Fix new line symbol issues
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846 changed files with 33896 additions and 12983 deletions
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@ -1,4 +1,51 @@
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class NiceBoomStickAttachment extends NiceAttachment;
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defaultproperties
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{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdKar'
mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer'
MovementAnims(0)="JogF_HuntingShotgun"
MovementAnims(1)="JogB_HuntingShotgun"
MovementAnims(2)="JogL_HuntingShotgun"
MovementAnims(3)="JogR_HuntingShotgun"
TurnLeftAnim="TurnL_HuntingShotgun"
TurnRightAnim="TurnR_HuntingShotgun"
CrouchAnims(0)="CHwalkF_HuntingShotgun"
CrouchAnims(1)="CHwalkB_HuntingShotgun"
CrouchAnims(2)="CHwalkL_HuntingShotgun"
CrouchAnims(3)="CHwalkR_HuntingShotgun"
WalkAnims(0)="WalkF_HuntingShotgun"
WalkAnims(1)="WalkB_HuntingShotgun"
WalkAnims(2)="WalkL_HuntingShotgun"
WalkAnims(3)="WalkR_HuntingShotgun"
CrouchTurnRightAnim="CH_TurnR_HuntingShotgun"
CrouchTurnLeftAnim="CH_TurnL_HuntingShotgun"
IdleCrouchAnim="CHIdle_HuntingShotgun"
IdleWeaponAnim="Idle_HuntingShotgun"
IdleRestAnim="Idle_HuntingShotgun"
IdleChatAnim="Idle_HuntingShotgun"
IdleHeavyAnim="Idle_HuntingShotgun"
IdleRifleAnim="Idle_HuntingShotgun"
FireAnims(0)="Fire_HuntingShotgun"
FireAnims(1)="Fire_HuntingShotgun"
FireAnims(2)="Fire_HuntingShotgun"
FireAnims(3)="Fire_HuntingShotgun"
FireAltAnims(0)="Fire_HuntingShotgun"
FireAltAnims(1)="Fire_HuntingShotgun"
FireAltAnims(2)="Fire_HuntingShotgun"
FireAltAnims(3)="Fire_HuntingShotgun"
FireCrouchAnims(0)="CHFire_HuntingShotgun"
FireCrouchAnims(1)="CHFire_HuntingShotgun"
FireCrouchAnims(2)="CHFire_HuntingShotgun"
FireCrouchAnims(3)="CHFire_HuntingShotgun"
FireCrouchAltAnims(0)="CHFire_HuntingShotgun"
FireCrouchAltAnims(1)="CHFire_HuntingShotgun"
FireCrouchAltAnims(2)="CHFire_HuntingShotgun"
FireCrouchAltAnims(3)="CHFire_HuntingShotgun"
HitAnims(0)="HitF_HuntingShotgun"
HitAnims(1)="HitB_HuntingShotgun"
HitAnims(2)="HitL_HuntingShotgun"
HitAnims(3)="HitR_HuntingShotgun"
PostFireBlendStandAnim="Blend_HuntingShotgun"
PostFireBlendCrouchAnim="CHBlend_HuntingShotgun"
MeshRef="KF_Weapons3rd_Trip.HuntingShot_3rd"
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}
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class NiceBoomStickAttachment extends NiceAttachment;
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defaultproperties
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{
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mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdKar'
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mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer'
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MovementAnims(0)="JogF_HuntingShotgun"
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MovementAnims(1)="JogB_HuntingShotgun"
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MovementAnims(2)="JogL_HuntingShotgun"
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MovementAnims(3)="JogR_HuntingShotgun"
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TurnLeftAnim="TurnL_HuntingShotgun"
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TurnRightAnim="TurnR_HuntingShotgun"
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CrouchAnims(0)="CHwalkF_HuntingShotgun"
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CrouchAnims(1)="CHwalkB_HuntingShotgun"
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CrouchAnims(2)="CHwalkL_HuntingShotgun"
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CrouchAnims(3)="CHwalkR_HuntingShotgun"
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WalkAnims(0)="WalkF_HuntingShotgun"
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WalkAnims(1)="WalkB_HuntingShotgun"
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WalkAnims(2)="WalkL_HuntingShotgun"
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WalkAnims(3)="WalkR_HuntingShotgun"
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CrouchTurnRightAnim="CH_TurnR_HuntingShotgun"
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CrouchTurnLeftAnim="CH_TurnL_HuntingShotgun"
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IdleCrouchAnim="CHIdle_HuntingShotgun"
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IdleWeaponAnim="Idle_HuntingShotgun"
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IdleRestAnim="Idle_HuntingShotgun"
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IdleChatAnim="Idle_HuntingShotgun"
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IdleHeavyAnim="Idle_HuntingShotgun"
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IdleRifleAnim="Idle_HuntingShotgun"
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FireAnims(0)="Fire_HuntingShotgun"
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FireAnims(1)="Fire_HuntingShotgun"
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FireAnims(2)="Fire_HuntingShotgun"
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FireAnims(3)="Fire_HuntingShotgun"
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FireAltAnims(0)="Fire_HuntingShotgun"
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FireAltAnims(1)="Fire_HuntingShotgun"
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FireAltAnims(2)="Fire_HuntingShotgun"
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FireAltAnims(3)="Fire_HuntingShotgun"
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FireCrouchAnims(0)="CHFire_HuntingShotgun"
