Fix new line symbol issues

This commit is contained in:
Anton Tarasenko 2020-04-19 00:44:48 +07:00
commit d66d86b2b1
846 changed files with 33896 additions and 12983 deletions

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@ -1,5 +1,6 @@
class NiceDamTypeKrissM extends NiceDamTypeMedicBullet
abstract;
defaultproperties
{ WeaponClass=Class'NicePack.NiceKrissMMedicGun'
}
class NiceDamTypeKrissM extends NiceDamTypeMedicBullet
abstract;
defaultproperties
{
WeaponClass=Class'NicePack.NiceKrissMMedicGun'
}

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@ -1,5 +1,7 @@
class NiceDamTypeKrissMDart extends NiceDamTypeMedicDart
abstract;
defaultproperties
{ HeadShotDamageMult=2.000000 WeaponClass=Class'NicePack.NiceKrissMMedicGun'
}
class NiceDamTypeKrissMDart extends NiceDamTypeMedicDart
abstract;
defaultproperties
{
HeadShotDamageMult=2.000000
WeaponClass=Class'NicePack.NiceKrissMMedicGun'
}

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@ -1,4 +1,6 @@
class NiceKrissMAltFire extends NiceMedicDartFire;
defaultproperties
{ DamageType=Class'NicePack.NiceDamTypeKrissMDart' AmmoPerFire=75
}
class NiceKrissMAltFire extends NiceMedicDartFire;
defaultproperties
{
DamageType=Class'NicePack.NiceDamTypeKrissMDart'
AmmoPerFire=75
}

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@ -1,4 +1,11 @@
class NiceKrissMAmmo extends NiceAmmo;
defaultproperties
{ AmmoPickupAmount=33 MaxAmmo=528 InitialAmount=132 PickupClass=Class'NicePack.NiceKrissMAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="45. ACP bullets"
}
class NiceKrissMAmmo extends NiceAmmo;
defaultproperties
{
AmmoPickupAmount=33
MaxAmmo=528
InitialAmount=132
PickupClass=Class'NicePack.NiceKrissMAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="45. ACP bullets"
}

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@ -1,4 +1,8 @@
class NiceKrissMAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=33 InventoryType=Class'NicePack.NiceKrissMAmmo' PickupMessage="Rounds 45. ACP" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}
class NiceKrissMAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=33
InventoryType=Class'NicePack.NiceKrissMAmmo'
PickupMessage="Rounds 45. ACP"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

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@ -1,4 +1,57 @@
class NiceKrissMAttachment extends NiceAttachment;
defaultproperties
{ mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP' mTracerClass=Class'KFMod.KFNewTracer' mShellCaseEmitterClass=Class'KFMod.KFShellSpewer' MovementAnims(0)="JogF_Kriss" MovementAnims(1)="JogB_Kriss" MovementAnims(2)="JogL_Kriss" MovementAnims(3)="JogR_Kriss" TurnLeftAnim="TurnL_Kriss" TurnRightAnim="TurnR_Kriss" CrouchAnims(0)="CHWalkF_Kriss" CrouchAnims(1)="CHWalkB_Kriss" CrouchAnims(2)="CHWalkL_Kriss" CrouchAnims(3)="CHWalkR_Kriss" WalkAnims(0)="WalkF_Kriss" WalkAnims(1)="WalkB_Kriss" WalkAnims(2)="WalkL_Kriss" WalkAnims(3)="WalkR_Kriss" CrouchTurnRightAnim="CH_TurnR_Kriss" CrouchTurnLeftAnim="CH_TurnL_Kriss" IdleCrouchAnim="CHIdle_Kriss" IdleWeaponAnim="Idle_Kriss" IdleRestAnim="Idle_Kriss" IdleChatAnim="Idle_Kriss" IdleHeavyAnim="Idle_Kriss" IdleRifleAnim="Idle_Kriss" FireAnims(0)="Fire_Kriss" FireAnims(1)="Fire_Kriss" FireAnims(2)="Fire_Kriss" FireAnims(3)="Fire_Kriss" FireAltAnims(0)="Fire_Kriss" FireAltAnims(1)="Fire_Kriss" FireAltAnims(2)="Fire_Kriss" FireAltAnims(3)="Fire_Kriss" FireCrouchAnims(0)="CHFire_Kriss" FireCrouchAnims(1)="CHFire_Kriss" FireCrouchAnims(2)="CHFire_Kriss" FireCrouchAnims(3)="CHFire_Kriss" FireCrouchAltAnims(0)="CHFire_Kriss" FireCrouchAltAnims(1)="CHFire_Kriss" FireCrouchAltAnims(2)="CHFire_Kriss" FireCrouchAltAnims(3)="CHFire_Kriss" HitAnims(0)="HitF_Kriss" HitAnims(1)="HitB_Kriss" HitAnims(2)="HitL_Kriss" HitAnims(3)="HitR_Kriss" PostFireBlendStandAnim="Blend_Kriss" PostFireBlendCrouchAnim="CHBlend_Kriss" MeshRef="KF_Weapons3rd6_Trip.Kriss_3rd" WeaponAmbientScale=2.000000 bRapidFire=True bAltRapidFire=True SplashEffect=Class'ROEffects.BulletSplashEmitter' CullDistance=5000.000000
}
class NiceKrissMAttachment extends NiceAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
MovementAnims(0)="JogF_Kriss"
MovementAnims(1)="JogB_Kriss"
MovementAnims(2)="JogL_Kriss"
MovementAnims(3)="JogR_Kriss"
TurnLeftAnim="TurnL_Kriss"
TurnRightAnim="TurnR_Kriss"
CrouchAnims(0)="CHWalkF_Kriss"
CrouchAnims(1)="CHWalkB_Kriss"
CrouchAnims(2)="CHWalkL_Kriss"
CrouchAnims(3)="CHWalkR_Kriss"
WalkAnims(0)="WalkF_Kriss"
WalkAnims(1)="WalkB_Kriss"
WalkAnims(2)="WalkL_Kriss"
WalkAnims(3)="WalkR_Kriss"
CrouchTurnRightAnim="CH_TurnR_Kriss"
CrouchTurnLeftAnim="CH_TurnL_Kriss"
IdleCrouchAnim="CHIdle_Kriss"
IdleWeaponAnim="Idle_Kriss"
IdleRestAnim="Idle_Kriss"
IdleChatAnim="Idle_Kriss"
IdleHeavyAnim="Idle_Kriss"
IdleRifleAnim="Idle_Kriss"
FireAnims(0)="Fire_Kriss"
FireAnims(1)="Fire_Kriss"
FireAnims(2)="Fire_Kriss"
FireAnims(3)="Fire_Kriss"
FireAltAnims(0)="Fire_Kriss"
FireAltAnims(1)="Fire_Kriss"
FireAltAnims(2)="Fire_Kriss"
FireAltAnims(3)="Fire_Kriss"
FireCrouchAnims(0)="CHFire_Kriss"
FireCrouchAnims(1)="CHFire_Kriss"
FireCrouchAnims(2)="CHFire_Kriss"
FireCrouchAnims(3)="CHFire_Kriss"
FireCrouchAltAnims(0)="CHFire_Kriss"
FireCrouchAltAnims(1)="CHFire_Kriss"
FireCrouchAltAnims(2)="CHFire_Kriss"
FireCrouchAltAnims(3)="CHFire_Kriss"
HitAnims(0)="HitF_Kriss"
HitAnims(1)="HitB_Kriss"
HitAnims(2)="HitL_Kriss"
HitAnims(3)="HitR_Kriss"
PostFireBlendStandAnim="Blend_Kriss"
PostFireBlendCrouchAnim="CHBlend_Kriss"
MeshRef="KF_Weapons3rd6_Trip.Kriss_3rd"
WeaponAmbientScale=2.000000
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
}

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@ -1,4 +1,28 @@
class NiceKrissMFire extends NiceHighROFFire;
defaultproperties
{ FireEndSoundRef="KF_KrissSND.Kriss_Fire_End" FireEndStereoSoundRef="KF_KrissSND.KF_WEP_KRISS_END_S" AmbientFireSoundRef="KF_KrissSND.Kriss_Fire_Loop" ProjectileSpeed=15200.000000 RecoilRate=0.100000 maxVerticalRecoilAngle=20 maxHorizontalRecoilAngle=10 RecoilVelocityScale=0.000000 ShellEjectClass=Class'KFMod.ShellEjectKriss' ShellEjectBoneName="Shell_eject" NoAmmoSoundRef="KF_MP7Snd.MP7_DryFire" DamageType=Class'NicePack.NiceDamTypeKrissM' DamageMin=35 DamageMax=35 Momentum=12500.000000 FireRate=0.040000 AmmoClass=Class'NicePack.NiceKrissMAmmo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000) ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000) ShakeRotTime=0.750000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.250000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
}
class NiceKrissMFire extends NiceHighROFFire;
defaultproperties
{
FireEndSoundRef="KF_KrissSND.Kriss_Fire_End"
FireEndStereoSoundRef="KF_KrissSND.KF_WEP_KRISS_END_S"
AmbientFireSoundRef="KF_KrissSND.Kriss_Fire_Loop"
ProjectileSpeed=15200.000000
RecoilRate=0.100000
maxVerticalRecoilAngle=20
maxHorizontalRecoilAngle=10
RecoilVelocityScale=0.000000
ShellEjectClass=Class'KFMod.ShellEjectKriss'
ShellEjectBoneName="Shell_eject"
NoAmmoSoundRef="KF_MP7Snd.MP7_DryFire"
DamageType=Class'NicePack.NiceDamTypeKrissM'
DamageMin=35
DamageMax=35
Momentum=12500.000000
FireRate=0.040000
AmmoClass=Class'NicePack.NiceKrissMAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
}

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@ -1,4 +1,48 @@
class NiceKrissMMedicGun extends NiceMedicGun;
defaultproperties
{ medicChargeRegenRate=20.000000 reloadPreEndFrame=0.150000 reloadEndFrame=0.580000 reloadChargeEndFrame=0.780000 reloadMagStartFrame=0.290000 reloadChargeStartFrame=0.680000 MagCapacity=33 ReloadRate=3.330000 ReloadAnim="Reload" ReloadAnimRate=1.000000 WeaponReloadAnim="Reload_Kriss" Weight=4.000000 bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=55.000000 TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_KRISS' bIsTier3Weapon=True MeshRef="KF_Wep_Kriss.Kriss_Trip" SkinRefs(0)="Kf_Weapons9_Trip_T.Weapons.Medic_Kriss_cmb" SelectSoundRef="KF_KrissSND.KF_WEP_KRISS_Handling_Select" HudImageRef="KillingFloor2HUD.WeaponSelect.KRISS_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.KRISS" PlayerIronSightFOV=65.000000 ZoomedDisplayFOV=45.000000 FireModeClass(0)=Class'NicePack.NiceKrissMFire' FireModeClass(1)=Class'NicePack.NiceKrissMAltFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.550000 CurrentRating=0.550000 bShowChargingBar=True Description="The KRISS Vector has a very high rate of fire and is equipped with the attachment for the Horzine medical darts." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=55.000000 Priority=120 InventoryGroup=3 GroupOffset=17 PickupClass=Class'NicePack.NiceKrissMPickup' PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000) BobDamping=6.000000 AttachmentClass=Class'NicePack.NiceKrissMAttachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="KRISS Vector Medic Gun" TransientSoundVolume=1.250000
}
class NiceKrissMMedicGun extends NiceMedicGun;
defaultproperties
{
medicChargeRegenRate=20.000000
reloadPreEndFrame=0.150000
reloadEndFrame=0.580000
reloadChargeEndFrame=0.780000
reloadMagStartFrame=0.290000
reloadChargeStartFrame=0.680000
MagCapacity=33
ReloadRate=3.330000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_Kriss"
Weight=4.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=55.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_KRISS'
bIsTier3Weapon=True
MeshRef="KF_Wep_Kriss.Kriss_Trip"
SkinRefs(0)="Kf_Weapons9_Trip_T.Weapons.Medic_Kriss_cmb"
SelectSoundRef="KF_KrissSND.KF_WEP_KRISS_Handling_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.KRISS_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.KRISS"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'NicePack.NiceKrissMFire'
FireModeClass(1)=Class'NicePack.NiceKrissMAltFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="The KRISS Vector has a very high rate of fire and is equipped with the attachment for the Horzine medical darts."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=55.000000
Priority=120
InventoryGroup=3
GroupOffset=17
PickupClass=Class'NicePack.NiceKrissMPickup'
PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceKrissMAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="KRISS Vector Medic Gun"
TransientSoundVolume=1.250000
}

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@ -1,4 +1,24 @@
class NiceKrissMPickup extends NiceWeaponPickup;
defaultproperties
{ Weight=4.000000 cost=750 BuyClipSize=33 PowerValue=50 SpeedValue=90 RangeValue=40 Description="The KRISS Vector has a very high rate of fire and is equipped with the attachment for the Horzine medical darts." ItemName="KRISS Vector Medic Gun" ItemShortName="KRISS Vector" AmmoItemName="45. ACP Ammo" AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo' EquipmentCategoryID=3 VariantClasses(0)=Class'KFMod.NeonKrissMPickup' InventoryType=Class'NicePack.NiceKrissMMedicGun' PickupMessage="You got the KRISS Vector Medic Gun" PickupSound=Sound'KF_KrissSND.Handling.KF_WEP_KRISS_Handling_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups6_Trip.Rifles.Kriss_Pickup' CollisionRadius=25.000000 CollisionHeight=5.000000
}
class NiceKrissMPickup extends NiceWeaponPickup;
defaultproperties
{
Weight=4.000000
cost=750
BuyClipSize=33
PowerValue=50
SpeedValue=90
RangeValue=40
Description="The KRISS Vector has a very high rate of fire and is equipped with the attachment for the Horzine medical darts."
ItemName="KRISS Vector Medic Gun"
ItemShortName="KRISS Vector"
AmmoItemName="45. ACP Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
EquipmentCategoryID=3
VariantClasses(0)=Class'KFMod.NeonKrissMPickup'
InventoryType=Class'NicePack.NiceKrissMMedicGun'
PickupMessage="You got the KRISS Vector Medic Gun"
PickupSound=Sound'KF_KrissSND.Handling.KF_WEP_KRISS_Handling_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups6_Trip.Rifles.Kriss_Pickup'
CollisionRadius=25.000000
CollisionHeight=5.000000
}