Fix new line symbol issues
This commit is contained in:
parent
51bb9add5b
commit
d66d86b2b1
846 changed files with 33896 additions and 12983 deletions
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@ -1,9 +1,24 @@
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class NiceDamTypeMauler extends NiceDamageTypeVetSharpshooter
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abstract;
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static function ScoredNiceHeadshot(KFSteamStatsAndAchievements KFStatsAndAchievements, class<KFMonster> MonsterClass, int HL){
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super.ScoredNiceHeadshot(KFStatsAndAchievements, MonsterClass, HL);
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if(KFStatsAndAchievements != none)
KFStatsAndAchievements.AddHeadshotsWithSPSOrM14(MonsterClass);
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}
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defaultproperties
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{
stunMultiplier=1.250000
HeadShotDamageMult=4.000000
bSniperWeapon=True
WeaponClass=Class'NicePack.NiceMaulerRifle'
DeathString="%k killed %o (S.P. Mauler)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore'
LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall'
KDamageImpulse=7500.000000
KDeathVel=175.000000
KDeathUpKick=25.000000
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}
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class NiceDamTypeMauler extends NiceDamageTypeVetSharpshooter
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abstract;
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static function ScoredNiceHeadshot(KFSteamStatsAndAchievements KFStatsAndAchievements, class<KFMonster> MonsterClass, int HL){
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super.ScoredNiceHeadshot(KFStatsAndAchievements, MonsterClass, HL);
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if(KFStatsAndAchievements != none)
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KFStatsAndAchievements.AddHeadshotsWithSPSOrM14(MonsterClass);
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}
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defaultproperties
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{
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stunMultiplier=1.250000
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HeadShotDamageMult=4.000000
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bSniperWeapon=True
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WeaponClass=Class'NicePack.NiceMaulerRifle'
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DeathString="%k killed %o (S.P. Mauler)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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bRagdollBullet=True
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PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
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LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore'
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LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall'
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KDamageImpulse=7500.000000
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KDeathVel=175.000000
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KDeathUpKick=25.000000
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}
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@ -1,4 +1,12 @@
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class NiceMaulerAmmo extends NiceAmmo;
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceMaulerPickup'
AmmoPickupAmount=10
MaxAmmo=80
InitialAmount=20
PickupClass=Class'NicePack.NiceMaulerAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="S.P. Mauler bullets"
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}
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class NiceMaulerAmmo extends NiceAmmo;
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceMaulerPickup'
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AmmoPickupAmount=10
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MaxAmmo=80
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InitialAmount=20
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PickupClass=Class'NicePack.NiceMaulerAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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ItemName="S.P. Mauler bullets"
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}
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@ -1,4 +1,8 @@
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class NiceMaulerAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
AmmoAmount=10
InventoryType=Class'NicePack.NiceMaulerAmmo'
PickupMessage="S.P. Mauler bullets"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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class NiceMaulerAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=10
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InventoryType=Class'NicePack.NiceMaulerAmmo'
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PickupMessage="S.P. Mauler bullets"
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StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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@ -1,4 +1,54 @@
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class NiceMaulerAttachment extends NiceAttachment;
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defaultproperties
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{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdSPSniper'
mTracerClass=Class'NicePack.NiceMaulerTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
MovementAnims(0)="JogF_M14"
MovementAnims(1)="JogB_M14"
MovementAnims(2)="JogL_M14"
MovementAnims(3)="JogR_M14"
TurnLeftAnim="TurnL_M14"
TurnRightAnim="TurnR_M14"
CrouchAnims(0)="CHWalkF_M14"
CrouchAnims(1)="CHWalkB_M14"
CrouchAnims(2)="CHWalkL_M14"
CrouchAnims(3)="CHWalkR_M14"
WalkAnims(0)="WalkF_M14"
WalkAnims(1)="WalkB_M14"
WalkAnims(2)="WalkL_M14"
WalkAnims(3)="WalkR_M14"
CrouchTurnRightAnim="CH_TurnR_M14"
CrouchTurnLeftAnim="CH_TurnL_M14"
IdleCrouchAnim="CHIdle_M14"
IdleWeaponAnim="Idle_M14"
IdleRestAnim="Idle_M14"
IdleChatAnim="Fire_spSinper"
IdleHeavyAnim="Idle_M14"
IdleRifleAnim="Idle_M14"
FireAnims(0)="Fire_spSinper"
FireAnims(1)="Fire_spSinper"
FireAnims(2)="Fire_spSinper"
FireAnims(3)="Fire_spSinper"
FireAltAnims(0)="Fire_spSinper"
FireAltAnims(1)="Fire_spSinper"
FireAltAnims(2)="Fire_spSinper"
FireAltAnims(3)="Fire_spSinper"
FireCrouchAnims(0)="CHFire_spSinper"
FireCrouchAnims(1)="CHFire_spSinper"
FireCrouchAnims(2)="CHFire_spSinper"
FireCrouchAnims(3)="CHFire_spSinper"
FireCrouchAltAnims(0)="CHFire_spSinper"
FireCrouchAltAnims(1)="CHFire_spSinper"
FireCrouchAltAnims(2)="CHFire_spSinper"
FireCrouchAltAnims(3)="CHFire_spSinper"
HitAnims(0)="HitF_M14"
HitAnims(1)="HitB_M14"
HitAnims(2)="HitL_M14"
HitAnims(3)="HitR_M14"
PostFireBlendStandAnim="Blend_M14"
PostFireBlendCrouchAnim="CHBlend_M14"
MeshRef="NicePackA.spSniper_3rd"
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
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}
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class NiceMaulerAttachment extends NiceAttachment;
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defaultproperties
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{
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mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdSPSniper'
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mTracerClass=Class'NicePack.NiceMaulerTracer'
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mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
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MovementAnims(0)="JogF_M14"
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MovementAnims(1)="JogB_M14"
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MovementAnims(2)="JogL_M14"
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MovementAnims(3)="JogR_M14"
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TurnLeftAnim="TurnL_M14"
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TurnRightAnim="TurnR_M14"
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CrouchAnims(0)="CHWalkF_M14"
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CrouchAnims(1)="CHWalkB_M14"
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CrouchAnims(2)="CHWalkL_M14"
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CrouchAnims(3)="CHWalkR_M14"
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WalkAnims(0)="WalkF_M14"
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WalkAnims(1)="WalkB_M14"
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WalkAnims(2)="WalkL_M14"
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WalkAnims(3)="WalkR_M14"
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CrouchTurnRightAnim="CH_TurnR_M14"
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CrouchTurnLeftAnim="CH_TurnL_M14"
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IdleCrouchAnim="CHIdle_M14"
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IdleWeaponAnim="Idle_M14"
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IdleRestAnim="Idle_M14"
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IdleChatAnim="Fire_spSinper"
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IdleHeavyAnim="Idle_M14"
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IdleRifleAnim="Idle_M14"
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FireAnims(0)="Fire_spSinper"
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FireAnims(1)="Fire_spSinper"
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FireAnims(2)="Fire_spSinper"
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FireAnims(3)="Fire_spSinper"
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FireAltAnims(0)="Fire_spSinper"
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FireAltAnims(1)="Fire_spSinper"
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FireAltAnims(2)="Fire_spSinper"
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FireAltAnims(3)="Fire_spSinper"
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FireCrouchAnims(0)="CHFire_spSinper"
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FireCrouchAnims(1)="CHFire_spSinper"
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FireCrouchAnims(2)="CHFire_spSinper"
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FireCrouchAnims(3)="CHFire_spSinper"
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FireCrouchAltAnims(0)="CHFire_spSinper"
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FireCrouchAltAnims(1)="CHFire_spSinper"
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FireCrouchAltAnims(2)="CHFire_spSinper"
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FireCrouchAltAnims(3)="CHFire_spSinper"
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HitAnims(0)="HitF_M14"
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HitAnims(1)="HitB_M14"
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HitAnims(2)="HitL_M14"
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HitAnims(3)="HitR_M14"
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PostFireBlendStandAnim="Blend_M14"
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PostFireBlendCrouchAnim="CHBlend_M14"
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MeshRef="NicePackA.spSniper_3rd"
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SplashEffect=Class'ROEffects.BulletSplashEmitter'
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CullDistance=5000.000000
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}
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@ -1,4 +1,35 @@
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class NiceMaulerFire extends NiceFire;
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defaultproperties
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{
ProjectileSpeed=37950.000000
FireAimedAnim="Fire_Iron"
RecoilRate=0.120000
maxVerticalRecoilAngle=125
maxHorizontalRecoilAngle=87
ShellEjectClass=Class'ROEffects.KFShellEjectEBR'
ShellEjectBoneName="Shell_eject"
FireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_M"
StereoFireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_S"
NoAmmoSoundRef="KF_M14EBRSnd.M14EBR_DryFire"
DamageType=Class'NicePack.NiceDamTypeMauler'
DamageMin=121
DamageMax=121
Momentum=13000.000000
bWaitForRelease=True
TransientSoundVolume=1.800000
FireLoopAnim="Fire"
FireAnimRate=1.600000
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.587500
AmmoClass=Class'NicePack.NiceMaulerAmmo'
ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=2.000000
ShakeOffsetMag=(X=10.000000,Y=3.000000,Z=12.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=2.000000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSPSniper'
aimerror=42.000000
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}
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class NiceMaulerFire extends NiceFire;
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defaultproperties
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{
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ProjectileSpeed=37950.000000
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FireAimedAnim="Fire_Iron"
