Fix new line symbol issues

This commit is contained in:
Anton Tarasenko 2020-04-19 00:44:48 +07:00
commit d66d86b2b1
846 changed files with 33896 additions and 12983 deletions

View file

@ -1,5 +1,7 @@
class NiceDamTypeSpas extends NiceDamTypeShotgun
abstract;
defaultproperties
{ WeaponClass=Class'NicePack.NiceSpas' DeathString="%k killed %o (SPAS-12)."
}
class NiceDamTypeSpas extends NiceDamTypeShotgun
abstract;
defaultproperties
{
WeaponClass=Class'NicePack.NiceSpas'
DeathString="%k killed %o (SPAS-12)."
}

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@ -1,4 +1,9 @@
class NiceSpasAltFire extends NiceSpasFire;
defaultproperties
{ maxVerticalRecoilAngle=300 maxHorizontalRecoilAngle=180 FireAnimRate=0.650000 FireRate=1.400000 Spread=0.000000
}
class NiceSpasAltFire extends NiceSpasFire;
defaultproperties
{
maxVerticalRecoilAngle=300
maxHorizontalRecoilAngle=180
FireAnimRate=0.650000
FireRate=1.400000
Spread=0.000000
}

View file

@ -1,5 +1,12 @@
class NiceSpasAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceSpasPickup' AmmoPickupAmount=8 MaxAmmo=64 InitialAmount=16 PickupClass=Class'NicePack.NiceSpasAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
}
class NiceSpasAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceSpasPickup'
AmmoPickupAmount=8
MaxAmmo=64
InitialAmount=16
PickupClass=Class'NicePack.NiceSpasAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
}

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@ -1,4 +1,8 @@
class NiceSpasAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=8 InventoryType=Class'NicePack.NiceSpasAmmo' PickupMessage="12-Gauge Shells" StaticMesh=None
}
class NiceSpasAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=8
InventoryType=Class'NicePack.NiceSpasAmmo'
PickupMessage="12-Gauge Shells"
StaticMesh=None
}

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@ -1,4 +1,51 @@
class NiceSpasAttachment extends NiceAttachment;
defaultproperties
{ mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdKar' mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer' MovementAnims(0)="JogF_Shotgun" MovementAnims(1)="JogB_Shotgun" MovementAnims(2)="JogL_Shotgun" MovementAnims(3)="JogR_Shotgun" TurnLeftAnim="TurnL_Shotgun" TurnRightAnim="TurnR_Shotgun" CrouchAnims(0)="CHwalkF_Shotgun" CrouchAnims(1)="CHwalkB_Shotgun" CrouchAnims(2)="CHwalkL_Shotgun" CrouchAnims(3)="CHwalkR_Shotgun" WalkAnims(0)="WalkF_Shotgun" WalkAnims(1)="WalkB_Shotgun" WalkAnims(2)="WalkL_Shotgun" WalkAnims(3)="WalkR_Shotgun" CrouchTurnRightAnim="CH_TurnR_Shotgun" CrouchTurnLeftAnim="CH_TurnL_Shotgun" IdleCrouchAnim="CHIdle_Shotgun" IdleWeaponAnim="Idle_Shotgun" IdleRestAnim="Idle_Shotgun" IdleChatAnim="Idle_Shotgun" IdleHeavyAnim="Idle_Shotgun" IdleRifleAnim="Idle_Shotgun" FireAnims(0)="Fire_Shotgun" FireAnims(1)="Fire_Shotgun" FireAnims(2)="Fire_Shotgun" FireAnims(3)="Fire_Shotgun" FireAltAnims(0)="Fire_Shotgun" FireAltAnims(1)="Fire_Shotgun" FireAltAnims(2)="Fire_Shotgun" FireAltAnims(3)="Fire_Shotgun" FireCrouchAnims(0)="CHFire_Shotgun" FireCrouchAnims(1)="CHFire_Shotgun" FireCrouchAnims(2)="CHFire_Shotgun" FireCrouchAnims(3)="CHFire_Shotgun" FireCrouchAltAnims(0)="CHFire_Shotgun" FireCrouchAltAnims(1)="CHFire_Shotgun" FireCrouchAltAnims(2)="CHFire_Shotgun" FireCrouchAltAnims(3)="CHFire_Shotgun" HitAnims(0)="HitF_Shotgun" HitAnims(1)="HitB_Shotgun" HitAnims(2)="HitL_Shotgun" HitAnims(3)="HitR_Shotgun" PostFireBlendStandAnim="Blend_Shotgun" PostFireBlendCrouchAnim="CHBlend_Shotgun" MeshRef="ScrnWeaponPack_A.Spas12_3rd"
}
class NiceSpasAttachment extends NiceAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdKar'
mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer'
MovementAnims(0)="JogF_Shotgun"
MovementAnims(1)="JogB_Shotgun"
MovementAnims(2)="JogL_Shotgun"
MovementAnims(3)="JogR_Shotgun"
TurnLeftAnim="TurnL_Shotgun"
TurnRightAnim="TurnR_Shotgun"
CrouchAnims(0)="CHwalkF_Shotgun"
CrouchAnims(1)="CHwalkB_Shotgun"
CrouchAnims(2)="CHwalkL_Shotgun"
CrouchAnims(3)="CHwalkR_Shotgun"
WalkAnims(0)="WalkF_Shotgun"
WalkAnims(1)="WalkB_Shotgun"
WalkAnims(2)="WalkL_Shotgun"
WalkAnims(3)="WalkR_Shotgun"
CrouchTurnRightAnim="CH_TurnR_Shotgun"
CrouchTurnLeftAnim="CH_TurnL_Shotgun"
IdleCrouchAnim="CHIdle_Shotgun"
IdleWeaponAnim="Idle_Shotgun"
IdleRestAnim="Idle_Shotgun"
IdleChatAnim="Idle_Shotgun"
IdleHeavyAnim="Idle_Shotgun"
IdleRifleAnim="Idle_Shotgun"
FireAnims(0)="Fire_Shotgun"
FireAnims(1)="Fire_Shotgun"
FireAnims(2)="Fire_Shotgun"
FireAnims(3)="Fire_Shotgun"
FireAltAnims(0)="Fire_Shotgun"
FireAltAnims(1)="Fire_Shotgun"
FireAltAnims(2)="Fire_Shotgun"
FireAltAnims(3)="Fire_Shotgun"
FireCrouchAnims(0)="CHFire_Shotgun"
FireCrouchAnims(1)="CHFire_Shotgun"
FireCrouchAnims(2)="CHFire_Shotgun"
FireCrouchAnims(3)="CHFire_Shotgun"
FireCrouchAltAnims(0)="CHFire_Shotgun"
FireCrouchAltAnims(1)="CHFire_Shotgun"
FireCrouchAltAnims(2)="CHFire_Shotgun"
FireCrouchAltAnims(3)="CHFire_Shotgun"
HitAnims(0)="HitF_Shotgun"
HitAnims(1)="HitB_Shotgun"
HitAnims(2)="HitL_Shotgun"
HitAnims(3)="HitR_Shotgun"
PostFireBlendStandAnim="Blend_Shotgun"
PostFireBlendCrouchAnim="CHBlend_Shotgun"
MeshRef="ScrnWeaponPack_A.Spas12_3rd"
}

View file

@ -1,4 +1,6 @@
class NiceSpasFire extends NiceShotgunFire;
defaultproperties
{ DamageType=Class'NicePack.NiceDamTypeSpas' AmmoClass=Class'NicePack.NiceSpasAmmo'
}
class NiceSpasFire extends NiceShotgunFire;
defaultproperties
{
DamageType=Class'NicePack.NiceDamTypeSpas'
AmmoClass=Class'NicePack.NiceSpasAmmo'
}

View file

@ -1,6 +1,24 @@
class NiceSpasPickup extends NiceWeaponPickup;
defaultproperties
{
cost=750 Weight=8.000000 BuyClipSize=10 PowerValue=55 SpeedValue=40 RangeValue=17 Description="The SPAS12 is a dual-mode shotgun, that can also be used for firing slugs." ItemName="SPAS-12" ItemShortName="SPAS-12" AmmoItemName="12-gauge shells" CorrespondingPerkIndex=1 EquipmentCategoryID=2 InventoryType=Class'NicePack.NiceSpas' PickupMessage="You got the SPAS-12" PickupSound=Sound'KF_PumpSGSnd.SG_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'ScrnWeaponPack_SM.spas12_pickup' CollisionRadius=35.000000 CollisionHeight=5.000000
class NiceSpasPickup extends NiceWeaponPickup;
defaultproperties
{
cost=750
Weight=8.000000
BuyClipSize=10
PowerValue=55
SpeedValue=40
RangeValue=17
Description="The SPAS12 is a dual-mode shotgun, that can also be used for firing slugs."
ItemName="SPAS-12"
ItemShortName="SPAS-12"
AmmoItemName="12-gauge shells"
CorrespondingPerkIndex=1
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceSpas'
PickupMessage="You got the SPAS-12"
PickupSound=Sound'KF_PumpSGSnd.SG_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'ScrnWeaponPack_SM.spas12_pickup'
CollisionRadius=35.000000
CollisionHeight=5.000000
}