Fix new line symbol issues
This commit is contained in:
parent
51bb9add5b
commit
d66d86b2b1
846 changed files with 33896 additions and 12983 deletions
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@ -1,4 +1,11 @@
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class NiceDualMK23Ammo extends NiceAmmo;
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceDualMK23Pickup'
AmmoPickupAmount=12
MaxAmmo=144
PickupClass=Class'NicePack.NiceDualMK23AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="MK23 bullets"
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}
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class NiceDualMK23Ammo extends NiceAmmo;
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceDualMK23Pickup'
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AmmoPickupAmount=12
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MaxAmmo=144
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PickupClass=Class'NicePack.NiceDualMK23AmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
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ItemName="MK23 bullets"
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}
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@ -1,4 +1,9 @@
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class NiceDualMK23AmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=12
InventoryType=Class'NicePack.NiceDualMK23Ammo'
PickupMessage="Rounds (.45 ACP)"
StaticMesh=None
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}
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class NiceDualMK23AmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
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AmmoAmount=12
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InventoryType=Class'NicePack.NiceDualMK23Ammo'
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PickupMessage="Rounds (.45 ACP)"
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StaticMesh=None
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}
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@ -1,4 +1,6 @@
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class NiceDualMK23Attachment extends NiceDualiesAttachment;
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defaultproperties
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{
BrotherMesh=SkeletalMesh'KF_Weapons3rd4_Trip.MK23_3rd'
MeshRef="KF_Weapons3rd4_Trip.MK23_3rd"
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}
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class NiceDualMK23Attachment extends NiceDualiesAttachment;
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defaultproperties
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{
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BrotherMesh=SkeletalMesh'KF_Weapons3rd4_Trip.MK23_3rd'
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MeshRef="KF_Weapons3rd4_Trip.MK23_3rd"
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}
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@ -1,4 +1,19 @@
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class NiceDualMK23Pickup extends NiceDualiesPickup;
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defaultproperties
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{
Weight=4.000000
cost=500
AmmoCost=32
BuyClipSize=12
PowerValue=70
SpeedValue=45
RangeValue=60
Description="Dual MK23 match grade pistols. Dual 45's is double the fun."
ItemName="DualMK23"
ItemShortName="DualMK23"
AmmoItemName=".45 ACP Ammo"
InventoryType=Class'NicePack.NiceDualMK23Pistol'
PickupMessage="You found another - MK23"
PickupSound=Sound'KF_MK23Snd.MK23_Pickup'
StaticMesh=StaticMesh'KF_pickups4_Trip.Pistols.MK23_Pickup'
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}
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class NiceDualMK23Pickup extends NiceDualiesPickup;
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defaultproperties
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{
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Weight=4.000000
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cost=500
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AmmoCost=32
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BuyClipSize=12
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PowerValue=70
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SpeedValue=45
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RangeValue=60
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Description="Dual MK23 match grade pistols. Dual 45's is double the fun."
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ItemName="DualMK23"
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ItemShortName="DualMK23"
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AmmoItemName=".45 ACP Ammo"
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InventoryType=Class'NicePack.NiceDualMK23Pistol'
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PickupMessage="You found another - MK23"
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PickupSound=Sound'KF_MK23Snd.MK23_Pickup'
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StaticMesh=StaticMesh'KF_pickups4_Trip.Pistols.MK23_Pickup'
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}
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@ -1,14 +1,54 @@
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class NiceDualMK23Pistol extends NiceDualies;
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simulated function SecondDoToggle(){
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ToggleLaser();
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}
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simulated function ToggleLaser(){
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if(!Instigator.IsLocallyControlled())
return;
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// Will redo this bit later, but so far it'll have to do
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if(LaserType == 0)
LaserType = 2;
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else
LaserType = 0;
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ApplyLaserState();
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}
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defaultproperties
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{
SingleClass=Class'NicePack.NiceMK23Pistol'
leftEject=0.079000
rightEject=0.086000
leftInsert=0.329000
rightInsert=0.650000
bUseFlashlightToToggle=True
bAllowFreeDot=True
LaserAttachmentRotation=(Yaw=16384)
altLaserAttachmentRotation=(Yaw=16384)
LaserAttachmentBone="Tip_Right"
altLaserAttachmentBone="Tip_Left"
MagCapacity=24
ReloadRate=4.466700
Weight=4.000000
StandardDisplayFOV=60.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Dual_MK23'
bIsTier2Weapon=True
MeshRef="KF_Wep_Dual_MK23.Dual_MK23"
SkinRefs(0)="KF_Weapons5_Trip_T.Weapons.MK23_SHDR"
SelectSoundRef="KF_MK23Snd.MK23_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.Dual_MK23_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Dual_MK23"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceDualMK23Fire'
AIRating=0.450000
CurrentRating=0.450000
Description="Dual MK23 match grade pistols. Dual 45's is double the fun."
DisplayFOV=60.000000
Priority=90
GroupOffset=10
PickupClass=Class'NicePack.NiceDualMK23Pickup'
PlayerViewOffset=(X=25.000000)
BobDamping=3.800000
AttachmentClass=Class'NicePack.NiceDualMK23Attachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Dual MK23s"
DrawScale=1.000000
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}
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class NiceDualMK23Pistol extends NiceDualies;
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simulated function SecondDoToggle(){
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ToggleLaser();
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}
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simulated function ToggleLaser(){
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if(!Instigator.IsLocallyControlled())
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return;
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// Will redo this bit later, but so far it'll have to do
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if(LaserType == 0)
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LaserType = 2;
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else
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LaserType = 0;
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ApplyLaserState();
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}
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defaultproperties
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{
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SingleClass=Class'NicePack.NiceMK23Pistol'
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leftEject=0.079000
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rightEject=0.086000
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leftInsert=0.329000
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rightInsert=0.650000
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bUseFlashlightToToggle=True
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bAllowFreeDot=True
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LaserAttachmentRotation=(Yaw=16384)
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altLaserAttachmentRotation=(Yaw=16384)
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LaserAttachmentBone="Tip_Right"
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altLaserAttachmentBone="Tip_Left"
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MagCapacity=24
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ReloadRate=4.466700
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Weight=4.000000
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StandardDisplayFOV=60.000000
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TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Dual_MK23'
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bIsTier2Weapon=True
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MeshRef="KF_Wep_Dual_MK23.Dual_MK23"
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SkinRefs(0)="KF_Weapons5_Trip_T.Weapons.MK23_SHDR"
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SelectSoundRef="KF_MK23Snd.MK23_Select"
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HudImageRef="KillingFloor2HUD.WeaponSelect.Dual_MK23_unselected"
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Dual_MK23"
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ZoomedDisplayFOV=50.000000
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FireModeClass(0)=Class'NicePack.NiceDualMK23Fire'
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AIRating=0.450000
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CurrentRating=0.450000
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Description="Dual MK23 match grade pistols. Dual 45's is double the fun."
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DisplayFOV=60.000000
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Priority=90
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GroupOffset=10
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PickupClass=Class'NicePack.NiceDualMK23Pickup'
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PlayerViewOffset=(X=25.000000)
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BobDamping=3.800000
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AttachmentClass=Class'NicePack.NiceDualMK23Attachment'
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IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
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ItemName="Dual MK23s"
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DrawScale=1.000000
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}
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@ -1,4 +1,12 @@
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class NiceMK23Ammo extends NiceAmmo;
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceMK23Pickup'
AmmoPickupAmount=12
MaxAmmo=144
InitialAmount=36
PickupClass=Class'NicePack.NiceMK23AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="MK23 bullets"
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}
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class NiceMK23Ammo extends NiceAmmo;
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceMK23Pickup'
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AmmoPickupAmount=12
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MaxAmmo=144
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InitialAmount=36
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PickupClass=Class'NicePack.NiceMK23AmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
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ItemName="MK23 bullets"
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}
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@ -1,4 +1,9 @@
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class NiceMK23AmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=12
InventoryType=Class'NicePack.NiceMK23Ammo'
PickupMessage="Rounds (.45 ACP)"
StaticMesh=None
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}
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class NiceMK23AmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
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AmmoAmount=12
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InventoryType=Class'NicePack.NiceMK23Ammo'
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PickupMessage="Rounds (.45 ACP)"
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StaticMesh=None
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}
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class NiceMK23Attachment extends NiceSingleAttachment;
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defaultproperties
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{
MeshRef="KF_Weapons3rd4_Trip.MK23_3rd"
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}
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class NiceMK23Attachment extends NiceSingleAttachment;
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defaultproperties
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{
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MeshRef="KF_Weapons3rd4_Trip.MK23_3rd"
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}
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@ -1,4 +1,20 @@
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class NiceMK23Pickup extends NiceSinglePickup;
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defaultproperties
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{
Weight=2.000000
cost=250
AmmoCost=16
BuyClipSize=12
PowerValue=50
SpeedValue=45
RangeValue=60
Description="Match grade 45 caliber pistol. Good balance between power, ammo count and rate of fire."
ItemName="MK23"
ItemShortName="MK23"
AmmoItemName=".45 ACP Ammo"
AmmoMesh=None
InventoryType=Class'NicePack.NiceMK23Pistol'
PickupMessage="You got the MK.23"
PickupSound=Sound'KF_MK23Snd.MK23_Pickup'
StaticMesh=StaticMesh'KF_pickups4_Trip.Pistols.MK23_Pickup'
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}
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class NiceMK23Pickup extends NiceSinglePickup;
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defaultproperties
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{
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Weight=2.000000
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cost=250
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AmmoCost=16
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BuyClipSize=12
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PowerValue=50
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SpeedValue=45
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RangeValue=60
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Description="Match grade 45 caliber pistol. Good balance between power, ammo count and rate of fire."
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ItemName="MK23"
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ItemShortName="MK23"
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AmmoItemName=".45 ACP Ammo"
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AmmoMesh=None
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InventoryType=Class'NicePack.NiceMK23Pistol'
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PickupMessage="You got the MK.23"
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PickupSound=Sound'KF_MK23Snd.MK23_Pickup'
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StaticMesh=StaticMesh'KF_pickups4_Trip.Pistols.MK23_Pickup'
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}
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@ -1,18 +1,60 @@
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class NiceMK23Pistol extends NiceSingle;
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simulated function AltFire(float F){
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if(bIsDual)
super.AltFire(F);
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else
ToggleLaser();
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}
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simulated function SecondDoToggle(){
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ToggleLaser();
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}
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simulated function ToggleLaser(){
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if(!Instigator.IsLocallyControlled())
return;
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// Will redo this bit later, but so far it'll have to do
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if(LaserType == 0)
LaserType = 2;
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else
LaserType = 0;
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ApplyLaserState();
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}
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defaultproperties
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{
DualClass=Class'NicePack.NiceDualMK23Pistol'
bUseFlashlightToToggle=True
LaserAttachmentRotation=(Yaw=16384)
LaserAttachmentBone="tip"
reloadPreEndFrame=0.156000
reloadEndFrame=0.636000
reloadChargeEndFrame=-1.000000
reloadMagStartFrame=0.286000
reloadChargeStartFrame=-1.000000
MagCapacity=12
ReloadRate=2.600000
Weight=2.000000
StandardDisplayFOV=60.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_MK23'
bIsTier2Weapon=True
MeshRef="KF_Wep_MK23.MK23"
SkinRefs(0)="KF_Weapons5_Trip_T.Weapons.MK23_SHDR"
SelectSoundRef="KF_MK23Snd.MK23_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.MK23_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.MK23"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceMK23Fire'
AIRating=0.450000
CurrentRating=0.450000
Description="Match grade 45 caliber pistol. Good balance between power, ammo count and rate of fire."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=60.000000
Priority=65
GroupOffset=9
PickupClass=Class'NicePack.NiceMK23Pickup'
PlayerViewOffset=(X=10.000000,Y=18.750000,Z=-7.000000)
BobDamping=4.500000
AttachmentClass=Class'NicePack.NiceMK23Attachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="MK23"
bUseDynamicLights=True
TransientSoundVolume=1.000000
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}
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class NiceMK23Pistol extends NiceSingle;
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simulated function AltFire(float F){
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if(bIsDual)
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super.AltFire(F);
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else
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ToggleLaser();
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}
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simulated function SecondDoToggle(){
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ToggleLaser();
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}
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simulated function ToggleLaser(){
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if(!Instigator.IsLocallyControlled())
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return;
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// Will redo this bit later, but so far it'll have to do
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if(LaserType == 0)
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LaserType = 2;
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else
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LaserType = 0;
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ApplyLaserState();
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}
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defaultproperties
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{
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DualClass=Class'NicePack.NiceDualMK23Pistol'
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bUseFlashlightToToggle=True
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LaserAttachmentRotation=(Yaw=16384)
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LaserAttachmentBone="tip"
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reloadPreEndFrame=0.156000
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reloadEndFrame=0.636000
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reloadChargeEndFrame=-1.000000
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reloadMagStartFrame=0.286000
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reloadChargeStartFrame=-1.000000
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MagCapacity=12
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ReloadRate=2.600000
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Weight=2.000000
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StandardDisplayFOV=60.000000
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TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_MK23'
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bIsTier2Weapon=True
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MeshRef="KF_Wep_MK23.MK23"
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SkinRefs(0)="KF_Weapons5_Trip_T.Weapons.MK23_SHDR"
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SelectSoundRef="KF_MK23Snd.MK23_Select"
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HudImageRef="KillingFloor2HUD.WeaponSelect.MK23_unselected"
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.MK23"
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ZoomedDisplayFOV=50.000000
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FireModeClass(0)=Class'NicePack.NiceMK23Fire'
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AIRating=0.450000
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CurrentRating=0.450000
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Description="Match grade 45 caliber pistol. Good balance between power, ammo count and rate of fire."
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EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
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DisplayFOV=60.000000
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Priority=65
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GroupOffset=9
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PickupClass=Class'NicePack.NiceMK23Pickup'
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PlayerViewOffset=(X=10.000000,Y=18.750000,Z=-7.000000)
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BobDamping=4.500000
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AttachmentClass=Class'NicePack.NiceMK23Attachment'
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IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
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ItemName="MK23"
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bUseDynamicLights=True
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TransientSoundVolume=1.000000
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}
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