Fix new line symbol issues

This commit is contained in:
Anton Tarasenko 2020-04-19 00:44:48 +07:00
commit d66d86b2b1
846 changed files with 33896 additions and 12983 deletions

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@ -1,4 +1,29 @@
class NiceAxe extends NiceMeleeWeapon;
defaultproperties
{ weaponRange=80.000000 BloodSkinSwitchArray=0 BloodyMaterialRef="KF_Weapons_Trip_T.melee.axe_bloody_cmb" bSpeedMeUp=True Weight=5.000000 StandardDisplayFOV=75.000000 TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Axe' bIsTier2Weapon=True MeshRef="KF_Weapons_Trip.Axe_Trip" SkinRefs(0)="KF_Weapons_Trip_T.melee.axe_cmb" SelectSoundRef="KF_AxeSnd.Axe_Select" HudImageRef="KillingFloorHUD.WeaponSelect.Axe_unselected" SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Axe" FireModeClass(0)=Class'NicePack.NiceAxeFire' FireModeClass(1)=Class'NicePack.NiceAxeFireB' AIRating=0.300000 Description="A common two-handed fireman's axe." DisplayFOV=75.000000 Priority=55 GroupOffset=3 PickupClass=Class'NicePack.NiceAxePickup' BobDamping=8.000000 AttachmentClass=Class'NicePack.NiceAxeAttachment' IconCoords=(X1=169,Y1=39,X2=241,Y2=77) ItemName="Axe"
}
class NiceAxe extends NiceMeleeWeapon;
defaultproperties
{
weaponRange=80.000000
BloodSkinSwitchArray=0
BloodyMaterialRef="KF_Weapons_Trip_T.melee.axe_bloody_cmb"
bSpeedMeUp=True
Weight=5.000000
StandardDisplayFOV=75.000000
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Axe'
bIsTier2Weapon=True
MeshRef="KF_Weapons_Trip.Axe_Trip"
SkinRefs(0)="KF_Weapons_Trip_T.melee.axe_cmb"
SelectSoundRef="KF_AxeSnd.Axe_Select"
HudImageRef="KillingFloorHUD.WeaponSelect.Axe_unselected"
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Axe"
FireModeClass(0)=Class'NicePack.NiceAxeFire'
FireModeClass(1)=Class'NicePack.NiceAxeFireB'
AIRating=0.300000
Description="A common two-handed fireman's axe."
DisplayFOV=75.000000
Priority=55
GroupOffset=3
PickupClass=Class'NicePack.NiceAxePickup'
BobDamping=8.000000
AttachmentClass=Class'NicePack.NiceAxeAttachment'
IconCoords=(X1=169,Y1=39,X2=241,Y2=77)
ItemName="Axe"
}

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@ -1,4 +1,45 @@
class NiceAxeAttachment extends NiceMeleeAttachment;
defaultproperties
{ MovementAnims(0)="JogF_Axe" MovementAnims(1)="JogB_Axe" MovementAnims(2)="JogL_Axe" MovementAnims(3)="JogR_Axe" TurnLeftAnim="TurnL_Axe" TurnRightAnim="TurnR_Axe" CrouchAnims(0)="CHwalkF_Axe" CrouchAnims(1)="CHwalkB_Axe" CrouchAnims(2)="CHwalkL_Axe" CrouchAnims(3)="CHwalkR_Axe" CrouchTurnRightAnim="CH_TurnR_Axe" CrouchTurnLeftAnim="CH_TurnL_Axe" IdleCrouchAnim="CHIdle_Axe" IdleWeaponAnim="Idle_Axe" IdleRestAnim="Idle_Axe" IdleChatAnim="Idle_Axe" IdleHeavyAnim="Idle_Axe" IdleRifleAnim="Idle_Axe" FireAnims(0)="Attack1_Axe" FireAnims(1)="Attack2_Axe" FireAnims(2)="Attack3_Axe" FireAnims(3)="Attack3_Axe" FireAltAnims(0)="Attack1_Axe" FireAltAnims(1)="Attack2_Axe" FireAltAnims(2)="Attack3_Axe" FireAltAnims(3)="Attack3_Axe" FireCrouchAnims(0)="CHAttack1_Axe" FireCrouchAnims(1)="CHAttack2_Axe" FireCrouchAnims(2)="CHAttack3_Axe" FireCrouchAnims(3)="CHAttack3_Axe" FireCrouchAltAnims(0)="CHAttack1_Axe" FireCrouchAltAnims(1)="CHAttack2_Axe" FireCrouchAltAnims(2)="CHAttack3_Axe" FireCrouchAltAnims(3)="CHAttack3_Axe" HitAnims(0)="HitF_Axe" HitAnims(1)="HitB_Axe" HitAnims(2)="HitL_Axe" HitAnims(3)="HitR_Axe" PostFireBlendStandAnim="Blend_Axe" PostFireBlendCrouchAnim="CHBlend_Axe" MeshRef="KF_Weapons3rd_Trip.Axe_3rd"
}
class NiceAxeAttachment extends NiceMeleeAttachment;
defaultproperties
{
MovementAnims(0)="JogF_Axe"
MovementAnims(1)="JogB_Axe"
MovementAnims(2)="JogL_Axe"
MovementAnims(3)="JogR_Axe"
TurnLeftAnim="TurnL_Axe"
TurnRightAnim="TurnR_Axe"
CrouchAnims(0)="CHwalkF_Axe"
CrouchAnims(1)="CHwalkB_Axe"
CrouchAnims(2)="CHwalkL_Axe"
CrouchAnims(3)="CHwalkR_Axe"
CrouchTurnRightAnim="CH_TurnR_Axe"
CrouchTurnLeftAnim="CH_TurnL_Axe"
IdleCrouchAnim="CHIdle_Axe"
IdleWeaponAnim="Idle_Axe"
IdleRestAnim="Idle_Axe"
IdleChatAnim="Idle_Axe"
IdleHeavyAnim="Idle_Axe"
IdleRifleAnim="Idle_Axe"
FireAnims(0)="Attack1_Axe"
FireAnims(1)="Attack2_Axe"
FireAnims(2)="Attack3_Axe"
FireAnims(3)="Attack3_Axe"
FireAltAnims(0)="Attack1_Axe"
FireAltAnims(1)="Attack2_Axe"
FireAltAnims(2)="Attack3_Axe"
FireAltAnims(3)="Attack3_Axe"
FireCrouchAnims(0)="CHAttack1_Axe"
FireCrouchAnims(1)="CHAttack2_Axe"
FireCrouchAnims(2)="CHAttack3_Axe"
FireCrouchAnims(3)="CHAttack3_Axe"
FireCrouchAltAnims(0)="CHAttack1_Axe"
FireCrouchAltAnims(1)="CHAttack2_Axe"
FireCrouchAltAnims(2)="CHAttack3_Axe"
FireCrouchAltAnims(3)="CHAttack3_Axe"
HitAnims(0)="HitF_Axe"
HitAnims(1)="HitB_Axe"
HitAnims(2)="HitL_Axe"
HitAnims(3)="HitR_Axe"
PostFireBlendStandAnim="Blend_Axe"
PostFireBlendCrouchAnim="CHBlend_Axe"
MeshRef="KF_Weapons3rd_Trip.Axe_3rd"
}

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@ -1,4 +1,18 @@
class NiceAxeFire extends NiceMeleeFire;
defaultproperties
{ weaponRange=90.000000 damageDelay=0.600000 FireAnims(0)="Fire" FireAnims(1)="Fire2" FireAnims(2)="fire3" FireAnims(3)="Fire4" HitEffectClass=Class'KFMod.AxeHitEffect' MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh" WideDamageMinHitAngle=0.750000 DamageType=Class'NicePack.NiceDamTypeAxe' DamageMax=175 FireAnimRate=0.893333 FireRate=1.100000 BotRefireRate=0.850000
}
class NiceAxeFire extends NiceMeleeFire;
defaultproperties
{
weaponRange=90.000000
damageDelay=0.600000
FireAnims(0)="Fire"
FireAnims(1)="Fire2"
FireAnims(2)="fire3"
FireAnims(3)="Fire4"
HitEffectClass=Class'KFMod.AxeHitEffect'
MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh"
WideDamageMinHitAngle=0.750000
DamageType=Class'NicePack.NiceDamTypeAxe'
DamageMax=175
FireAnimRate=0.893333
FireRate=1.100000
BotRefireRate=0.850000
}

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@ -1,4 +1,14 @@
class NiceAxeFireB extends NiceMeleeFire;
defaultproperties
{ weaponRange=90.000000 damageDelay=0.760000 FireAnims(0)="PowerAttack" HitEffectClass=Class'KFMod.AxeHitEffect' MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh" DamageType=Class'NicePack.NiceDamTypeAxe' DamageMax=275 bWaitForRelease=True FireRate=1.333000 BotRefireRate=0.850000
}
class NiceAxeFireB extends NiceMeleeFire;
defaultproperties
{
weaponRange=90.000000
damageDelay=0.760000
FireAnims(0)="PowerAttack"
HitEffectClass=Class'KFMod.AxeHitEffect'
MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh"
DamageType=Class'NicePack.NiceDamTypeAxe'
DamageMax=275
bWaitForRelease=True
FireRate=1.333000
BotRefireRate=0.850000
}

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@ -1,4 +1,21 @@
class NiceAxePickup extends NiceWeaponPickup;
defaultproperties
{ Weight=5.000000 cost=250 PowerValue=56 SpeedValue=32 RangeValue=-20 Description="A sturdy fireman's axe." ItemName="Axe" ItemShortName="Axe" CorrespondingPerkIndex=4 VariantClasses(0)=Class'KFMod.GoldenKatanaPickup' InventoryType=Class'NicePack.NiceAxe' PickupMessage="You got the Fire Axe." PickupSound=Sound'KF_AxeSnd.Axe_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups_Trip.melee.Axe_Pickup' CollisionRadius=27.000000 CollisionHeight=5.000000
}
class NiceAxePickup extends NiceWeaponPickup;
defaultproperties
{
Weight=5.000000
cost=250
PowerValue=56
SpeedValue=32
RangeValue=-20
Description="A sturdy fireman's axe."
ItemName="Axe"
ItemShortName="Axe"
CorrespondingPerkIndex=4
VariantClasses(0)=Class'KFMod.GoldenKatanaPickup'
InventoryType=Class'NicePack.NiceAxe'
PickupMessage="You got the Fire Axe."
PickupSound=Sound'KF_AxeSnd.Axe_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups_Trip.melee.Axe_Pickup'
CollisionRadius=27.000000
CollisionHeight=5.000000
}

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@ -1,4 +1,8 @@
class NiceDamTypeAxe extends NiceDamageTypeVetBerserker;
defaultproperties
{ HeadShotDamageMult=1.300000 WeaponClass=Class'NicePack.NiceAxe' PawnDamageSounds(0)=SoundGroup'KF_AxeSnd.Axe_HitFlesh' VehicleDamageScaling=0.700000
}
class NiceDamTypeAxe extends NiceDamageTypeVetBerserker;
defaultproperties
{
HeadShotDamageMult=1.300000
WeaponClass=Class'NicePack.NiceAxe'
PawnDamageSounds(0)=SoundGroup'KF_AxeSnd.Axe_HitFlesh'
VehicleDamageScaling=0.700000
}