Fix new line symbol issues
This commit is contained in:
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51bb9add5b
commit
d66d86b2b1
846 changed files with 33896 additions and 12983 deletions
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@ -1,5 +1,9 @@
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class NiceDamTypeMP7M extends NiceDamTypeMedicBullet
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abstract;
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defaultproperties
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{
bPenetrationHSOnly=True
MaxPenetrations=1
HeadShotDamageMult=2.250000
WeaponClass=Class'NicePack.NiceMP7MMedicGun'
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}
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class NiceDamTypeMP7M extends NiceDamTypeMedicBullet
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abstract;
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defaultproperties
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{
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bPenetrationHSOnly=True
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MaxPenetrations=1
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HeadShotDamageMult=2.250000
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WeaponClass=Class'NicePack.NiceMP7MMedicGun'
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}
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@ -1,5 +1,7 @@
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class NiceDamTypeMP7MDart extends NiceDamTypeMedicDart
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abstract;
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defaultproperties
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{
HeadShotDamageMult=3.000000
WeaponClass=Class'NicePack.NiceMP7MMedicGun'
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}
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class NiceDamTypeMP7MDart extends NiceDamTypeMedicDart
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abstract;
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defaultproperties
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{
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HeadShotDamageMult=3.000000
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WeaponClass=Class'NicePack.NiceMP7MMedicGun'
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}
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@ -1,4 +1,6 @@
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class NiceMP7MAltFire extends NiceMedicDartFire;
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defaultproperties
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{
DamageType=Class'NicePack.NiceDamTypeMP7MDart'
AmmoPerFire=35
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}
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class NiceMP7MAltFire extends NiceMedicDartFire;
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defaultproperties
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{
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DamageType=Class'NicePack.NiceDamTypeMP7MDart'
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AmmoPerFire=35
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}
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@ -1,4 +1,11 @@
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class NiceMP7MAmmo extends NiceAmmo;
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceMP7MPickup'
MaxAmmo=400
InitialAmount=100
PickupClass=Class'NicePack.NiceMP7MAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="MP7M bullets"
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}
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class NiceMP7MAmmo extends NiceAmmo;
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceMP7MPickup'
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MaxAmmo=400
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InitialAmount=100
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PickupClass=Class'NicePack.NiceMP7MAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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ItemName="MP7M bullets"
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}
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@ -1,4 +1,8 @@
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class NiceMP7MAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
AmmoAmount=40
InventoryType=Class'NicePack.NiceMP7MAmmo'
PickupMessage="Rounds 4.6x30mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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class NiceMP7MAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=40
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InventoryType=Class'NicePack.NiceMP7MAmmo'
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PickupMessage="Rounds 4.6x30mm"
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StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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@ -1,4 +1,57 @@
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class NiceMP7MAttachment extends NiceAttachment;
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defaultproperties
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{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
MovementAnims(0)="JogF_MP7"
MovementAnims(1)="JogB_MP7"
MovementAnims(2)="JogL_MP7"
MovementAnims(3)="JogR_MP7"
TurnLeftAnim="TurnL_MP7"
TurnRightAnim="TurnR_MP7"
CrouchAnims(0)="CHWalkF_MP7"
CrouchAnims(1)="CHWalkB_MP7"
CrouchAnims(2)="CHWalkL_MP7"
CrouchAnims(3)="CHWalkR_MP7"
WalkAnims(0)="WalkF_MP7"
WalkAnims(1)="WalkB_MP7"
WalkAnims(2)="WalkL_MP7"
WalkAnims(3)="WalkR_MP7"
CrouchTurnRightAnim="CH_TurnR_MP7"
CrouchTurnLeftAnim="CH_TurnL_MP7"
IdleCrouchAnim="CHIdle_MP7"
IdleWeaponAnim="Idle_MP7"
IdleRestAnim="Idle_MP7"
IdleChatAnim="Idle_MP7"
IdleHeavyAnim="Idle_MP7"
IdleRifleAnim="Idle_MP7"
FireAnims(0)="Fire_MP7"
FireAnims(1)="Fire_MP7"
FireAnims(2)="Fire_MP7"
FireAnims(3)="Fire_MP7"
FireAltAnims(0)="Fire_MP7"
FireAltAnims(1)="Fire_MP7"
FireAltAnims(2)="Fire_MP7"
FireAltAnims(3)="Fire_MP7"
FireCrouchAnims(0)="CHFire_MP7"
FireCrouchAnims(1)="CHFire_MP7"
FireCrouchAnims(2)="CHFire_MP7"
FireCrouchAnims(3)="CHFire_MP7"
FireCrouchAltAnims(0)="CHFire_MP7"
FireCrouchAltAnims(1)="CHFire_MP7"
FireCrouchAltAnims(2)="CHFire_MP7"
FireCrouchAltAnims(3)="CHFire_MP7"
HitAnims(0)="HitF_MP7"
HitAnims(1)="HitB_MP7"
HitAnims(2)="HitL_MP7"
HitAnims(3)="HitR_MP7"
PostFireBlendStandAnim="Blend_MP7"
PostFireBlendCrouchAnim="CHBlend_MP7"
MeshRef="KF_Weapons3rd2_Trip.mp7_3rd"
WeaponAmbientScale=2.000000
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
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}
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class NiceMP7MAttachment extends NiceAttachment;
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defaultproperties
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{
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mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
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mTracerClass=Class'KFMod.KFNewTracer'
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mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
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MovementAnims(0)="JogF_MP7"
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MovementAnims(1)="JogB_MP7"
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MovementAnims(2)="JogL_MP7"
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MovementAnims(3)="JogR_MP7"
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TurnLeftAnim="TurnL_MP7"
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TurnRightAnim="TurnR_MP7"
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CrouchAnims(0)="CHWalkF_MP7"
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CrouchAnims(1)="CHWalkB_MP7"
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CrouchAnims(2)="CHWalkL_MP7"
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CrouchAnims(3)="CHWalkR_MP7"
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WalkAnims(0)="WalkF_MP7"
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WalkAnims(1)="WalkB_MP7"
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WalkAnims(2)="WalkL_MP7"
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WalkAnims(3)="WalkR_MP7"
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CrouchTurnRightAnim="CH_TurnR_MP7"
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CrouchTurnLeftAnim="CH_TurnL_MP7"
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IdleCrouchAnim="CHIdle_MP7"
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IdleWeaponAnim="Idle_MP7"
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IdleRestAnim="Idle_MP7"
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IdleChatAnim="Idle_MP7"
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IdleHeavyAnim="Idle_MP7"
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IdleRifleAnim="Idle_MP7"
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FireAnims(0)="Fire_MP7"
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FireAnims(1)="Fire_MP7"
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FireAnims(2)="Fire_MP7"
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FireAnims(3)="Fire_MP7"
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FireAltAnims(0)="Fire_MP7"
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FireAltAnims(1)="Fire_MP7"
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FireAltAnims(2)="Fire_MP7"
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FireAltAnims(3)="Fire_MP7"
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FireCrouchAnims(0)="CHFire_MP7"
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FireCrouchAnims(1)="CHFire_MP7"
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FireCrouchAnims(2)="CHFire_MP7"
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FireCrouchAnims(3)="CHFire_MP7"
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FireCrouchAltAnims(0)="CHFire_MP7"
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FireCrouchAltAnims(1)="CHFire_MP7"
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FireCrouchAltAnims(2)="CHFire_MP7"
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FireCrouchAltAnims(3)="CHFire_MP7"
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HitAnims(0)="HitF_MP7"
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HitAnims(1)="HitB_MP7"
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HitAnims(2)="HitL_MP7"
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HitAnims(3)="HitR_MP7"
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PostFireBlendStandAnim="Blend_MP7"
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PostFireBlendCrouchAnim="CHBlend_MP7"
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MeshRef="KF_Weapons3rd2_Trip.mp7_3rd"
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WeaponAmbientScale=2.000000
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bRapidFire=True
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bAltRapidFire=True
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SplashEffect=Class'ROEffects.BulletSplashEmitter'
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CullDistance=5000.000000
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}
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@ -1,4 +1,30 @@
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class NiceMP7MFire extends NiceHighROFFire;
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defaultproperties
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{
FireEndSoundRef="KF_MP7Snd.MP7_tail"
FireEndStereoSoundRef="KF_MP7Snd.MP7_tailST"
AmbientFireSoundRef="KF_MP7Snd.MP7_FireLoop"
ProjectileSpeed=36750.000000
RecoilRate=0.060000
maxVerticalRecoilAngle=70
maxHorizontalRecoilAngle=35
RecoilVelocityScale=0.000000
ShellEjectClass=Class'ROEffects.KFShellEjectMP'
ShellEjectBoneName="Shell_eject"
NoAmmoSoundRef="KF_MP7Snd.MP7_DryFire"
DamageType=Class'NicePack.NiceDamTypeMP7M'
DamageMin=20
DamageMax=20
Momentum=5500.000000
FireRate=0.063000
AmmoClass=Class'NicePack.NiceMP7MAmmo'
ShakeRotMag=(X=25.000000,Y=25.000000,Z=125.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=3.000000
ShakeOffsetMag=(X=4.000000,Y=2.500000,Z=5.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
Spread=0.012000
SpreadStyle=SS_Random
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}
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class NiceMP7MFire extends NiceHighROFFire;
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defaultproperties
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{
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FireEndSoundRef="KF_MP7Snd.MP7_tail"
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FireEndStereoSoundRef="KF_MP7Snd.MP7_tailST"
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AmbientFireSoundRef="KF_MP7Snd.MP7_FireLoop"
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ProjectileSpeed=36750.000000
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RecoilRate=0.060000
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maxVerticalRecoilAngle=70
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maxHorizontalRecoilAngle=35
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RecoilVelocityScale=0.000000
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ShellEjectClass=Class'ROEffects.KFShellEjectMP'
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ShellEjectBoneName="Shell_eject"
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NoAmmoSoundRef="KF_MP7Snd.MP7_DryFire"
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DamageType=Class'NicePack.NiceDamTypeMP7M'
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DamageMin=20
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DamageMax=20
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Momentum=5500.000000
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FireRate=0.063000
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AmmoClass=Class'NicePack.NiceMP7MAmmo'
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ShakeRotMag=(X=25.000000,Y=25.000000,Z=125.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeRotTime=3.000000
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ShakeOffsetMag=(X=4.000000,Y=2.500000,Z=5.000000)
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=1.250000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
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Spread=0.012000
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SpreadStyle=SS_Random
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}
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@ -1,4 +1,50 @@
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class NiceMP7MMedicGun extends NiceMedicGun;
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defaultproperties
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{
medicChargeRegenRate=7.000000
reloadPreEndFrame=0.074000
reloadEndFrame=0.574000
reloadChargeEndFrame=0.809000
reloadMagStartFrame=0.117000
reloadChargeStartFrame=0.681000
MagCapacity=40
ReloadRate=3.166000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_MP7"
Weight=3.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=55.000000
SleeveNum=2
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_MP7m'
bIsTier2Weapon=True
MeshRef="KF_Weapons2_Trip.MP7_Trip"
SkinRefs(0)="KF_Weapons2_Trip_T.Special.MP_7_cmb"
SkinRefs(1)="KF_Weapons2_Trip_T.Special.Aimpoint_sight_shdr"
SelectSoundRef="KF_MP7Snd.MP7_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.MP7m_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.MP7m"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'NicePack.NiceMP7MFire'
FireModeClass(1)=Class'NicePack.NiceMP7MAltFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="An advanced prototype submachine gun. Modified to fire healing darts."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=55.000000
Priority=90
InventoryGroup=3
GroupOffset=5
PickupClass=Class'NicePack.NiceMP7MPickup'
PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceMP7MAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="MP7M Medic Gun"
TransientSoundVolume=1.250000
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}
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class NiceMP7MMedicGun extends NiceMedicGun;
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defaultproperties
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{
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medicChargeRegenRate=7.000000
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reloadPreEndFrame=0.074000
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reloadEndFrame=0.574000
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reloadChargeEndFrame=0.809000
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reloadMagStartFrame=0.117000
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reloadChargeStartFrame=0.681000
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MagCapacity=40
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ReloadRate=3.166000
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ReloadAnim="Reload"
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ReloadAnimRate=1.000000
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WeaponReloadAnim="Reload_MP7"
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Weight=3.000000
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bHasAimingMode=True
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IdleAimAnim="Idle_Iron"
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StandardDisplayFOV=55.000000
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SleeveNum=2
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TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_MP7m'
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bIsTier2Weapon=True
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MeshRef="KF_Weapons2_Trip.MP7_Trip"
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SkinRefs(0)="KF_Weapons2_Trip_T.Special.MP_7_cmb"
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SkinRefs(1)="KF_Weapons2_Trip_T.Special.Aimpoint_sight_shdr"
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SelectSoundRef="KF_MP7Snd.MP7_Select"
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HudImageRef="KillingFloor2HUD.WeaponSelect.MP7m_unselected"
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.MP7m"
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PlayerIronSightFOV=65.000000
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ZoomedDisplayFOV=45.000000
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FireModeClass(0)=Class'NicePack.NiceMP7MFire'
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FireModeClass(1)=Class'NicePack.NiceMP7MAltFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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AIRating=0.550000
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CurrentRating=0.550000
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bShowChargingBar=True
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Description="An advanced prototype submachine gun. Modified to fire healing darts."
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EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
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DisplayFOV=55.000000
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Priority=90
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InventoryGroup=3
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GroupOffset=5
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PickupClass=Class'NicePack.NiceMP7MPickup'
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PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceMP7MAttachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="MP7M Medic Gun"
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TransientSoundVolume=1.250000
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}
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@ -1,4 +1,24 @@
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class NiceMP7MPickup extends NiceWeaponPickup;
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defaultproperties
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{
bBackupWeapon=True
Weight=3.000000
cost=200
BuyClipSize=40
PowerValue=22
SpeedValue=95
RangeValue=45
Description="Prototype sub machine gun. Modified to fire healing darts."
ItemName="MP7M Medic Gun"
ItemShortName="MP7M"
AmmoItemName="4.6x30mm Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
EquipmentCategoryID=3
InventoryType=Class'NicePack.NiceMP7MMedicGun'
PickupMessage="You got the MP7M Medic Gun"
PickupSound=Sound'KF_MP7Snd.MP7_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups2_Trip.Supers.MP7_Pickup'
CollisionRadius=25.000000
CollisionHeight=5.000000
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class NiceMP7MPickup extends NiceWeaponPickup;
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defaultproperties
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{
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bBackupWeapon=True
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Weight=3.000000
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cost=200
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BuyClipSize=40
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PowerValue=22
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SpeedValue=95
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RangeValue=45
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Description="Prototype sub machine gun. Modified to fire healing darts."
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ItemName="MP7M Medic Gun"
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ItemShortName="MP7M"
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AmmoItemName="4.6x30mm Ammo"
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AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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EquipmentCategoryID=3
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InventoryType=Class'NicePack.NiceMP7MMedicGun'
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PickupMessage="You got the MP7M Medic Gun"
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PickupSound=Sound'KF_MP7Snd.MP7_Pickup'
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PickupForce="AssaultRiflePickup"
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StaticMesh=StaticMesh'KF_pickups2_Trip.Supers.MP7_Pickup'
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CollisionRadius=25.000000
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CollisionHeight=5.000000
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}
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