Fix new line symbol issues
This commit is contained in:
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51bb9add5b
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846 changed files with 33896 additions and 12983 deletions
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@ -1,4 +1,29 @@
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class NiceAxe extends NiceMeleeWeapon;
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defaultproperties
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{
weaponRange=80.000000
BloodSkinSwitchArray=0
BloodyMaterialRef="KF_Weapons_Trip_T.melee.axe_bloody_cmb"
bSpeedMeUp=True
Weight=5.000000
StandardDisplayFOV=75.000000
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Axe'
bIsTier2Weapon=True
MeshRef="KF_Weapons_Trip.Axe_Trip"
SkinRefs(0)="KF_Weapons_Trip_T.melee.axe_cmb"
SelectSoundRef="KF_AxeSnd.Axe_Select"
HudImageRef="KillingFloorHUD.WeaponSelect.Axe_unselected"
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Axe"
FireModeClass(0)=Class'NicePack.NiceAxeFire'
FireModeClass(1)=Class'NicePack.NiceAxeFireB'
AIRating=0.300000
Description="A common two-handed fireman's axe."
DisplayFOV=75.000000
Priority=55
GroupOffset=3
PickupClass=Class'NicePack.NiceAxePickup'
BobDamping=8.000000
AttachmentClass=Class'NicePack.NiceAxeAttachment'
IconCoords=(X1=169,Y1=39,X2=241,Y2=77)
ItemName="Axe"
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}
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class NiceAxe extends NiceMeleeWeapon;
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defaultproperties
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{
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weaponRange=80.000000
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BloodSkinSwitchArray=0
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BloodyMaterialRef="KF_Weapons_Trip_T.melee.axe_bloody_cmb"
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bSpeedMeUp=True
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Weight=5.000000
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StandardDisplayFOV=75.000000
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TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Axe'
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bIsTier2Weapon=True
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MeshRef="KF_Weapons_Trip.Axe_Trip"
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SkinRefs(0)="KF_Weapons_Trip_T.melee.axe_cmb"
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SelectSoundRef="KF_AxeSnd.Axe_Select"
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HudImageRef="KillingFloorHUD.WeaponSelect.Axe_unselected"
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SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Axe"
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FireModeClass(0)=Class'NicePack.NiceAxeFire'
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FireModeClass(1)=Class'NicePack.NiceAxeFireB'
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AIRating=0.300000
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Description="A common two-handed fireman's axe."
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DisplayFOV=75.000000
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Priority=55
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GroupOffset=3
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PickupClass=Class'NicePack.NiceAxePickup'
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BobDamping=8.000000
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AttachmentClass=Class'NicePack.NiceAxeAttachment'
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IconCoords=(X1=169,Y1=39,X2=241,Y2=77)
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ItemName="Axe"
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}
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@ -1,4 +1,45 @@
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class NiceAxeAttachment extends NiceMeleeAttachment;
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defaultproperties
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{
MovementAnims(0)="JogF_Axe"
MovementAnims(1)="JogB_Axe"
MovementAnims(2)="JogL_Axe"
MovementAnims(3)="JogR_Axe"
TurnLeftAnim="TurnL_Axe"
TurnRightAnim="TurnR_Axe"
CrouchAnims(0)="CHwalkF_Axe"
CrouchAnims(1)="CHwalkB_Axe"
CrouchAnims(2)="CHwalkL_Axe"
CrouchAnims(3)="CHwalkR_Axe"
CrouchTurnRightAnim="CH_TurnR_Axe"
CrouchTurnLeftAnim="CH_TurnL_Axe"
IdleCrouchAnim="CHIdle_Axe"
IdleWeaponAnim="Idle_Axe"
IdleRestAnim="Idle_Axe"
IdleChatAnim="Idle_Axe"
IdleHeavyAnim="Idle_Axe"
IdleRifleAnim="Idle_Axe"
FireAnims(0)="Attack1_Axe"
FireAnims(1)="Attack2_Axe"
FireAnims(2)="Attack3_Axe"
FireAnims(3)="Attack3_Axe"
FireAltAnims(0)="Attack1_Axe"
FireAltAnims(1)="Attack2_Axe"
FireAltAnims(2)="Attack3_Axe"
FireAltAnims(3)="Attack3_Axe"
FireCrouchAnims(0)="CHAttack1_Axe"
FireCrouchAnims(1)="CHAttack2_Axe"
FireCrouchAnims(2)="CHAttack3_Axe"
FireCrouchAnims(3)="CHAttack3_Axe"
FireCrouchAltAnims(0)="CHAttack1_Axe"
FireCrouchAltAnims(1)="CHAttack2_Axe"
FireCrouchAltAnims(2)="CHAttack3_Axe"
FireCrouchAltAnims(3)="CHAttack3_Axe"
HitAnims(0)="HitF_Axe"
HitAnims(1)="HitB_Axe"
HitAnims(2)="HitL_Axe"
HitAnims(3)="HitR_Axe"
PostFireBlendStandAnim="Blend_Axe"
PostFireBlendCrouchAnim="CHBlend_Axe"
MeshRef="KF_Weapons3rd_Trip.Axe_3rd"
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}
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class NiceAxeAttachment extends NiceMeleeAttachment;
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defaultproperties
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{
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MovementAnims(0)="JogF_Axe"
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MovementAnims(1)="JogB_Axe"
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MovementAnims(2)="JogL_Axe"
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MovementAnims(3)="JogR_Axe"
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TurnLeftAnim="TurnL_Axe"
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TurnRightAnim="TurnR_Axe"
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CrouchAnims(0)="CHwalkF_Axe"
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CrouchAnims(1)="CHwalkB_Axe"
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CrouchAnims(2)="CHwalkL_Axe"
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CrouchAnims(3)="CHwalkR_Axe"
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CrouchTurnRightAnim="CH_TurnR_Axe"
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CrouchTurnLeftAnim="CH_TurnL_Axe"
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IdleCrouchAnim="CHIdle_Axe"
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IdleWeaponAnim="Idle_Axe"
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IdleRestAnim="Idle_Axe"
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IdleChatAnim="Idle_Axe"
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IdleHeavyAnim="Idle_Axe"
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IdleRifleAnim="Idle_Axe"
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FireAnims(0)="Attack1_Axe"
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FireAnims(1)="Attack2_Axe"
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FireAnims(2)="Attack3_Axe"
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FireAnims(3)="Attack3_Axe"
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FireAltAnims(0)="Attack1_Axe"
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FireAltAnims(1)="Attack2_Axe"
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FireAltAnims(2)="Attack3_Axe"
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FireAltAnims(3)="Attack3_Axe"
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FireCrouchAnims(0)="CHAttack1_Axe"
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FireCrouchAnims(1)="CHAttack2_Axe"
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FireCrouchAnims(2)="CHAttack3_Axe"
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FireCrouchAnims(3)="CHAttack3_Axe"
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FireCrouchAltAnims(0)="CHAttack1_Axe"
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FireCrouchAltAnims(1)="CHAttack2_Axe"
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FireCrouchAltAnims(2)="CHAttack3_Axe"
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FireCrouchAltAnims(3)="CHAttack3_Axe"
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HitAnims(0)="HitF_Axe"
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HitAnims(1)="HitB_Axe"
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HitAnims(2)="HitL_Axe"
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HitAnims(3)="HitR_Axe"
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PostFireBlendStandAnim="Blend_Axe"
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PostFireBlendCrouchAnim="CHBlend_Axe"
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MeshRef="KF_Weapons3rd_Trip.Axe_3rd"
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}
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@ -1,4 +1,18 @@
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class NiceAxeFire extends NiceMeleeFire;
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defaultproperties
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{
weaponRange=90.000000
damageDelay=0.600000
FireAnims(0)="Fire"
FireAnims(1)="Fire2"
FireAnims(2)="fire3"
FireAnims(3)="Fire4"
HitEffectClass=Class'KFMod.AxeHitEffect'
MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh"
WideDamageMinHitAngle=0.750000
DamageType=Class'NicePack.NiceDamTypeAxe'
DamageMax=175
FireAnimRate=0.893333
FireRate=1.100000
BotRefireRate=0.850000
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}
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class NiceAxeFire extends NiceMeleeFire;
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defaultproperties
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{
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weaponRange=90.000000
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damageDelay=0.600000
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FireAnims(0)="Fire"
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FireAnims(1)="Fire2"
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FireAnims(2)="fire3"
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FireAnims(3)="Fire4"
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HitEffectClass=Class'KFMod.AxeHitEffect'
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MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh"
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WideDamageMinHitAngle=0.750000
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DamageType=Class'NicePack.NiceDamTypeAxe'
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DamageMax=175
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FireAnimRate=0.893333
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FireRate=1.100000
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BotRefireRate=0.850000
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}
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@ -1,4 +1,14 @@
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class NiceAxeFireB extends NiceMeleeFire;
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defaultproperties
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{
weaponRange=90.000000
damageDelay=0.760000
FireAnims(0)="PowerAttack"
HitEffectClass=Class'KFMod.AxeHitEffect'
MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh"
DamageType=Class'NicePack.NiceDamTypeAxe'
DamageMax=275
bWaitForRelease=True
FireRate=1.333000
BotRefireRate=0.850000
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}
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class NiceAxeFireB extends NiceMeleeFire;
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defaultproperties
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{
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weaponRange=90.000000
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damageDelay=0.760000
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FireAnims(0)="PowerAttack"
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HitEffectClass=Class'KFMod.AxeHitEffect'
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MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh"
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DamageType=Class'NicePack.NiceDamTypeAxe'
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DamageMax=275
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bWaitForRelease=True
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FireRate=1.333000
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BotRefireRate=0.850000
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}
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@ -1,4 +1,21 @@
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class NiceAxePickup extends NiceWeaponPickup;
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defaultproperties
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{
Weight=5.000000
cost=250
PowerValue=56
SpeedValue=32
RangeValue=-20
Description="A sturdy fireman's axe."
ItemName="Axe"
ItemShortName="Axe"
CorrespondingPerkIndex=4
VariantClasses(0)=Class'KFMod.GoldenKatanaPickup'
InventoryType=Class'NicePack.NiceAxe'
PickupMessage="You got the Fire Axe."
PickupSound=Sound'KF_AxeSnd.Axe_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups_Trip.melee.Axe_Pickup'
CollisionRadius=27.000000
CollisionHeight=5.000000
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}
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class NiceAxePickup extends NiceWeaponPickup;
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defaultproperties
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{
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Weight=5.000000
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cost=250
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PowerValue=56
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SpeedValue=32
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RangeValue=-20
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Description="A sturdy fireman's axe."
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ItemName="Axe"
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ItemShortName="Axe"
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CorrespondingPerkIndex=4
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VariantClasses(0)=Class'KFMod.GoldenKatanaPickup'
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InventoryType=Class'NicePack.NiceAxe'
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PickupMessage="You got the Fire Axe."
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PickupSound=Sound'KF_AxeSnd.Axe_Pickup'
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PickupForce="AssaultRiflePickup"
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StaticMesh=StaticMesh'KF_pickups_Trip.melee.Axe_Pickup'
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CollisionRadius=27.000000
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CollisionHeight=5.000000
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}
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@ -1,4 +1,8 @@
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class NiceDamTypeAxe extends NiceDamageTypeVetBerserker;
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defaultproperties
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{
HeadShotDamageMult=1.300000
WeaponClass=Class'NicePack.NiceAxe'
PawnDamageSounds(0)=SoundGroup'KF_AxeSnd.Axe_HitFlesh'
VehicleDamageScaling=0.700000
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}
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class NiceDamTypeAxe extends NiceDamageTypeVetBerserker;
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defaultproperties
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{
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HeadShotDamageMult=1.300000
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WeaponClass=Class'NicePack.NiceAxe'
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PawnDamageSounds(0)=SoundGroup'KF_AxeSnd.Axe_HitFlesh'
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VehicleDamageScaling=0.700000
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}
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class NiceClaymore extends NiceMeleeWeapon;
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defaultproperties
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{
weaponRange=100.000000
BloodSkinSwitchArray=0
BloodyMaterialRef="KF_Weapons4_Trip_T.Claymore_Bloody_cmb"
bSpeedMeUp=True
Weight=6.000000
StandardDisplayFOV=75.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Claymore'
bIsTier2Weapon=True
MeshRef="KF_Wep_Claymore.Claymore_Trip"
SkinRefs(0)="KF_Weapons4_Trip_T.Weapons.Claymore_cmb"
SelectSoundRef="KF_ClaymoreSnd.WEP_Claymore_Foley_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.Claymore_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Claymore"
FireModeClass(0)=Class'NicePack.NiceClaymoreFire'
FireModeClass(1)=Class'NicePack.NiceClaymoreFireB'
AIRating=0.400000
CurrentRating=0.600000
Description="A medieval claymore sword."
DisplayFOV=75.000000
Priority=105
GroupOffset=4
PickupClass=Class'NicePack.NiceClaymorePickup'
BobDamping=8.000000
AttachmentClass=Class'NicePack.NiceClaymoreAttachment'
IconCoords=(X1=246,Y1=80,X2=332,Y2=106)
ItemName="Claymore Sword"
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}
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class NiceClaymore extends NiceMeleeWeapon;
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defaultproperties
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{
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weaponRange=100.000000
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BloodSkinSwitchArray=0
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BloodyMaterialRef="KF_Weapons4_Trip_T.Claymore_Bloody_cmb"
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bSpeedMeUp=True
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Weight=6.000000
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StandardDisplayFOV=75.000000
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TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Claymore'
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bIsTier2Weapon=True
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MeshRef="KF_Wep_Claymore.Claymore_Trip"
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SkinRefs(0)="KF_Weapons4_Trip_T.Weapons.Claymore_cmb"
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SelectSoundRef="KF_ClaymoreSnd.WEP_Claymore_Foley_Select"
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HudImageRef="KillingFloor2HUD.WeaponSelect.Claymore_unselected"
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Claymore"
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FireModeClass(0)=Class'NicePack.NiceClaymoreFire'
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FireModeClass(1)=Class'NicePack.NiceClaymoreFireB'
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AIRating=0.400000
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CurrentRating=0.600000
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Description="A medieval claymore sword."
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DisplayFOV=75.000000
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Priority=105
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GroupOffset=4
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PickupClass=Class'NicePack.NiceClaymorePickup'
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BobDamping=8.000000
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AttachmentClass=Class'NicePack.NiceClaymoreAttachment'
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IconCoords=(X1=246,Y1=80,X2=332,Y2=106)
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ItemName="Claymore Sword"
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}
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class NiceClaymoreAttachment extends NiceMeleeAttachment;
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defaultproperties
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{
MovementAnims(0)="JogF_Katana"
MovementAnims(1)="JogB_Katana"
MovementAnims(2)="JogL_Katana"
MovementAnims(3)="JogR_Katana"
TurnLeftAnim="TurnL_Katana"
TurnRightAnim="TurnR_Katana"
CrouchAnims(0)="CHWalkF_Katana"
CrouchAnims(1)="CHWalkB_Katana"
CrouchAnims(2)="CHWalkL_Katana"
CrouchAnims(3)="CHWalkR_Katana"
CrouchTurnRightAnim="CH_TurnR_Katana"
CrouchTurnLeftAnim="CH_TurnL_Katana"
IdleCrouchAnim="CHIdle_Katana"
IdleWeaponAnim="Idle_Katana"
IdleRestAnim="Idle_Katana"
IdleChatAnim="Idle_Katana"
IdleHeavyAnim="Idle_Katana"
IdleRifleAnim="Idle_Katana"
FireAnims(0)="FastAttack1_Claymore"
FireAnims(1)="FastAttack2_Claymore"
FireAnims(2)="FastAttack3_Claymore"
FireAnims(3)="FastAttack4_Claymore"
FireAltAnims(0)="HardAttack1_Claymore"
FireAltAnims(1)="HardAttack1_Claymore"
FireAltAnims(2)="HardAttack1_Claymore"
FireAltAnims(3)="HardAttack1_Claymore"
FireCrouchAnims(0)="CHFastAttack1_Claymore"
FireCrouchAnims(1)="CHFastAttack2_Claymore"
FireCrouchAnims(2)="CHFastAttack3_Claymore"
FireCrouchAnims(3)="CHFastAttack4_Claymore"
FireCrouchAltAnims(0)="CHHardAttack1_Claymore"
FireCrouchAltAnims(1)="CHHardAttack1_Claymore"
FireCrouchAltAnims(2)="CHHardAttack1_Claymore"
FireCrouchAltAnims(3)="CHHardAttack1_Claymore"
HitAnims(0)="HitF_Katana"
HitAnims(1)="HitB_Katana"
HitAnims(2)="HitL_Katana"
HitAnims(3)="HitR_Katana"
PostFireBlendStandAnim="Blend_Katana"
PostFireBlendCrouchAnim="CHBlend_Katana"
MeshRef="KF_Weapons3rd3_Trip.Claymore_3rd"
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}
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class NiceClaymoreAttachment extends NiceMeleeAttachment;
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defaultproperties
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{
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MovementAnims(0)="JogF_Katana"
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MovementAnims(1)="JogB_Katana"
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MovementAnims(2)="JogL_Katana"
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MovementAnims(3)="JogR_Katana"
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TurnLeftAnim="TurnL_Katana"
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TurnRightAnim="TurnR_Katana"
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CrouchAnims(0)="CHWalkF_Katana"
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CrouchAnims(1)="CHWalkB_Katana"
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CrouchAnims(2)="CHWalkL_Katana"
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CrouchAnims(3)="CHWalkR_Katana"
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CrouchTurnRightAnim="CH_TurnR_Katana"
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CrouchTurnLeftAnim="CH_TurnL_Katana"
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IdleCrouchAnim="CHIdle_Katana"
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IdleWeaponAnim="Idle_Katana"
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IdleRestAnim="Idle_Katana"
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IdleChatAnim="Idle_Katana"
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IdleHeavyAnim="Idle_Katana"
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IdleRifleAnim="Idle_Katana"
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FireAnims(0)="FastAttack1_Claymore"
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FireAnims(1)="FastAttack2_Claymore"
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FireAnims(2)="FastAttack3_Claymore"
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FireAnims(3)="FastAttack4_Claymore"
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FireAltAnims(0)="HardAttack1_Claymore"
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FireAltAnims(1)="HardAttack1_Claymore"
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FireAltAnims(2)="HardAttack1_Claymore"
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FireAltAnims(3)="HardAttack1_Claymore"
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FireCrouchAnims(0)="CHFastAttack1_Claymore"
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FireCrouchAnims(1)="CHFastAttack2_Claymore"
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FireCrouchAnims(2)="CHFastAttack3_Claymore"
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FireCrouchAnims(3)="CHFastAttack4_Claymore"
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FireCrouchAltAnims(0)="CHHardAttack1_Claymore"
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FireCrouchAltAnims(1)="CHHardAttack1_Claymore"
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FireCrouchAltAnims(2)="CHHardAttack1_Claymore"
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FireCrouchAltAnims(3)="CHHardAttack1_Claymore"
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HitAnims(0)="HitF_Katana"
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HitAnims(1)="HitB_Katana"
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HitAnims(2)="HitL_Katana"
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HitAnims(3)="HitR_Katana"
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PostFireBlendStandAnim="Blend_Katana"
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PostFireBlendCrouchAnim="CHBlend_Katana"
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MeshRef="KF_Weapons3rd3_Trip.Claymore_3rd"
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}
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@ -1,4 +1,21 @@
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class NiceClaymoreFire extends NiceMeleeFire;
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defaultproperties
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{
weaponRange=110.000000
damageDelay=0.570000
FireAnims(0)="Fire"
FireAnims(1)="Fire2"
FireAnims(2)="fire3"
FireAnims(3)="Fire4"
FireAnims(4)="Fire5"
FireAnims(5)="Fire6"
HitEffectClass=Class'KFMod.AxeHitEffect'
MeleeHitSoundRefs(0)="KF_ClaymoreSnd.Claymore_Impact_Flesh"
WideDamageMinHitAngle=0.833333
DamageType=Class'NicePack.NiceDamTypeClaymore'
DamageMax=210
bWaitForRelease=True
FireAnimRate=1.105263
FireRate=0.950000
BotRefireRate=1.000000
|
||||
}
|
||||
class NiceClaymoreFire extends NiceMeleeFire;
|
||||
defaultproperties
|
||||
{
|
||||
weaponRange=110.000000
|
||||
damageDelay=0.570000
|
||||
FireAnims(0)="Fire"
|
||||
FireAnims(1)="Fire2"
|
||||
FireAnims(2)="fire3"
|
||||
FireAnims(3)="Fire4"
|
||||
FireAnims(4)="Fire5"
|
||||
FireAnims(5)="Fire6"
|
||||
HitEffectClass=Class'KFMod.AxeHitEffect'
|
||||
MeleeHitSoundRefs(0)="KF_ClaymoreSnd.Claymore_Impact_Flesh"
|
||||
WideDamageMinHitAngle=0.833333
|
||||
DamageType=Class'NicePack.NiceDamTypeClaymore'
|
||||
DamageMax=210
|
||||
bWaitForRelease=True
|
||||
FireAnimRate=1.105263
|
||||
FireRate=0.950000
|
||||
BotRefireRate=1.000000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,15 @@
|
|||
class NiceClaymoreFireB extends NiceMeleeFire;
|
||||
defaultproperties
|
||||
{
weaponRange=110.000000
damageDelay=0.970000
FireAnims(0)="HardAttack"
HitEffectClass=Class'KFMod.AxeHitEffect'
MeleeHitSoundRefs(0)="KF_ClaymoreSnd.Claymore_Impact_Flesh"
WideDamageMinHitAngle=0.600000
DamageType=Class'NicePack.NiceDamTypeClaymore'
DamageMax=320
bWaitForRelease=True
FireRate=1.250000
BotRefireRate=1.100000
|
||||
}
|
||||
class NiceClaymoreFireB extends NiceMeleeFire;
|
||||
defaultproperties
|
||||
{
|
||||
weaponRange=110.000000
|
||||
damageDelay=0.970000
|
||||
FireAnims(0)="HardAttack"
|
||||
HitEffectClass=Class'KFMod.AxeHitEffect'
|
||||
MeleeHitSoundRefs(0)="KF_ClaymoreSnd.Claymore_Impact_Flesh"
|
||||
WideDamageMinHitAngle=0.600000
|
||||
DamageType=Class'NicePack.NiceDamTypeClaymore'
|
||||
DamageMax=320
|
||||
bWaitForRelease=True
|
||||
FireRate=1.250000
|
||||
BotRefireRate=1.100000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,20 @@
|
|||
class NiceClaymorePickup extends NiceWeaponPickup;
|
||||
defaultproperties
|
||||
{
|
||||
cost=1000
Weight=6.000000
PowerValue=75
SpeedValue=40
RangeValue=-23
Description="A medieval claymore sword."
ItemName="Claymore Sword"
ItemShortName="Claymore"
CorrespondingPerkIndex=4
InventoryType=Class'NicePack.NiceClaymore'
PickupMessage="You got the Claymore Sword."
