Fix new line symbol issues

This commit is contained in:
Anton Tarasenko 2020-04-19 00:44:48 +07:00
commit d66d86b2b1
846 changed files with 33896 additions and 12983 deletions

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@ -1,18 +1,47 @@
class Nice9mmPlus extends NiceSingle;
simulated function AltFire(float F){
if(bIsDual) super.AltFire(F);
else ToggleLaser();
}
simulated function SecondDoToggle(){
ToggleLaser();
}
simulated function ToggleLaser(){
if(!Instigator.IsLocallyControlled()) return;
// Will redo this bit later, but so far it'll have to do
if(LaserType == 0) LaserType = 1;
else LaserType = 0;
ApplyLaserState();
}
defaultproperties
{ DualClass=Class'NicePack.NiceDual9mmPlus' bUseFlashlightToToggle=True reloadPreEndFrame=0.117000 reloadEndFrame=0.617000 reloadChargeEndFrame=-1.000000 reloadMagStartFrame=0.167000 reloadChargeStartFrame=-1.000000 bTorchEnabled=True SleeveNum=0 TraderInfoTexture=Texture'NicePackT.NinePP.HUD_Single_Trader' MeshRef="NicePackA.NinePP.Single_1P" SkinRefs(1)="ScrnWeaponPack_T.MedicPistol.Slide_cmb" SkinRefs(2)="ScrnWeaponPack_T.MedicPistol.frame_cmb" SkinRefs(3)="ScrnWeaponPack_T.MedicPistol.Slide_cmb" SkinRefs(4)="ScrnWeaponPack_T.MedicPistol.Slide_cmb" SelectSoundRef="KF_9MMSnd.9mm_Select" HudImageRef="NicePackT.NinePP.HUD_Single_UnSelected" SelectedHudImageRef="NicePackT.NinePP.HUD_Single_Selected" FireModeClass(0)=Class'NicePack.Nice9mmPlusFire' Description="A 9mm handgun, with a functional laser sight and flashlight. The barrel has been replaced with one that can chamber hotter ammunition loads, meaning faster bullets, meaning more damage!" GroupOffset=3 PickupClass=Class'NicePack.Nice9mmPlusPickup' AttachmentClass=Class'NicePack.Nice9mmPlusAttachment' ItemName="Beretta"
}
class Nice9mmPlus extends NiceSingle;
simulated function AltFire(float F){
if(bIsDual)
super.AltFire(F);
else
ToggleLaser();
}
simulated function SecondDoToggle(){
ToggleLaser();
}
simulated function ToggleLaser(){
if(!Instigator.IsLocallyControlled())
return;
// Will redo this bit later, but so far it'll have to do
if(LaserType == 0)
LaserType = 1;
else
LaserType = 0;
ApplyLaserState();
}
defaultproperties
{
DualClass=Class'NicePack.NiceDual9mmPlus'
bUseFlashlightToToggle=True
reloadPreEndFrame=0.117000
reloadEndFrame=0.617000
reloadChargeEndFrame=-1.000000
reloadMagStartFrame=0.167000
reloadChargeStartFrame=-1.000000
bTorchEnabled=True
SleeveNum=0
TraderInfoTexture=Texture'NicePackT.NinePP.HUD_Single_Trader'
MeshRef="NicePackA.NinePP.Single_1P"
SkinRefs(1)="ScrnWeaponPack_T.MedicPistol.Slide_cmb"
SkinRefs(2)="ScrnWeaponPack_T.MedicPistol.frame_cmb"
SkinRefs(3)="ScrnWeaponPack_T.MedicPistol.Slide_cmb"
SkinRefs(4)="ScrnWeaponPack_T.MedicPistol.Slide_cmb"
SelectSoundRef="KF_9MMSnd.9mm_Select"
HudImageRef="NicePackT.NinePP.HUD_Single_UnSelected"
SelectedHudImageRef="NicePackT.NinePP.HUD_Single_Selected"
FireModeClass(0)=Class'NicePack.Nice9mmPlusFire'
Description="A 9mm handgun, with a functional laser sight and flashlight. The barrel has been replaced with one that can chamber hotter ammunition loads, meaning faster bullets, meaning more damage!"
GroupOffset=3
PickupClass=Class'NicePack.Nice9mmPlusPickup'
AttachmentClass=Class'NicePack.Nice9mmPlusAttachment'
ItemName="Beretta"
}

