Fix new line symbol issues
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51bb9add5b
commit
d66d86b2b1
846 changed files with 33896 additions and 12983 deletions
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@ -1,4 +1,8 @@
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class NiceDamTypeKnife extends NiceDamageTypeVetBerserker;
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defaultproperties
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{
HeadShotDamageMult=1.100000
WeaponClass=Class'NicePack.NiceKnife'
KDamageImpulse=1500.000000
VehicleDamageScaling=0.500000
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}
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class NiceDamTypeKnife extends NiceDamageTypeVetBerserker;
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defaultproperties
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{
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HeadShotDamageMult=1.100000
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WeaponClass=Class'NicePack.NiceKnife'
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KDamageImpulse=1500.000000
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VehicleDamageScaling=0.500000
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}
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@ -1,4 +1,31 @@
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class NiceKnife extends NiceMeleeWeapon;
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defaultproperties
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{
weaponRange=65.000000
BloodyMaterial=Combiner'KF_Weapons_Trip_T.melee.knife_bloody_cmb'
BloodSkinSwitchArray=0
bSpeedMeUp=True
HudImage=Texture'KillingFloorHUD.WeaponSelect.knife_unselected'
SelectedHudImage=Texture'KillingFloorHUD.WeaponSelect.knife'
Weight=0.000000
bKFNeverThrow=True
StandardDisplayFOV=75.000000
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Knife'
bIsTier2Weapon=True
FireModeClass(0)=Class'NicePack.NiceKnifeFire'
FireModeClass(1)=Class'NicePack.NiceKnifeFireB'
SelectSound=SoundGroup'KF_KnifeSnd.Knife_Select'
AIRating=0.200000
CurrentRating=0.200000
Description="Military Combat Knife"
DisplayFOV=75.000000
Priority=45
GroupOffset=1
PickupClass=Class'NicePack.NiceKnifePickup'
BobDamping=8.000000
AttachmentClass=Class'NicePack.NiceKnifeAttachment'
IconCoords=(X1=246,Y1=80,X2=332,Y2=106)
ItemName="Knife"
Mesh=SkeletalMesh'KF_Weapons_Trip.Knife_Trip'
Skins(0)=Combiner'KF_Weapons_Trip_T.melee.knife_cmb'
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}
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class NiceKnife extends NiceMeleeWeapon;
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defaultproperties
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{
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weaponRange=65.000000
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BloodyMaterial=Combiner'KF_Weapons_Trip_T.melee.knife_bloody_cmb'
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BloodSkinSwitchArray=0
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bSpeedMeUp=True
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HudImage=Texture'KillingFloorHUD.WeaponSelect.knife_unselected'
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SelectedHudImage=Texture'KillingFloorHUD.WeaponSelect.knife'
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Weight=0.000000
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bKFNeverThrow=True
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StandardDisplayFOV=75.000000
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TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Knife'
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bIsTier2Weapon=True
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FireModeClass(0)=Class'NicePack.NiceKnifeFire'
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FireModeClass(1)=Class'NicePack.NiceKnifeFireB'
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SelectSound=SoundGroup'KF_KnifeSnd.Knife_Select'
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AIRating=0.200000
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CurrentRating=0.200000
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Description="Military Combat Knife"
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DisplayFOV=75.000000
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Priority=45
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GroupOffset=1
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PickupClass=Class'NicePack.NiceKnifePickup'
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BobDamping=8.000000
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AttachmentClass=Class'NicePack.NiceKnifeAttachment'
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IconCoords=(X1=246,Y1=80,X2=332,Y2=106)
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ItemName="Knife"
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Mesh=SkeletalMesh'KF_Weapons_Trip.Knife_Trip'
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Skins(0)=Combiner'KF_Weapons_Trip_T.melee.knife_cmb'
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}
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@ -1,4 +1,45 @@
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class NiceKnifeAttachment extends NiceMeleeAttachment;
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defaultproperties
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{
MovementAnims(0)="JogF_Knife"
MovementAnims(1)="JogB_Knife"
MovementAnims(2)="JogL_Knife"
MovementAnims(3)="JogR_Knife"
TurnLeftAnim="TurnL_Knife"
TurnRightAnim="TurnR_Knife"
CrouchAnims(0)="CHwalkF_Knife"
CrouchAnims(1)="CHwalkB_Knife"
CrouchAnims(2)="CHwalkL_Knife"
CrouchAnims(3)="CHwalkR_Knife"
CrouchTurnRightAnim="CH_TurnR_Knife"
CrouchTurnLeftAnim="CH_TurnL_Knife"
IdleCrouchAnim="CHIdle_Knife"
IdleWeaponAnim="Idle_Knife"
IdleRestAnim="Idle_Knife"
IdleChatAnim="Idle_Knife"
IdleHeavyAnim="Idle_Knife"
IdleRifleAnim="Idle_Knife"
FireAnims(0)="Attack2_Knife"
FireAnims(1)="Attack2_Knife"
FireAnims(2)="Attack2_Knife"
FireAnims(3)="Attack2_Knife"
FireAltAnims(0)="Attack1_Knife"
FireAltAnims(1)="Attack1_Knife"
FireAltAnims(2)="Attack1_Knife"
FireAltAnims(3)="Attack1_Knife"
FireCrouchAnims(0)="CHAttack2_Knife"
FireCrouchAnims(1)="CHAttack2_Knife"
FireCrouchAnims(2)="CHAttack2_Knife"
FireCrouchAnims(3)="CHAttack2_Knife"
FireCrouchAltAnims(0)="CHAttack1_Knife"
FireCrouchAltAnims(1)="CHAttack1_Knife"
FireCrouchAltAnims(2)="CHAttack1_Knife"
FireCrouchAltAnims(3)="CHAttack1_Knife"
HitAnims(0)="HitF_Knife"
HitAnims(1)="HitB_Knife"
HitAnims(2)="HitL_Knife"
HitAnims(3)="HitR_Knife"
PostFireBlendStandAnim="Blend_Knife"
PostFireBlendCrouchAnim="CHBlend_Knife"
Mesh=SkeletalMesh'KF_Weapons3rd_Trip.Knife_3rd'
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}
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class NiceKnifeAttachment extends NiceMeleeAttachment;
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defaultproperties
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{
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MovementAnims(0)="JogF_Knife"
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MovementAnims(1)="JogB_Knife"
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MovementAnims(2)="JogL_Knife"
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MovementAnims(3)="JogR_Knife"
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TurnLeftAnim="TurnL_Knife"
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TurnRightAnim="TurnR_Knife"
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CrouchAnims(0)="CHwalkF_Knife"
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CrouchAnims(1)="CHwalkB_Knife"
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CrouchAnims(2)="CHwalkL_Knife"
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CrouchAnims(3)="CHwalkR_Knife"
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CrouchTurnRightAnim="CH_TurnR_Knife"
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CrouchTurnLeftAnim="CH_TurnL_Knife"
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IdleCrouchAnim="CHIdle_Knife"
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IdleWeaponAnim="Idle_Knife"
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IdleRestAnim="Idle_Knife"
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IdleChatAnim="Idle_Knife"
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IdleHeavyAnim="Idle_Knife"
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IdleRifleAnim="Idle_Knife"
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FireAnims(0)="Attack2_Knife"
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FireAnims(1)="Attack2_Knife"
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FireAnims(2)="Attack2_Knife"
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FireAnims(3)="Attack2_Knife"
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FireAltAnims(0)="Attack1_Knife"
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FireAltAnims(1)="Attack1_Knife"
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FireAltAnims(2)="Attack1_Knife"
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FireAltAnims(3)="Attack1_Knife"
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FireCrouchAnims(0)="CHAttack2_Knife"
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FireCrouchAnims(1)="CHAttack2_Knife"
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FireCrouchAnims(2)="CHAttack2_Knife"
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FireCrouchAnims(3)="CHAttack2_Knife"
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FireCrouchAltAnims(0)="CHAttack1_Knife"
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FireCrouchAltAnims(1)="CHAttack1_Knife"
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FireCrouchAltAnims(2)="CHAttack1_Knife"
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FireCrouchAltAnims(3)="CHAttack1_Knife"
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HitAnims(0)="HitF_Knife"
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HitAnims(1)="HitB_Knife"
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HitAnims(2)="HitL_Knife"
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HitAnims(3)="HitR_Knife"
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PostFireBlendStandAnim="Blend_Knife"
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PostFireBlendCrouchAnim="CHBlend_Knife"
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Mesh=SkeletalMesh'KF_Weapons3rd_Trip.Knife_3rd'
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}
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@ -1,4 +1,15 @@
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class NiceKnifeFireB extends NiceMeleeFire;
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defaultproperties
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{
weaponRange=95.000000
damageDelay=0.600000
MeleeHitSounds(0)=SoundGroup'KF_KnifeSnd.Knife_HitFlesh'
FireAnims(0)="Stab"
HitEffectClass=Class'KFMod.KnifeHitEffect'
MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh"
DamageType=Class'NicePack.NiceDamTypeKnife'
DamageMax=55
bWaitForRelease=True
FireRate=1.100000
BotRefireRate=1.100000
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}
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class NiceKnifeFireB extends NiceMeleeFire;
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defaultproperties
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{
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weaponRange=95.000000
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damageDelay=0.600000
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MeleeHitSounds(0)=SoundGroup'KF_KnifeSnd.Knife_HitFlesh'
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FireAnims(0)="Stab"
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HitEffectClass=Class'KFMod.KnifeHitEffect'
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MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh"
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DamageType=Class'NicePack.NiceDamTypeKnife'
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DamageMax=55
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bWaitForRelease=True
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FireRate=1.100000
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BotRefireRate=1.100000
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}
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@ -1,4 +1,19 @@
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class NiceKnifePickup extends NiceWeaponPickup;
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defaultproperties
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{
Weight=0.000000
cost=50
PowerValue=5
SpeedValue=60
RangeValue=-20
Description="Basic kitchen utensil. Sharp."
ItemName="Knife"
ItemShortName="Knife"
CorrespondingPerkIndex=4
InventoryType=Class'NicePack.NiceKnife'
PickupMessage="You got the Kitchen Knife."
PickupSound=None
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups_Trip.melee.Knife_pickup'
CollisionHeight=5.000000
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}
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class NiceKnifePickup extends NiceWeaponPickup;
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defaultproperties
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{
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Weight=0.000000
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cost=50
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PowerValue=5
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SpeedValue=60
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RangeValue=-20
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Description="Basic kitchen utensil. Sharp."
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ItemName="Knife"
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ItemShortName="Knife"
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CorrespondingPerkIndex=4
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InventoryType=Class'NicePack.NiceKnife'
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PickupMessage="You got the Kitchen Knife."
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PickupSound=None
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PickupForce="AssaultRiflePickup"
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StaticMesh=StaticMesh'KF_pickups_Trip.melee.Knife_pickup'
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CollisionHeight=5.000000
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}
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