Fix new line symbol issues
This commit is contained in:
parent
51bb9add5b
commit
d66d86b2b1
846 changed files with 33896 additions and 12983 deletions
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@ -1,8 +1,46 @@
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class NiceColt extends NiceWeapon;
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simulated function fillSubReloadStages(){
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// Loading 6 shells during 132 frames tops, with first shell loaded at frame 36, with 11 frames between load moments
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generateReloadStages(6, 132, 36, 11);
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}
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defaultproperties
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{
reloadType=RTYPE_SINGLE
alwaysPlayAnimEnd=True
FirstPersonFlashlightOffset=(X=-20.000000,Y=-22.000000,Z=8.000000)
MagCapacity=6
ReloadRate=6.100000
ReloadAnim="Reload"
ReloadAnimRate=1.200000
bHoldToReload=True
WeaponReloadAnim="Reload_Revolver"
Weight=5.000000
bHasAimingMode=True
IdleAimAnim="IronIdle"
StandardDisplayFOV=70.000000
SleeveNum=0
TraderInfoTexture=Texture'ScrnWeaponPack_T.Colt.Trader_WColt'
MeshRef="ScrnWeaponPack_A.colt_weapon"
SkinRefs(1)="ScrnWeaponPack_T.Colt.ColtV2_T"
HudImageRef="ScrnWeaponPack_T.Colt.WColt_Unselected"
SelectedHudImageRef="ScrnWeaponPack_T.Colt.WColt"
ZoomedDisplayFOV=65.000000
FireModeClass(0)=Class'NicePack.NiceColtFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectSound=Sound'KF_9MMSnd.9mm_Select'
AIRating=0.250000
CurrentRating=0.250000
bShowChargingBar=True
Description="The Colt Python is a double action handgun chambered for the .357 Magnum cartridge, built on Colt's large I-frame. Pythons have a reputation for accuracy, smooth trigger pull, and a tight cylinder lock-up."
DisplayFOV=70.000000
Priority=110
InventoryGroup=2
GroupOffset=15
PickupClass=Class'NicePack.NiceColtPickup'
PlayerViewOffset=(X=20.000000,Y=25.000000,Z=-10.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceColtAttachment'
IconCoords=(X1=434,Y1=253,X2=506,Y2=292)
ItemName="Colt Python"
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}
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class NiceColt extends NiceWeapon;
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simulated function fillSubReloadStages(){
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// Loading 6 shells during 132 frames tops, with first shell loaded at frame 36, with 11 frames between load moments
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generateReloadStages(6, 132, 36, 11);
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}
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defaultproperties
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{
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reloadType=RTYPE_SINGLE
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alwaysPlayAnimEnd=True
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FirstPersonFlashlightOffset=(X=-20.000000,Y=-22.000000,Z=8.000000)
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MagCapacity=6
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ReloadRate=6.100000
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ReloadAnim="Reload"
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ReloadAnimRate=1.200000
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bHoldToReload=True
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WeaponReloadAnim="Reload_Revolver"
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Weight=5.000000
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bHasAimingMode=True
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IdleAimAnim="IronIdle"
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StandardDisplayFOV=70.000000
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SleeveNum=0
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TraderInfoTexture=Texture'ScrnWeaponPack_T.Colt.Trader_WColt'
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MeshRef="ScrnWeaponPack_A.colt_weapon"
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SkinRefs(1)="ScrnWeaponPack_T.Colt.ColtV2_T"
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HudImageRef="ScrnWeaponPack_T.Colt.WColt_Unselected"
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SelectedHudImageRef="ScrnWeaponPack_T.Colt.WColt"
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ZoomedDisplayFOV=65.000000
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FireModeClass(0)=Class'NicePack.NiceColtFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectSound=Sound'KF_9MMSnd.9mm_Select'
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AIRating=0.250000
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CurrentRating=0.250000
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bShowChargingBar=True
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Description="The Colt Python is a double action handgun chambered for the .357 Magnum cartridge, built on Colt's large I-frame. Pythons have a reputation for accuracy, smooth trigger pull, and a tight cylinder lock-up."