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@ -1,4 +1,12 @@
class Nice9mmPlusAmmo extends NiceAmmo;
defaultproperties
{ WeaponPickupClass=Class'NicePack.Nice9mmPlusPickup' AmmoPickupAmount=15 MaxAmmo=150 InitialAmount=60 PickupClass=Class'NicePack.Nice9mmPlusAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=413,Y1=82,X2=457,Y2=125) ItemName="9mm +P+ bullets"
}
class Nice9mmPlusAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.Nice9mmPlusPickup'
AmmoPickupAmount=15
MaxAmmo=150
InitialAmount=60
PickupClass=Class'NicePack.Nice9mmPlusAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
ItemName="9mm +P+ bullets"
}

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@ -1,4 +1,9 @@
class Nice9mmPlusAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=15 InventoryType=Class'NicePack.Nice9mmPlusAmmo' RespawnTime=0.000000 PickupMessage="Rounds (9mm +P+)" StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
}
class Nice9mmPlusAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=15
InventoryType=Class'NicePack.Nice9mmPlusAmmo'
RespawnTime=0.000000
PickupMessage="Rounds (9mm +P+)"
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
}

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@ -1,4 +1,5 @@
class Nice9mmPlusAttachment extends NiceSingleAttachment;
defaultproperties
{ MeshRef="NicePackA.NinePP.Single_3P"
}
class Nice9mmPlusAttachment extends NiceSingleAttachment;
defaultproperties
{
MeshRef="NicePackA.NinePP.Single_3P"
}

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@ -1,4 +1,13 @@
class Nice9mmPlusFire extends NiceSingleFire;
defaultproperties
{ ProjectileSpeed=21300.000000 maxVerticalRecoilAngle=0 maxHorizontalRecoilAngle=0 FireSoundRef="NicePackSnd.NinePP.Fire1" StereoFireSoundRef="NicePackSnd.NinePP.Fire1" NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire" DamageType=Class'NicePack.NiceDamType9mmPlus' FireRate=0.250000 AmmoClass=Class'NicePack.Nice9mmPlusAmmo'
}
class Nice9mmPlusFire extends NiceSingleFire;
defaultproperties
{
ProjectileSpeed=21300.000000
maxVerticalRecoilAngle=0
maxHorizontalRecoilAngle=0
FireSoundRef="NicePackSnd.NinePP.Fire1"
StereoFireSoundRef="NicePackSnd.NinePP.Fire1"
NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
DamageType=Class'NicePack.NiceDamType9mmPlus'
FireRate=0.250000
AmmoClass=Class'NicePack.Nice9mmPlusAmmo'
}

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@ -1,4 +1,14 @@
class Nice9mmPlusPickup extends NiceSinglePickup;
defaultproperties
{ bBackupWeapon=True cost=100 AmmoCost=8 Description="A 9mm handgun, with a functional laser sight and flashlight. The barrel has been replaced with one that can chamber hotter ammunition loads, meaning faster bullets, meaning more damage!" ItemName="Beretta" ItemShortName="9mm" InventoryType=Class'NicePack.Nice9mmPlus' PickupMessage="You got the 9mm!" StaticMesh=StaticMesh'NicePackSM.NinePP.Pickup' DrawScale=0.100000
}
class Nice9mmPlusPickup extends NiceSinglePickup;
defaultproperties
{
bBackupWeapon=True
cost=100
AmmoCost=8
Description="A 9mm handgun, with a functional laser sight and flashlight. The barrel has been replaced with one that can chamber hotter ammunition loads, meaning faster bullets, meaning more damage!"
ItemName="Beretta"
ItemShortName="9mm"
InventoryType=Class'NicePack.Nice9mmPlus'
PickupMessage="You got the 9mm!"
StaticMesh=StaticMesh'NicePackSM.NinePP.Pickup'
DrawScale=0.100000
}

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@ -1,5 +1,16 @@
class NiceDamType9mmPlus extends NiceDamageTypeVetSharpshooter
abstract;
defaultproperties
{ goodDecapMod=0.500000 WeaponClass=Class'NicePack.Nice9mmPlus' DeathString="%k killed %o (Beretta)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." bRagdollBullet=True bBulletHit=True FlashFog=(X=600.000000) KDamageImpulse=750.000000 KDeathVel=100.000000 VehicleDamageScaling=0.700000
}
class NiceDamType9mmPlus extends NiceDamageTypeVetSharpshooter
abstract;
defaultproperties
{
goodDecapMod=0.500000
WeaponClass=Class'NicePack.Nice9mmPlus'
DeathString="%k killed %o (Beretta)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
bBulletHit=True
FlashFog=(X=600.000000)
KDamageImpulse=750.000000
KDeathVel=100.000000
VehicleDamageScaling=0.700000
}

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@ -1,17 +1,40 @@
class NiceDual9mmPlus extends NiceDualies;
simulated function SecondDoToggle(){
ToggleLaser();
}
simulated function ToggleLaser(){
if(!Instigator.IsLocallyControlled()) return;
// Will redo this bit later, but so far it'll have to do
if(LaserType == 0) LaserType = 1;
else LaserType = 0;
ApplyLaserState();
}
simulated function ApplyLaserState(){
super(NiceWeapon).ApplyLaserState();
}
defaultproperties
{ SingleClass=Class'NicePack.Nice9mmPlus' bUseFlashlightToToggle=True Weight=1.000000 bTorchEnabled=True SleeveNum=0 TraderInfoTexture=Texture'NicePackT.NinePP.HUD_Dual_Trader' MeshRef="NicePackA.NinePP.Dual_1P" SkinRefs(1)="ScrnWeaponPack_T.MedicPistol.NinePP.Frame_cmb" SkinRefs(2)="ScrnWeaponPack_T.MedicPistol.Slide_cmb" SkinRefs(3)="ScrnWeaponPack_T.MedicPistol.Slide_cmb" SkinRefs(4)="ScrnWeaponPack_T.MedicPistol.Slide_cmb" SelectSoundRef="KFPlayerSound.getweaponout" HudImageRef="NicePackT.NinePP.HUD_Dual_UnSelected" SelectedHudImageRef="NicePackT.NinePP.HUD_Dual_Selected" FireModeClass(0)=Class'NicePack.NiceDual9mmPlusFire' Description="A pair of custom 9mm +P+ handguns. These have been improved with a laser sight and more powerful ammunition" GroupOffset=4 PickupClass=Class'NicePack.NiceDual9mmPickup' AttachmentClass=Class'NicePack.NiceDual9mmPlusAttachment' ItemName="Dual Berettas"
}
class NiceDual9mmPlus extends NiceDualies;
simulated function SecondDoToggle(){
ToggleLaser();
}
simulated function ToggleLaser(){
if(!Instigator.IsLocallyControlled())
return;
// Will redo this bit later, but so far it'll have to do
if(LaserType == 0)
LaserType = 1;
else
LaserType = 0;
ApplyLaserState();
}
simulated function ApplyLaserState(){
super(NiceWeapon).ApplyLaserState();
}
defaultproperties
{
SingleClass=Class'NicePack.Nice9mmPlus'
bUseFlashlightToToggle=True
Weight=1.000000
bTorchEnabled=True
SleeveNum=0
TraderInfoTexture=Texture'NicePackT.NinePP.HUD_Dual_Trader'
MeshRef="NicePackA.NinePP.Dual_1P"
SkinRefs(1)="ScrnWeaponPack_T.MedicPistol.NinePP.Frame_cmb"
SkinRefs(2)="ScrnWeaponPack_T.MedicPistol.Slide_cmb"
SkinRefs(3)="ScrnWeaponPack_T.MedicPistol.Slide_cmb"
SkinRefs(4)="ScrnWeaponPack_T.MedicPistol.Slide_cmb"
SelectSoundRef="KFPlayerSound.getweaponout"
HudImageRef="NicePackT.NinePP.HUD_Dual_UnSelected"
SelectedHudImageRef="NicePackT.NinePP.HUD_Dual_Selected"
FireModeClass(0)=Class'NicePack.NiceDual9mmPlusFire'
Description="A pair of custom 9mm +P+ handguns. These have been improved with a laser sight and more powerful ammunition"
GroupOffset=4
PickupClass=Class'NicePack.NiceDual9mmPickup'
AttachmentClass=Class'NicePack.NiceDual9mmPlusAttachment'
ItemName="Dual Berettas"
}

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@ -1,4 +1,12 @@
class NiceDual9mmPlusAmmo extends NiceAmmo;
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceDual9mmPlusPickup' AmmoPickupAmount=15 MaxAmmo=150 InitialAmount=60 PickupClass=Class'NicePack.NiceDual9mmPlusAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=413,Y1=82,X2=457,Y2=125) ItemName="9mm +P+ bullets"
}
class NiceDual9mmPlusAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceDual9mmPlusPickup'
AmmoPickupAmount=15
MaxAmmo=150
InitialAmount=60
PickupClass=Class'NicePack.NiceDual9mmPlusAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
ItemName="9mm +P+ bullets"
}

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@ -1,4 +1,8 @@
class NiceDual9mmPlusAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=15 InventoryType=Class'NicePack.NiceDual9mmPlusAmmo' PickupMessage="Rounds (9mm +P+)" StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
}
class NiceDual9mmPlusAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=15
InventoryType=Class'NicePack.NiceDual9mmPlusAmmo'
PickupMessage="Rounds (9mm +P+)"
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
}

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@ -1,4 +1,6 @@
class NiceDual9mmPlusAttachment extends NiceDualiesAttachment;
defaultproperties
{ BrotherMesh=SkeletalMesh'NicePackA.NinePP.Single_3P' MeshRef="NicePackA.NinePP.Single_3P"
}
class NiceDual9mmPlusAttachment extends NiceDualiesAttachment;
defaultproperties
{
BrotherMesh=SkeletalMesh'NicePackA.NinePP.Single_3P'
MeshRef="NicePackA.NinePP.Single_3P"
}

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@ -1,4 +1,15 @@
class NiceDual9mmPlusFire extends NiceDualiesFire;
defaultproperties
{ ProjectileSpeed=21300.000000 maxVerticalRecoilAngle=0 maxHorizontalRecoilAngle=0 FireSoundRef="NicePackSnd.NinePP.Fire1" StereoFireSoundRef="NicePackSnd.NinePP.Fire1" NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire" DamageType=Class'NicePack.NiceDamType9mmPlus' Momentum=10000.000000 bWaitForRelease=False FireRate=0.125000 AmmoClass=Class'NicePack.NiceDual9mmPlusAmmo'
}
class NiceDual9mmPlusFire extends NiceDualiesFire;
defaultproperties
{
ProjectileSpeed=21300.000000
maxVerticalRecoilAngle=0
maxHorizontalRecoilAngle=0
FireSoundRef="NicePackSnd.NinePP.Fire1"
StereoFireSoundRef="NicePackSnd.NinePP.Fire1"
NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
DamageType=Class'NicePack.NiceDamType9mmPlus'
Momentum=10000.000000
bWaitForRelease=False
FireRate=0.125000
AmmoClass=Class'NicePack.NiceDual9mmPlusAmmo'
}

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@ -1,4 +1,12 @@
class NiceDual9mmPlusPickup extends NiceDualiesPickup;
defaultproperties
{ bBackupWeapon=True cost=200 AmmoCost=16 Description="A pair of custom 9mm handguns. These have been improved with a laser sight and more powerful ammunition" ItemName="Dual Berettas" ItemShortName="Dual Berettas" InventoryType=Class'NicePack.NiceDual9mmPlus' PickupMessage="You got the Dual 9mm +P+!"
}
class NiceDual9mmPlusPickup extends NiceDualiesPickup;
defaultproperties
{
bBackupWeapon=True
cost=200
AmmoCost=16
Description="A pair of custom 9mm handguns. These have been improved with a laser sight and more powerful ammunition"
ItemName="Dual Berettas"
ItemShortName="Dual Berettas"
InventoryType=Class'NicePack.NiceDual9mmPlus'
PickupMessage="You got the Dual 9mm +P+!"
}