Fix new line symbol issues
This commit is contained in:
parent
51bb9add5b
commit
d66d86b2b1
846 changed files with 33896 additions and 12983 deletions
|
|
@ -1,18 +1,47 @@
|
|||
class Nice9mmPlus extends NiceSingle;
|
||||
simulated function AltFire(float F){
|
||||
if(bIsDual)
super.AltFire(F);
|
||||
else
ToggleLaser();
|
||||
}
|
||||
simulated function SecondDoToggle(){
|
||||
ToggleLaser();
|
||||
}
|
||||
simulated function ToggleLaser(){
|
||||
if(!Instigator.IsLocallyControlled())
return;
|
||||
// Will redo this bit later, but so far it'll have to do
|
||||
if(LaserType == 0)
LaserType = 1;
|
||||
else
LaserType = 0;
|
||||
ApplyLaserState();
|
||||
}
|
||||
defaultproperties
|
||||
{
DualClass=Class'NicePack.NiceDual9mmPlus'
bUseFlashlightToToggle=True
reloadPreEndFrame=0.117000
reloadEndFrame=0.617000
reloadChargeEndFrame=-1.000000
reloadMagStartFrame=0.167000
reloadChargeStartFrame=-1.000000
bTorchEnabled=True
SleeveNum=0
TraderInfoTexture=Texture'NicePackT.NinePP.HUD_Single_Trader'
MeshRef="NicePackA.NinePP.Single_1P"
SkinRefs(1)="ScrnWeaponPack_T.MedicPistol.Slide_cmb"
SkinRefs(2)="ScrnWeaponPack_T.MedicPistol.frame_cmb"
SkinRefs(3)="ScrnWeaponPack_T.MedicPistol.Slide_cmb"
SkinRefs(4)="ScrnWeaponPack_T.MedicPistol.Slide_cmb"
SelectSoundRef="KF_9MMSnd.9mm_Select"
HudImageRef="NicePackT.NinePP.HUD_Single_UnSelected"
SelectedHudImageRef="NicePackT.NinePP.HUD_Single_Selected"
FireModeClass(0)=Class'NicePack.Nice9mmPlusFire'
Description="A 9mm handgun, with a functional laser sight and flashlight. The barrel has been replaced with one that can chamber hotter ammunition loads, meaning faster bullets, meaning more damage!"
GroupOffset=3
PickupClass=Class'NicePack.Nice9mmPlusPickup'
AttachmentClass=Class'NicePack.Nice9mmPlusAttachment'
ItemName="Beretta"
|
||||
}
|
||||
class Nice9mmPlus extends NiceSingle;
|
||||
simulated function AltFire(float F){
|
||||
if(bIsDual)
|
||||
super.AltFire(F);
|
||||
else
|
||||
ToggleLaser();
|
||||
}
|
||||
simulated function SecondDoToggle(){
|
||||
ToggleLaser();
|
||||
}
|
||||
simulated function ToggleLaser(){
|
||||
if(!Instigator.IsLocallyControlled())
|
||||
return;
|
||||
// Will redo this bit later, but so far it'll have to do
|
||||
if(LaserType == 0)
|
||||
LaserType = 1;
|
||||
else
|
||||
LaserType = 0;
|
||||
ApplyLaserState();
|
||||
}
|
||||
defaultproperties
|
||||
{
|
||||
DualClass=Class'NicePack.NiceDual9mmPlus'
|
||||
bUseFlashlightToToggle=True
|
||||
reloadPreEndFrame=0.117000
|
||||
reloadEndFrame=0.617000
|
||||
reloadChargeEndFrame=-1.000000
|
||||
reloadMagStartFrame=0.167000
|
||||
reloadChargeStartFrame=-1.000000
|
||||
bTorchEnabled=True
|
||||
SleeveNum=0
|
||||
TraderInfoTexture=Texture'NicePackT.NinePP.HUD_Single_Trader'
|
||||
MeshRef="NicePackA.NinePP.Single_1P"
|
||||
SkinRefs(1)="ScrnWeaponPack_T.MedicPistol.Slide_cmb"
|
||||
SkinRefs(2)="ScrnWeaponPack_T.MedicPistol.frame_cmb"
|
||||
SkinRefs(3)="ScrnWeaponPack_T.MedicPistol.Slide_cmb"
|
||||
SkinRefs(4)="ScrnWeaponPack_T.MedicPistol.Slide_cmb"
|
||||
SelectSoundRef="KF_9MMSnd.9mm_Select"
|
||||
HudImageRef="NicePackT.NinePP.HUD_Single_UnSelected"
|
||||
SelectedHudImageRef="NicePackT.NinePP.HUD_Single_Selected"
|
||||
FireModeClass(0)=Class'NicePack.Nice9mmPlusFire'
|
||||
Description="A 9mm handgun, with a functional laser sight and flashlight. The barrel has been replaced with one that can chamber hotter ammunition loads, meaning faster bullets, meaning more damage!"
