animName = 'AltFire';
autoReloadsDescriptions[0] = reloadDesc;
super.PostBeginPlay();
}
defaultproperties
{
Weight=7.000000
AmmoDigitsScriptedTexture=ScriptedTexture'HMG_T.M41A.AmmoText'
AmmoDigitsFont=Font'BDFonts.DigitalMed'
AmmoDigitsColor=(B=177,G=148,R=76,A=255)
LowAmmoDigitsColor=(B=18,G=18,R=218,A=255)
MyYaw=-648.000000
reloadPreEndFrame=0.198000
reloadEndFrame=0.716000
reloadChargeEndFrame=-1.000000
reloadMagStartFrame=0.247000
reloadChargeStartFrame=-1.000000
MagazineBone="mag"
MagCapacity=66
ReloadRate=2.000000
bHasSecondaryAmmo=True
bReduceMagAmmoOnSecondaryFire=False
ReloadAnim="Reload"
ReloadAnimRate=1.500000
WeaponReloadAnim="Reload_SCAR"
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=55.000000
TraderInfoTexture=Texture'HMG_T.M41A.Trader_M41A'
bIsTier3Weapon=True
MeshRef="HMG_A.M41APulseRifle"
SkinRefs(0)="HMG_T.M41A.M41A_cmb_final"
SelectSoundRef="HMG_S.M41A.Select"
HudImageRef="HMG_T.M41A.HUD.M41A_unselected"
SelectedHudImageRef="HMG_T.M41A.HUD.M41A_selected"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'NicePack.NiceM41AFire'
FireModeClass(1)=Class'NicePack.NiceM41AALTFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
Description="M41A Pulse Rifle. Designed to kill Aliens. Looks especially cool in Sigourney Weaver's hands."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=55.000000
Priority=160
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=4
GroupOffset=7
PickupClass=Class'NicePack.NiceM41APickup'
PlayerViewOffset=(X=25.000000,Y=24.000000,Z=8.000000)
PlayerViewPivot=(Yaw=-648)
BobDamping=6.000000
AttachmentClass=Class'ScrnHMG.M41AAttachmentBeta'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="M41A Pulse Rifle"
TransientSoundVolume=5.250000
}

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@ -1,4 +1,34 @@
class NiceM41AFire extends NiceFire;
defaultproperties
{ ProjectileSpeed=100000.000000 FireAimedAnim="Fire_Iron" RecoilRate=0.050000 maxVerticalRecoilAngle=100 maxHorizontalRecoilAngle=50 ShellEjectClass=Class'ROEffects.KFShellEjectSCAR' ShellEjectBoneName="Shell Feeder" FireSoundRef="HMG_S.M41A.M41AFireMono" StereoFireSoundRef="HMG_S.M41A.M41AFire" NoAmmoSoundRef="HMG_S.M41A.DryFire" DamageType=Class'NicePack.NiceDamTypeM41AAssaultRifle' DamageMin=75 DamageMax=75 Momentum=13500.000000 bPawnRapidFireAnim=True TransientSoundVolume=5.800000 FireLoopAnim="Fire" TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.070000 AmmoClass=Class'NicePack.NiceM41AAmmo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000) ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000) ShakeRotTime=0.650000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.150000 BotRefireRate=0.990000 FlashEmitterClass=Class'ScrnHMG.MuzzleFlashM41A' aimerror=42.000000
class NiceM41AFire extends NiceFire;
defaultproperties
{
ProjectileSpeed=100000.000000
FireAimedAnim="Fire_Iron"
RecoilRate=0.050000
maxVerticalRecoilAngle=100
maxHorizontalRecoilAngle=50
ShellEjectClass=Class'ROEffects.KFShellEjectSCAR'
ShellEjectBoneName="Shell Feeder"
FireSoundRef="HMG_S.M41A.M41AFireMono"
StereoFireSoundRef="HMG_S.M41A.M41AFire"
NoAmmoSoundRef="HMG_S.M41A.DryFire"
DamageType=Class'NicePack.NiceDamTypeM41AAssaultRifle'
DamageMin=75
DamageMax=75
Momentum=13500.000000
bPawnRapidFireAnim=True
TransientSoundVolume=5.800000
FireLoopAnim="Fire"
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.070000
AmmoClass=Class'NicePack.NiceM41AAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000)
ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000)
ShakeRotTime=0.650000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.150000
BotRefireRate=0.990000
FlashEmitterClass=Class'ScrnHMG.MuzzleFlashM41A'
aimerror=42.000000
}

