Fix new line symbol issues
This commit is contained in:
parent
51bb9add5b
commit
d66d86b2b1
846 changed files with 33896 additions and 12983 deletions
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@ -1,5 +1,19 @@
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class NiceDamTypeJudge extends NiceDamageTypeVetSharpshooter
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abstract;
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defaultproperties
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{
bFinisher=True
MaxPenetrations=-1
HeadShotDamageMult=1.400000
WeaponClass=Class'NicePack.NiceJudgePistol'
DeathString="%k killed %o with Taurus Raging Judge."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
bBulletHit=True
FlashFog=(X=600.000000)
KDamageImpulse=12000.000000
KDeathVel=800.000000
KDeathUpKick=160.000000
VehicleDamageScaling=0.800000
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}
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class NiceDamTypeJudge extends NiceDamageTypeVetSharpshooter
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abstract;
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defaultproperties
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{
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bFinisher=True
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MaxPenetrations=-1
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HeadShotDamageMult=1.400000
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WeaponClass=Class'NicePack.NiceJudgePistol'
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DeathString="%k killed %o with Taurus Raging Judge."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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bRagdollBullet=True
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bBulletHit=True
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FlashFog=(X=600.000000)
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KDamageImpulse=12000.000000
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KDeathVel=800.000000
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KDeathUpKick=160.000000
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VehicleDamageScaling=0.800000
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}
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@ -1,4 +1,12 @@
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class NiceDualJudgeAmmo extends NiceAmmo;
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceDualJudgePistolPickup'
AmmoPickupAmount=5
MaxAmmo=60
InitialAmount=15
PickupClass=Class'NicePack.NiceDualJudgeAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="Judge bullets"
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}
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class NiceDualJudgeAmmo extends NiceAmmo;
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceDualJudgePistolPickup'
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AmmoPickupAmount=5
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MaxAmmo=60
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InitialAmount=15
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PickupClass=Class'NicePack.NiceDualJudgeAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
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ItemName="Judge bullets"
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}
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@ -1,4 +1,9 @@
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class NiceDualJudgeAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=5
InventoryType=Class'NicePack.NiceDualJudgeAmmo'
PickupMessage="Rounds (.45 ACP)"
StaticMesh=None
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}
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class NiceDualJudgeAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
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AmmoAmount=5
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InventoryType=Class'NicePack.NiceDualJudgeAmmo'
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PickupMessage="Rounds (.45 ACP)"
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StaticMesh=None
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}
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@ -1,4 +1,43 @@
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class NiceDualJudgePistol extends NiceDualies;
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defaultproperties
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{
SingleClass=Class'NicePack.NiceJudgePistol'
leftEject=0.192000
rightEject=0.626000
leftInsert=0.396000
rightInsert=0.747000
MagCapacity=10
ReloadRate=5.933333
ReloadAnimRate=1.200000
WeaponReloadAnim="Reload_DualRevolver"
Weight=8.000000
StandardDisplayFOV=60.000000
SleeveNum=6
TraderInfoTexture=Texture'NicePackT.judge.dualjuj_p_trader'
bIsTier2Weapon=True
MeshRef="NicePackA.Judge.dual_judges"
SkinRefs(0)="NicePackT.Judge.kfjudge_cmb"
SkinRefs(1)="NicePackT.Judge.trit_grn_shdr"
SkinRefs(2)="KF_Weapons4_Trip_T.Weapons.Revolver_cmb"
SkinRefs(3)="NicePackT.Judge.jujload"
SkinRefs(4)="NicePackT.Judge.trit_red_shdr"
SkinRefs(5)="NicePackT.Judge.juj_shell_cmb"
SelectSoundRef="NicePackSnd.Judge.judge_draw"
HudImageRef="NicePackT.Judge.dualjuj_p_unsel"
SelectedHudImageRef="NicePackT.Judge.dualjuj_p_sel"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceDualJudgePistolFire'
AIRating=0.450000
CurrentRating=0.450000
Description="Dual .50 calibre action express handgun. Dual 50's is double the fun."
DisplayFOV=60.000000
Priority=125
GroupOffset=14
PickupClass=Class'NicePack.NiceDualJudgePistolPickup'
PlayerViewOffset=(X=25.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceDualJudgePistolAttachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Dual Raging Judges"
DrawScale=1.000000
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}
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class NiceDualJudgePistol extends NiceDualies;
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defaultproperties
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{
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SingleClass=Class'NicePack.NiceJudgePistol'
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leftEject=0.192000
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rightEject=0.626000
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leftInsert=0.396000
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rightInsert=0.747000
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MagCapacity=10
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ReloadRate=5.933333
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ReloadAnimRate=1.200000
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WeaponReloadAnim="Reload_DualRevolver"
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Weight=8.000000
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StandardDisplayFOV=60.000000
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SleeveNum=6
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TraderInfoTexture=Texture'NicePackT.judge.dualjuj_p_trader'
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bIsTier2Weapon=True
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MeshRef="NicePackA.Judge.dual_judges"
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SkinRefs(0)="NicePackT.Judge.kfjudge_cmb"
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SkinRefs(1)="NicePackT.Judge.trit_grn_shdr"
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SkinRefs(2)="KF_Weapons4_Trip_T.Weapons.Revolver_cmb"
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SkinRefs(3)="NicePackT.Judge.jujload"
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SkinRefs(4)="NicePackT.Judge.trit_red_shdr"
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SkinRefs(5)="NicePackT.Judge.juj_shell_cmb"
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SelectSoundRef="NicePackSnd.Judge.judge_draw"
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HudImageRef="NicePackT.Judge.dualjuj_p_unsel"
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SelectedHudImageRef="NicePackT.Judge.dualjuj_p_sel"
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ZoomedDisplayFOV=50.000000
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FireModeClass(0)=Class'NicePack.NiceDualJudgePistolFire'
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AIRating=0.450000
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CurrentRating=0.450000
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Description="Dual .50 calibre action express handgun. Dual 50's is double the fun."
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DisplayFOV=60.000000
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Priority=125
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GroupOffset=14
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PickupClass=Class'NicePack.NiceDualJudgePistolPickup'
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PlayerViewOffset=(X=25.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceDualJudgePistolAttachment'
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IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
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ItemName="Dual Raging Judges"
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DrawScale=1.000000
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}
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@ -1,4 +1,11 @@
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class NiceDualJudgePistolAttachment extends NiceDualiesAttachment;
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defaultproperties
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{
BrotherMesh=SkeletalMesh'NicePackA.judge.juj_3rd'
mTracerClass=None
mShellCaseEmitterClass=None
MeshRef="NicePackA.Judge.juj_3rd"
bHeavy=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
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}
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class NiceDualJudgePistolAttachment extends NiceDualiesAttachment;
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defaultproperties
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{
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BrotherMesh=SkeletalMesh'NicePackA.judge.juj_3rd'
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mTracerClass=None
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mShellCaseEmitterClass=None
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MeshRef="NicePackA.Judge.juj_3rd"
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bHeavy=True
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SplashEffect=Class'ROEffects.BulletSplashEmitter'
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CullDistance=5000.000000
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}
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@ -1,4 +1,25 @@
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class NiceDualJudgePistolFire extends NiceDualiesFire;
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defaultproperties
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{
ProjectileSpeed=31600.000000
maxVerticalRecoilAngle=600
maxHorizontalRecoilAngle=300
FireSoundRef="NicePackSnd.Judge.raging_judge_fire_m"
StereoFireSoundRef="NicePackSnd.Judge.raging_judge_fire_s"
NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
DamageType=Class'NicePack.NiceDamTypeJudge'
DamageMin=125
DamageMax=125
TransientSoundVolume=2.000000
TransientSoundRadius=500.000000
TweenTime=0.000000
FireRate=0.325000
AmmoClass=Class'NicePack.NiceDualJudgeAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
ShakeRotTime=5.000000
ShakeOffsetMag=(Y=2.000000)
ShakeOffsetTime=3.000000
FlashEmitterClass=Class'NicePack.NiceJudgePistolFlash'
aimerror=1.000000
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}
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class NiceDualJudgePistolFire extends NiceDualiesFire;
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defaultproperties
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{
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ProjectileSpeed=31600.000000
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maxVerticalRecoilAngle=600
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maxHorizontalRecoilAngle=300
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FireSoundRef="NicePackSnd.Judge.raging_judge_fire_m"
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StereoFireSoundRef="NicePackSnd.Judge.raging_judge_fire_s"
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NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
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DamageType=Class'NicePack.NiceDamTypeJudge'
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DamageMin=125
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DamageMax=125
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TransientSoundVolume=2.000000
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TransientSoundRadius=500.000000
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TweenTime=0.000000
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FireRate=0.325000
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AmmoClass=Class'NicePack.NiceDualJudgeAmmo'
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ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
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ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
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ShakeRotTime=5.000000
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ShakeOffsetMag=(Y=2.000000)
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ShakeOffsetTime=3.000000
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FlashEmitterClass=Class'NicePack.NiceJudgePistolFlash'
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aimerror=1.000000
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}
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@ -1,4 +1,21 @@
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class NiceDualJudgePistolPickup extends NiceDualiesPickup;
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defaultproperties
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{
Weight=8.000000
cost=2500
AmmoCost=30
BuyClipSize=5
PowerValue=85
SpeedValue=35
RangeValue=60
Description="A pair of 50 Cal AE handguns."
ItemName="Dual Raging Judges"
ItemShortName="Dual Raging Judges"
AmmoItemName=".300 JHP Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.DeagleAmmo'
VariantClasses(0)=Class'NicePack.SkinGoldenDualJudgePistolPickup'
InventoryType=Class'NicePack.NiceDualJudgePistol'
PickupMessage="You found another Taurus Raging Judge."
PickupSound=Sound'KF_RevolverSnd.foley.WEP_Revolver_Foley_Pickup'
StaticMesh=StaticMesh'NicePackSM.judge.judge_pickup'
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}
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class NiceDualJudgePistolPickup extends NiceDualiesPickup;
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defaultproperties
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{
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Weight=8.000000
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cost=2500
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AmmoCost=30
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BuyClipSize=5
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PowerValue=85
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SpeedValue=35
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RangeValue=60
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Description="A pair of 50 Cal AE handguns."
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ItemName="Dual Raging Judges"
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ItemShortName="Dual Raging Judges"
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AmmoItemName=".300 JHP Ammo"
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AmmoMesh=StaticMesh'KillingFloorStatics.DeagleAmmo'
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VariantClasses(0)=Class'NicePack.SkinGoldenDualJudgePistolPickup'
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InventoryType=Class'NicePack.NiceDualJudgePistol'
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PickupMessage="You found another Taurus Raging Judge."
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PickupSound=Sound'KF_RevolverSnd.foley.WEP_Revolver_Foley_Pickup'
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StaticMesh=StaticMesh'NicePackSM.judge.judge_pickup'
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}
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class NiceJudgeAmmo extends NiceAmmo;
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceJudgePistolPickup'
AmmoPickupAmount=5
MaxAmmo=60
InitialAmount=15
PickupClass=Class'NicePack.NiceJudgeAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="Judge bullets"
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}
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class NiceJudgeAmmo extends NiceAmmo;
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceJudgePistolPickup'
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AmmoPickupAmount=5
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MaxAmmo=60
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InitialAmount=15
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PickupClass=Class'NicePack.NiceJudgeAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
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ItemName="Judge bullets"
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}
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class NiceJudgeAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=5
InventoryType=Class'NicePack.NiceJudgeAmmo'
PickupMessage="Rounds (.45 ACP)"
StaticMesh=None
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}
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class NiceJudgeAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
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AmmoAmount=5
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InventoryType=Class'NicePack.NiceJudgeAmmo'
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PickupMessage="Rounds (.45 ACP)"
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StaticMesh=None
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}
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class NiceJudgeBarrelSmoke extends SpeedTrail;
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var float WaitCount;
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simulated function Tick(float DeltaTime){
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super.Tick(DeltaTime);
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WaitCount += DeltaTime;
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if(WaitCount > 1.500000){
mRegen = False;
mRegenRange[0]=0.000000;
mRegenRange[1]=0.000000;
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}
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}
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defaultproperties
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{
mLifeRange(0)=1.000000
mLifeRange(1)=1.000000
mRegenRange(0)=30.000000
mRegenRange(1)=30.000000
mDirDev=(X=0.100000,Y=0.100000,Z=0.010000)
mPosDev=(X=0.000000,Y=0.000000,Z=0.000000)
mSpeedRange(0)=50.000000
mSpeedRange(1)=50.000000
mSizeRange(0)=10.000000
mSizeRange(1)=10.000000
mGrowthRate=-10.000000
mColorRange(0)=(A=128)
mColorRange(1)=(A=128)
LifeSpan=3.000000
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}
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class NiceJudgeBarrelSmoke extends SpeedTrail;
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var float WaitCount;
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simulated function Tick(float DeltaTime){
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super.Tick(DeltaTime);
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WaitCount += DeltaTime;
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if(WaitCount > 1.500000){
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mRegen = False;
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mRegenRange[0]=0.000000;
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mRegenRange[1]=0.000000;
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}
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}
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defaultproperties
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{
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mLifeRange(0)=1.000000
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mLifeRange(1)=1.000000
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mRegenRange(0)=30.000000
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mRegenRange(1)=30.000000
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mDirDev=(X=0.100000,Y=0.100000,Z=0.010000)
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mPosDev=(X=0.000000,Y=0.000000,Z=0.000000)
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mSpeedRange(0)=50.000000
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mSpeedRange(1)=50.000000
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mSizeRange(0)=10.000000
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mSizeRange(1)=10.000000
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mGrowthRate=-10.000000
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mColorRange(0)=(A=128)
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mColorRange(1)=(A=128)
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LifeSpan=3.000000
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}
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class NiceJudgePistol extends NiceSingle;
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defaultproperties
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{
DualClass=Class'NicePack.NiceDualJudgePistol'
reloadPreEndFrame=0.272000
reloadEndFrame=0.790000
reloadChargeEndFrame=-1.000000
reloadMagStartFrame=0.400000
reloadChargeStartFrame=-1.000000
MagCapacity=5
ReloadRate=2.277778
ReloadAnimRate=1.200000
WeaponReloadAnim="Reload_Revolver"
Weight=4.000000
StandardDisplayFOV=60.000000
SleeveNum=6
TraderInfoTexture=Texture'NicePackT.judge.juj_p_trader'
bIsTier2Weapon=True
MeshRef="NicePackA.Judge.judge"
SkinRefs(0)="NicePackT.Judge.kfjudge_cmb"
SkinRefs(1)="NicePackT.Judge.trit_grn_shdr"
SkinRefs(2)="KF_Weapons4_Trip_T.Weapons.Revolver_cmb"
SkinRefs(3)="NicePackT.Judge.jujload"
SkinRefs(4)="NicePackT.Judge.trit_red_shdr"
SkinRefs(5)="NicePackT.Judge.juj_shell_cmb"
SelectSoundRef="NicePackSnd.Judge.judge_draw"
HudImageRef="NicePackT.Judge.juj_p_unsel"
SelectedHudImageRef="NicePackT.Judge.juj_p_sel"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceJudgePistolFire'
SelectAnimRate=1.000000
BringUpTime=0.533333
AIRating=0.450000
CurrentRating=0.450000
Description=".50 calibre action express handgun. This is about as big and nasty as personal weapons are going to get. But with a 5 round magazine, it should be used conservatively."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=60.000000
Priority=100
GroupOffset=13
PickupClass=Class'NicePack.NiceJudgePistolPickup'
PlayerViewOffset=(X=30.000000,Y=20.000000)
AttachmentClass=Class'NicePack.NiceJudgePistolAttachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Taurus Raging Judge"
bUseDynamicLights=True
TransientSoundVolume=1.000000
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}
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class NiceJudgePistol extends NiceSingle;
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defaultproperties
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{
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DualClass=Class'NicePack.NiceDualJudgePistol'
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reloadPreEndFrame=0.272000
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reloadEndFrame=0.790000
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reloadChargeEndFrame=-1.000000
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reloadMagStartFrame=0.400000
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reloadChargeStartFrame=-1.000000
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MagCapacity=5
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ReloadRate=2.277778
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ReloadAnimRate=1.200000
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WeaponReloadAnim="Reload_Revolver"
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Weight=4.000000
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StandardDisplayFOV=60.000000
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SleeveNum=6
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TraderInfoTexture=Texture'NicePackT.judge.juj_p_trader'
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bIsTier2Weapon=True
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MeshRef="NicePackA.Judge.judge"
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SkinRefs(0)="NicePackT.Judge.kfjudge_cmb"
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SkinRefs(1)="NicePackT.Judge.trit_grn_shdr"
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SkinRefs(2)="KF_Weapons4_Trip_T.Weapons.Revolver_cmb"
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SkinRefs(3)="NicePackT.Judge.jujload"
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SkinRefs(4)="NicePackT.Judge.trit_red_shdr"
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SkinRefs(5)="NicePackT.Judge.juj_shell_cmb"
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SelectSoundRef="NicePackSnd.Judge.judge_draw"
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HudImageRef="NicePackT.Judge.juj_p_unsel"
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SelectedHudImageRef="NicePackT.Judge.juj_p_sel"
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ZoomedDisplayFOV=50.000000
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FireModeClass(0)=Class'NicePack.NiceJudgePistolFire'
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SelectAnimRate=1.000000
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BringUpTime=0.533333
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AIRating=0.450000
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CurrentRating=0.450000
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Description=".50 calibre action express handgun. This is about as big and nasty as personal weapons are going to get. But with a 5 round magazine, it should be used conservatively."
|
||||
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
|
||||
DisplayFOV=60.000000
|
||||
Priority=100
|
||||
GroupOffset=13
|
||||
PickupClass=Class'NicePack.NiceJudgePistolPickup'
|
||||
PlayerViewOffset=(X=30.000000,Y=20.000000)
|
||||
AttachmentClass=Class'NicePack.NiceJudgePistolAttachment'
|
||||
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
|
||||
ItemName="Taurus Raging Judge"
|
||||
bUseDynamicLights=True
|
||||
TransientSoundVolume=1.000000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,7 @@
|
|||
class NiceJudgePistolAttachment extends NiceSingleAttachment;
|
||||
defaultproperties
|
||||
{
mTracerClass=None
MeshRef="NicePackA.Judge.juj_3rd"
bHeavy=True
|
||||
}
|
||||
class NiceJudgePistolAttachment extends NiceSingleAttachment;
|
||||
defaultproperties
|
||||
{
|
||||
mTracerClass=None
|
||||
MeshRef="NicePackA.Judge.juj_3rd"
|
||||
bHeavy=True
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,27 @@
|
|||
class NiceJudgePistolFire extends NiceSingleFire;
|
||||
defaultproperties
|
||||
{
ProjectileSpeed=31600.000000
maxVerticalRecoilAngle=600
maxHorizontalRecoilAngle=300
FireSoundRef="NicePackSnd.Judge.raging_judge_fire_m"
StereoFireSoundRef="NicePackSnd.Judge.raging_judge_fire_s"
NoAmmoSoundRef="KF_PumpSGSnd.SG_DryFire"
DamageType=Class'NicePack.NiceDamTypeJudge'
DamageMin=125
DamageMax=125
TransientSoundVolume=2.000000
TransientSoundRadius=500.000000
FireAnimRate=1.000000
TweenTime=0.000000
FireRate=0.650000
AmmoClass=Class'NicePack.NiceJudgeAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
ShakeRotTime=5.000000
ShakeOffsetMag=(Y=2.000000)
ShakeOffsetTime=3.000000
BotRefireRate=1.500000
FlashEmitterClass=Class'NicePack.NiceJudgePistolFlash'
aimerror=1.000000
|
||||
}
|
||||
class NiceJudgePistolFire extends NiceSingleFire;
|
||||
defaultproperties
|
||||
{
|
||||
ProjectileSpeed=31600.000000
|
||||
maxVerticalRecoilAngle=600
|
||||
maxHorizontalRecoilAngle=300
|
||||
FireSoundRef="NicePackSnd.Judge.raging_judge_fire_m"
|
||||
StereoFireSoundRef="NicePackSnd.Judge.raging_judge_fire_s"
|
||||
NoAmmoSoundRef="KF_PumpSGSnd.SG_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeJudge'
|
||||
DamageMin=125
|
||||
DamageMax=125
|
||||
TransientSoundVolume=2.000000
|
||||
TransientSoundRadius=500.000000
|
||||
FireAnimRate=1.000000
|
||||
TweenTime=0.000000
|
||||
FireRate=0.650000
|
||||
AmmoClass=Class'NicePack.NiceJudgeAmmo'
|
||||
ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
|
||||
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
|
||||
ShakeRotTime=5.000000
|
||||
ShakeOffsetMag=(Y=2.000000)
|
||||
ShakeOffsetTime=3.000000
|
||||
BotRefireRate=1.500000
|
||||
FlashEmitterClass=Class'NicePack.NiceJudgePistolFlash'
|
||||
aimerror=1.000000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,9 +1,46 @@
|
|||
class NiceJudgePistolFlash extends ROMuzzleFlash1st;
|
||||
simulated function Trigger(Actor Other, Pawn EventInstigator){
|
||||
Emitters[0].SpawnParticle(2);
|
||||
Emitters[1].SpawnParticle(1);
|
||||
}
|
||||
defaultproperties
|
||||
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
UseSubdivisionScale=True
UseRandomSubdivision=True
Opacity=0.500000
CoordinateSystem=PTCS_Relative
UseRotationFrom=PTRS_Actor
StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
SizeScale(0)=(RelativeSize=4.000000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=4.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=3.000000)
StartSizeRange=(X=(Min=11.000000,Max=11.000000))
DrawStyle=PTDS_Brighten
Texture=Texture'Effects_Tex.Weapons.STGmuzzleflash_4frame'
TextureUSubdivisions=2
TextureVSubdivisions=2
LifetimeRange=(Min=0.100000,Max=0.100000)
End Object
Emitters(0)=SpriteEmitter'NicePack.NiceJudgePistolFlash.SpriteEmitter0'
|
||||
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
RespawnDeadParticles=False
UniformSize=True
AutomaticInitialSpawning=False
Opacity=0.100000
MaxParticles=1
StartSizeRange=(X=(Min=50.000000,Max=50.000000))
DrawStyle=PTDS_Brighten
Texture=Texture'Effects_Tex.Smoke.MuzzleCorona1stP'
LifetimeRange=(Min=0.100000,Max=0.100000)
End Object
Emitters(1)=SpriteEmitter'NicePack.NiceJudgePistolFlash.SpriteEmitter1'
|
||||
}
|
||||
class NiceJudgePistolFlash extends ROMuzzleFlash1st;
|
||||
simulated function Trigger(Actor Other, Pawn EventInstigator){
|
||||
Emitters[0].SpawnParticle(2);
|
||||
Emitters[1].SpawnParticle(1);
|
||||
}
|
||||
defaultproperties
|
||||
{
|
||||
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
|
||||
RespawnDeadParticles=False
|
||||
SpinParticles=True
|
||||
UseSizeScale=True
|
||||
UseRegularSizeScale=False
|
||||
UniformSize=True
|
||||
AutomaticInitialSpawning=False
|
||||
BlendBetweenSubdivisions=True
|
||||
UseSubdivisionScale=True
|
||||
UseRandomSubdivision=True
|
||||
Opacity=0.500000
|
||||
CoordinateSystem=PTCS_Relative
|
||||
UseRotationFrom=PTRS_Actor
|
||||
StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
|
||||
SizeScale(0)=(RelativeSize=4.000000)
|
||||
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=4.000000)
|
||||
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=3.000000)
|
||||
StartSizeRange=(X=(Min=11.000000,Max=11.000000))
|
||||
DrawStyle=PTDS_Brighten
|
||||
Texture=Texture'Effects_Tex.Weapons.STGmuzzleflash_4frame'
|
||||
TextureUSubdivisions=2
|
||||
TextureVSubdivisions=2
|
||||
LifetimeRange=(Min=0.100000,Max=0.100000)
|
||||
End Object
|
||||
Emitters(0)=SpriteEmitter'NicePack.NiceJudgePistolFlash.SpriteEmitter0'
|
||||
|
||||
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
|
||||
RespawnDeadParticles=False
|
||||
UniformSize=True
|
||||
AutomaticInitialSpawning=False
|
||||
Opacity=0.100000
|
||||
MaxParticles=1
|
||||
StartSizeRange=(X=(Min=50.000000,Max=50.000000))
|
||||
DrawStyle=PTDS_Brighten
|
||||
Texture=Texture'Effects_Tex.Smoke.MuzzleCorona1stP'
|
||||
LifetimeRange=(Min=0.100000,Max=0.100000)
|
||||
End Object
|
||||
Emitters(1)=SpriteEmitter'NicePack.NiceJudgePistolFlash.SpriteEmitter1'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,20 @@
|
|||
class NiceJudgePistolPickup extends NiceSinglePickup;
|
||||
defaultproperties
|
||||
{
Weight=4.000000
cost=2500
AmmoCost=15
BuyClipSize=5
PowerValue=65
SpeedValue=35
RangeValue=60
Description="50 Cal AE handgun. A powerful personal choice for personal defense."
ItemName="Raging Judge"
ItemShortName="Raging Judge"
AmmoItemName=".300 JHP Ammo"
VariantClasses(0)=Class'NicePack.SkinGoldenJudgePistolPickup'
InventoryType=Class'NicePack.NiceJudgePistol'
PickupMessage="You got the Taurus Raging Judge."
PickupSound=Sound'KF_RevolverSnd.foley.WEP_Revolver_Foley_Pickup'
StaticMesh=StaticMesh'NicePackSM.judge.judge_pickup'
|
||||
}
|
||||
class NiceJudgePistolPickup extends NiceSinglePickup;
|
||||
defaultproperties
|
||||
{
|
||||
Weight=4.000000
|
||||
cost=2500
|
||||
AmmoCost=15
|
||||
BuyClipSize=5
|
||||
PowerValue=65
|
||||
SpeedValue=35
|
||||
RangeValue=60
|
||||
Description="50 Cal AE handgun. A powerful personal choice for personal defense."
|
||||
ItemName="Raging Judge"
|
||||
ItemShortName="Raging Judge"
|
||||
AmmoItemName=".300 JHP Ammo"
|
||||
VariantClasses(0)=Class'NicePack.SkinGoldenJudgePistolPickup'
|
||||
InventoryType=Class'NicePack.NiceJudgePistol'
|
||||
PickupMessage="You got the Taurus Raging Judge."
|
||||
PickupSound=Sound'KF_RevolverSnd.foley.WEP_Revolver_Foley_Pickup'
|
||||
StaticMesh=StaticMesh'NicePackSM.judge.judge_pickup'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,23 @@
|
|||
class NiceJudgeTracer extends pclSmoke;
|
||||
defaultproperties
|
||||
{
mParticleType=PT_Stream
mStartParticles=0
mMaxParticles=40
mLifeRange(0)=0.050000
mLifeRange(1)=0.050000
mRegenRange(0)=60.000000
mRegenRange(1)=60.000000
mSpawnVecB=(X=20.000000,Z=0.000000)
mSizeRange(0)=2.000000
mSizeRange(1)=2.000000
mGrowthRate=-0.500000
mColorRange(0)=(B=82,G=231,R=252,A=60)
mColorRange(1)=(B=82,G=231,R=252,A=60)
mNumTileColumns=1
mNumTileRows=1
Physics=PHYS_Trailer
LifeSpan=1.300000
Skins(0)=Texture'KFX.TransTrailT'
Style=STY_Additive
|
||||
}
|
||||
class NiceJudgeTracer extends pclSmoke;
|
||||
defaultproperties
|
||||
{
|
||||
mParticleType=PT_Stream
|
||||
mStartParticles=0
|
||||
mMaxParticles=40
|
||||
mLifeRange(0)=0.050000
|
||||
mLifeRange(1)=0.050000
|
||||
mRegenRange(0)=60.000000
|
||||
mRegenRange(1)=60.000000
|
||||
mSpawnVecB=(X=20.000000,Z=0.000000)
|
||||
mSizeRange(0)=2.000000
|
||||
mSizeRange(1)=2.000000
|
||||
mGrowthRate=-0.500000
|
||||
mColorRange(0)=(B=82,G=231,R=252,A=60)
|
||||
mColorRange(1)=(B=82,G=231,R=252,A=60)
|
||||
mNumTileColumns=1
|
||||
mNumTileRows=1
|
||||
Physics=PHYS_Trailer
|
||||
LifeSpan=1.300000
|
||||
Skins(0)=Texture'KFX.TransTrailT'
|
||||
Style=STY_Additive
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue