Fix new line symbol issues

This commit is contained in:
Anton Tarasenko 2020-04-19 00:44:48 +07:00
commit d66d86b2b1
846 changed files with 33896 additions and 12983 deletions

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@ -1,5 +1,19 @@
class NiceDamTypeJudge extends NiceDamageTypeVetSharpshooter
abstract;
defaultproperties
{ bFinisher=True MaxPenetrations=-1 HeadShotDamageMult=1.400000 WeaponClass=Class'NicePack.NiceJudgePistol' DeathString="%k killed %o with Taurus Raging Judge." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." bRagdollBullet=True bBulletHit=True FlashFog=(X=600.000000) KDamageImpulse=12000.000000 KDeathVel=800.000000 KDeathUpKick=160.000000 VehicleDamageScaling=0.800000
}
class NiceDamTypeJudge extends NiceDamageTypeVetSharpshooter
abstract;
defaultproperties
{
bFinisher=True
MaxPenetrations=-1
HeadShotDamageMult=1.400000
WeaponClass=Class'NicePack.NiceJudgePistol'
DeathString="%k killed %o with Taurus Raging Judge."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
bBulletHit=True
FlashFog=(X=600.000000)
KDamageImpulse=12000.000000
KDeathVel=800.000000
KDeathUpKick=160.000000
VehicleDamageScaling=0.800000
}

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@ -1,4 +1,12 @@
class NiceDualJudgeAmmo extends NiceAmmo;
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceDualJudgePistolPickup' AmmoPickupAmount=5 MaxAmmo=60 InitialAmount=15 PickupClass=Class'NicePack.NiceDualJudgeAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=338,Y1=40,X2=393,Y2=79) ItemName="Judge bullets"
}
class NiceDualJudgeAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceDualJudgePistolPickup'
AmmoPickupAmount=5
MaxAmmo=60
InitialAmount=15
PickupClass=Class'NicePack.NiceDualJudgeAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="Judge bullets"
}

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@ -1,4 +1,9 @@
class NiceDualJudgeAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle' AmmoAmount=5 InventoryType=Class'NicePack.NiceDualJudgeAmmo' PickupMessage="Rounds (.45 ACP)" StaticMesh=None
}
class NiceDualJudgeAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=5
InventoryType=Class'NicePack.NiceDualJudgeAmmo'
PickupMessage="Rounds (.45 ACP)"
StaticMesh=None
}