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DisplayFOV=70.000000
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Priority=110
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InventoryGroup=2
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GroupOffset=15
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PickupClass=Class'NicePack.NiceColtPickup'
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PlayerViewOffset=(X=20.000000,Y=25.000000,Z=-10.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceColtAttachment'
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IconCoords=(X1=434,Y1=253,X2=506,Y2=292)
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ItemName="Colt Python"
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}
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@ -1,5 +1,13 @@
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class NiceColtAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=InterfaceContent.utx
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceColtPickup'
AmmoPickupAmount=6
MaxAmmo=96
InitialAmount=24
PickupClass=Class'NicePack.NiceColtAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
ItemName=".357 bullets"
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}
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class NiceColtAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=InterfaceContent.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceColtPickup'
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AmmoPickupAmount=6
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MaxAmmo=96
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InitialAmount=24
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PickupClass=Class'NicePack.NiceColtAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
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ItemName=".357 bullets"
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}
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@ -1,4 +1,9 @@
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class NiceColtAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
AmmoAmount=6
InventoryType=Class'NicePack.NiceColtAmmo'
RespawnTime=0.000000
PickupMessage=".357 Ammo"
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
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}
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class NiceColtAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=6
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InventoryType=Class'NicePack.NiceColtAmmo'
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RespawnTime=0.000000
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PickupMessage=".357 Ammo"
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StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
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}
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@ -1,4 +1,50 @@
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class NiceColtAttachment extends NiceAttachment;
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defaultproperties
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{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdPistol'
mTracerClass=Class'KFMod.KFLargeTracer'
MovementAnims(0)="JogF_Single9mm"
MovementAnims(1)="JogB_Single9mm"
MovementAnims(2)="JogL_Single9mm"
MovementAnims(3)="JogR_Single9mm"
TurnLeftAnim="TurnL_Single9mm"
TurnRightAnim="TurnR_Single9mm"
CrouchAnims(0)="CHwalkF_Single9mm"
CrouchAnims(1)="CHwalkB_Single9mm"
CrouchAnims(2)="CHwalkL_Single9mm"
CrouchAnims(3)="CHwalkR_Single9mm"
CrouchTurnRightAnim="CH_TurnR_Single9mm"
CrouchTurnLeftAnim="CH_TurnL_Single9mm"
IdleCrouchAnim="CHIdle_Single9mm"
IdleWeaponAnim="Idle_Single9mm"
IdleRestAnim="Idle_Single9mm"
IdleChatAnim="Idle_Single9mm"
IdleHeavyAnim="Idle_Single9mm"
IdleRifleAnim="Idle_Single9mm"
FireAnims(0)="Fire_Single9mm"
FireAnims(1)="Fire_Single9mm"
FireAnims(2)="Fire_Single9mm"
FireAnims(3)="Fire_Single9mm"
FireAltAnims(0)="Fire_Single9mm"
FireAltAnims(1)="Fire_Single9mm"
FireAltAnims(2)="Fire_Single9mm"
FireAltAnims(3)="Fire_Single9mm"
FireCrouchAnims(0)="CHFire_Single9mm"
FireCrouchAnims(1)="CHFire_Single9mm"
FireCrouchAnims(2)="CHFire_Single9mm"
FireCrouchAnims(3)="CHFire_Single9mm"
FireCrouchAltAnims(0)="CHFire_Single9mm"
FireCrouchAltAnims(1)="CHFire_Single9mm"
FireCrouchAltAnims(2)="CHFire_Single9mm"
FireCrouchAltAnims(3)="CHFire_Single9mm"
HitAnims(0)="HitF_Single9mm"
HitAnims(1)="HitB_Single9mm"
HitAnims(2)="HitL_Single9mm"
HitAnims(3)="HitR_Single9mm"
PostFireBlendStandAnim="Blend_Single9mm"
PostFireBlendCrouchAnim="CHBlend_Single9mm"
MeshRef="ScrnWeaponPack_A.W_Colt_Python_3rd"
bHeavy=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
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}
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class NiceColtAttachment extends NiceAttachment;
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defaultproperties
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{
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mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdPistol'
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mTracerClass=Class'KFMod.KFLargeTracer'
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MovementAnims(0)="JogF_Single9mm"
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MovementAnims(1)="JogB_Single9mm"
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MovementAnims(2)="JogL_Single9mm"
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MovementAnims(3)="JogR_Single9mm"
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TurnLeftAnim="TurnL_Single9mm"
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TurnRightAnim="TurnR_Single9mm"
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CrouchAnims(0)="CHwalkF_Single9mm"
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CrouchAnims(1)="CHwalkB_Single9mm"
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CrouchAnims(2)="CHwalkL_Single9mm"
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CrouchAnims(3)="CHwalkR_Single9mm"
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CrouchTurnRightAnim="CH_TurnR_Single9mm"
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CrouchTurnLeftAnim="CH_TurnL_Single9mm"
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IdleCrouchAnim="CHIdle_Single9mm"
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IdleWeaponAnim="Idle_Single9mm"
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IdleRestAnim="Idle_Single9mm"
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IdleChatAnim="Idle_Single9mm"