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FireCrouchAnims(1)="CHFire_HuntingShotgun"
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FireCrouchAnims(2)="CHFire_HuntingShotgun"
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FireCrouchAnims(3)="CHFire_HuntingShotgun"
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FireCrouchAltAnims(0)="CHFire_HuntingShotgun"
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FireCrouchAltAnims(1)="CHFire_HuntingShotgun"
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FireCrouchAltAnims(2)="CHFire_HuntingShotgun"
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FireCrouchAltAnims(3)="CHFire_HuntingShotgun"
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HitAnims(0)="HitF_HuntingShotgun"
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HitAnims(1)="HitB_HuntingShotgun"
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HitAnims(2)="HitL_HuntingShotgun"
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HitAnims(3)="HitR_HuntingShotgun"
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PostFireBlendStandAnim="Blend_HuntingShotgun"
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PostFireBlendCrouchAnim="CHBlend_HuntingShotgun"
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MeshRef="KF_Weapons3rd_Trip.HuntingShot_3rd"
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}
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@ -1,5 +1,13 @@
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class NiceDBShotgunAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceBoomStickPickup'
AmmoPickupAmount=6
MaxAmmo=64
InitialAmount=16
PickupClass=Class'NicePack.NiceDBShotgunAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
ItemName="Shotgun Ammo"
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}
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class NiceDBShotgunAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceBoomStickPickup'
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AmmoPickupAmount=6
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MaxAmmo=64
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InitialAmount=16
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PickupClass=Class'NicePack.NiceDBShotgunAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
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ItemName="Shotgun Ammo"
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}
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@ -1,4 +1,8 @@
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class NiceDBShotgunAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
AmmoAmount=6
InventoryType=Class'NicePack.NiceDBShotgunAmmo'
PickupMessage="12 Gauge Premium Slugs"
StaticMesh=None
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}
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class NiceDBShotgunAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=6
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InventoryType=Class'NicePack.NiceDBShotgunAmmo'
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PickupMessage="12 Gauge Premium Slugs"
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StaticMesh=None
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}
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@ -1,5 +1,20 @@
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class NiceDamTypeDBShotgun extends NiceDamageTypeVetEnforcer
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abstract;
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defaultproperties
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{
MaxPenetrations=4
MediumZedPenDmgReduction=1.000000
PenDmgReduction=0.800000
bIsPowerWeapon=True
WeaponClass=Class'NicePack.NiceBoomStick'
DeathString="%k killed %o (Hunting shotgun)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
bBulletHit=True
FlashFog=(X=600.000000)
KDamageImpulse=10000.000000
KDeathVel=300.000000
KDeathUpKick=100.000000
VehicleDamageScaling=0.700000
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}
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class NiceDamTypeDBShotgun extends NiceDamageTypeVetEnforcer
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abstract;
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defaultproperties
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{
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MaxPenetrations=4
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MediumZedPenDmgReduction=1.000000
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PenDmgReduction=0.800000
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bIsPowerWeapon=True
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WeaponClass=Class'NicePack.NiceBoomStick'
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DeathString="%k killed %o (Hunting shotgun)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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bRagdollBullet=True
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bBulletHit=True
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FlashFog=(X=600.000000)
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KDamageImpulse=10000.000000
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KDeathVel=300.000000
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KDeathUpKick=100.000000
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VehicleDamageScaling=0.700000
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}
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