Fix new line symbol issues

This commit is contained in:
Anton Tarasenko 2020-04-19 00:44:48 +07:00
commit d66d86b2b1
846 changed files with 33896 additions and 12983 deletions

View file

@ -1,6 +1,18 @@
class NiceDamTypeGlock extends NiceDamageTypeVetSharpshooter
abstract;
defaultproperties
{
goodDecapMod=0.500000 HeadShotDamageMult=1.100000 WeaponClass=Class'NicePack.NiceGlock' DeathString="%k killed %o with Glock." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." bRagdollBullet=True bBulletHit=True FlashFog=(X=600.000000) KDamageImpulse=1850.000000 KDeathVel=150.000000 KDeathUpKick=5.000000 VehicleDamageScaling=0.800000
}
class NiceDamTypeGlock extends NiceDamageTypeVetSharpshooter
abstract;
defaultproperties
{
goodDecapMod=0.500000
HeadShotDamageMult=1.100000
WeaponClass=Class'NicePack.NiceGlock'
DeathString="%k killed %o with Glock."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
bBulletHit=True
FlashFog=(X=600.000000)
KDamageImpulse=1850.000000
KDeathVel=150.000000
KDeathUpKick=5.000000
VehicleDamageScaling=0.800000
}

View file

@ -1,5 +1,36 @@
class NiceDualGlock extends NiceDualies;
defaultproperties
{ SingleClass=Class'NicePack.NiceGlock' bLoadResourcesAsMaterial=True MagCapacity=24 StandardDisplayFOV=65.000000 SleeveNum=4 TraderInfoTexture=Texture'NicePackT.Glock17.DualGlock17_trader' bIsTier2Weapon=True
Weight=2.000000 MeshRef="NicePackA.Glock17.v2_dual_Glock17" SkinRefs(0)="NicePackT.Glock17.frame_cmb" SkinRefs(1)="NicePackT.Glock17.17Slide_cmb" SkinRefs(2)="NicePackT.Glock17.Internals_cmb" SkinRefs(3)="NicePackT.Glock17.Magazine_cmb" SkinRefs(4)="KF_Weapons_Trip_T.hands.hands_1stP_military_diff" SelectSoundRef="KF_MK23Snd.MK23_Select" HudImageRef="NicePackT.Glock17.DualGlock17_unselect" SelectedHudImageRef="NicePackT.Glock17.DualGlock17_select" ZoomedDisplayFOV=50.000000 FireModeClass(0)=Class'NicePack.NiceDualGlockFire' AIRating=0.450000 CurrentRating=0.450000 Description="Dual Glock-17 match grade pistols. Dual 9mm is double the fun." DisplayFOV=65.000000 Priority=90 GroupOffset=6 PickupClass=Class'NicePack.NiceDualGlockPickup' PlayerViewOffset=(X=25.000000) BobDamping=3.800000 AttachmentClass=Class'NicePack.NiceDualGlockAttachment' IconCoords=(X1=250,Y1=110,X2=330,Y2=145) ItemName="Dual Glock-17" DrawScale=1.000000
}
class NiceDualGlock extends NiceDualies;
defaultproperties
{
SingleClass=Class'NicePack.NiceGlock'
bLoadResourcesAsMaterial=True
MagCapacity=24
StandardDisplayFOV=65.000000
SleeveNum=4
TraderInfoTexture=Texture'NicePackT.Glock17.DualGlock17_trader'
bIsTier2Weapon=True
Weight=2.000000
MeshRef="NicePackA.Glock17.v2_dual_Glock17"
SkinRefs(0)="NicePackT.Glock17.frame_cmb"
SkinRefs(1)="NicePackT.Glock17.17Slide_cmb"
SkinRefs(2)="NicePackT.Glock17.Internals_cmb"
SkinRefs(3)="NicePackT.Glock17.Magazine_cmb"
SkinRefs(4)="KF_Weapons_Trip_T.hands.hands_1stP_military_diff"
SelectSoundRef="KF_MK23Snd.MK23_Select"
HudImageRef="NicePackT.Glock17.DualGlock17_unselect"
SelectedHudImageRef="NicePackT.Glock17.DualGlock17_select"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceDualGlockFire'
AIRating=0.450000
CurrentRating=0.450000
Description="Dual Glock-17 match grade pistols. Dual 9mm is double the fun."
DisplayFOV=65.000000
Priority=90
GroupOffset=6
PickupClass=Class'NicePack.NiceDualGlockPickup'
PlayerViewOffset=(X=25.000000)
BobDamping=3.800000
AttachmentClass=Class'NicePack.NiceDualGlockAttachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Dual Glock-17"
DrawScale=1.000000
}

View file

@ -1,4 +1,12 @@
class NiceDualGlockAmmo extends NiceAmmo;
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceDualGlockPickup' AmmoPickupAmount=12 MaxAmmo=180 InitialAmount=45 PickupClass=Class'NicePack.NiceDualGlockAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=338,Y1=40,X2=393,Y2=79) ItemName="Glock-17 bullets"
}
class NiceDualGlockAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceDualGlockPickup'
AmmoPickupAmount=12
MaxAmmo=180
InitialAmount=45
PickupClass=Class'NicePack.NiceDualGlockAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="Glock-17 bullets"
}

View file

@ -1,4 +1,8 @@
class NiceDualGlockAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle' AmmoAmount=12 InventoryType=Class'NicePack.NiceDualGlockAmmo' PickupMessage="Rounds (9x19mm)"
}
class NiceDualGlockAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=12
InventoryType=Class'NicePack.NiceDualGlockAmmo'
PickupMessage="Rounds (9x19mm)"
}

View file

@ -1,4 +1,6 @@
class NiceDualGlockAttachment extends NiceDualiesAttachment;
defaultproperties
{ BrotherMesh=SkeletalMesh'NicePackA.Glock17.SingleGlock17_3rd' MeshRef="NicePackA.Glock17.SingleGlock17_3rd"
}
class NiceDualGlockAttachment extends NiceDualiesAttachment;
defaultproperties
{
BrotherMesh=SkeletalMesh'NicePackA.Glock17.SingleGlock17_3rd'
MeshRef="NicePackA.Glock17.SingleGlock17_3rd"
}

View file

@ -1,4 +1,23 @@
class NiceDualGlockFire extends NiceDualiesFire;
defaultproperties
{ ProjectileSpeed=18750.000000 maxVerticalRecoilAngle=200 maxHorizontalRecoilAngle=100 ShellEjectClass=Class'NicePack.NiceGlockShell' FireSoundRef="NicePackSnd.Glock17.glock17_Fire" NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire" DamageType=Class'NicePack.NiceDamTypeGlock' DamageMax=35 Momentum=18000.000000 bWaitForRelease=False FireRate=0.087500 AmmoClass=Class'NicePack.NiceDualGlockAmmo' ShakeRotMag=(Z=290.000000) ShakeRotRate=(X=10080.000000,Y=10080.000000) ShakeRotTime=3.500000 ShakeOffsetMag=(Y=1.000000,Z=8.000000) ShakeOffsetTime=2.500000 FlashEmitterClass=Class'KFMod.MuzzleFlashMK' aimerror=40.000000
}
class NiceDualGlockFire extends NiceDualiesFire;
defaultproperties
{
ProjectileSpeed=18750.000000
maxVerticalRecoilAngle=200
maxHorizontalRecoilAngle=100
ShellEjectClass=Class'NicePack.NiceGlockShell'
FireSoundRef="NicePackSnd.Glock17.glock17_Fire"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeGlock'
DamageMax=35
Momentum=18000.000000
bWaitForRelease=False
FireRate=0.087500
AmmoClass=Class'NicePack.NiceDualGlockAmmo'
ShakeRotMag=(Z=290.000000)
ShakeRotRate=(X=10080.000000,Y=10080.000000)
ShakeRotTime=3.500000
ShakeOffsetMag=(Y=1.000000,Z=8.000000)
ShakeOffsetTime=2.500000
FlashEmitterClass=Class'KFMod.MuzzleFlashMK'
aimerror=40.000000
}

View file

@ -1,4 +1,19 @@
class NiceDualGlockPickup extends NiceDualiesPickup;
defaultproperties
{ bBackupWeapon=True Weight=4.000000 cost=250 BuyClipSize=12 PowerValue=70 SpeedValue=45 RangeValue=60 Description="Dual Glock-17 match grade pistols. Dual 9mm is double the fun." ItemName="Dual Glock-17" ItemShortName="Dual Glock-17" AmmoItemName="9mm Ammo" InventoryType=Class'NicePack.NiceDualGlock' PickupMessage="You found another - Glock-17" PickupSound=Sound'KF_MK23Snd.MK23_Pickup' StaticMesh=StaticMesh'NicePackSM.Glock17.singleGlock17_stc'
}
class NiceDualGlockPickup extends NiceDualiesPickup;
defaultproperties
{
bBackupWeapon=True
Weight=4.000000
cost=250
BuyClipSize=12
PowerValue=70
SpeedValue=45
RangeValue=60
Description="Dual Glock-17 match grade pistols. Dual 9mm is double the fun."
ItemName="Dual Glock-17"
ItemShortName="Dual Glock-17"
AmmoItemName="9mm Ammo"
InventoryType=Class'NicePack.NiceDualGlock'
PickupMessage="You found another - Glock-17"
PickupSound=Sound'KF_MK23Snd.MK23_Pickup'
StaticMesh=StaticMesh'NicePackSM.Glock17.singleGlock17_stc'
}

View file

@ -1,4 +1,42 @@
class NiceGlock extends NiceSingle;
defaultproperties
{ DualClass=Class'NicePack.NiceDualGlock' reloadPreEndFrame=0.117000 reloadEndFrame=0.617000 reloadChargeEndFrame=-1.000000 reloadMagStartFrame=0.250000 reloadChargeStartFrame=-1.000000 MagCapacity=12 Weight=1.000000 StandardDisplayFOV=65.000000 SleeveNum=4 TraderInfoTexture=Texture'NicePackT.Glock17.SingleGlock17_trader' bIsTier2Weapon=True MeshRef="NicePackA.Glock17.v_glock17" SkinRefs(0)="NicePackT.Glock17.Frame_cmb" SkinRefs(1)="NicePackT.Glock17.17Slide_cmb" SkinRefs(2)="NicePackT.Glock17.Internals_cmb" SkinRefs(3)="NicePackT.Glock17.Magazine_cmb" SkinRefs(4)="KF_Weapons_Trip_T.hands.hands_1stP_military_diff" SelectSoundRef="KF_MK23Snd.MK23_Select" HudImageRef="NicePackT.Glock17.SingleGlock17_unselect" SelectedHudImageRef="NicePackT.Glock17.SingleGlock17_select" ZoomedDisplayFOV=50.000000 FireModeClass(0)=Class'NicePack.NiceGlockFire' AIRating=0.450000 CurrentRating=0.450000 Description="Specifically for the needs of the army and police special forces company Glock created version of the model 17." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=65.000000 Priority=65 GroupOffset=5 PickupClass=Class'NicePack.NiceGlockPickup' PlayerViewOffset=(X=10.000000,Y=18.750000,Z=-7.000000) BobDamping=4.500000 AttachmentClass=Class'NicePack.NiceGlockAttachment' IconCoords=(X1=250,Y1=110,X2=330,Y2=145) ItemName="Glock-17" bUseDynamicLights=True TransientSoundVolume=1.000000
}
class NiceGlock extends NiceSingle;
defaultproperties
{
DualClass=Class'NicePack.NiceDualGlock'
reloadPreEndFrame=0.117000
reloadEndFrame=0.617000
reloadChargeEndFrame=-1.000000
reloadMagStartFrame=0.250000
reloadChargeStartFrame=-1.000000
MagCapacity=12
Weight=1.000000
StandardDisplayFOV=65.000000
SleeveNum=4
TraderInfoTexture=Texture'NicePackT.Glock17.SingleGlock17_trader'
bIsTier2Weapon=True
MeshRef="NicePackA.Glock17.v_glock17"
SkinRefs(0)="NicePackT.Glock17.Frame_cmb"
SkinRefs(1)="NicePackT.Glock17.17Slide_cmb"
SkinRefs(2)="NicePackT.Glock17.Internals_cmb"
SkinRefs(3)="NicePackT.Glock17.Magazine_cmb"
SkinRefs(4)="KF_Weapons_Trip_T.hands.hands_1stP_military_diff"
SelectSoundRef="KF_MK23Snd.MK23_Select"
HudImageRef="NicePackT.Glock17.SingleGlock17_unselect"
SelectedHudImageRef="NicePackT.Glock17.SingleGlock17_select"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceGlockFire'
AIRating=0.450000
CurrentRating=0.450000
Description="Specifically for the needs of the army and police special forces company Glock created version of the model 17."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=65.000000
Priority=65
GroupOffset=5
PickupClass=Class'NicePack.NiceGlockPickup'
PlayerViewOffset=(X=10.000000,Y=18.750000,Z=-7.000000)
BobDamping=4.500000
AttachmentClass=Class'NicePack.NiceGlockAttachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Glock-17"
bUseDynamicLights=True
TransientSoundVolume=1.000000
}

