Fix new line symbol issues
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51bb9add5b
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846 changed files with 33896 additions and 12983 deletions
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@ -1,5 +1,7 @@
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class NiceDamTypeSpas extends NiceDamTypeShotgun
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abstract;
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defaultproperties
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{
WeaponClass=Class'NicePack.NiceSpas'
DeathString="%k killed %o (SPAS-12)."
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}
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class NiceDamTypeSpas extends NiceDamTypeShotgun
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abstract;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceSpas'
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DeathString="%k killed %o (SPAS-12)."
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}
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@ -1,4 +1,9 @@
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class NiceSpasAltFire extends NiceSpasFire;
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defaultproperties
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{
maxVerticalRecoilAngle=300
maxHorizontalRecoilAngle=180
FireAnimRate=0.650000
FireRate=1.400000
Spread=0.000000
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}
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class NiceSpasAltFire extends NiceSpasFire;
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defaultproperties
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{
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maxVerticalRecoilAngle=300
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maxHorizontalRecoilAngle=180
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FireAnimRate=0.650000
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FireRate=1.400000
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Spread=0.000000
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}
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@ -1,5 +1,12 @@
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class NiceSpasAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceSpasPickup'
AmmoPickupAmount=8
MaxAmmo=64
InitialAmount=16
PickupClass=Class'NicePack.NiceSpasAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
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}
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class NiceSpasAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceSpasPickup'
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AmmoPickupAmount=8
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MaxAmmo=64
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InitialAmount=16
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PickupClass=Class'NicePack.NiceSpasAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
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}
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@ -1,4 +1,8 @@
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class NiceSpasAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
AmmoAmount=8
InventoryType=Class'NicePack.NiceSpasAmmo'
PickupMessage="12-Gauge Shells"
StaticMesh=None
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}
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class NiceSpasAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=8
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InventoryType=Class'NicePack.NiceSpasAmmo'
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PickupMessage="12-Gauge Shells"
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StaticMesh=None
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}
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@ -1,4 +1,51 @@
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class NiceSpasAttachment extends NiceAttachment;
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defaultproperties
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{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdKar'
mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer'
MovementAnims(0)="JogF_Shotgun"
MovementAnims(1)="JogB_Shotgun"
MovementAnims(2)="JogL_Shotgun"
MovementAnims(3)="JogR_Shotgun"
TurnLeftAnim="TurnL_Shotgun"
TurnRightAnim="TurnR_Shotgun"
CrouchAnims(0)="CHwalkF_Shotgun"
CrouchAnims(1)="CHwalkB_Shotgun"
CrouchAnims(2)="CHwalkL_Shotgun"
CrouchAnims(3)="CHwalkR_Shotgun"
WalkAnims(0)="WalkF_Shotgun"
WalkAnims(1)="WalkB_Shotgun"
WalkAnims(2)="WalkL_Shotgun"
WalkAnims(3)="WalkR_Shotgun"
CrouchTurnRightAnim="CH_TurnR_Shotgun"
CrouchTurnLeftAnim="CH_TurnL_Shotgun"
IdleCrouchAnim="CHIdle_Shotgun"
IdleWeaponAnim="Idle_Shotgun"
IdleRestAnim="Idle_Shotgun"
IdleChatAnim="Idle_Shotgun"
IdleHeavyAnim="Idle_Shotgun"
IdleRifleAnim="Idle_Shotgun"
FireAnims(0)="Fire_Shotgun"
FireAnims(1)="Fire_Shotgun"
FireAnims(2)="Fire_Shotgun"
FireAnims(3)="Fire_Shotgun"
FireAltAnims(0)="Fire_Shotgun"
FireAltAnims(1)="Fire_Shotgun"
FireAltAnims(2)="Fire_Shotgun"
FireAltAnims(3)="Fire_Shotgun"
FireCrouchAnims(0)="CHFire_Shotgun"
FireCrouchAnims(1)="CHFire_Shotgun"
FireCrouchAnims(2)="CHFire_Shotgun"
FireCrouchAnims(3)="CHFire_Shotgun"
FireCrouchAltAnims(0)="CHFire_Shotgun"
FireCrouchAltAnims(1)="CHFire_Shotgun"
FireCrouchAltAnims(2)="CHFire_Shotgun"
FireCrouchAltAnims(3)="CHFire_Shotgun"
HitAnims(0)="HitF_Shotgun"
HitAnims(1)="HitB_Shotgun"
HitAnims(2)="HitL_Shotgun"
HitAnims(3)="HitR_Shotgun"
PostFireBlendStandAnim="Blend_Shotgun"
PostFireBlendCrouchAnim="CHBlend_Shotgun"
MeshRef="ScrnWeaponPack_A.Spas12_3rd"
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}
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class NiceSpasAttachment extends NiceAttachment;
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defaultproperties
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{
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mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdKar'
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mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer'
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MovementAnims(0)="JogF_Shotgun"
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MovementAnims(1)="JogB_Shotgun"
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MovementAnims(2)="JogL_Shotgun"
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MovementAnims(3)="JogR_Shotgun"
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TurnLeftAnim="TurnL_Shotgun"
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TurnRightAnim="TurnR_Shotgun"
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CrouchAnims(0)="CHwalkF_Shotgun"
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CrouchAnims(1)="CHwalkB_Shotgun"
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CrouchAnims(2)="CHwalkL_Shotgun"
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CrouchAnims(3)="CHwalkR_Shotgun"
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WalkAnims(0)="WalkF_Shotgun"
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WalkAnims(1)="WalkB_Shotgun"
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WalkAnims(2)="WalkL_Shotgun"
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WalkAnims(3)="WalkR_Shotgun"
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CrouchTurnRightAnim="CH_TurnR_Shotgun"
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CrouchTurnLeftAnim="CH_TurnL_Shotgun"
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IdleCrouchAnim="CHIdle_Shotgun"
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IdleWeaponAnim="Idle_Shotgun"
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IdleRestAnim="Idle_Shotgun"
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IdleChatAnim="Idle_Shotgun"
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IdleHeavyAnim="Idle_Shotgun"
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IdleRifleAnim="Idle_Shotgun"
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FireAnims(0)="Fire_Shotgun"
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FireAnims(1)="Fire_Shotgun"
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FireAnims(2)="Fire_Shotgun"
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FireAnims(3)="Fire_Shotgun"
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FireAltAnims(0)="Fire_Shotgun"
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FireAltAnims(1)="Fire_Shotgun"
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FireAltAnims(2)="Fire_Shotgun"
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FireAltAnims(3)="Fire_Shotgun"
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FireCrouchAnims(0)="CHFire_Shotgun"
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FireCrouchAnims(1)="CHFire_Shotgun"
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FireCrouchAnims(2)="CHFire_Shotgun"
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FireCrouchAnims(3)="CHFire_Shotgun"
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FireCrouchAltAnims(0)="CHFire_Shotgun"
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FireCrouchAltAnims(1)="CHFire_Shotgun"
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FireCrouchAltAnims(2)="CHFire_Shotgun"
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FireCrouchAltAnims(3)="CHFire_Shotgun"
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HitAnims(0)="HitF_Shotgun"
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HitAnims(1)="HitB_Shotgun"
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HitAnims(2)="HitL_Shotgun"
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HitAnims(3)="HitR_Shotgun"
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PostFireBlendStandAnim="Blend_Shotgun"
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PostFireBlendCrouchAnim="CHBlend_Shotgun"
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MeshRef="ScrnWeaponPack_A.Spas12_3rd"
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}
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@ -1,4 +1,6 @@
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class NiceSpasFire extends NiceShotgunFire;
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defaultproperties
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{
DamageType=Class'NicePack.NiceDamTypeSpas'
AmmoClass=Class'NicePack.NiceSpasAmmo'
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}
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class NiceSpasFire extends NiceShotgunFire;
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defaultproperties
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{
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DamageType=Class'NicePack.NiceDamTypeSpas'
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AmmoClass=Class'NicePack.NiceSpasAmmo'
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}
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@ -1,6 +1,24 @@
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class NiceSpasPickup extends NiceWeaponPickup;
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defaultproperties
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{
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cost=750
Weight=8.000000
BuyClipSize=10
PowerValue=55
SpeedValue=40
RangeValue=17
Description="The SPAS12 is a dual-mode shotgun, that can also be used for firing slugs."
ItemName="SPAS-12"
ItemShortName="SPAS-12"
AmmoItemName="12-gauge shells"
CorrespondingPerkIndex=1
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceSpas'
PickupMessage="You got the SPAS-12"
PickupSound=Sound'KF_PumpSGSnd.SG_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'ScrnWeaponPack_SM.spas12_pickup'
CollisionRadius=35.000000
CollisionHeight=5.000000
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class NiceSpasPickup extends NiceWeaponPickup;
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defaultproperties
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{
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cost=750
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Weight=8.000000
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BuyClipSize=10
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PowerValue=55
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SpeedValue=40
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RangeValue=17
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Description="The SPAS12 is a dual-mode shotgun, that can also be used for firing slugs."
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ItemName="SPAS-12"
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ItemShortName="SPAS-12"
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AmmoItemName="12-gauge shells"
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CorrespondingPerkIndex=1
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EquipmentCategoryID=2
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InventoryType=Class'NicePack.NiceSpas'
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PickupMessage="You got the SPAS-12"
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PickupSound=Sound'KF_PumpSGSnd.SG_Pickup'
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PickupForce="AssaultRiflePickup"
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StaticMesh=StaticMesh'ScrnWeaponPack_SM.spas12_pickup'
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CollisionRadius=35.000000
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CollisionHeight=5.000000
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}
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