Fix new line symbol issues
This commit is contained in:
parent
51bb9add5b
commit
d66d86b2b1
846 changed files with 33896 additions and 12983 deletions
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@ -1,34 +1,86 @@
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class NiceCrossbow extends NiceScopedWeapon;
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simulated function PostBeginPlay(){
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local AutoReloadAnimDesc reloadDesc;
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autoReloadsDescriptions.Length = 0;
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reloadDesc.canInterruptFrame = 0.349;
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reloadDesc.trashStartFrame = 0.857;
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reloadDesc.resumeFrame = 0.349;
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reloadDesc.speedFrame = 0.143;
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reloadDesc.animName = 'Fire';
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autoReloadsDescriptions[0] = reloadDesc;
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reloadDesc.animName = 'Fire_Iron';
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autoReloadsDescriptions[1] = reloadDesc;
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super.PostBeginPlay();
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}
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// Adjust a single FOV based on the current aspect ratio. Adjust FOV is the default NON-aspect ratio adjusted FOV to adjust
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simulated function float CalcAspectRatioAdjustedFOV(float AdjustFOV){
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local KFPlayerController KFPC;
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local float ResX, ResY;
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local float AspectRatio;
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KFPC = KFPlayerController(Level.GetLocalPlayerController());
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if(KFPC == none)
return AdjustFOV;
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ResX = float(GUIController(KFPC.Player.GUIController).ResX);
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ResY = float(GUIController(KFPC.Player.GUIController).ResY);
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AspectRatio = ResX / ResY;
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if(KFPC.bUseTrueWideScreenFOV && AspectRatio >= 1.60)
return CalcFOVForAspectRatio(AdjustFOV);
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else
return AdjustFOV;
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}
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simulated event Destroyed(){
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PreTravelCleanUp();
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Super.Destroyed();
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}
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defaultproperties
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{
lenseMaterialID=2
scopePortalFOVHigh=22.000000
scopePortalFOV=12.000000
ZoomMatRef="KillingFloorWeapons.Xbow.CommandoCrossFinalBlend"
ScriptedTextureFallbackRef="KF_Weapons_Trip_T.CBLens_cmb"
CrosshairTexRef="KillingFloorWeapons.CommandoCross"
reloadType=RTYPE_AUTO
bHasScope=True
ZoomedDisplayFOVHigh=35.000000
ForceZoomOutOnFireTime=0.400000
MagCapacity=1
ReloadRate=0.010000
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_Crossbow"
Weight=9.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=65.000000
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_CrossBow'
bIsTier2Weapon=True
MeshRef="KF_Weapons_Trip.Crossbow_Trip"
SkinRefs(0)="KF_Weapons_Trip_T.Rifles.crossbow_cmb"
SelectSoundRef="KF_XbowSnd.Xbow_Select"
HudImageRef="KillingFloorHUD.WeaponSelect.Crossbow_unselected"
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Crossbow"
PlayerIronSightFOV=32.000000
ZoomedDisplayFOV=60.000000
FireModeClass(0)=Class'NicePack.NiceCrossbowFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.650000
CurrentRating=0.650000
Description="Recreational hunting weapon, equipped with powerful scope and firing trigger. Comes with special ammunition, designed to tear through low-resistance materials."
DisplayFOV=65.000000
Priority=140
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=4
GroupOffset=1
PickupClass=Class'NicePack.NiceCrossbowPickup'
PlayerViewOffset=(X=15.000000,Y=16.000000,Z=-12.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceCrossbowAttachment'
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
ItemName="Compound Crossbow"
LightType=LT_None
LightBrightness=0.000000
LightRadius=0.000000
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}
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class NiceCrossbow extends NiceScopedWeapon;
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simulated function PostBeginPlay(){
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local AutoReloadAnimDesc reloadDesc;
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autoReloadsDescriptions.Length = 0;
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reloadDesc.canInterruptFrame = 0.349;
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reloadDesc.trashStartFrame = 0.857;
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reloadDesc.resumeFrame = 0.349;
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reloadDesc.speedFrame = 0.143;
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reloadDesc.animName = 'Fire';
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autoReloadsDescriptions[0] = reloadDesc;
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reloadDesc.animName = 'Fire_Iron';
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autoReloadsDescriptions[1] = reloadDesc;
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super.PostBeginPlay();
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}
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// Adjust a single FOV based on the current aspect ratio. Adjust FOV is the default NON-aspect ratio adjusted FOV to adjust
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simulated function float CalcAspectRatioAdjustedFOV(float AdjustFOV){
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local KFPlayerController KFPC;
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local float ResX, ResY;
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local float AspectRatio;
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KFPC = KFPlayerController(Level.GetLocalPlayerController());
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if(KFPC == none)
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return AdjustFOV;
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ResX = float(GUIController(KFPC.Player.GUIController).ResX);
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ResY = float(GUIController(KFPC.Player.GUIController).ResY);
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AspectRatio = ResX / ResY;
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if(KFPC.bUseTrueWideScreenFOV && AspectRatio >= 1.60)
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return CalcFOVForAspectRatio(AdjustFOV);
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else
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return AdjustFOV;
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}
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simulated event Destroyed(){
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PreTravelCleanUp();
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Super.Destroyed();
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}
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defaultproperties
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{
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lenseMaterialID=2
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scopePortalFOVHigh=22.000000
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scopePortalFOV=12.000000
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ZoomMatRef="KillingFloorWeapons.Xbow.CommandoCrossFinalBlend"
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ScriptedTextureFallbackRef="KF_Weapons_Trip_T.CBLens_cmb"
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CrosshairTexRef="KillingFloorWeapons.CommandoCross"
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reloadType=RTYPE_AUTO
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bHasScope=True
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ZoomedDisplayFOVHigh=35.000000
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ForceZoomOutOnFireTime=0.400000
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MagCapacity=1
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ReloadRate=0.010000
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ReloadAnimRate=1.000000
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WeaponReloadAnim="Reload_Crossbow"
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Weight=9.000000
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bHasAimingMode=True
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IdleAimAnim="Idle_Iron"
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StandardDisplayFOV=65.000000
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TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_CrossBow'
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bIsTier2Weapon=True
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MeshRef="KF_Weapons_Trip.Crossbow_Trip"
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SkinRefs(0)="KF_Weapons_Trip_T.Rifles.crossbow_cmb"
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SelectSoundRef="KF_XbowSnd.Xbow_Select"
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HudImageRef="KillingFloorHUD.WeaponSelect.Crossbow_unselected"
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SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Crossbow"
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PlayerIronSightFOV=32.000000
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ZoomedDisplayFOV=60.000000
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FireModeClass(0)=Class'NicePack.NiceCrossbowFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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AIRating=0.650000
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CurrentRating=0.650000
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Description="Recreational hunting weapon, equipped with powerful scope and firing trigger. Comes with special ammunition, designed to tear through low-resistance materials."
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DisplayFOV=65.000000
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Priority=140
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CustomCrosshair=11
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CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
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InventoryGroup=4
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GroupOffset=1
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PickupClass=Class'NicePack.NiceCrossbowPickup'
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PlayerViewOffset=(X=15.000000,Y=16.000000,Z=-12.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceCrossbowAttachment'
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IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
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ItemName="Compound Crossbow"
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LightType=LT_None
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LightBrightness=0.000000
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LightRadius=0.000000
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}
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@ -1,5 +1,12 @@
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class NiceCrossbowAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceCrossbowPickup'
AmmoPickupAmount=4
MaxAmmo=40
PickupClass=Class'NicePack.NiceCrossbowAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
ItemName="An arrow"
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}
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class NiceCrossbowAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceCrossbowPickup'
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AmmoPickupAmount=4
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MaxAmmo=40
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PickupClass=Class'NicePack.NiceCrossbowAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
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ItemName="An arrow"
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}
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@ -1,4 +1,9 @@
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class NiceCrossbowAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
AmmoAmount=4
InventoryType=Class'NicePack.NiceCrossbowAmmo'
PickupMessage="Bolts"
StaticMesh=StaticMesh'KillingFloorStatics.XbowAmmo'
CollisionRadius=25.000000
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}
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class NiceCrossbowAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=4
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InventoryType=Class'NicePack.NiceCrossbowAmmo'
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PickupMessage="Bolts"
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StaticMesh=StaticMesh'KillingFloorStatics.XbowAmmo'
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CollisionRadius=25.000000
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}
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@ -1,4 +1,50 @@
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class NiceCrossbowAttachment extends NiceAttachment;
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defaultproperties
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{
bDoFiringEffects=False
MovementAnims(0)="JogF_Crossbow"
MovementAnims(1)="JogB_Crossbow"
MovementAnims(2)="JogL_Crossbow"
MovementAnims(3)="JogR_Crossbow"
TurnLeftAnim="TurnL_Crossbow"
TurnRightAnim="TurnR_Crossbow"
CrouchAnims(0)="CHwalkF_Crossbow"
CrouchAnims(1)="CHwalkB_Crossbow"
CrouchAnims(2)="CHwalkL_Crossbow"
CrouchAnims(3)="CHwalkR_Crossbow"
WalkAnims(0)="WalkF_Crossbow"
WalkAnims(1)="WalkB_Crossbow"
WalkAnims(2)="WalkL_Crossbow"
WalkAnims(3)="WalkR_Crossbow"
CrouchTurnRightAnim="CH_TurnR_Crossbow"
CrouchTurnLeftAnim="CH_TurnL_Crossbow"
IdleCrouchAnim="CHIdle_Crossbow"
IdleWeaponAnim="Idle_Crossbow"
IdleRestAnim="Idle_Crossbow"
IdleChatAnim="Idle_Crossbow"
IdleHeavyAnim="Idle_Crossbow"
IdleRifleAnim="Idle_Crossbow"
FireAnims(0)="Fire_Crossbow"
FireAnims(1)="Fire_Crossbow"
FireAnims(2)="Fire_Crossbow"
FireAnims(3)="Fire_Crossbow"
FireAltAnims(0)="Fire_Crossbow"
FireAltAnims(1)="Fire_Crossbow"
FireAltAnims(2)="Fire_Crossbow"
FireAltAnims(3)="Fire_Crossbow"
FireCrouchAnims(0)="CHFire_Crossbow"
FireCrouchAnims(1)="CHFire_Crossbow"
FireCrouchAnims(2)="CHFire_Crossbow"
FireCrouchAnims(3)="CHFire_Crossbow"
FireCrouchAltAnims(0)="CHFire_Crossbow"
FireCrouchAltAnims(1)="CHFire_Crossbow"
FireCrouchAltAnims(2)="CHFire_Crossbow"
FireCrouchAltAnims(3)="CHFire_Crossbow"
HitAnims(0)="HitF_Crossbow"
HitAnims(1)="HitB_Crossbow"
HitAnims(2)="HitL_Crossbow"
HitAnims(3)="HitR_Crossbow"
PostFireBlendStandAnim="Blend_Crossbow"
PostFireBlendCrouchAnim="CHBlend_Crossbow"
MeshRef="KF_Weapons3rd_Trip.Crossbow_3rd"
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}
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class NiceCrossbowAttachment extends NiceAttachment;
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defaultproperties
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{
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bDoFiringEffects=False
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MovementAnims(0)="JogF_Crossbow"
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MovementAnims(1)="JogB_Crossbow"
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MovementAnims(2)="JogL_Crossbow"
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MovementAnims(3)="JogR_Crossbow"
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TurnLeftAnim="TurnL_Crossbow"
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TurnRightAnim="TurnR_Crossbow"
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CrouchAnims(0)="CHwalkF_Crossbow"
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CrouchAnims(1)="CHwalkB_Crossbow"
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CrouchAnims(2)="CHwalkL_Crossbow"
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CrouchAnims(3)="CHwalkR_Crossbow"
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WalkAnims(0)="WalkF_Crossbow"
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WalkAnims(1)="WalkB_Crossbow"
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WalkAnims(2)="WalkL_Crossbow"
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WalkAnims(3)="WalkR_Crossbow"
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CrouchTurnRightAnim="CH_TurnR_Crossbow"
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CrouchTurnLeftAnim="CH_TurnL_Crossbow"
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IdleCrouchAnim="CHIdle_Crossbow"
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IdleWeaponAnim="Idle_Crossbow"
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IdleRestAnim="Idle_Crossbow"
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IdleChatAnim="Idle_Crossbow"
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IdleHeavyAnim="Idle_Crossbow"
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IdleRifleAnim="Idle_Crossbow"
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FireAnims(0)="Fire_Crossbow"
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FireAnims(1)="Fire_Crossbow"
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FireAnims(2)="Fire_Crossbow"
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FireAnims(3)="Fire_Crossbow"
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FireAltAnims(0)="Fire_Crossbow"
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FireAltAnims(1)="Fire_Crossbow"
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FireAltAnims(2)="Fire_Crossbow"
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FireAltAnims(3)="Fire_Crossbow"
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FireCrouchAnims(0)="CHFire_Crossbow"
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FireCrouchAnims(1)="CHFire_Crossbow"
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FireCrouchAnims(2)="CHFire_Crossbow"
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FireCrouchAnims(3)="CHFire_Crossbow"
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FireCrouchAltAnims(0)="CHFire_Crossbow"
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FireCrouchAltAnims(1)="CHFire_Crossbow"
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FireCrouchAltAnims(2)="CHFire_Crossbow"
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FireCrouchAltAnims(3)="CHFire_Crossbow"
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HitAnims(0)="HitF_Crossbow"
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HitAnims(1)="HitB_Crossbow"
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HitAnims(2)="HitL_Crossbow"
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HitAnims(3)="HitR_Crossbow"
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PostFireBlendStandAnim="Blend_Crossbow"
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PostFireBlendCrouchAnim="CHBlend_Crossbow"
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MeshRef="KF_Weapons3rd_Trip.Crossbow_3rd"
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}
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@ -1,4 +1,27 @@
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class NiceCrossbowFire extends NiceFire;
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defaultproperties
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{
bProjectileFire=True
ProjSpawnOffset=(X=25.000000)
EffectiveRange=2500.000000
ProjectileSpeed=20000.000000
FireAimedAnim="Fire_Iron"
maxVerticalRecoilAngle=100
maxHorizontalRecoilAngle=25
bRandomPitchFireSound=False
FireSoundRef="KF_XbowSnd.Xbow_Fire"
NoAmmoSoundRef="KF_XbowSnd.Xbow_DryFire"
DamageType=Class'NicePack.NiceDamTypeCrossbow'
DamageMax=300
Momentum=150000.000000
bWaitForRelease=True
TransientSoundVolume=1.800000
FireForce="AssaultRifleFire"
FireRate=0.000000
AmmoClass=Class'NicePack.NiceCrossbowAmmo'
ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)
BotRefireRate=1.800000
aimerror=1.000000
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}
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class NiceCrossbowFire extends NiceFire;
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defaultproperties
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{
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bProjectileFire=True
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ProjSpawnOffset=(X=25.000000)
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EffectiveRange=2500.000000
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ProjectileSpeed=20000.000000
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FireAimedAnim="Fire_Iron"
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maxVerticalRecoilAngle=100
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maxHorizontalRecoilAngle=25
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bRandomPitchFireSound=False
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FireSoundRef="KF_XbowSnd.Xbow_Fire"
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NoAmmoSoundRef="KF_XbowSnd.Xbow_DryFire"
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DamageType=Class'NicePack.NiceDamTypeCrossbow'
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DamageMax=300
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Momentum=150000.000000
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bWaitForRelease=True
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TransientSoundVolume=1.800000
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FireForce="AssaultRifleFire"
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FireRate=0.000000
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AmmoClass=Class'NicePack.NiceCrossbowAmmo'
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ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)
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BotRefireRate=1.800000
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aimerror=1.000000
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}
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class NiceCrossbowPickup extends NiceWeaponPickup;
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#exec OBJ LOAD FILE=KillingFloorWeapons.utx
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defaultproperties
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{
Weight=9.000000
AmmoCost=10
BuyClipSize=1
PowerValue=64
SpeedValue=50
RangeValue=100
Description="Recreational hunting weapon, equipped with powerful scope and firing trigger. Comes with special ammunition, designed to tear through low-resistance materials."
ItemName="Crossbow"
ItemShortName="Crossbow"
AmmoItemName="Crossbow Bolts"
AmmoMesh=StaticMesh'KillingFloorStatics.XbowAmmo'
CorrespondingPerkIndex=2
EquipmentCategoryID=3
MaxDesireability=0.790000
InventoryType=Class'NicePack.NiceCrossbow'
PickupMessage="You got the Crossbow"
PickupSound=Sound'KF_XbowSnd.Xbow_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups_Trip.Rifle.crossbow_pickup'
CollisionRadius=25.000000
CollisionHeight=5.000000
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}
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class NiceCrossbowPickup extends NiceWeaponPickup;
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#exec OBJ LOAD FILE=KillingFloorWeapons.utx
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defaultproperties
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{
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Weight=9.000000
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AmmoCost=10
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BuyClipSize=1
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PowerValue=64
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SpeedValue=50
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RangeValue=100
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Description="Recreational hunting weapon, equipped with powerful scope and firing trigger. Comes with special ammunition, designed to tear through low-resistance materials."