View file

@ -1,4 +1,12 @@
class NiceGlockAmmo extends NiceAmmo;
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceGlockPickup' AmmoPickupAmount=12 MaxAmmo=180 InitialAmount=45 PickupClass=Class'NicePack.NiceGlockAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=338,Y1=40,X2=393,Y2=79) ItemName="Glock-17 bullets"
}
class NiceGlockAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceGlockPickup'
AmmoPickupAmount=12
MaxAmmo=180
InitialAmount=45
PickupClass=Class'NicePack.NiceGlockAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="Glock-17 bullets"
}

View file

@ -1,4 +1,8 @@
class NiceGlockAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle' AmmoAmount=12 InventoryType=Class'NicePack.NiceGlockAmmo' PickupMessage="Rounds (9x19mm)"
}
class NiceGlockAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=12
InventoryType=Class'NicePack.NiceGlockAmmo'
PickupMessage="Rounds (9x19mm)"
}

View file

@ -1,4 +1,5 @@
class NiceGlockAttachment extends NiceSingleAttachment;
defaultproperties
{ MeshRef="NicePackA.Glock17.SingleGlock17_3rd"
}
class NiceGlockAttachment extends NiceSingleAttachment;
defaultproperties
{
MeshRef="NicePackA.Glock17.SingleGlock17_3rd"
}

View file

@ -1,4 +1,22 @@
class NiceGlockFire extends NiceSingleFire;
defaultproperties
{ ProjectileSpeed=18750.000000 RecoilRate=0.030000 maxVerticalRecoilAngle=200 maxHorizontalRecoilAngle=100 FireSoundRef="NicePackSnd.Glock17.glock17_Fire" NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire" DamageType=Class'NicePack.NiceDamTypeGlock' DamageMax=35 Momentum=18000.000000 FireRate=0.17500000 AmmoClass=Class'NicePack.NiceGlockAmmo' ShakeRotMag=(Z=290.000000) ShakeRotRate=(X=10080.000000,Y=10080.000000) ShakeRotTime=3.500000 ShakeOffsetMag=(Y=1.000000,Z=8.000000) ShakeOffsetTime=2.500000 BotRefireRate=0.650000 FlashEmitterClass=Class'KFMod.MuzzleFlashMK'
}
class NiceGlockFire extends NiceSingleFire;
defaultproperties
{
ProjectileSpeed=18750.000000
RecoilRate=0.030000
maxVerticalRecoilAngle=200
maxHorizontalRecoilAngle=100
FireSoundRef="NicePackSnd.Glock17.glock17_Fire"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeGlock'
DamageMax=35
Momentum=18000.000000
FireRate=0.17500000
AmmoClass=Class'NicePack.NiceGlockAmmo'
ShakeRotMag=(Z=290.000000)
ShakeRotRate=(X=10080.000000,Y=10080.000000)
ShakeRotTime=3.500000
ShakeOffsetMag=(Y=1.000000,Z=8.000000)
ShakeOffsetTime=2.500000
BotRefireRate=0.650000
FlashEmitterClass=Class'KFMod.MuzzleFlashMK'
}

View file

@ -1,4 +1,19 @@
class NiceGlockPickup extends NiceSinglePickup;
defaultproperties
{ bBackupWeapon=True Weight=2.000000 cost=125 BuyClipSize=12 PowerValue=50 SpeedValue=45 RangeValue=60 Description="Specifically for the needs of the army and police special forces company Glock created version of the model 17." ItemName="Glock-17" ItemShortName="Glock-17" AmmoItemName="9mm Ammo" InventoryType=Class'NicePack.NiceGlock' PickupMessage="You got the Glock-17" PickupSound=Sound'KF_MK23Snd.MK23_Pickup' StaticMesh=StaticMesh'NicePackSM.Glock17.singleGlock17_stc'
}
class NiceGlockPickup extends NiceSinglePickup;
defaultproperties
{
bBackupWeapon=True
Weight=2.000000
cost=125
BuyClipSize=12
PowerValue=50
SpeedValue=45
RangeValue=60
Description="Specifically for the needs of the army and police special forces company Glock created version of the model 17."
ItemName="Glock-17"
ItemShortName="Glock-17"
AmmoItemName="9mm Ammo"
InventoryType=Class'NicePack.NiceGlock'
PickupMessage="You got the Glock-17"
PickupSound=Sound'KF_MK23Snd.MK23_Pickup'
StaticMesh=StaticMesh'NicePackSM.Glock17.singleGlock17_stc'
}

View file

@ -1,9 +1,61 @@
class NiceGlockShell extends KFShellEject;
simulated function Trigger(Actor Other, Pawn EventInstigator){
Emitters[0].SpawnParticle(1);
Emitters[1].SpawnParticle(3);
}
defaultproperties
{ Begin Object Class=MeshEmitter Name=MeshEmitter10 StaticMesh=StaticMesh'kf_generic_sm.Bullet_Shells.Handcannon_Shell' RespawnDeadParticles=False ZTest=False SpinParticles=True AutomaticInitialSpawning=False Acceleration=(Z=-500.000000) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) MaxParticles=25 UseRotationFrom=PTRS_Actor SpinsPerSecondRange=(X=(Min=-3.000000,Max=3.000000),Y=(Min=-3.000000,Max=3.000000),Z=(Min=-3.000000,Max=3.000000)) StartSizeRange=(X=(Min=2.500000,Max=2.500000),Y=(Min=2.500000,Max=2.500000),Z=(Min=2.500000,Max=2.500000)) LifetimeRange=(Min=5.000000,Max=5.000000) StartVelocityRange=(X=(Min=-45.000000,Max=45.000000),Y=(Min=-45.000000,Max=45.000000),Z=(Min=180.000000,Max=220.000000)) End Object Emitters(0)=MeshEmitter'KFMod.MK23Shell.MeshEmitter10'
Begin Object Class=SpriteEmitter Name=SpriteEmitter93 UseDirectionAs=PTDU_Up UseCollision=True UseColorScale=True FadeOut=True FadeIn=True RespawnDeadParticles=False ZTest=False UseSizeScale=True UseRegularSizeScale=False UniformSize=True ScaleSizeXByVelocity=True AutomaticInitialSpawning=False Acceleration=(Z=-210.000000) DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000)) ColorScale(0)=(Color=(B=255,G=255,R=187)) ColorScale(1)=(RelativeTime=0.214286,Color=(G=103,R=206,A=255)) ColorScale(2)=(RelativeTime=0.439286,Color=(B=100,G=177,R=255,A=255)) ColorScale(3)=(RelativeTime=1.000000,Color=(G=103,R=206,A=255)) ColorScale(4)=(RelativeTime=1.000000,Color=(G=103,R=206,A=255)) ColorScale(5)=(RelativeTime=1.000000,Color=(R=128,A=255)) ColorScale(6)=(RelativeTime=1.000000) ColorScale(7)=(RelativeTime=1.000000) FadeOutStartTime=0.336000 FadeInEndTime=0.064000 MaxParticles=25 SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.250000) StartSizeRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000)) ScaleSizeByVelocityMultiplier=(X=0.010000,Y=0.010000) Texture=Texture'KFX.KFSparkHead' LifetimeRange=(Min=1.500000,Max=1.500000) StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=50.000000,Max=100.000000)) End Object Emitters(1)=SpriteEmitter'KFMod.MK23Shell.SpriteEmitter93'
}
class NiceGlockShell extends KFShellEject;
simulated function Trigger(Actor Other, Pawn EventInstigator){
Emitters[0].SpawnParticle(1);
Emitters[1].SpawnParticle(3);
}
defaultproperties
{
Begin Object Class=MeshEmitter Name=MeshEmitter10
StaticMesh=StaticMesh'kf_generic_sm.Bullet_Shells.Handcannon_Shell'
RespawnDeadParticles=False
ZTest=False
SpinParticles=True
AutomaticInitialSpawning=False
Acceleration=(Z=-500.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
MaxParticles=25
UseRotationFrom=PTRS_Actor
SpinsPerSecondRange=(X=(Min=-3.000000,Max=3.000000),Y=(Min=-3.000000,Max=3.000000),Z=(Min=-3.000000,Max=3.000000))
StartSizeRange=(X=(Min=2.500000,Max=2.500000),Y=(Min=2.500000,Max=2.500000),Z=(Min=2.500000,Max=2.500000))
LifetimeRange=(Min=5.000000,Max=5.000000)
StartVelocityRange=(X=(Min=-45.000000,Max=45.000000),Y=(Min=-45.000000,Max=45.000000),Z=(Min=180.000000,Max=220.000000))
End Object
Emitters(0)=MeshEmitter'KFMod.MK23Shell.MeshEmitter10'
Begin Object Class=SpriteEmitter Name=SpriteEmitter93
UseDirectionAs=PTDU_Up
UseCollision=True
UseColorScale=True
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
ZTest=False
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
ScaleSizeXByVelocity=True
AutomaticInitialSpawning=False
Acceleration=(Z=-210.000000)
DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
ColorScale(0)=(Color=(B=255,G=255,R=187))
ColorScale(1)=(RelativeTime=0.214286,Color=(G=103,R=206,A=255))
ColorScale(2)=(RelativeTime=0.439286,Color=(B=100,G=177,R=255,A=255))
ColorScale(3)=(RelativeTime=1.000000,Color=(G=103,R=206,A=255))
ColorScale(4)=(RelativeTime=1.000000,Color=(G=103,R=206,A=255))
ColorScale(5)=(RelativeTime=1.000000,Color=(R=128,A=255))
ColorScale(6)=(RelativeTime=1.000000)
ColorScale(7)=(RelativeTime=1.000000)
FadeOutStartTime=0.336000
FadeInEndTime=0.064000
MaxParticles=25
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.250000)
StartSizeRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
ScaleSizeByVelocityMultiplier=(X=0.010000,Y=0.010000)
Texture=Texture'KFX.KFSparkHead'
LifetimeRange=(Min=1.500000,Max=1.500000)
StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=50.000000,Max=100.000000))
End Object
Emitters(1)=SpriteEmitter'KFMod.MK23Shell.SpriteEmitter93'
}