|
||||
GroupOffset=3
|
||||
PickupClass=Class'NicePack.Nice9mmPlusPickup'
|
||||
AttachmentClass=Class'NicePack.Nice9mmPlusAttachment'
|
||||
ItemName="Beretta"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,12 @@
|
|||
class Nice9mmPlusAmmo extends NiceAmmo;
|
||||
defaultproperties
|
||||
{
WeaponPickupClass=Class'NicePack.Nice9mmPlusPickup'
AmmoPickupAmount=15
MaxAmmo=150
InitialAmount=60
PickupClass=Class'NicePack.Nice9mmPlusAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
ItemName="9mm +P+ bullets"
|
||||
}
|
||||
class Nice9mmPlusAmmo extends NiceAmmo;
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.Nice9mmPlusPickup'
|
||||
AmmoPickupAmount=15
|
||||
MaxAmmo=150
|
||||
InitialAmount=60
|
||||
PickupClass=Class'NicePack.Nice9mmPlusAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
|
||||
ItemName="9mm +P+ bullets"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,9 @@
|
|||
class Nice9mmPlusAmmoPickup extends NiceAmmoPickup;
|
||||
defaultproperties
|
||||
{
AmmoAmount=15
InventoryType=Class'NicePack.Nice9mmPlusAmmo'
RespawnTime=0.000000
PickupMessage="Rounds (9mm +P+)"
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
|
||||
}
|
||||
class Nice9mmPlusAmmoPickup extends NiceAmmoPickup;
|
||||
defaultproperties
|
||||
{
|
||||
AmmoAmount=15
|
||||
InventoryType=Class'NicePack.Nice9mmPlusAmmo'
|
||||
RespawnTime=0.000000
|
||||
PickupMessage="Rounds (9mm +P+)"
|
||||
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
class Nice9mmPlusAttachment extends NiceSingleAttachment;
|
||||
defaultproperties
|
||||
{
MeshRef="NicePackA.NinePP.Single_3P"
|
||||
}
|
||||
class Nice9mmPlusAttachment extends NiceSingleAttachment;
|
||||
defaultproperties
|
||||
{
|
||||
MeshRef="NicePackA.NinePP.Single_3P"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,13 @@
|
|||
class Nice9mmPlusFire extends NiceSingleFire;
|
||||
defaultproperties
|
||||
{
ProjectileSpeed=21300.000000
maxVerticalRecoilAngle=0
maxHorizontalRecoilAngle=0
FireSoundRef="NicePackSnd.NinePP.Fire1"
StereoFireSoundRef="NicePackSnd.NinePP.Fire1"
NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
DamageType=Class'NicePack.NiceDamType9mmPlus'
FireRate=0.250000
AmmoClass=Class'NicePack.Nice9mmPlusAmmo'
|
||||
}
|
||||
class Nice9mmPlusFire extends NiceSingleFire;
|
||||
defaultproperties
|
||||
{
|
||||
ProjectileSpeed=21300.000000
|
||||
maxVerticalRecoilAngle=0
|
||||
maxHorizontalRecoilAngle=0
|
||||
FireSoundRef="NicePackSnd.NinePP.Fire1"
|
||||
StereoFireSoundRef="NicePackSnd.NinePP.Fire1"
|
||||
NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamType9mmPlus'
|
||||
FireRate=0.250000
|
||||
AmmoClass=Class'NicePack.Nice9mmPlusAmmo'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,14 @@
|
|||
class Nice9mmPlusPickup extends NiceSinglePickup;
|
||||
defaultproperties
|
||||
{
bBackupWeapon=True
cost=100
AmmoCost=8
Description="A 9mm handgun, with a functional laser sight and flashlight. The barrel has been replaced with one that can chamber hotter ammunition loads, meaning faster bullets, meaning more damage!"
ItemName="Beretta"
ItemShortName="9mm"
InventoryType=Class'NicePack.Nice9mmPlus'
PickupMessage="You got the 9mm!"
StaticMesh=StaticMesh'NicePackSM.NinePP.Pickup'
DrawScale=0.100000
|
||||
}
|
||||
class Nice9mmPlusPickup extends NiceSinglePickup;
|
||||
defaultproperties
|
||||
{
|
||||
bBackupWeapon=True
|
||||
cost=100
|
||||
AmmoCost=8
|
||||
Description="A 9mm handgun, with a functional laser sight and flashlight. The barrel has been replaced with one that can chamber hotter ammunition loads, meaning faster bullets, meaning more damage!"
|
||||
ItemName="Beretta"
|
||||
ItemShortName="9mm"
|
||||
InventoryType=Class'NicePack.Nice9mmPlus'
|
||||
PickupMessage="You got the 9mm!"
|
||||
StaticMesh=StaticMesh'NicePackSM.NinePP.Pickup'
|
||||
DrawScale=0.100000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,16 @@
|
|||
class NiceDamType9mmPlus extends NiceDamageTypeVetSharpshooter
|
||||
abstract;
|
||||
defaultproperties
|
||||
{
goodDecapMod=0.500000
WeaponClass=Class'NicePack.Nice9mmPlus'
DeathString="%k killed %o (Beretta)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
bBulletHit=True
FlashFog=(X=600.000000)
KDamageImpulse=750.000000
KDeathVel=100.000000
VehicleDamageScaling=0.700000
|
||||
}
|
||||
class NiceDamType9mmPlus extends NiceDamageTypeVetSharpshooter
|
||||
abstract;
|
||||
defaultproperties
|
||||
{
|
||||
goodDecapMod=0.500000
|
||||
WeaponClass=Class'NicePack.Nice9mmPlus'
|
||||
DeathString="%k killed %o (Beretta)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
bRagdollBullet=True
|
||||
bBulletHit=True
|
||||
FlashFog=(X=600.000000)
|
||||
KDamageImpulse=750.000000
|
||||
KDeathVel=100.000000
|
||||
VehicleDamageScaling=0.700000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,17 +1,40 @@
|
|||
class NiceDual9mmPlus extends NiceDualies;
|
||||
simulated function SecondDoToggle(){
|
||||
ToggleLaser();
|
||||
}
|
||||
simulated function ToggleLaser(){
|
||||
if(!Instigator.IsLocallyControlled())
return;
|
||||
// Will redo this bit later, but so far it'll have to do
|
||||
if(LaserType == 0)
LaserType = 1;
|
||||
else
LaserType = 0;
|
||||
ApplyLaserState();
|
||||
}
|
||||
simulated function ApplyLaserState(){
|
||||
super(NiceWeapon).ApplyLaserState();
|
||||
}
|
||||
defaultproperties
|
||||
{
SingleClass=Class'NicePack.Nice9mmPlus'
bUseFlashlightToToggle=True
Weight=1.000000
bTorchEnabled=True
SleeveNum=0
TraderInfoTexture=Texture'NicePackT.NinePP.HUD_Dual_Trader'
MeshRef="NicePackA.NinePP.Dual_1P"
SkinRefs(1)="ScrnWeaponPack_T.MedicPistol.NinePP.Frame_cmb"
SkinRefs(2)="ScrnWeaponPack_T.MedicPistol.Slide_cmb"
SkinRefs(3)="ScrnWeaponPack_T.MedicPistol.Slide_cmb"
SkinRefs(4)="ScrnWeaponPack_T.MedicPistol.Slide_cmb"
SelectSoundRef="KFPlayerSound.getweaponout"
HudImageRef="NicePackT.NinePP.HUD_Dual_UnSelected"
SelectedHudImageRef="NicePackT.NinePP.HUD_Dual_Selected"