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ItemName="Crossbow"
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ItemShortName="Crossbow"
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AmmoItemName="Crossbow Bolts"
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AmmoMesh=StaticMesh'KillingFloorStatics.XbowAmmo'
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CorrespondingPerkIndex=2
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EquipmentCategoryID=3
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MaxDesireability=0.790000
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InventoryType=Class'NicePack.NiceCrossbow'
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PickupMessage="You got the Crossbow"
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PickupSound=Sound'KF_XbowSnd.Xbow_Pickup'
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PickupForce="AssaultRiflePickup"
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StaticMesh=StaticMesh'KF_pickups_Trip.Rifle.crossbow_pickup'
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CollisionRadius=25.000000
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CollisionHeight=5.000000
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}
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class NiceDamTypeCrossbow extends NiceDamageTypeVetSharpshooter;
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static function AwardKill(KFSteamStatsAndAchievements KFStatsAndAchievements, KFPlayerController Killer, KFMonster Killed )
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{
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local NiceMonster niceKilled;
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niceKilled = NiceMonster(Killed);
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if(KFStatsAndAchievements!=none && (Killed.BurnDown > 0 || (niceKilled != none && niceKilled.bOnFire == true) ))
KFStatsAndAchievements.AddBurningCrossbowKill();
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}
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defaultproperties
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{
MaxPenetrations=-1
BigZedPenDmgReduction=0.000000
MediumZedPenDmgReduction=1.000000
PenDmgReduction=1.000000
HeadShotDamageMult=4.000000
bSniperWeapon=True
WeaponClass=Class'NicePack.NiceCrossbow'
bThrowRagdoll=True
bRagdollBullet=True
PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore'
LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall'
DamageThreshold=1
KDamageImpulse=2000.000000
KDeathVel=110.000000
KDeathUpKick=10.000000
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}
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class NiceDamTypeCrossbow extends NiceDamageTypeVetSharpshooter;
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static function AwardKill(KFSteamStatsAndAchievements KFStatsAndAchievements, KFPlayerController Killer, KFMonster Killed )
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{
|
||||
local NiceMonster niceKilled;
|
||||
niceKilled = NiceMonster(Killed);
|
||||
if(KFStatsAndAchievements!=none && (Killed.BurnDown > 0 || (niceKilled != none && niceKilled.bOnFire == true) ))
|
||||
KFStatsAndAchievements.AddBurningCrossbowKill();
|
||||
}
|
||||
defaultproperties
|
||||
{
|
||||
MaxPenetrations=-1
|
||||
BigZedPenDmgReduction=0.000000
|
||||
MediumZedPenDmgReduction=1.000000
|
||||
PenDmgReduction=1.000000
|
||||
HeadShotDamageMult=4.000000
|
||||
bSniperWeapon=True
|
||||
WeaponClass=Class'NicePack.NiceCrossbow'
|
||||
bThrowRagdoll=True
|
||||
bRagdollBullet=True
|
||||
PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
|
||||
LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore'
|
||||
LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall'
|
||||
DamageThreshold=1
|
||||
KDamageImpulse=2000.000000
|
||||
KDeathVel=110.000000
|
||||
KDeathUpKick=10.000000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,25 @@
|
|||
class NiceDamTypeHuntingRifle extends NiceDamageTypeVetSharpshooter
|
||||
abstract;
|
||||
defaultproperties
|
||||
{
stunMultiplier=1.500000
MaxPenetrations=5
BigZedPenDmgReduction=0.750000
MediumZedPenDmgReduction=1.000000
HeadShotDamageMult=1.900000
bSniperWeapon=True
WeaponClass=Class'NicePack.NiceHuntingRifle'
DeathString="%k killed %o (Hunting Rifle)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
bBulletHit=True
PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore'
LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall'
FlashFog=(X=600.000000)
KDamageImpulse=2250.000000
KDeathVel=115.000000
KDeathUpKick=5.000000
VehicleDamageScaling=0.700000
|
||||
}
|
||||
class NiceDamTypeHuntingRifle extends NiceDamageTypeVetSharpshooter
|
||||
abstract;
|
||||
defaultproperties
|
||||
{
|
||||
stunMultiplier=1.500000
|
||||
MaxPenetrations=5
|
||||
BigZedPenDmgReduction=0.750000
|
||||
MediumZedPenDmgReduction=1.000000
|
||||
HeadShotDamageMult=1.900000
|
||||
bSniperWeapon=True
|
||||
WeaponClass=Class'NicePack.NiceHuntingRifle'
|
||||
DeathString="%k killed %o (Hunting Rifle)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
bRagdollBullet=True
|
||||
bBulletHit=True
|
||||
PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
|
||||
LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore'
|
||||
LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall'
|
||||
FlashFog=(X=600.000000)
|
||||
KDamageImpulse=2250.000000
|
||||
KDeathVel=115.000000
|
||||
KDeathUpKick=5.000000
|
||||
VehicleDamageScaling=0.700000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,54 @@
|
|||
class NiceHuntingRifle extends NiceScopedWeapon;
|
||||
defaultproperties
|
||||
{
lenseMaterialID=2
scopePortalFOVHigh=22.000000
scopePortalFOV=12.000000
ZoomMatRef="ScrnWeaponPack_T.BDHR.RifleCrossFinal"
ScriptedTextureFallbackRef="KF_Weapons_Trip_T.Rifles.CBLens_cmb"
CrosshairTexRef="ScrnWeaponPack_T.BDHR.BDHR.HRCross"
reloadPreEndFrame=0.180000
reloadEndFrame=0.590000
reloadChargeEndFrame=0.930000
reloadChargeStartFrame=0.610000
bHasScope=True
ZoomedDisplayFOVHigh=45.000000
MagCapacity=5
ReloadRate=3.200000
ReloadAnim="Reload"
ReloadAnimRate=1.400000
WeaponReloadAnim="Reload_M14"
Weight=6.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=65.000000
TraderInfoTexture=Texture'ScrnWeaponPack_T.BDHR.huntingrifle_Trader'
MeshRef="ScrnWeaponPack_A.hunt_rifle"
SkinRefs(0)="ScrnWeaponPack_T.BDHR.HR_Final"
SkinRefs(1)="KF_Weapons2_Trip_T.hands.BritishPara_Hands_1st_P"
SkinRefs(2)="KF_Weapons_Trip_T.Rifles.CBLens_cmb"
SelectSoundRef="KF_PumpSGSnd.SG_Select"
HudImageRef="ScrnWeaponPack_T.BDHR.HR_Unselected"
SelectedHudImageRef="ScrnWeaponPack_T.BDHR.HR_selected"
PlayerIronSightFOV=32.000000
ZoomedDisplayFOV=60.000000
FireModeClass(0)=Class'NicePack.NiceHuntingRifleFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.650000
CurrentRating=0.650000
Description="A rugged and reliable scoped rifle with great penetrative power."
DisplayFOV=65.000000
Priority=10
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=4
GroupOffset=3
PickupClass=Class'NicePack.NiceHuntingRiflePickup'
PlayerViewOffset=(X=15.000000,Y=16.000000,Z=-4.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceHuntingRifleAttachment'
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
ItemName="Hunting Rifle"
|
||||
}
|
||||
class NiceHuntingRifle extends NiceScopedWeapon;
|
||||
defaultproperties
|
||||
{
|
||||
lenseMaterialID=2
|
||||
scopePortalFOVHigh=22.000000
|
||||
scopePortalFOV=12.000000
|
||||
ZoomMatRef="ScrnWeaponPack_T.BDHR.RifleCrossFinal"
|
||||
ScriptedTextureFallbackRef="KF_Weapons_Trip_T.Rifles.CBLens_cmb"
|
||||
CrosshairTexRef="ScrnWeaponPack_T.BDHR.BDHR.HRCross"
|
||||
reloadPreEndFrame=0.180000
|
||||
reloadEndFrame=0.590000
|
||||
reloadChargeEndFrame=0.930000
|
||||
reloadChargeStartFrame=0.610000
|
||||
bHasScope=True
|
||||
ZoomedDisplayFOVHigh=45.000000
|
||||
MagCapacity=5
|
||||
ReloadRate=3.200000
|
||||
ReloadAnim="Reload"
|
||||
ReloadAnimRate=1.400000
|
||||
WeaponReloadAnim="Reload_M14"
|
||||
Weight=6.000000
|
||||
bHasAimingMode=True
|
||||
IdleAimAnim="Idle_Iron"
|
||||
StandardDisplayFOV=65.000000
|
||||
TraderInfoTexture=Texture'ScrnWeaponPack_T.BDHR.huntingrifle_Trader'
|
||||
MeshRef="ScrnWeaponPack_A.hunt_rifle"
|
||||
SkinRefs(0)="ScrnWeaponPack_T.BDHR.HR_Final"
|
||||
SkinRefs(1)="KF_Weapons2_Trip_T.hands.BritishPara_Hands_1st_P"
|
||||
SkinRefs(2)="KF_Weapons_Trip_T.Rifles.CBLens_cmb"
|
||||
SelectSoundRef="KF_PumpSGSnd.SG_Select"
|
||||
HudImageRef="ScrnWeaponPack_T.BDHR.HR_Unselected"
|
||||
SelectedHudImageRef="ScrnWeaponPack_T.BDHR.HR_selected"
|
||||
PlayerIronSightFOV=32.000000
|
||||
ZoomedDisplayFOV=60.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceHuntingRifleFire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectForce="SwitchToAssaultRifle"
|
||||
AIRating=0.650000
|
||||
CurrentRating=0.650000
|
||||
Description="A rugged and reliable scoped rifle with great penetrative power."
|
||||
DisplayFOV=65.000000
|
||||
Priority=10
|
||||
CustomCrosshair=11
|
||||
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
|
||||
InventoryGroup=4
|
||||
GroupOffset=3
|
||||
PickupClass=Class'NicePack.NiceHuntingRiflePickup'
|
||||
PlayerViewOffset=(X=15.000000,Y=16.000000,Z=-4.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceHuntingRifleAttachment'
|
||||
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
|
||||
ItemName="Hunting Rifle"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,12 @@
|
|||
class NiceHuntingRifleAmmo extends NiceAmmo;
|
||||
#EXEC OBJ LOAD FILE=InterfaceContent.utx
|
||||
defaultproperties
|
||||
{
WeaponPickupClass=Class'NicePack.NiceHuntingRiflePickup'
AmmoPickupAmount=5
MaxAmmo=40
PickupClass=Class'NicePack.NiceHuntingRifleAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="Rifle bullets"
|
||||
}
|
||||
class NiceHuntingRifleAmmo extends NiceAmmo;
|
||||
#EXEC OBJ LOAD FILE=InterfaceContent.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceHuntingRiflePickup'
|
||||
AmmoPickupAmount=5
|
||||
MaxAmmo=40
|
||||
PickupClass=Class'NicePack.NiceHuntingRifleAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
|
||||
ItemName="Rifle bullets"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
class NiceHuntingRifleAmmoPickup extends NiceAmmoPickup;
|
||||
defaultproperties
|
||||
{
AmmoAmount=5
InventoryType=Class'NicePack.NiceHuntingRifleAmmo'
PickupMessage=".308 rounds"
StaticMesh=None
|
||||
}
|
||||
class NiceHuntingRifleAmmoPickup extends NiceAmmoPickup;
|
||||
defaultproperties
|
||||
{
|
||||
AmmoAmount=5
|
||||
InventoryType=Class'NicePack.NiceHuntingRifleAmmo'
|
||||
PickupMessage=".308 rounds"
|
||||
StaticMesh=None
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,54 @@
|
|||
class NiceHuntingRifleAttachment extends NiceAttachment;
|
||||
defaultproperties
|
||||
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdSTG'
mTracerClass=Class'KFMod.KFNewTracer'
MovementAnims(0)="WalkF_Winchester"
MovementAnims(1)="WalkB_Winchester"
MovementAnims(2)="WalkL_Winchester"
MovementAnims(3)="WalkL_Winchester"
TurnLeftAnim="TurnL_Winchester"
TurnRightAnim="TurnR_Winchester"
CrouchAnims(0)="CHwalkF_Winchester"
CrouchAnims(1)="CHwalkB_Winchester"
CrouchAnims(2)="CHwalkL_Winchester"
CrouchAnims(3)="CHwalkR_Winchester"
WalkAnims(0)="WalkF_Winchester"
WalkAnims(1)="WalkB_Winchester"
WalkAnims(2)="WalkL_Winchester"
WalkAnims(3)="WalkL_Winchester"
CrouchTurnRightAnim="CH_TurnR_Winchester"
CrouchTurnLeftAnim="CH_TurnL_Winchester"
IdleCrouchAnim="CHIdle_Winchester"
IdleWeaponAnim="IS_Idle_Winchester"
IdleRestAnim="IS_Idle_Winchester"
IdleChatAnim="IS_Idle_Winchester"
IdleHeavyAnim="IS_Idle_Winchester"
IdleRifleAnim="IS_Idle_Winchester"
FireAnims(0)="Claw"
FireAnims(1)="Claw"
FireAnims(2)="Claw"
FireAnims(3)="Claw"
FireAltAnims(0)="IS_Fire_Winchester"
FireAltAnims(1)="IS_Fire_Winchester"
FireAltAnims(2)="IS_Fire_Winchester"
FireAltAnims(3)="IS_Fire_Winchester"
FireCrouchAnims(0)="CHFire_Winchester"
FireCrouchAnims(1)="CHFire_Winchester"
FireCrouchAnims(2)="CHFire_Winchester"
FireCrouchAnims(3)="CHFire_Winchester"
FireCrouchAltAnims(0)="CHFire_Winchester"
FireCrouchAltAnims(1)="CHFire_Winchester"
FireCrouchAltAnims(2)="CHFire_Winchester"
FireCrouchAltAnims(3)="CHFire_Winchester"
HitAnims(0)="HitF_Winchester"
HitAnims(1)="HitB_Winchester"
HitAnims(2)="HitL_Winchester"
HitAnims(3)="HitR_Winchester"
PostFireBlendStandAnim="Blend_Winchester"
PostFireBlendCrouchAnim="CHBlend_Winchester"
MeshRef="ScrnWeaponPack_A.HuntingRifle3rd"
bHeavy=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
|
||||
}
|
||||
class NiceHuntingRifleAttachment extends NiceAttachment;
|
||||
defaultproperties
|
||||
{
|
||||
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdSTG'
|
||||
mTracerClass=Class'KFMod.KFNewTracer'
|
||||
MovementAnims(0)="WalkF_Winchester"
|
||||
MovementAnims(1)="WalkB_Winchester"
|
||||
MovementAnims(2)="WalkL_Winchester"
|
||||
MovementAnims(3)="WalkL_Winchester"
|
||||
TurnLeftAnim="TurnL_Winchester"
|
||||
TurnRightAnim="TurnR_Winchester"
|
||||
CrouchAnims(0)="CHwalkF_Winchester"
|
||||
CrouchAnims(1)="CHwalkB_Winchester"
|
||||
CrouchAnims(2)="CHwalkL_Winchester"
|
||||
CrouchAnims(3)="CHwalkR_Winchester"
|
||||
WalkAnims(0)="WalkF_Winchester"
|
||||
WalkAnims(1)="WalkB_Winchester"
|
||||
WalkAnims(2)="WalkL_Winchester"
|
||||
WalkAnims(3)="WalkL_Winchester"
|
||||
CrouchTurnRightAnim="CH_TurnR_Winchester"
|
||||
CrouchTurnLeftAnim="CH_TurnL_Winchester"
|
||||
IdleCrouchAnim="CHIdle_Winchester"
|
||||
IdleWeaponAnim="IS_Idle_Winchester"
|
||||
IdleRestAnim="IS_Idle_Winchester"
|
||||
IdleChatAnim="IS_Idle_Winchester"
|
||||
IdleHeavyAnim="IS_Idle_Winchester"
|
||||
IdleRifleAnim="IS_Idle_Winchester"
|
||||
FireAnims(0)="Claw"
|
||||
FireAnims(1)="Claw"
|
||||
FireAnims(2)="Claw"
|
||||
FireAnims(3)="Claw"
|
||||
FireAltAnims(0)="IS_Fire_Winchester"
|
||||
FireAltAnims(1)="IS_Fire_Winchester"
|
||||
FireAltAnims(2)="IS_Fire_Winchester"
|
||||
FireAltAnims(3)="IS_Fire_Winchester"
|
||||
FireCrouchAnims(0)="CHFire_Winchester"
|
||||
FireCrouchAnims(1)="CHFire_Winchester"
|
||||
FireCrouchAnims(2)="CHFire_Winchester"
|
||||
FireCrouchAnims(3)="CHFire_Winchester"
|
||||
FireCrouchAltAnims(0)="CHFire_Winchester"
|
||||
FireCrouchAltAnims(1)="CHFire_Winchester"
|
||||
FireCrouchAltAnims(2)="CHFire_Winchester"
|
||||
FireCrouchAltAnims(3)="CHFire_Winchester"
|
||||
HitAnims(0)="HitF_Winchester"
|
||||
HitAnims(1)="HitB_Winchester"
|
||||
HitAnims(2)="HitL_Winchester"
|
||||
HitAnims(3)="HitR_Winchester"
|
||||
PostFireBlendStandAnim="Blend_Winchester"
|
||||
PostFireBlendCrouchAnim="CHBlend_Winchester"
|
||||
MeshRef="ScrnWeaponPack_A.HuntingRifle3rd"
|
||||
bHeavy=True
|
||||
SplashEffect=Class'ROEffects.BulletSplashEmitter'
|
||||
CullDistance=5000.000000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,36 @@
|
|||
class NiceHuntingRifleFire extends NiceFire;
|
||||
defaultproperties
|
||||
{
ProjectileSpeed=35000.000000
zoomOutOnShot=True
FireAimedAnim="Fire_Iron"
RecoilRate=0.100000
maxVerticalRecoilAngle=200
maxHorizontalRecoilAngle=62
FireSoundRef="ScrnWeaponPack_SND.BDHR.awp1_mono"
StereoFireSoundRef="ScrnWeaponPack_SND.BDHR.awp1_stereo"
NoAmmoSoundRef="KF_RifleSnd.Rifle_DryFire"
DamageType=Class'NicePack.NiceDamTypeHuntingRifle'
DamageMin=300
DamageMax=300
Momentum=18000.000000
bWaitForRelease=True
bModeExclusive=False
bAttachSmokeEmitter=True
TransientSoundVolume=1.800000
FireLoopAnim=
FireEndAnim=
FireAnimRate=2.714000
FireForce="ShockRifleFire"
FireRate=0.700000
AmmoClass=Class'NicePack.NiceHuntingRifleAmmo'
ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=2.000000
ShakeOffsetMag=(X=10.000000,Y=3.000000,Z=12.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=2.000000
BotRefireRate=0.650000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
aimerror=0.000000
|
||||
}
|
||||
class NiceHuntingRifleFire extends NiceFire;
|
||||
defaultproperties
|
||||
{
|
||||
ProjectileSpeed=35000.000000
|
||||
zoomOutOnShot=True
|
||||
FireAimedAnim="Fire_Iron"
|
||||
RecoilRate=0.100000
|
||||
maxVerticalRecoilAngle=200
|
||||
maxHorizontalRecoilAngle=62
|
||||
FireSoundRef="ScrnWeaponPack_SND.BDHR.awp1_mono"
|
||||
StereoFireSoundRef="ScrnWeaponPack_SND.BDHR.awp1_stereo"
|
||||
NoAmmoSoundRef="KF_RifleSnd.Rifle_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeHuntingRifle'
|
||||
DamageMin=300
|
||||
DamageMax=300
|
||||
Momentum=18000.000000
|
||||
bWaitForRelease=True
|
||||
bModeExclusive=False
|
||||
bAttachSmokeEmitter=True
|
||||
TransientSoundVolume=1.800000
|
||||
FireLoopAnim=
|
||||
FireEndAnim=
|
||||
FireAnimRate=2.714000
|
||||
FireForce="ShockRifleFire"
|
||||
FireRate=0.700000
|
||||
AmmoClass=Class'NicePack.NiceHuntingRifleAmmo'
|
||||
ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
|
||||
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
|
||||
ShakeRotTime=2.000000
|
||||
ShakeOffsetMag=(X=10.000000,Y=3.000000,Z=12.000000)
|
||||
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
|
||||
ShakeOffsetTime=2.000000
|
||||
BotRefireRate=0.650000
|
||||
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
|
||||
aimerror=0.000000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,27 @@
|
|||
//=============================================================================
|
||||
// HuntingRifle Pickup.
|
||||
//=============================================================================
|
||||
class NiceHuntingRiflePickup extends NiceWeaponPickup;
|
||||
defaultproperties
|
||||
{
Weight=6.000000
cost=750
AmmoCost=35
BuyClipSize=5
PowerValue=55
SpeedValue=42
RangeValue=95
Description="A rugged and reliable scoped rifle with great penetrative power."
ItemName="Hunting Rifle"
ItemShortName="Hunter R."
AmmoItemName="Rifle bullets"
CorrespondingPerkIndex=2
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceHuntingRifle'
PickupMessage="You got the Hunting Rifle"
PickupSound=Sound'KF_RifleSnd.RifleBase.Rifle_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'ScrnWeaponPack_SM.HR_Pickup'
CollisionRadius=30.000000
CollisionHeight=5.000000
|
||||
}
|
||||
//=============================================================================
|
||||
// HuntingRifle Pickup.
|
||||
//=============================================================================
|
||||
class NiceHuntingRiflePickup extends NiceWeaponPickup;
|
||||
defaultproperties
|
||||
{
|
||||
Weight=6.000000
|
||||
cost=750
|
||||
AmmoCost=35
|
||||
BuyClipSize=5
|
||||
PowerValue=55
|
||||
SpeedValue=42
|
||||
RangeValue=95
|
||||
Description="A rugged and reliable scoped rifle with great penetrative power."
|
||||
ItemName="Hunting Rifle"
|
||||
ItemShortName="Hunter R."
|
||||
AmmoItemName="Rifle bullets"
|
||||
CorrespondingPerkIndex=2
|
||||
EquipmentCategoryID=2
|
||||
InventoryType=Class'NicePack.NiceHuntingRifle'
|
||||
PickupMessage="You got the Hunting Rifle"
|
||||
PickupSound=Sound'KF_RifleSnd.RifleBase.Rifle_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
StaticMesh=StaticMesh'ScrnWeaponPack_SM.HR_Pickup'
|
||||
CollisionRadius=30.000000
|
||||
CollisionHeight=5.000000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,13 +1,28 @@
|
|||
class NiceDamTypeM14EBR extends NiceDamageTypeVetCommando
|
||||
abstract;
|
||||
static function ScoredHeadshot(KFSteamStatsAndAchievements KFStatsAndAchievements, class<KFMonster> MonsterClass, bool bLaserSightedM14EBRKill)
|
||||
{
|
||||
super.ScoredHeadshot( KFStatsAndAchievements, MonsterClass, bLaserSightedM14EBRKill );
|
||||
if ( KFStatsAndAchievements != none )
|
||||
{
KFStatsAndAchievements.AddHeadshotsWithSPSOrM14( MonsterClass );
|
||||
}
|
||||
}
|
||||
defaultproperties
|
||||
{
|
||||
badDecapMod=0.6000
bIsProjectile=True
HeadShotDamageMult=2.250000
bSniperWeapon=True
WeaponClass=Class'NicePack.NiceM14EBRBattleRifle'
DeathString="%k killed %o (M14 EBR)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore'
LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall'
KDamageImpulse=7500.000000
KDeathVel=175.000000
KDeathUpKick=25.000000
|
||||
}
|
||||
class NiceDamTypeM14EBR extends NiceDamageTypeVetCommando
|
||||
abstract;
|
||||
static function ScoredHeadshot(KFSteamStatsAndAchievements KFStatsAndAchievements, class<KFMonster> MonsterClass, bool bLaserSightedM14EBRKill)
|
||||
{
|
||||
super.ScoredHeadshot( KFStatsAndAchievements, MonsterClass, bLaserSightedM14EBRKill );
|
||||
if ( KFStatsAndAchievements != none )
|
||||
{
|
||||
KFStatsAndAchievements.AddHeadshotsWithSPSOrM14( MonsterClass );
|
||||
}
|
||||
}
|
||||
defaultproperties
|
||||
{
|
||||
badDecapMod=0.6000
|
||||
bIsProjectile=True
|
||||
HeadShotDamageMult=2.250000
|
||||
bSniperWeapon=True
|
||||
WeaponClass=Class'NicePack.NiceM14EBRBattleRifle'
|
||||
DeathString="%k killed %o (M14 EBR)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
bRagdollBullet=True
|
||||
PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
|
||||
LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore'
|
||||
LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall'
|
||||
KDamageImpulse=7500.000000
|
||||
KDeathVel=175.000000
|
||||
KDeathUpKick=25.000000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,13 @@
|
|||
class NiceM14EBRAmmo extends NiceAmmo;
|
||||
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
|
||||
defaultproperties
|
||||
{
WeaponPickupClass=Class'NicePack.NiceM14EBRPickup'
AmmoPickupAmount=20
MaxAmmo=160
InitialAmount=40
PickupClass=Class'NicePack.NiceM14EBRAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="M14EBR bullets"
|
||||
}
|
||||
class NiceM14EBRAmmo extends NiceAmmo;
|
||||
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceM14EBRPickup'
|
||||
AmmoPickupAmount=20
|
||||
MaxAmmo=160
|
||||
InitialAmount=40
|
||||
PickupClass=Class'NicePack.NiceM14EBRAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
|
||||
ItemName="M14EBR bullets"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
class NiceM14EBRAmmoPickup extends NiceAmmoPickup;
|
||||
defaultproperties
|
||||
{
AmmoAmount=20
InventoryType=Class'NicePack.NiceM14EBRAmmo'
PickupMessage="Rounds 7.62x51mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
}
|
||||
class NiceM14EBRAmmoPickup extends NiceAmmoPickup;
|
||||
defaultproperties
|
||||
{
|
||||
AmmoAmount=20
|
||||
InventoryType=Class'NicePack.NiceM14EBRAmmo'
|
||||
PickupMessage="Rounds 7.62x51mm"
|
||||
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,56 @@
|
|||
class NiceM14EBRAttachment extends NiceAttachment;
|
||||
defaultproperties
|
||||
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
MovementAnims(0)="JogF_M14"
MovementAnims(1)="JogB_M14"
MovementAnims(2)="JogL_M14"
MovementAnims(3)="JogR_M14"
TurnLeftAnim="TurnL_M14"
TurnRightAnim="TurnR_M14"
CrouchAnims(0)="CHWalkF_M14"
CrouchAnims(1)="CHWalkB_M14"
CrouchAnims(2)="CHWalkL_M14"
CrouchAnims(3)="CHWalkR_M14"
WalkAnims(0)="WalkF_M14"
WalkAnims(1)="WalkB_M14"
WalkAnims(2)="WalkL_M14"
WalkAnims(3)="WalkR_M14"
CrouchTurnRightAnim="CH_TurnR_M14"
CrouchTurnLeftAnim="CH_TurnL_M14"
IdleCrouchAnim="CHIdle_M14"
IdleWeaponAnim="Idle_M14"
IdleRestAnim="Idle_M14"
IdleChatAnim="Idle_M14"
IdleHeavyAnim="Idle_M14"
IdleRifleAnim="Idle_M14"
FireAnims(0)="Fire_M14"
FireAnims(1)="Fire_M14"
FireAnims(2)="Fire_M14"
FireAnims(3)="Fire_M14"
FireAltAnims(0)="Fire_M14"
FireAltAnims(1)="Fire_M14"
FireAltAnims(2)="Fire_M14"
FireAltAnims(3)="Fire_M14"
FireCrouchAnims(0)="CHFire_M14"
FireCrouchAnims(1)="CHFire_M14"
FireCrouchAnims(2)="CHFire_M14"
FireCrouchAnims(3)="CHFire_M14"
FireCrouchAltAnims(0)="CHFire_M14"
FireCrouchAltAnims(1)="CHFire_M14"
FireCrouchAltAnims(2)="CHFire_M14"
FireCrouchAltAnims(3)="CHFire_M14"
HitAnims(0)="HitF_M14"
HitAnims(1)="HitB_M14"
HitAnims(2)="HitL_M14"
HitAnims(3)="HitR_M14"
PostFireBlendStandAnim="Blend_M14"
PostFireBlendCrouchAnim="CHBlend_M14"
MeshRef="KF_Weapons3rd2_Trip.M14_EBR_3rd"
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
|
||||
}
|
||||
class NiceM14EBRAttachment extends NiceAttachment;
|
||||
defaultproperties
|
||||
{
|
||||
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
|
||||
mTracerClass=Class'KFMod.KFNewTracer'
|
||||
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
|
||||
MovementAnims(0)="JogF_M14"
|
||||
MovementAnims(1)="JogB_M14"
|
||||
MovementAnims(2)="JogL_M14"
|
||||
MovementAnims(3)="JogR_M14"
|
||||
TurnLeftAnim="TurnL_M14"
|
||||
TurnRightAnim="TurnR_M14"
|
||||
CrouchAnims(0)="CHWalkF_M14"
|
||||
CrouchAnims(1)="CHWalkB_M14"
|
||||
CrouchAnims(2)="CHWalkL_M14"
|
||||
CrouchAnims(3)="CHWalkR_M14"
|
||||
WalkAnims(0)="WalkF_M14"
|
||||
WalkAnims(1)="WalkB_M14"
|
||||
WalkAnims(2)="WalkL_M14"
|
||||
WalkAnims(3)="WalkR_M14"
|
||||
CrouchTurnRightAnim="CH_TurnR_M14"
|
||||
CrouchTurnLeftAnim="CH_TurnL_M14"
|
||||
IdleCrouchAnim="CHIdle_M14"
|
||||
IdleWeaponAnim="Idle_M14"
|
||||
IdleRestAnim="Idle_M14"
|
||||
IdleChatAnim="Idle_M14"
|
||||
IdleHeavyAnim="Idle_M14"
|
||||
IdleRifleAnim="Idle_M14"
|
||||
FireAnims(0)="Fire_M14"
|
||||
FireAnims(1)="Fire_M14"
|
||||
FireAnims(2)="Fire_M14"
|
||||
FireAnims(3)="Fire_M14"
|
||||
FireAltAnims(0)="Fire_M14"
|
||||
FireAltAnims(1)="Fire_M14"
|
||||
FireAltAnims(2)="Fire_M14"
|
||||
FireAltAnims(3)="Fire_M14"
|
||||
FireCrouchAnims(0)="CHFire_M14"
|
||||
FireCrouchAnims(1)="CHFire_M14"
|
||||
FireCrouchAnims(2)="CHFire_M14"
|
||||
FireCrouchAnims(3)="CHFire_M14"
|
||||
FireCrouchAltAnims(0)="CHFire_M14"
|
||||
FireCrouchAltAnims(1)="CHFire_M14"
|
||||
FireCrouchAltAnims(2)="CHFire_M14"
|
||||
FireCrouchAltAnims(3)="CHFire_M14"
|
||||
HitAnims(0)="HitF_M14"
|
||||
HitAnims(1)="HitB_M14"
|
||||
HitAnims(2)="HitL_M14"
|
||||
HitAnims(3)="HitR_M14"
|
||||
PostFireBlendStandAnim="Blend_M14"
|
||||
PostFireBlendCrouchAnim="CHBlend_M14"
|
||||
MeshRef="KF_Weapons3rd2_Trip.M14_EBR_3rd"
|
||||
bRapidFire=True
|
||||
bAltRapidFire=True
|
||||
SplashEffect=Class'ROEffects.BulletSplashEmitter'
|
||||
CullDistance=5000.000000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,52 @@
|
|||
class NiceM14EBRBattleRifle extends NiceWeapon;
|
||||
simulated function AltFire(float F){
|
||||
ToggleLaser();
|
||||
}
|
||||
defaultproperties
|
||||
{
reloadPreEndFrame=0.120000
reloadEndFrame=0.590000
reloadChargeEndFrame=0.810000
reloadMagStartFrame=0.200000
reloadChargeStartFrame=0.710000
MagCapacity=20
ReloadRate=3.366000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_M14"
Weight=8.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=55.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_M14'
bIsTier3Weapon=True
MeshRef="KF_Weapons2_Trip.M14_EBR_Trip"
SkinRefs(0)="KF_Weapons2_Trip_T.Rifle.M14_cmb"
SelectSoundRef="KF_M14EBRSnd.M14EBR_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.M14_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M14"
PlayerIronSightFOV=60.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'NicePack.NiceM14EBRFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="Updated M14 Enhanced Battle Rifle - Semi Auto variant. Equipped with a laser sight. A special lens allows to change laser's color on the fly."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=55.000000
Priority=165
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=4
GroupOffset=5
PickupClass=Class'NicePack.NiceM14EBRPickup'
PlayerViewOffset=(X=25.000000,Y=17.000000,Z=-8.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceM14EBRAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="M14 EBR"
TransientSoundVolume=1.250000
|
||||
}
|
||||
class NiceM14EBRBattleRifle extends NiceWeapon;
|
||||
simulated function AltFire(float F){
|
||||
ToggleLaser();
|
||||
}
|
||||
defaultproperties
|
||||
{
|
||||
reloadPreEndFrame=0.120000
|
||||
reloadEndFrame=0.590000
|
||||
reloadChargeEndFrame=0.810000
|
||||
reloadMagStartFrame=0.200000
|
||||
reloadChargeStartFrame=0.710000
|
||||
MagCapacity=20
|
||||
ReloadRate=3.366000
|
||||
ReloadAnim="Reload"
|
||||
ReloadAnimRate=1.000000
|
||||
WeaponReloadAnim="Reload_M14"
|
||||
Weight=8.000000
|
||||
bHasAimingMode=True
|
||||
IdleAimAnim="Idle_Iron"
|
||||
StandardDisplayFOV=55.000000
|
||||
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_M14'
|
||||
bIsTier3Weapon=True
|
||||
MeshRef="KF_Weapons2_Trip.M14_EBR_Trip"
|
||||
SkinRefs(0)="KF_Weapons2_Trip_T.Rifle.M14_cmb"
|
||||
SelectSoundRef="KF_M14EBRSnd.M14EBR_Select"
|
||||
HudImageRef="KillingFloor2HUD.WeaponSelect.M14_unselected"
|
||||
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M14"
|
||||
PlayerIronSightFOV=60.000000
|
||||
ZoomedDisplayFOV=45.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceM14EBRFire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectForce="SwitchToAssaultRifle"
|
||||
AIRating=0.550000
|
||||
CurrentRating=0.550000
|
||||
bShowChargingBar=True
|
||||
Description="Updated M14 Enhanced Battle Rifle - Semi Auto variant. Equipped with a laser sight. A special lens allows to change laser's color on the fly."
|
||||
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
|
||||
DisplayFOV=55.000000
|
||||
Priority=165
|
||||
CustomCrosshair=11
|
||||
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
|
||||
InventoryGroup=4
|
||||
GroupOffset=5
|
||||
PickupClass=Class'NicePack.NiceM14EBRPickup'
|
||||
PlayerViewOffset=(X=25.000000,Y=17.000000,Z=-8.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceM14EBRAttachment'
|
||||
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
|
||||
ItemName="M14 EBR"
|
||||
TransientSoundVolume=1.250000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,36 @@
|
|||
class NiceM14EBRFire extends NiceFire;
|
||||
defaultproperties
|
||||
{
zedTimeFireSpeedUp=2.500000
ProjectileSpeed=42650.000000
FireAimedAnim="Fire_Iron"
RecoilRate=0.085000
maxVerticalRecoilAngle=500
maxHorizontalRecoilAngle=125
ShellEjectClass=Class'ROEffects.KFShellEjectEBR'
ShellEjectBoneName="Shell_eject"
FireSoundRef="KF_M14EBRSnd.M14EBR_Fire"
StereoFireSoundRef="KF_M14EBRSnd.M14EBR_FireST"
NoAmmoSoundRef="KF_M14EBRSnd.M14EBR_DryFire"
DamageType=Class'NicePack.NiceDamTypeM14EBR'
DamageMin=120
DamageMax=120
Momentum=9500.000000
bPawnRapidFireAnim=True
bWaitForRelease=True
TransientSoundVolume=1.800000
FireLoopAnim="Fire"
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.250000
AmmoClass=Class'NicePack.NiceM14EBRAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000)
ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000)
ShakeRotTime=0.650000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.150000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
aimerror=42.000000
|
||||
}
|
||||
class NiceM14EBRFire extends NiceFire;
|
||||
defaultproperties
|
||||
{
|
||||
zedTimeFireSpeedUp=2.500000
|
||||
ProjectileSpeed=42650.000000
|
||||
FireAimedAnim="Fire_Iron"
|
||||
RecoilRate=0.085000
|
||||
maxVerticalRecoilAngle=500
|
||||
maxHorizontalRecoilAngle=125
|
||||
ShellEjectClass=Class'ROEffects.KFShellEjectEBR'
|
||||
ShellEjectBoneName="Shell_eject"
|
||||
FireSoundRef="KF_M14EBRSnd.M14EBR_Fire"
|
||||
StereoFireSoundRef="KF_M14EBRSnd.M14EBR_FireST"
|
||||
NoAmmoSoundRef="KF_M14EBRSnd.M14EBR_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeM14EBR'
|
||||
DamageMin=120
|
||||
DamageMax=120
|
||||
Momentum=9500.000000
|
||||
bPawnRapidFireAnim=True
|
||||
bWaitForRelease=True
|
||||
TransientSoundVolume=1.800000
|
||||
FireLoopAnim="Fire"
|
||||
TweenTime=0.025000
|
||||
FireForce="AssaultRifleFire"
|
||||
FireRate=0.250000
|
||||
AmmoClass=Class'NicePack.NiceM14EBRAmmo'
|
||||
ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000)
|
||||
ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000)
|
||||
ShakeRotTime=0.650000
|
||||
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
|
||||
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
|
||||
ShakeOffsetTime=1.150000
|
||||
BotRefireRate=0.990000
|
||||
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
|
||||
aimerror=42.000000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,25 @@
|
|||
class NiceM14EBRPickup extends NiceWeaponPickup;
|
||||
defaultproperties
|
||||
{
Weight=8.000000
|
||||
cost=1000
AmmoCost=15
BuyClipSize=20
PowerValue=55
SpeedValue=20
RangeValue=95
Description="Updated M14 Enhanced Battle Rifle - Semi Auto variant. Equipped with a laser sight. A special lens allows to change laser's color on the fly."
ItemName="M14 EBR"
ItemShortName="M14 EBR"
AmmoItemName="7.62x51mm Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=3
InventoryType=Class'NicePack.NiceM14EBRBattleRifle'
PickupMessage="You got the M14 EBR"
PickupSound=Sound'KF_M14EBRSnd.M14EBR_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups2_Trip.Rifles.M14_EBR_Pickup'
CollisionRadius=25.000000
CollisionHeight=5.000000
|
||||
}
|
||||
class NiceM14EBRPickup extends NiceWeaponPickup;
|
||||
defaultproperties
|
||||
{
|
||||
Weight=8.000000
|
||||
cost=1000
|
||||
AmmoCost=15
|
||||
BuyClipSize=20
|
||||
PowerValue=55
|
||||
SpeedValue=20
|
||||
RangeValue=95
|
||||
Description="Updated M14 Enhanced Battle Rifle - Semi Auto variant. Equipped with a laser sight. A special lens allows to change laser's color on the fly."
|
||||
ItemName="M14 EBR"
|
||||
ItemShortName="M14 EBR"
|
||||
AmmoItemName="7.62x51mm Ammo"
|
||||
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
CorrespondingPerkIndex=3
|
||||
EquipmentCategoryID=3
|
||||
InventoryType=Class'NicePack.NiceM14EBRBattleRifle'
|
||||
PickupMessage="You got the M14 EBR"
|
||||
PickupSound=Sound'KF_M14EBRSnd.M14EBR_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
StaticMesh=StaticMesh'KF_pickups2_Trip.Rifles.M14_EBR_Pickup'
|
||||
CollisionRadius=25.000000
|
||||
CollisionHeight=5.000000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,9 +1,39 @@
|
|||
class NiceDamTypeM99SniperRifle extends NiceDamageTypeVetSharpshooter
|
||||
abstract;
|
||||
static function AwardKill(KFSteamStatsAndAchievements KFStatsAndAchievements, KFPlayerController Killer, KFMonster Killed ){
|
||||
if(KFStatsAndAchievements != none){
if(Killed.IsA('NiceZombieScrake') || Killed.IsA('MeanZombieScrake'))
KFStatsAndAchievements.AddM99Kill();
if(Killed.IsA('NiceZombieHusk') || Killed.IsA('MeanZombieHusk'))
KFStatsAndAchievements.AddHuskAndZedOneShotKill(true, false);
else
KFStatsAndAchievements.AddHuskAndZedOneShotKill(false, true);
|
||||
}
|
||||
}
|
||||
defaultproperties
|
||||
{
prReqMultiplier=0.600000
prReqPrecise=0.600000
MaxPenetrations=-1
BigZedPenDmgReduction=0.750000
MediumZedPenDmgReduction=1.000000
PenDmgReduction=1.000000
HeadShotDamageMult=2.100000
bSniperWeapon=True
WeaponClass=Class'NicePack.NiceM99SniperRifle'
DeathString="%k put a bullet in %o's head."
FemaleSuicide="%o shot herself in the head."
MaleSuicide="%o shot himself in the head."
bThrowRagdoll=True
bRagdollBullet=True
bBulletHit=True
PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore'
LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall'
FlashFog=(X=600.000000)
DamageThreshold=1
KDamageImpulse=10000.000000
KDeathVel=300.000000
KDeathUpKick=100.000000
VehicleDamageScaling=0.650000
|
||||
}
|
||||
class NiceDamTypeM99SniperRifle extends NiceDamageTypeVetSharpshooter
|
||||
abstract;
|
||||
static function AwardKill(KFSteamStatsAndAchievements KFStatsAndAchievements, KFPlayerController Killer, KFMonster Killed ){
|
||||
if(KFStatsAndAchievements != none){
|
||||
if(Killed.IsA('NiceZombieScrake') || Killed.IsA('MeanZombieScrake'))
|
||||
KFStatsAndAchievements.AddM99Kill();
|
||||
if(Killed.IsA('NiceZombieHusk') || Killed.IsA('MeanZombieHusk'))
|
||||
KFStatsAndAchievements.AddHuskAndZedOneShotKill(true, false);
|
||||
else
|
||||
KFStatsAndAchievements.AddHuskAndZedOneShotKill(false, true);
|
||||
}
|
||||
}
|
||||
defaultproperties
|
||||
{
|
||||
prReqMultiplier=0.600000
|
||||
prReqPrecise=0.600000
|
||||
MaxPenetrations=-1
|
||||
BigZedPenDmgReduction=0.750000
|
||||
MediumZedPenDmgReduction=1.000000
|
||||
PenDmgReduction=1.000000
|
||||
HeadShotDamageMult=2.100000
|
||||
bSniperWeapon=True
|
||||
WeaponClass=Class'NicePack.NiceM99SniperRifle'
|
||||
DeathString="%k put a bullet in %o's head."
|
||||
FemaleSuicide="%o shot herself in the head."
|
||||
MaleSuicide="%o shot himself in the head."
|
||||
bThrowRagdoll=True
|
||||
bRagdollBullet=True
|
||||
bBulletHit=True
|
||||
PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
|
||||
LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore'
|
||||
LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall'
|
||||
FlashFog=(X=600.000000)
|
||||
DamageThreshold=1
|
||||
KDamageImpulse=10000.000000
|
||||
KDeathVel=300.000000
|
||||
KDeathUpKick=100.000000
|
||||
VehicleDamageScaling=0.650000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,13 @@
|
|||
class NiceM99Ammo extends NiceAmmo;
|
||||
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
|
||||
defaultproperties
|
||||
{
WeaponPickupClass=Class'NicePack.NiceM99Pickup'
AmmoPickupAmount=2
MaxAmmo=20
InitialAmount=5
PickupClass=Class'NicePack.NiceM99AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
ItemName="50 Cal Bullets"
|
||||
}
|
||||
class NiceM99Ammo extends NiceAmmo;
|
||||
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceM99Pickup'
|
||||
AmmoPickupAmount=2
|
||||
MaxAmmo=20
|
||||
InitialAmount=5
|
||||
PickupClass=Class'NicePack.NiceM99AmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
|
||||
ItemName="50 Cal Bullets"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,9 @@
|
|||
class NiceM99AmmoPickup extends NiceAmmoPickup;
|
||||
defaultproperties
|
||||
{
AmmoAmount=2
InventoryType=Class'NicePack.NiceM99Ammo'
PickupMessage="50 Cal Bullets"
StaticMesh=StaticMesh'KillingFloorStatics.XbowAmmo'
CollisionRadius=25.000000
|
||||
}
|
||||
class NiceM99AmmoPickup extends NiceAmmoPickup;
|
||||
defaultproperties
|
||||
{
|
||||
AmmoAmount=2
|
||||
InventoryType=Class'NicePack.NiceM99Ammo'
|
||||
PickupMessage="50 Cal Bullets"
|
||||
StaticMesh=StaticMesh'KillingFloorStatics.XbowAmmo'
|
||||
CollisionRadius=25.000000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,50 @@
|
|||
class NiceM99Attachment extends NiceAttachment;
|
||||
defaultproperties
|
||||
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdPTRD'
MovementAnims(0)="JogF_M4203"
MovementAnims(1)="JogB_M4203"
MovementAnims(2)="JogL_M4203"
MovementAnims(3)="JogR_M4203"
TurnLeftAnim="TurnL_M4203"
TurnRightAnim="TurnR_M4203"
CrouchAnims(0)="CHWalkF_M4203"
CrouchAnims(1)="CHWalkB_M4203"
CrouchAnims(2)="CHWalkL_M4203"
CrouchAnims(3)="CHWalkR_M4203"
WalkAnims(0)="WalkF_M4203"
WalkAnims(1)="WalkB_M4203"
WalkAnims(2)="WalkL_M4203"
WalkAnims(3)="WalkR_M4203"
CrouchTurnRightAnim="CH_TurnR_M4203"
CrouchTurnLeftAnim="CH_TurnL_M4203"
IdleCrouchAnim="CHIdle_M4203"
IdleWeaponAnim="Idle_M4203"
IdleRestAnim="Idle_M4203"
IdleChatAnim="Idle_M4203"
IdleHeavyAnim="Idle_M4203"
IdleRifleAnim="Idle_M4203"
FireAnims(0)="Fire_M99"
FireAnims(1)="Fire_M99"
FireAnims(2)="Fire_M99"
FireAnims(3)="Fire_M99"
FireAltAnims(0)="Fire_M99"
FireAltAnims(1)="Fire_M99"
FireAltAnims(2)="Fire_M99"
FireAltAnims(3)="Fire_M99"
FireCrouchAnims(0)="CHFire_M99"
FireCrouchAnims(1)="CHFire_M99"
FireCrouchAnims(2)="CHFire_M99"
FireCrouchAnims(3)="CHFire_M99"
FireCrouchAltAnims(0)="CHFire_M99"
FireCrouchAltAnims(1)="CHFire_M99"
FireCrouchAltAnims(2)="CHFire_M99"
FireCrouchAltAnims(3)="CHFire_M99"
HitAnims(0)="HitF_M4203"
HitAnims(1)="HitB_M4203"
HitAnims(2)="HitL_M4203"
HitAnims(3)="HitR_M4203"
PostFireBlendStandAnim="Blend_M4203"
PostFireBlendCrouchAnim="CHBlend_M4203"
MeshRef="KF_Weapons3rd4_Trip.M99_Sniper_3rd"
|
||||
}
|
||||
class NiceM99Attachment extends NiceAttachment;
|
||||
defaultproperties
|
||||
{
|
||||
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdPTRD'
|
||||
MovementAnims(0)="JogF_M4203"
|
||||
MovementAnims(1)="JogB_M4203"
|
||||
MovementAnims(2)="JogL_M4203"
|
||||
MovementAnims(3)="JogR_M4203"
|
||||
TurnLeftAnim="TurnL_M4203"
|
||||
TurnRightAnim="TurnR_M4203"
|
||||
CrouchAnims(0)="CHWalkF_M4203"
|
||||
CrouchAnims(1)="CHWalkB_M4203"
|
||||
CrouchAnims(2)="CHWalkL_M4203"
|
||||
CrouchAnims(3)="CHWalkR_M4203"
|
||||
WalkAnims(0)="WalkF_M4203"
|
||||
WalkAnims(1)="WalkB_M4203"
|
||||
WalkAnims(2)="WalkL_M4203"
|
||||
WalkAnims(3)="WalkR_M4203"
|
||||
CrouchTurnRightAnim="CH_TurnR_M4203"
|
||||
CrouchTurnLeftAnim="CH_TurnL_M4203"
|
||||
IdleCrouchAnim="CHIdle_M4203"
|
||||
IdleWeaponAnim="Idle_M4203"
|
||||
IdleRestAnim="Idle_M4203"
|
||||
IdleChatAnim="Idle_M4203"
|
||||
IdleHeavyAnim="Idle_M4203"
|
||||
IdleRifleAnim="Idle_M4203"
|
||||
FireAnims(0)="Fire_M99"
|
||||
FireAnims(1)="Fire_M99"
|
||||
FireAnims(2)="Fire_M99"
|
||||
FireAnims(3)="Fire_M99"
|
||||
FireAltAnims(0)="Fire_M99"
|
||||
FireAltAnims(1)="Fire_M99"
|
||||
FireAltAnims(2)="Fire_M99"
|
||||
FireAltAnims(3)="Fire_M99"
|
||||
FireCrouchAnims(0)="CHFire_M99"
|
||||
FireCrouchAnims(1)="CHFire_M99"
|
||||
FireCrouchAnims(2)="CHFire_M99"
|
||||
FireCrouchAnims(3)="CHFire_M99"
|
||||
FireCrouchAltAnims(0)="CHFire_M99"
|
||||
FireCrouchAltAnims(1)="CHFire_M99"
|
||||
FireCrouchAltAnims(2)="CHFire_M99"
|
||||
FireCrouchAltAnims(3)="CHFire_M99"
|
||||
HitAnims(0)="HitF_M4203"
|
||||
HitAnims(1)="HitB_M4203"
|
||||
HitAnims(2)="HitL_M4203"
|
||||
HitAnims(3)="HitR_M4203"
|
||||
PostFireBlendStandAnim="Blend_M4203"
|
||||
PostFireBlendCrouchAnim="CHBlend_M4203"
|
||||
MeshRef="KF_Weapons3rd4_Trip.M99_Sniper_3rd"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,29 @@
|
|||
class NiceM99Fire extends NiceFire;
|
||||
defaultproperties
|
||||
{
ProjectileSpeed=40000.000000
FireAimedAnim="Fire_Iron"
RecoilRate=0.100000
maxVerticalRecoilAngle=2000
maxHorizontalRecoilAngle=1000
bRandomPitchFireSound=False
FireSoundRef="KF_M99Snd.M99_Fire_M"
StereoFireSoundRef="KF_M99Snd.M99_Fire_S"
NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
DamageType=Class'NicePack.NiceDamTypeM99SniperRifle'
DamageMin=750
DamageMax=750
Momentum=150000.000000
bWaitForRelease=True
TransientSoundVolume=1.800000
FireAnimRate=0.850000
FireForce="AssaultRifleFire"
FireRate=0.000000
AmmoClass=Class'NicePack.NiceM99Ammo'
ShakeRotMag=(X=5.000000,Y=7.000000,Z=3.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeOffsetMag=(X=5.000000,Y=5.000000,Z=5.000000)
BotRefireRate=3.570000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stPTRD'
aimerror=0.000000
|
||||
}
|
||||
class NiceM99Fire extends NiceFire;
|
||||
defaultproperties
|
||||
{
|
||||
ProjectileSpeed=40000.000000
|
||||
FireAimedAnim="Fire_Iron"
|
||||
RecoilRate=0.100000
|
||||
maxVerticalRecoilAngle=2000
|
||||
maxHorizontalRecoilAngle=1000
|
||||
bRandomPitchFireSound=False
|
||||
FireSoundRef="KF_M99Snd.M99_Fire_M"
|
||||
StereoFireSoundRef="KF_M99Snd.M99_Fire_S"
|
||||
NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeM99SniperRifle'
|
||||
DamageMin=750
|
||||
DamageMax=750
|
||||
Momentum=150000.000000
|
||||
bWaitForRelease=True
|
||||
TransientSoundVolume=1.800000
|
||||
FireAnimRate=0.850000
|
||||
FireForce="AssaultRifleFire"
|
||||
FireRate=0.000000
|
||||
AmmoClass=Class'NicePack.NiceM99Ammo'
|
||||
ShakeRotMag=(X=5.000000,Y=7.000000,Z=3.000000)
|
||||
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
|
||||
ShakeOffsetMag=(X=5.000000,Y=5.000000,Z=5.000000)
|
||||
BotRefireRate=3.570000
|
||||
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stPTRD'
|
||||
aimerror=0.000000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,24 @@
|
|||
class NiceM99Pickup extends NiceWeaponPickup;
|
||||
defaultproperties
|
||||
{
cost=1250
AmmoCost=60
BuyClipSize=1
PowerValue=95
SpeedValue=30
RangeValue=100
Description="M99 50 Caliber Single Shot Sniper Rifle - The ultimate in long range accuracy and knock down power. But to land a proper shot with it one needs to be extra precise and aim at his target for at least a solid second."
ItemName="M99 AMR"
ItemShortName="M99 AMR"
AmmoItemName="50 Cal Bullets"
CorrespondingPerkIndex=2
EquipmentCategoryID=3
MaxDesireability=0.790000
InventoryType=Class'NicePack.NiceM99SniperRifle'
PickupMessage="You got the M99 Sniper Rifle"
PickupSound=Sound'KF_M99Snd.M99_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups4_Trip.Rifles.M99_Sniper_Pickup'
CollisionRadius=25.000000
CollisionHeight=10.000000
|
||||
}
|
||||
class NiceM99Pickup extends NiceWeaponPickup;
|
||||
defaultproperties
|
||||
{
|
||||
cost=1250
|
||||
AmmoCost=60
|
||||
BuyClipSize=1
|
||||
PowerValue=95
|
||||
SpeedValue=30
|
||||
RangeValue=100
|
||||
Description="M99 50 Caliber Single Shot Sniper Rifle - The ultimate in long range accuracy and knock down power. But to land a proper shot with it one needs to be extra precise and aim at his target for at least a solid second."
|
||||
ItemName="M99 AMR"
|
||||
ItemShortName="M99 AMR"
|
||||
AmmoItemName="50 Cal Bullets"
|
||||
CorrespondingPerkIndex=2
|
||||
EquipmentCategoryID=3
|
||||
MaxDesireability=0.790000
|
||||
InventoryType=Class'NicePack.NiceM99SniperRifle'
|
||||
PickupMessage="You got the M99 Sniper Rifle"
|
||||
PickupSound=Sound'KF_M99Snd.M99_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
StaticMesh=StaticMesh'KF_pickups4_Trip.Rifles.M99_Sniper_Pickup'
|
||||
CollisionRadius=25.000000
|
||||
CollisionHeight=10.000000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,23 +1,84 @@
|
|||
class NiceM99SniperRifle extends NiceScopedWeapon;
|
||||
#exec OBJ LOAD FILE=..\Textures\KF_Weapons5_Scopes_Trip_T.utx
|
||||
simulated function PostBeginPlay(){
|
||||
local AutoReloadAnimDesc reloadDesc;
|
||||
autoReloadsDescriptions.Length = 0;
|
||||
reloadDesc.canInterruptFrame = 0.43;
|
||||
reloadDesc.trashStartFrame = 0.882;
|
||||
reloadDesc.resumeFrame = 0.473;
|
||||
reloadDesc.speedFrame = 0.129;
|
||||
reloadDesc.animName = 'Fire';
|
||||
autoReloadsDescriptions[0] = reloadDesc;
|
||||
reloadDesc.animName = 'Fire_Iron';
|
||||
autoReloadsDescriptions[1] = reloadDesc;
|
||||
super.PostBeginPlay();
|
||||
}
|
||||
simulated function bool StartFire(int Mode){
|
||||
if(super.StartFire(Mode)){
if(Instigator != none && PlayerController(Instigator.Controller) != none &&
KFSteamStatsAndAchievements(PlayerController(Instigator.Controller).SteamStatsAndAchievements) != none){
KFSteamStatsAndAchievements(PlayerController(Instigator.Controller).SteamStatsAndAchievements).OnShotM99();
}
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
defaultproperties
|
||||
{
lenseMaterialID=2
scopePortalFOVHigh=20.000000
scopePortalFOV=13.330000
ZoomMatRef="KF_Weapons5_Scopes_Trip_T.M99.MilDotFinalBlend"
ScriptedTextureFallbackRef="KF_Weapons_Trip_T.CBLens_cmb"
CrosshairTexRef="KF_Weapons5_Scopes_Trip_T.Scope.MilDot"
bChangeClipIcon=True
hudClipTexture=Texture'KillingFloorHUD.HUD.Hud_Single_Bullet'
reloadType=RTYPE_AUTO
bHasScope=True
ZoomedDisplayFOVHigh=18.000000
ForceZoomOutOnFireTime=0.400000
MagCapacity=1
ReloadRate=0.010000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=55.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_M99'
bIsTier3Weapon=True
MeshRef="KF_Wep_M99_Sniper.M99_Sniper"
SkinRefs(0)="KF_Weapons5_Trip_T.Weapons.M99_cmb"
SelectSoundRef="KF_M99Snd.M99_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.M99_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M99"
PlayerIronSightFOV=30.000000
ZoomTime=0.285000
ZoomedDisplayFOV=30.000000
FireModeClass(0)=Class'NicePack.NiceM99Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
PutDownAnimRate=2.000000
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="M99 50 Caliber Single Shot Sniper Rifle - The ultimate in long range accuracy and knock down power. But to land a proper shot with it one needs to be extra precise and aim at his target for at least a solid second."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=55.000000
Priority=190
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
MinReloadPct=0.800000
InventoryGroup=4
GroupOffset=14
PickupClass=Class'NicePack.NiceM99Pickup'
PlayerViewOffset=(X=15.000000,Y=15.000000,Z=-2.500000)
BobDamping=4.500000
AttachmentClass=Class'NicePack.NiceM99Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="M99AMR"
LightType=LT_None
LightBrightness=0.000000
LightRadius=0.000000
TransientSoundVolume=1.250000
|
||||
}
|
||||
class NiceM99SniperRifle extends NiceScopedWeapon;
|
||||
#exec OBJ LOAD FILE=..\Textures\KF_Weapons5_Scopes_Trip_T.utx
|
||||
simulated function PostBeginPlay(){
|
||||
local AutoReloadAnimDesc reloadDesc;
|
||||
autoReloadsDescriptions.Length = 0;
|
||||
reloadDesc.canInterruptFrame = 0.43;
|
||||
reloadDesc.trashStartFrame = 0.882;
|
||||
reloadDesc.resumeFrame = 0.473;
|
||||
reloadDesc.speedFrame = 0.129;
|
||||
reloadDesc.animName = 'Fire';
|
||||
autoReloadsDescriptions[0] = reloadDesc;
|
||||
reloadDesc.animName = 'Fire_Iron';
|
||||
autoReloadsDescriptions[1] = reloadDesc;
|
||||
super.PostBeginPlay();
|
||||
}
|
||||
simulated function bool StartFire(int Mode){
|
||||
if(super.StartFire(Mode)){
|
||||
if(Instigator != none && PlayerController(Instigator.Controller) != none &&
|
||||
KFSteamStatsAndAchievements(PlayerController(Instigator.Controller).SteamStatsAndAchievements) != none){
|
||||
KFSteamStatsAndAchievements(PlayerController(Instigator.Controller).SteamStatsAndAchievements).OnShotM99();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
defaultproperties
|
||||
{
|
||||
lenseMaterialID=2
|
||||
scopePortalFOVHigh=20.000000
|
||||
scopePortalFOV=13.330000
|
||||
ZoomMatRef="KF_Weapons5_Scopes_Trip_T.M99.MilDotFinalBlend"
|
||||
ScriptedTextureFallbackRef="KF_Weapons_Trip_T.CBLens_cmb"
|
||||
CrosshairTexRef="KF_Weapons5_Scopes_Trip_T.Scope.MilDot"
|
||||
bChangeClipIcon=True
|
||||
hudClipTexture=Texture'KillingFloorHUD.HUD.Hud_Single_Bullet'
|
||||
reloadType=RTYPE_AUTO
|
||||
bHasScope=True
|
||||
ZoomedDisplayFOVHigh=18.000000
|
||||
ForceZoomOutOnFireTime=0.400000
|
||||
MagCapacity=1
|
||||
ReloadRate=0.010000
|
||||
ReloadAnim="Reload"
|
||||
ReloadAnimRate=1.000000
|
||||
bHasAimingMode=True
|
||||
IdleAimAnim="Idle_Iron"
|
||||
StandardDisplayFOV=55.000000
|
||||
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_M99'
|
||||
bIsTier3Weapon=True
|
||||
MeshRef="KF_Wep_M99_Sniper.M99_Sniper"
|
||||
SkinRefs(0)="KF_Weapons5_Trip_T.Weapons.M99_cmb"
|
||||
SelectSoundRef="KF_M99Snd.M99_Select"
|
||||
HudImageRef="KillingFloor2HUD.WeaponSelect.M99_unselected"
|
||||
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M99"
|
||||
PlayerIronSightFOV=30.000000
|
||||
ZoomTime=0.285000
|
||||
ZoomedDisplayFOV=30.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceM99Fire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
PutDownAnimRate=2.000000
|
||||
SelectForce="SwitchToAssaultRifle"
|
||||
AIRating=0.550000
|
||||
CurrentRating=0.550000
|
||||
bShowChargingBar=True
|
||||
Description="M99 50 Caliber Single Shot Sniper Rifle - The ultimate in long range accuracy and knock down power. But to land a proper shot with it one needs to be extra precise and aim at his target for at least a solid second."
|
||||
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
|
||||
DisplayFOV=55.000000
|
||||
Priority=190
|
||||
CustomCrosshair=11
|
||||
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
|
||||
MinReloadPct=0.800000
|
||||
InventoryGroup=4
|
||||
GroupOffset=14
|
||||
PickupClass=Class'NicePack.NiceM99Pickup'
|
||||
PlayerViewOffset=(X=15.000000,Y=15.000000,Z=-2.500000)
|
||||
BobDamping=4.500000
|
||||
AttachmentClass=Class'NicePack.NiceM99Attachment'
|
||||
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
|
||||
ItemName="M99AMR"
|
||||
LightType=LT_None
|
||||
LightBrightness=0.000000
|
||||
LightRadius=0.000000
|
||||
TransientSoundVolume=1.250000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,9 +1,24 @@
|
|||
class NiceDamTypeMauler extends NiceDamageTypeVetSharpshooter
|
||||
abstract;
|
||||
static function ScoredNiceHeadshot(KFSteamStatsAndAchievements KFStatsAndAchievements, class<KFMonster> MonsterClass, int HL){
|
||||
super.ScoredNiceHeadshot(KFStatsAndAchievements, MonsterClass, HL);
|
||||
if(KFStatsAndAchievements != none)
KFStatsAndAchievements.AddHeadshotsWithSPSOrM14(MonsterClass);
|
||||
}
|
||||
defaultproperties
|
||||
{
stunMultiplier=1.250000
HeadShotDamageMult=4.000000
bSniperWeapon=True
WeaponClass=Class'NicePack.NiceMaulerRifle'
DeathString="%k killed %o (S.P. Mauler)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore'
LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall'
KDamageImpulse=7500.000000
KDeathVel=175.000000
KDeathUpKick=25.000000
|
||||
}
|
||||
class NiceDamTypeMauler extends NiceDamageTypeVetSharpshooter
|
||||
abstract;
|
||||
static function ScoredNiceHeadshot(KFSteamStatsAndAchievements KFStatsAndAchievements, class<KFMonster> MonsterClass, int HL){
|
||||
super.ScoredNiceHeadshot(KFStatsAndAchievements, MonsterClass, HL);
|
||||
if(KFStatsAndAchievements != none)
|
||||
KFStatsAndAchievements.AddHeadshotsWithSPSOrM14(MonsterClass);
|
||||
}
|
||||
defaultproperties
|
||||
{
|
||||
stunMultiplier=1.250000
|
||||
HeadShotDamageMult=4.000000
|
||||
bSniperWeapon=True
|
||||
WeaponClass=Class'NicePack.NiceMaulerRifle'
|
||||
DeathString="%k killed %o (S.P. Mauler)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
bRagdollBullet=True
|
||||
PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
|
||||
LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore'
|
||||
LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall'
|
||||
KDamageImpulse=7500.000000
|
||||
KDeathVel=175.000000
|
||||
KDeathUpKick=25.000000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,12 @@
|
|||
class NiceMaulerAmmo extends NiceAmmo;
|
||||
defaultproperties
|
||||
{
WeaponPickupClass=Class'NicePack.NiceMaulerPickup'
AmmoPickupAmount=10
MaxAmmo=80
InitialAmount=20
PickupClass=Class'NicePack.NiceMaulerAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="S.P. Mauler bullets"
|
||||
}
|
||||
class NiceMaulerAmmo extends NiceAmmo;
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceMaulerPickup'
|
||||
AmmoPickupAmount=10
|
||||
MaxAmmo=80
|
||||
InitialAmount=20
|
||||
PickupClass=Class'NicePack.NiceMaulerAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
|
||||
ItemName="S.P. Mauler bullets"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
class NiceMaulerAmmoPickup extends NiceAmmoPickup;
|
||||
defaultproperties
|
||||
{
AmmoAmount=10
InventoryType=Class'NicePack.NiceMaulerAmmo'
PickupMessage="S.P. Mauler bullets"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
}
|
||||
class NiceMaulerAmmoPickup extends NiceAmmoPickup;
|
||||
defaultproperties
|
||||
{
|
||||
AmmoAmount=10
|
||||
InventoryType=Class'NicePack.NiceMaulerAmmo'
|
||||
PickupMessage="S.P. Mauler bullets"
|
||||
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,54 @@
|
|||
class NiceMaulerAttachment extends NiceAttachment;
|
||||
defaultproperties
|
||||
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdSPSniper'
mTracerClass=Class'NicePack.NiceMaulerTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
MovementAnims(0)="JogF_M14"
MovementAnims(1)="JogB_M14"
MovementAnims(2)="JogL_M14"
MovementAnims(3)="JogR_M14"
TurnLeftAnim="TurnL_M14"
TurnRightAnim="TurnR_M14"
CrouchAnims(0)="CHWalkF_M14"
CrouchAnims(1)="CHWalkB_M14"
CrouchAnims(2)="CHWalkL_M14"
CrouchAnims(3)="CHWalkR_M14"
WalkAnims(0)="WalkF_M14"
WalkAnims(1)="WalkB_M14"
WalkAnims(2)="WalkL_M14"
WalkAnims(3)="WalkR_M14"
CrouchTurnRightAnim="CH_TurnR_M14"
CrouchTurnLeftAnim="CH_TurnL_M14"
IdleCrouchAnim="CHIdle_M14"
IdleWeaponAnim="Idle_M14"
IdleRestAnim="Idle_M14"
IdleChatAnim="Fire_spSinper"
IdleHeavyAnim="Idle_M14"
IdleRifleAnim="Idle_M14"
FireAnims(0)="Fire_spSinper"
FireAnims(1)="Fire_spSinper"
FireAnims(2)="Fire_spSinper"
FireAnims(3)="Fire_spSinper"
FireAltAnims(0)="Fire_spSinper"
FireAltAnims(1)="Fire_spSinper"
FireAltAnims(2)="Fire_spSinper"
FireAltAnims(3)="Fire_spSinper"
FireCrouchAnims(0)="CHFire_spSinper"
FireCrouchAnims(1)="CHFire_spSinper"
FireCrouchAnims(2)="CHFire_spSinper"
FireCrouchAnims(3)="CHFire_spSinper"
FireCrouchAltAnims(0)="CHFire_spSinper"
FireCrouchAltAnims(1)="CHFire_spSinper"
FireCrouchAltAnims(2)="CHFire_spSinper"
FireCrouchAltAnims(3)="CHFire_spSinper"
HitAnims(0)="HitF_M14"
HitAnims(1)="HitB_M14"
HitAnims(2)="HitL_M14"
HitAnims(3)="HitR_M14"
PostFireBlendStandAnim="Blend_M14"
PostFireBlendCrouchAnim="CHBlend_M14"
MeshRef="NicePackA.spSniper_3rd"
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
|
||||
}
|
||||
class NiceMaulerAttachment extends NiceAttachment;
|
||||
defaultproperties
|
||||
{
|
||||
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdSPSniper'
|
||||
mTracerClass=Class'NicePack.NiceMaulerTracer'
|
||||
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
|
||||
MovementAnims(0)="JogF_M14"
|
||||
MovementAnims(1)="JogB_M14"
|
||||
MovementAnims(2)="JogL_M14"
|
||||
MovementAnims(3)="JogR_M14"
|
||||
TurnLeftAnim="TurnL_M14"
|
||||
TurnRightAnim="TurnR_M14"
|
||||
CrouchAnims(0)="CHWalkF_M14"
|
||||
CrouchAnims(1)="CHWalkB_M14"
|
||||
CrouchAnims(2)="CHWalkL_M14"
|
||||
CrouchAnims(3)="CHWalkR_M14"
|
||||
WalkAnims(0)="WalkF_M14"
|
||||
WalkAnims(1)="WalkB_M14"
|
||||
WalkAnims(2)="WalkL_M14"
|
||||
WalkAnims(3)="WalkR_M14"
|
||||
CrouchTurnRightAnim="CH_TurnR_M14"
|
||||
CrouchTurnLeftAnim="CH_TurnL_M14"
|
||||
IdleCrouchAnim="CHIdle_M14"
|
||||
IdleWeaponAnim="Idle_M14"
|
||||
IdleRestAnim="Idle_M14"
|
||||
IdleChatAnim="Fire_spSinper"
|
||||
IdleHeavyAnim="Idle_M14"
|
||||
IdleRifleAnim="Idle_M14"
|
||||
FireAnims(0)="Fire_spSinper"
|
||||
FireAnims(1)="Fire_spSinper"
|
||||
FireAnims(2)="Fire_spSinper"
|
||||
FireAnims(3)="Fire_spSinper"
|
||||
FireAltAnims(0)="Fire_spSinper"
|
||||
FireAltAnims(1)="Fire_spSinper"
|
||||
FireAltAnims(2)="Fire_spSinper"
|
||||
FireAltAnims(3)="Fire_spSinper"
|
||||
FireCrouchAnims(0)="CHFire_spSinper"
|
||||
FireCrouchAnims(1)="CHFire_spSinper"
|
||||
FireCrouchAnims(2)="CHFire_spSinper"
|
||||
FireCrouchAnims(3)="CHFire_spSinper"
|
||||
FireCrouchAltAnims(0)="CHFire_spSinper"
|
||||
FireCrouchAltAnims(1)="CHFire_spSinper"
|
||||
FireCrouchAltAnims(2)="CHFire_spSinper"
|
||||
FireCrouchAltAnims(3)="CHFire_spSinper"
|
||||
HitAnims(0)="HitF_M14"
|
||||
HitAnims(1)="HitB_M14"
|
||||
HitAnims(2)="HitL_M14"
|
||||
HitAnims(3)="HitR_M14"
|
||||
PostFireBlendStandAnim="Blend_M14"
|
||||
PostFireBlendCrouchAnim="CHBlend_M14"
|
||||
MeshRef="NicePackA.spSniper_3rd"
|
||||
SplashEffect=Class'ROEffects.BulletSplashEmitter'
|
||||
CullDistance=5000.000000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,35 @@
|
|||
class NiceMaulerFire extends NiceFire;
|
||||
defaultproperties
|
||||
{
ProjectileSpeed=37950.000000
FireAimedAnim="Fire_Iron"
RecoilRate=0.120000
maxVerticalRecoilAngle=125
maxHorizontalRecoilAngle=87
ShellEjectClass=Class'ROEffects.KFShellEjectEBR'
ShellEjectBoneName="Shell_eject"
FireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_M"
StereoFireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_S"
NoAmmoSoundRef="KF_M14EBRSnd.M14EBR_DryFire"
DamageType=Class'NicePack.NiceDamTypeMauler'
DamageMin=121
DamageMax=121
Momentum=13000.000000
bWaitForRelease=True
TransientSoundVolume=1.800000
FireLoopAnim="Fire"
FireAnimRate=1.600000
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.587500
AmmoClass=Class'NicePack.NiceMaulerAmmo'
ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=2.000000
ShakeOffsetMag=(X=10.000000,Y=3.000000,Z=12.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=2.000000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSPSniper'
aimerror=42.000000
|
||||
}
|
||||
class NiceMaulerFire extends NiceFire;
|
||||
defaultproperties
|
||||
{
|
||||
ProjectileSpeed=37950.000000
|
||||
FireAimedAnim="Fire_Iron"
|
||||
RecoilRate=0.120000
|
||||
maxVerticalRecoilAngle=125
|
||||
maxHorizontalRecoilAngle=87
|
||||
ShellEjectClass=Class'ROEffects.KFShellEjectEBR'
|
||||
ShellEjectBoneName="Shell_eject"
|
||||
FireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_M"
|
||||
StereoFireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_S"
|
||||
NoAmmoSoundRef="KF_M14EBRSnd.M14EBR_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeMauler'
|
||||
DamageMin=121
|
||||
DamageMax=121
|
||||
Momentum=13000.000000
|
||||
bWaitForRelease=True
|
||||
TransientSoundVolume=1.800000
|
||||
FireLoopAnim="Fire"
|
||||
FireAnimRate=1.600000
|
||||
TweenTime=0.025000
|
||||
FireForce="AssaultRifleFire"
|
||||
FireRate=0.587500
|
||||
AmmoClass=Class'NicePack.NiceMaulerAmmo'
|
||||
ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
|
||||
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
|
||||
ShakeRotTime=2.000000
|
||||
ShakeOffsetMag=(X=10.000000,Y=3.000000,Z=12.000000)
|
||||
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
|
||||
ShakeOffsetTime=2.000000
|
||||
BotRefireRate=0.990000
|
||||
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSPSniper'
|
||||
aimerror=42.000000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,24 @@
|
|||
class NiceMaulerPickup extends NiceWeaponPickup;
|
||||
defaultproperties
|
||||
{
Weight=6.000000
cost=750
AmmoCost=50
BuyClipSize=10
PowerValue=60
SpeedValue=10
RangeValue=95
Description="A finely crafted rifle with relatively low impact damage, but able to deal devastating blows with precise aiming."
ItemName="Silver-Plated Mauler"
ItemShortName="S.P. Mauler"
AmmoItemName="S.P. Mauler bullets"
CorrespondingPerkIndex=2
EquipmentCategoryID=3
InventoryType=Class'NicePack.NiceMaulerRifle'
PickupMessage="You got the Silver-Plated Mauler"
PickupSound=Sound'NicePackSnd.Silver.KFO_Sniper_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'NicePackSM.Silver.SniperRifle'
CollisionRadius=25.000000
CollisionHeight=5.000000
|
||||
}
|
||||
class NiceMaulerPickup extends NiceWeaponPickup;
|
||||
defaultproperties
|
||||
{
|
||||
Weight=6.000000
|
||||
cost=750
|
||||
AmmoCost=50
|
||||
BuyClipSize=10
|
||||
PowerValue=60
|
||||
SpeedValue=10
|
||||
RangeValue=95
|
||||
Description="A finely crafted rifle with relatively low impact damage, but able to deal devastating blows with precise aiming."
|
||||
ItemName="Silver-Plated Mauler"
|
||||
ItemShortName="S.P. Mauler"
|
||||
AmmoItemName="S.P. Mauler bullets"
|
||||
CorrespondingPerkIndex=2
|
||||
EquipmentCategoryID=3
|
||||
InventoryType=Class'NicePack.NiceMaulerRifle'
|
||||
PickupMessage="You got the Silver-Plated Mauler"
|
||||
PickupSound=Sound'NicePackSnd.Silver.KFO_Sniper_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
StaticMesh=StaticMesh'NicePackSM.Silver.SniperRifle'
|
||||
CollisionRadius=25.000000
|
||||
CollisionHeight=5.000000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,53 @@
|
|||
class NiceMaulerRifle extends NiceWeapon
|
||||
config(user);
|
||||
#exec OBJ LOAD FILE=NicePackSM.usx
|
||||
defaultproperties
|
||||
{
reloadPreEndFrame=0.200000
reloadEndFrame=0.550000
reloadChargeEndFrame=0.894000
reloadMagStartFrame=0.280000
reloadChargeStartFrame=0.647000
MagCapacity=10
ReloadRate=2.866000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_spSinper"
Weight=6.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=55.000000
SleeveNum=0
TraderInfoTexture=Texture'NicePackT.Silver.Trader_Sniper'
bIsTier2Weapon=True
MeshRef="NicePackA.SniperRifle"
SkinRefs(1)="NicePackT.Silver.Sniper_cmb"
SkinRefs(2)="NicePackT.Silver.sniperrifle_scope_shader"
SelectSoundRef="NicePackSnd.Silver.KFO_Sniper_Select"
HudImageRef="KF_IJC_HUD.WeaponSelect.Sniper_unselected"
SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Sniper"
PlayerIronSightFOV=60.000000
ZoomedDisplayFOV=25.000000
FireModeClass(0)=Class'NicePack.NiceMaulerFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="A finely crafted rifle with relatively low impact damage, but able to deal devastating blows with precise aiming."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=55.000000
Priority=155
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=18
PickupClass=Class'NicePack.NiceMaulerPickup'
PlayerViewOffset=(X=25.000000,Y=17.000000,Z=-8.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceMaulerAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="S.P. Mauler"
TransientSoundVolume=1.250000
|
||||
}
|
||||
class NiceMaulerRifle extends NiceWeapon
|
||||
config(user);
|
||||
#exec OBJ LOAD FILE=NicePackSM.usx
|
||||
defaultproperties
|
||||
{
|
||||
reloadPreEndFrame=0.200000
|
||||
reloadEndFrame=0.550000
|
||||
reloadChargeEndFrame=0.894000
|
||||
reloadMagStartFrame=0.280000
|
||||
reloadChargeStartFrame=0.647000
|
||||
MagCapacity=10
|
||||
ReloadRate=2.866000
|
||||
ReloadAnim="Reload"
|
||||
ReloadAnimRate=1.000000
|
||||
WeaponReloadAnim="Reload_spSinper"
|
||||
Weight=6.000000
|
||||
bHasAimingMode=True
|
||||
IdleAimAnim="Idle_Iron"
|
||||
StandardDisplayFOV=55.000000
|
||||
SleeveNum=0
|
||||
TraderInfoTexture=Texture'NicePackT.Silver.Trader_Sniper'
|
||||
bIsTier2Weapon=True
|
||||
MeshRef="NicePackA.SniperRifle"
|
||||
SkinRefs(1)="NicePackT.Silver.Sniper_cmb"
|
||||
SkinRefs(2)="NicePackT.Silver.sniperrifle_scope_shader"
|
||||
SelectSoundRef="NicePackSnd.Silver.KFO_Sniper_Select"
|
||||
HudImageRef="KF_IJC_HUD.WeaponSelect.Sniper_unselected"
|
||||
SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Sniper"
|
||||
PlayerIronSightFOV=60.000000
|
||||
ZoomedDisplayFOV=25.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceMaulerFire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectForce="SwitchToAssaultRifle"
|
||||
AIRating=0.550000
|
||||
CurrentRating=0.550000
|
||||
bShowChargingBar=True
|
||||
Description="A finely crafted rifle with relatively low impact damage, but able to deal devastating blows with precise aiming."
|
||||
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
|
||||
DisplayFOV=55.000000
|
||||
Priority=155
|
||||
CustomCrosshair=11
|
||||
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
|
||||
InventoryGroup=3
|
||||
GroupOffset=18
|
||||
PickupClass=Class'NicePack.NiceMaulerPickup'
|
||||
PlayerViewOffset=(X=25.000000,Y=17.000000,Z=-8.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceMaulerAttachment'
|
||||
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
|
||||
ItemName="S.P. Mauler"
|
||||
TransientSoundVolume=1.250000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,22 @@
|
|||
class NiceMaulerTracer extends KFNewTracer;
|
||||
defaultproperties
|
||||
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter13
UseDirectionAs=PTDU_Right
RespawnDeadParticles=False
UseAbsoluteTimeForSizeScale=True
UseRegularSizeScale=False
ScaleSizeXByVelocity=True
AutomaticInitialSpawning=False
ExtentMultiplier=(X=0.200000)
ColorMultiplierRange=(X=(Min=0.000000,Max=0.000000))
MaxParticles=100
StartSizeRange=(X=(Min=30.000000,Max=30.000000),Y=(Min=3.000000,Max=3.000000))
ScaleSizeByVelocityMultiplier=(X=0.001000)
DrawStyle=PTDS_Brighten
Texture=Texture'Effects_Tex_Steampunk.Steampunk_Tracer'
LifetimeRange=(Min=0.100000,Max=0.100000)
StartVelocityRange=(Z=(Min=10000.000000,Max=10000.000000))
End Object
Emitters(0)=SpriteEmitter'NicePack.NiceMaulerTracer.SpriteEmitter13'
|
||||
}
|
||||
class NiceMaulerTracer extends KFNewTracer;
|
||||
defaultproperties
|
||||
{
|
||||
Begin Object Class=SpriteEmitter Name=SpriteEmitter13
|
||||
UseDirectionAs=PTDU_Right
|
||||
RespawnDeadParticles=False
|
||||
UseAbsoluteTimeForSizeScale=True
|
||||
UseRegularSizeScale=False
|
||||
ScaleSizeXByVelocity=True
|
||||
AutomaticInitialSpawning=False
|
||||
ExtentMultiplier=(X=0.200000)
|
||||
ColorMultiplierRange=(X=(Min=0.000000,Max=0.000000))
|
||||
MaxParticles=100
|
||||
StartSizeRange=(X=(Min=30.000000,Max=30.000000),Y=(Min=3.000000,Max=3.000000))
|
||||
ScaleSizeByVelocityMultiplier=(X=0.001000)
|
||||
DrawStyle=PTDS_Brighten
|
||||
Texture=Texture'Effects_Tex_Steampunk.Steampunk_Tracer'
|
||||
LifetimeRange=(Min=0.100000,Max=0.100000)
|
||||
StartVelocityRange=(Z=(Min=10000.000000,Max=10000.000000))
|
||||
End Object
|
||||
Emitters(0)=SpriteEmitter'NicePack.NiceMaulerTracer.SpriteEmitter13'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,24 @@
|
|||
class NiceDamTypeSVD extends NiceDamageTypeVetSharpshooter;
|
||||
defaultproperties
|
||||
{
prReqMultiplier=0.400000
prReqPrecise=0.400000
MaxPenetrations=3
BigZedPenDmgReduction=0.750000
MediumZedPenDmgReduction=0.900000
PenDmgReduction=0.950000
HeadShotDamageMult=4.200000
bSniperWeapon=True
WeaponClass=Class'NicePack.NiceSVD'
DeathString="%k killed %o (SVD)."