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IdleHeavyAnim="Idle_Single9mm"
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IdleRifleAnim="Idle_Single9mm"
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FireAnims(0)="Fire_Single9mm"
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FireAnims(1)="Fire_Single9mm"
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FireAnims(2)="Fire_Single9mm"
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FireAnims(3)="Fire_Single9mm"
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FireAltAnims(0)="Fire_Single9mm"
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FireAltAnims(1)="Fire_Single9mm"
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FireAltAnims(2)="Fire_Single9mm"
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FireAltAnims(3)="Fire_Single9mm"
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FireCrouchAnims(0)="CHFire_Single9mm"
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FireCrouchAnims(1)="CHFire_Single9mm"
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FireCrouchAnims(2)="CHFire_Single9mm"
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FireCrouchAnims(3)="CHFire_Single9mm"
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FireCrouchAltAnims(0)="CHFire_Single9mm"
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FireCrouchAltAnims(1)="CHFire_Single9mm"
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FireCrouchAltAnims(2)="CHFire_Single9mm"
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FireCrouchAltAnims(3)="CHFire_Single9mm"
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HitAnims(0)="HitF_Single9mm"
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HitAnims(1)="HitB_Single9mm"
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HitAnims(2)="HitL_Single9mm"
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HitAnims(3)="HitR_Single9mm"
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PostFireBlendStandAnim="Blend_Single9mm"
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PostFireBlendCrouchAnim="CHBlend_Single9mm"
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MeshRef="ScrnWeaponPack_A.W_Colt_Python_3rd"
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bHeavy=True
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SplashEffect=Class'ROEffects.BulletSplashEmitter'
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CullDistance=5000.000000
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}
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@ -1,4 +1,31 @@
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class NiceColtFire extends NiceFire;
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defaultproperties
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{
RecoilRate=0.850000
maxVerticalRecoilAngle=150
maxHorizontalRecoilAngle=75
FireSoundRef="ScrnWeaponPack_SND.Colt.357_fire3"
StereoFireSoundRef="ScrnWeaponPack_SND.Colt.ScrnWeaponPack.357_fire3_ST"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeColt'
DamageMin=175
DamageMax=175
Momentum=10000.000000
bWaitForRelease=True
bAttachSmokeEmitter=True
TransientSoundVolume=2.500000
FireAnimRate=1.200000
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.900000
AmmoClass=Class'NicePack.NiceColtAmmo'
ShakeRotMag=(X=75.000000,Y=75.000000,Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=10000.000000)
ShakeRotTime=3.500000
ShakeOffsetMag=(X=6.000000,Y=1.000000,Z=8.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=2.500000
BotRefireRate=0.350000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
aimerror=30.000000
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}
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class NiceColtFire extends NiceFire;
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defaultproperties
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{
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RecoilRate=0.850000
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maxVerticalRecoilAngle=150
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maxHorizontalRecoilAngle=75
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FireSoundRef="ScrnWeaponPack_SND.Colt.357_fire3"
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StereoFireSoundRef="ScrnWeaponPack_SND.Colt.ScrnWeaponPack.357_fire3_ST"
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NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
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DamageType=Class'NicePack.NiceDamTypeColt'
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DamageMin=175
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DamageMax=175
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Momentum=10000.000000
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bWaitForRelease=True
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bAttachSmokeEmitter=True
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TransientSoundVolume=2.500000
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FireAnimRate=1.200000
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TweenTime=0.025000
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FireForce="AssaultRifleFire"
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FireRate=0.900000
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AmmoClass=Class'NicePack.NiceColtAmmo'
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ShakeRotMag=(X=75.000000,Y=75.000000,Z=400.000000)
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ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=10000.000000)
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ShakeRotTime=3.500000
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ShakeOffsetMag=(X=6.000000,Y=1.000000,Z=8.000000)
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=2.500000
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BotRefireRate=0.350000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
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aimerror=30.000000
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}
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@ -1,4 +1,23 @@
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class NiceColtPickup extends NiceWeaponPickup;
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defaultproperties
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{
Weight=5.000000
cost=1500
AmmoCost=40
BuyClipSize=6
PowerValue=85
SpeedValue=20
RangeValue=35
Description="The Colt Python is a double action handgun chambered for the .357 Magnum cartridge, built on Colt's large I-frame. Pythons have a reputation for accuracy, smooth trigger pull, and a tight cylinder lock-up."
ItemName="Colt Python"
ItemShortName="Colt"
AmmoItemName=".357"
CorrespondingPerkIndex=2
EquipmentCategoryID=1
InventoryType=Class'NicePack.NiceColt'
PickupMessage="You got the Colt Python handgun"
PickupSound=Sound'KF_9MMSnd.9mm_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'ScrnWeaponPack_SM.WColt_Pickup'
CollisionHeight=5.000000
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}
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class NiceColtPickup extends NiceWeaponPickup;
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defaultproperties
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{
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Weight=5.000000
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cost=1500
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AmmoCost=40
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BuyClipSize=6
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PowerValue=85
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SpeedValue=20
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RangeValue=35
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Description="The Colt Python is a double action handgun chambered for the .357 Magnum cartridge, built on Colt's large I-frame. Pythons have a reputation for accuracy, smooth trigger pull, and a tight cylinder lock-up."
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ItemName="Colt Python"
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ItemShortName="Colt"
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AmmoItemName=".357"
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CorrespondingPerkIndex=2
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EquipmentCategoryID=1
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InventoryType=Class'NicePack.NiceColt'
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PickupMessage="You got the Colt Python handgun"
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PickupSound=Sound'KF_9MMSnd.9mm_Pickup'
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PickupForce="AssaultRiflePickup"
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StaticMesh=StaticMesh'ScrnWeaponPack_SM.WColt_Pickup'
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CollisionHeight=5.000000
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}
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@ -1,5 +1,19 @@
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class NiceDamTypeColt extends NiceDamageTypeVetSharpshooter
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abstract;
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defaultproperties
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{
MaxPenetrations=1
PenDmgReduction=0.500000
HeadShotDamageMult=1.300000
WeaponClass=Class'NicePack.NiceColt'
DeathString="%k killed %o (Colt Python)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
bBulletHit=True
FlashFog=(X=600.000000)
KDamageImpulse=12000.000000
KDeathVel=800.000000
KDeathUpKick=160.000000
VehicleDamageScaling=0.800000
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}
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class NiceDamTypeColt extends NiceDamageTypeVetSharpshooter
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abstract;
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defaultproperties
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{
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MaxPenetrations=1
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PenDmgReduction=0.500000
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HeadShotDamageMult=1.300000
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WeaponClass=Class'NicePack.NiceColt'
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DeathString="%k killed %o (Colt Python)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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bRagdollBullet=True
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bBulletHit=True
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FlashFog=(X=600.000000)
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KDamageImpulse=12000.000000
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KDeathVel=800.000000
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KDeathUpKick=160.000000
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VehicleDamageScaling=0.800000
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}
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class NiceDamTypeColtProj extends NiceDamTypeShotgun
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abstract;
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defaultproperties
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{
DeathString="%k killed %o (Colt Python)."
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}
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class NiceDamTypeColtProj extends NiceDamTypeShotgun
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abstract;
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defaultproperties
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{
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DeathString="%k killed %o (Colt Python)."
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}
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