Fix new line symbol issues

This commit is contained in:
Anton Tarasenko 2020-04-19 00:44:48 +07:00
commit d66d86b2b1
846 changed files with 33896 additions and 12983 deletions

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@ -1,5 +1,17 @@
class NiceDamTypePKM extends NiceDamageTypeVetEnforcerBullets
abstract;
defaultproperties
{ WeaponClass=Class'NicePack.NicePKM' DeathString="%k killed %o (PKM)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." bRagdollBullet=True bBulletHit=True DeathOverlayMaterial=Combiner'Effects_Tex.GoreDecals.PlayerDeathOverlay' DeathOverlayTime=999.000000 KDamageImpulse=8500.000000 KDeathVel=1000.000000 KDeathUpKick=100.000000 VehicleDamageScaling=0.700000
}
class NiceDamTypePKM extends NiceDamageTypeVetEnforcerBullets
abstract;
defaultproperties
{
WeaponClass=Class'NicePack.NicePKM'
DeathString="%k killed %o (PKM)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
bBulletHit=True
DeathOverlayMaterial=Combiner'Effects_Tex.GoreDecals.PlayerDeathOverlay'
DeathOverlayTime=999.000000
KDamageImpulse=8500.000000
KDeathVel=1000.000000
KDeathUpKick=100.000000
VehicleDamageScaling=0.700000
}

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@ -1,4 +1,56 @@
class NicePKM extends NiceAssaultRifle;
defaultproperties
{ bSemiAutoFireEnabled=False reloadPreEndFrame=0.079000 reloadEndFrame=0.758000 reloadChargeEndFrame=0.858000 reloadMagStartFrame=0.356000 reloadChargeStartFrame=0.805000 MagazineBone="cartridge01" MagCapacity=80 ReloadRate=6.000000 ReloadAnim="Reload" ReloadAnimRate=1.000000 FlashBoneName="tip_1" WeaponReloadAnim="Reload_M14" bHasAimingMode=True IdleAimAnim="Iron_Idle" QuickPutDownTime=0.300000 QuickBringUpTime=0.300000 StandardDisplayFOV=65.000000 SleeveNum=2 TraderInfoTexture=Texture'HMG_T.PKM.PKM_Trader' bIsTier2Weapon=True MeshRef="HMG_A.pkmmesh" SkinRefs(0)="HMG_T.PKM.wpn_pkm" SkinRefs(1)="HMG_T.PKM.wpn_pkm_lenta" SkinRefs(2)="KF_Weapons_Trip_T.hands.hands_1stP_military_cmb" SelectSoundRef="HMG_S.PKM.pkm_draw" HudImageRef="HMG_T.PKM.PKM_Unselected" SelectedHudImageRef="HMG_T.PKM.PKM_selected" PlayerIronSightFOV=65.000000 ZoomedDisplayFOV=32.000000 FireModeClass(0)=Class'NicePack.NicePKMFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.550000 CurrentRating=0.550000 bShowChargingBar=True Description="The PKM (Kalashnikov's Machine-gun Modernized) adopted to service in 1969. It is a modernized, product-improved version of the PK (Pulemyot Kalashnikova)." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=65.000000 Priority=190 CustomCrosshair=11 CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=3 GroupOffset=7 PickupClass=Class'NicePack.NicePKMPickup' PlayerViewOffset=(X=-10.000000,Y=18.000000,Z=-11.000000) BobDamping=5.000000 AttachmentClass=Class'NicePack.NicePKMAttachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="PKM" TransientSoundVolume=1.250000
}
class NicePKM extends NiceAssaultRifle;
defaultproperties
{
bSemiAutoFireEnabled=False
reloadPreEndFrame=0.079000
reloadEndFrame=0.758000
reloadChargeEndFrame=0.858000
reloadMagStartFrame=0.356000
reloadChargeStartFrame=0.805000
MagazineBone="cartridge01"
MagCapacity=80
ReloadRate=6.000000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
FlashBoneName="tip_1"
WeaponReloadAnim="Reload_M14"
bHasAimingMode=True
IdleAimAnim="Iron_Idle"
QuickPutDownTime=0.300000
QuickBringUpTime=0.300000
StandardDisplayFOV=65.000000
SleeveNum=2
TraderInfoTexture=Texture'HMG_T.PKM.PKM_Trader'
bIsTier2Weapon=True
MeshRef="HMG_A.pkmmesh"
SkinRefs(0)="HMG_T.PKM.wpn_pkm"
SkinRefs(1)="HMG_T.PKM.wpn_pkm_lenta"
SkinRefs(2)="KF_Weapons_Trip_T.hands.hands_1stP_military_cmb"
SelectSoundRef="HMG_S.PKM.pkm_draw"
HudImageRef="HMG_T.PKM.PKM_Unselected"
SelectedHudImageRef="HMG_T.PKM.PKM_selected"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=32.000000
FireModeClass(0)=Class'NicePack.NicePKMFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="The PKM (Kalashnikov's Machine-gun Modernized) adopted to service in 1969. It is a modernized, product-improved version of the PK (Pulemyot Kalashnikova)."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=65.000000
Priority=190
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=7
PickupClass=Class'NicePack.NicePKMPickup'
PlayerViewOffset=(X=-10.000000,Y=18.000000,Z=-11.000000)
BobDamping=5.000000
AttachmentClass=Class'NicePack.NicePKMAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="PKM"
TransientSoundVolume=1.250000
}

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@ -1,5 +1,13 @@
class NicePKMAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{ WeaponPickupClass=Class'NicePack.NicePKMPickup' AmmoPickupAmount=80 MaxAmmo=240 InitialAmount=120 PickupClass=Class'NicePack.NicePKMAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="Rounds 7.62mm"
}
class NicePKMAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NicePKMPickup'
AmmoPickupAmount=80
MaxAmmo=240
InitialAmount=120
PickupClass=Class'NicePack.NicePKMAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="Rounds 7.62mm"
}

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@ -1,4 +1,8 @@
class NicePKMAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=80 InventoryType=Class'NicePack.NicePKMAmmo' PickupMessage="7.62mm" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}
class NicePKMAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=80
InventoryType=Class'NicePack.NicePKMAmmo'
PickupMessage="7.62mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

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@ -1,9 +1,66 @@
class NicePKMAttachment extends NiceAttachment;
simulated function DoFlashEmitter(){
if(mMuzFlash3rd == none){ mMuzFlash3rd = Spawn(mMuzFlashClass); AttachToBone(mMuzFlash3rd, 'wpn_silencer');
}
if(mMuzFlash3rd != none) mMuzFlash3rd.SpawnParticle(1);
}
defaultproperties
{ mMuzFlashClass=Class'ScrnHMG.MuzzleFlash3rdPKM' mTracerClass=Class'KFMod.KFNewTracer' mShellCaseEmitterClass=Class'ScrnHMG.PKMShellSpewer' ShellEjectBoneName="magazin" MovementAnims(0)="JogF_AK47" MovementAnims(1)="JogB_AK47" MovementAnims(2)="JogL_AK47" MovementAnims(3)="JogR_AK47" TurnLeftAnim="TurnL_AK47" TurnRightAnim="TurnR_AK47" CrouchAnims(0)="CHWalkF_AK47" CrouchAnims(1)="CHWalkB_AK47" CrouchAnims(2)="CHWalkL_AK47" CrouchAnims(3)="CHWalkR_AK47" WalkAnims(0)="WalkF_AK47" WalkAnims(1)="WalkB_AK47" WalkAnims(2)="WalkL_AK47" WalkAnims(3)="WalkR_AK47" CrouchTurnRightAnim="CH_TurnR_AK47" CrouchTurnLeftAnim="CH_TurnL_AK47" IdleCrouchAnim="CHIdle_AK47" IdleWeaponAnim="Idle_AK47" IdleRestAnim="Idle_AK47" IdleChatAnim="Idle_AK47" IdleHeavyAnim="Idle_AK47" IdleRifleAnim="Idle_AK47" FireAnims(0)="Fire_AK47" FireAnims(1)="Fire_AK47" FireAnims(2)="Fire_AK47" FireAnims(3)="Fire_AK47" FireAltAnims(0)="Fire_AK47" FireAltAnims(1)="Fire_AK47" FireAltAnims(2)="Fire_AK47" FireAltAnims(3)="Fire_AK47" FireCrouchAnims(0)="CHFire_AK47" FireCrouchAnims(1)="CHFire_AK47" FireCrouchAnims(2)="CHFire_AK47" FireCrouchAnims(3)="CHFire_AK47" FireCrouchAltAnims(0)="CHFire_AK47" FireCrouchAltAnims(1)="CHFire_AK47" FireCrouchAltAnims(2)="CHFire_AK47" FireCrouchAltAnims(3)="CHFire_AK47" HitAnims(0)="HitF_AK47" HitAnims(1)="HitB_AK47" HitAnims(2)="HitL_AK47" HitAnims(3)="HitR_AK47" PostFireBlendStandAnim="Blend_AK47" PostFireBlendCrouchAnim="CHBlend_AK47" MeshRef="HMG_A.pkm3rd" bRapidFire=True bAltRapidFire=True SplashEffect=Class'ROEffects.BulletSplashEmitter' CullDistance=5000.000000 DrawScale=0.700000
}
class NicePKMAttachment extends NiceAttachment;
simulated function DoFlashEmitter(){
if(mMuzFlash3rd == none){
mMuzFlash3rd = Spawn(mMuzFlashClass);
AttachToBone(mMuzFlash3rd, 'wpn_silencer');
}
if(mMuzFlash3rd != none)
mMuzFlash3rd.SpawnParticle(1);
}
defaultproperties
{
mMuzFlashClass=Class'ScrnHMG.MuzzleFlash3rdPKM'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'ScrnHMG.PKMShellSpewer'
ShellEjectBoneName="magazin"
MovementAnims(0)="JogF_AK47"
MovementAnims(1)="JogB_AK47"
MovementAnims(2)="JogL_AK47"
MovementAnims(3)="JogR_AK47"
TurnLeftAnim="TurnL_AK47"
TurnRightAnim="TurnR_AK47"
CrouchAnims(0)="CHWalkF_AK47"
CrouchAnims(1)="CHWalkB_AK47"
CrouchAnims(2)="CHWalkL_AK47"
CrouchAnims(3)="CHWalkR_AK47"
WalkAnims(0)="WalkF_AK47"
WalkAnims(1)="WalkB_AK47"
WalkAnims(2)="WalkL_AK47"
WalkAnims(3)="WalkR_AK47"
CrouchTurnRightAnim="CH_TurnR_AK47"
CrouchTurnLeftAnim="CH_TurnL_AK47"
IdleCrouchAnim="CHIdle_AK47"
IdleWeaponAnim="Idle_AK47"
IdleRestAnim="Idle_AK47"
IdleChatAnim="Idle_AK47"
IdleHeavyAnim="Idle_AK47"
IdleRifleAnim="Idle_AK47"
FireAnims(0)="Fire_AK47"
FireAnims(1)="Fire_AK47"
FireAnims(2)="Fire_AK47"
FireAnims(3)="Fire_AK47"
FireAltAnims(0)="Fire_AK47"
FireAltAnims(1)="Fire_AK47"
FireAltAnims(2)="Fire_AK47"
FireAltAnims(3)="Fire_AK47"
FireCrouchAnims(0)="CHFire_AK47"
FireCrouchAnims(1)="CHFire_AK47"
FireCrouchAnims(2)="CHFire_AK47"
FireCrouchAnims(3)="CHFire_AK47"
FireCrouchAltAnims(0)="CHFire_AK47"
FireCrouchAltAnims(1)="CHFire_AK47"
FireCrouchAltAnims(2)="CHFire_AK47"
FireCrouchAltAnims(3)="CHFire_AK47"
HitAnims(0)="HitF_AK47"
HitAnims(1)="HitB_AK47"
HitAnims(2)="HitL_AK47"
HitAnims(3)="HitR_AK47"
PostFireBlendStandAnim="Blend_AK47"
PostFireBlendCrouchAnim="CHBlend_AK47"
MeshRef="HMG_A.pkm3rd"
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
DrawScale=0.700000
}

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@ -1,4 +1,37 @@
class NicePKMFire extends NiceHeavyFire;
defaultproperties
{ ProjectileSpeed=41250.000000 MaxBurstLength=5 FireAimedAnim="Fire" RecoilRate=0.055000 maxVerticalRecoilAngle=600 maxHorizontalRecoilAngle=300 ShellEjectClass=Class'ScrnHMG.KFShellEjectPKM' ShellEjectBoneName="shell_13" bAccuracyBonusForSemiAuto=True bRandomPitchFireSound=False FireSoundRef="HMG_S.PKM.pkm_shoot_mono" StereoFireSoundRef="HMG_S.PKM.pkm_shoot_stereo" NoAmmoSoundRef="HMG_S.PKM.pkm_empty" DamageType=Class'NicePack.NiceDamTypePKM' DamageMin=104 DamageMax=104 Momentum=10900.000000 bPawnRapidFireAnim=True TransientSoundVolume=1.500000 FireLoopAnim="Fire" TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.095000 AmmoClass=Class'NicePack.NicePKMAmmo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000) ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000) ShakeRotTime=0.750000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.250000 BotRefireRate=0.990000 FlashEmitterClass=Class'ScrnHMG.MuzzleFlash1stPKM' aimerror=42.000000
}
class NicePKMFire extends NiceHeavyFire;
defaultproperties
{
ProjectileSpeed=41250.000000
MaxBurstLength=5
FireAimedAnim="Fire"
RecoilRate=0.055000
maxVerticalRecoilAngle=600
maxHorizontalRecoilAngle=300
ShellEjectClass=Class'ScrnHMG.KFShellEjectPKM'
ShellEjectBoneName="shell_13"
bAccuracyBonusForSemiAuto=True
bRandomPitchFireSound=False
FireSoundRef="HMG_S.PKM.pkm_shoot_mono"
StereoFireSoundRef="HMG_S.PKM.pkm_shoot_stereo"
NoAmmoSoundRef="HMG_S.PKM.pkm_empty"
DamageType=Class'NicePack.NiceDamTypePKM'
DamageMin=104
DamageMax=104
Momentum=10900.000000
bPawnRapidFireAnim=True
TransientSoundVolume=1.500000
FireLoopAnim="Fire"
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.095000
AmmoClass=Class'NicePack.NicePKMAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
BotRefireRate=0.990000
FlashEmitterClass=Class'ScrnHMG.MuzzleFlash1stPKM'
aimerror=42.000000
}

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@ -1,5 +1,24 @@
class NicePKMPickup extends NiceWeaponPickup;
defaultproperties
{
cost=1000 AmmoCost=160 BuyClipSize=80 PowerValue=55 SpeedValue=86 RangeValue=70 Description="The PKM (Kalashnikov's Machine-gun Modernized) adopted to service in 1969. It is a modernized, product-improved version of the PK (Pulemyot Kalashnikova)" ItemName="PKM" ItemShortName="PKM" AmmoItemName="PKM 7.62x54mmR" AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo' CorrespondingPerkIndex=1 EquipmentCategoryID=2 InventoryType=Class'NicePack.NicePKM' PickupMessage="You picked up the PKM" PickupSound=Sound'HMG_S.PKM.pkm_holster' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'HMG_A.PkmSM' CollisionRadius=25.000000 CollisionHeight=5.000000
}
class NicePKMPickup extends NiceWeaponPickup;
defaultproperties
{
cost=1000
AmmoCost=160
BuyClipSize=80
PowerValue=55
SpeedValue=86
RangeValue=70
Description="The PKM (Kalashnikov's Machine-gun Modernized) adopted to service in 1969. It is a modernized, product-improved version of the PK (Pulemyot Kalashnikova)"
ItemName="PKM"
ItemShortName="PKM"
AmmoItemName="PKM 7.62x54mmR"
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=1
EquipmentCategoryID=2
InventoryType=Class'NicePack.NicePKM'
PickupMessage="You picked up the PKM"
PickupSound=Sound'HMG_S.PKM.pkm_holster'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'HMG_A.PkmSM'
CollisionRadius=25.000000
CollisionHeight=5.000000
}