bRagdollBullet=True
bBulletHit=True
PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore'
LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall'
FlashFog=(X=600.000000)
KDamageImpulse=4000.000000
KDeathVel=170.000000
KDeathUpKick=10.000000
VehicleDamageScaling=0.700000
|
||||
}
|
||||
class NiceDamTypeSVD extends NiceDamageTypeVetSharpshooter;
|
||||
defaultproperties
|
||||
{
|
||||
prReqMultiplier=0.400000
|
||||
prReqPrecise=0.400000
|
||||
MaxPenetrations=3
|
||||
BigZedPenDmgReduction=0.750000
|
||||
MediumZedPenDmgReduction=0.900000
|
||||
PenDmgReduction=0.950000
|
||||
HeadShotDamageMult=4.200000
|
||||
bSniperWeapon=True
|
||||
WeaponClass=Class'NicePack.NiceSVD'
|
||||
DeathString="%k killed %o (SVD)."
|
||||
bRagdollBullet=True
|
||||
bBulletHit=True
|
||||
PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
|
||||
LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore'
|
||||
LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall'
|
||||
FlashFog=(X=600.000000)
|
||||
KDamageImpulse=4000.000000
|
||||
KDeathVel=170.000000
|
||||
KDeathUpKick=10.000000
|
||||
VehicleDamageScaling=0.700000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,22 @@
|
|||
class NiceDamTypeSVDS extends NiceDamageTypeVetSharpshooter;
|
||||
defaultproperties
|
||||
{
MaxPenetrations=1
BigZedPenDmgReduction=0.750000
MediumZedPenDmgReduction=0.900000
PenDmgReduction=0.950000
HeadShotDamageMult=4.200000
bSniperWeapon=True
WeaponClass=Class'NicePack.NiceSVDS'
DeathString="%k killed %o (SVD)."
bRagdollBullet=True
bBulletHit=True
PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore'
LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall'
FlashFog=(X=600.000000)
KDamageImpulse=4000.000000
KDeathVel=170.000000
KDeathUpKick=10.000000
VehicleDamageScaling=0.700000
|
||||
}
|
||||
class NiceDamTypeSVDS extends NiceDamageTypeVetSharpshooter;
|
||||
defaultproperties
|
||||
{
|
||||
MaxPenetrations=1
|
||||
BigZedPenDmgReduction=0.750000
|
||||
MediumZedPenDmgReduction=0.900000
|
||||
PenDmgReduction=0.950000
|
||||
HeadShotDamageMult=4.200000
|
||||
bSniperWeapon=True
|
||||
WeaponClass=Class'NicePack.NiceSVDS'
|
||||
DeathString="%k killed %o (SVD)."
|
||||
bRagdollBullet=True
|
||||
bBulletHit=True
|
||||
PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
|
||||
LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore'
|
||||
LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall'
|
||||
FlashFog=(X=600.000000)
|
||||
KDamageImpulse=4000.000000
|
||||
KDeathVel=170.000000
|
||||
KDeathUpKick=10.000000
|
||||
VehicleDamageScaling=0.700000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,13 @@
|
|||
class NiceDamTypeSVDm extends KFWeaponDamageType
|
||||
abstract;
|
||||
defaultproperties
|
||||
{
HeadShotDamageMult=1.000000
bIsMeleeDamage=True
WeaponClass=Class'NicePack.NiceSVD'
DeathString="%k killed %o (SVD)."
PawnDamageSounds(0)=Sound'KFPawnDamageSound.MeleeDamageSounds.axehitflesh'
KDamageImpulse=1500.000000
KDeathVel=110.000000
KDeathUpKick=1.000000
|
||||
}
|
||||
class NiceDamTypeSVDm extends KFWeaponDamageType
|
||||
abstract;
|
||||
defaultproperties
|
||||
{
|
||||
HeadShotDamageMult=1.000000
|
||||
bIsMeleeDamage=True
|
||||
WeaponClass=Class'NicePack.NiceSVD'
|
||||
DeathString="%k killed %o (SVD)."
|
||||
PawnDamageSounds(0)=Sound'KFPawnDamageSound.MeleeDamageSounds.axehitflesh'
|
||||
KDamageImpulse=1500.000000
|
||||
KDeathVel=110.000000
|
||||
KDeathUpKick=1.000000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,41 @@
|
|||
class NiceSVD extends NiceSVDS;
|
||||
defaultproperties
|
||||
{
lenseMaterialID=4
scopePortalFOVHigh=12.000000
scopePortalFOV=12.000000
reloadPreEndFrame=0.115000
reloadEndFrame=0.607000
reloadChargeEndFrame=0.870000
reloadMagStartFrame=0.251000
reloadChargeStartFrame=0.730000
MagazineBone="Bone_Magazine"
ZoomedDisplayFOVHigh=32.000000
MagCapacity=10
ReloadRate=3.600000
ReloadAnimRate=1.250000
WeaponReloadAnim="Reload_AK47"
Weight=8.000000
IdleAimAnim="Idle_Iron"
TraderInfoTexture=Texture'ScrnWeaponPack_T.SVD.SVD_Trader'
MeshRef="ScrnWeaponPack_A.SVD_mesh"
SkinRefs(0)="ScrnWeaponPack_T.SVD.SVD_tex_1_cmb"
SkinRefs(1)="KF_Weapons5_Trip_T.First_Sleeves.Steampunk_DJ_Scully_First_Person_Sleeves"
SkinRefs(2)="ScrnWeaponPack_T.SVD.SVD_tex_2_cmb"
SkinRefs(3)="ScrnWeaponPack_T.SVD.SVD_tex_3_cmb"
SkinRefs(4)="ScrnWeaponPack_T.SVD.AlphaLens"
SkinRefs(5)="ScrnWeaponPack_T.SVD.SVD_tex_4_cmb"
HudImageRef="ScrnWeaponPack_T.SVD.SVD_Unselected"
SelectedHudImageRef="ScrnWeaponPack_T.SVD.SVD_selected"
PlayerIronSightFOV=22.000000
ZoomedDisplayFOV=32.000000
FireModeClass(0)=Class'NicePack.NiceSVDFire'
FireModeClass(1)=Class'NicePack.NiceSVDFireB'
Description="The Dragunov sniper rifle is a semi-automatic sniper rifle/designated marksman rifle. It's shots are extra powerful, but require more precision."
Priority=190
PickupClass=Class'NicePack.NiceSVDPickup'
PlayerViewOffset=(X=6.000000,Y=22.000000,Z=-12.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceSVDAttachment'
ItemName="SVD (Dragunov)"
|
||||
}
|
||||
class NiceSVD extends NiceSVDS;
|
||||
defaultproperties
|
||||
{
|
||||
lenseMaterialID=4
|
||||
scopePortalFOVHigh=12.000000
|
||||
scopePortalFOV=12.000000
|
||||
reloadPreEndFrame=0.115000
|
||||
reloadEndFrame=0.607000
|
||||
reloadChargeEndFrame=0.870000
|
||||
reloadMagStartFrame=0.251000
|
||||
reloadChargeStartFrame=0.730000
|
||||
MagazineBone="Bone_Magazine"
|
||||
ZoomedDisplayFOVHigh=32.000000
|
||||
MagCapacity=10
|
||||
ReloadRate=3.600000
|
||||
ReloadAnimRate=1.250000
|
||||
WeaponReloadAnim="Reload_AK47"
|
||||
Weight=8.000000
|
||||
IdleAimAnim="Idle_Iron"
|
||||
TraderInfoTexture=Texture'ScrnWeaponPack_T.SVD.SVD_Trader'
|
||||
MeshRef="ScrnWeaponPack_A.SVD_mesh"
|
||||
SkinRefs(0)="ScrnWeaponPack_T.SVD.SVD_tex_1_cmb"
|
||||
SkinRefs(1)="KF_Weapons5_Trip_T.First_Sleeves.Steampunk_DJ_Scully_First_Person_Sleeves"
|
||||
SkinRefs(2)="ScrnWeaponPack_T.SVD.SVD_tex_2_cmb"
|
||||
SkinRefs(3)="ScrnWeaponPack_T.SVD.SVD_tex_3_cmb"
|
||||
SkinRefs(4)="ScrnWeaponPack_T.SVD.AlphaLens"
|
||||
SkinRefs(5)="ScrnWeaponPack_T.SVD.SVD_tex_4_cmb"
|
||||
HudImageRef="ScrnWeaponPack_T.SVD.SVD_Unselected"
|
||||
SelectedHudImageRef="ScrnWeaponPack_T.SVD.SVD_selected"
|
||||
PlayerIronSightFOV=22.000000
|
||||
ZoomedDisplayFOV=32.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceSVDFire'
|
||||
FireModeClass(1)=Class'NicePack.NiceSVDFireB'
|
||||
Description="The Dragunov sniper rifle is a semi-automatic sniper rifle/designated marksman rifle. It's shots are extra powerful, but require more precision."
|
||||
Priority=190
|
||||
PickupClass=Class'NicePack.NiceSVDPickup'
|
||||
PlayerViewOffset=(X=6.000000,Y=22.000000,Z=-12.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceSVDAttachment'
|
||||
ItemName="SVD (Dragunov)"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,11 @@
|
|||
class NiceSVDAmmo extends NiceAmmo;
|
||||
defaultproperties
|
||||
{
WeaponPickupClass=Class'NicePack.NiceSVDPickup'
AmmoPickupAmount=10
MaxAmmo=60
InitialAmount=15
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="7.62x54mm"
|
||||
}
|
||||
class NiceSVDAmmo extends NiceAmmo;
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceSVDPickup'
|
||||
AmmoPickupAmount=10
|
||||
MaxAmmo=60
|
||||
InitialAmount=15
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
|
||||
ItemName="7.62x54mm"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,58 @@
|
|||
class NiceSVDAttachment extends NiceAttachment;
|
||||
defaultproperties
|
||||
{
bSecondaryModeNoEffects=True
mMuzFlashClass=Class'ScrnWeaponPack.MuzzleFlash3rdSVD'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'ScrnWeaponPack.KFShellSpewerSVD'
MovementAnims(0)="JogF_AK47"
MovementAnims(1)="JogB_AK47"
MovementAnims(2)="JogL_AK47"
MovementAnims(3)="JogR_AK47"
TurnLeftAnim="TurnL_AK47"
TurnRightAnim="TurnR_AK47"
CrouchAnims(0)="CHWalkF_AK47"
CrouchAnims(1)="CHWalkB_AK47"
CrouchAnims(2)="CHWalkL_AK47"
CrouchAnims(3)="CHWalkR_AK47"
WalkAnims(0)="WalkF_AK47"
WalkAnims(1)="WalkB_AK47"
WalkAnims(2)="WalkL_AK47"
WalkAnims(3)="WalkR_AK47"
CrouchTurnRightAnim="CH_TurnR_AK47"
CrouchTurnLeftAnim="CH_TurnL_AK47"
IdleCrouchAnim="CHIdle_AK47"
IdleWeaponAnim="Idle_AK47"
IdleRestAnim="Idle_AK47"
IdleChatAnim="Idle_AK47"
IdleHeavyAnim="Idle_AK47"
IdleRifleAnim="Idle_AK47"
FireAnims(0)="Fire_AK47"
FireAnims(1)="Fire_AK47"
FireAnims(2)="Fire_AK47"
FireAnims(3)="Fire_AK47"
FireAltAnims(0)="FastAttack2_Knife"
FireAltAnims(1)="FastAttack2_Knife"
FireAltAnims(2)="FastAttack2_Knife"
FireAltAnims(3)="FastAttack2_Knife"
FireCrouchAnims(0)="CHFire_AK47"
FireCrouchAnims(1)="CHFire_AK47"
FireCrouchAnims(2)="CHFire_AK47"
FireCrouchAnims(3)="CHFire_AK47"
FireCrouchAltAnims(0)="CHFastAttack2_Knife"
FireCrouchAltAnims(1)="CHFastAttack2_Knife"
FireCrouchAltAnims(2)="CHFastAttack2_Knife"
FireCrouchAltAnims(3)="CHFastAttack2_Knife"
HitAnims(0)="HitF_AK47"
HitAnims(1)="HitB_AK47"
HitAnims(2)="HitL_AK47"
HitAnims(3)="HitR_AK47"
PostFireBlendStandAnim="Blend_AK47"
PostFireBlendCrouchAnim="CHBlend_AK47"
MeshRef="ScrnWeaponPack_A.SVD_3rd"
WeaponAmbientScale=2.000000
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
LightBrightness=0.000000
|
||||
}
|
||||
class NiceSVDAttachment extends NiceAttachment;
|
||||
defaultproperties
|
||||
{
|
||||
bSecondaryModeNoEffects=True
|
||||
mMuzFlashClass=Class'ScrnWeaponPack.MuzzleFlash3rdSVD'
|
||||
mTracerClass=Class'KFMod.KFNewTracer'
|
||||
mShellCaseEmitterClass=Class'ScrnWeaponPack.KFShellSpewerSVD'
|
||||
MovementAnims(0)="JogF_AK47"
|
||||
MovementAnims(1)="JogB_AK47"
|
||||
MovementAnims(2)="JogL_AK47"
|
||||
MovementAnims(3)="JogR_AK47"
|
||||
TurnLeftAnim="TurnL_AK47"
|
||||
TurnRightAnim="TurnR_AK47"
|
||||
CrouchAnims(0)="CHWalkF_AK47"
|
||||
CrouchAnims(1)="CHWalkB_AK47"
|
||||
CrouchAnims(2)="CHWalkL_AK47"
|
||||
CrouchAnims(3)="CHWalkR_AK47"
|
||||
WalkAnims(0)="WalkF_AK47"
|
||||
WalkAnims(1)="WalkB_AK47"
|
||||
WalkAnims(2)="WalkL_AK47"
|
||||
WalkAnims(3)="WalkR_AK47"
|
||||
CrouchTurnRightAnim="CH_TurnR_AK47"
|
||||
CrouchTurnLeftAnim="CH_TurnL_AK47"
|
||||
IdleCrouchAnim="CHIdle_AK47"
|
||||
IdleWeaponAnim="Idle_AK47"
|
||||
IdleRestAnim="Idle_AK47"
|
||||
IdleChatAnim="Idle_AK47"
|
||||
IdleHeavyAnim="Idle_AK47"
|
||||
IdleRifleAnim="Idle_AK47"
|
||||
FireAnims(0)="Fire_AK47"
|
||||
FireAnims(1)="Fire_AK47"
|
||||
FireAnims(2)="Fire_AK47"
|
||||
FireAnims(3)="Fire_AK47"
|
||||
FireAltAnims(0)="FastAttack2_Knife"
|
||||
FireAltAnims(1)="FastAttack2_Knife"
|
||||
FireAltAnims(2)="FastAttack2_Knife"
|
||||
FireAltAnims(3)="FastAttack2_Knife"
|
||||
FireCrouchAnims(0)="CHFire_AK47"
|
||||
FireCrouchAnims(1)="CHFire_AK47"
|
||||
FireCrouchAnims(2)="CHFire_AK47"
|
||||
FireCrouchAnims(3)="CHFire_AK47"
|
||||
FireCrouchAltAnims(0)="CHFastAttack2_Knife"
|
||||
FireCrouchAltAnims(1)="CHFastAttack2_Knife"
|
||||
FireCrouchAltAnims(2)="CHFastAttack2_Knife"
|
||||
FireCrouchAltAnims(3)="CHFastAttack2_Knife"
|
||||
HitAnims(0)="HitF_AK47"
|
||||
HitAnims(1)="HitB_AK47"
|
||||
HitAnims(2)="HitL_AK47"
|
||||
HitAnims(3)="HitR_AK47"
|
||||
PostFireBlendStandAnim="Blend_AK47"
|
||||
PostFireBlendCrouchAnim="CHBlend_AK47"
|
||||
MeshRef="ScrnWeaponPack_A.SVD_3rd"
|
||||
WeaponAmbientScale=2.000000
|
||||
bRapidFire=True
|
||||
bAltRapidFire=True
|
||||
SplashEffect=Class'ROEffects.BulletSplashEmitter'
|
||||
LightBrightness=0.000000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,18 @@
|
|||
class NiceSVDFire extends NiceSVDSFire;
|
||||
defaultproperties
|
||||
{
ProjectileSpeed=41500.000000
FireAimedAnim="Fire_Iron"
RecoilRate=0.150000
maxVerticalRecoilAngle=375
maxHorizontalRecoilAngle=150
DamageType=Class'NicePack.NiceDamTypeSVD'
DamageMin=180
DamageMax=180
FireAnimRate=0.500000
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.700000
AmmoClass=Class'NicePack.NiceSVDAmmo'
BotRefireRate=1.200000
|
||||
}
|
||||
class NiceSVDFire extends NiceSVDSFire;
|
||||
defaultproperties
|
||||
{
|
||||
ProjectileSpeed=41500.000000
|
||||
FireAimedAnim="Fire_Iron"
|
||||
RecoilRate=0.150000
|
||||
maxVerticalRecoilAngle=375
|
||||
maxHorizontalRecoilAngle=150
|
||||
DamageType=Class'NicePack.NiceDamTypeSVD'
|
||||
DamageMin=180
|
||||
DamageMax=180
|
||||
FireAnimRate=0.500000
|
||||
TweenTime=0.025000
|
||||
FireForce="AssaultRifleFire"
|
||||
FireRate=0.700000
|
||||
AmmoClass=Class'NicePack.NiceSVDAmmo'
|
||||
BotRefireRate=1.200000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,13 +1,29 @@
|
|||
class NiceSVDFireB extends KFMeleeFire;
|
||||
|
||||
simulated function bool AllowFire()
|
||||
{
|
||||
if(KFWeapon(Weapon).bIsReloading)
return false;
|
||||
if(KFPawn(Instigator).SecondaryItem!=none)
return false;
|
||||
if(KFPawn(Instigator).bThrowingNade)
return false;
|
||||
if ( KFWeapon(Weapon).bAimingRifle )
return false;
|
||||
return Super.AllowFire();
|
||||
}
|
||||
defaultproperties
|
||||
{
MeleeDamage=65
ProxySize=0.150000
weaponRange=90.000000
DamagedelayMin=0.160000
DamagedelayMax=0.160000
hitDamageClass=Class'NicePack.NiceDamTypeSVDm'
MeleeHitSounds(0)=Sound'KF_AxeSnd.AxeImpactBase.Axe_HitFlesh4'
HitEffectClass=Class'ScrnWeaponPack.SVDHitEffect'
bWaitForRelease=True
FireAnim="MeleeAttack"
FireRate=1.100000
BotRefireRate=1.100000
|
||||
}
|
||||
class NiceSVDFireB extends KFMeleeFire;
|
||||
|
||||
simulated function bool AllowFire()
|
||||
{
|
||||
if(KFWeapon(Weapon).bIsReloading)
|
||||
return false;
|
||||
if(KFPawn(Instigator).SecondaryItem!=none)
|
||||
return false;
|
||||
if(KFPawn(Instigator).bThrowingNade)
|
||||
return false;
|
||||
if ( KFWeapon(Weapon).bAimingRifle )
|
||||
return false;
|
||||
return Super.AllowFire();
|
||||
}
|
||||
defaultproperties
|
||||
{
|
||||
MeleeDamage=65
|
||||
ProxySize=0.150000
|
||||
weaponRange=90.000000
|
||||
DamagedelayMin=0.160000
|
||||
DamagedelayMax=0.160000
|
||||
hitDamageClass=Class'NicePack.NiceDamTypeSVDm'
|
||||
MeleeHitSounds(0)=Sound'KF_AxeSnd.AxeImpactBase.Axe_HitFlesh4'
|
||||
HitEffectClass=Class'ScrnWeaponPack.SVDHitEffect'
|
||||
bWaitForRelease=True
|
||||
FireAnim="MeleeAttack"
|
||||
FireRate=1.100000
|
||||
BotRefireRate=1.100000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,26 @@
|
|||
class NiceSVDPickup extends NiceWeaponPickup;
|
||||
#exec OBJ LOAD FILE=ScrnWeaponPack_T.utx
|
||||
#exec OBJ LOAD FILE=ScrnWeaponPack_A.ukx
|
||||
defaultproperties
|
||||
{
Weight=8.000000
|
||||
cost=1250
AmmoCost=50
BuyClipSize=10
PowerValue=90
SpeedValue=40
RangeValue=100
Description="The Dragunov sniper rifle is a semi-automatic sniper rifle/designated marksman rifle. It's shots are extra powerful, but require more precision."
ItemName="SVD (Dragunov) "
ItemShortName="SVD"
AmmoItemName="7.64x54mm"
CorrespondingPerkIndex=2
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceSVD'
PickupMessage="You've got the Dragunov Sniper Rifle (SVD)"
PickupSound=Sound'ScrnWeaponPack_SND.SVD.SVD_pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'ScrnWeaponPack_SM.SVD_st'
CollisionRadius=30.000000
CollisionHeight=5.000000
|
||||
}
|
||||
class NiceSVDPickup extends NiceWeaponPickup;
|
||||
#exec OBJ LOAD FILE=ScrnWeaponPack_T.utx
|
||||
#exec OBJ LOAD FILE=ScrnWeaponPack_A.ukx
|
||||
defaultproperties
|
||||
{
|
||||
Weight=8.000000
|
||||
cost=1250
|
||||
AmmoCost=50
|
||||
BuyClipSize=10
|
||||
PowerValue=90
|
||||
SpeedValue=40
|
||||
RangeValue=100
|
||||
Description="The Dragunov sniper rifle is a semi-automatic sniper rifle/designated marksman rifle. It's shots are extra powerful, but require more precision."
|
||||
ItemName="SVD (Dragunov) "
|
||||
ItemShortName="SVD"
|
||||
AmmoItemName="7.64x54mm"
|
||||
CorrespondingPerkIndex=2
|
||||
EquipmentCategoryID=2
|
||||
InventoryType=Class'NicePack.NiceSVD'
|
||||
PickupMessage="You've got the Dragunov Sniper Rifle (SVD)"
|
||||
PickupSound=Sound'ScrnWeaponPack_SND.SVD.SVD_pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
StaticMesh=StaticMesh'ScrnWeaponPack_SM.SVD_st'
|
||||
CollisionRadius=30.000000
|
||||
CollisionHeight=5.000000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,57 @@
|
|||
class NiceSVDS extends NiceScopedWeapon;
|
||||
defaultproperties
|
||||
{
lenseMaterialID=3
scopePortalFOVHigh=10.000000
scopePortalFOV=10.000000
ZoomMatRef="ScrnWeaponPack_T.SVD.PSO1ScopeFinalBlend"
ScriptedTextureFallbackRef="ScrnWeaponPack_T.SVD.AlphaLens"
CrosshairTexRef="ScrnWeaponPack_T.SVD.PSO1Scope"
reloadPreEndFrame=0.140000
reloadEndFrame=0.610000
reloadChargeEndFrame=0.920000
reloadMagStartFrame=0.354000
reloadChargeStartFrame=0.610000
MagazineBone="clip"
bHasScope=True
ZoomedDisplayFOVHigh=55.000000
MagCapacity=5
ReloadRate=3.500000
ReloadAnim="Reload"
ReloadAnimRate=0.800000
WeaponReloadAnim="Reload_M14"
Weight=7.000000
bHasAimingMode=True
IdleAimAnim="Iron_Idle"
StandardDisplayFOV=65.000000
TraderInfoTexture=Texture'ScrnWeaponPack_T.SVDS.SVD-cTrader'
MeshRef="ScrnWeaponPack_A.SVDS_mesh"
SkinRefs(0)="ScrnWeaponPack_T.SVDS.Svd_D_Sh"
SkinRefs(1)="KF_Weapons2_Trip_T.hands.BritishPara_Hands_1st_P"
SkinRefs(2)="KF_Weapons_Trip_T.Rifles.CBLens_cmb"
SkinRefs(3)="ScrnWeaponPack_T.SVD.AlphaLens"
SelectSoundRef="ScrnWeaponPack_SND.SVD.SVD_select"
HudImageRef="ScrnWeaponPack_T.SVDS.SVD-cUnselected"
SelectedHudImageRef="ScrnWeaponPack_T.SVDS.SVD-cSelected"
PlayerIronSightFOV=32.000000
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceSVDSFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.650000
CurrentRating=0.650000
Description="The Dragunov sniper rifle with folding stock (formally Russian: Snayperskaya Vintovka Dragunova Skladnaya, SVDS) is a compact variant of the SVD, which was developed in the early 1990s. It features a tubular metal stock that folds to the right side of the receiver and a synthetic pistol grip."
DisplayFOV=65.000000
Priority=150
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=4
GroupOffset=3
PickupClass=Class'NicePack.NiceSVDSPickup'
PlayerViewOffset=(X=7.000000,Y=9.000000,Z=-4.000000)
BobDamping=5.000000
AttachmentClass=Class'NicePack.NiceSVDSAttachment'
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
ItemName="SVDS"
|
||||
}
|
||||
class NiceSVDS extends NiceScopedWeapon;
|
||||
defaultproperties
|
||||
{
|
||||
lenseMaterialID=3
|
||||
scopePortalFOVHigh=10.000000
|
||||
scopePortalFOV=10.000000
|
||||
ZoomMatRef="ScrnWeaponPack_T.SVD.PSO1ScopeFinalBlend"
|
||||
ScriptedTextureFallbackRef="ScrnWeaponPack_T.SVD.AlphaLens"
|
||||
CrosshairTexRef="ScrnWeaponPack_T.SVD.PSO1Scope"
|
||||
reloadPreEndFrame=0.140000
|
||||
reloadEndFrame=0.610000
|
||||
reloadChargeEndFrame=0.920000
|
||||
reloadMagStartFrame=0.354000
|
||||
reloadChargeStartFrame=0.610000
|
||||
MagazineBone="clip"
|
||||
bHasScope=True
|
||||
ZoomedDisplayFOVHigh=55.000000
|
||||
MagCapacity=5
|
||||
ReloadRate=3.500000
|
||||
ReloadAnim="Reload"
|
||||
ReloadAnimRate=0.800000
|
||||
WeaponReloadAnim="Reload_M14"
|
||||
Weight=7.000000
|
||||
bHasAimingMode=True
|
||||
IdleAimAnim="Iron_Idle"
|
||||
StandardDisplayFOV=65.000000
|
||||
TraderInfoTexture=Texture'ScrnWeaponPack_T.SVDS.SVD-cTrader'
|
||||
MeshRef="ScrnWeaponPack_A.SVDS_mesh"
|
||||
SkinRefs(0)="ScrnWeaponPack_T.SVDS.Svd_D_Sh"
|
||||
SkinRefs(1)="KF_Weapons2_Trip_T.hands.BritishPara_Hands_1st_P"
|
||||
SkinRefs(2)="KF_Weapons_Trip_T.Rifles.CBLens_cmb"
|
||||
SkinRefs(3)="ScrnWeaponPack_T.SVD.AlphaLens"
|
||||
SelectSoundRef="ScrnWeaponPack_SND.SVD.SVD_select"
|
||||
HudImageRef="ScrnWeaponPack_T.SVDS.SVD-cUnselected"
|
||||
SelectedHudImageRef="ScrnWeaponPack_T.SVDS.SVD-cSelected"
|
||||
PlayerIronSightFOV=32.000000
|
||||
ZoomedDisplayFOV=50.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceSVDSFire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectForce="SwitchToAssaultRifle"
|
||||
AIRating=0.650000
|
||||
CurrentRating=0.650000
|
||||
Description="The Dragunov sniper rifle with folding stock (formally Russian: Snayperskaya Vintovka Dragunova Skladnaya, SVDS) is a compact variant of the SVD, which was developed in the early 1990s. It features a tubular metal stock that folds to the right side of the receiver and a synthetic pistol grip."
|
||||
DisplayFOV=65.000000
|
||||
Priority=150
|
||||
CustomCrosshair=11
|
||||
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
|
||||
InventoryGroup=4
|
||||
GroupOffset=3
|
||||
PickupClass=Class'NicePack.NiceSVDSPickup'
|
||||
PlayerViewOffset=(X=7.000000,Y=9.000000,Z=-4.000000)
|
||||
BobDamping=5.000000
|
||||
AttachmentClass=Class'NicePack.NiceSVDSAttachment'
|
||||
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
|
||||
ItemName="SVDS"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,12 @@
|
|||
class NiceSVDSAmmo extends NiceAmmo;
|
||||
defaultproperties
|
||||
{
WeaponPickupClass=Class'NicePack.NiceSVDSPickup'
AmmoPickupAmount=5
MaxAmmo=60
InitialAmount=15
PickupClass=Class'NicePack.NiceSVDSAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="7.62x54mm"
|
||||
}
|
||||
class NiceSVDSAmmo extends NiceAmmo;
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceSVDSPickup'
|
||||
AmmoPickupAmount=5
|
||||
MaxAmmo=60
|
||||
InitialAmount=15
|
||||
PickupClass=Class'NicePack.NiceSVDSAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
|
||||
ItemName="7.62x54mm"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
class NiceSVDSAmmoPickup extends NiceAmmoPickup;
|
||||
defaultproperties
|
||||
{
AmmoAmount=5
InventoryType=Class'NicePack.NiceSVDSAmmo'
PickupMessage="7x62mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
}
|
||||
class NiceSVDSAmmoPickup extends NiceAmmoPickup;
|
||||
defaultproperties
|
||||
{
|
||||
AmmoAmount=5
|
||||
InventoryType=Class'NicePack.NiceSVDSAmmo'
|
||||
PickupMessage="7x62mm"
|
||||
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,56 @@
|
|||
class NiceSVDSAttachment extends NiceAttachment;
|
||||
defaultproperties
|
||||
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
ShellEjectBoneName="wpn_scope"
MovementAnims(0)="JogF_AK47"
MovementAnims(1)="JogB_AK47"
MovementAnims(2)="JogL_AK47"
MovementAnims(3)="JogR_AK47"
TurnLeftAnim="TurnL_AK47"
TurnRightAnim="TurnR_AK47"
CrouchAnims(0)="CHWalkF_AK47"
CrouchAnims(1)="CHWalkB_AK47"
CrouchAnims(2)="CHWalkL_AK47"
CrouchAnims(3)="CHWalkR_AK47"
WalkAnims(0)="WalkF_AK47"
WalkAnims(1)="WalkB_AK47"
WalkAnims(2)="WalkL_AK47"
WalkAnims(3)="WalkR_AK47"
CrouchTurnRightAnim="CH_TurnR_AK47"
CrouchTurnLeftAnim="CH_TurnL_AK47"
IdleCrouchAnim="CHIdle_AK47"
IdleWeaponAnim="Idle_AK47"
IdleRestAnim="Idle_AK47"
IdleChatAnim="Idle_AK47"
IdleHeavyAnim="Idle_AK47"
IdleRifleAnim="Idle_AK47"
FireAnims(0)="Fire_AK47"
FireAnims(1)="Fire_AK47"
FireAnims(2)="Fire_AK47"
FireAnims(3)="Fire_AK47"
FireAltAnims(0)="IS_Fire_AK47"
FireAltAnims(1)="IS_Fire_AK47"
FireAltAnims(2)="IS_Fire_AK47"
FireAltAnims(3)="IS_Fire_AK47"
FireCrouchAnims(0)="CHFire_AK47"
FireCrouchAnims(1)="CHFire_AK47"
FireCrouchAnims(2)="CHFire_AK47"
FireCrouchAnims(3)="CHFire_AK47"
FireCrouchAltAnims(0)="CHFire_AK47"
FireCrouchAltAnims(1)="CHFire_AK47"
FireCrouchAltAnims(2)="CHFire_AK47"
FireCrouchAltAnims(3)="CHFire_AK47"
HitAnims(0)="HitF_AK47"
HitAnims(1)="HitB_AK47"
HitAnims(2)="HitL_AK47"
HitAnims(3)="HitR_AK47"
PostFireBlendStandAnim="Blend_AK47"
PostFireBlendCrouchAnim="CHBlend_AK47"
MeshRef="ScrnWeaponPack_A.SVDS_3rd"
bHeavy=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
|
||||
}
|
||||
class NiceSVDSAttachment extends NiceAttachment;
|
||||
defaultproperties
|
||||
{
|
||||
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
|
||||
mTracerClass=Class'KFMod.KFNewTracer'
|
||||
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
|
||||
ShellEjectBoneName="wpn_scope"
|
||||
MovementAnims(0)="JogF_AK47"
|
||||
MovementAnims(1)="JogB_AK47"
|
||||
MovementAnims(2)="JogL_AK47"
|
||||
MovementAnims(3)="JogR_AK47"
|
||||
TurnLeftAnim="TurnL_AK47"
|
||||
TurnRightAnim="TurnR_AK47"
|
||||
CrouchAnims(0)="CHWalkF_AK47"
|
||||
CrouchAnims(1)="CHWalkB_AK47"
|
||||
CrouchAnims(2)="CHWalkL_AK47"
|
||||
CrouchAnims(3)="CHWalkR_AK47"
|
||||
WalkAnims(0)="WalkF_AK47"
|
||||
WalkAnims(1)="WalkB_AK47"
|
||||
WalkAnims(2)="WalkL_AK47"
|
||||
WalkAnims(3)="WalkR_AK47"
|
||||
CrouchTurnRightAnim="CH_TurnR_AK47"
|
||||
CrouchTurnLeftAnim="CH_TurnL_AK47"
|
||||
IdleCrouchAnim="CHIdle_AK47"
|
||||
IdleWeaponAnim="Idle_AK47"
|
||||
IdleRestAnim="Idle_AK47"
|
||||
IdleChatAnim="Idle_AK47"
|
||||
IdleHeavyAnim="Idle_AK47"
|
||||
IdleRifleAnim="Idle_AK47"
|
||||
FireAnims(0)="Fire_AK47"
|
||||
FireAnims(1)="Fire_AK47"
|
||||
FireAnims(2)="Fire_AK47"
|
||||
FireAnims(3)="Fire_AK47"
|
||||
FireAltAnims(0)="IS_Fire_AK47"
|
||||
FireAltAnims(1)="IS_Fire_AK47"
|
||||
FireAltAnims(2)="IS_Fire_AK47"
|
||||
FireAltAnims(3)="IS_Fire_AK47"
|
||||
FireCrouchAnims(0)="CHFire_AK47"
|
||||
FireCrouchAnims(1)="CHFire_AK47"
|
||||
FireCrouchAnims(2)="CHFire_AK47"
|
||||
FireCrouchAnims(3)="CHFire_AK47"
|
||||
FireCrouchAltAnims(0)="CHFire_AK47"
|
||||
FireCrouchAltAnims(1)="CHFire_AK47"
|
||||
FireCrouchAltAnims(2)="CHFire_AK47"
|
||||
FireCrouchAltAnims(3)="CHFire_AK47"
|
||||
HitAnims(0)="HitF_AK47"
|
||||
HitAnims(1)="HitB_AK47"
|
||||
HitAnims(2)="HitL_AK47"
|
||||
HitAnims(3)="HitR_AK47"
|
||||
PostFireBlendStandAnim="Blend_AK47"
|
||||
PostFireBlendCrouchAnim="CHBlend_AK47"
|
||||
MeshRef="ScrnWeaponPack_A.SVDS_3rd"
|
||||
bHeavy=True
|
||||
SplashEffect=Class'ROEffects.BulletSplashEmitter'
|
||||
CullDistance=5000.000000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,32 @@
|
|||
class NiceSVDSFire extends NiceFire;
|
||||
defaultproperties
|
||||
{
FireAimedAnim="Fire"
RecoilRate=0.200000
maxVerticalRecoilAngle=500
maxHorizontalRecoilAngle=15
ShellEjectClass=Class'ScrnWeaponPack.KFShellEjectSVD'
ShellEjectBoneName="Shell_eject"
FireSoundRef="ScrnWeaponPack_SND.SVD.SVD_shot"
StereoFireSoundRef="ScrnWeaponPack_SND.SVD.SVD_shot"
NoAmmoSoundRef="ScrnWeaponPack_SND.SVD.SVD_empty"
DamageType=Class'NicePack.NiceDamTypeSVDS'
DamageMin=125
DamageMax=125
bWaitForRelease=True
bModeExclusive=False
TransientSoundVolume=3.800000
FireLoopAnim="Fire"
FireForce="ShockRifleFire"
FireRate=0.750000
AmmoClass=Class'NicePack.NiceSVDSAmmo'
ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=2.000000
ShakeOffsetMag=(X=10.000000,Y=3.000000,Z=12.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=2.000000
BotRefireRate=0.550000
FlashEmitterClass=Class'ScrnWeaponPack.MuzzleFlash1rdSVD'
aimerror=0.000000
|
||||
}
|
||||
class NiceSVDSFire extends NiceFire;
|
||||
defaultproperties
|
||||
{
|
||||
FireAimedAnim="Fire"
|
||||
RecoilRate=0.200000
|
||||
maxVerticalRecoilAngle=500
|
||||
maxHorizontalRecoilAngle=15
|
||||
ShellEjectClass=Class'ScrnWeaponPack.KFShellEjectSVD'
|
||||
ShellEjectBoneName="Shell_eject"
|
||||
FireSoundRef="ScrnWeaponPack_SND.SVD.SVD_shot"
|
||||
StereoFireSoundRef="ScrnWeaponPack_SND.SVD.SVD_shot"
|
||||
NoAmmoSoundRef="ScrnWeaponPack_SND.SVD.SVD_empty"
|
||||
DamageType=Class'NicePack.NiceDamTypeSVDS'
|
||||
DamageMin=125
|
||||
DamageMax=125
|
||||
bWaitForRelease=True
|
||||
bModeExclusive=False
|
||||
TransientSoundVolume=3.800000
|
||||
FireLoopAnim="Fire"
|
||||
FireForce="ShockRifleFire"
|
||||
FireRate=0.750000
|
||||
AmmoClass=Class'NicePack.NiceSVDSAmmo'
|
||||
ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
|
||||
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
|
||||
ShakeRotTime=2.000000
|
||||
ShakeOffsetMag=(X=10.000000,Y=3.000000,Z=12.000000)
|
||||
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
|
||||
ShakeOffsetTime=2.000000
|
||||
BotRefireRate=0.550000
|
||||
FlashEmitterClass=Class'ScrnWeaponPack.MuzzleFlash1rdSVD'
|
||||
aimerror=0.000000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,25 @@
|
|||
class NiceSVDSPickup extends NiceWeaponPickup;
|
||||
#exec OBJ LOAD FILE=ScrnWeaponPack_T.utx
|
||||
#exec OBJ LOAD FILE=ScrnWeaponPack_A.ukx
|
||||
defaultproperties
|
||||
{
Weight=7.000000
cost=1500
AmmoCost=10
BuyClipSize=5
PowerValue=80
SpeedValue=40
RangeValue=100
Description="The Dragunov sniper rifle with folding stock (formally Russian: Snayperskaya Vintovka Dragunova Skladnaya, SVDS) is a compact variant of the SVD, which was developed in the early 1990s. It features a tubular metal stock that folds to the right side of the receiver and a synthetic pistol grip."
ItemName="SVDS"
ItemShortName="SVDS"
AmmoItemName="7.64x54mm"
CorrespondingPerkIndex=2
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceSVDS'
PickupMessage="You've got the Dragunov Sniper Rifle (SVDS)"
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'ScrnWeaponPack_SM.svd_c'
CollisionRadius=30.000000
CollisionHeight=5.000000
|
||||
}
|
||||
class NiceSVDSPickup extends NiceWeaponPickup;
|
||||
#exec OBJ LOAD FILE=ScrnWeaponPack_T.utx
|
||||
#exec OBJ LOAD FILE=ScrnWeaponPack_A.ukx
|
||||
defaultproperties
|
||||
{
|
||||
Weight=7.000000
|
||||
cost=1500
|
||||
AmmoCost=10
|
||||
BuyClipSize=5
|
||||
PowerValue=80
|
||||
SpeedValue=40
|
||||
RangeValue=100
|
||||
Description="The Dragunov sniper rifle with folding stock (formally Russian: Snayperskaya Vintovka Dragunova Skladnaya, SVDS) is a compact variant of the SVD, which was developed in the early 1990s. It features a tubular metal stock that folds to the right side of the receiver and a synthetic pistol grip."
|
||||
ItemName="SVDS"
|
||||
ItemShortName="SVDS"
|
||||
AmmoItemName="7.64x54mm"
|
||||
CorrespondingPerkIndex=2
|
||||
EquipmentCategoryID=2
|
||||
InventoryType=Class'NicePack.NiceSVDS'
|
||||
PickupMessage="You've got the Dragunov Sniper Rifle (SVDS)"
|
||||
PickupForce="AssaultRiflePickup"
|
||||
StaticMesh=StaticMesh'ScrnWeaponPack_SM.svd_c'
|
||||
CollisionRadius=30.000000
|
||||
CollisionHeight=5.000000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,19 @@
|
|||
class NiceDamTypeVSSDT extends NiceDamageTypeVetSharpshooter;
|
||||
defaultproperties
|
||||
{
stunMultiplier=0.500000
HeadShotDamageMult=1.490000
bSniperWeapon=True
WeaponClass=Class'NicePack.NiceVSSDT'
DeathString="%k killed %o (Vintorez)."
bRagdollBullet=True
bBulletHit=True
PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore'
LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall'
FlashFog=(X=600.000000)
KDamageImpulse=3000.000000
KDeathVel=110.000000
KDeathUpKick=10.000000
VehicleDamageScaling=0.700000
|
||||
}
|
||||
class NiceDamTypeVSSDT extends NiceDamageTypeVetSharpshooter;
|
||||
defaultproperties
|
||||
{
|
||||
stunMultiplier=0.500000
|
||||
HeadShotDamageMult=1.490000
|
||||
bSniperWeapon=True
|
||||
WeaponClass=Class'NicePack.NiceVSSDT'
|
||||
DeathString="%k killed %o (Vintorez)."
|
||||
bRagdollBullet=True
|
||||
bBulletHit=True
|
||||
PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
|
||||
LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore'
|
||||
LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall'
|
||||
FlashFog=(X=600.000000)
|
||||
KDamageImpulse=3000.000000
|
||||
KDeathVel=110.000000
|
||||
KDeathUpKick=10.000000
|
||||
VehicleDamageScaling=0.700000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,62 @@
|
|||
class NiceVSSDT extends NiceScopedWeapon;
|
||||
simulated function AltFire(float F){}
|
||||
exec function SwitchModes(){}
|
||||
defaultproperties
|
||||
{
lenseMaterialID=2
scopePortalFOVHigh=30.000000
scopePortalFOV=30.000000
ZoomMatRef="ScrnWeaponPack_T.VSS.PSO1ScopeFinalBlend"
ScriptedTextureFallbackRef="ScrnWeaponPack_T.SVD.AlphaLens"
CrosshairTexRef="ScrnWeaponPack_T.VSS.PSO1Sope"
reloadPreEndFrame=0.120000
reloadEndFrame=0.490000
reloadChargeEndFrame=0.764000
reloadMagStartFrame=0.302000
reloadChargeStartFrame=0.613000
MagazineBone="clip"
bHasScope=True
ZoomedDisplayFOVHigh=55.000000
MagCapacity=10
ReloadRate=3.000000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_AK47"
Weight=7.000000
bHasAimingMode=True
IdleAimAnim="Iron_Idle"
StandardDisplayFOV=65.000000
SleeveNum=0
TraderInfoTexture=Texture'ScrnWeaponPack_T.VSS.VSSDT_Trader'
MeshRef="ScrnWeaponPack_A.vintorezDTmesh"
SkinRefs(0)="KF_Weapons2_Trip_T.hands.BritishPara_Hands_1st_P"
SkinRefs(1)="KF_Weapons_Trip_T.Rifles.CBLens_cmb"
SkinRefs(2)="ScrnWeaponPack_T.SVD.AlphaLens"
SkinRefs(3)="ScrnWeaponPack_T.VSS.newvss"
SkinRefs(4)="ScrnWeaponPack_T.VSS.mag_9x39_cmb"
SkinRefs(5)="ScrnWeaponPack_T.VSS.Scope"
SelectSoundRef="ScrnWeaponPack_SND.VSS.VSS_Draw"
HudImageRef="ScrnWeaponPack_T.VSS.vssDT_Unselected"
SelectedHudImageRef="ScrnWeaponPack_T.VSS.vssDT_selected"
PlayerIronSightFOV=32.000000
ZoomedDisplayFOV=55.000000
FireModeClass(0)=Class'NicePack.NiceVSSDTFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.650000
CurrentRating=0.650000
Description="The VSS (Special Sniper Rifle), also called the Vintorez (thread cutter), is a suppressed sniper rifle that is extremely suitable for quick dispatching of an enemy."
DisplayFOV=65.000000
Priority=160
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=3
PickupClass=Class'NicePack.NiceVSSDTPickup'
PlayerViewOffset=(X=12.000000,Y=12.000000,Z=-3.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceVSSDTAttachment'
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
ItemName="VSS (Vintorez)"
|
||||
}
|
||||
class NiceVSSDT extends NiceScopedWeapon;
|
||||
simulated function AltFire(float F){}
|
||||
exec function SwitchModes(){}
|
||||
defaultproperties
|
||||
{
|
||||
lenseMaterialID=2
|
||||
scopePortalFOVHigh=30.000000
|
||||
scopePortalFOV=30.000000
|
||||
ZoomMatRef="ScrnWeaponPack_T.VSS.PSO1ScopeFinalBlend"
|
||||
ScriptedTextureFallbackRef="ScrnWeaponPack_T.SVD.AlphaLens"
|
||||
CrosshairTexRef="ScrnWeaponPack_T.VSS.PSO1Sope"
|
||||
reloadPreEndFrame=0.120000
|
||||
reloadEndFrame=0.490000
|
||||
reloadChargeEndFrame=0.764000
|
||||
reloadMagStartFrame=0.302000
|
||||
reloadChargeStartFrame=0.613000
|
||||
MagazineBone="clip"
|
||||
bHasScope=True
|
||||
ZoomedDisplayFOVHigh=55.000000
|
||||
MagCapacity=10
|
||||
ReloadRate=3.000000
|
||||
ReloadAnim="Reload"
|
||||
ReloadAnimRate=1.000000
|
||||
WeaponReloadAnim="Reload_AK47"
|
||||
Weight=7.000000
|
||||
bHasAimingMode=True
|
||||
IdleAimAnim="Iron_Idle"
|
||||
StandardDisplayFOV=65.000000
|
||||
SleeveNum=0
|
||||
TraderInfoTexture=Texture'ScrnWeaponPack_T.VSS.VSSDT_Trader'
|
||||
MeshRef="ScrnWeaponPack_A.vintorezDTmesh"
|
||||
SkinRefs(0)="KF_Weapons2_Trip_T.hands.BritishPara_Hands_1st_P"
|
||||
SkinRefs(1)="KF_Weapons_Trip_T.Rifles.CBLens_cmb"
|
||||
SkinRefs(2)="ScrnWeaponPack_T.SVD.AlphaLens"
|
||||
SkinRefs(3)="ScrnWeaponPack_T.VSS.newvss"
|
||||
SkinRefs(4)="ScrnWeaponPack_T.VSS.mag_9x39_cmb"
|
||||
SkinRefs(5)="ScrnWeaponPack_T.VSS.Scope"
|
||||
SelectSoundRef="ScrnWeaponPack_SND.VSS.VSS_Draw"
|
||||
HudImageRef="ScrnWeaponPack_T.VSS.vssDT_Unselected"
|
||||
SelectedHudImageRef="ScrnWeaponPack_T.VSS.vssDT_selected"
|
||||
PlayerIronSightFOV=32.000000
|
||||
ZoomedDisplayFOV=55.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceVSSDTFire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectForce="SwitchToAssaultRifle"
|
||||
AIRating=0.650000
|
||||
CurrentRating=0.650000
|
||||
Description="The VSS (Special Sniper Rifle), also called the Vintorez (thread cutter), is a suppressed sniper rifle that is extremely suitable for quick dispatching of an enemy."
|
||||
DisplayFOV=65.000000
|
||||
Priority=160
|
||||
CustomCrosshair=11
|
||||
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
|
||||
InventoryGroup=3
|
||||
GroupOffset=3
|
||||
PickupClass=Class'NicePack.NiceVSSDTPickup'
|
||||
PlayerViewOffset=(X=12.000000,Y=12.000000,Z=-3.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceVSSDTAttachment'
|
||||
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
|
||||
ItemName="VSS (Vintorez)"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,13 @@
|
|||
class NiceVSSDTAmmo extends NiceAmmo;
|
||||
#EXEC OBJ LOAD FILE=InterfaceContent.utx
|
||||
defaultproperties
|
||||
{
WeaponPickupClass=Class'NicePack.NiceVSSDTPickup'
AmmoPickupAmount=10
MaxAmmo=80
InitialAmount=20
PickupClass=Class'NicePack.NiceVSSDTAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="9x39mm round SP-5"
|
||||
}
|
||||
class NiceVSSDTAmmo extends NiceAmmo;
|
||||
#EXEC OBJ LOAD FILE=InterfaceContent.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceVSSDTPickup'
|
||||
AmmoPickupAmount=10
|
||||
MaxAmmo=80
|
||||
InitialAmount=20
|
||||
PickupClass=Class'NicePack.NiceVSSDTAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
|
||||
ItemName="9x39mm round SP-5"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,7 @@
|
|||
class NiceVSSDTAmmoPickup extends NiceAmmoPickup;
|
||||
defaultproperties
|
||||
{
AmmoAmount=10
InventoryType=Class'NicePack.NiceVSSDTAmmo'
PickupMessage="9x39mm round SP-5"
|
||||
}
|
||||
class NiceVSSDTAmmoPickup extends NiceAmmoPickup;
|
||||
defaultproperties
|
||||
{
|
||||
AmmoAmount=10
|
||||
InventoryType=Class'NicePack.NiceVSSDTAmmo'
|
||||
PickupMessage="9x39mm round SP-5"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,58 @@
|
|||
class NiceVSSDTAttachment extends NiceAttachment;
|
||||
defaultproperties
|
||||
{
bSpawnLight=False
mMuzFlashClass=Class'ScrnWeaponPack.MuzzleFlash3rdVSSDT'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
ShellEjectBoneName="Shell_eject"
MovementAnims(0)="JogF_AK47"
MovementAnims(1)="JogB_AK47"
MovementAnims(2)="JogL_AK47"
MovementAnims(3)="JogR_AK47"
TurnLeftAnim="TurnL_AK47"
TurnRightAnim="TurnR_AK47"
CrouchAnims(0)="CHWalkF_AK47"
CrouchAnims(1)="CHWalkB_AK47"
CrouchAnims(2)="CHWalkL_AK47"
CrouchAnims(3)="CHWalkR_AK47"
WalkAnims(0)="WalkF_AK47"
WalkAnims(1)="WalkB_AK47"
WalkAnims(2)="WalkL_AK47"
WalkAnims(3)="WalkR_AK47"
CrouchTurnRightAnim="CH_TurnR_AK47"
CrouchTurnLeftAnim="CH_TurnL_AK47"
IdleCrouchAnim="CHIdle_AK47"
IdleWeaponAnim="Idle_AK47"
IdleRestAnim="Idle_AK47"
IdleChatAnim="Idle_AK47"
IdleHeavyAnim="Idle_AK47"
IdleRifleAnim="Idle_AK47"
FireAnims(0)="Fire_AK47"
FireAnims(1)="Fire_AK47"
FireAnims(2)="Fire_AK47"
FireAnims(3)="Fire_AK47"
FireAltAnims(0)="IS_Fire_AK47"
FireAltAnims(1)="IS_Fire_AK47"
FireAltAnims(2)="IS_Fire_AK47"
FireAltAnims(3)="IS_Fire_AK47"
FireCrouchAnims(0)="CHFire_AK47"
FireCrouchAnims(1)="CHFire_AK47"
FireCrouchAnims(2)="CHFire_AK47"
FireCrouchAnims(3)="CHFire_AK47"
FireCrouchAltAnims(0)="CHFire_AK47"
FireCrouchAltAnims(1)="CHFire_AK47"
FireCrouchAltAnims(2)="CHFire_AK47"
FireCrouchAltAnims(3)="CHFire_AK47"
HitAnims(0)="HitF_AK47"
HitAnims(1)="HitB_AK47"
HitAnims(2)="HitL_AK47"
HitAnims(3)="HitR_AK47"
PostFireBlendStandAnim="Blend_AK47"
PostFireBlendCrouchAnim="CHBlend_AK47"
MeshRef="ScrnWeaponPack_A.vintorezDT3rd"
bHeavy=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
DrawScale=0.550000
|
||||
}
|
||||
class NiceVSSDTAttachment extends NiceAttachment;
|
||||
defaultproperties
|
||||
{
|
||||
bSpawnLight=False
|
||||
mMuzFlashClass=Class'ScrnWeaponPack.MuzzleFlash3rdVSSDT'
|
||||
mTracerClass=Class'KFMod.KFNewTracer'
|
||||
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
|
||||
ShellEjectBoneName="Shell_eject"
|
||||
MovementAnims(0)="JogF_AK47"
|
||||
MovementAnims(1)="JogB_AK47"
|
||||
MovementAnims(2)="JogL_AK47"
|
||||
MovementAnims(3)="JogR_AK47"
|
||||
TurnLeftAnim="TurnL_AK47"
|
||||
TurnRightAnim="TurnR_AK47"
|
||||
CrouchAnims(0)="CHWalkF_AK47"
|
||||
CrouchAnims(1)="CHWalkB_AK47"
|
||||
CrouchAnims(2)="CHWalkL_AK47"
|
||||
CrouchAnims(3)="CHWalkR_AK47"
|
||||
WalkAnims(0)="WalkF_AK47"
|
||||
WalkAnims(1)="WalkB_AK47"
|
||||
WalkAnims(2)="WalkL_AK47"
|
||||
WalkAnims(3)="WalkR_AK47"
|
||||
CrouchTurnRightAnim="CH_TurnR_AK47"
|
||||
CrouchTurnLeftAnim="CH_TurnL_AK47"
|
||||
IdleCrouchAnim="CHIdle_AK47"
|
||||
IdleWeaponAnim="Idle_AK47"
|
||||
IdleRestAnim="Idle_AK47"
|
||||
IdleChatAnim="Idle_AK47"
|
||||
IdleHeavyAnim="Idle_AK47"
|
||||
IdleRifleAnim="Idle_AK47"
|
||||
FireAnims(0)="Fire_AK47"
|
||||
FireAnims(1)="Fire_AK47"
|
||||
FireAnims(2)="Fire_AK47"
|
||||
FireAnims(3)="Fire_AK47"
|
||||
FireAltAnims(0)="IS_Fire_AK47"
|
||||
FireAltAnims(1)="IS_Fire_AK47"
|
||||
FireAltAnims(2)="IS_Fire_AK47"
|
||||
FireAltAnims(3)="IS_Fire_AK47"
|
||||
FireCrouchAnims(0)="CHFire_AK47"
|
||||
FireCrouchAnims(1)="CHFire_AK47"
|
||||
FireCrouchAnims(2)="CHFire_AK47"
|
||||
FireCrouchAnims(3)="CHFire_AK47"
|
||||
FireCrouchAltAnims(0)="CHFire_AK47"
|
||||
FireCrouchAltAnims(1)="CHFire_AK47"
|
||||
FireCrouchAltAnims(2)="CHFire_AK47"
|
||||
FireCrouchAltAnims(3)="CHFire_AK47"
|
||||
HitAnims(0)="HitF_AK47"
|
||||
HitAnims(1)="HitB_AK47"
|
||||
HitAnims(2)="HitL_AK47"
|
||||
HitAnims(3)="HitR_AK47"
|
||||
PostFireBlendStandAnim="Blend_AK47"
|
||||
PostFireBlendCrouchAnim="CHBlend_AK47"
|
||||
MeshRef="ScrnWeaponPack_A.vintorezDT3rd"
|
||||
bHeavy=True
|
||||
SplashEffect=Class'ROEffects.BulletSplashEmitter'
|
||||
CullDistance=5000.000000
|
||||
DrawScale=0.550000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,33 @@
|
|||
class NiceVSSDTFire extends NiceFire;
|
||||
defaultproperties
|
||||
{
ProjectileSpeed=46250.000000
FireAimedAnim="Iron_Idle"
RecoilRate=0.100000
maxVerticalRecoilAngle=75
maxHorizontalRecoilAngle=25
ShellEjectClass=Class'ROEffects.KFShellEjectMac'
ShellEjectBoneName="Shell_eject"
FireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
StereoFireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
NoAmmoSoundRef="KF_RifleSnd.Rifle_DryFire"
DamageType=Class'NicePack.NiceDamTypeVSSDT'
DamageMin=255
DamageMax=255
bWaitForRelease=True
bModeExclusive=False
TransientSoundVolume=2.800000
FireLoopAnim=
FireForce="ShockRifleFire"
FireRate=0.150000
AmmoClass=Class'NicePack.NiceVSSDTAmmo'
ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=2.000000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=2.000000
BotRefireRate=0.650000
FlashEmitterClass=Class'ScrnWeaponPack.MuzzleFlash3rdVSSDT'
aimerror=1.000000
|
||||
}
|
||||
class NiceVSSDTFire extends NiceFire;
|
||||
defaultproperties
|
||||
{
|
||||
ProjectileSpeed=46250.000000
|
||||
FireAimedAnim="Iron_Idle"
|
||||
RecoilRate=0.100000
|
||||
maxVerticalRecoilAngle=75
|
||||
maxHorizontalRecoilAngle=25
|
||||
ShellEjectClass=Class'ROEffects.KFShellEjectMac'
|
||||
ShellEjectBoneName="Shell_eject"
|
||||
FireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
|
||||
StereoFireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
|
||||
NoAmmoSoundRef="KF_RifleSnd.Rifle_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeVSSDT'
|
||||
DamageMin=255
|
||||
DamageMax=255
|
||||
bWaitForRelease=True
|
||||
bModeExclusive=False
|
||||
TransientSoundVolume=2.800000
|
||||
FireLoopAnim=
|
||||
FireForce="ShockRifleFire"
|
||||
FireRate=0.150000
|
||||
AmmoClass=Class'NicePack.NiceVSSDTAmmo'
|
||||
ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
|
||||
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
|
||||
ShakeRotTime=2.000000
|
||||
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.000000)
|
||||
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
|
||||
ShakeOffsetTime=2.000000
|
||||
BotRefireRate=0.650000
|
||||
FlashEmitterClass=Class'ScrnWeaponPack.MuzzleFlash3rdVSSDT'
|
||||
aimerror=1.000000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,25 @@
|
|||
class NiceVSSDTPickup extends NiceWeaponPickup;
|
||||
defaultproperties
|
||||
{
Weight=7.000000
cost=1000
AmmoCost=15
BuyClipSize=10
PowerValue=80
SpeedValue=40
RangeValue=100
Description="The VSS (Special Sniper Rifle), also called the Vintorez (thread cutter), is a suppressed sniper rifle that is extremely suitable for quick dispatching of an enemy."
ItemName="VSS (Vintorez)"
ItemShortName="VSS"
AmmoItemName="Rifle bullets"
CorrespondingPerkIndex=2
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceVSSDT'
PickupMessage="You've got Vintorez"
PickupSound=Sound'KF_RifleSnd.RifleBase.Rifle_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'ScrnWeaponPack_SM.vintorezDT_sm'
DrawScale=1.200000
CollisionRadius=30.000000
CollisionHeight=5.000000
|
||||
}
|
||||
class NiceVSSDTPickup extends NiceWeaponPickup;
|
||||
defaultproperties
|
||||
{
|
||||
Weight=7.000000
|
||||
cost=1000
|
||||
AmmoCost=15
|
||||
BuyClipSize=10
|
||||
PowerValue=80
|
||||
SpeedValue=40
|
||||
RangeValue=100
|
||||
Description="The VSS (Special Sniper Rifle), also called the Vintorez (thread cutter), is a suppressed sniper rifle that is extremely suitable for quick dispatching of an enemy."
|
||||
ItemName="VSS (Vintorez)"
|
||||
ItemShortName="VSS"
|
||||
AmmoItemName="Rifle bullets"
|
||||
CorrespondingPerkIndex=2
|
||||
EquipmentCategoryID=2
|
||||
InventoryType=Class'NicePack.NiceVSSDT'
|
||||
PickupMessage="You've got Vintorez"
|
||||
PickupSound=Sound'KF_RifleSnd.RifleBase.Rifle_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
StaticMesh=StaticMesh'ScrnWeaponPack_SM.vintorezDT_sm'
|
||||
DrawScale=1.200000
|
||||
CollisionRadius=30.000000
|
||||
CollisionHeight=5.000000
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue