Fix new line symbol issues

This commit is contained in:
Anton Tarasenko 2020-04-19 00:44:48 +07:00
commit d66d86b2b1
846 changed files with 33896 additions and 12983 deletions

View file

@ -1,5 +1,18 @@
class NiceDamTypeNailGun extends NiceDamageTypeVetEnforcer
abstract;
defaultproperties
{ MaxPenetrations=3 bIsPowerWeapon=True WeaponClass=Class'NicePack.NiceNailGun' DeathString="%k killed %o (Nail)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." bRagdollBullet=True bBulletHit=True FlashFog=(X=600.000000) KDamageImpulse=10000.000000 KDeathVel=300.000000 KDeathUpKick=100.000000 VehicleDamageScaling=0.700000
}
class NiceDamTypeNailGun extends NiceDamageTypeVetEnforcer
abstract;
defaultproperties
{
MaxPenetrations=3
bIsPowerWeapon=True
WeaponClass=Class'NicePack.NiceNailGun'
DeathString="%k killed %o (Nail)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
bBulletHit=True
FlashFog=(X=600.000000)
KDamageImpulse=10000.000000
KDeathVel=300.000000
KDeathUpKick=100.000000
VehicleDamageScaling=0.700000
}

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@ -1,4 +1,10 @@
class NiceNail extends NiceShotgunPellet;
defaultproperties
{ bDisableComplexMovement=False movementAcceleration=(Z=-300.000000) bShouldBounce=True trailXClass=Class'KFMod.NailGunTracer' regularImpact=(bPlayROEffect=False,decalClass=Class'KFMod.NailGunDecal',EmitterClass=Class'ROEffects.ROBulletHitMetalEffect',emitterShiftWall=20.000000,emitterShiftPawn=20.000000,noiseRef="ProjectileSounds.Bullets.Impact_Metal",noiseVolume=1.000000) StaticMeshRef="EffectsSM.Weapons.Vlad_9000_Nail"
}
class NiceNail extends NiceShotgunPellet;
defaultproperties
{
bDisableComplexMovement=False
movementAcceleration=(Z=-300.000000)
bShouldBounce=True
trailXClass=Class'KFMod.NailGunTracer'
regularImpact=(bPlayROEffect=False,decalClass=Class'KFMod.NailGunDecal',EmitterClass=Class'ROEffects.ROBulletHitMetalEffect',emitterShiftWall=20.000000,emitterShiftPawn=20.000000,noiseRef="ProjectileSounds.Bullets.Impact_Metal",noiseVolume=1.000000)
StaticMeshRef="EffectsSM.Weapons.Vlad_9000_Nail"
}

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@ -1,7 +1,51 @@
class NiceNailGun extends NiceWeapon;
simulated function bool AltFireCanForceInterruptReload(){
return GetMagazineAmmo() > 0;
}
defaultproperties
{ reloadPreEndFrame=0.178000 reloadEndFrame=0.700000 reloadChargeEndFrame=-1.000000 reloadMagStartFrame=0.278000 reloadChargeStartFrame=-1.000000 FirstPersonFlashlightOffset=(X=-20.000000,Y=-22.000000,Z=8.000000) MagCapacity=42 ReloadRate=2.600000 ReloadAnim="Reload" ReloadAnimRate=1.000000 WeaponReloadAnim="Reload_Vlad9000" Weight=5.000000 bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=65.000000 TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Vlad9000' bIsTier2Weapon=True MeshRef="KF_Wep_Vlad9000.Vlad9000" SkinRefs(0)="KF_Weapons8_Trip_T.Weapons.Vlad_9000_cmb" SelectSoundRef="KF_NailShotgun.KF_NailShotgun_Pickup" HudImageRef="KillingFloor2HUD.WeaponSelect.Vlad9000_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Vlad9000" PlayerIronSightFOV=70.000000 ZoomedDisplayFOV=40.000000 FireModeClass(0)=Class'NicePack.NiceNailGunFire' FireModeClass(1)=Class'NicePack.NiceNailGunAltFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.550000 CurrentRating=0.550000 bShowChargingBar=True Description="The Black and Wrecker Vlad 9000 nail gun. Designed for putting barns together. Or nailing Zeds to them." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=65.000000 Priority=150 InventoryGroup=3 GroupOffset=15 PickupClass=Class'NicePack.NiceNailGunPickup' PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-10.000000) BobDamping=4.500000 AttachmentClass=Class'NicePack.NiceNailGunAttachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="Vlad the Impaler" TransientSoundVolume=1.250000
}
class NiceNailGun extends NiceWeapon;
simulated function bool AltFireCanForceInterruptReload(){
return GetMagazineAmmo() > 0;
}
defaultproperties
{
reloadPreEndFrame=0.178000
reloadEndFrame=0.700000
reloadChargeEndFrame=-1.000000
reloadMagStartFrame=0.278000
reloadChargeStartFrame=-1.000000
FirstPersonFlashlightOffset=(X=-20.000000,Y=-22.000000,Z=8.000000)
MagCapacity=42
ReloadRate=2.600000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_Vlad9000"
Weight=5.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=65.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Vlad9000'
bIsTier2Weapon=True
MeshRef="KF_Wep_Vlad9000.Vlad9000"
SkinRefs(0)="KF_Weapons8_Trip_T.Weapons.Vlad_9000_cmb"
SelectSoundRef="KF_NailShotgun.KF_NailShotgun_Pickup"
HudImageRef="KillingFloor2HUD.WeaponSelect.Vlad9000_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Vlad9000"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'NicePack.NiceNailGunFire'
FireModeClass(1)=Class'NicePack.NiceNailGunAltFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="The Black and Wrecker Vlad 9000 nail gun. Designed for putting barns together. Or nailing Zeds to them."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=65.000000
Priority=150
InventoryGroup=3
GroupOffset=15
PickupClass=Class'NicePack.NiceNailGunPickup'
PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-10.000000)
BobDamping=4.500000
AttachmentClass=Class'NicePack.NiceNailGunAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="Vlad the Impaler"
TransientSoundVolume=1.250000
}

View file

@ -1,4 +1,8 @@
class NiceNailGunAltFire extends NiceNailGunFire;
defaultproperties
{ bCanFireIncomplete=True ProjectileSpeed=3500.000000 AmmoPerFire=7 SpreadStyle=SS_Random
}
class NiceNailGunAltFire extends NiceNailGunFire;
defaultproperties
{
bCanFireIncomplete=True
ProjectileSpeed=3500.000000
AmmoPerFire=7
SpreadStyle=SS_Random
}

View file

@ -1,5 +1,11 @@
class NiceNailGunAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceNailGunPickup' AmmoPickupAmount=42 MaxAmmo=210 InitialAmount=105 IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
}
class NiceNailGunAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceNailGunPickup'
AmmoPickupAmount=42
MaxAmmo=210
InitialAmount=105
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
}

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@ -1,4 +1,14 @@
class NiceNailGunAttachment extends NiceAttachment;
defaultproperties
{ mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdNailGun' TurnLeftAnim="TurnL_Bullpup" TurnRightAnim="TurnR_Bullpup" WalkAnims(0)="WalkF_Bullpup" WalkAnims(1)="WalkB_Bullpup" WalkAnims(2)="WalkL_Bullpup" WalkAnims(3)="WalkR_Bullpup" CrouchTurnRightAnim="CH_TurnR_Bullpup" CrouchTurnLeftAnim="CH_TurnL_Bullpup" MeshRef="KF_Weapons3rd5_Trip.Vlad9000_3rd"
}
class NiceNailGunAttachment extends NiceAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdNailGun'
TurnLeftAnim="TurnL_Bullpup"
TurnRightAnim="TurnR_Bullpup"
WalkAnims(0)="WalkF_Bullpup"
WalkAnims(1)="WalkB_Bullpup"
WalkAnims(2)="WalkL_Bullpup"
WalkAnims(3)="WalkR_Bullpup"
CrouchTurnRightAnim="CH_TurnR_Bullpup"
CrouchTurnLeftAnim="CH_TurnL_Bullpup"
MeshRef="KF_Weapons3rd5_Trip.Vlad9000_3rd"
}