FireModeClass(0)=Class'NicePack.NiceDual9mmPlusFire'
Description="A pair of custom 9mm +P+ handguns. These have been improved with a laser sight and more powerful ammunition"
GroupOffset=4
PickupClass=Class'NicePack.NiceDual9mmPickup'
AttachmentClass=Class'NicePack.NiceDual9mmPlusAttachment'
ItemName="Dual Berettas"
|
||||
}
|
||||
class NiceDual9mmPlus extends NiceDualies;
|
||||
simulated function SecondDoToggle(){
|
||||
ToggleLaser();
|
||||
}
|
||||
simulated function ToggleLaser(){
|
||||
if(!Instigator.IsLocallyControlled())
|
||||
return;
|
||||
// Will redo this bit later, but so far it'll have to do
|
||||
if(LaserType == 0)
|
||||
LaserType = 1;
|
||||
else
|
||||
LaserType = 0;
|
||||
ApplyLaserState();
|
||||
}
|
||||
simulated function ApplyLaserState(){
|
||||
super(NiceWeapon).ApplyLaserState();
|
||||
}
|
||||
defaultproperties
|
||||
{
|
||||
SingleClass=Class'NicePack.Nice9mmPlus'
|
||||
bUseFlashlightToToggle=True
|
||||
Weight=1.000000
|
||||
bTorchEnabled=True
|
||||
SleeveNum=0
|
||||
TraderInfoTexture=Texture'NicePackT.NinePP.HUD_Dual_Trader'
|
||||
MeshRef="NicePackA.NinePP.Dual_1P"
|
||||
SkinRefs(1)="ScrnWeaponPack_T.MedicPistol.NinePP.Frame_cmb"
|
||||
SkinRefs(2)="ScrnWeaponPack_T.MedicPistol.Slide_cmb"
|
||||
SkinRefs(3)="ScrnWeaponPack_T.MedicPistol.Slide_cmb"
|
||||
SkinRefs(4)="ScrnWeaponPack_T.MedicPistol.Slide_cmb"
|
||||
SelectSoundRef="KFPlayerSound.getweaponout"
|
||||
HudImageRef="NicePackT.NinePP.HUD_Dual_UnSelected"
|
||||
SelectedHudImageRef="NicePackT.NinePP.HUD_Dual_Selected"
|
||||
FireModeClass(0)=Class'NicePack.NiceDual9mmPlusFire'
|
||||
Description="A pair of custom 9mm +P+ handguns. These have been improved with a laser sight and more powerful ammunition"
|
||||
GroupOffset=4
|
||||
PickupClass=Class'NicePack.NiceDual9mmPickup'
|
||||
AttachmentClass=Class'NicePack.NiceDual9mmPlusAttachment'
|
||||
ItemName="Dual Berettas"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,12 @@
|
|||
class NiceDual9mmPlusAmmo extends NiceAmmo;
|
||||
defaultproperties
|
||||
{
WeaponPickupClass=Class'NicePack.NiceDual9mmPlusPickup'
AmmoPickupAmount=15
MaxAmmo=150
InitialAmount=60
PickupClass=Class'NicePack.NiceDual9mmPlusAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
ItemName="9mm +P+ bullets"
|
||||
}
|
||||
class NiceDual9mmPlusAmmo extends NiceAmmo;
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceDual9mmPlusPickup'
|
||||
AmmoPickupAmount=15
|
||||
MaxAmmo=150
|
||||
InitialAmount=60
|
||||
PickupClass=Class'NicePack.NiceDual9mmPlusAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
|
||||
ItemName="9mm +P+ bullets"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
class NiceDual9mmPlusAmmoPickup extends NiceAmmoPickup;
|
||||
defaultproperties
|
||||
{
AmmoAmount=15
InventoryType=Class'NicePack.NiceDual9mmPlusAmmo'
PickupMessage="Rounds (9mm +P+)"
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
|
||||
}
|
||||
class NiceDual9mmPlusAmmoPickup extends NiceAmmoPickup;
|
||||
defaultproperties
|
||||
{
|
||||
AmmoAmount=15
|
||||
InventoryType=Class'NicePack.NiceDual9mmPlusAmmo'
|
||||
PickupMessage="Rounds (9mm +P+)"
|
||||
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,6 @@
|
|||
class NiceDual9mmPlusAttachment extends NiceDualiesAttachment;
|
||||
defaultproperties
|
||||
{
BrotherMesh=SkeletalMesh'NicePackA.NinePP.Single_3P'
MeshRef="NicePackA.NinePP.Single_3P"
|
||||
}
|
||||
class NiceDual9mmPlusAttachment extends NiceDualiesAttachment;
|
||||
defaultproperties
|
||||
{
|
||||
BrotherMesh=SkeletalMesh'NicePackA.NinePP.Single_3P'
|
||||
MeshRef="NicePackA.NinePP.Single_3P"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,15 @@
|
|||
class NiceDual9mmPlusFire extends NiceDualiesFire;
|
||||
defaultproperties
|
||||
{
ProjectileSpeed=21300.000000
maxVerticalRecoilAngle=0
maxHorizontalRecoilAngle=0
FireSoundRef="NicePackSnd.NinePP.Fire1"
StereoFireSoundRef="NicePackSnd.NinePP.Fire1"
NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
DamageType=Class'NicePack.NiceDamType9mmPlus'
Momentum=10000.000000
bWaitForRelease=False
FireRate=0.125000
AmmoClass=Class'NicePack.NiceDual9mmPlusAmmo'
|
||||
}
|
||||
class NiceDual9mmPlusFire extends NiceDualiesFire;
|
||||
defaultproperties
|
||||
{
|
||||
ProjectileSpeed=21300.000000
|
||||
maxVerticalRecoilAngle=0
|
||||
maxHorizontalRecoilAngle=0
|
||||
FireSoundRef="NicePackSnd.NinePP.Fire1"
|
||||
StereoFireSoundRef="NicePackSnd.NinePP.Fire1"
|
||||
NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamType9mmPlus'
|
||||
Momentum=10000.000000
|
||||
bWaitForRelease=False
|
||||
FireRate=0.125000
|
||||
AmmoClass=Class'NicePack.NiceDual9mmPlusAmmo'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,12 @@
|
|||
class NiceDual9mmPlusPickup extends NiceDualiesPickup;
|
||||
defaultproperties
|
||||
{
bBackupWeapon=True
cost=200
AmmoCost=16
Description="A pair of custom 9mm handguns. These have been improved with a laser sight and more powerful ammunition"
ItemName="Dual Berettas"
ItemShortName="Dual Berettas"
InventoryType=Class'NicePack.NiceDual9mmPlus'
PickupMessage="You got the Dual 9mm +P+!"
|
||||
}
|
||||
class NiceDual9mmPlusPickup extends NiceDualiesPickup;
|
||||
defaultproperties
|
||||
{
|
||||
bBackupWeapon=True
|
||||
cost=200
|
||||
AmmoCost=16
|
||||
Description="A pair of custom 9mm handguns. These have been improved with a laser sight and more powerful ammunition"
|
||||
ItemName="Dual Berettas"
|
||||
ItemShortName="Dual Berettas"
|
||||
InventoryType=Class'NicePack.NiceDual9mmPlus'
|
||||
PickupMessage="You got the Dual 9mm +P+!"
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue