Fix new line symbol issues
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51bb9add5b
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846 changed files with 33896 additions and 12983 deletions
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@ -1,5 +1,9 @@
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class NiceDamTypeMAC10Z extends NiceDamTypeFire
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abstract;
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defaultproperties
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{
heatPart=0.150000
bSniperWeapon=True
bCheckForHeadShots=True
WeaponClass=Class'NicePack.NiceMAC10Z'
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}
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class NiceDamTypeMAC10Z extends NiceDamTypeFire
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abstract;
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defaultproperties
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{
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heatPart=0.150000
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bSniperWeapon=True
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bCheckForHeadShots=True
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WeaponClass=Class'NicePack.NiceMAC10Z'
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}
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@ -1,5 +1,13 @@
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class NiceMAC10Ammo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceMAC10Pickup'
AmmoPickupAmount=30
MaxAmmo=300
InitialAmount=75
PickupClass=Class'NicePack.NiceMAC10AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="MAC-10 bullets"
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}
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class NiceMAC10Ammo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceMAC10Pickup'
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AmmoPickupAmount=30
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MaxAmmo=300
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InitialAmount=75
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PickupClass=Class'NicePack.NiceMAC10AmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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ItemName="MAC-10 bullets"
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}
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@ -1,4 +1,8 @@
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class NiceMAC10AmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
AmmoAmount=30
InventoryType=Class'NicePack.NiceMAC10Ammo'
PickupMessage="Rounds .45 cal"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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class NiceMAC10AmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=30
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InventoryType=Class'NicePack.NiceMAC10Ammo'
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PickupMessage="Rounds .45 cal"
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StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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@ -1,4 +1,33 @@
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class NiceMAC10Fire extends NiceHighROFFire;
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defaultproperties
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{
FireEndSoundRef="KF_MAC10MPSnd.MAC10_Fire_Loop_End_M"
FireEndStereoSoundRef="KF_MAC10MPSnd.MAC10_Fire_Loop_End_S"
AmbientFireSoundRef="KF_MAC10MPSnd.MAC10_Fire_Loop"
ProjectileSpeed=18300.000000
RecoilRate=0.050000
maxVerticalRecoilAngle=150
maxHorizontalRecoilAngle=100
RecoilVelocityScale=1.500000
ShellEjectClass=Class'ROEffects.KFShellEjectMac'
ShellEjectBoneName="Mac11_Ejector"
bRandomPitchFireSound=False
FireSoundRef="KF_MAC10MPSnd.MAC10_Silenced_Fire"
StereoFireSoundRef="KF_MAC10MPSnd.MAC10_Silenced_FireST"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'NicePack.NiceDamTypeMAC10Z'
DamageMin=36
DamageMax=36
Momentum=6500.000000
FireRate=0.052000
AmmoClass=Class'NicePack.NiceMAC10Ammo'
ShakeRotMag=(X=35.000000,Y=35.000000,Z=200.000000)
ShakeRotRate=(X=8000.000000,Y=8000.000000,Z=8000.000000)
ShakeRotTime=3.000000
ShakeOffsetMag=(X=4.500000,Y=2.800000,Z=5.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
aimerror=35.000000
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}
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class NiceMAC10Fire extends NiceHighROFFire;
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defaultproperties
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{
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FireEndSoundRef="KF_MAC10MPSnd.MAC10_Fire_Loop_End_M"
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FireEndStereoSoundRef="KF_MAC10MPSnd.MAC10_Fire_Loop_End_S"
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AmbientFireSoundRef="KF_MAC10MPSnd.MAC10_Fire_Loop"
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ProjectileSpeed=18300.000000
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RecoilRate=0.050000
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maxVerticalRecoilAngle=150
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maxHorizontalRecoilAngle=100
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RecoilVelocityScale=1.500000
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ShellEjectClass=Class'ROEffects.KFShellEjectMac'
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ShellEjectBoneName="Mac11_Ejector"
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bRandomPitchFireSound=False
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FireSoundRef="KF_MAC10MPSnd.MAC10_Silenced_Fire"
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StereoFireSoundRef="KF_MAC10MPSnd.MAC10_Silenced_FireST"
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NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
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DamageType=Class'NicePack.NiceDamTypeMAC10Z'
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DamageMin=36
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DamageMax=36
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Momentum=6500.000000
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FireRate=0.052000
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AmmoClass=Class'NicePack.NiceMAC10Ammo'
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ShakeRotMag=(X=35.000000,Y=35.000000,Z=200.000000)
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ShakeRotRate=(X=8000.000000,Y=8000.000000,Z=8000.000000)
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ShakeRotTime=3.000000
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ShakeOffsetMag=(X=4.500000,Y=2.800000,Z=5.500000)
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=1.250000
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BotRefireRate=0.990000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
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aimerror=35.000000
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}
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@ -1,4 +1,27 @@
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class NiceMAC10Pickup extends NiceWeaponPickup;
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defaultproperties
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{
bBackupWeapon=True
crossPerkIndecies(0)=2
Weight=3.000000
cost=200
AmmoCost=10
BuyClipSize=30
PowerValue=30
SpeedValue=98
RangeValue=40
Description="A highly compact machine pistol. Can be fired in semi or full auto."
ItemName="MAC-10"
ItemShortName="MAC-10"
AmmoItemName=".45 Cal"
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=5
EquipmentCategoryID=3
InventoryType=Class'NicePack.NiceMAC10Z'
PickupMessage="You got the MAC-10"
PickupSound=Sound'KF_MAC10MPSnd.MAC10_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups2_Trip.Supers.MAC10_Pickup'
CollisionRadius=25.000000
CollisionHeight=5.000000
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}
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class NiceMAC10Pickup extends NiceWeaponPickup;
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defaultproperties
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{
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bBackupWeapon=True
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crossPerkIndecies(0)=2
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Weight=3.000000
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cost=200
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AmmoCost=10
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BuyClipSize=30
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PowerValue=30
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SpeedValue=98
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RangeValue=40
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Description="A highly compact machine pistol. Can be fired in semi or full auto."
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ItemName="MAC-10"
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ItemShortName="MAC-10"
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AmmoItemName=".45 Cal"
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AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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CorrespondingPerkIndex=5
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EquipmentCategoryID=3
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InventoryType=Class'NicePack.NiceMAC10Z'
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PickupMessage="You got the MAC-10"
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PickupSound=Sound'KF_MAC10MPSnd.MAC10_Pickup'
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PickupForce="AssaultRiflePickup"
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StaticMesh=StaticMesh'KF_pickups2_Trip.Supers.MAC10_Pickup'
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CollisionRadius=25.000000
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CollisionHeight=5.000000
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}
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@ -1,9 +1,58 @@
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class NiceMAC10Z extends NiceWeapon;
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#exec OBJ LOAD FILE=KillingFloorHUD.utx
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#exec OBJ LOAD FILE=Inf_Weapons_Foley.uax
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simulated function AltFire(float F){
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DoToggle();
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}
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defaultproperties
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{
reloadPreEndFrame=0.115000
reloadEndFrame=0.538000
reloadChargeEndFrame=0.750000
reloadMagStartFrame=0.288000
reloadChargeStartFrame=0.644000
MagazineBone="Mac11_Mag"
MagCapacity=30
ReloadRate=3.000000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
FlashBoneName="tipS"
WeaponReloadAnim="Reload_Mac10"
Weight=3.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=60.000000
SleeveNum=2
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Mac_10'
bIsTier2Weapon=True
MeshRef="KF_Weapons2_Trip.Mac10_Trip"
SkinRefs(0)="KF_Weapons2_Trip_T.Special.MAC10_cmb"
SkinRefs(1)="KF_Weapons2_Trip_T.Special.MAC10_SIL_cmb"
SelectSoundRef="KF_MAC10MPSnd.MAC10_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.Mac_10_Unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Mac_10"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=32.000000
FireModeClass(0)=Class'NicePack.NiceMAC10Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="A highly compact machine pistol. Can be fired in semi or full auto."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=55.000000
Priority=75
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=6
PickupClass=Class'NicePack.NiceMAC10Pickup'
PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'KFMod.MAC10Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="MAC10"
TransientSoundVolume=1.250000
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}
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class NiceMAC10Z extends NiceWeapon;
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#exec OBJ LOAD FILE=KillingFloorHUD.utx
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#exec OBJ LOAD FILE=Inf_Weapons_Foley.uax
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simulated function AltFire(float F){
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DoToggle();
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}
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defaultproperties
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{
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reloadPreEndFrame=0.115000
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reloadEndFrame=0.538000
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reloadChargeEndFrame=0.750000
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reloadMagStartFrame=0.288000
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reloadChargeStartFrame=0.644000
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MagazineBone="Mac11_Mag"
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MagCapacity=30
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ReloadRate=3.000000
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ReloadAnim="Reload"
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ReloadAnimRate=1.000000
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FlashBoneName="tipS"
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WeaponReloadAnim="Reload_Mac10"
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Weight=3.000000
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bHasAimingMode=True
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IdleAimAnim="Idle_Iron"
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StandardDisplayFOV=60.000000
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SleeveNum=2
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TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Mac_10'
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bIsTier2Weapon=True
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MeshRef="KF_Weapons2_Trip.Mac10_Trip"
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SkinRefs(0)="KF_Weapons2_Trip_T.Special.MAC10_cmb"
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SkinRefs(1)="KF_Weapons2_Trip_T.Special.MAC10_SIL_cmb"
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SelectSoundRef="KF_MAC10MPSnd.MAC10_Select"
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HudImageRef="KillingFloor2HUD.WeaponSelect.Mac_10_Unselected"
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Mac_10"
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PlayerIronSightFOV=65.000000
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ZoomedDisplayFOV=32.000000
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FireModeClass(0)=Class'NicePack.NiceMAC10Fire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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AIRating=0.550000
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CurrentRating=0.550000
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bShowChargingBar=True
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Description="A highly compact machine pistol. Can be fired in semi or full auto."
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EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
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DisplayFOV=55.000000
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Priority=75
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CustomCrosshair=11
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CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
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InventoryGroup=3
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GroupOffset=6
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PickupClass=Class'NicePack.NiceMAC10Pickup'
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PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000)
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BobDamping=6.000000
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AttachmentClass=Class'KFMod.MAC10Attachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="MAC10"
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TransientSoundVolume=1.250000
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}
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