Fix new line symbol issues

This commit is contained in:
Anton Tarasenko 2020-04-19 00:44:48 +07:00
commit d66d86b2b1
846 changed files with 33896 additions and 12983 deletions

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@ -1,4 +1,11 @@
class NiceDualMK23Ammo extends NiceAmmo;
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceDualMK23Pickup' AmmoPickupAmount=12 MaxAmmo=144 PickupClass=Class'NicePack.NiceDualMK23AmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=338,Y1=40,X2=393,Y2=79) ItemName="MK23 bullets"
}
class NiceDualMK23Ammo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceDualMK23Pickup'
AmmoPickupAmount=12
MaxAmmo=144
PickupClass=Class'NicePack.NiceDualMK23AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="MK23 bullets"
}

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@ -1,4 +1,9 @@
class NiceDualMK23AmmoPickup extends NiceAmmoPickup;
defaultproperties
{ KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle' AmmoAmount=12 InventoryType=Class'NicePack.NiceDualMK23Ammo' PickupMessage="Rounds (.45 ACP)" StaticMesh=None
}
class NiceDualMK23AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=12
InventoryType=Class'NicePack.NiceDualMK23Ammo'
PickupMessage="Rounds (.45 ACP)"
StaticMesh=None
}

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@ -1,4 +1,6 @@
class NiceDualMK23Attachment extends NiceDualiesAttachment;
defaultproperties
{ BrotherMesh=SkeletalMesh'KF_Weapons3rd4_Trip.MK23_3rd' MeshRef="KF_Weapons3rd4_Trip.MK23_3rd"
}
class NiceDualMK23Attachment extends NiceDualiesAttachment;
defaultproperties
{
BrotherMesh=SkeletalMesh'KF_Weapons3rd4_Trip.MK23_3rd'
MeshRef="KF_Weapons3rd4_Trip.MK23_3rd"
}

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@ -1,4 +1,19 @@
class NiceDualMK23Pickup extends NiceDualiesPickup;
defaultproperties
{ Weight=4.000000 cost=500 AmmoCost=32 BuyClipSize=12 PowerValue=70 SpeedValue=45 RangeValue=60 Description="Dual MK23 match grade pistols. Dual 45's is double the fun." ItemName="DualMK23" ItemShortName="DualMK23" AmmoItemName=".45 ACP Ammo" InventoryType=Class'NicePack.NiceDualMK23Pistol' PickupMessage="You found another - MK23" PickupSound=Sound'KF_MK23Snd.MK23_Pickup' StaticMesh=StaticMesh'KF_pickups4_Trip.Pistols.MK23_Pickup'
}
class NiceDualMK23Pickup extends NiceDualiesPickup;
defaultproperties
{
Weight=4.000000
cost=500
AmmoCost=32
BuyClipSize=12
PowerValue=70
SpeedValue=45
RangeValue=60
Description="Dual MK23 match grade pistols. Dual 45's is double the fun."
ItemName="DualMK23"
ItemShortName="DualMK23"
AmmoItemName=".45 ACP Ammo"
InventoryType=Class'NicePack.NiceDualMK23Pistol'
PickupMessage="You found another - MK23"
PickupSound=Sound'KF_MK23Snd.MK23_Pickup'
StaticMesh=StaticMesh'KF_pickups4_Trip.Pistols.MK23_Pickup'
}

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@ -1,14 +1,54 @@
class NiceDualMK23Pistol extends NiceDualies;
simulated function SecondDoToggle(){
ToggleLaser();
}
simulated function ToggleLaser(){
if(!Instigator.IsLocallyControlled()) return;
// Will redo this bit later, but so far it'll have to do
if(LaserType == 0) LaserType = 2;
else LaserType = 0;
ApplyLaserState();
}
defaultproperties
{ SingleClass=Class'NicePack.NiceMK23Pistol' leftEject=0.079000 rightEject=0.086000 leftInsert=0.329000 rightInsert=0.650000 bUseFlashlightToToggle=True bAllowFreeDot=True LaserAttachmentRotation=(Yaw=16384) altLaserAttachmentRotation=(Yaw=16384) LaserAttachmentBone="Tip_Right" altLaserAttachmentBone="Tip_Left" MagCapacity=24 ReloadRate=4.466700 Weight=4.000000 StandardDisplayFOV=60.000000 TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Dual_MK23' bIsTier2Weapon=True MeshRef="KF_Wep_Dual_MK23.Dual_MK23" SkinRefs(0)="KF_Weapons5_Trip_T.Weapons.MK23_SHDR" SelectSoundRef="KF_MK23Snd.MK23_Select" HudImageRef="KillingFloor2HUD.WeaponSelect.Dual_MK23_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Dual_MK23" ZoomedDisplayFOV=50.000000 FireModeClass(0)=Class'NicePack.NiceDualMK23Fire' AIRating=0.450000 CurrentRating=0.450000 Description="Dual MK23 match grade pistols. Dual 45's is double the fun." DisplayFOV=60.000000 Priority=90 GroupOffset=10 PickupClass=Class'NicePack.NiceDualMK23Pickup' PlayerViewOffset=(X=25.000000) BobDamping=3.800000 AttachmentClass=Class'NicePack.NiceDualMK23Attachment' IconCoords=(X1=250,Y1=110,X2=330,Y2=145) ItemName="Dual MK23s" DrawScale=1.000000
}
class NiceDualMK23Pistol extends NiceDualies;
simulated function SecondDoToggle(){
ToggleLaser();
}
simulated function ToggleLaser(){
if(!Instigator.IsLocallyControlled())
return;
// Will redo this bit later, but so far it'll have to do
if(LaserType == 0)
LaserType = 2;
else
LaserType = 0;
ApplyLaserState();
}
defaultproperties
{
SingleClass=Class'NicePack.NiceMK23Pistol'
leftEject=0.079000
rightEject=0.086000
leftInsert=0.329000
rightInsert=0.650000
bUseFlashlightToToggle=True
bAllowFreeDot=True
LaserAttachmentRotation=(Yaw=16384)
altLaserAttachmentRotation=(Yaw=16384)
LaserAttachmentBone="Tip_Right"
altLaserAttachmentBone="Tip_Left"
MagCapacity=24
ReloadRate=4.466700
Weight=4.000000
StandardDisplayFOV=60.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Dual_MK23'
bIsTier2Weapon=True
MeshRef="KF_Wep_Dual_MK23.Dual_MK23"
SkinRefs(0)="KF_Weapons5_Trip_T.Weapons.MK23_SHDR"
SelectSoundRef="KF_MK23Snd.MK23_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.Dual_MK23_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Dual_MK23"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceDualMK23Fire'
AIRating=0.450000
CurrentRating=0.450000
Description="Dual MK23 match grade pistols. Dual 45's is double the fun."
DisplayFOV=60.000000
Priority=90
GroupOffset=10
PickupClass=Class'NicePack.NiceDualMK23Pickup'
PlayerViewOffset=(X=25.000000)
BobDamping=3.800000
AttachmentClass=Class'NicePack.NiceDualMK23Attachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Dual MK23s"
DrawScale=1.000000
}

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@ -1,4 +1,12 @@
class NiceMK23Ammo extends NiceAmmo;
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceMK23Pickup' AmmoPickupAmount=12 MaxAmmo=144 InitialAmount=36 PickupClass=Class'NicePack.NiceMK23AmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=338,Y1=40,X2=393,Y2=79) ItemName="MK23 bullets"
}
class NiceMK23Ammo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceMK23Pickup'
AmmoPickupAmount=12
MaxAmmo=144
InitialAmount=36
PickupClass=Class'NicePack.NiceMK23AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="MK23 bullets"
}

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@ -1,4 +1,9 @@
class NiceMK23AmmoPickup extends NiceAmmoPickup;
defaultproperties
{ KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle' AmmoAmount=12 InventoryType=Class'NicePack.NiceMK23Ammo' PickupMessage="Rounds (.45 ACP)" StaticMesh=None
}
class NiceMK23AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
AmmoAmount=12
InventoryType=Class'NicePack.NiceMK23Ammo'
PickupMessage="Rounds (.45 ACP)"
StaticMesh=None
}

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@ -1,4 +1,5 @@
class NiceMK23Attachment extends NiceSingleAttachment;
defaultproperties
{ MeshRef="KF_Weapons3rd4_Trip.MK23_3rd"
}
class NiceMK23Attachment extends NiceSingleAttachment;
defaultproperties
{
MeshRef="KF_Weapons3rd4_Trip.MK23_3rd"
}

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@ -1,4 +1,20 @@
class NiceMK23Pickup extends NiceSinglePickup;
defaultproperties
{ Weight=2.000000 cost=250 AmmoCost=16 BuyClipSize=12 PowerValue=50 SpeedValue=45 RangeValue=60 Description="Match grade 45 caliber pistol. Good balance between power, ammo count and rate of fire." ItemName="MK23" ItemShortName="MK23" AmmoItemName=".45 ACP Ammo" AmmoMesh=None InventoryType=Class'NicePack.NiceMK23Pistol' PickupMessage="You got the MK.23" PickupSound=Sound'KF_MK23Snd.MK23_Pickup' StaticMesh=StaticMesh'KF_pickups4_Trip.Pistols.MK23_Pickup'
}
class NiceMK23Pickup extends NiceSinglePickup;
defaultproperties
{
Weight=2.000000
cost=250
AmmoCost=16
BuyClipSize=12
PowerValue=50
SpeedValue=45
RangeValue=60
Description="Match grade 45 caliber pistol. Good balance between power, ammo count and rate of fire."
ItemName="MK23"
ItemShortName="MK23"
AmmoItemName=".45 ACP Ammo"
AmmoMesh=None
InventoryType=Class'NicePack.NiceMK23Pistol'
PickupMessage="You got the MK.23"
PickupSound=Sound'KF_MK23Snd.MK23_Pickup'
StaticMesh=StaticMesh'KF_pickups4_Trip.Pistols.MK23_Pickup'
}

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@ -1,18 +1,60 @@
class NiceMK23Pistol extends NiceSingle;
simulated function AltFire(float F){
if(bIsDual) super.AltFire(F);
else ToggleLaser();
}
simulated function SecondDoToggle(){
ToggleLaser();
}
simulated function ToggleLaser(){
if(!Instigator.IsLocallyControlled()) return;
// Will redo this bit later, but so far it'll have to do
if(LaserType == 0) LaserType = 2;
else LaserType = 0;
ApplyLaserState();
}
defaultproperties
{ DualClass=Class'NicePack.NiceDualMK23Pistol' bUseFlashlightToToggle=True LaserAttachmentRotation=(Yaw=16384) LaserAttachmentBone="tip" reloadPreEndFrame=0.156000 reloadEndFrame=0.636000 reloadChargeEndFrame=-1.000000 reloadMagStartFrame=0.286000 reloadChargeStartFrame=-1.000000 MagCapacity=12 ReloadRate=2.600000 Weight=2.000000 StandardDisplayFOV=60.000000 TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_MK23' bIsTier2Weapon=True MeshRef="KF_Wep_MK23.MK23" SkinRefs(0)="KF_Weapons5_Trip_T.Weapons.MK23_SHDR" SelectSoundRef="KF_MK23Snd.MK23_Select" HudImageRef="KillingFloor2HUD.WeaponSelect.MK23_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.MK23" ZoomedDisplayFOV=50.000000 FireModeClass(0)=Class'NicePack.NiceMK23Fire' AIRating=0.450000 CurrentRating=0.450000 Description="Match grade 45 caliber pistol. Good balance between power, ammo count and rate of fire." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=60.000000 Priority=65 GroupOffset=9 PickupClass=Class'NicePack.NiceMK23Pickup' PlayerViewOffset=(X=10.000000,Y=18.750000,Z=-7.000000) BobDamping=4.500000 AttachmentClass=Class'NicePack.NiceMK23Attachment' IconCoords=(X1=250,Y1=110,X2=330,Y2=145) ItemName="MK23" bUseDynamicLights=True TransientSoundVolume=1.000000
}
class NiceMK23Pistol extends NiceSingle;
simulated function AltFire(float F){
if(bIsDual)
super.AltFire(F);
else
ToggleLaser();
}
simulated function SecondDoToggle(){
ToggleLaser();
}
simulated function ToggleLaser(){
if(!Instigator.IsLocallyControlled())
return;
// Will redo this bit later, but so far it'll have to do
if(LaserType == 0)
LaserType = 2;
else
LaserType = 0;
ApplyLaserState();
}
defaultproperties
{
DualClass=Class'NicePack.NiceDualMK23Pistol'
bUseFlashlightToToggle=True
LaserAttachmentRotation=(Yaw=16384)
LaserAttachmentBone="tip"
reloadPreEndFrame=0.156000
reloadEndFrame=0.636000
reloadChargeEndFrame=-1.000000
reloadMagStartFrame=0.286000
reloadChargeStartFrame=-1.000000
MagCapacity=12
ReloadRate=2.600000
Weight=2.000000
StandardDisplayFOV=60.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_MK23'
bIsTier2Weapon=True
MeshRef="KF_Wep_MK23.MK23"
SkinRefs(0)="KF_Weapons5_Trip_T.Weapons.MK23_SHDR"
SelectSoundRef="KF_MK23Snd.MK23_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.MK23_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.MK23"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceMK23Fire'
AIRating=0.450000
CurrentRating=0.450000
Description="Match grade 45 caliber pistol. Good balance between power, ammo count and rate of fire."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=60.000000
Priority=65
GroupOffset=9
PickupClass=Class'NicePack.NiceMK23Pickup'
PlayerViewOffset=(X=10.000000,Y=18.750000,Z=-7.000000)
BobDamping=4.500000
AttachmentClass=Class'NicePack.NiceMK23Attachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="MK23"
bUseDynamicLights=True
TransientSoundVolume=1.000000
}