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@ -1,5 +1,10 @@
// secondary pickup required for grenades
class NiceM41APickup extends NiceM41APrimaryPickup;
defaultproperties
{ crossPerkIndecies(0)=6 AmmoCost=60 BuyClipSize=1 SecondaryAmmoShortName="M41A Frag Grenades" PrimaryWeaponPickup=Class'NicePack.NiceM41APrimaryPickup'
}
// secondary pickup required for grenades
class NiceM41APickup extends NiceM41APrimaryPickup;
defaultproperties
{
crossPerkIndecies(0)=6
AmmoCost=60
BuyClipSize=1
SecondaryAmmoShortName="M41A Frag Grenades"
PrimaryWeaponPickup=Class'NicePack.NiceM41APrimaryPickup'
}

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@ -1,5 +1,25 @@
class NiceM41APrimaryPickup extends NiceWeaponPickup;
defaultproperties
{ cost=750
Weight=7.000000 AmmoCost=66 BuyClipSize=66 PowerValue=70 SpeedValue=100 RangeValue=80 Description="M41A Pulse Rifle. Designed to kill Aliens. Looks especially cool in Sigourney Weaver's hands." ItemName="M41A Pulse Rifle" ItemShortName="Pulse Rifle" AmmoItemName="M41A 10 mm caseless ammunition" AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo' CorrespondingPerkIndex=1 EquipmentCategoryID=3 InventoryType=Class'NicePack.NiceM41AAssaultRifle' PickupMessage="You got the M41A" PickupSound=Sound'HMG_S.M41A.Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'HMG_A.M41APickup' CollisionRadius=25.000000 CollisionHeight=5.000000
class NiceM41APrimaryPickup extends NiceWeaponPickup;
defaultproperties
{
cost=750
Weight=7.000000
AmmoCost=66
BuyClipSize=66
PowerValue=70
SpeedValue=100
RangeValue=80
Description="M41A Pulse Rifle. Designed to kill Aliens. Looks especially cool in Sigourney Weaver's hands."
ItemName="M41A Pulse Rifle"
ItemShortName="Pulse Rifle"
AmmoItemName="M41A 10 mm caseless ammunition"
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=1
EquipmentCategoryID=3
InventoryType=Class'NicePack.NiceM41AAssaultRifle'
PickupMessage="You got the M41A"
PickupSound=Sound'HMG_S.M41A.Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'HMG_A.M41APickup'
CollisionRadius=25.000000
CollisionHeight=5.000000
}

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@ -1,4 +1,11 @@
class NiceM41AProjectileAmmo extends NiceAmmo;
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceM41APickup' AmmoPickupAmount=1 MaxAmmo=8 InitialAmount=2 IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=434,Y1=253,X2=506,Y2=292) ItemName="M41A Grenades"
}
class NiceM41AProjectileAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceM41APickup'
AmmoPickupAmount=1
MaxAmmo=8
InitialAmount=2
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=434,Y1=253,X2=506,Y2=292)
ItemName="M41A Grenades"
}

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@ -1,4 +1,9 @@
class NiceM41AProjectileAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=2 InventoryType=Class'NicePack.NiceM41AProjectileAmmo' PickupMessage="M41A Grenades" StaticMesh=StaticMesh'KillingFloorStatics.FragPickup' CollisionRadius=25.000000
}
class NiceM41AProjectileAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=2
InventoryType=Class'NicePack.NiceM41AProjectileAmmo'
PickupMessage="M41A Grenades"
StaticMesh=StaticMesh'KillingFloorStatics.FragPickup'
CollisionRadius=25.000000
}