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RecoilRate=0.120000
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maxVerticalRecoilAngle=125
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maxHorizontalRecoilAngle=87
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ShellEjectClass=Class'ROEffects.KFShellEjectEBR'
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ShellEjectBoneName="Shell_eject"
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FireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_M"
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StereoFireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_S"
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NoAmmoSoundRef="KF_M14EBRSnd.M14EBR_DryFire"
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DamageType=Class'NicePack.NiceDamTypeMauler'
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DamageMin=121
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DamageMax=121
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Momentum=13000.000000
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bWaitForRelease=True
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TransientSoundVolume=1.800000
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FireLoopAnim="Fire"
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FireAnimRate=1.600000
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TweenTime=0.025000
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FireForce="AssaultRifleFire"
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FireRate=0.587500
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AmmoClass=Class'NicePack.NiceMaulerAmmo'
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ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeRotTime=2.000000
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ShakeOffsetMag=(X=10.000000,Y=3.000000,Z=12.000000)
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=2.000000
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BotRefireRate=0.990000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSPSniper'
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aimerror=42.000000
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}
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@ -1,4 +1,24 @@
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class NiceMaulerPickup extends NiceWeaponPickup;
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defaultproperties
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{
Weight=6.000000
cost=750
AmmoCost=50
BuyClipSize=10
PowerValue=60
SpeedValue=10
RangeValue=95
Description="A finely crafted rifle with relatively low impact damage, but able to deal devastating blows with precise aiming."
ItemName="Silver-Plated Mauler"
ItemShortName="S.P. Mauler"
AmmoItemName="S.P. Mauler bullets"
CorrespondingPerkIndex=2
EquipmentCategoryID=3
InventoryType=Class'NicePack.NiceMaulerRifle'
PickupMessage="You got the Silver-Plated Mauler"
PickupSound=Sound'NicePackSnd.Silver.KFO_Sniper_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'NicePackSM.Silver.SniperRifle'
CollisionRadius=25.000000
CollisionHeight=5.000000
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}
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class NiceMaulerPickup extends NiceWeaponPickup;
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defaultproperties
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{
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Weight=6.000000
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cost=750
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AmmoCost=50
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BuyClipSize=10
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PowerValue=60
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SpeedValue=10
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RangeValue=95
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Description="A finely crafted rifle with relatively low impact damage, but able to deal devastating blows with precise aiming."
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ItemName="Silver-Plated Mauler"
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ItemShortName="S.P. Mauler"
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AmmoItemName="S.P. Mauler bullets"
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CorrespondingPerkIndex=2
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EquipmentCategoryID=3
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InventoryType=Class'NicePack.NiceMaulerRifle'
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PickupMessage="You got the Silver-Plated Mauler"
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PickupSound=Sound'NicePackSnd.Silver.KFO_Sniper_Pickup'
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PickupForce="AssaultRiflePickup"
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StaticMesh=StaticMesh'NicePackSM.Silver.SniperRifle'
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CollisionRadius=25.000000
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CollisionHeight=5.000000
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}
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@ -1,6 +1,53 @@
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class NiceMaulerRifle extends NiceWeapon
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config(user);
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#exec OBJ LOAD FILE=NicePackSM.usx
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defaultproperties
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{
reloadPreEndFrame=0.200000
reloadEndFrame=0.550000
reloadChargeEndFrame=0.894000
reloadMagStartFrame=0.280000
reloadChargeStartFrame=0.647000
MagCapacity=10
ReloadRate=2.866000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_spSinper"
Weight=6.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=55.000000
SleeveNum=0
TraderInfoTexture=Texture'NicePackT.Silver.Trader_Sniper'
bIsTier2Weapon=True
MeshRef="NicePackA.SniperRifle"
SkinRefs(1)="NicePackT.Silver.Sniper_cmb"
SkinRefs(2)="NicePackT.Silver.sniperrifle_scope_shader"
SelectSoundRef="NicePackSnd.Silver.KFO_Sniper_Select"
HudImageRef="KF_IJC_HUD.WeaponSelect.Sniper_unselected"
SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Sniper"
PlayerIronSightFOV=60.000000
ZoomedDisplayFOV=25.000000
FireModeClass(0)=Class'NicePack.NiceMaulerFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="A finely crafted rifle with relatively low impact damage, but able to deal devastating blows with precise aiming."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=55.000000
Priority=155
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=18
PickupClass=Class'NicePack.NiceMaulerPickup'
PlayerViewOffset=(X=25.000000,Y=17.000000,Z=-8.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceMaulerAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="S.P. Mauler"
TransientSoundVolume=1.250000
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}
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class NiceMaulerRifle extends NiceWeapon
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config(user);
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#exec OBJ LOAD FILE=NicePackSM.usx
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defaultproperties
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{
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reloadPreEndFrame=0.200000
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reloadEndFrame=0.550000
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reloadChargeEndFrame=0.894000
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reloadMagStartFrame=0.280000
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reloadChargeStartFrame=0.647000
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MagCapacity=10
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ReloadRate=2.866000
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ReloadAnim="Reload"
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ReloadAnimRate=1.000000
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WeaponReloadAnim="Reload_spSinper"
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Weight=6.000000
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bHasAimingMode=True
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IdleAimAnim="Idle_Iron"
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StandardDisplayFOV=55.000000
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SleeveNum=0
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TraderInfoTexture=Texture'NicePackT.Silver.Trader_Sniper'
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bIsTier2Weapon=True
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MeshRef="NicePackA.SniperRifle"
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SkinRefs(1)="NicePackT.Silver.Sniper_cmb"
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SkinRefs(2)="NicePackT.Silver.sniperrifle_scope_shader"
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SelectSoundRef="NicePackSnd.Silver.KFO_Sniper_Select"
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HudImageRef="KF_IJC_HUD.WeaponSelect.Sniper_unselected"
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SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Sniper"
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PlayerIronSightFOV=60.000000
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ZoomedDisplayFOV=25.000000
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FireModeClass(0)=Class'NicePack.NiceMaulerFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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AIRating=0.550000
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CurrentRating=0.550000
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bShowChargingBar=True
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Description="A finely crafted rifle with relatively low impact damage, but able to deal devastating blows with precise aiming."
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EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
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DisplayFOV=55.000000
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Priority=155
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CustomCrosshair=11
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CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
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InventoryGroup=3
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GroupOffset=18
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PickupClass=Class'NicePack.NiceMaulerPickup'
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PlayerViewOffset=(X=25.000000,Y=17.000000,Z=-8.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceMaulerAttachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="S.P. Mauler"
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TransientSoundVolume=1.250000
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}
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class NiceMaulerTracer extends KFNewTracer;
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defaultproperties
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{
Begin Object Class=SpriteEmitter Name=SpriteEmitter13
UseDirectionAs=PTDU_Right
RespawnDeadParticles=False
UseAbsoluteTimeForSizeScale=True
UseRegularSizeScale=False
ScaleSizeXByVelocity=True
AutomaticInitialSpawning=False
ExtentMultiplier=(X=0.200000)
ColorMultiplierRange=(X=(Min=0.000000,Max=0.000000))
MaxParticles=100
StartSizeRange=(X=(Min=30.000000,Max=30.000000),Y=(Min=3.000000,Max=3.000000))
ScaleSizeByVelocityMultiplier=(X=0.001000)
DrawStyle=PTDS_Brighten
Texture=Texture'Effects_Tex_Steampunk.Steampunk_Tracer'
LifetimeRange=(Min=0.100000,Max=0.100000)
StartVelocityRange=(Z=(Min=10000.000000,Max=10000.000000))
End Object
Emitters(0)=SpriteEmitter'NicePack.NiceMaulerTracer.SpriteEmitter13'
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}
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class NiceMaulerTracer extends KFNewTracer;
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defaultproperties
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{
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Begin Object Class=SpriteEmitter Name=SpriteEmitter13
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UseDirectionAs=PTDU_Right
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RespawnDeadParticles=False
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UseAbsoluteTimeForSizeScale=True
|
||||
UseRegularSizeScale=False
|
||||
ScaleSizeXByVelocity=True
|
||||
AutomaticInitialSpawning=False
|
||||
ExtentMultiplier=(X=0.200000)
|
||||
ColorMultiplierRange=(X=(Min=0.000000,Max=0.000000))
|
||||
MaxParticles=100
|
||||
StartSizeRange=(X=(Min=30.000000,Max=30.000000),Y=(Min=3.000000,Max=3.000000))
|
||||
ScaleSizeByVelocityMultiplier=(X=0.001000)
|
||||
DrawStyle=PTDS_Brighten
|
||||
Texture=Texture'Effects_Tex_Steampunk.Steampunk_Tracer'
|
||||
LifetimeRange=(Min=0.100000,Max=0.100000)
|
||||
StartVelocityRange=(Z=(Min=10000.000000,Max=10000.000000))
|
||||
End Object
|
||||
Emitters(0)=SpriteEmitter'NicePack.NiceMaulerTracer.SpriteEmitter13'
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue