Fix new line symbol issues

This commit is contained in:
Anton Tarasenko 2020-04-19 00:44:48 +07:00
commit d66d86b2b1
846 changed files with 33896 additions and 12983 deletions

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@ -1,9 +1,24 @@
class NiceDamTypeMauler extends NiceDamageTypeVetSharpshooter
abstract;
static function ScoredNiceHeadshot(KFSteamStatsAndAchievements KFStatsAndAchievements, class<KFMonster> MonsterClass, int HL){
super.ScoredNiceHeadshot(KFStatsAndAchievements, MonsterClass, HL);
if(KFStatsAndAchievements != none) KFStatsAndAchievements.AddHeadshotsWithSPSOrM14(MonsterClass);
}
defaultproperties
{ stunMultiplier=1.250000 HeadShotDamageMult=4.000000 bSniperWeapon=True WeaponClass=Class'NicePack.NiceMaulerRifle' DeathString="%k killed %o (S.P. Mauler)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." bRagdollBullet=True PawnDamageEmitter=Class'ROEffects.ROBloodPuff' LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore' LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall' KDamageImpulse=7500.000000 KDeathVel=175.000000 KDeathUpKick=25.000000
}
class NiceDamTypeMauler extends NiceDamageTypeVetSharpshooter
abstract;
static function ScoredNiceHeadshot(KFSteamStatsAndAchievements KFStatsAndAchievements, class<KFMonster> MonsterClass, int HL){
super.ScoredNiceHeadshot(KFStatsAndAchievements, MonsterClass, HL);
if(KFStatsAndAchievements != none)
KFStatsAndAchievements.AddHeadshotsWithSPSOrM14(MonsterClass);
}
defaultproperties
{
stunMultiplier=1.250000
HeadShotDamageMult=4.000000
bSniperWeapon=True
WeaponClass=Class'NicePack.NiceMaulerRifle'
DeathString="%k killed %o (S.P. Mauler)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore'
LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall'
KDamageImpulse=7500.000000
KDeathVel=175.000000
KDeathUpKick=25.000000
}

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@ -1,4 +1,12 @@
class NiceMaulerAmmo extends NiceAmmo;
defaultproperties
{ WeaponPickupClass=Class'NicePack.NiceMaulerPickup' AmmoPickupAmount=10 MaxAmmo=80 InitialAmount=20 PickupClass=Class'NicePack.NiceMaulerAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="S.P. Mauler bullets"
}
class NiceMaulerAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceMaulerPickup'
AmmoPickupAmount=10
MaxAmmo=80
InitialAmount=20
PickupClass=Class'NicePack.NiceMaulerAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="S.P. Mauler bullets"
}

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@ -1,4 +1,8 @@
class NiceMaulerAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=10 InventoryType=Class'NicePack.NiceMaulerAmmo' PickupMessage="S.P. Mauler bullets" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}
class NiceMaulerAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=10
InventoryType=Class'NicePack.NiceMaulerAmmo'
PickupMessage="S.P. Mauler bullets"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

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@ -1,4 +1,54 @@
class NiceMaulerAttachment extends NiceAttachment;
defaultproperties
{ mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdSPSniper' mTracerClass=Class'NicePack.NiceMaulerTracer' mShellCaseEmitterClass=Class'KFMod.KFShellSpewer' MovementAnims(0)="JogF_M14" MovementAnims(1)="JogB_M14" MovementAnims(2)="JogL_M14" MovementAnims(3)="JogR_M14" TurnLeftAnim="TurnL_M14" TurnRightAnim="TurnR_M14" CrouchAnims(0)="CHWalkF_M14" CrouchAnims(1)="CHWalkB_M14" CrouchAnims(2)="CHWalkL_M14" CrouchAnims(3)="CHWalkR_M14" WalkAnims(0)="WalkF_M14" WalkAnims(1)="WalkB_M14" WalkAnims(2)="WalkL_M14" WalkAnims(3)="WalkR_M14" CrouchTurnRightAnim="CH_TurnR_M14" CrouchTurnLeftAnim="CH_TurnL_M14" IdleCrouchAnim="CHIdle_M14" IdleWeaponAnim="Idle_M14" IdleRestAnim="Idle_M14" IdleChatAnim="Fire_spSinper" IdleHeavyAnim="Idle_M14" IdleRifleAnim="Idle_M14" FireAnims(0)="Fire_spSinper" FireAnims(1)="Fire_spSinper" FireAnims(2)="Fire_spSinper" FireAnims(3)="Fire_spSinper" FireAltAnims(0)="Fire_spSinper" FireAltAnims(1)="Fire_spSinper" FireAltAnims(2)="Fire_spSinper" FireAltAnims(3)="Fire_spSinper" FireCrouchAnims(0)="CHFire_spSinper" FireCrouchAnims(1)="CHFire_spSinper" FireCrouchAnims(2)="CHFire_spSinper" FireCrouchAnims(3)="CHFire_spSinper" FireCrouchAltAnims(0)="CHFire_spSinper" FireCrouchAltAnims(1)="CHFire_spSinper" FireCrouchAltAnims(2)="CHFire_spSinper" FireCrouchAltAnims(3)="CHFire_spSinper" HitAnims(0)="HitF_M14" HitAnims(1)="HitB_M14" HitAnims(2)="HitL_M14" HitAnims(3)="HitR_M14" PostFireBlendStandAnim="Blend_M14" PostFireBlendCrouchAnim="CHBlend_M14" MeshRef="NicePackA.spSniper_3rd" SplashEffect=Class'ROEffects.BulletSplashEmitter' CullDistance=5000.000000
}
class NiceMaulerAttachment extends NiceAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdSPSniper'
mTracerClass=Class'NicePack.NiceMaulerTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
MovementAnims(0)="JogF_M14"
MovementAnims(1)="JogB_M14"
MovementAnims(2)="JogL_M14"
MovementAnims(3)="JogR_M14"
TurnLeftAnim="TurnL_M14"
TurnRightAnim="TurnR_M14"
CrouchAnims(0)="CHWalkF_M14"
CrouchAnims(1)="CHWalkB_M14"
CrouchAnims(2)="CHWalkL_M14"
CrouchAnims(3)="CHWalkR_M14"
WalkAnims(0)="WalkF_M14"
WalkAnims(1)="WalkB_M14"
WalkAnims(2)="WalkL_M14"
WalkAnims(3)="WalkR_M14"
CrouchTurnRightAnim="CH_TurnR_M14"
CrouchTurnLeftAnim="CH_TurnL_M14"
IdleCrouchAnim="CHIdle_M14"
IdleWeaponAnim="Idle_M14"
IdleRestAnim="Idle_M14"
IdleChatAnim="Fire_spSinper"
IdleHeavyAnim="Idle_M14"
IdleRifleAnim="Idle_M14"
FireAnims(0)="Fire_spSinper"
FireAnims(1)="Fire_spSinper"
FireAnims(2)="Fire_spSinper"
FireAnims(3)="Fire_spSinper"
FireAltAnims(0)="Fire_spSinper"
FireAltAnims(1)="Fire_spSinper"
FireAltAnims(2)="Fire_spSinper"
FireAltAnims(3)="Fire_spSinper"
FireCrouchAnims(0)="CHFire_spSinper"
FireCrouchAnims(1)="CHFire_spSinper"
FireCrouchAnims(2)="CHFire_spSinper"
FireCrouchAnims(3)="CHFire_spSinper"
FireCrouchAltAnims(0)="CHFire_spSinper"
FireCrouchAltAnims(1)="CHFire_spSinper"
FireCrouchAltAnims(2)="CHFire_spSinper"
FireCrouchAltAnims(3)="CHFire_spSinper"
HitAnims(0)="HitF_M14"
HitAnims(1)="HitB_M14"
HitAnims(2)="HitL_M14"
HitAnims(3)="HitR_M14"
PostFireBlendStandAnim="Blend_M14"
PostFireBlendCrouchAnim="CHBlend_M14"
MeshRef="NicePackA.spSniper_3rd"
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
}

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@ -1,4 +1,35 @@
class NiceMaulerFire extends NiceFire;
defaultproperties
{ ProjectileSpeed=37950.000000 FireAimedAnim="Fire_Iron" RecoilRate=0.120000 maxVerticalRecoilAngle=125 maxHorizontalRecoilAngle=87 ShellEjectClass=Class'ROEffects.KFShellEjectEBR' ShellEjectBoneName="Shell_eject" FireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_M" StereoFireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_S" NoAmmoSoundRef="KF_M14EBRSnd.M14EBR_DryFire" DamageType=Class'NicePack.NiceDamTypeMauler' DamageMin=121 DamageMax=121 Momentum=13000.000000 bWaitForRelease=True TransientSoundVolume=1.800000 FireLoopAnim="Fire" FireAnimRate=1.600000 TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.587500 AmmoClass=Class'NicePack.NiceMaulerAmmo' ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeRotTime=2.000000 ShakeOffsetMag=(X=10.000000,Y=3.000000,Z=12.000000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=2.000000 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSPSniper' aimerror=42.000000
}
class NiceMaulerFire extends NiceFire;
defaultproperties
{
ProjectileSpeed=37950.000000
FireAimedAnim="Fire_Iron"
RecoilRate=0.120000
maxVerticalRecoilAngle=125
maxHorizontalRecoilAngle=87
ShellEjectClass=Class'ROEffects.KFShellEjectEBR'
ShellEjectBoneName="Shell_eject"
FireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_M"
StereoFireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_S"
NoAmmoSoundRef="KF_M14EBRSnd.M14EBR_DryFire"
DamageType=Class'NicePack.NiceDamTypeMauler'
DamageMin=121
DamageMax=121
Momentum=13000.000000
bWaitForRelease=True
TransientSoundVolume=1.800000
FireLoopAnim="Fire"
FireAnimRate=1.600000
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.587500
AmmoClass=Class'NicePack.NiceMaulerAmmo'
ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=2.000000
ShakeOffsetMag=(X=10.000000,Y=3.000000,Z=12.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=2.000000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSPSniper'
aimerror=42.000000
}

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@ -1,4 +1,24 @@
class NiceMaulerPickup extends NiceWeaponPickup;
defaultproperties
{ Weight=6.000000 cost=750 AmmoCost=50 BuyClipSize=10 PowerValue=60 SpeedValue=10 RangeValue=95 Description="A finely crafted rifle with relatively low impact damage, but able to deal devastating blows with precise aiming." ItemName="Silver-Plated Mauler" ItemShortName="S.P. Mauler" AmmoItemName="S.P. Mauler bullets" CorrespondingPerkIndex=2 EquipmentCategoryID=3 InventoryType=Class'NicePack.NiceMaulerRifle' PickupMessage="You got the Silver-Plated Mauler" PickupSound=Sound'NicePackSnd.Silver.KFO_Sniper_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'NicePackSM.Silver.SniperRifle' CollisionRadius=25.000000 CollisionHeight=5.000000
}
class NiceMaulerPickup extends NiceWeaponPickup;
defaultproperties
{
Weight=6.000000
cost=750
AmmoCost=50
BuyClipSize=10
PowerValue=60
SpeedValue=10
RangeValue=95
Description="A finely crafted rifle with relatively low impact damage, but able to deal devastating blows with precise aiming."
ItemName="Silver-Plated Mauler"
ItemShortName="S.P. Mauler"
AmmoItemName="S.P. Mauler bullets"
CorrespondingPerkIndex=2
EquipmentCategoryID=3
InventoryType=Class'NicePack.NiceMaulerRifle'
PickupMessage="You got the Silver-Plated Mauler"
PickupSound=Sound'NicePackSnd.Silver.KFO_Sniper_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'NicePackSM.Silver.SniperRifle'
CollisionRadius=25.000000
CollisionHeight=5.000000
}

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@ -1,6 +1,53 @@
class NiceMaulerRifle extends NiceWeapon
config(user);
#exec OBJ LOAD FILE=NicePackSM.usx
defaultproperties
{ reloadPreEndFrame=0.200000 reloadEndFrame=0.550000 reloadChargeEndFrame=0.894000 reloadMagStartFrame=0.280000 reloadChargeStartFrame=0.647000 MagCapacity=10 ReloadRate=2.866000 ReloadAnim="Reload" ReloadAnimRate=1.000000 WeaponReloadAnim="Reload_spSinper" Weight=6.000000 bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=55.000000 SleeveNum=0 TraderInfoTexture=Texture'NicePackT.Silver.Trader_Sniper' bIsTier2Weapon=True MeshRef="NicePackA.SniperRifle" SkinRefs(1)="NicePackT.Silver.Sniper_cmb" SkinRefs(2)="NicePackT.Silver.sniperrifle_scope_shader" SelectSoundRef="NicePackSnd.Silver.KFO_Sniper_Select" HudImageRef="KF_IJC_HUD.WeaponSelect.Sniper_unselected" SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Sniper" PlayerIronSightFOV=60.000000 ZoomedDisplayFOV=25.000000 FireModeClass(0)=Class'NicePack.NiceMaulerFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.550000 CurrentRating=0.550000 bShowChargingBar=True Description="A finely crafted rifle with relatively low impact damage, but able to deal devastating blows with precise aiming." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=55.000000 Priority=155 CustomCrosshair=11 CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=3 GroupOffset=18 PickupClass=Class'NicePack.NiceMaulerPickup' PlayerViewOffset=(X=25.000000,Y=17.000000,Z=-8.000000) BobDamping=6.000000 AttachmentClass=Class'NicePack.NiceMaulerAttachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="S.P. Mauler" TransientSoundVolume=1.250000
}
class NiceMaulerRifle extends NiceWeapon
config(user);
#exec OBJ LOAD FILE=NicePackSM.usx
defaultproperties
{
reloadPreEndFrame=0.200000
reloadEndFrame=0.550000
reloadChargeEndFrame=0.894000
reloadMagStartFrame=0.280000
reloadChargeStartFrame=0.647000
MagCapacity=10
ReloadRate=2.866000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_spSinper"
Weight=6.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=55.000000
SleeveNum=0
TraderInfoTexture=Texture'NicePackT.Silver.Trader_Sniper'
bIsTier2Weapon=True
MeshRef="NicePackA.SniperRifle"
SkinRefs(1)="NicePackT.Silver.Sniper_cmb"
SkinRefs(2)="NicePackT.Silver.sniperrifle_scope_shader"
SelectSoundRef="NicePackSnd.Silver.KFO_Sniper_Select"
HudImageRef="KF_IJC_HUD.WeaponSelect.Sniper_unselected"
SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Sniper"
PlayerIronSightFOV=60.000000
ZoomedDisplayFOV=25.000000
FireModeClass(0)=Class'NicePack.NiceMaulerFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="A finely crafted rifle with relatively low impact damage, but able to deal devastating blows with precise aiming."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=55.000000
Priority=155
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=18
PickupClass=Class'NicePack.NiceMaulerPickup'
PlayerViewOffset=(X=25.000000,Y=17.000000,Z=-8.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceMaulerAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="S.P. Mauler"
TransientSoundVolume=1.250000
}

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@ -1,4 +1,22 @@
class NiceMaulerTracer extends KFNewTracer;
defaultproperties
{ Begin Object Class=SpriteEmitter Name=SpriteEmitter13 UseDirectionAs=PTDU_Right RespawnDeadParticles=False UseAbsoluteTimeForSizeScale=True UseRegularSizeScale=False ScaleSizeXByVelocity=True AutomaticInitialSpawning=False ExtentMultiplier=(X=0.200000) ColorMultiplierRange=(X=(Min=0.000000,Max=0.000000)) MaxParticles=100 StartSizeRange=(X=(Min=30.000000,Max=30.000000),Y=(Min=3.000000,Max=3.000000)) ScaleSizeByVelocityMultiplier=(X=0.001000) DrawStyle=PTDS_Brighten Texture=Texture'Effects_Tex_Steampunk.Steampunk_Tracer' LifetimeRange=(Min=0.100000,Max=0.100000) StartVelocityRange=(Z=(Min=10000.000000,Max=10000.000000)) End Object Emitters(0)=SpriteEmitter'NicePack.NiceMaulerTracer.SpriteEmitter13'
}
class NiceMaulerTracer extends KFNewTracer;
defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter13
UseDirectionAs=PTDU_Right
RespawnDeadParticles=False
UseAbsoluteTimeForSizeScale=True
UseRegularSizeScale=False
ScaleSizeXByVelocity=True
AutomaticInitialSpawning=False
ExtentMultiplier=(X=0.200000)
ColorMultiplierRange=(X=(Min=0.000000,Max=0.000000))
MaxParticles=100
StartSizeRange=(X=(Min=30.000000,Max=30.000000),Y=(Min=3.000000,Max=3.000000))
ScaleSizeByVelocityMultiplier=(X=0.001000)
DrawStyle=PTDS_Brighten
Texture=Texture'Effects_Tex_Steampunk.Steampunk_Tracer'
LifetimeRange=(Min=0.100000,Max=0.100000)
StartVelocityRange=(Z=(Min=10000.000000,Max=10000.000000))
End Object
Emitters(0)=SpriteEmitter'NicePack.NiceMaulerTracer.SpriteEmitter13'
}