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@ -1,4 +1,43 @@
class NiceDualJudgePistol extends NiceDualies;
defaultproperties
{ SingleClass=Class'NicePack.NiceJudgePistol' leftEject=0.192000 rightEject=0.626000 leftInsert=0.396000 rightInsert=0.747000 MagCapacity=10 ReloadRate=5.933333 ReloadAnimRate=1.200000 WeaponReloadAnim="Reload_DualRevolver" Weight=8.000000 StandardDisplayFOV=60.000000 SleeveNum=6 TraderInfoTexture=Texture'NicePackT.judge.dualjuj_p_trader' bIsTier2Weapon=True MeshRef="NicePackA.Judge.dual_judges" SkinRefs(0)="NicePackT.Judge.kfjudge_cmb" SkinRefs(1)="NicePackT.Judge.trit_grn_shdr" SkinRefs(2)="KF_Weapons4_Trip_T.Weapons.Revolver_cmb" SkinRefs(3)="NicePackT.Judge.jujload" SkinRefs(4)="NicePackT.Judge.trit_red_shdr" SkinRefs(5)="NicePackT.Judge.juj_shell_cmb" SelectSoundRef="NicePackSnd.Judge.judge_draw" HudImageRef="NicePackT.Judge.dualjuj_p_unsel" SelectedHudImageRef="NicePackT.Judge.dualjuj_p_sel" ZoomedDisplayFOV=50.000000 FireModeClass(0)=Class'NicePack.NiceDualJudgePistolFire' AIRating=0.450000 CurrentRating=0.450000 Description="Dual .50 calibre action express handgun. Dual 50's is double the fun." DisplayFOV=60.000000 Priority=125 GroupOffset=14 PickupClass=Class'NicePack.NiceDualJudgePistolPickup' PlayerViewOffset=(X=25.000000) BobDamping=6.000000 AttachmentClass=Class'NicePack.NiceDualJudgePistolAttachment' IconCoords=(X1=250,Y1=110,X2=330,Y2=145) ItemName="Dual Raging Judges" DrawScale=1.000000
}
class NiceDualJudgePistol extends NiceDualies;
defaultproperties
{
SingleClass=Class'NicePack.NiceJudgePistol'
leftEject=0.192000
rightEject=0.626000
leftInsert=0.396000
rightInsert=0.747000
MagCapacity=10
ReloadRate=5.933333
ReloadAnimRate=1.200000
WeaponReloadAnim="Reload_DualRevolver"
Weight=8.000000
StandardDisplayFOV=60.000000
SleeveNum=6
TraderInfoTexture=Texture'NicePackT.judge.dualjuj_p_trader'
bIsTier2Weapon=True
MeshRef="NicePackA.Judge.dual_judges"
SkinRefs(0)="NicePackT.Judge.kfjudge_cmb"
SkinRefs(1)="NicePackT.Judge.trit_grn_shdr"
SkinRefs(2)="KF_Weapons4_Trip_T.Weapons.Revolver_cmb"
SkinRefs(3)="NicePackT.Judge.jujload"
SkinRefs(4)="NicePackT.Judge.trit_red_shdr"
SkinRefs(5)="NicePackT.Judge.juj_shell_cmb"
SelectSoundRef="NicePackSnd.Judge.judge_draw"
HudImageRef="NicePackT.Judge.dualjuj_p_unsel"
SelectedHudImageRef="NicePackT.Judge.dualjuj_p_sel"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceDualJudgePistolFire'
AIRating=0.450000
CurrentRating=0.450000
Description="Dual .50 calibre action express handgun. Dual 50's is double the fun."
DisplayFOV=60.000000
Priority=125
GroupOffset=14
PickupClass=Class'NicePack.NiceDualJudgePistolPickup'
PlayerViewOffset=(X=25.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceDualJudgePistolAttachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Dual Raging Judges"
DrawScale=1.000000
}

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@ -1,4 +1,11 @@
class NiceDualJudgePistolAttachment extends NiceDualiesAttachment;
defaultproperties
{ BrotherMesh=SkeletalMesh'NicePackA.judge.juj_3rd' mTracerClass=None mShellCaseEmitterClass=None MeshRef="NicePackA.Judge.juj_3rd" bHeavy=True SplashEffect=Class'ROEffects.BulletSplashEmitter' CullDistance=5000.000000
}
class NiceDualJudgePistolAttachment extends NiceDualiesAttachment;
defaultproperties
{
BrotherMesh=SkeletalMesh'NicePackA.judge.juj_3rd'
mTracerClass=None
mShellCaseEmitterClass=None
MeshRef="NicePackA.Judge.juj_3rd"
bHeavy=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
}

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@ -1,4 +1,25 @@
class NiceDualJudgePistolFire extends NiceDualiesFire;
defaultproperties
{ ProjectileSpeed=31600.000000 maxVerticalRecoilAngle=600 maxHorizontalRecoilAngle=300 FireSoundRef="NicePackSnd.Judge.raging_judge_fire_m" StereoFireSoundRef="NicePackSnd.Judge.raging_judge_fire_s" NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire" DamageType=Class'NicePack.NiceDamTypeJudge' DamageMin=125 DamageMax=125 TransientSoundVolume=2.000000 TransientSoundRadius=500.000000 TweenTime=0.000000 FireRate=0.325000 AmmoClass=Class'NicePack.NiceDualJudgeAmmo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000) ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000) ShakeRotTime=5.000000 ShakeOffsetMag=(Y=2.000000) ShakeOffsetTime=3.000000 FlashEmitterClass=Class'NicePack.NiceJudgePistolFlash' aimerror=1.000000
}
class NiceDualJudgePistolFire extends NiceDualiesFire;
defaultproperties
{
ProjectileSpeed=31600.000000
maxVerticalRecoilAngle=600
maxHorizontalRecoilAngle=300
FireSoundRef="NicePackSnd.Judge.raging_judge_fire_m"
StereoFireSoundRef="NicePackSnd.Judge.raging_judge_fire_s"
NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
DamageType=Class'NicePack.NiceDamTypeJudge'
DamageMin=125
DamageMax=125
TransientSoundVolume=2.000000
TransientSoundRadius=500.000000
TweenTime=0.000000
FireRate=0.325000
AmmoClass=Class'NicePack.NiceDualJudgeAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
ShakeRotTime=5.000000
ShakeOffsetMag=(Y=2.000000)
ShakeOffsetTime=3.000000
FlashEmitterClass=Class'NicePack.NiceJudgePistolFlash'
aimerror=1.000000
}

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@ -1,4 +1,21 @@
class NiceDualJudgePistolPickup extends NiceDualiesPickup;
defaultproperties
{ Weight=8.000000 cost=2500 AmmoCost=30 BuyClipSize=5 PowerValue=85 SpeedValue=35 RangeValue=60 Description="A pair of 50 Cal AE handguns." ItemName="Dual Raging Judges" ItemShortName="Dual Raging Judges" AmmoItemName=".300 JHP Ammo" AmmoMesh=StaticMesh'KillingFloorStatics.DeagleAmmo' VariantClasses(0)=Class'NicePack.SkinGoldenDualJudgePistolPickup' InventoryType=Class'NicePack.NiceDualJudgePistol' PickupMessage="You found another Taurus Raging Judge." PickupSound=Sound'KF_RevolverSnd.foley.WEP_Revolver_Foley_Pickup' StaticMesh=StaticMesh'NicePackSM.judge.judge_pickup'
}
class NiceDualJudgePistolPickup extends NiceDualiesPickup;
defaultproperties
{
Weight=8.000000
cost=2500
AmmoCost=30
BuyClipSize=5
PowerValue=85
SpeedValue=35
RangeValue=60
Description="A pair of 50 Cal AE handguns."
ItemName="Dual Raging Judges"
ItemShortName="Dual Raging Judges"
AmmoItemName=".300 JHP Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.DeagleAmmo'
VariantClasses(0)=Class'NicePack.SkinGoldenDualJudgePistolPickup'
InventoryType=Class'NicePack.NiceDualJudgePistol'
PickupMessage="You found another Taurus Raging Judge."
PickupSound=Sound'KF_RevolverSnd.foley.WEP_Revolver_Foley_Pickup'
StaticMesh=StaticMesh'NicePackSM.judge.judge_pickup'
}

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@ -1,4 +1,12 @@
class NiceJudgeAmmo extends NiceAmmo;
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceJudgePistolPickup' AmmoPickupAmount=5 MaxAmmo=60 InitialAmount=15 PickupClass=Class'NicePack.NiceJudgeAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=338,Y1=40,X2=393,Y2=79) ItemName="Judge bullets"
}
class NiceJudgeAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceJudgePistolPickup'
AmmoPickupAmount=5
MaxAmmo=60
InitialAmount=15
PickupClass=Class'NicePack.NiceJudgeAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="Judge bullets"
}

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@ -1,4 +1,9 @@
class NiceJudgeAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle' AmmoAmount=5 InventoryType=Class'NicePack.NiceJudgeAmmo' PickupMessage="Rounds (.45 ACP)" StaticMesh=None
}
class NiceJudgeAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=5
InventoryType=Class'NicePack.NiceJudgeAmmo'
PickupMessage="Rounds (.45 ACP)"
StaticMesh=None
}

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@ -1,11 +1,28 @@
class NiceJudgeBarrelSmoke extends SpeedTrail;
var float WaitCount;
simulated function Tick(float DeltaTime){
super.Tick(DeltaTime);
WaitCount += DeltaTime;
if(WaitCount > 1.500000){ mRegen = False; mRegenRange[0]=0.000000; mRegenRange[1]=0.000000;
}
}
defaultproperties
{ mLifeRange(0)=1.000000 mLifeRange(1)=1.000000 mRegenRange(0)=30.000000 mRegenRange(1)=30.000000 mDirDev=(X=0.100000,Y=0.100000,Z=0.010000) mPosDev=(X=0.000000,Y=0.000000,Z=0.000000) mSpeedRange(0)=50.000000 mSpeedRange(1)=50.000000 mSizeRange(0)=10.000000 mSizeRange(1)=10.000000 mGrowthRate=-10.000000 mColorRange(0)=(A=128) mColorRange(1)=(A=128) LifeSpan=3.000000
}
class NiceJudgeBarrelSmoke extends SpeedTrail;
var float WaitCount;
simulated function Tick(float DeltaTime){
super.Tick(DeltaTime);
WaitCount += DeltaTime;
if(WaitCount > 1.500000){
mRegen = False;
mRegenRange[0]=0.000000;
mRegenRange[1]=0.000000;
}
}
defaultproperties
{
mLifeRange(0)=1.000000
mLifeRange(1)=1.000000
mRegenRange(0)=30.000000
mRegenRange(1)=30.000000
mDirDev=(X=0.100000,Y=0.100000,Z=0.010000)
mPosDev=(X=0.000000,Y=0.000000,Z=0.000000)
mSpeedRange(0)=50.000000
mSpeedRange(1)=50.000000
mSizeRange(0)=10.000000
mSizeRange(1)=10.000000
mGrowthRate=-10.000000
mColorRange(0)=(A=128)
mColorRange(1)=(A=128)
LifeSpan=3.000000
}

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@ -1,4 +1,47 @@
class NiceJudgePistol extends NiceSingle;
defaultproperties
{ DualClass=Class'NicePack.NiceDualJudgePistol' reloadPreEndFrame=0.272000 reloadEndFrame=0.790000 reloadChargeEndFrame=-1.000000 reloadMagStartFrame=0.400000 reloadChargeStartFrame=-1.000000 MagCapacity=5 ReloadRate=2.277778 ReloadAnimRate=1.200000 WeaponReloadAnim="Reload_Revolver" Weight=4.000000 StandardDisplayFOV=60.000000 SleeveNum=6 TraderInfoTexture=Texture'NicePackT.judge.juj_p_trader' bIsTier2Weapon=True MeshRef="NicePackA.Judge.judge" SkinRefs(0)="NicePackT.Judge.kfjudge_cmb" SkinRefs(1)="NicePackT.Judge.trit_grn_shdr" SkinRefs(2)="KF_Weapons4_Trip_T.Weapons.Revolver_cmb" SkinRefs(3)="NicePackT.Judge.jujload" SkinRefs(4)="NicePackT.Judge.trit_red_shdr" SkinRefs(5)="NicePackT.Judge.juj_shell_cmb" SelectSoundRef="NicePackSnd.Judge.judge_draw" HudImageRef="NicePackT.Judge.juj_p_unsel" SelectedHudImageRef="NicePackT.Judge.juj_p_sel" ZoomedDisplayFOV=50.000000 FireModeClass(0)=Class'NicePack.NiceJudgePistolFire' SelectAnimRate=1.000000 BringUpTime=0.533333 AIRating=0.450000 CurrentRating=0.450000 Description=".50 calibre action express handgun. This is about as big and nasty as personal weapons are going to get. But with a 5 round magazine, it should be used conservatively." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=60.000000 Priority=100 GroupOffset=13 PickupClass=Class'NicePack.NiceJudgePistolPickup' PlayerViewOffset=(X=30.000000,Y=20.000000) AttachmentClass=Class'NicePack.NiceJudgePistolAttachment' IconCoords=(X1=250,Y1=110,X2=330,Y2=145) ItemName="Taurus Raging Judge" bUseDynamicLights=True TransientSoundVolume=1.000000
}
class NiceJudgePistol extends NiceSingle;
defaultproperties
{
DualClass=Class'NicePack.NiceDualJudgePistol'
reloadPreEndFrame=0.272000
reloadEndFrame=0.790000
reloadChargeEndFrame=-1.000000
reloadMagStartFrame=0.400000
reloadChargeStartFrame=-1.000000
MagCapacity=5
ReloadRate=2.277778
ReloadAnimRate=1.200000
WeaponReloadAnim="Reload_Revolver"
Weight=4.000000
StandardDisplayFOV=60.000000
SleeveNum=6
TraderInfoTexture=Texture'NicePackT.judge.juj_p_trader'
bIsTier2Weapon=True
MeshRef="NicePackA.Judge.judge"
SkinRefs(0)="NicePackT.Judge.kfjudge_cmb"
SkinRefs(1)="NicePackT.Judge.trit_grn_shdr"
SkinRefs(2)="KF_Weapons4_Trip_T.Weapons.Revolver_cmb"
SkinRefs(3)="NicePackT.Judge.jujload"
SkinRefs(4)="NicePackT.Judge.trit_red_shdr"
SkinRefs(5)="NicePackT.Judge.juj_shell_cmb"
SelectSoundRef="NicePackSnd.Judge.judge_draw"
HudImageRef="NicePackT.Judge.juj_p_unsel"
SelectedHudImageRef="NicePackT.Judge.juj_p_sel"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceJudgePistolFire'
SelectAnimRate=1.000000
BringUpTime=0.533333
AIRating=0.450000
CurrentRating=0.450000
Description=".50 calibre action express handgun. This is about as big and nasty as personal weapons are going to get. But with a 5 round magazine, it should be used conservatively."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=60.000000
Priority=100
GroupOffset=13
PickupClass=Class'NicePack.NiceJudgePistolPickup'
PlayerViewOffset=(X=30.000000,Y=20.000000)
AttachmentClass=Class'NicePack.NiceJudgePistolAttachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Taurus Raging Judge"
bUseDynamicLights=True
TransientSoundVolume=1.000000
}

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@ -1,4 +1,7 @@
class NiceJudgePistolAttachment extends NiceSingleAttachment;
defaultproperties
{ mTracerClass=None MeshRef="NicePackA.Judge.juj_3rd" bHeavy=True
}
class NiceJudgePistolAttachment extends NiceSingleAttachment;
defaultproperties
{
mTracerClass=None
MeshRef="NicePackA.Judge.juj_3rd"
bHeavy=True
}

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@ -1,4 +1,27 @@
class NiceJudgePistolFire extends NiceSingleFire;
defaultproperties
{ ProjectileSpeed=31600.000000 maxVerticalRecoilAngle=600 maxHorizontalRecoilAngle=300 FireSoundRef="NicePackSnd.Judge.raging_judge_fire_m" StereoFireSoundRef="NicePackSnd.Judge.raging_judge_fire_s" NoAmmoSoundRef="KF_PumpSGSnd.SG_DryFire" DamageType=Class'NicePack.NiceDamTypeJudge' DamageMin=125 DamageMax=125 TransientSoundVolume=2.000000 TransientSoundRadius=500.000000 FireAnimRate=1.000000 TweenTime=0.000000 FireRate=0.650000 AmmoClass=Class'NicePack.NiceJudgeAmmo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000) ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000) ShakeRotTime=5.000000 ShakeOffsetMag=(Y=2.000000) ShakeOffsetTime=3.000000 BotRefireRate=1.500000 FlashEmitterClass=Class'NicePack.NiceJudgePistolFlash' aimerror=1.000000
}
class NiceJudgePistolFire extends NiceSingleFire;
defaultproperties
{
ProjectileSpeed=31600.000000
maxVerticalRecoilAngle=600
maxHorizontalRecoilAngle=300
FireSoundRef="NicePackSnd.Judge.raging_judge_fire_m"
StereoFireSoundRef="NicePackSnd.Judge.raging_judge_fire_s"
NoAmmoSoundRef="KF_PumpSGSnd.SG_DryFire"
DamageType=Class'NicePack.NiceDamTypeJudge'
DamageMin=125
DamageMax=125
TransientSoundVolume=2.000000
TransientSoundRadius=500.000000
FireAnimRate=1.000000
TweenTime=0.000000
FireRate=0.650000
AmmoClass=Class'NicePack.NiceJudgeAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
ShakeRotTime=5.000000
ShakeOffsetMag=(Y=2.000000)
ShakeOffsetTime=3.000000
BotRefireRate=1.500000
FlashEmitterClass=Class'NicePack.NiceJudgePistolFlash'
aimerror=1.000000
}

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@ -1,9 +1,46 @@
class NiceJudgePistolFlash extends ROMuzzleFlash1st;
simulated function Trigger(Actor Other, Pawn EventInstigator){
Emitters[0].SpawnParticle(2);
Emitters[1].SpawnParticle(1);
}
defaultproperties
{ Begin Object Class=SpriteEmitter Name=SpriteEmitter0 RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True UseSubdivisionScale=True UseRandomSubdivision=True Opacity=0.500000 CoordinateSystem=PTCS_Relative UseRotationFrom=PTRS_Actor StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) SizeScale(0)=(RelativeSize=4.000000) SizeScale(1)=(RelativeTime=0.500000,RelativeSize=4.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=3.000000) StartSizeRange=(X=(Min=11.000000,Max=11.000000)) DrawStyle=PTDS_Brighten Texture=Texture'Effects_Tex.Weapons.STGmuzzleflash_4frame' TextureUSubdivisions=2 TextureVSubdivisions=2 LifetimeRange=(Min=0.100000,Max=0.100000) End Object Emitters(0)=SpriteEmitter'NicePack.NiceJudgePistolFlash.SpriteEmitter0'
Begin Object Class=SpriteEmitter Name=SpriteEmitter1 RespawnDeadParticles=False UniformSize=True AutomaticInitialSpawning=False Opacity=0.100000 MaxParticles=1 StartSizeRange=(X=(Min=50.000000,Max=50.000000)) DrawStyle=PTDS_Brighten Texture=Texture'Effects_Tex.Smoke.MuzzleCorona1stP' LifetimeRange=(Min=0.100000,Max=0.100000) End Object Emitters(1)=SpriteEmitter'NicePack.NiceJudgePistolFlash.SpriteEmitter1'
}
class NiceJudgePistolFlash extends ROMuzzleFlash1st;
simulated function Trigger(Actor Other, Pawn EventInstigator){
Emitters[0].SpawnParticle(2);
Emitters[1].SpawnParticle(1);
}
defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
UseSubdivisionScale=True
UseRandomSubdivision=True
Opacity=0.500000
CoordinateSystem=PTCS_Relative
UseRotationFrom=PTRS_Actor
StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
SizeScale(0)=(RelativeSize=4.000000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=4.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=3.000000)
StartSizeRange=(X=(Min=11.000000,Max=11.000000))
DrawStyle=PTDS_Brighten
Texture=Texture'Effects_Tex.Weapons.STGmuzzleflash_4frame'
TextureUSubdivisions=2
TextureVSubdivisions=2
LifetimeRange=(Min=0.100000,Max=0.100000)
End Object
Emitters(0)=SpriteEmitter'NicePack.NiceJudgePistolFlash.SpriteEmitter0'
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
RespawnDeadParticles=False
UniformSize=True
AutomaticInitialSpawning=False
Opacity=0.100000
MaxParticles=1
StartSizeRange=(X=(Min=50.000000,Max=50.000000))
DrawStyle=PTDS_Brighten
Texture=Texture'Effects_Tex.Smoke.MuzzleCorona1stP'
LifetimeRange=(Min=0.100000,Max=0.100000)
End Object
Emitters(1)=SpriteEmitter'NicePack.NiceJudgePistolFlash.SpriteEmitter1'
}

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@ -1,4 +1,20 @@
class NiceJudgePistolPickup extends NiceSinglePickup;
defaultproperties
{ Weight=4.000000 cost=2500 AmmoCost=15 BuyClipSize=5 PowerValue=65 SpeedValue=35 RangeValue=60 Description="50 Cal AE handgun. A powerful personal choice for personal defense." ItemName="Raging Judge" ItemShortName="Raging Judge" AmmoItemName=".300 JHP Ammo" VariantClasses(0)=Class'NicePack.SkinGoldenJudgePistolPickup' InventoryType=Class'NicePack.NiceJudgePistol' PickupMessage="You got the Taurus Raging Judge." PickupSound=Sound'KF_RevolverSnd.foley.WEP_Revolver_Foley_Pickup' StaticMesh=StaticMesh'NicePackSM.judge.judge_pickup'
}
class NiceJudgePistolPickup extends NiceSinglePickup;
defaultproperties
{
Weight=4.000000
cost=2500
AmmoCost=15
BuyClipSize=5
PowerValue=65
SpeedValue=35
RangeValue=60
Description="50 Cal AE handgun. A powerful personal choice for personal defense."
ItemName="Raging Judge"
ItemShortName="Raging Judge"
AmmoItemName=".300 JHP Ammo"
VariantClasses(0)=Class'NicePack.SkinGoldenJudgePistolPickup'
InventoryType=Class'NicePack.NiceJudgePistol'
PickupMessage="You got the Taurus Raging Judge."
PickupSound=Sound'KF_RevolverSnd.foley.WEP_Revolver_Foley_Pickup'
StaticMesh=StaticMesh'NicePackSM.judge.judge_pickup'
}

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@ -1,4 +1,23 @@
class NiceJudgeTracer extends pclSmoke;
defaultproperties
{ mParticleType=PT_Stream mStartParticles=0 mMaxParticles=40 mLifeRange(0)=0.050000 mLifeRange(1)=0.050000 mRegenRange(0)=60.000000 mRegenRange(1)=60.000000 mSpawnVecB=(X=20.000000,Z=0.000000) mSizeRange(0)=2.000000 mSizeRange(1)=2.000000 mGrowthRate=-0.500000 mColorRange(0)=(B=82,G=231,R=252,A=60) mColorRange(1)=(B=82,G=231,R=252,A=60) mNumTileColumns=1 mNumTileRows=1 Physics=PHYS_Trailer LifeSpan=1.300000 Skins(0)=Texture'KFX.TransTrailT' Style=STY_Additive
}
class NiceJudgeTracer extends pclSmoke;
defaultproperties
{
mParticleType=PT_Stream
mStartParticles=0
mMaxParticles=40
mLifeRange(0)=0.050000
mLifeRange(1)=0.050000
mRegenRange(0)=60.000000
mRegenRange(1)=60.000000
mSpawnVecB=(X=20.000000,Z=0.000000)
mSizeRange(0)=2.000000
mSizeRange(1)=2.000000
mGrowthRate=-0.500000
mColorRange(0)=(B=82,G=231,R=252,A=60)
mColorRange(1)=(B=82,G=231,R=252,A=60)
mNumTileColumns=1
mNumTileRows=1
Physics=PHYS_Trailer
LifeSpan=1.300000
Skins(0)=Texture'KFX.TransTrailT'
Style=STY_Additive
}