Fix new line symbol issues
This commit is contained in:
parent
51bb9add5b
commit
d66d86b2b1
846 changed files with 33896 additions and 12983 deletions
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@ -1,5 +1,6 @@
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class NiceDamTypeKrissM extends NiceDamTypeMedicBullet
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abstract;
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defaultproperties
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{
WeaponClass=Class'NicePack.NiceKrissMMedicGun'
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}
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class NiceDamTypeKrissM extends NiceDamTypeMedicBullet
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abstract;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceKrissMMedicGun'
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}
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@ -1,5 +1,7 @@
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class NiceDamTypeKrissMDart extends NiceDamTypeMedicDart
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abstract;
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defaultproperties
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{
HeadShotDamageMult=2.000000
WeaponClass=Class'NicePack.NiceKrissMMedicGun'
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}
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class NiceDamTypeKrissMDart extends NiceDamTypeMedicDart
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abstract;
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defaultproperties
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{
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HeadShotDamageMult=2.000000
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WeaponClass=Class'NicePack.NiceKrissMMedicGun'
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}
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@ -1,4 +1,6 @@
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class NiceKrissMAltFire extends NiceMedicDartFire;
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defaultproperties
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{
DamageType=Class'NicePack.NiceDamTypeKrissMDart'
AmmoPerFire=75
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}
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class NiceKrissMAltFire extends NiceMedicDartFire;
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defaultproperties
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{
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DamageType=Class'NicePack.NiceDamTypeKrissMDart'
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AmmoPerFire=75
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}
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@ -1,4 +1,11 @@
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class NiceKrissMAmmo extends NiceAmmo;
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defaultproperties
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{
AmmoPickupAmount=33
MaxAmmo=528
InitialAmount=132
PickupClass=Class'NicePack.NiceKrissMAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="45. ACP bullets"
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}
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class NiceKrissMAmmo extends NiceAmmo;
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defaultproperties
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{
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AmmoPickupAmount=33
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MaxAmmo=528
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InitialAmount=132
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PickupClass=Class'NicePack.NiceKrissMAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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ItemName="45. ACP bullets"
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}
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@ -1,4 +1,8 @@
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class NiceKrissMAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
AmmoAmount=33
InventoryType=Class'NicePack.NiceKrissMAmmo'
PickupMessage="Rounds 45. ACP"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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class NiceKrissMAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=33
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InventoryType=Class'NicePack.NiceKrissMAmmo'
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PickupMessage="Rounds 45. ACP"
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StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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@ -1,4 +1,57 @@
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class NiceKrissMAttachment extends NiceAttachment;
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defaultproperties
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{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
MovementAnims(0)="JogF_Kriss"
MovementAnims(1)="JogB_Kriss"
MovementAnims(2)="JogL_Kriss"
MovementAnims(3)="JogR_Kriss"
TurnLeftAnim="TurnL_Kriss"
TurnRightAnim="TurnR_Kriss"
CrouchAnims(0)="CHWalkF_Kriss"
CrouchAnims(1)="CHWalkB_Kriss"
CrouchAnims(2)="CHWalkL_Kriss"
CrouchAnims(3)="CHWalkR_Kriss"
WalkAnims(0)="WalkF_Kriss"
WalkAnims(1)="WalkB_Kriss"
WalkAnims(2)="WalkL_Kriss"
WalkAnims(3)="WalkR_Kriss"
CrouchTurnRightAnim="CH_TurnR_Kriss"
CrouchTurnLeftAnim="CH_TurnL_Kriss"
IdleCrouchAnim="CHIdle_Kriss"
IdleWeaponAnim="Idle_Kriss"
IdleRestAnim="Idle_Kriss"
IdleChatAnim="Idle_Kriss"
IdleHeavyAnim="Idle_Kriss"
IdleRifleAnim="Idle_Kriss"
FireAnims(0)="Fire_Kriss"
FireAnims(1)="Fire_Kriss"
FireAnims(2)="Fire_Kriss"
FireAnims(3)="Fire_Kriss"
FireAltAnims(0)="Fire_Kriss"
FireAltAnims(1)="Fire_Kriss"
FireAltAnims(2)="Fire_Kriss"
FireAltAnims(3)="Fire_Kriss"
FireCrouchAnims(0)="CHFire_Kriss"
FireCrouchAnims(1)="CHFire_Kriss"
FireCrouchAnims(2)="CHFire_Kriss"
FireCrouchAnims(3)="CHFire_Kriss"
FireCrouchAltAnims(0)="CHFire_Kriss"
FireCrouchAltAnims(1)="CHFire_Kriss"
FireCrouchAltAnims(2)="CHFire_Kriss"
FireCrouchAltAnims(3)="CHFire_Kriss"
HitAnims(0)="HitF_Kriss"
HitAnims(1)="HitB_Kriss"
HitAnims(2)="HitL_Kriss"
HitAnims(3)="HitR_Kriss"
PostFireBlendStandAnim="Blend_Kriss"
PostFireBlendCrouchAnim="CHBlend_Kriss"
MeshRef="KF_Weapons3rd6_Trip.Kriss_3rd"
WeaponAmbientScale=2.000000
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
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}
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class NiceKrissMAttachment extends NiceAttachment;
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defaultproperties
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{
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mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
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mTracerClass=Class'KFMod.KFNewTracer'
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mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
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MovementAnims(0)="JogF_Kriss"
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MovementAnims(1)="JogB_Kriss"
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MovementAnims(2)="JogL_Kriss"
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MovementAnims(3)="JogR_Kriss"
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TurnLeftAnim="TurnL_Kriss"
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TurnRightAnim="TurnR_Kriss"
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CrouchAnims(0)="CHWalkF_Kriss"
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CrouchAnims(1)="CHWalkB_Kriss"
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CrouchAnims(2)="CHWalkL_Kriss"
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CrouchAnims(3)="CHWalkR_Kriss"
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WalkAnims(0)="WalkF_Kriss"
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WalkAnims(1)="WalkB_Kriss"
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WalkAnims(2)="WalkL_Kriss"
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WalkAnims(3)="WalkR_Kriss"
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CrouchTurnRightAnim="CH_TurnR_Kriss"
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CrouchTurnLeftAnim="CH_TurnL_Kriss"
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IdleCrouchAnim="CHIdle_Kriss"
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IdleWeaponAnim="Idle_Kriss"
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IdleRestAnim="Idle_Kriss"
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IdleChatAnim="Idle_Kriss"
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IdleHeavyAnim="Idle_Kriss"
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IdleRifleAnim="Idle_Kriss"
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FireAnims(0)="Fire_Kriss"
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FireAnims(1)="Fire_Kriss"
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FireAnims(2)="Fire_Kriss"
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FireAnims(3)="Fire_Kriss"
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FireAltAnims(0)="Fire_Kriss"
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FireAltAnims(1)="Fire_Kriss"
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FireAltAnims(2)="Fire_Kriss"
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FireAltAnims(3)="Fire_Kriss"
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FireCrouchAnims(0)="CHFire_Kriss"
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FireCrouchAnims(1)="CHFire_Kriss"
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FireCrouchAnims(2)="CHFire_Kriss"
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FireCrouchAnims(3)="CHFire_Kriss"
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FireCrouchAltAnims(0)="CHFire_Kriss"
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FireCrouchAltAnims(1)="CHFire_Kriss"
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FireCrouchAltAnims(2)="CHFire_Kriss"
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FireCrouchAltAnims(3)="CHFire_Kriss"
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HitAnims(0)="HitF_Kriss"
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HitAnims(1)="HitB_Kriss"
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HitAnims(2)="HitL_Kriss"
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HitAnims(3)="HitR_Kriss"
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PostFireBlendStandAnim="Blend_Kriss"
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PostFireBlendCrouchAnim="CHBlend_Kriss"
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MeshRef="KF_Weapons3rd6_Trip.Kriss_3rd"
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WeaponAmbientScale=2.000000
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bRapidFire=True
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bAltRapidFire=True
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SplashEffect=Class'ROEffects.BulletSplashEmitter'
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CullDistance=5000.000000
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}
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@ -1,4 +1,28 @@
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class NiceKrissMFire extends NiceHighROFFire;
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defaultproperties
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{
FireEndSoundRef="KF_KrissSND.Kriss_Fire_End"
FireEndStereoSoundRef="KF_KrissSND.KF_WEP_KRISS_END_S"
AmbientFireSoundRef="KF_KrissSND.Kriss_Fire_Loop"
ProjectileSpeed=15200.000000
RecoilRate=0.100000
maxVerticalRecoilAngle=20
maxHorizontalRecoilAngle=10
RecoilVelocityScale=0.000000
ShellEjectClass=Class'KFMod.ShellEjectKriss'
ShellEjectBoneName="Shell_eject"
NoAmmoSoundRef="KF_MP7Snd.MP7_DryFire"
DamageType=Class'NicePack.NiceDamTypeKrissM'
DamageMin=35
DamageMax=35
Momentum=12500.000000
FireRate=0.040000
AmmoClass=Class'NicePack.NiceKrissMAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
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}
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class NiceKrissMFire extends NiceHighROFFire;
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defaultproperties
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{
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FireEndSoundRef="KF_KrissSND.Kriss_Fire_End"
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FireEndStereoSoundRef="KF_KrissSND.KF_WEP_KRISS_END_S"
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AmbientFireSoundRef="KF_KrissSND.Kriss_Fire_Loop"
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ProjectileSpeed=15200.000000
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RecoilRate=0.100000
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maxVerticalRecoilAngle=20
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maxHorizontalRecoilAngle=10
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RecoilVelocityScale=0.000000
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ShellEjectClass=Class'KFMod.ShellEjectKriss'
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ShellEjectBoneName="Shell_eject"
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NoAmmoSoundRef="KF_MP7Snd.MP7_DryFire"
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DamageType=Class'NicePack.NiceDamTypeKrissM'
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DamageMin=35
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DamageMax=35
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Momentum=12500.000000
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FireRate=0.040000
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AmmoClass=Class'NicePack.NiceKrissMAmmo'
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ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
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ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
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ShakeRotTime=0.750000
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ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=1.250000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
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}
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@ -1,4 +1,48 @@
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class NiceKrissMMedicGun extends NiceMedicGun;
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defaultproperties
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{
medicChargeRegenRate=20.000000
reloadPreEndFrame=0.150000
reloadEndFrame=0.580000
reloadChargeEndFrame=0.780000
reloadMagStartFrame=0.290000
reloadChargeStartFrame=0.680000
MagCapacity=33
ReloadRate=3.330000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_Kriss"
Weight=4.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=55.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_KRISS'
bIsTier3Weapon=True
MeshRef="KF_Wep_Kriss.Kriss_Trip"
SkinRefs(0)="Kf_Weapons9_Trip_T.Weapons.Medic_Kriss_cmb"
SelectSoundRef="KF_KrissSND.KF_WEP_KRISS_Handling_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.KRISS_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.KRISS"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'NicePack.NiceKrissMFire'
FireModeClass(1)=Class'NicePack.NiceKrissMAltFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="The KRISS Vector has a very high rate of fire and is equipped with the attachment for the Horzine medical darts."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=55.000000
Priority=120
InventoryGroup=3
GroupOffset=17
PickupClass=Class'NicePack.NiceKrissMPickup'
PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceKrissMAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="KRISS Vector Medic Gun"
TransientSoundVolume=1.250000
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}
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class NiceKrissMMedicGun extends NiceMedicGun;
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defaultproperties
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{
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medicChargeRegenRate=20.000000
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reloadPreEndFrame=0.150000
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reloadEndFrame=0.580000
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reloadChargeEndFrame=0.780000
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reloadMagStartFrame=0.290000
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reloadChargeStartFrame=0.680000
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MagCapacity=33
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ReloadRate=3.330000
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ReloadAnim="Reload"
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ReloadAnimRate=1.000000
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WeaponReloadAnim="Reload_Kriss"
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Weight=4.000000
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bHasAimingMode=True
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IdleAimAnim="Idle_Iron"
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StandardDisplayFOV=55.000000
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TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_KRISS'
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bIsTier3Weapon=True
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MeshRef="KF_Wep_Kriss.Kriss_Trip"
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SkinRefs(0)="Kf_Weapons9_Trip_T.Weapons.Medic_Kriss_cmb"
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SelectSoundRef="KF_KrissSND.KF_WEP_KRISS_Handling_Select"
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HudImageRef="KillingFloor2HUD.WeaponSelect.KRISS_unselected"
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.KRISS"
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PlayerIronSightFOV=65.000000
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ZoomedDisplayFOV=45.000000
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FireModeClass(0)=Class'NicePack.NiceKrissMFire'
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FireModeClass(1)=Class'NicePack.NiceKrissMAltFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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AIRating=0.550000
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CurrentRating=0.550000
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bShowChargingBar=True
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Description="The KRISS Vector has a very high rate of fire and is equipped with the attachment for the Horzine medical darts."
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EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
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DisplayFOV=55.000000
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Priority=120
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InventoryGroup=3
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GroupOffset=17
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PickupClass=Class'NicePack.NiceKrissMPickup'
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PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceKrissMAttachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="KRISS Vector Medic Gun"
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TransientSoundVolume=1.250000
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}
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class NiceKrissMPickup extends NiceWeaponPickup;
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defaultproperties
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{
Weight=4.000000
cost=750
BuyClipSize=33
PowerValue=50
SpeedValue=90
RangeValue=40
Description="The KRISS Vector has a very high rate of fire and is equipped with the attachment for the Horzine medical darts."
ItemName="KRISS Vector Medic Gun"
ItemShortName="KRISS Vector"
AmmoItemName="45. ACP Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
EquipmentCategoryID=3
VariantClasses(0)=Class'KFMod.NeonKrissMPickup'
InventoryType=Class'NicePack.NiceKrissMMedicGun'
PickupMessage="You got the KRISS Vector Medic Gun"
PickupSound=Sound'KF_KrissSND.Handling.KF_WEP_KRISS_Handling_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups6_Trip.Rifles.Kriss_Pickup'
CollisionRadius=25.000000
CollisionHeight=5.000000
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}
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class NiceKrissMPickup extends NiceWeaponPickup;
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defaultproperties
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{
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Weight=4.000000
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cost=750
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BuyClipSize=33
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PowerValue=50
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SpeedValue=90
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RangeValue=40
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Description="The KRISS Vector has a very high rate of fire and is equipped with the attachment for the Horzine medical darts."
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ItemName="KRISS Vector Medic Gun"
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ItemShortName="KRISS Vector"
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AmmoItemName="45. ACP Ammo"
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AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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EquipmentCategoryID=3
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VariantClasses(0)=Class'KFMod.NeonKrissMPickup'
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InventoryType=Class'NicePack.NiceKrissMMedicGun'
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PickupMessage="You got the KRISS Vector Medic Gun"
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PickupSound=Sound'KF_KrissSND.Handling.KF_WEP_KRISS_Handling_Pickup'
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PickupForce="AssaultRiflePickup"
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StaticMesh=StaticMesh'KF_pickups6_Trip.Rifles.Kriss_Pickup'
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CollisionRadius=25.000000
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CollisionHeight=5.000000
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}
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