Fix new line symbol issues

This commit is contained in:
Anton Tarasenko 2020-04-19 00:44:48 +07:00
commit d66d86b2b1
846 changed files with 33896 additions and 12983 deletions

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@ -1,4 +1,37 @@
class NiceDeagle extends NiceSingle;
defaultproperties
{ DualClass=Class'NicePack.NiceDualDeagle' reloadPreEndFrame=0.197000 reloadEndFrame=0.682000 reloadChargeEndFrame=-1.000000 reloadMagStartFrame=0.288000 reloadChargeStartFrame=-1.000000 MagCapacity=8 ReloadRate=2.200000 Weight=2.000000 StandardDisplayFOV=60.000000 TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Handcannon' bIsTier2Weapon=True MeshRef="KF_Weapons_Trip.Handcannon_Trip" SkinRefs(0)="KF_Weapons_Trip_T.Pistols.deagle_cmb" SelectSoundRef="KF_HandcannonSnd.50AE_Select" HudImageRef="KillingFloorHUD.WeaponSelect.handcannon_unselected" SelectedHudImageRef="KillingFloorHUD.WeaponSelect.handcannon" ZoomedDisplayFOV=50.000000 FireModeClass(0)=Class'NicePack.NiceDeagleFire' AIRating=0.450000 CurrentRating=0.450000 Description=".50 calibre action express handgun. This is about as big and nasty as personal weapons are going to get. But with a 7 round magazine, it should be used conservatively. " EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=60.000000 Priority=100 GroupOffset=11 PickupClass=Class'NicePack.NiceDeaglePickup' PlayerViewOffset=(X=5.000000,Y=20.000000) AttachmentClass=Class'NicePack.NiceDeagleAttachment' IconCoords=(X1=250,Y1=110,X2=330,Y2=145) ItemName="Desert Eagle" bUseDynamicLights=True TransientSoundVolume=1.000000
}
class NiceDeagle extends NiceSingle;
defaultproperties
{
DualClass=Class'NicePack.NiceDualDeagle'
reloadPreEndFrame=0.197000
reloadEndFrame=0.682000
reloadChargeEndFrame=-1.000000
reloadMagStartFrame=0.288000
reloadChargeStartFrame=-1.000000
MagCapacity=8
ReloadRate=2.200000
Weight=2.000000
StandardDisplayFOV=60.000000
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Handcannon'
bIsTier2Weapon=True
MeshRef="KF_Weapons_Trip.Handcannon_Trip"
SkinRefs(0)="KF_Weapons_Trip_T.Pistols.deagle_cmb"
SelectSoundRef="KF_HandcannonSnd.50AE_Select"
HudImageRef="KillingFloorHUD.WeaponSelect.handcannon_unselected"
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.handcannon"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceDeagleFire'
AIRating=0.450000
CurrentRating=0.450000
Description=".50 calibre action express handgun. This is about as big and nasty as personal weapons are going to get. But with a 7 round magazine, it should be used conservatively. "
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=60.000000
Priority=100
GroupOffset=11
PickupClass=Class'NicePack.NiceDeaglePickup'
PlayerViewOffset=(X=5.000000,Y=20.000000)
AttachmentClass=Class'NicePack.NiceDeagleAttachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Desert Eagle"
bUseDynamicLights=True
TransientSoundVolume=1.000000
}

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@ -1,5 +1,13 @@
class NiceDeagleAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceDeaglePickup' AmmoPickupAmount=8 MaxAmmo=72 InitialAmount=24 PickupClass=Class'NicePack.NiceDeagleAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=338,Y1=40,X2=393,Y2=79) ItemName="Deagle bullets"
}
class NiceDeagleAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceDeaglePickup'
AmmoPickupAmount=8
MaxAmmo=72
InitialAmount=24
PickupClass=Class'NicePack.NiceDeagleAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="Deagle bullets"
}

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@ -1,4 +1,9 @@
class NiceDeagleAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle' AmmoAmount=8 InventoryType=Class'NicePack.NiceDeagleAmmo' PickupMessage="Rounds (.300 JHP)" StaticMesh=None
}
class NiceDeagleAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=8
InventoryType=Class'NicePack.NiceDeagleAmmo'
PickupMessage="Rounds (.300 JHP)"
StaticMesh=None
}

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@ -1,4 +1,7 @@
class NiceDeagleAttachment extends NiceSingleAttachment;
defaultproperties
{ mTracerClass=Class'KFMod.KFLargeTracer' MeshRef="KF_Weapons3rd_Trip.Handcannon_3rd" bHeavy=True
}
class NiceDeagleAttachment extends NiceSingleAttachment;
defaultproperties
{
mTracerClass=Class'KFMod.KFLargeTracer'
MeshRef="KF_Weapons3rd_Trip.Handcannon_3rd"
bHeavy=True
}

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@ -1,4 +1,21 @@
class NiceDeaglePickup extends NiceSinglePickup;
defaultproperties
{ Weight=2.000000 cost=250 AmmoCost=11 BuyClipSize=8 PowerValue=65 SpeedValue=35 RangeValue=60 Description="50 Cal AE handgun. A powerful personal choice for personal defense." ItemName="Desert Eagle" ItemShortName="Deagle" AmmoItemName=".300 JHP Ammo" AmmoMesh=None VariantClasses(0)=Class'NicePack.SkinGoldenDeaglePickup' InventoryType=Class'NicePack.NiceDeagle' PickupMessage="You got the Desert Eagle" PickupSound=Sound'KF_HandcannonSnd.50AE_Pickup' StaticMesh=StaticMesh'KF_pickups_Trip.pistol.deagle_pickup'
}
class NiceDeaglePickup extends NiceSinglePickup;
defaultproperties
{
Weight=2.000000
cost=250
AmmoCost=11
BuyClipSize=8
PowerValue=65
SpeedValue=35
RangeValue=60
Description="50 Cal AE handgun. A powerful personal choice for personal defense."
ItemName="Desert Eagle"
ItemShortName="Deagle"
AmmoItemName=".300 JHP Ammo"
AmmoMesh=None
VariantClasses(0)=Class'NicePack.SkinGoldenDeaglePickup'
InventoryType=Class'NicePack.NiceDeagle'
PickupMessage="You got the Desert Eagle"
PickupSound=Sound'KF_HandcannonSnd.50AE_Pickup'
StaticMesh=StaticMesh'KF_pickups_Trip.pistol.deagle_pickup'
}

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@ -1,4 +1,35 @@
class NiceDualDeagle extends NiceDualies;
defaultproperties
{ SingleClass=Class'NicePack.NiceDeagle' altFlashBoneName="tip01" leftEject=0.120000 rightEject=0.111000 rightInsert=0.778000 MagCapacity=16 FlashBoneName="tip" Weight=4.000000 StandardDisplayFOV=60.000000 TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Dual_Handcannons' bIsTier2Weapon=True MeshRef="KF_Weapons_Trip.Dual50_Trip" SkinRefs(0)="KF_Weapons_Trip_T.Pistols.deagle_cmb" SelectSoundRef="KF_HandcannonSnd.50AE_Select" HudImageRef="KillingFloorHUD.WeaponSelect.dual_handcannon_unselected" SelectedHudImageRef="KillingFloorHUD.WeaponSelect.dual_handcannon" ZoomedDisplayFOV=50.000000 FireModeClass(0)=Class'NicePack.NiceDualDeagleFire' AIRating=0.450000 CurrentRating=0.450000 Description="Dual .50 calibre action express handgun. Dual 50's is double the fun." DisplayFOV=60.000000 Priority=125 GroupOffset=12 PickupClass=Class'NicePack.NiceDualDeaglePickup' PlayerViewOffset=(X=25.000000) BobDamping=6.000000 AttachmentClass=Class'NicePack.NiceDualDeagleAttachment' IconCoords=(X1=250,Y1=110,X2=330,Y2=145) ItemName="Dual Desert Eagles" DrawScale=1.000000
}
class NiceDualDeagle extends NiceDualies;
defaultproperties
{
SingleClass=Class'NicePack.NiceDeagle'
altFlashBoneName="tip01"
leftEject=0.120000
rightEject=0.111000
rightInsert=0.778000
MagCapacity=16
FlashBoneName="tip"
Weight=4.000000
StandardDisplayFOV=60.000000
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Dual_Handcannons'
bIsTier2Weapon=True
MeshRef="KF_Weapons_Trip.Dual50_Trip"
SkinRefs(0)="KF_Weapons_Trip_T.Pistols.deagle_cmb"
SelectSoundRef="KF_HandcannonSnd.50AE_Select"
HudImageRef="KillingFloorHUD.WeaponSelect.dual_handcannon_unselected"
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.dual_handcannon"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceDualDeagleFire'
AIRating=0.450000
CurrentRating=0.450000
Description="Dual .50 calibre action express handgun. Dual 50's is double the fun."
DisplayFOV=60.000000
Priority=125
GroupOffset=12
PickupClass=Class'NicePack.NiceDualDeaglePickup'
PlayerViewOffset=(X=25.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceDualDeagleAttachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Dual Desert Eagles"
DrawScale=1.000000
}

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@ -1,5 +1,13 @@
class NiceDualDeagleAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceDualDeaglePickup' AmmoPickupAmount=8 MaxAmmo=72 InitialAmount=24 PickupClass=Class'NicePack.NiceDualDeagleAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=338,Y1=40,X2=393,Y2=79) ItemName="Deagle bullets"
}
class NiceDualDeagleAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceDualDeaglePickup'
AmmoPickupAmount=8
MaxAmmo=72
InitialAmount=24
PickupClass=Class'NicePack.NiceDualDeagleAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="Deagle bullets"
}

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@ -1,4 +1,9 @@
class NiceDualDeagleAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle' AmmoAmount=8 InventoryType=Class'NicePack.NiceDualDeagleAmmo' PickupMessage="Rounds (.300 JHP)" StaticMesh=None
}
class NiceDualDeagleAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=8
InventoryType=Class'NicePack.NiceDualDeagleAmmo'
PickupMessage="Rounds (.300 JHP)"
StaticMesh=None
}

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@ -1,4 +1,10 @@
class NiceDualDeagleAttachment extends NiceDualiesAttachment;
defaultproperties
{ BrotherMesh=SkeletalMesh'KF_Weapons3rd_Trip.Handcannon_3rd' mTracerClass=Class'KFMod.KFLargeTracer' MeshRef="KF_Weapons3rd_Trip.Handcannon_3rd" bHeavy=True SplashEffect=Class'ROEffects.BulletSplashEmitter' CullDistance=5000.000000
}
class NiceDualDeagleAttachment extends NiceDualiesAttachment;
defaultproperties
{
BrotherMesh=SkeletalMesh'KF_Weapons3rd_Trip.Handcannon_3rd'
mTracerClass=Class'KFMod.KFLargeTracer'
MeshRef="KF_Weapons3rd_Trip.Handcannon_3rd"
bHeavy=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
}

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@ -1,4 +1,21 @@
class NiceDualDeaglePickup extends NiceDualiesPickup;
defaultproperties
{ Weight=4.000000 cost=500 AmmoCost=22 BuyClipSize=8 PowerValue=85 SpeedValue=35 RangeValue=60 Description="A pair of 50 Cal AE handguns." ItemName="Dual Desert Eagles" ItemShortName="Dual Deagles" AmmoItemName=".300 JHP Ammo" AmmoMesh=StaticMesh'KillingFloorStatics.DeagleAmmo' VariantClasses(0)=Class'NicePack.SkinGoldenDualDeaglePickup' InventoryType=Class'NicePack.NiceDualDeagle' PickupMessage="You found another Handcannon" PickupSound=Sound'KF_HandcannonSnd.50AE_Pickup' StaticMesh=StaticMesh'KF_pickups_Trip.pistol.deagle_pickup'
}
class NiceDualDeaglePickup extends NiceDualiesPickup;
defaultproperties
{
Weight=4.000000
cost=500
AmmoCost=22
BuyClipSize=8
PowerValue=85
SpeedValue=35
RangeValue=60
Description="A pair of 50 Cal AE handguns."
ItemName="Dual Desert Eagles"
ItemShortName="Dual Deagles"
AmmoItemName=".300 JHP Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.DeagleAmmo'
VariantClasses(0)=Class'NicePack.SkinGoldenDualDeaglePickup'
InventoryType=Class'NicePack.NiceDualDeagle'
PickupMessage="You found another Handcannon"
PickupSound=Sound'KF_HandcannonSnd.50AE_Pickup'
StaticMesh=StaticMesh'KF_pickups_Trip.pistol.deagle_pickup'
}