Fix new line symbol issues

This commit is contained in:
Anton Tarasenko 2020-04-19 00:44:48 +07:00
commit d66d86b2b1
846 changed files with 33896 additions and 12983 deletions

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@ -1,4 +1,51 @@
class NiceSaiga12c extends NiceWeapon;
defaultproperties
{ reloadPreEndFrame=0.250000 reloadEndFrame=0.525000 reloadChargeEndFrame=0.788000 reloadMagStartFrame=0.444000 reloadChargeStartFrame=0.596000 MagazineBone="wpn_mag" MagCapacity=8 ReloadRate=3.133000 ReloadAnim="Reload" ReloadAnimRate=1.000000 WeaponReloadAnim="Reload_AK47" bHasAimingMode=True IdleAimAnim="Iron_Idle" StandardDisplayFOV=65.000000 SleeveNum=2 TraderInfoTexture=Texture'ScrnWeaponPack_T.saiga.Saiga_Trader' bIsTier3Weapon=True MeshRef="ScrnWeaponPack_A.saigacmesh" SkinRefs(0)="ScrnWeaponPack_T.saiga.saiga" SkinRefs(1)="ScrnWeaponPack_T.saiga.saigaparts" SkinRefs(2)="KF_Weapons_Trip_T.hands.hands_1stP_military_cmb" SkinRefs(3)="ScrnWeaponPack_T.saiga.wpn_gilza1" SelectSoundRef="KF_PumpSGSnd.SG_Select" HudImageRef="ScrnWeaponPack_T.saiga.Saiga_Unselected" SelectedHudImageRef="ScrnWeaponPack_T.saiga.Saiga_selected" PlayerIronSightFOV=65.000000 ZoomedDisplayFOV=32.000000 FireModeClass(0)=Class'NicePack.NiceSaiga12cFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.550000 CurrentRating=0.550000 Description="12-gauge combat shotgun, visually patterned after the Kalashnikov series of assault rifles. Shoots small amount of high-damage projectiles." EffectOffset=(X=100.000000,Y=25.000000,Z=-100.000000) DisplayFOV=65.000000 Priority=160 InventoryGroup=4 GroupOffset=10 PickupClass=Class'NicePack.NiceSaiga12cPickup' PlayerViewOffset=(X=10.000000,Y=8.000000,Z=-4.000000) BobDamping=4.000000 AttachmentClass=Class'NicePack.NiceSaiga12cAttachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="Saiga-12s" DrawScale=0.850000 TransientSoundVolume=1.250000
}
class NiceSaiga12c extends NiceWeapon;
defaultproperties
{
reloadPreEndFrame=0.250000
reloadEndFrame=0.525000
reloadChargeEndFrame=0.788000
reloadMagStartFrame=0.444000
reloadChargeStartFrame=0.596000
MagazineBone="wpn_mag"
MagCapacity=8
ReloadRate=3.133000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_AK47"
bHasAimingMode=True
IdleAimAnim="Iron_Idle"
StandardDisplayFOV=65.000000
SleeveNum=2
TraderInfoTexture=Texture'ScrnWeaponPack_T.saiga.Saiga_Trader'
bIsTier3Weapon=True
MeshRef="ScrnWeaponPack_A.saigacmesh"
SkinRefs(0)="ScrnWeaponPack_T.saiga.saiga"
SkinRefs(1)="ScrnWeaponPack_T.saiga.saigaparts"
SkinRefs(2)="KF_Weapons_Trip_T.hands.hands_1stP_military_cmb"
SkinRefs(3)="ScrnWeaponPack_T.saiga.wpn_gilza1"
SelectSoundRef="KF_PumpSGSnd.SG_Select"
HudImageRef="ScrnWeaponPack_T.saiga.Saiga_Unselected"
SelectedHudImageRef="ScrnWeaponPack_T.saiga.Saiga_selected"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=32.000000
FireModeClass(0)=Class'NicePack.NiceSaiga12cFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
Description="12-gauge combat shotgun, visually patterned after the Kalashnikov series of assault rifles. Shoots small amount of high-damage projectiles."
EffectOffset=(X=100.000000,Y=25.000000,Z=-100.000000)
DisplayFOV=65.000000
Priority=160
InventoryGroup=4
GroupOffset=10
PickupClass=Class'NicePack.NiceSaiga12cPickup'
PlayerViewOffset=(X=10.000000,Y=8.000000,Z=-4.000000)
BobDamping=4.000000
AttachmentClass=Class'NicePack.NiceSaiga12cAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="Saiga-12s"
DrawScale=0.850000
TransientSoundVolume=1.250000
}

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@ -1,5 +1,12 @@
class NiceSaiga12cAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceSaiga12cPickup' AmmoPickupAmount=8 MaxAmmo=72 InitialAmount=18 PickupClass=Class'NicePack.NiceSaiga12cAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
}
class NiceSaiga12cAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceSaiga12cPickup'
AmmoPickupAmount=8
MaxAmmo=72
InitialAmount=18
PickupClass=Class'NicePack.NiceSaiga12cAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
}

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@ -1,4 +1,8 @@
class NiceSaiga12cAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=8 InventoryType=Class'NicePack.NiceSaiga12cAmmo' PickupMessage="12-gauge" StaticMesh=None
}
class NiceSaiga12cAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=8
InventoryType=Class'NicePack.NiceSaiga12cAmmo'
PickupMessage="12-gauge"
StaticMesh=None
}

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@ -1,4 +1,57 @@
class NiceSaiga12cAttachment extends NiceAttachment;
defaultproperties
{ mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP' mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer' ShellEjectBoneName="wpn_scope" MovementAnims(0)="JogF_AK47" MovementAnims(1)="JogB_AK47" MovementAnims(2)="JogL_AK47" MovementAnims(3)="JogR_AK47" TurnLeftAnim="TurnL_AK47" TurnRightAnim="TurnR_AK47" CrouchAnims(0)="CHWalkF_AK47" CrouchAnims(1)="CHWalkB_AK47" CrouchAnims(2)="CHWalkL_AK47" CrouchAnims(3)="CHWalkR_AK47" WalkAnims(0)="WalkF_AK47" WalkAnims(1)="WalkB_AK47" WalkAnims(2)="WalkL_AK47" WalkAnims(3)="WalkR_AK47" CrouchTurnRightAnim="CH_TurnR_AK47" CrouchTurnLeftAnim="CH_TurnL_AK47" IdleCrouchAnim="CHIdle_AK47" IdleWeaponAnim="Idle_AK47" IdleRestAnim="Idle_AK47" IdleChatAnim="Idle_AK47" IdleHeavyAnim="Idle_AK47" IdleRifleAnim="Idle_AK47" FireAnims(0)="Fire_AK47" FireAnims(1)="Fire_AK47" FireAnims(2)="Fire_AK47" FireAnims(3)="Fire_AK47" FireAltAnims(0)="Fire_AK47" FireAltAnims(1)="Fire_AK47" FireAltAnims(2)="Fire_AK47" FireAltAnims(3)="Fire_AK47" FireCrouchAnims(0)="CHFire_AK47" FireCrouchAnims(1)="CHFire_AK47" FireCrouchAnims(2)="CHFire_AK47" FireCrouchAnims(3)="CHFire_AK47" FireCrouchAltAnims(0)="CHFire_AK47" FireCrouchAltAnims(1)="CHFire_AK47" FireCrouchAltAnims(2)="CHFire_AK47" FireCrouchAltAnims(3)="CHFire_AK47" HitAnims(0)="HitF_AK47" HitAnims(1)="HitB_AK47" HitAnims(2)="HitL_AK47" HitAnims(3)="HitR_AK47" PostFireBlendStandAnim="Blend_AK47" PostFireBlendCrouchAnim="CHBlend_AK47" MeshRef="ScrnWeaponPack_A.saigac3rd" bRapidFire=True bAltRapidFire=True SplashEffect=Class'ROEffects.BulletSplashEmitter' CullDistance=5000.000000 DrawScale=0.650000
}
class NiceSaiga12cAttachment extends NiceAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer'
ShellEjectBoneName="wpn_scope"
MovementAnims(0)="JogF_AK47"
MovementAnims(1)="JogB_AK47"
MovementAnims(2)="JogL_AK47"
MovementAnims(3)="JogR_AK47"
TurnLeftAnim="TurnL_AK47"
TurnRightAnim="TurnR_AK47"
CrouchAnims(0)="CHWalkF_AK47"
CrouchAnims(1)="CHWalkB_AK47"
CrouchAnims(2)="CHWalkL_AK47"
CrouchAnims(3)="CHWalkR_AK47"
WalkAnims(0)="WalkF_AK47"
WalkAnims(1)="WalkB_AK47"
WalkAnims(2)="WalkL_AK47"
WalkAnims(3)="WalkR_AK47"
CrouchTurnRightAnim="CH_TurnR_AK47"
CrouchTurnLeftAnim="CH_TurnL_AK47"
IdleCrouchAnim="CHIdle_AK47"
IdleWeaponAnim="Idle_AK47"
IdleRestAnim="Idle_AK47"
IdleChatAnim="Idle_AK47"
IdleHeavyAnim="Idle_AK47"
IdleRifleAnim="Idle_AK47"
FireAnims(0)="Fire_AK47"
FireAnims(1)="Fire_AK47"
FireAnims(2)="Fire_AK47"
FireAnims(3)="Fire_AK47"
FireAltAnims(0)="Fire_AK47"
FireAltAnims(1)="Fire_AK47"
FireAltAnims(2)="Fire_AK47"
FireAltAnims(3)="Fire_AK47"
FireCrouchAnims(0)="CHFire_AK47"
FireCrouchAnims(1)="CHFire_AK47"
FireCrouchAnims(2)="CHFire_AK47"
FireCrouchAnims(3)="CHFire_AK47"
FireCrouchAltAnims(0)="CHFire_AK47"
FireCrouchAltAnims(1)="CHFire_AK47"
FireCrouchAltAnims(2)="CHFire_AK47"
FireCrouchAltAnims(3)="CHFire_AK47"
HitAnims(0)="HitF_AK47"
HitAnims(1)="HitB_AK47"
HitAnims(2)="HitL_AK47"
HitAnims(3)="HitR_AK47"
PostFireBlendStandAnim="Blend_AK47"
PostFireBlendCrouchAnim="CHBlend_AK47"
MeshRef="ScrnWeaponPack_A.saigac3rd"
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
DrawScale=0.650000
}

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@ -1,9 +1,27 @@
class NiceSaiga12cFire extends NiceShotgunFire;
function InitEffects()
{
Super.InitEffects();
if(FlashEmitter != none) Weapon.AttachToBone(FlashEmitter, 'tip');
}
defaultproperties
{ ProjPerFire=4 KickMomentum=(X=-95.000000,Z=25.000000) ProjectileSpeed=3500.000000 FireAimedAnim="Fire" maxVerticalRecoilAngle=1300 maxHorizontalRecoilAngle=700 FireSoundRef="ScrnWeaponPack_SND.saiga.shot_mono" StereoFireSoundRef="ScrnWeaponPack_SND.saiga.shot_stereo" NoAmmoSoundRef="ScrnWeaponPack_SND.saiga.Saiga_empty" DamageType=Class'NicePack.NiceDamTypeSaiga12c' DamageMax=66 Momentum=60000.000000 bModeExclusive=False FireRate=0.600000 AmmoClass=Class'NicePack.NiceSaiga12cAmmo' BotRefireRate=0.250000 Spread=825.000000
}
class NiceSaiga12cFire extends NiceShotgunFire;
function InitEffects()
{
Super.InitEffects();
if(FlashEmitter != none)
Weapon.AttachToBone(FlashEmitter, 'tip');
}
defaultproperties
{
ProjPerFire=4
KickMomentum=(X=-95.000000,Z=25.000000)
ProjectileSpeed=3500.000000
FireAimedAnim="Fire"
maxVerticalRecoilAngle=1300
maxHorizontalRecoilAngle=700
FireSoundRef="ScrnWeaponPack_SND.saiga.shot_mono"
StereoFireSoundRef="ScrnWeaponPack_SND.saiga.shot_stereo"
NoAmmoSoundRef="ScrnWeaponPack_SND.saiga.Saiga_empty"
DamageType=Class'NicePack.NiceDamTypeSaiga12c'
DamageMax=66
Momentum=60000.000000
bModeExclusive=False
FireRate=0.600000
AmmoClass=Class'NicePack.NiceSaiga12cAmmo'
BotRefireRate=0.250000
Spread=825.000000
}

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@ -1,4 +1,22 @@
class NiceSaiga12cPickup extends NiceWeaponPickup;
defaultproperties
{ AmmoCost=50 BuyClipSize=8 PowerValue=87 SpeedValue=45 RangeValue=20 Description="12-gauge combat shotgun, visually patterned after the Kalashnikov series of assault rifles. Shoots small amount of high-damage projectiles." ItemName="Saiga-12s" ItemShortName="Saiga-12s" AmmoItemName="12-gauge" CorrespondingPerkIndex=1 EquipmentCategoryID=3 InventoryType=Class'NicePack.NiceSaiga12c' PickupMessage="You've got Saiga-12s" PickupSound=Sound'KF_AA12Snd.AA12_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'ScrnWeaponPack_SM.saiga_sm' CollisionRadius=35.000000 CollisionHeight=5.000000
}
class NiceSaiga12cPickup extends NiceWeaponPickup;
defaultproperties
{
AmmoCost=50
BuyClipSize=8
PowerValue=87
SpeedValue=45
RangeValue=20
Description="12-gauge combat shotgun, visually patterned after the Kalashnikov series of assault rifles. Shoots small amount of high-damage projectiles."
ItemName="Saiga-12s"
ItemShortName="Saiga-12s"
AmmoItemName="12-gauge"
CorrespondingPerkIndex=1
EquipmentCategoryID=3
InventoryType=Class'NicePack.NiceSaiga12c'
PickupMessage="You've got Saiga-12s"
PickupSound=Sound'KF_AA12Snd.AA12_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'ScrnWeaponPack_SM.saiga_sm'
CollisionRadius=35.000000
CollisionHeight=5.000000
}