Fix new line symbol issues

This commit is contained in:
Anton Tarasenko 2020-04-19 00:44:48 +07:00
commit d66d86b2b1
846 changed files with 33896 additions and 12983 deletions

View file

@ -1,4 +1,8 @@
class NiceDamTypeMachete extends NiceDamageTypeVetBerserker;
defaultproperties
{ WeaponClass=Class'NicePack.NiceMachete' PawnDamageSounds(0)=SoundGroup'KF_AxeSnd.Axe_HitFlesh' KDamageImpulse=3000.000000 VehicleDamageScaling=0.500000
}
class NiceDamTypeMachete extends NiceDamageTypeVetBerserker;
defaultproperties
{
WeaponClass=Class'NicePack.NiceMachete'
PawnDamageSounds(0)=SoundGroup'KF_AxeSnd.Axe_HitFlesh'
KDamageImpulse=3000.000000
VehicleDamageScaling=0.500000
}

View file

@ -1,4 +1,31 @@
class NiceMachete extends NiceMeleeWeapon;
defaultproperties
{ weaponRange=80.000000 BloodSkinSwitchArray=0 BloodyMaterialRef="KF_Weapons_Trip_T.melee.machete_bloody_cmb" bSpeedMeUp=True Weight=1.000000 StandardDisplayFOV=70.000000 TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Machete' bIsTier2Weapon=True MeshRef="KF_Weapons_Trip.Machete_Trip" SkinRefs(0)="KF_Weapons_Trip_T.melee.Machete_cmb" SkinRefs(1)="KF_Weapons_Trip_T.hands.hands_1stP_military_cmb" SelectSoundRef="KF_MacheteSnd.Machete_Select" HudImageRef="KillingFloorHUD.WeaponSelect.machette_unselected" SelectedHudImageRef="KillingFloorHUD.WeaponSelect.machette" FireModeClass(0)=Class'NicePack.NiceMacheteFire' FireModeClass(1)=Class'NicePack.NiceMacheteFireB' AIRating=0.400000 CurrentRating=0.400000 Description="A machete - commonly used for hacking through brush, or the limbs of ZEDs." DisplayFOV=70.000000 Priority=50 GroupOffset=2 PickupClass=Class'NicePack.NiceMachetePickup' BobDamping=8.000000 AttachmentClass=Class'NicePack.NiceMacheteAttachment' IconCoords=(Y1=407,X2=118,Y2=442) ItemName="Machete"
}
class NiceMachete extends NiceMeleeWeapon;
defaultproperties
{
weaponRange=80.000000
BloodSkinSwitchArray=0
BloodyMaterialRef="KF_Weapons_Trip_T.melee.machete_bloody_cmb"
bSpeedMeUp=True
Weight=1.000000
StandardDisplayFOV=70.000000
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Machete'
bIsTier2Weapon=True
MeshRef="KF_Weapons_Trip.Machete_Trip"
SkinRefs(0)="KF_Weapons_Trip_T.melee.Machete_cmb"
SkinRefs(1)="KF_Weapons_Trip_T.hands.hands_1stP_military_cmb"
SelectSoundRef="KF_MacheteSnd.Machete_Select"
HudImageRef="KillingFloorHUD.WeaponSelect.machette_unselected"
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.machette"
FireModeClass(0)=Class'NicePack.NiceMacheteFire'
FireModeClass(1)=Class'NicePack.NiceMacheteFireB'
AIRating=0.400000
CurrentRating=0.400000
Description="A machete - commonly used for hacking through brush, or the limbs of ZEDs."
DisplayFOV=70.000000
Priority=50
GroupOffset=2
PickupClass=Class'NicePack.NiceMachetePickup'
BobDamping=8.000000
AttachmentClass=Class'NicePack.NiceMacheteAttachment'
IconCoords=(Y1=407,X2=118,Y2=442)
ItemName="Machete"
}

View file

@ -1,4 +1,45 @@
class NiceMacheteAttachment extends NiceMeleeAttachment;
defaultproperties
{ MovementAnims(0)="JogF_Pipe" MovementAnims(1)="JogB_Pipe" MovementAnims(2)="JogL_Pipe" MovementAnims(3)="JogR_Pipe" TurnLeftAnim="TurnL_Pipe" TurnRightAnim="TurnR_Pipe" CrouchAnims(0)="CHwalkF_Pipe" CrouchAnims(1)="CHwalkB_Pipe" CrouchAnims(2)="CHwalkL_Pipe" CrouchAnims(3)="CHwalkR_Pipe" CrouchTurnRightAnim="CH_TurnR_Pipe" CrouchTurnLeftAnim="CH_TurnL_Pipe" IdleCrouchAnim="CHIdle_Pipe" IdleWeaponAnim="Idle_Pipe" IdleRestAnim="Idle_Pipe" IdleChatAnim="Idle_Pipe" IdleHeavyAnim="Idle_Pipe" IdleRifleAnim="Idle_Pipe" FireAnims(0)="Attack1_Pipe" FireAnims(1)="Attack2_Pipe" FireAnims(2)="Attack3_Pipe" FireAnims(3)="Attack4_Pipe" FireAltAnims(0)="Attack1_Pipe" FireAltAnims(1)="Attack2_Pipe" FireAltAnims(2)="Attack3_Pipe" FireAltAnims(3)="Attack4_Pipe" FireCrouchAnims(0)="CHAttack1_Pipe" FireCrouchAnims(1)="CHAttack2_Pipe" FireCrouchAnims(2)="CHAttack3_Pipe" FireCrouchAnims(3)="CHAttack3_Pipe" FireCrouchAltAnims(0)="CHAttack1_Pipe" FireCrouchAltAnims(1)="CHAttack2_Pipe" FireCrouchAltAnims(2)="CHAttack2_Pipe" FireCrouchAltAnims(3)="CHAttack3_Pipe" HitAnims(0)="HitF_Pipe" HitAnims(1)="HitB_Pipe" HitAnims(2)="HitL_Pipe" HitAnims(3)="HitR_Pipe" PostFireBlendStandAnim="Blend_Pipe" PostFireBlendCrouchAnim="CHBlend_Pipe" MeshRef="KF_Weapons3rd_Trip.machete_3rd"
}
class NiceMacheteAttachment extends NiceMeleeAttachment;
defaultproperties
{
MovementAnims(0)="JogF_Pipe"
MovementAnims(1)="JogB_Pipe"
MovementAnims(2)="JogL_Pipe"
MovementAnims(3)="JogR_Pipe"
TurnLeftAnim="TurnL_Pipe"
TurnRightAnim="TurnR_Pipe"
CrouchAnims(0)="CHwalkF_Pipe"
CrouchAnims(1)="CHwalkB_Pipe"
CrouchAnims(2)="CHwalkL_Pipe"
CrouchAnims(3)="CHwalkR_Pipe"
CrouchTurnRightAnim="CH_TurnR_Pipe"
CrouchTurnLeftAnim="CH_TurnL_Pipe"
IdleCrouchAnim="CHIdle_Pipe"
IdleWeaponAnim="Idle_Pipe"
IdleRestAnim="Idle_Pipe"
IdleChatAnim="Idle_Pipe"
IdleHeavyAnim="Idle_Pipe"
IdleRifleAnim="Idle_Pipe"
FireAnims(0)="Attack1_Pipe"
FireAnims(1)="Attack2_Pipe"
FireAnims(2)="Attack3_Pipe"
FireAnims(3)="Attack4_Pipe"
FireAltAnims(0)="Attack1_Pipe"
FireAltAnims(1)="Attack2_Pipe"
FireAltAnims(2)="Attack3_Pipe"
FireAltAnims(3)="Attack4_Pipe"
FireCrouchAnims(0)="CHAttack1_Pipe"
FireCrouchAnims(1)="CHAttack2_Pipe"
FireCrouchAnims(2)="CHAttack3_Pipe"
FireCrouchAnims(3)="CHAttack3_Pipe"
FireCrouchAltAnims(0)="CHAttack1_Pipe"
FireCrouchAltAnims(1)="CHAttack2_Pipe"
FireCrouchAltAnims(2)="CHAttack2_Pipe"
FireCrouchAltAnims(3)="CHAttack3_Pipe"
HitAnims(0)="HitF_Pipe"
HitAnims(1)="HitB_Pipe"
HitAnims(2)="HitL_Pipe"
HitAnims(3)="HitR_Pipe"
PostFireBlendStandAnim="Blend_Pipe"
PostFireBlendCrouchAnim="CHBlend_Pipe"
MeshRef="KF_Weapons3rd_Trip.machete_3rd"
}

View file

@ -1,4 +1,14 @@
class NiceMacheteFireB extends NiceMeleeFire;
defaultproperties
{ weaponRange=95.000000 damageDelay=0.710000 FireAnims(0)="PowerAttack" HitEffectClass=Class'KFMod.KnifeHitEffect' MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh" DamageType=Class'NicePack.NiceDamTypeMachete' DamageMax=130 bWaitForRelease=True FireRate=1.100000 BotRefireRate=0.710000
}
class NiceMacheteFireB extends NiceMeleeFire;
defaultproperties
{
weaponRange=95.000000
damageDelay=0.710000
FireAnims(0)="PowerAttack"
HitEffectClass=Class'KFMod.KnifeHitEffect'
MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh"
DamageType=Class'NicePack.NiceDamTypeMachete'
DamageMax=130
bWaitForRelease=True
FireRate=1.100000
BotRefireRate=0.710000
}

View file

@ -1,4 +1,20 @@
class NiceMachetePickup extends NiceWeaponPickup;
defaultproperties
{ Weight=1.000000 cost=200 PowerValue=35 SpeedValue=56 RangeValue=-20 Description="A machete - commonly used for hacking through brush, or the limbs of ZEDs." ItemName="Machete" ItemShortName="Machete" CorrespondingPerkIndex=4 InventoryType=Class'NicePack.NiceMachete' PickupMessage="You got a machete." PickupSound=Sound'KF_MacheteSnd.Machete_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups_Trip.melee.machette_pickup' CollisionRadius=28.000000 CollisionHeight=5.000000
}
class NiceMachetePickup extends NiceWeaponPickup;
defaultproperties
{
Weight=1.000000
cost=200
PowerValue=35
SpeedValue=56
RangeValue=-20
Description="A machete - commonly used for hacking through brush, or the limbs of ZEDs."
ItemName="Machete"
ItemShortName="Machete"
CorrespondingPerkIndex=4
InventoryType=Class'NicePack.NiceMachete'
PickupMessage="You got a machete."
PickupSound=Sound'KF_MacheteSnd.Machete_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups_Trip.melee.machette_pickup'
CollisionRadius=28.000000
CollisionHeight=5.000000
}