Fix new line symbol issues

This commit is contained in:
Anton Tarasenko 2020-04-19 00:44:48 +07:00
commit d66d86b2b1
846 changed files with 33896 additions and 12983 deletions

View file

@ -1,5 +1,21 @@
class NiceDamTypeKSGShotgun extends NiceDamageTypeVetEnforcer
abstract;
defaultproperties
{ MaxPenetrations=3 BigZedPenDmgReduction=0.000000 MediumZedPenDmgReduction=0.250000 PenDmgReduction=0.900000 bIsPowerWeapon=True WeaponClass=Class'NicePack.NiceKSGShotgun' DeathString="%k killed %o (HSG Shotgun)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." bRagdollBullet=True bBulletHit=True FlashFog=(X=600.000000) KDamageImpulse=10000.000000 KDeathVel=300.000000 KDeathUpKick=100.000000 VehicleDamageScaling=0.700000
}
class NiceDamTypeKSGShotgun extends NiceDamageTypeVetEnforcer
abstract;
defaultproperties
{
MaxPenetrations=3
BigZedPenDmgReduction=0.000000
MediumZedPenDmgReduction=0.250000
PenDmgReduction=0.900000
bIsPowerWeapon=True
WeaponClass=Class'NicePack.NiceKSGShotgun'
DeathString="%k killed %o (HSG Shotgun)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
bBulletHit=True
FlashFog=(X=600.000000)
KDamageImpulse=10000.000000
KDeathVel=300.000000
KDeathUpKick=100.000000
VehicleDamageScaling=0.700000
}

View file

@ -1,4 +1,10 @@
class NiceKSGAltFire extends NiceKSGFire;
defaultproperties
{ ProjPerFire=18 DamageMax=19 bWaitForRelease=False FireAnimRate=1.000000 FireRate=0.820000 Spread=1500.000000
}
class NiceKSGAltFire extends NiceKSGFire;
defaultproperties
{
ProjPerFire=18
DamageMax=19
bWaitForRelease=False
FireAnimRate=1.000000
FireRate=0.820000
Spread=1500.000000
}

View file

@ -1,5 +1,12 @@
class NiceKSGAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceKSGPickup' AmmoPickupAmount=12 MaxAmmo=84 InitialAmount=15 PickupClass=Class'NicePack.NiceKSGAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
}
class NiceKSGAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceKSGPickup'
AmmoPickupAmount=12
MaxAmmo=84
InitialAmount=15
PickupClass=Class'NicePack.NiceKSGAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
}

View file

@ -1,4 +1,8 @@
class NiceKSGAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=12 InventoryType=Class'KFMod.ShotgunAmmo' PickupMessage="12-Gauge Drum" StaticMesh=None
}
class NiceKSGAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=12
InventoryType=Class'KFMod.ShotgunAmmo'
PickupMessage="12-Gauge Drum"
StaticMesh=None
}

View file

@ -1,4 +1,51 @@
class NiceKSGAttachment extends NiceAttachment;
defaultproperties
{ mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdKar' mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer' MovementAnims(0)="JogF_MP5" MovementAnims(1)="JogB_MP5" MovementAnims(2)="JogL_MP5" MovementAnims(3)="JogR_MP5" TurnLeftAnim="TurnL_MP5" TurnRightAnim="TurnR_MP5" CrouchAnims(0)="CHWalkF_MP5" CrouchAnims(1)="CHWalkB_MP5" CrouchAnims(2)="CHWalkL_MP5" CrouchAnims(3)="CHWalkR_MP5" WalkAnims(0)="WalkF_MP5" WalkAnims(1)="WalkB_MP5" WalkAnims(2)="WalkL_MP5" WalkAnims(3)="WalkR_MP5" CrouchTurnRightAnim="CH_TurnR_MP5" CrouchTurnLeftAnim="CH_TurnL_MP5" IdleCrouchAnim="CHIdle_MP5" IdleWeaponAnim="Idle_MP5" IdleRestAnim="Idle_MP5" IdleChatAnim="Idle_MP5" IdleHeavyAnim="Idle_MP5" IdleRifleAnim="Idle_MP5" FireAnims(0)="Fire_KSG" FireAnims(1)="Fire_KSG" FireAnims(2)="Fire_KSG" FireAnims(3)="Fire_KSG" FireAltAnims(0)="Fire_KSG" FireAltAnims(1)="Fire_KSG" FireAltAnims(2)="Fire_KSG" FireAltAnims(3)="Fire_KSG" FireCrouchAnims(0)="CHFire_KSG" FireCrouchAnims(1)="CHFire_KSG" FireCrouchAnims(2)="CHFire_KSG" FireCrouchAnims(3)="CHFire_KSG" FireCrouchAltAnims(0)="CHFire_KSG" FireCrouchAltAnims(1)="CHFire_KSG" FireCrouchAltAnims(2)="CHFire_KSG" FireCrouchAltAnims(3)="CHFire_KSG" HitAnims(0)="HitF_MP5" HitAnims(1)="HitB_MP5" HitAnims(2)="HitL_MP5" HitAnims(3)="HitR_MP5" PostFireBlendStandAnim="Blend_MP5" PostFireBlendCrouchAnim="CHBlend_MP5" MeshRef="KF_Weapons3rd4_Trip.KSG_3rd"
}
class NiceKSGAttachment extends NiceAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdKar'
mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer'
MovementAnims(0)="JogF_MP5"
MovementAnims(1)="JogB_MP5"
MovementAnims(2)="JogL_MP5"
MovementAnims(3)="JogR_MP5"
TurnLeftAnim="TurnL_MP5"
TurnRightAnim="TurnR_MP5"
CrouchAnims(0)="CHWalkF_MP5"
CrouchAnims(1)="CHWalkB_MP5"
CrouchAnims(2)="CHWalkL_MP5"
CrouchAnims(3)="CHWalkR_MP5"
WalkAnims(0)="WalkF_MP5"
WalkAnims(1)="WalkB_MP5"
WalkAnims(2)="WalkL_MP5"
WalkAnims(3)="WalkR_MP5"
CrouchTurnRightAnim="CH_TurnR_MP5"
CrouchTurnLeftAnim="CH_TurnL_MP5"
IdleCrouchAnim="CHIdle_MP5"
IdleWeaponAnim="Idle_MP5"
IdleRestAnim="Idle_MP5"
IdleChatAnim="Idle_MP5"
IdleHeavyAnim="Idle_MP5"
IdleRifleAnim="Idle_MP5"
FireAnims(0)="Fire_KSG"
FireAnims(1)="Fire_KSG"
FireAnims(2)="Fire_KSG"
FireAnims(3)="Fire_KSG"
FireAltAnims(0)="Fire_KSG"
FireAltAnims(1)="Fire_KSG"
FireAltAnims(2)="Fire_KSG"
FireAltAnims(3)="Fire_KSG"
FireCrouchAnims(0)="CHFire_KSG"
FireCrouchAnims(1)="CHFire_KSG"
FireCrouchAnims(2)="CHFire_KSG"
FireCrouchAnims(3)="CHFire_KSG"
FireCrouchAltAnims(0)="CHFire_KSG"
FireCrouchAltAnims(1)="CHFire_KSG"
FireCrouchAltAnims(2)="CHFire_KSG"
FireCrouchAltAnims(3)="CHFire_KSG"
HitAnims(0)="HitF_MP5"
HitAnims(1)="HitB_MP5"
HitAnims(2)="HitL_MP5"
HitAnims(3)="HitR_MP5"
PostFireBlendStandAnim="Blend_MP5"
PostFireBlendCrouchAnim="CHBlend_MP5"
MeshRef="KF_Weapons3rd4_Trip.KSG_3rd"
}

View file

@ -1,4 +1,19 @@
class NiceKSGFire extends NiceShotgunFire;
defaultproperties
{ ProjPerFire=12 maxVerticalRecoilAngle=1000 maxHorizontalRecoilAngle=500 ShellEjectClass=Class'KFMod.KSGShellEject' ShellEjectBoneName="Shell_eject" FireSoundRef="KF_KSGSnd.KSG_Fire_M" StereoFireSoundRef="KF_KSGSnd.KSG_Fire_S" NoAmmoSoundRef="KF_AA12Snd.AA12_DryFire" DamageType=Class'NicePack.NiceDamTypeKSGShotgun' DamageMax=25 FireAnimRate=0.869565 FireRate=0.943000 AmmoClass=Class'NicePack.NiceKSGAmmo' BotRefireRate=0.250000 Spread=1000.000000
}
class NiceKSGFire extends NiceShotgunFire;
defaultproperties
{
ProjPerFire=12
maxVerticalRecoilAngle=1000
maxHorizontalRecoilAngle=500
ShellEjectClass=Class'KFMod.KSGShellEject'
ShellEjectBoneName="Shell_eject"
FireSoundRef="KF_KSGSnd.KSG_Fire_M"
StereoFireSoundRef="KF_KSGSnd.KSG_Fire_S"
NoAmmoSoundRef="KF_AA12Snd.AA12_DryFire"
DamageType=Class'NicePack.NiceDamTypeKSGShotgun'
DamageMax=25
FireAnimRate=0.869565
FireRate=0.943000
AmmoClass=Class'NicePack.NiceKSGAmmo'
BotRefireRate=0.250000
Spread=1000.000000
}

View file

@ -1,4 +1,25 @@
class NiceKSGPickup extends NiceWeaponPickup;
defaultproperties
{ Weight=7.000000 cost=500 AmmoCost=15 BuyClipSize=12 PowerValue=70 SpeedValue=50 RangeValue=30 Description="An advanced Horzine prototype tactical shotgun. Features a large capacity ammo magazine and selectable tight/wide spread fire modes." ItemName="HSG-1 Shotgun" ItemShortName="HSG-1 Shotgun" AmmoItemName="12-gauge mag" CorrespondingPerkIndex=1 EquipmentCategoryID=3 VariantClasses(0)=Class'KFMod.NeonKSGPickup' InventoryType=Class'NicePack.NiceKSGShotgun' PickupMessage="You got the Horzine HSG-1 shotgun" PickupSound=Sound'KF_KSGSnd.KSG_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups4_Trip.Shotguns.KSG_Pickup' CollisionRadius=35.000000 CollisionHeight=5.000000
}
class NiceKSGPickup extends NiceWeaponPickup;
defaultproperties
{
Weight=7.000000
cost=500
AmmoCost=15
BuyClipSize=12
PowerValue=70
SpeedValue=50
RangeValue=30
Description="An advanced Horzine prototype tactical shotgun. Features a large capacity ammo magazine and selectable tight/wide spread fire modes."
ItemName="HSG-1 Shotgun"
ItemShortName="HSG-1 Shotgun"
AmmoItemName="12-gauge mag"
CorrespondingPerkIndex=1
EquipmentCategoryID=3
VariantClasses(0)=Class'KFMod.NeonKSGPickup'
InventoryType=Class'NicePack.NiceKSGShotgun'
PickupMessage="You got the Horzine HSG-1 shotgun"
PickupSound=Sound'KF_KSGSnd.KSG_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups4_Trip.Shotguns.KSG_Pickup'
CollisionRadius=35.000000
CollisionHeight=5.000000
}

View file

@ -1,4 +1,50 @@
class NiceKSGShotgun extends NiceWeapon;
defaultproperties
{ reloadPreEndFrame=0.126000 reloadEndFrame=0.650000 reloadChargeEndFrame=0.850000 reloadMagStartFrame=0.316000 reloadChargeStartFrame=0.820000 activeSlowdown=0.800000 activeSpeedup=1.300000 ForceZoomOutOnFireTime=0.010000 MagCapacity=12 ReloadRate=3.160000 ReloadAnim="Reload" ReloadAnimRate=1.000000 WeaponReloadAnim="Reload_KSG" Weight=7.000000 bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=65.000000 TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_KSG' bIsTier2Weapon=True MeshRef="KF_Wep_KSG_Shotgun.KSG_Shotgun" SkinRefs(0)="KF_Weapons5_Trip_T.Weapons.KSG_SHDR" SelectSoundRef="KF_KSGSnd.KSG_Select" HudImageRef="KillingFloor2HUD.WeaponSelect.KSG_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.KSG" PlayerIronSightFOV=70.000000 ZoomedDisplayFOV=40.000000 FireModeClass(0)=Class'NicePack.NiceKSGFire' FireModeClass(1)=Class'NicePack.NiceKSGAltFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.550000 CurrentRating=0.550000 bShowChargingBar=True Description="An advanced Horzine prototype tactical shotgun. Features a large capacity ammo magazine and selectable tight/wide spread fire modes." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=65.000000 Priority=100 InventoryGroup=3 GroupOffset=12 PickupClass=Class'NicePack.NiceKSGPickup' PlayerViewOffset=(X=15.000000,Y=20.000000,Z=-7.000000) BobDamping=4.500000 AttachmentClass=Class'NicePack.NiceKSGAttachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="HSG-1 Shotgun" TransientSoundVolume=1.250000
}
class NiceKSGShotgun extends NiceWeapon;
defaultproperties
{
reloadPreEndFrame=0.126000
reloadEndFrame=0.650000
reloadChargeEndFrame=0.850000
reloadMagStartFrame=0.316000
reloadChargeStartFrame=0.820000
activeSlowdown=0.800000
activeSpeedup=1.300000
ForceZoomOutOnFireTime=0.010000
MagCapacity=12
ReloadRate=3.160000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_KSG"
Weight=7.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=65.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_KSG'
bIsTier2Weapon=True
MeshRef="KF_Wep_KSG_Shotgun.KSG_Shotgun"
SkinRefs(0)="KF_Weapons5_Trip_T.Weapons.KSG_SHDR"
SelectSoundRef="KF_KSGSnd.KSG_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.KSG_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.KSG"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'NicePack.NiceKSGFire'
FireModeClass(1)=Class'NicePack.NiceKSGAltFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="An advanced Horzine prototype tactical shotgun. Features a large capacity ammo magazine and selectable tight/wide spread fire modes."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=65.000000
Priority=100
InventoryGroup=3
GroupOffset=12
PickupClass=Class'NicePack.NiceKSGPickup'
PlayerViewOffset=(X=15.000000,Y=20.000000,Z=-7.000000)
BobDamping=4.500000
AttachmentClass=Class'NicePack.NiceKSGAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="HSG-1 Shotgun"
TransientSoundVolume=1.250000
}