Fix new line symbol issues

This commit is contained in:
Anton Tarasenko 2020-04-19 00:44:48 +07:00
commit d66d86b2b1
846 changed files with 33896 additions and 12983 deletions

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@ -1,8 +1,46 @@
class NiceColt extends NiceWeapon;
simulated function fillSubReloadStages(){
// Loading 6 shells during 132 frames tops, with first shell loaded at frame 36, with 11 frames between load moments
generateReloadStages(6, 132, 36, 11);
}
defaultproperties
{ reloadType=RTYPE_SINGLE alwaysPlayAnimEnd=True FirstPersonFlashlightOffset=(X=-20.000000,Y=-22.000000,Z=8.000000) MagCapacity=6 ReloadRate=6.100000 ReloadAnim="Reload" ReloadAnimRate=1.200000 bHoldToReload=True WeaponReloadAnim="Reload_Revolver" Weight=5.000000 bHasAimingMode=True IdleAimAnim="IronIdle" StandardDisplayFOV=70.000000 SleeveNum=0 TraderInfoTexture=Texture'ScrnWeaponPack_T.Colt.Trader_WColt' MeshRef="ScrnWeaponPack_A.colt_weapon" SkinRefs(1)="ScrnWeaponPack_T.Colt.ColtV2_T" HudImageRef="ScrnWeaponPack_T.Colt.WColt_Unselected" SelectedHudImageRef="ScrnWeaponPack_T.Colt.WColt" ZoomedDisplayFOV=65.000000 FireModeClass(0)=Class'NicePack.NiceColtFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectSound=Sound'KF_9MMSnd.9mm_Select' AIRating=0.250000 CurrentRating=0.250000 bShowChargingBar=True Description="The Colt Python is a double action handgun chambered for the .357 Magnum cartridge, built on Colt's large I-frame. Pythons have a reputation for accuracy, smooth trigger pull, and a tight cylinder lock-up." DisplayFOV=70.000000 Priority=110 InventoryGroup=2 GroupOffset=15 PickupClass=Class'NicePack.NiceColtPickup' PlayerViewOffset=(X=20.000000,Y=25.000000,Z=-10.000000) BobDamping=6.000000 AttachmentClass=Class'NicePack.NiceColtAttachment' IconCoords=(X1=434,Y1=253,X2=506,Y2=292) ItemName="Colt Python"
}
class NiceColt extends NiceWeapon;
simulated function fillSubReloadStages(){
// Loading 6 shells during 132 frames tops, with first shell loaded at frame 36, with 11 frames between load moments
generateReloadStages(6, 132, 36, 11);
}
defaultproperties
{
reloadType=RTYPE_SINGLE
alwaysPlayAnimEnd=True
FirstPersonFlashlightOffset=(X=-20.000000,Y=-22.000000,Z=8.000000)
MagCapacity=6
ReloadRate=6.100000
ReloadAnim="Reload"
ReloadAnimRate=1.200000
bHoldToReload=True
WeaponReloadAnim="Reload_Revolver"
Weight=5.000000
bHasAimingMode=True
IdleAimAnim="IronIdle"
StandardDisplayFOV=70.000000
SleeveNum=0
TraderInfoTexture=Texture'ScrnWeaponPack_T.Colt.Trader_WColt'
MeshRef="ScrnWeaponPack_A.colt_weapon"
SkinRefs(1)="ScrnWeaponPack_T.Colt.ColtV2_T"
HudImageRef="ScrnWeaponPack_T.Colt.WColt_Unselected"
SelectedHudImageRef="ScrnWeaponPack_T.Colt.WColt"
ZoomedDisplayFOV=65.000000
FireModeClass(0)=Class'NicePack.NiceColtFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectSound=Sound'KF_9MMSnd.9mm_Select'
AIRating=0.250000
CurrentRating=0.250000
bShowChargingBar=True
Description="The Colt Python is a double action handgun chambered for the .357 Magnum cartridge, built on Colt's large I-frame. Pythons have a reputation for accuracy, smooth trigger pull, and a tight cylinder lock-up."
DisplayFOV=70.000000
Priority=110
InventoryGroup=2
GroupOffset=15
PickupClass=Class'NicePack.NiceColtPickup'
PlayerViewOffset=(X=20.000000,Y=25.000000,Z=-10.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceColtAttachment'
IconCoords=(X1=434,Y1=253,X2=506,Y2=292)
ItemName="Colt Python"
}

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@ -1,5 +1,13 @@
class NiceColtAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceColtPickup' AmmoPickupAmount=6 MaxAmmo=96 InitialAmount=24 PickupClass=Class'NicePack.NiceColtAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=413,Y1=82,X2=457,Y2=125) ItemName=".357 bullets"
}
class NiceColtAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceColtPickup'
AmmoPickupAmount=6
MaxAmmo=96
InitialAmount=24
PickupClass=Class'NicePack.NiceColtAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
ItemName=".357 bullets"
}

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@ -1,4 +1,9 @@
class NiceColtAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=6 InventoryType=Class'NicePack.NiceColtAmmo' RespawnTime=0.000000 PickupMessage=".357 Ammo" StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
}
class NiceColtAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=6
InventoryType=Class'NicePack.NiceColtAmmo'
RespawnTime=0.000000
PickupMessage=".357 Ammo"
StaticMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
}

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@ -1,4 +1,50 @@
class NiceColtAttachment extends NiceAttachment;
defaultproperties
{ mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdPistol' mTracerClass=Class'KFMod.KFLargeTracer' MovementAnims(0)="JogF_Single9mm" MovementAnims(1)="JogB_Single9mm" MovementAnims(2)="JogL_Single9mm" MovementAnims(3)="JogR_Single9mm" TurnLeftAnim="TurnL_Single9mm" TurnRightAnim="TurnR_Single9mm" CrouchAnims(0)="CHwalkF_Single9mm" CrouchAnims(1)="CHwalkB_Single9mm" CrouchAnims(2)="CHwalkL_Single9mm" CrouchAnims(3)="CHwalkR_Single9mm" CrouchTurnRightAnim="CH_TurnR_Single9mm" CrouchTurnLeftAnim="CH_TurnL_Single9mm" IdleCrouchAnim="CHIdle_Single9mm" IdleWeaponAnim="Idle_Single9mm" IdleRestAnim="Idle_Single9mm" IdleChatAnim="Idle_Single9mm" IdleHeavyAnim="Idle_Single9mm" IdleRifleAnim="Idle_Single9mm" FireAnims(0)="Fire_Single9mm" FireAnims(1)="Fire_Single9mm" FireAnims(2)="Fire_Single9mm" FireAnims(3)="Fire_Single9mm" FireAltAnims(0)="Fire_Single9mm" FireAltAnims(1)="Fire_Single9mm" FireAltAnims(2)="Fire_Single9mm" FireAltAnims(3)="Fire_Single9mm" FireCrouchAnims(0)="CHFire_Single9mm" FireCrouchAnims(1)="CHFire_Single9mm" FireCrouchAnims(2)="CHFire_Single9mm" FireCrouchAnims(3)="CHFire_Single9mm" FireCrouchAltAnims(0)="CHFire_Single9mm" FireCrouchAltAnims(1)="CHFire_Single9mm" FireCrouchAltAnims(2)="CHFire_Single9mm" FireCrouchAltAnims(3)="CHFire_Single9mm" HitAnims(0)="HitF_Single9mm" HitAnims(1)="HitB_Single9mm" HitAnims(2)="HitL_Single9mm" HitAnims(3)="HitR_Single9mm" PostFireBlendStandAnim="Blend_Single9mm" PostFireBlendCrouchAnim="CHBlend_Single9mm" MeshRef="ScrnWeaponPack_A.W_Colt_Python_3rd" bHeavy=True SplashEffect=Class'ROEffects.BulletSplashEmitter' CullDistance=5000.000000
}
class NiceColtAttachment extends NiceAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdPistol'
mTracerClass=Class'KFMod.KFLargeTracer'
MovementAnims(0)="JogF_Single9mm"
MovementAnims(1)="JogB_Single9mm"
MovementAnims(2)="JogL_Single9mm"
MovementAnims(3)="JogR_Single9mm"
TurnLeftAnim="TurnL_Single9mm"
TurnRightAnim="TurnR_Single9mm"
CrouchAnims(0)="CHwalkF_Single9mm"
CrouchAnims(1)="CHwalkB_Single9mm"
CrouchAnims(2)="CHwalkL_Single9mm"
CrouchAnims(3)="CHwalkR_Single9mm"
CrouchTurnRightAnim="CH_TurnR_Single9mm"
CrouchTurnLeftAnim="CH_TurnL_Single9mm"
IdleCrouchAnim="CHIdle_Single9mm"
IdleWeaponAnim="Idle_Single9mm"
IdleRestAnim="Idle_Single9mm"
IdleChatAnim="Idle_Single9mm"
IdleHeavyAnim="Idle_Single9mm"
IdleRifleAnim="Idle_Single9mm"
FireAnims(0)="Fire_Single9mm"
FireAnims(1)="Fire_Single9mm"
FireAnims(2)="Fire_Single9mm"
FireAnims(3)="Fire_Single9mm"
FireAltAnims(0)="Fire_Single9mm"
FireAltAnims(1)="Fire_Single9mm"
FireAltAnims(2)="Fire_Single9mm"
FireAltAnims(3)="Fire_Single9mm"
FireCrouchAnims(0)="CHFire_Single9mm"
FireCrouchAnims(1)="CHFire_Single9mm"
FireCrouchAnims(2)="CHFire_Single9mm"
FireCrouchAnims(3)="CHFire_Single9mm"
FireCrouchAltAnims(0)="CHFire_Single9mm"
FireCrouchAltAnims(1)="CHFire_Single9mm"
FireCrouchAltAnims(2)="CHFire_Single9mm"
FireCrouchAltAnims(3)="CHFire_Single9mm"
HitAnims(0)="HitF_Single9mm"
HitAnims(1)="HitB_Single9mm"
HitAnims(2)="HitL_Single9mm"
HitAnims(3)="HitR_Single9mm"
PostFireBlendStandAnim="Blend_Single9mm"
PostFireBlendCrouchAnim="CHBlend_Single9mm"
MeshRef="ScrnWeaponPack_A.W_Colt_Python_3rd"
bHeavy=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
}

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@ -1,4 +1,31 @@
class NiceColtFire extends NiceFire;
defaultproperties
{ RecoilRate=0.850000 maxVerticalRecoilAngle=150 maxHorizontalRecoilAngle=75 FireSoundRef="ScrnWeaponPack_SND.Colt.357_fire3" StereoFireSoundRef="ScrnWeaponPack_SND.Colt.ScrnWeaponPack.357_fire3_ST" NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire" DamageType=Class'NicePack.NiceDamTypeColt' DamageMin=175 DamageMax=175 Momentum=10000.000000 bWaitForRelease=True bAttachSmokeEmitter=True TransientSoundVolume=2.500000 FireAnimRate=1.200000 TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.900000 AmmoClass=Class'NicePack.NiceColtAmmo' ShakeRotMag=(X=75.000000,Y=75.000000,Z=400.000000) ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=10000.000000) ShakeRotTime=3.500000 ShakeOffsetMag=(X=6.000000,Y=1.000000,Z=8.000000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=2.500000 BotRefireRate=0.350000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar' aimerror=30.000000
}
class NiceColtFire extends NiceFire;
defaultproperties
{
RecoilRate=0.850000
maxVerticalRecoilAngle=150
maxHorizontalRecoilAngle=75
FireSoundRef="ScrnWeaponPack_SND.Colt.357_fire3"
StereoFireSoundRef="ScrnWeaponPack_SND.Colt.ScrnWeaponPack.357_fire3_ST"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeColt'
DamageMin=175
DamageMax=175
Momentum=10000.000000
bWaitForRelease=True
bAttachSmokeEmitter=True
TransientSoundVolume=2.500000
FireAnimRate=1.200000
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.900000
AmmoClass=Class'NicePack.NiceColtAmmo'
ShakeRotMag=(X=75.000000,Y=75.000000,Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=10000.000000)
ShakeRotTime=3.500000
ShakeOffsetMag=(X=6.000000,Y=1.000000,Z=8.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=2.500000
BotRefireRate=0.350000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
aimerror=30.000000
}

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@ -1,4 +1,23 @@
class NiceColtPickup extends NiceWeaponPickup;
defaultproperties
{ Weight=5.000000 cost=1500 AmmoCost=40 BuyClipSize=6 PowerValue=85 SpeedValue=20 RangeValue=35 Description="The Colt Python is a double action handgun chambered for the .357 Magnum cartridge, built on Colt's large I-frame. Pythons have a reputation for accuracy, smooth trigger pull, and a tight cylinder lock-up." ItemName="Colt Python" ItemShortName="Colt" AmmoItemName=".357" CorrespondingPerkIndex=2 EquipmentCategoryID=1 InventoryType=Class'NicePack.NiceColt' PickupMessage="You got the Colt Python handgun" PickupSound=Sound'KF_9MMSnd.9mm_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'ScrnWeaponPack_SM.WColt_Pickup' CollisionHeight=5.000000
}
class NiceColtPickup extends NiceWeaponPickup;
defaultproperties
{
Weight=5.000000
cost=1500
AmmoCost=40
BuyClipSize=6
PowerValue=85
SpeedValue=20
RangeValue=35
Description="The Colt Python is a double action handgun chambered for the .357 Magnum cartridge, built on Colt's large I-frame. Pythons have a reputation for accuracy, smooth trigger pull, and a tight cylinder lock-up."
ItemName="Colt Python"
ItemShortName="Colt"
AmmoItemName=".357"
CorrespondingPerkIndex=2
EquipmentCategoryID=1
InventoryType=Class'NicePack.NiceColt'
PickupMessage="You got the Colt Python handgun"
PickupSound=Sound'KF_9MMSnd.9mm_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'ScrnWeaponPack_SM.WColt_Pickup'
CollisionHeight=5.000000
}

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@ -1,5 +1,19 @@
class NiceDamTypeColt extends NiceDamageTypeVetSharpshooter
abstract;
defaultproperties
{ MaxPenetrations=1 PenDmgReduction=0.500000 HeadShotDamageMult=1.300000 WeaponClass=Class'NicePack.NiceColt' DeathString="%k killed %o (Colt Python)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." bRagdollBullet=True bBulletHit=True FlashFog=(X=600.000000) KDamageImpulse=12000.000000 KDeathVel=800.000000 KDeathUpKick=160.000000 VehicleDamageScaling=0.800000
}
class NiceDamTypeColt extends NiceDamageTypeVetSharpshooter
abstract;
defaultproperties
{
MaxPenetrations=1
PenDmgReduction=0.500000
HeadShotDamageMult=1.300000
WeaponClass=Class'NicePack.NiceColt'
DeathString="%k killed %o (Colt Python)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
bBulletHit=True
FlashFog=(X=600.000000)
KDamageImpulse=12000.000000
KDeathVel=800.000000
KDeathUpKick=160.000000
VehicleDamageScaling=0.800000
}

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@ -1,5 +1,6 @@
class NiceDamTypeColtProj extends NiceDamTypeShotgun
abstract;
defaultproperties
{ DeathString="%k killed %o (Colt Python)."
}
class NiceDamTypeColtProj extends NiceDamTypeShotgun
abstract;
defaultproperties
{
DeathString="%k killed %o (Colt Python)."
}