Fix new line symbol issues

This commit is contained in:
Anton Tarasenko 2020-04-19 00:44:48 +07:00
commit d66d86b2b1
846 changed files with 33896 additions and 12983 deletions

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@ -1,13 +1,28 @@
class NiceDamTypeM14EBR extends NiceDamageTypeVetCommando
abstract;
static function ScoredHeadshot(KFSteamStatsAndAchievements KFStatsAndAchievements, class<KFMonster> MonsterClass, bool bLaserSightedM14EBRKill)
{
super.ScoredHeadshot( KFStatsAndAchievements, MonsterClass, bLaserSightedM14EBRKill );
if ( KFStatsAndAchievements != none )
{ KFStatsAndAchievements.AddHeadshotsWithSPSOrM14( MonsterClass );
}
}
defaultproperties
{
badDecapMod=0.6000 bIsProjectile=True HeadShotDamageMult=2.250000 bSniperWeapon=True WeaponClass=Class'NicePack.NiceM14EBRBattleRifle' DeathString="%k killed %o (M14 EBR)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." bRagdollBullet=True PawnDamageEmitter=Class'ROEffects.ROBloodPuff' LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore' LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall' KDamageImpulse=7500.000000 KDeathVel=175.000000 KDeathUpKick=25.000000
}
class NiceDamTypeM14EBR extends NiceDamageTypeVetCommando
abstract;
static function ScoredHeadshot(KFSteamStatsAndAchievements KFStatsAndAchievements, class<KFMonster> MonsterClass, bool bLaserSightedM14EBRKill)
{
super.ScoredHeadshot( KFStatsAndAchievements, MonsterClass, bLaserSightedM14EBRKill );
if ( KFStatsAndAchievements != none )
{
KFStatsAndAchievements.AddHeadshotsWithSPSOrM14( MonsterClass );
}
}
defaultproperties
{
badDecapMod=0.6000
bIsProjectile=True
HeadShotDamageMult=2.250000
bSniperWeapon=True
WeaponClass=Class'NicePack.NiceM14EBRBattleRifle'
DeathString="%k killed %o (M14 EBR)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore'
LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall'
KDamageImpulse=7500.000000
KDeathVel=175.000000
KDeathUpKick=25.000000
}

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@ -1,5 +1,13 @@
class NiceM14EBRAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceM14EBRPickup' AmmoPickupAmount=20 MaxAmmo=160 InitialAmount=40 PickupClass=Class'NicePack.NiceM14EBRAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="M14EBR bullets"
}
class NiceM14EBRAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceM14EBRPickup'
AmmoPickupAmount=20
MaxAmmo=160
InitialAmount=40
PickupClass=Class'NicePack.NiceM14EBRAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="M14EBR bullets"
}

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@ -1,4 +1,8 @@
class NiceM14EBRAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=20 InventoryType=Class'NicePack.NiceM14EBRAmmo' PickupMessage="Rounds 7.62x51mm" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}
class NiceM14EBRAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=20
InventoryType=Class'NicePack.NiceM14EBRAmmo'
PickupMessage="Rounds 7.62x51mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

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@ -1,4 +1,56 @@
class NiceM14EBRAttachment extends NiceAttachment;
defaultproperties
{ mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP' mTracerClass=Class'KFMod.KFNewTracer' mShellCaseEmitterClass=Class'KFMod.KFShellSpewer' MovementAnims(0)="JogF_M14" MovementAnims(1)="JogB_M14" MovementAnims(2)="JogL_M14" MovementAnims(3)="JogR_M14" TurnLeftAnim="TurnL_M14" TurnRightAnim="TurnR_M14" CrouchAnims(0)="CHWalkF_M14" CrouchAnims(1)="CHWalkB_M14" CrouchAnims(2)="CHWalkL_M14" CrouchAnims(3)="CHWalkR_M14" WalkAnims(0)="WalkF_M14" WalkAnims(1)="WalkB_M14" WalkAnims(2)="WalkL_M14" WalkAnims(3)="WalkR_M14" CrouchTurnRightAnim="CH_TurnR_M14" CrouchTurnLeftAnim="CH_TurnL_M14" IdleCrouchAnim="CHIdle_M14" IdleWeaponAnim="Idle_M14" IdleRestAnim="Idle_M14" IdleChatAnim="Idle_M14" IdleHeavyAnim="Idle_M14" IdleRifleAnim="Idle_M14" FireAnims(0)="Fire_M14" FireAnims(1)="Fire_M14" FireAnims(2)="Fire_M14" FireAnims(3)="Fire_M14" FireAltAnims(0)="Fire_M14" FireAltAnims(1)="Fire_M14" FireAltAnims(2)="Fire_M14" FireAltAnims(3)="Fire_M14" FireCrouchAnims(0)="CHFire_M14" FireCrouchAnims(1)="CHFire_M14" FireCrouchAnims(2)="CHFire_M14" FireCrouchAnims(3)="CHFire_M14" FireCrouchAltAnims(0)="CHFire_M14" FireCrouchAltAnims(1)="CHFire_M14" FireCrouchAltAnims(2)="CHFire_M14" FireCrouchAltAnims(3)="CHFire_M14" HitAnims(0)="HitF_M14" HitAnims(1)="HitB_M14" HitAnims(2)="HitL_M14" HitAnims(3)="HitR_M14" PostFireBlendStandAnim="Blend_M14" PostFireBlendCrouchAnim="CHBlend_M14" MeshRef="KF_Weapons3rd2_Trip.M14_EBR_3rd" bRapidFire=True bAltRapidFire=True SplashEffect=Class'ROEffects.BulletSplashEmitter' CullDistance=5000.000000
}
class NiceM14EBRAttachment extends NiceAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
MovementAnims(0)="JogF_M14"
MovementAnims(1)="JogB_M14"
MovementAnims(2)="JogL_M14"
MovementAnims(3)="JogR_M14"
TurnLeftAnim="TurnL_M14"
TurnRightAnim="TurnR_M14"
CrouchAnims(0)="CHWalkF_M14"
CrouchAnims(1)="CHWalkB_M14"
CrouchAnims(2)="CHWalkL_M14"
CrouchAnims(3)="CHWalkR_M14"
WalkAnims(0)="WalkF_M14"
WalkAnims(1)="WalkB_M14"
WalkAnims(2)="WalkL_M14"
WalkAnims(3)="WalkR_M14"
CrouchTurnRightAnim="CH_TurnR_M14"
CrouchTurnLeftAnim="CH_TurnL_M14"
IdleCrouchAnim="CHIdle_M14"
IdleWeaponAnim="Idle_M14"
IdleRestAnim="Idle_M14"
IdleChatAnim="Idle_M14"
IdleHeavyAnim="Idle_M14"
IdleRifleAnim="Idle_M14"
FireAnims(0)="Fire_M14"
FireAnims(1)="Fire_M14"
FireAnims(2)="Fire_M14"
FireAnims(3)="Fire_M14"
FireAltAnims(0)="Fire_M14"
FireAltAnims(1)="Fire_M14"
FireAltAnims(2)="Fire_M14"
FireAltAnims(3)="Fire_M14"
FireCrouchAnims(0)="CHFire_M14"
FireCrouchAnims(1)="CHFire_M14"
FireCrouchAnims(2)="CHFire_M14"
FireCrouchAnims(3)="CHFire_M14"
FireCrouchAltAnims(0)="CHFire_M14"
FireCrouchAltAnims(1)="CHFire_M14"
FireCrouchAltAnims(2)="CHFire_M14"
FireCrouchAltAnims(3)="CHFire_M14"
HitAnims(0)="HitF_M14"
HitAnims(1)="HitB_M14"
HitAnims(2)="HitL_M14"
HitAnims(3)="HitR_M14"
PostFireBlendStandAnim="Blend_M14"
PostFireBlendCrouchAnim="CHBlend_M14"
MeshRef="KF_Weapons3rd2_Trip.M14_EBR_3rd"
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
}

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@ -1,7 +1,52 @@
class NiceM14EBRBattleRifle extends NiceWeapon;
simulated function AltFire(float F){
ToggleLaser();
}
defaultproperties
{ reloadPreEndFrame=0.120000 reloadEndFrame=0.590000 reloadChargeEndFrame=0.810000 reloadMagStartFrame=0.200000 reloadChargeStartFrame=0.710000 MagCapacity=20 ReloadRate=3.366000 ReloadAnim="Reload" ReloadAnimRate=1.000000 WeaponReloadAnim="Reload_M14" Weight=8.000000 bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=55.000000 TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_M14' bIsTier3Weapon=True MeshRef="KF_Weapons2_Trip.M14_EBR_Trip" SkinRefs(0)="KF_Weapons2_Trip_T.Rifle.M14_cmb" SelectSoundRef="KF_M14EBRSnd.M14EBR_Select" HudImageRef="KillingFloor2HUD.WeaponSelect.M14_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M14" PlayerIronSightFOV=60.000000 ZoomedDisplayFOV=45.000000 FireModeClass(0)=Class'NicePack.NiceM14EBRFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.550000 CurrentRating=0.550000 bShowChargingBar=True Description="Updated M14 Enhanced Battle Rifle - Semi Auto variant. Equipped with a laser sight. A special lens allows to change laser's color on the fly." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=55.000000 Priority=165 CustomCrosshair=11 CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=4 GroupOffset=5 PickupClass=Class'NicePack.NiceM14EBRPickup' PlayerViewOffset=(X=25.000000,Y=17.000000,Z=-8.000000) BobDamping=6.000000 AttachmentClass=Class'NicePack.NiceM14EBRAttachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="M14 EBR" TransientSoundVolume=1.250000
}
class NiceM14EBRBattleRifle extends NiceWeapon;
simulated function AltFire(float F){
ToggleLaser();
}
defaultproperties
{
reloadPreEndFrame=0.120000
reloadEndFrame=0.590000
reloadChargeEndFrame=0.810000
reloadMagStartFrame=0.200000
reloadChargeStartFrame=0.710000
MagCapacity=20
ReloadRate=3.366000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_M14"
Weight=8.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=55.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_M14'
bIsTier3Weapon=True
MeshRef="KF_Weapons2_Trip.M14_EBR_Trip"
SkinRefs(0)="KF_Weapons2_Trip_T.Rifle.M14_cmb"
SelectSoundRef="KF_M14EBRSnd.M14EBR_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.M14_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M14"
PlayerIronSightFOV=60.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'NicePack.NiceM14EBRFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="Updated M14 Enhanced Battle Rifle - Semi Auto variant. Equipped with a laser sight. A special lens allows to change laser's color on the fly."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=55.000000
Priority=165
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=4
GroupOffset=5
PickupClass=Class'NicePack.NiceM14EBRPickup'
PlayerViewOffset=(X=25.000000,Y=17.000000,Z=-8.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceM14EBRAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="M14 EBR"
TransientSoundVolume=1.250000
}

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@ -1,4 +1,36 @@
class NiceM14EBRFire extends NiceFire;
defaultproperties
{ zedTimeFireSpeedUp=2.500000 ProjectileSpeed=42650.000000 FireAimedAnim="Fire_Iron" RecoilRate=0.085000 maxVerticalRecoilAngle=500 maxHorizontalRecoilAngle=125 ShellEjectClass=Class'ROEffects.KFShellEjectEBR' ShellEjectBoneName="Shell_eject" FireSoundRef="KF_M14EBRSnd.M14EBR_Fire" StereoFireSoundRef="KF_M14EBRSnd.M14EBR_FireST" NoAmmoSoundRef="KF_M14EBRSnd.M14EBR_DryFire" DamageType=Class'NicePack.NiceDamTypeM14EBR' DamageMin=120 DamageMax=120 Momentum=9500.000000 bPawnRapidFireAnim=True bWaitForRelease=True TransientSoundVolume=1.800000 FireLoopAnim="Fire" TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.250000 AmmoClass=Class'NicePack.NiceM14EBRAmmo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000) ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000) ShakeRotTime=0.650000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.150000 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG' aimerror=42.000000
}
class NiceM14EBRFire extends NiceFire;
defaultproperties
{
zedTimeFireSpeedUp=2.500000
ProjectileSpeed=42650.000000
FireAimedAnim="Fire_Iron"
RecoilRate=0.085000
maxVerticalRecoilAngle=500
maxHorizontalRecoilAngle=125
ShellEjectClass=Class'ROEffects.KFShellEjectEBR'
ShellEjectBoneName="Shell_eject"
FireSoundRef="KF_M14EBRSnd.M14EBR_Fire"
StereoFireSoundRef="KF_M14EBRSnd.M14EBR_FireST"
NoAmmoSoundRef="KF_M14EBRSnd.M14EBR_DryFire"
DamageType=Class'NicePack.NiceDamTypeM14EBR'
DamageMin=120
DamageMax=120
Momentum=9500.000000
bPawnRapidFireAnim=True
bWaitForRelease=True
TransientSoundVolume=1.800000
FireLoopAnim="Fire"
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.250000
AmmoClass=Class'NicePack.NiceM14EBRAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000)
ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000)
ShakeRotTime=0.650000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.150000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
aimerror=42.000000
}

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class NiceM14EBRPickup extends NiceWeaponPickup;
defaultproperties
{ Weight=8.000000
cost=1000 AmmoCost=15 BuyClipSize=20 PowerValue=55 SpeedValue=20 RangeValue=95 Description="Updated M14 Enhanced Battle Rifle - Semi Auto variant. Equipped with a laser sight. A special lens allows to change laser's color on the fly." ItemName="M14 EBR" ItemShortName="M14 EBR" AmmoItemName="7.62x51mm Ammo" AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo' CorrespondingPerkIndex=3 EquipmentCategoryID=3 InventoryType=Class'NicePack.NiceM14EBRBattleRifle' PickupMessage="You got the M14 EBR" PickupSound=Sound'KF_M14EBRSnd.M14EBR_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups2_Trip.Rifles.M14_EBR_Pickup' CollisionRadius=25.000000 CollisionHeight=5.000000
}
class NiceM14EBRPickup extends NiceWeaponPickup;
defaultproperties
{
Weight=8.000000
cost=1000
AmmoCost=15
BuyClipSize=20
PowerValue=55
SpeedValue=20
RangeValue=95
Description="Updated M14 Enhanced Battle Rifle - Semi Auto variant. Equipped with a laser sight. A special lens allows to change laser's color on the fly."
ItemName="M14 EBR"
ItemShortName="M14 EBR"
AmmoItemName="7.62x51mm Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=3
InventoryType=Class'NicePack.NiceM14EBRBattleRifle'
PickupMessage="You got the M14 EBR"
PickupSound=Sound'KF_M14EBRSnd.M14EBR_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups2_Trip.Rifles.M14_EBR_Pickup'
CollisionRadius=25.000000
CollisionHeight=5.000000
}