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@ -1,7 +1,29 @@
class NiceNailGunFire extends NiceShotgunFire;
simulated function bool ShouldBounce(){
return true;
}
defaultproperties
{ ProjPerFire=1 KickMomentum=(X=-25.000000,Z=0.000000) ProjectileSpeed=9260.0 bShouldBounce=True bCausePain=True bulletClass=Class'NicePack.NiceNail' maxVerticalRecoilAngle=1250 maxHorizontalRecoilAngle=750 bRandomPitchFireSound=True FireSoundRef="KF_NailShotgun.NailShotgun_Fire_Single_M" StereoFireSoundRef="KF_NailShotgun.NailShotgun_Fire_Single_S" NoAmmoSoundRef="KF_NailShotgun.KF_NailShotgun_Dryfire" DamageType=Class'NicePack.NiceDamTypeNailGun' DamageMax=66 FireAnimRate=1.250000 FireRate=0.400000 AmmoClass=Class'NicePack.NiceNailGunAmmo' ShakeRotTime=3.000000 ShakeOffsetTime=2.000000 BotRefireRate=0.500000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stNailGun' SpreadStyle=SS_None
class NiceNailGunFire extends NiceShotgunFire;
simulated function bool ShouldBounce(){
return true;
}
defaultproperties
{
ProjPerFire=1
KickMomentum=(X=-25.000000,Z=0.000000)
ProjectileSpeed=9260.0
bShouldBounce=True
bCausePain=True
bulletClass=Class'NicePack.NiceNail'
maxVerticalRecoilAngle=1250
maxHorizontalRecoilAngle=750
bRandomPitchFireSound=True
FireSoundRef="KF_NailShotgun.NailShotgun_Fire_Single_M"
StereoFireSoundRef="KF_NailShotgun.NailShotgun_Fire_Single_S"
NoAmmoSoundRef="KF_NailShotgun.KF_NailShotgun_Dryfire"
DamageType=Class'NicePack.NiceDamTypeNailGun'
DamageMax=66
FireAnimRate=1.250000
FireRate=0.400000
AmmoClass=Class'NicePack.NiceNailGunAmmo'
ShakeRotTime=3.000000
ShakeOffsetTime=2.000000
BotRefireRate=0.500000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stNailGun'
SpreadStyle=SS_None
}

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@ -1,4 +1,24 @@
class NiceNailGunPickup extends NiceWeaponPickup;
defaultproperties
{ Weight=8.000000 cost=250 AmmoCost=30 BuyClipSize=42 PowerValue=70 SpeedValue=55 RangeValue=25 Description="The Black and Wrecker Vlad 9000 nail gun. Designed for putting barns together. Or nailing Zeds to them." ItemName="Vlad the Impaler" ItemShortName="Vlad 9000" AmmoItemName="Nails" CorrespondingPerkIndex=1 EquipmentCategoryID=3 InventoryType=Class'NicePack.NiceNailGun' PickupMessage="You got the Vlad 9000." PickupSound=Sound'KF_NailShotgun.Handling.KF_NailShotgun_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups5_Trip.Rifles.Vlad9000_Pickup' CollisionRadius=35.000000 CollisionHeight=5.000000
class NiceNailGunPickup extends NiceWeaponPickup;
defaultproperties
{
Weight=8.000000
cost=250
AmmoCost=30
BuyClipSize=42
PowerValue=70
SpeedValue=55
RangeValue=25
Description="The Black and Wrecker Vlad 9000 nail gun. Designed for putting barns together. Or nailing Zeds to them."
ItemName="Vlad the Impaler"
ItemShortName="Vlad 9000"
AmmoItemName="Nails"
CorrespondingPerkIndex=1
EquipmentCategoryID=3
InventoryType=Class'NicePack.NiceNailGun'
PickupMessage="You got the Vlad 9000."
PickupSound=Sound'KF_NailShotgun.Handling.KF_NailShotgun_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups5_Trip.Rifles.Vlad9000_Pickup'
CollisionRadius=35.000000
CollisionHeight=5.000000
}