Fix new line symbol issues
This commit is contained in:
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51bb9add5b
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d66d86b2b1
846 changed files with 33896 additions and 12983 deletions
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@ -1,5 +1,21 @@
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class NiceDamTypeKSGShotgun extends NiceDamageTypeVetEnforcer
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abstract;
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defaultproperties
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{
MaxPenetrations=3
BigZedPenDmgReduction=0.000000
MediumZedPenDmgReduction=0.250000
PenDmgReduction=0.900000
bIsPowerWeapon=True
WeaponClass=Class'NicePack.NiceKSGShotgun'
DeathString="%k killed %o (HSG Shotgun)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
bBulletHit=True
FlashFog=(X=600.000000)
KDamageImpulse=10000.000000
KDeathVel=300.000000
KDeathUpKick=100.000000
VehicleDamageScaling=0.700000
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}
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class NiceDamTypeKSGShotgun extends NiceDamageTypeVetEnforcer
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abstract;
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defaultproperties
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{
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MaxPenetrations=3
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BigZedPenDmgReduction=0.000000
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MediumZedPenDmgReduction=0.250000
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PenDmgReduction=0.900000
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bIsPowerWeapon=True
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WeaponClass=Class'NicePack.NiceKSGShotgun'
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DeathString="%k killed %o (HSG Shotgun)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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bRagdollBullet=True
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bBulletHit=True
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FlashFog=(X=600.000000)
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KDamageImpulse=10000.000000
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KDeathVel=300.000000
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KDeathUpKick=100.000000
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VehicleDamageScaling=0.700000
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}
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@ -1,4 +1,10 @@
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class NiceKSGAltFire extends NiceKSGFire;
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defaultproperties
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{
ProjPerFire=18
DamageMax=19
bWaitForRelease=False
FireAnimRate=1.000000
FireRate=0.820000
Spread=1500.000000
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}
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class NiceKSGAltFire extends NiceKSGFire;
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defaultproperties
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{
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ProjPerFire=18
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DamageMax=19
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bWaitForRelease=False
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FireAnimRate=1.000000
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FireRate=0.820000
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Spread=1500.000000
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}
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@ -1,5 +1,12 @@
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class NiceKSGAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceKSGPickup'
AmmoPickupAmount=12
MaxAmmo=84
InitialAmount=15
PickupClass=Class'NicePack.NiceKSGAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
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}
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class NiceKSGAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceKSGPickup'
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AmmoPickupAmount=12
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MaxAmmo=84
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InitialAmount=15
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PickupClass=Class'NicePack.NiceKSGAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
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}
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@ -1,4 +1,8 @@
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class NiceKSGAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
AmmoAmount=12
InventoryType=Class'KFMod.ShotgunAmmo'
PickupMessage="12-Gauge Drum"
StaticMesh=None
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}
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class NiceKSGAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=12
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InventoryType=Class'KFMod.ShotgunAmmo'
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PickupMessage="12-Gauge Drum"
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StaticMesh=None
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}
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@ -1,4 +1,51 @@
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class NiceKSGAttachment extends NiceAttachment;
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defaultproperties
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{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdKar'
mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer'
MovementAnims(0)="JogF_MP5"
MovementAnims(1)="JogB_MP5"
MovementAnims(2)="JogL_MP5"
MovementAnims(3)="JogR_MP5"
TurnLeftAnim="TurnL_MP5"
TurnRightAnim="TurnR_MP5"
CrouchAnims(0)="CHWalkF_MP5"
CrouchAnims(1)="CHWalkB_MP5"
CrouchAnims(2)="CHWalkL_MP5"
CrouchAnims(3)="CHWalkR_MP5"
WalkAnims(0)="WalkF_MP5"
WalkAnims(1)="WalkB_MP5"
WalkAnims(2)="WalkL_MP5"
WalkAnims(3)="WalkR_MP5"
CrouchTurnRightAnim="CH_TurnR_MP5"
CrouchTurnLeftAnim="CH_TurnL_MP5"
IdleCrouchAnim="CHIdle_MP5"
IdleWeaponAnim="Idle_MP5"
IdleRestAnim="Idle_MP5"
IdleChatAnim="Idle_MP5"
IdleHeavyAnim="Idle_MP5"
IdleRifleAnim="Idle_MP5"
FireAnims(0)="Fire_KSG"
FireAnims(1)="Fire_KSG"
FireAnims(2)="Fire_KSG"
FireAnims(3)="Fire_KSG"
FireAltAnims(0)="Fire_KSG"
FireAltAnims(1)="Fire_KSG"
FireAltAnims(2)="Fire_KSG"
FireAltAnims(3)="Fire_KSG"
FireCrouchAnims(0)="CHFire_KSG"
FireCrouchAnims(1)="CHFire_KSG"
FireCrouchAnims(2)="CHFire_KSG"
FireCrouchAnims(3)="CHFire_KSG"
FireCrouchAltAnims(0)="CHFire_KSG"
FireCrouchAltAnims(1)="CHFire_KSG"
FireCrouchAltAnims(2)="CHFire_KSG"
FireCrouchAltAnims(3)="CHFire_KSG"
HitAnims(0)="HitF_MP5"
HitAnims(1)="HitB_MP5"
HitAnims(2)="HitL_MP5"
HitAnims(3)="HitR_MP5"
PostFireBlendStandAnim="Blend_MP5"
PostFireBlendCrouchAnim="CHBlend_MP5"
MeshRef="KF_Weapons3rd4_Trip.KSG_3rd"
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}
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class NiceKSGAttachment extends NiceAttachment;
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defaultproperties
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{
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mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdKar'
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mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer'
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MovementAnims(0)="JogF_MP5"
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MovementAnims(1)="JogB_MP5"
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MovementAnims(2)="JogL_MP5"
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MovementAnims(3)="JogR_MP5"
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TurnLeftAnim="TurnL_MP5"
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TurnRightAnim="TurnR_MP5"
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CrouchAnims(0)="CHWalkF_MP5"
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CrouchAnims(1)="CHWalkB_MP5"
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CrouchAnims(2)="CHWalkL_MP5"
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CrouchAnims(3)="CHWalkR_MP5"
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WalkAnims(0)="WalkF_MP5"
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WalkAnims(1)="WalkB_MP5"
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WalkAnims(2)="WalkL_MP5"
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WalkAnims(3)="WalkR_MP5"
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CrouchTurnRightAnim="CH_TurnR_MP5"
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CrouchTurnLeftAnim="CH_TurnL_MP5"
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IdleCrouchAnim="CHIdle_MP5"
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IdleWeaponAnim="Idle_MP5"
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IdleRestAnim="Idle_MP5"
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IdleChatAnim="Idle_MP5"
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IdleHeavyAnim="Idle_MP5"
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IdleRifleAnim="Idle_MP5"
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FireAnims(0)="Fire_KSG"
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FireAnims(1)="Fire_KSG"
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FireAnims(2)="Fire_KSG"
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FireAnims(3)="Fire_KSG"
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FireAltAnims(0)="Fire_KSG"
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FireAltAnims(1)="Fire_KSG"
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FireAltAnims(2)="Fire_KSG"
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FireAltAnims(3)="Fire_KSG"
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FireCrouchAnims(0)="CHFire_KSG"
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FireCrouchAnims(1)="CHFire_KSG"
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FireCrouchAnims(2)="CHFire_KSG"
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FireCrouchAnims(3)="CHFire_KSG"
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FireCrouchAltAnims(0)="CHFire_KSG"
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FireCrouchAltAnims(1)="CHFire_KSG"
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FireCrouchAltAnims(2)="CHFire_KSG"
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FireCrouchAltAnims(3)="CHFire_KSG"
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HitAnims(0)="HitF_MP5"
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HitAnims(1)="HitB_MP5"
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HitAnims(2)="HitL_MP5"
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HitAnims(3)="HitR_MP5"
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PostFireBlendStandAnim="Blend_MP5"
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PostFireBlendCrouchAnim="CHBlend_MP5"
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MeshRef="KF_Weapons3rd4_Trip.KSG_3rd"
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}
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@ -1,4 +1,19 @@
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class NiceKSGFire extends NiceShotgunFire;
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defaultproperties
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{
ProjPerFire=12
maxVerticalRecoilAngle=1000
maxHorizontalRecoilAngle=500
ShellEjectClass=Class'KFMod.KSGShellEject'
ShellEjectBoneName="Shell_eject"
FireSoundRef="KF_KSGSnd.KSG_Fire_M"
StereoFireSoundRef="KF_KSGSnd.KSG_Fire_S"
NoAmmoSoundRef="KF_AA12Snd.AA12_DryFire"
DamageType=Class'NicePack.NiceDamTypeKSGShotgun'
DamageMax=25
FireAnimRate=0.869565
FireRate=0.943000
AmmoClass=Class'NicePack.NiceKSGAmmo'
BotRefireRate=0.250000
Spread=1000.000000
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}
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class NiceKSGFire extends NiceShotgunFire;
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defaultproperties
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{
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ProjPerFire=12
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maxVerticalRecoilAngle=1000
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maxHorizontalRecoilAngle=500
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ShellEjectClass=Class'KFMod.KSGShellEject'
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ShellEjectBoneName="Shell_eject"
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FireSoundRef="KF_KSGSnd.KSG_Fire_M"
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StereoFireSoundRef="KF_KSGSnd.KSG_Fire_S"
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NoAmmoSoundRef="KF_AA12Snd.AA12_DryFire"
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DamageType=Class'NicePack.NiceDamTypeKSGShotgun'
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DamageMax=25
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FireAnimRate=0.869565
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FireRate=0.943000
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AmmoClass=Class'NicePack.NiceKSGAmmo'
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BotRefireRate=0.250000
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Spread=1000.000000
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}
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@ -1,4 +1,25 @@
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class NiceKSGPickup extends NiceWeaponPickup;
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defaultproperties
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{
Weight=7.000000
cost=500
AmmoCost=15
BuyClipSize=12
PowerValue=70
SpeedValue=50
RangeValue=30
Description="An advanced Horzine prototype tactical shotgun. Features a large capacity ammo magazine and selectable tight/wide spread fire modes."
ItemName="HSG-1 Shotgun"
ItemShortName="HSG-1 Shotgun"
AmmoItemName="12-gauge mag"
CorrespondingPerkIndex=1
EquipmentCategoryID=3
VariantClasses(0)=Class'KFMod.NeonKSGPickup'
InventoryType=Class'NicePack.NiceKSGShotgun'
PickupMessage="You got the Horzine HSG-1 shotgun"
PickupSound=Sound'KF_KSGSnd.KSG_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups4_Trip.Shotguns.KSG_Pickup'
CollisionRadius=35.000000
CollisionHeight=5.000000
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}
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class NiceKSGPickup extends NiceWeaponPickup;
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defaultproperties
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{
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Weight=7.000000
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cost=500
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AmmoCost=15
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BuyClipSize=12
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PowerValue=70
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SpeedValue=50
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RangeValue=30
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Description="An advanced Horzine prototype tactical shotgun. Features a large capacity ammo magazine and selectable tight/wide spread fire modes."
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ItemName="HSG-1 Shotgun"
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ItemShortName="HSG-1 Shotgun"
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AmmoItemName="12-gauge mag"
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CorrespondingPerkIndex=1
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EquipmentCategoryID=3
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VariantClasses(0)=Class'KFMod.NeonKSGPickup'
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InventoryType=Class'NicePack.NiceKSGShotgun'
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PickupMessage="You got the Horzine HSG-1 shotgun"
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PickupSound=Sound'KF_KSGSnd.KSG_Pickup'
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PickupForce="AssaultRiflePickup"
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StaticMesh=StaticMesh'KF_pickups4_Trip.Shotguns.KSG_Pickup'
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CollisionRadius=35.000000
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CollisionHeight=5.000000
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}
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@ -1,4 +1,50 @@
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class NiceKSGShotgun extends NiceWeapon;
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defaultproperties
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{
reloadPreEndFrame=0.126000
reloadEndFrame=0.650000
reloadChargeEndFrame=0.850000
reloadMagStartFrame=0.316000
reloadChargeStartFrame=0.820000
activeSlowdown=0.800000
activeSpeedup=1.300000
ForceZoomOutOnFireTime=0.010000
MagCapacity=12
ReloadRate=3.160000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_KSG"
Weight=7.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=65.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_KSG'
bIsTier2Weapon=True
MeshRef="KF_Wep_KSG_Shotgun.KSG_Shotgun"
SkinRefs(0)="KF_Weapons5_Trip_T.Weapons.KSG_SHDR"
SelectSoundRef="KF_KSGSnd.KSG_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.KSG_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.KSG"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'NicePack.NiceKSGFire'
FireModeClass(1)=Class'NicePack.NiceKSGAltFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="An advanced Horzine prototype tactical shotgun. Features a large capacity ammo magazine and selectable tight/wide spread fire modes."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=65.000000
Priority=100
InventoryGroup=3
GroupOffset=12
PickupClass=Class'NicePack.NiceKSGPickup'
PlayerViewOffset=(X=15.000000,Y=20.000000,Z=-7.000000)
BobDamping=4.500000
AttachmentClass=Class'NicePack.NiceKSGAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="HSG-1 Shotgun"
TransientSoundVolume=1.250000
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}
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class NiceKSGShotgun extends NiceWeapon;
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defaultproperties
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{
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reloadPreEndFrame=0.126000
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reloadEndFrame=0.650000
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reloadChargeEndFrame=0.850000
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reloadMagStartFrame=0.316000
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reloadChargeStartFrame=0.820000
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activeSlowdown=0.800000
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activeSpeedup=1.300000
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ForceZoomOutOnFireTime=0.010000
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MagCapacity=12
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ReloadRate=3.160000
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ReloadAnim="Reload"
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ReloadAnimRate=1.000000
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WeaponReloadAnim="Reload_KSG"
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Weight=7.000000
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bHasAimingMode=True
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IdleAimAnim="Idle_Iron"
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StandardDisplayFOV=65.000000
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TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_KSG'
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bIsTier2Weapon=True
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MeshRef="KF_Wep_KSG_Shotgun.KSG_Shotgun"
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SkinRefs(0)="KF_Weapons5_Trip_T.Weapons.KSG_SHDR"
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SelectSoundRef="KF_KSGSnd.KSG_Select"
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HudImageRef="KillingFloor2HUD.WeaponSelect.KSG_unselected"
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.KSG"
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PlayerIronSightFOV=70.000000
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ZoomedDisplayFOV=40.000000
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FireModeClass(0)=Class'NicePack.NiceKSGFire'
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FireModeClass(1)=Class'NicePack.NiceKSGAltFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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AIRating=0.550000
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CurrentRating=0.550000
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bShowChargingBar=True
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Description="An advanced Horzine prototype tactical shotgun. Features a large capacity ammo magazine and selectable tight/wide spread fire modes."
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EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
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DisplayFOV=65.000000
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Priority=100
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InventoryGroup=3
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GroupOffset=12
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PickupClass=Class'NicePack.NiceKSGPickup'
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PlayerViewOffset=(X=15.000000,Y=20.000000,Z=-7.000000)
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BobDamping=4.500000
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AttachmentClass=Class'NicePack.NiceKSGAttachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="HSG-1 Shotgun"
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TransientSoundVolume=1.250000
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}
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