PickupSound=Sound'KF_ClaymoreSnd.foley.WEP_Claymore_Foley_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups3_Trip.melee.Claymore_Pickup'
CollisionRadius=27.000000
CollisionHeight=5.000000
|
||||
}
|
||||
class NiceClaymorePickup extends NiceWeaponPickup;
|
||||
defaultproperties
|
||||
{
|
||||
cost=1000
|
||||
Weight=6.000000
|
||||
PowerValue=75
|
||||
SpeedValue=40
|
||||
RangeValue=-23
|
||||
Description="A medieval claymore sword."
|
||||
ItemName="Claymore Sword"
|
||||
ItemShortName="Claymore"
|
||||
CorrespondingPerkIndex=4
|
||||
InventoryType=Class'NicePack.NiceClaymore'
|
||||
PickupMessage="You got the Claymore Sword."
|
||||
PickupSound=Sound'KF_ClaymoreSnd.foley.WEP_Claymore_Foley_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
StaticMesh=StaticMesh'KF_pickups3_Trip.melee.Claymore_Pickup'
|
||||
CollisionRadius=27.000000
|
||||
CollisionHeight=5.000000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,9 @@
|
|||
class NiceDamTypeClaymore extends NiceDamageTypeVetBerserker;
|
||||
defaultproperties
|
||||
{
HeadShotDamageMult=1.500000
WeaponClass=Class'NicePack.NiceClaymore'
PawnDamageSounds(0)=Sound'KFPawnDamageSound.MeleeDamageSounds.axehitflesh'
KDamageImpulse=3000.000000
VehicleDamageScaling=0.500000
|
||||
}
|
||||
class NiceDamTypeClaymore extends NiceDamageTypeVetBerserker;
|
||||
defaultproperties
|
||||
{
|
||||
HeadShotDamageMult=1.500000
|
||||
WeaponClass=Class'NicePack.NiceClaymore'
|
||||
PawnDamageSounds(0)=Sound'KFPawnDamageSound.MeleeDamageSounds.axehitflesh'
|
||||
KDamageImpulse=3000.000000
|
||||
VehicleDamageScaling=0.500000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
class NiceDamTypeKatana extends NiceDamageTypeVetBerserker;
|
||||
defaultproperties
|
||||
{
HeadShotDamageMult=1.300000
WeaponClass=Class'NicePack.NiceKatana'
PawnDamageSounds(0)=Sound'KFPawnDamageSound.MeleeDamageSounds.axehitflesh'
VehicleDamageScaling=0.500000
|
||||
}
|
||||
class NiceDamTypeKatana extends NiceDamageTypeVetBerserker;
|
||||
defaultproperties
|
||||
{
|
||||
HeadShotDamageMult=1.300000
|
||||
WeaponClass=Class'NicePack.NiceKatana'
|
||||
PawnDamageSounds(0)=Sound'KFPawnDamageSound.MeleeDamageSounds.axehitflesh'
|
||||
VehicleDamageScaling=0.500000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,30 @@
|
|||
class NiceKatana extends NiceMeleeWeapon;
|
||||
defaultproperties
|
||||
{
weaponRange=90.000000
BloodSkinSwitchArray=0
BloodyMaterialRef="KF_Weapons2_Trip_T.melee.Katana_Bloody_cmb"
bSpeedMeUp=True
Weight=3.000000
StandardDisplayFOV=75.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Katana'
bIsTier2Weapon=True
MeshRef="KF_Weapons2_Trip.Katana_Trip"
SkinRefs(0)="KF_Weapons2_Trip_T.melee.Katana_cmb"
SelectSoundRef="KF_KatanaSnd.Katana_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.katana_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Katana"
FireModeClass(0)=Class'NicePack.NiceKatanaFire'
FireModeClass(1)=Class'NicePack.NiceKatanaFireB'
AIRating=0.400000
CurrentRating=0.600000
Description="An incredibly sharp katana sword."
DisplayFOV=75.000000
Priority=110
GroupOffset=5
PickupClass=Class'NicePack.NiceKatanaPickup'
BobDamping=8.000000
AttachmentClass=Class'NicePack.NiceKatanaAttachment'
IconCoords=(X1=246,Y1=80,X2=332,Y2=106)
ItemName="Katana"
|
||||
}
|
||||
class NiceKatana extends NiceMeleeWeapon;
|
||||
defaultproperties
|
||||
{
|
||||
weaponRange=90.000000
|
||||
BloodSkinSwitchArray=0
|
||||
BloodyMaterialRef="KF_Weapons2_Trip_T.melee.Katana_Bloody_cmb"
|
||||
bSpeedMeUp=True
|
||||
Weight=3.000000
|
||||
StandardDisplayFOV=75.000000
|
||||
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Katana'
|
||||
bIsTier2Weapon=True
|
||||
MeshRef="KF_Weapons2_Trip.Katana_Trip"
|
||||
SkinRefs(0)="KF_Weapons2_Trip_T.melee.Katana_cmb"
|
||||
SelectSoundRef="KF_KatanaSnd.Katana_Select"
|
||||
HudImageRef="KillingFloor2HUD.WeaponSelect.katana_unselected"
|
||||
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Katana"
|
||||
FireModeClass(0)=Class'NicePack.NiceKatanaFire'
|
||||
FireModeClass(1)=Class'NicePack.NiceKatanaFireB'
|
||||
AIRating=0.400000
|
||||
CurrentRating=0.600000
|
||||
Description="An incredibly sharp katana sword."
|
||||
DisplayFOV=75.000000
|
||||
Priority=110
|
||||
GroupOffset=5
|
||||
PickupClass=Class'NicePack.NiceKatanaPickup'
|
||||
BobDamping=8.000000
|
||||
AttachmentClass=Class'NicePack.NiceKatanaAttachment'
|
||||
IconCoords=(X1=246,Y1=80,X2=332,Y2=106)
|
||||
ItemName="Katana"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,45 @@
|
|||
class NiceKatanaAttachment extends NiceMeleeAttachment;
|
||||
defaultproperties
|
||||
{
MovementAnims(0)="JogF_Katana"
MovementAnims(1)="JogB_Katana"
MovementAnims(2)="JogL_Katana"
MovementAnims(3)="JogR_Katana"
TurnLeftAnim="TurnL_Katana"
TurnRightAnim="TurnR_Katana"
CrouchAnims(0)="CHWalkF_Katana"
CrouchAnims(1)="CHWalkB_Katana"
CrouchAnims(2)="CHWalkL_Katana"
CrouchAnims(3)="CHWalkR_Katana"
CrouchTurnRightAnim="CH_TurnR_Katana"
CrouchTurnLeftAnim="CH_TurnL_Katana"
IdleCrouchAnim="CHIdle_Katana"
IdleWeaponAnim="Idle_Katana"
IdleRestAnim="Idle_Katana"
IdleChatAnim="Idle_Katana"
IdleHeavyAnim="Idle_Katana"
IdleRifleAnim="Idle_Katana"
FireAnims(0)="FastAttack1_Katana"
FireAnims(1)="FastAttack2_Katana"
FireAnims(2)="FastAttack3_Katana"
FireAnims(3)="FastAttack4_Katana"
FireAltAnims(0)="HardAttack1_Katana"
FireAltAnims(1)="HardAttack1_Katana"
FireAltAnims(2)="HardAttack1_Katana"
FireAltAnims(3)="HardAttack1_Katana"
FireCrouchAnims(0)="CHFastAttack1_Katana"
FireCrouchAnims(1)="CHFastAttack2_Katana"
FireCrouchAnims(2)="CHFastAttack3_Katana"
FireCrouchAnims(3)="CHFastAttack4_Katana"
FireCrouchAltAnims(0)="CHHardAttack1_Katana"
FireCrouchAltAnims(1)="CHHardAttack1_Katana"
FireCrouchAltAnims(2)="CHHardAttack1_Katana"
FireCrouchAltAnims(3)="CHHardAttack1_Katana"
HitAnims(0)="HitF_Katana"
HitAnims(1)="HitB_Katana"
HitAnims(2)="HitL_Katana"
HitAnims(3)="HitR_Katana"
PostFireBlendStandAnim="Blend_Katana"
PostFireBlendCrouchAnim="CHBlend_Katana"
MeshRef="KF_Weapons3rd_Trip.Katana_3rd"
|
||||
}
|
||||
class NiceKatanaAttachment extends NiceMeleeAttachment;
|
||||
defaultproperties
|
||||
{
|
||||
MovementAnims(0)="JogF_Katana"
|
||||
MovementAnims(1)="JogB_Katana"
|
||||
MovementAnims(2)="JogL_Katana"
|
||||
MovementAnims(3)="JogR_Katana"
|
||||
TurnLeftAnim="TurnL_Katana"
|
||||
TurnRightAnim="TurnR_Katana"
|
||||
CrouchAnims(0)="CHWalkF_Katana"
|
||||
CrouchAnims(1)="CHWalkB_Katana"
|
||||
CrouchAnims(2)="CHWalkL_Katana"
|
||||
CrouchAnims(3)="CHWalkR_Katana"
|
||||
CrouchTurnRightAnim="CH_TurnR_Katana"
|
||||
CrouchTurnLeftAnim="CH_TurnL_Katana"
|
||||
IdleCrouchAnim="CHIdle_Katana"
|
||||
IdleWeaponAnim="Idle_Katana"
|
||||
IdleRestAnim="Idle_Katana"
|
||||
IdleChatAnim="Idle_Katana"
|
||||
IdleHeavyAnim="Idle_Katana"
|
||||
IdleRifleAnim="Idle_Katana"
|
||||
FireAnims(0)="FastAttack1_Katana"
|
||||
FireAnims(1)="FastAttack2_Katana"
|
||||
FireAnims(2)="FastAttack3_Katana"
|
||||
FireAnims(3)="FastAttack4_Katana"
|
||||
FireAltAnims(0)="HardAttack1_Katana"
|
||||
FireAltAnims(1)="HardAttack1_Katana"
|
||||
FireAltAnims(2)="HardAttack1_Katana"
|
||||
FireAltAnims(3)="HardAttack1_Katana"
|
||||
FireCrouchAnims(0)="CHFastAttack1_Katana"
|
||||
FireCrouchAnims(1)="CHFastAttack2_Katana"
|
||||
FireCrouchAnims(2)="CHFastAttack3_Katana"
|
||||
FireCrouchAnims(3)="CHFastAttack4_Katana"
|
||||
FireCrouchAltAnims(0)="CHHardAttack1_Katana"
|
||||
FireCrouchAltAnims(1)="CHHardAttack1_Katana"
|
||||
FireCrouchAltAnims(2)="CHHardAttack1_Katana"
|
||||
FireCrouchAltAnims(3)="CHHardAttack1_Katana"
|
||||
HitAnims(0)="HitF_Katana"
|
||||
HitAnims(1)="HitB_Katana"
|
||||
HitAnims(2)="HitL_Katana"
|
||||
HitAnims(3)="HitR_Katana"
|
||||
PostFireBlendStandAnim="Blend_Katana"
|
||||
PostFireBlendCrouchAnim="CHBlend_Katana"
|
||||
MeshRef="KF_Weapons3rd_Trip.Katana_3rd"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,19 @@
|
|||
class NiceKatanaFire extends NiceMeleeFire;
|
||||
defaultproperties
|
||||
{
weaponRange=95.000000
damageDelay=0.358209
FireAnims(0)="Fire"
FireAnims(1)="Fire2"
FireAnims(2)="fire3"
FireAnims(3)="Fire4"
FireAnims(4)="Fire5"
FireAnims(5)="Fire6"
HitEffectClass=Class'KFMod.AxeHitEffect'
MeleeHitSoundRefs(0)="KF_KatanaSnd.Katana_HitFlesh"
DamageType=Class'NicePack.NiceDamTypeKatana'
DamageMax=135
FireAnimRate=0.893333
FireRate=0.750000
BotRefireRate=0.850000
|
||||
}
|
||||
class NiceKatanaFire extends NiceMeleeFire;
|
||||
defaultproperties
|
||||
{
|
||||
weaponRange=95.000000
|
||||
damageDelay=0.358209
|
||||
FireAnims(0)="Fire"
|
||||
FireAnims(1)="Fire2"
|
||||
FireAnims(2)="fire3"
|
||||
FireAnims(3)="Fire4"
|
||||
FireAnims(4)="Fire5"
|
||||
FireAnims(5)="Fire6"
|
||||
HitEffectClass=Class'KFMod.AxeHitEffect'
|
||||
MeleeHitSoundRefs(0)="KF_KatanaSnd.Katana_HitFlesh"
|
||||
DamageType=Class'NicePack.NiceDamTypeKatana'
|
||||
DamageMax=135
|
||||
FireAnimRate=0.893333
|
||||
FireRate=0.750000
|
||||
BotRefireRate=0.850000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,15 @@
|
|||
class NiceKatanaFireB extends NiceMeleeFire;
|
||||
defaultproperties
|
||||
{
weaponRange=95.000000
damageDelay=0.650000
FireAnims(0)="HardAttack"
HitEffectClass=Class'KFMod.AxeHitEffect'
MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh"
WideDamageMinHitAngle=0.650000
DamageType=Class'NicePack.NiceDamTypeKatana'
DamageMax=205
bWaitForRelease=True
FireRate=1.000000
BotRefireRate=0.850000
|
||||
}
|
||||
class NiceKatanaFireB extends NiceMeleeFire;
|
||||
defaultproperties
|
||||
{
|
||||
weaponRange=95.000000
|
||||
damageDelay=0.650000
|
||||
FireAnims(0)="HardAttack"
|
||||
HitEffectClass=Class'KFMod.AxeHitEffect'
|
||||
MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh"
|
||||
WideDamageMinHitAngle=0.650000
|
||||
DamageType=Class'NicePack.NiceDamTypeKatana'
|
||||
DamageMax=205
|
||||
bWaitForRelease=True
|
||||
FireRate=1.000000
|
||||
BotRefireRate=0.850000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,21 @@
|
|||
class NiceKatanaPickup extends NiceWeaponPickup;
|
||||
defaultproperties
|
||||
{
Weight=3.000000
cost=750
PowerValue=60
SpeedValue=55
RangeValue=-21
Description="An incredibly sharp katana sword."
ItemName="Katana"
ItemShortName="Katana"
CorrespondingPerkIndex=4
VariantClasses(0)=Class'KFMod.GoldenKatanaPickup'
InventoryType=Class'NicePack.NiceKatana'
PickupMessage="You got the Katana."
PickupSound=Sound'KF_AxeSnd.Axe_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups_Trip.melee.Katana_pickup'
CollisionRadius=27.000000
CollisionHeight=5.000000
|
||||
}
|
||||
class NiceKatanaPickup extends NiceWeaponPickup;
|
||||
defaultproperties
|
||||
{
|
||||
Weight=3.000000
|
||||
cost=750
|
||||
PowerValue=60
|
||||
SpeedValue=55
|
||||
RangeValue=-21
|
||||
Description="An incredibly sharp katana sword."
|
||||
ItemName="Katana"
|
||||
ItemShortName="Katana"
|
||||
CorrespondingPerkIndex=4
|
||||
VariantClasses(0)=Class'KFMod.GoldenKatanaPickup'
|
||||
InventoryType=Class'NicePack.NiceKatana'
|
||||
PickupMessage="You got the Katana."
|
||||
PickupSound=Sound'KF_AxeSnd.Axe_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
StaticMesh=StaticMesh'KF_pickups_Trip.melee.Katana_pickup'
|
||||
CollisionRadius=27.000000
|
||||
CollisionHeight=5.000000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
class NiceDamTypeKnife extends NiceDamageTypeVetBerserker;
|
||||
defaultproperties
|
||||
{
HeadShotDamageMult=1.100000
WeaponClass=Class'NicePack.NiceKnife'
KDamageImpulse=1500.000000
VehicleDamageScaling=0.500000
|
||||
}
|
||||
class NiceDamTypeKnife extends NiceDamageTypeVetBerserker;
|
||||
defaultproperties
|
||||
{
|
||||
HeadShotDamageMult=1.100000
|
||||
WeaponClass=Class'NicePack.NiceKnife'
|
||||
KDamageImpulse=1500.000000
|
||||
VehicleDamageScaling=0.500000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,31 @@
|
|||
class NiceKnife extends NiceMeleeWeapon;
|
||||
defaultproperties
|
||||
{
weaponRange=65.000000
BloodyMaterial=Combiner'KF_Weapons_Trip_T.melee.knife_bloody_cmb'
BloodSkinSwitchArray=0
bSpeedMeUp=True
HudImage=Texture'KillingFloorHUD.WeaponSelect.knife_unselected'
SelectedHudImage=Texture'KillingFloorHUD.WeaponSelect.knife'
Weight=0.000000
bKFNeverThrow=True
StandardDisplayFOV=75.000000
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Knife'
bIsTier2Weapon=True
FireModeClass(0)=Class'NicePack.NiceKnifeFire'
FireModeClass(1)=Class'NicePack.NiceKnifeFireB'
SelectSound=SoundGroup'KF_KnifeSnd.Knife_Select'
AIRating=0.200000
CurrentRating=0.200000
Description="Military Combat Knife"
DisplayFOV=75.000000
Priority=45
GroupOffset=1
PickupClass=Class'NicePack.NiceKnifePickup'
BobDamping=8.000000
AttachmentClass=Class'NicePack.NiceKnifeAttachment'
IconCoords=(X1=246,Y1=80,X2=332,Y2=106)
ItemName="Knife"
Mesh=SkeletalMesh'KF_Weapons_Trip.Knife_Trip'
Skins(0)=Combiner'KF_Weapons_Trip_T.melee.knife_cmb'
|
||||
}
|
||||
class NiceKnife extends NiceMeleeWeapon;
|
||||
defaultproperties
|
||||
{
|
||||
weaponRange=65.000000
|
||||
BloodyMaterial=Combiner'KF_Weapons_Trip_T.melee.knife_bloody_cmb'
|
||||
BloodSkinSwitchArray=0
|
||||
bSpeedMeUp=True
|
||||
HudImage=Texture'KillingFloorHUD.WeaponSelect.knife_unselected'
|
||||
SelectedHudImage=Texture'KillingFloorHUD.WeaponSelect.knife'
|
||||
Weight=0.000000
|
||||
bKFNeverThrow=True
|
||||
StandardDisplayFOV=75.000000
|
||||
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Knife'
|
||||
bIsTier2Weapon=True
|
||||
FireModeClass(0)=Class'NicePack.NiceKnifeFire'
|
||||
FireModeClass(1)=Class'NicePack.NiceKnifeFireB'
|
||||
SelectSound=SoundGroup'KF_KnifeSnd.Knife_Select'
|
||||
AIRating=0.200000
|
||||
CurrentRating=0.200000
|
||||
Description="Military Combat Knife"
|
||||
DisplayFOV=75.000000
|
||||
Priority=45
|
||||
GroupOffset=1
|
||||
PickupClass=Class'NicePack.NiceKnifePickup'
|
||||
BobDamping=8.000000
|
||||
AttachmentClass=Class'NicePack.NiceKnifeAttachment'
|
||||
IconCoords=(X1=246,Y1=80,X2=332,Y2=106)
|
||||
ItemName="Knife"
|
||||
Mesh=SkeletalMesh'KF_Weapons_Trip.Knife_Trip'
|
||||
Skins(0)=Combiner'KF_Weapons_Trip_T.melee.knife_cmb'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,45 @@
|
|||
class NiceKnifeAttachment extends NiceMeleeAttachment;
|
||||
defaultproperties
|
||||
{
MovementAnims(0)="JogF_Knife"
MovementAnims(1)="JogB_Knife"
MovementAnims(2)="JogL_Knife"
MovementAnims(3)="JogR_Knife"
TurnLeftAnim="TurnL_Knife"
TurnRightAnim="TurnR_Knife"
CrouchAnims(0)="CHwalkF_Knife"
CrouchAnims(1)="CHwalkB_Knife"
CrouchAnims(2)="CHwalkL_Knife"
CrouchAnims(3)="CHwalkR_Knife"
CrouchTurnRightAnim="CH_TurnR_Knife"
CrouchTurnLeftAnim="CH_TurnL_Knife"
IdleCrouchAnim="CHIdle_Knife"
IdleWeaponAnim="Idle_Knife"
IdleRestAnim="Idle_Knife"
IdleChatAnim="Idle_Knife"
IdleHeavyAnim="Idle_Knife"
IdleRifleAnim="Idle_Knife"
FireAnims(0)="Attack2_Knife"
FireAnims(1)="Attack2_Knife"
FireAnims(2)="Attack2_Knife"
FireAnims(3)="Attack2_Knife"
FireAltAnims(0)="Attack1_Knife"
FireAltAnims(1)="Attack1_Knife"
FireAltAnims(2)="Attack1_Knife"
FireAltAnims(3)="Attack1_Knife"
FireCrouchAnims(0)="CHAttack2_Knife"
FireCrouchAnims(1)="CHAttack2_Knife"
FireCrouchAnims(2)="CHAttack2_Knife"
FireCrouchAnims(3)="CHAttack2_Knife"
FireCrouchAltAnims(0)="CHAttack1_Knife"
FireCrouchAltAnims(1)="CHAttack1_Knife"
FireCrouchAltAnims(2)="CHAttack1_Knife"
FireCrouchAltAnims(3)="CHAttack1_Knife"
HitAnims(0)="HitF_Knife"
HitAnims(1)="HitB_Knife"
HitAnims(2)="HitL_Knife"
HitAnims(3)="HitR_Knife"
PostFireBlendStandAnim="Blend_Knife"
PostFireBlendCrouchAnim="CHBlend_Knife"
Mesh=SkeletalMesh'KF_Weapons3rd_Trip.Knife_3rd'
|
||||
}
|
||||
class NiceKnifeAttachment extends NiceMeleeAttachment;
|
||||
defaultproperties
|
||||
{
|
||||
MovementAnims(0)="JogF_Knife"
|
||||
MovementAnims(1)="JogB_Knife"
|
||||
MovementAnims(2)="JogL_Knife"
|
||||
MovementAnims(3)="JogR_Knife"
|
||||
TurnLeftAnim="TurnL_Knife"
|
||||
TurnRightAnim="TurnR_Knife"
|
||||
CrouchAnims(0)="CHwalkF_Knife"
|
||||
CrouchAnims(1)="CHwalkB_Knife"
|
||||
CrouchAnims(2)="CHwalkL_Knife"
|
||||
CrouchAnims(3)="CHwalkR_Knife"
|
||||
CrouchTurnRightAnim="CH_TurnR_Knife"
|
||||
CrouchTurnLeftAnim="CH_TurnL_Knife"
|
||||
IdleCrouchAnim="CHIdle_Knife"
|
||||
IdleWeaponAnim="Idle_Knife"
|
||||
IdleRestAnim="Idle_Knife"
|
||||
IdleChatAnim="Idle_Knife"
|
||||
IdleHeavyAnim="Idle_Knife"
|
||||
IdleRifleAnim="Idle_Knife"
|
||||
FireAnims(0)="Attack2_Knife"
|
||||
FireAnims(1)="Attack2_Knife"
|
||||
FireAnims(2)="Attack2_Knife"
|
||||
FireAnims(3)="Attack2_Knife"
|
||||
FireAltAnims(0)="Attack1_Knife"
|
||||
FireAltAnims(1)="Attack1_Knife"
|
||||
FireAltAnims(2)="Attack1_Knife"
|
||||
FireAltAnims(3)="Attack1_Knife"
|
||||
FireCrouchAnims(0)="CHAttack2_Knife"
|
||||
FireCrouchAnims(1)="CHAttack2_Knife"
|
||||
FireCrouchAnims(2)="CHAttack2_Knife"
|
||||
FireCrouchAnims(3)="CHAttack2_Knife"
|
||||
FireCrouchAltAnims(0)="CHAttack1_Knife"
|
||||
FireCrouchAltAnims(1)="CHAttack1_Knife"
|
||||
FireCrouchAltAnims(2)="CHAttack1_Knife"
|
||||
FireCrouchAltAnims(3)="CHAttack1_Knife"
|
||||
HitAnims(0)="HitF_Knife"
|
||||
HitAnims(1)="HitB_Knife"
|
||||
HitAnims(2)="HitL_Knife"
|
||||
HitAnims(3)="HitR_Knife"
|
||||
PostFireBlendStandAnim="Blend_Knife"
|
||||
PostFireBlendCrouchAnim="CHBlend_Knife"
|
||||
Mesh=SkeletalMesh'KF_Weapons3rd_Trip.Knife_3rd'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,15 @@
|
|||
class NiceKnifeFireB extends NiceMeleeFire;
|
||||
defaultproperties
|
||||
{
weaponRange=95.000000
damageDelay=0.600000
MeleeHitSounds(0)=SoundGroup'KF_KnifeSnd.Knife_HitFlesh'
FireAnims(0)="Stab"
HitEffectClass=Class'KFMod.KnifeHitEffect'
MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh"
DamageType=Class'NicePack.NiceDamTypeKnife'
DamageMax=55
bWaitForRelease=True
FireRate=1.100000
BotRefireRate=1.100000
|
||||
}
|
||||
class NiceKnifeFireB extends NiceMeleeFire;
|
||||
defaultproperties
|
||||
{
|
||||
weaponRange=95.000000
|
||||
damageDelay=0.600000
|
||||
MeleeHitSounds(0)=SoundGroup'KF_KnifeSnd.Knife_HitFlesh'
|
||||
FireAnims(0)="Stab"
|
||||
HitEffectClass=Class'KFMod.KnifeHitEffect'
|
||||
MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh"
|
||||
DamageType=Class'NicePack.NiceDamTypeKnife'
|
||||
DamageMax=55
|
||||
bWaitForRelease=True
|
||||
FireRate=1.100000
|
||||
BotRefireRate=1.100000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,19 @@
|
|||
class NiceKnifePickup extends NiceWeaponPickup;
|
||||
defaultproperties
|
||||
{
Weight=0.000000
cost=50
PowerValue=5
SpeedValue=60
RangeValue=-20
Description="Basic kitchen utensil. Sharp."
ItemName="Knife"
ItemShortName="Knife"
CorrespondingPerkIndex=4
InventoryType=Class'NicePack.NiceKnife'
PickupMessage="You got the Kitchen Knife."
PickupSound=None
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups_Trip.melee.Knife_pickup'
CollisionHeight=5.000000
|
||||
}
|
||||
class NiceKnifePickup extends NiceWeaponPickup;
|
||||
defaultproperties
|
||||
{
|
||||
Weight=0.000000
|
||||
cost=50
|
||||
PowerValue=5
|
||||
SpeedValue=60
|
||||
RangeValue=-20
|
||||
Description="Basic kitchen utensil. Sharp."
|
||||
ItemName="Knife"
|
||||
ItemShortName="Knife"
|
||||
CorrespondingPerkIndex=4
|
||||
InventoryType=Class'NicePack.NiceKnife'
|
||||
PickupMessage="You got the Kitchen Knife."
|
||||
PickupSound=None
|
||||
PickupForce="AssaultRiflePickup"
|
||||
StaticMesh=StaticMesh'KF_pickups_Trip.melee.Knife_pickup'
|
||||
CollisionHeight=5.000000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
class NiceDamTypeMachete extends NiceDamageTypeVetBerserker;
|
||||
defaultproperties
|
||||
{
WeaponClass=Class'NicePack.NiceMachete'
PawnDamageSounds(0)=SoundGroup'KF_AxeSnd.Axe_HitFlesh'
KDamageImpulse=3000.000000
VehicleDamageScaling=0.500000
|
||||
}
|
||||
class NiceDamTypeMachete extends NiceDamageTypeVetBerserker;
|
||||
defaultproperties
|
||||
{
|
||||
WeaponClass=Class'NicePack.NiceMachete'
|
||||
PawnDamageSounds(0)=SoundGroup'KF_AxeSnd.Axe_HitFlesh'
|
||||
KDamageImpulse=3000.000000
|
||||
VehicleDamageScaling=0.500000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,31 @@
|
|||
class NiceMachete extends NiceMeleeWeapon;
|
||||
defaultproperties
|
||||
{
weaponRange=80.000000
BloodSkinSwitchArray=0
BloodyMaterialRef="KF_Weapons_Trip_T.melee.machete_bloody_cmb"
bSpeedMeUp=True
Weight=1.000000
StandardDisplayFOV=70.000000
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Machete'
bIsTier2Weapon=True
MeshRef="KF_Weapons_Trip.Machete_Trip"
SkinRefs(0)="KF_Weapons_Trip_T.melee.Machete_cmb"
SkinRefs(1)="KF_Weapons_Trip_T.hands.hands_1stP_military_cmb"
SelectSoundRef="KF_MacheteSnd.Machete_Select"
HudImageRef="KillingFloorHUD.WeaponSelect.machette_unselected"
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.machette"
FireModeClass(0)=Class'NicePack.NiceMacheteFire'
FireModeClass(1)=Class'NicePack.NiceMacheteFireB'
AIRating=0.400000
CurrentRating=0.400000
Description="A machete - commonly used for hacking through brush, or the limbs of ZEDs."
DisplayFOV=70.000000
Priority=50
GroupOffset=2
PickupClass=Class'NicePack.NiceMachetePickup'
BobDamping=8.000000
AttachmentClass=Class'NicePack.NiceMacheteAttachment'
IconCoords=(Y1=407,X2=118,Y2=442)
ItemName="Machete"
|
||||
}
|
||||
class NiceMachete extends NiceMeleeWeapon;
|
||||
defaultproperties
|
||||
{
|
||||
weaponRange=80.000000
|
||||
BloodSkinSwitchArray=0
|
||||
BloodyMaterialRef="KF_Weapons_Trip_T.melee.machete_bloody_cmb"
|
||||
bSpeedMeUp=True
|
||||
Weight=1.000000
|
||||
StandardDisplayFOV=70.000000
|
||||
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Machete'
|
||||
bIsTier2Weapon=True
|
||||
MeshRef="KF_Weapons_Trip.Machete_Trip"
|
||||
SkinRefs(0)="KF_Weapons_Trip_T.melee.Machete_cmb"
|
||||
SkinRefs(1)="KF_Weapons_Trip_T.hands.hands_1stP_military_cmb"
|
||||
SelectSoundRef="KF_MacheteSnd.Machete_Select"
|
||||
HudImageRef="KillingFloorHUD.WeaponSelect.machette_unselected"
|
||||
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.machette"
|
||||
FireModeClass(0)=Class'NicePack.NiceMacheteFire'
|
||||
FireModeClass(1)=Class'NicePack.NiceMacheteFireB'
|
||||
AIRating=0.400000
|
||||
CurrentRating=0.400000
|
||||
Description="A machete - commonly used for hacking through brush, or the limbs of ZEDs."
|
||||
DisplayFOV=70.000000
|
||||
Priority=50
|
||||
GroupOffset=2
|
||||
PickupClass=Class'NicePack.NiceMachetePickup'
|
||||
BobDamping=8.000000
|
||||
AttachmentClass=Class'NicePack.NiceMacheteAttachment'
|
||||
IconCoords=(Y1=407,X2=118,Y2=442)
|
||||
ItemName="Machete"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,45 @@
|
|||
class NiceMacheteAttachment extends NiceMeleeAttachment;
|
||||
defaultproperties
|
||||
{
MovementAnims(0)="JogF_Pipe"
MovementAnims(1)="JogB_Pipe"
MovementAnims(2)="JogL_Pipe"
MovementAnims(3)="JogR_Pipe"
TurnLeftAnim="TurnL_Pipe"
TurnRightAnim="TurnR_Pipe"
CrouchAnims(0)="CHwalkF_Pipe"
CrouchAnims(1)="CHwalkB_Pipe"
CrouchAnims(2)="CHwalkL_Pipe"
CrouchAnims(3)="CHwalkR_Pipe"
CrouchTurnRightAnim="CH_TurnR_Pipe"
CrouchTurnLeftAnim="CH_TurnL_Pipe"
IdleCrouchAnim="CHIdle_Pipe"
IdleWeaponAnim="Idle_Pipe"
IdleRestAnim="Idle_Pipe"
IdleChatAnim="Idle_Pipe"
IdleHeavyAnim="Idle_Pipe"
IdleRifleAnim="Idle_Pipe"
FireAnims(0)="Attack1_Pipe"
FireAnims(1)="Attack2_Pipe"
FireAnims(2)="Attack3_Pipe"
FireAnims(3)="Attack4_Pipe"
FireAltAnims(0)="Attack1_Pipe"
FireAltAnims(1)="Attack2_Pipe"
FireAltAnims(2)="Attack3_Pipe"
FireAltAnims(3)="Attack4_Pipe"
FireCrouchAnims(0)="CHAttack1_Pipe"
FireCrouchAnims(1)="CHAttack2_Pipe"
FireCrouchAnims(2)="CHAttack3_Pipe"
FireCrouchAnims(3)="CHAttack3_Pipe"
FireCrouchAltAnims(0)="CHAttack1_Pipe"
FireCrouchAltAnims(1)="CHAttack2_Pipe"
FireCrouchAltAnims(2)="CHAttack2_Pipe"
FireCrouchAltAnims(3)="CHAttack3_Pipe"
HitAnims(0)="HitF_Pipe"
HitAnims(1)="HitB_Pipe"
HitAnims(2)="HitL_Pipe"
HitAnims(3)="HitR_Pipe"
PostFireBlendStandAnim="Blend_Pipe"
PostFireBlendCrouchAnim="CHBlend_Pipe"
MeshRef="KF_Weapons3rd_Trip.machete_3rd"
|
||||
}
|
||||
class NiceMacheteAttachment extends NiceMeleeAttachment;
|
||||
defaultproperties
|
||||
{
|
||||
MovementAnims(0)="JogF_Pipe"
|
||||
MovementAnims(1)="JogB_Pipe"
|
||||
MovementAnims(2)="JogL_Pipe"
|
||||
MovementAnims(3)="JogR_Pipe"
|
||||
TurnLeftAnim="TurnL_Pipe"
|
||||
TurnRightAnim="TurnR_Pipe"
|
||||
CrouchAnims(0)="CHwalkF_Pipe"
|
||||
CrouchAnims(1)="CHwalkB_Pipe"
|
||||
CrouchAnims(2)="CHwalkL_Pipe"
|
||||
CrouchAnims(3)="CHwalkR_Pipe"
|
||||
CrouchTurnRightAnim="CH_TurnR_Pipe"
|
||||
CrouchTurnLeftAnim="CH_TurnL_Pipe"
|
||||
IdleCrouchAnim="CHIdle_Pipe"
|
||||
IdleWeaponAnim="Idle_Pipe"
|
||||
IdleRestAnim="Idle_Pipe"
|
||||
IdleChatAnim="Idle_Pipe"
|
||||
IdleHeavyAnim="Idle_Pipe"
|
||||
IdleRifleAnim="Idle_Pipe"
|
||||
FireAnims(0)="Attack1_Pipe"
|
||||
FireAnims(1)="Attack2_Pipe"
|
||||
FireAnims(2)="Attack3_Pipe"
|
||||
FireAnims(3)="Attack4_Pipe"
|
||||
FireAltAnims(0)="Attack1_Pipe"
|
||||
FireAltAnims(1)="Attack2_Pipe"
|
||||
FireAltAnims(2)="Attack3_Pipe"
|
||||
FireAltAnims(3)="Attack4_Pipe"
|
||||
FireCrouchAnims(0)="CHAttack1_Pipe"
|
||||
FireCrouchAnims(1)="CHAttack2_Pipe"
|
||||
FireCrouchAnims(2)="CHAttack3_Pipe"
|
||||
FireCrouchAnims(3)="CHAttack3_Pipe"
|
||||
FireCrouchAltAnims(0)="CHAttack1_Pipe"
|
||||
FireCrouchAltAnims(1)="CHAttack2_Pipe"
|
||||
FireCrouchAltAnims(2)="CHAttack2_Pipe"
|
||||
FireCrouchAltAnims(3)="CHAttack3_Pipe"
|
||||
HitAnims(0)="HitF_Pipe"
|
||||
HitAnims(1)="HitB_Pipe"
|
||||
HitAnims(2)="HitL_Pipe"
|
||||
HitAnims(3)="HitR_Pipe"
|
||||
PostFireBlendStandAnim="Blend_Pipe"
|
||||
PostFireBlendCrouchAnim="CHBlend_Pipe"
|
||||
MeshRef="KF_Weapons3rd_Trip.machete_3rd"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,14 @@
|
|||
class NiceMacheteFireB extends NiceMeleeFire;
|
||||
defaultproperties
|
||||
{
weaponRange=95.000000
damageDelay=0.710000
FireAnims(0)="PowerAttack"
HitEffectClass=Class'KFMod.KnifeHitEffect'
MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh"
DamageType=Class'NicePack.NiceDamTypeMachete'
DamageMax=130
bWaitForRelease=True
FireRate=1.100000
BotRefireRate=0.710000
|
||||
}
|
||||
class NiceMacheteFireB extends NiceMeleeFire;
|
||||
defaultproperties
|
||||
{
|
||||
weaponRange=95.000000
|
||||
damageDelay=0.710000
|
||||
FireAnims(0)="PowerAttack"
|
||||
HitEffectClass=Class'KFMod.KnifeHitEffect'
|
||||
MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh"
|
||||
DamageType=Class'NicePack.NiceDamTypeMachete'
|
||||
DamageMax=130
|
||||
bWaitForRelease=True
|
||||
FireRate=1.100000
|
||||
BotRefireRate=0.710000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,20 @@
|
|||
class NiceMachetePickup extends NiceWeaponPickup;
|
||||
defaultproperties
|
||||
{
Weight=1.000000
cost=200
PowerValue=35
SpeedValue=56
RangeValue=-20
Description="A machete - commonly used for hacking through brush, or the limbs of ZEDs."
ItemName="Machete"
ItemShortName="Machete"
CorrespondingPerkIndex=4
InventoryType=Class'NicePack.NiceMachete'
PickupMessage="You got a machete."
PickupSound=Sound'KF_MacheteSnd.Machete_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups_Trip.melee.machette_pickup'
CollisionRadius=28.000000
CollisionHeight=5.000000
|
||||
}
|
||||
class NiceMachetePickup extends NiceWeaponPickup;
|
||||
defaultproperties
|
||||
{
|
||||
Weight=1.000000
|
||||
cost=200
|
||||
PowerValue=35
|
||||
SpeedValue=56
|
||||
RangeValue=-20
|
||||
Description="A machete - commonly used for hacking through brush, or the limbs of ZEDs."
|
||||
ItemName="Machete"
|
||||
ItemShortName="Machete"
|
||||
CorrespondingPerkIndex=4
|
||||
InventoryType=Class'NicePack.NiceMachete'
|
||||
PickupMessage="You got a machete."
|
||||
PickupSound=Sound'KF_MacheteSnd.Machete_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
StaticMesh=StaticMesh'KF_pickups_Trip.melee.machette_pickup'
|
||||
CollisionRadius=28.000000
|
||||
CollisionHeight=5.000000
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue