Fix new line symbol issues

This commit is contained in:
Anton Tarasenko 2020-04-19 00:44:48 +07:00
commit d66d86b2b1
846 changed files with 33896 additions and 12983 deletions

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@ -1,4 +1,8 @@
class NiceDamTypeKnife extends NiceDamageTypeVetBerserker;
defaultproperties
{ HeadShotDamageMult=1.100000 WeaponClass=Class'NicePack.NiceKnife' KDamageImpulse=1500.000000 VehicleDamageScaling=0.500000
}
class NiceDamTypeKnife extends NiceDamageTypeVetBerserker;
defaultproperties
{
HeadShotDamageMult=1.100000
WeaponClass=Class'NicePack.NiceKnife'
KDamageImpulse=1500.000000
VehicleDamageScaling=0.500000
}

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@ -1,4 +1,31 @@
class NiceKnife extends NiceMeleeWeapon;
defaultproperties
{ weaponRange=65.000000 BloodyMaterial=Combiner'KF_Weapons_Trip_T.melee.knife_bloody_cmb' BloodSkinSwitchArray=0 bSpeedMeUp=True HudImage=Texture'KillingFloorHUD.WeaponSelect.knife_unselected' SelectedHudImage=Texture'KillingFloorHUD.WeaponSelect.knife' Weight=0.000000 bKFNeverThrow=True StandardDisplayFOV=75.000000 TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Knife' bIsTier2Weapon=True FireModeClass(0)=Class'NicePack.NiceKnifeFire' FireModeClass(1)=Class'NicePack.NiceKnifeFireB' SelectSound=SoundGroup'KF_KnifeSnd.Knife_Select' AIRating=0.200000 CurrentRating=0.200000 Description="Military Combat Knife" DisplayFOV=75.000000 Priority=45 GroupOffset=1 PickupClass=Class'NicePack.NiceKnifePickup' BobDamping=8.000000 AttachmentClass=Class'NicePack.NiceKnifeAttachment' IconCoords=(X1=246,Y1=80,X2=332,Y2=106) ItemName="Knife" Mesh=SkeletalMesh'KF_Weapons_Trip.Knife_Trip' Skins(0)=Combiner'KF_Weapons_Trip_T.melee.knife_cmb'
}
class NiceKnife extends NiceMeleeWeapon;
defaultproperties
{
weaponRange=65.000000
BloodyMaterial=Combiner'KF_Weapons_Trip_T.melee.knife_bloody_cmb'
BloodSkinSwitchArray=0
bSpeedMeUp=True
HudImage=Texture'KillingFloorHUD.WeaponSelect.knife_unselected'
SelectedHudImage=Texture'KillingFloorHUD.WeaponSelect.knife'
Weight=0.000000
bKFNeverThrow=True
StandardDisplayFOV=75.000000
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Knife'
bIsTier2Weapon=True
FireModeClass(0)=Class'NicePack.NiceKnifeFire'
FireModeClass(1)=Class'NicePack.NiceKnifeFireB'
SelectSound=SoundGroup'KF_KnifeSnd.Knife_Select'
AIRating=0.200000
CurrentRating=0.200000
Description="Military Combat Knife"
DisplayFOV=75.000000
Priority=45
GroupOffset=1
PickupClass=Class'NicePack.NiceKnifePickup'
BobDamping=8.000000
AttachmentClass=Class'NicePack.NiceKnifeAttachment'
IconCoords=(X1=246,Y1=80,X2=332,Y2=106)
ItemName="Knife"
Mesh=SkeletalMesh'KF_Weapons_Trip.Knife_Trip'
Skins(0)=Combiner'KF_Weapons_Trip_T.melee.knife_cmb'
}

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@ -1,4 +1,45 @@
class NiceKnifeAttachment extends NiceMeleeAttachment;
defaultproperties
{ MovementAnims(0)="JogF_Knife" MovementAnims(1)="JogB_Knife" MovementAnims(2)="JogL_Knife" MovementAnims(3)="JogR_Knife" TurnLeftAnim="TurnL_Knife" TurnRightAnim="TurnR_Knife" CrouchAnims(0)="CHwalkF_Knife" CrouchAnims(1)="CHwalkB_Knife" CrouchAnims(2)="CHwalkL_Knife" CrouchAnims(3)="CHwalkR_Knife" CrouchTurnRightAnim="CH_TurnR_Knife" CrouchTurnLeftAnim="CH_TurnL_Knife" IdleCrouchAnim="CHIdle_Knife" IdleWeaponAnim="Idle_Knife" IdleRestAnim="Idle_Knife" IdleChatAnim="Idle_Knife" IdleHeavyAnim="Idle_Knife" IdleRifleAnim="Idle_Knife" FireAnims(0)="Attack2_Knife" FireAnims(1)="Attack2_Knife" FireAnims(2)="Attack2_Knife" FireAnims(3)="Attack2_Knife" FireAltAnims(0)="Attack1_Knife" FireAltAnims(1)="Attack1_Knife" FireAltAnims(2)="Attack1_Knife" FireAltAnims(3)="Attack1_Knife" FireCrouchAnims(0)="CHAttack2_Knife" FireCrouchAnims(1)="CHAttack2_Knife" FireCrouchAnims(2)="CHAttack2_Knife" FireCrouchAnims(3)="CHAttack2_Knife" FireCrouchAltAnims(0)="CHAttack1_Knife" FireCrouchAltAnims(1)="CHAttack1_Knife" FireCrouchAltAnims(2)="CHAttack1_Knife" FireCrouchAltAnims(3)="CHAttack1_Knife" HitAnims(0)="HitF_Knife" HitAnims(1)="HitB_Knife" HitAnims(2)="HitL_Knife" HitAnims(3)="HitR_Knife" PostFireBlendStandAnim="Blend_Knife" PostFireBlendCrouchAnim="CHBlend_Knife" Mesh=SkeletalMesh'KF_Weapons3rd_Trip.Knife_3rd'
}
class NiceKnifeAttachment extends NiceMeleeAttachment;
defaultproperties
{
MovementAnims(0)="JogF_Knife"
MovementAnims(1)="JogB_Knife"
MovementAnims(2)="JogL_Knife"
MovementAnims(3)="JogR_Knife"
TurnLeftAnim="TurnL_Knife"
TurnRightAnim="TurnR_Knife"
CrouchAnims(0)="CHwalkF_Knife"
CrouchAnims(1)="CHwalkB_Knife"
CrouchAnims(2)="CHwalkL_Knife"
CrouchAnims(3)="CHwalkR_Knife"
CrouchTurnRightAnim="CH_TurnR_Knife"
CrouchTurnLeftAnim="CH_TurnL_Knife"
IdleCrouchAnim="CHIdle_Knife"
IdleWeaponAnim="Idle_Knife"
IdleRestAnim="Idle_Knife"
IdleChatAnim="Idle_Knife"
IdleHeavyAnim="Idle_Knife"
IdleRifleAnim="Idle_Knife"
FireAnims(0)="Attack2_Knife"
FireAnims(1)="Attack2_Knife"
FireAnims(2)="Attack2_Knife"
FireAnims(3)="Attack2_Knife"
FireAltAnims(0)="Attack1_Knife"
FireAltAnims(1)="Attack1_Knife"
FireAltAnims(2)="Attack1_Knife"
FireAltAnims(3)="Attack1_Knife"
FireCrouchAnims(0)="CHAttack2_Knife"
FireCrouchAnims(1)="CHAttack2_Knife"
FireCrouchAnims(2)="CHAttack2_Knife"
FireCrouchAnims(3)="CHAttack2_Knife"
FireCrouchAltAnims(0)="CHAttack1_Knife"
FireCrouchAltAnims(1)="CHAttack1_Knife"
FireCrouchAltAnims(2)="CHAttack1_Knife"
FireCrouchAltAnims(3)="CHAttack1_Knife"
HitAnims(0)="HitF_Knife"
HitAnims(1)="HitB_Knife"
HitAnims(2)="HitL_Knife"
HitAnims(3)="HitR_Knife"
PostFireBlendStandAnim="Blend_Knife"
PostFireBlendCrouchAnim="CHBlend_Knife"
Mesh=SkeletalMesh'KF_Weapons3rd_Trip.Knife_3rd'
}

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@ -1,4 +1,15 @@
class NiceKnifeFireB extends NiceMeleeFire;
defaultproperties
{ weaponRange=95.000000 damageDelay=0.600000 MeleeHitSounds(0)=SoundGroup'KF_KnifeSnd.Knife_HitFlesh' FireAnims(0)="Stab" HitEffectClass=Class'KFMod.KnifeHitEffect' MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh" DamageType=Class'NicePack.NiceDamTypeKnife' DamageMax=55 bWaitForRelease=True FireRate=1.100000 BotRefireRate=1.100000
}
class NiceKnifeFireB extends NiceMeleeFire;
defaultproperties
{
weaponRange=95.000000
damageDelay=0.600000
MeleeHitSounds(0)=SoundGroup'KF_KnifeSnd.Knife_HitFlesh'
FireAnims(0)="Stab"
HitEffectClass=Class'KFMod.KnifeHitEffect'
MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh"
DamageType=Class'NicePack.NiceDamTypeKnife'
DamageMax=55
bWaitForRelease=True
FireRate=1.100000
BotRefireRate=1.100000
}

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@ -1,4 +1,19 @@
class NiceKnifePickup extends NiceWeaponPickup;
defaultproperties
{ Weight=0.000000 cost=50 PowerValue=5 SpeedValue=60 RangeValue=-20 Description="Basic kitchen utensil. Sharp." ItemName="Knife" ItemShortName="Knife" CorrespondingPerkIndex=4 InventoryType=Class'NicePack.NiceKnife' PickupMessage="You got the Kitchen Knife." PickupSound=None PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups_Trip.melee.Knife_pickup' CollisionHeight=5.000000
}
class NiceKnifePickup extends NiceWeaponPickup;
defaultproperties
{
Weight=0.000000
cost=50
PowerValue=5
SpeedValue=60
RangeValue=-20
Description="Basic kitchen utensil. Sharp."
ItemName="Knife"
ItemShortName="Knife"
CorrespondingPerkIndex=4
InventoryType=Class'NicePack.NiceKnife'
PickupMessage="You got the Kitchen Knife."
PickupSound=None
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups_Trip.melee.Knife_pickup'
CollisionHeight=5.000000
}