Fix new line symbol issues
This commit is contained in:
parent
51bb9add5b
commit
d66d86b2b1
846 changed files with 33896 additions and 12983 deletions
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@ -1,4 +1,19 @@
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class NiceDamTypeVSSDT extends NiceDamageTypeVetSharpshooter;
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defaultproperties
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{
stunMultiplier=0.500000
HeadShotDamageMult=1.490000
bSniperWeapon=True
WeaponClass=Class'NicePack.NiceVSSDT'
DeathString="%k killed %o (Vintorez)."
bRagdollBullet=True
bBulletHit=True
PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore'
LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall'
FlashFog=(X=600.000000)
KDamageImpulse=3000.000000
KDeathVel=110.000000
KDeathUpKick=10.000000
VehicleDamageScaling=0.700000
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}
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class NiceDamTypeVSSDT extends NiceDamageTypeVetSharpshooter;
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defaultproperties
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{
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stunMultiplier=0.500000
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HeadShotDamageMult=1.490000
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bSniperWeapon=True
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WeaponClass=Class'NicePack.NiceVSSDT'
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DeathString="%k killed %o (Vintorez)."
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bRagdollBullet=True
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bBulletHit=True
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PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
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LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore'
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LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall'
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FlashFog=(X=600.000000)
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KDamageImpulse=3000.000000
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KDeathVel=110.000000
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KDeathUpKick=10.000000
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VehicleDamageScaling=0.700000
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}
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@ -1,6 +1,62 @@
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class NiceVSSDT extends NiceScopedWeapon;
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simulated function AltFire(float F){}
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exec function SwitchModes(){}
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defaultproperties
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{
lenseMaterialID=2
scopePortalFOVHigh=30.000000
scopePortalFOV=30.000000
ZoomMatRef="ScrnWeaponPack_T.VSS.PSO1ScopeFinalBlend"
ScriptedTextureFallbackRef="ScrnWeaponPack_T.SVD.AlphaLens"
CrosshairTexRef="ScrnWeaponPack_T.VSS.PSO1Sope"
reloadPreEndFrame=0.120000
reloadEndFrame=0.490000
reloadChargeEndFrame=0.764000
reloadMagStartFrame=0.302000
reloadChargeStartFrame=0.613000
MagazineBone="clip"
bHasScope=True
ZoomedDisplayFOVHigh=55.000000
MagCapacity=10
ReloadRate=3.000000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_AK47"
Weight=7.000000
bHasAimingMode=True
IdleAimAnim="Iron_Idle"
StandardDisplayFOV=65.000000
SleeveNum=0
TraderInfoTexture=Texture'ScrnWeaponPack_T.VSS.VSSDT_Trader'
MeshRef="ScrnWeaponPack_A.vintorezDTmesh"
SkinRefs(0)="KF_Weapons2_Trip_T.hands.BritishPara_Hands_1st_P"
SkinRefs(1)="KF_Weapons_Trip_T.Rifles.CBLens_cmb"
SkinRefs(2)="ScrnWeaponPack_T.SVD.AlphaLens"
SkinRefs(3)="ScrnWeaponPack_T.VSS.newvss"
SkinRefs(4)="ScrnWeaponPack_T.VSS.mag_9x39_cmb"
SkinRefs(5)="ScrnWeaponPack_T.VSS.Scope"
SelectSoundRef="ScrnWeaponPack_SND.VSS.VSS_Draw"
HudImageRef="ScrnWeaponPack_T.VSS.vssDT_Unselected"
SelectedHudImageRef="ScrnWeaponPack_T.VSS.vssDT_selected"
PlayerIronSightFOV=32.000000
ZoomedDisplayFOV=55.000000
FireModeClass(0)=Class'NicePack.NiceVSSDTFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.650000
CurrentRating=0.650000
Description="The VSS (Special Sniper Rifle), also called the Vintorez (thread cutter), is a suppressed sniper rifle that is extremely suitable for quick dispatching of an enemy."
DisplayFOV=65.000000
Priority=160
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=3
PickupClass=Class'NicePack.NiceVSSDTPickup'
PlayerViewOffset=(X=12.000000,Y=12.000000,Z=-3.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceVSSDTAttachment'
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
ItemName="VSS (Vintorez)"
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}
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class NiceVSSDT extends NiceScopedWeapon;
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simulated function AltFire(float F){}
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exec function SwitchModes(){}
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defaultproperties
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{
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lenseMaterialID=2
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scopePortalFOVHigh=30.000000
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scopePortalFOV=30.000000
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ZoomMatRef="ScrnWeaponPack_T.VSS.PSO1ScopeFinalBlend"
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ScriptedTextureFallbackRef="ScrnWeaponPack_T.SVD.AlphaLens"
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CrosshairTexRef="ScrnWeaponPack_T.VSS.PSO1Sope"
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reloadPreEndFrame=0.120000
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reloadEndFrame=0.490000
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reloadChargeEndFrame=0.764000
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reloadMagStartFrame=0.302000
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reloadChargeStartFrame=0.613000
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MagazineBone="clip"
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bHasScope=True
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ZoomedDisplayFOVHigh=55.000000
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MagCapacity=10
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ReloadRate=3.000000
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ReloadAnim="Reload"
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ReloadAnimRate=1.000000
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WeaponReloadAnim="Reload_AK47"
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Weight=7.000000
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bHasAimingMode=True
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IdleAimAnim="Iron_Idle"
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StandardDisplayFOV=65.000000
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SleeveNum=0
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TraderInfoTexture=Texture'ScrnWeaponPack_T.VSS.VSSDT_Trader'
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MeshRef="ScrnWeaponPack_A.vintorezDTmesh"
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SkinRefs(0)="KF_Weapons2_Trip_T.hands.BritishPara_Hands_1st_P"
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SkinRefs(1)="KF_Weapons_Trip_T.Rifles.CBLens_cmb"
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SkinRefs(2)="ScrnWeaponPack_T.SVD.AlphaLens"
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SkinRefs(3)="ScrnWeaponPack_T.VSS.newvss"
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SkinRefs(4)="ScrnWeaponPack_T.VSS.mag_9x39_cmb"
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SkinRefs(5)="ScrnWeaponPack_T.VSS.Scope"
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SelectSoundRef="ScrnWeaponPack_SND.VSS.VSS_Draw"
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HudImageRef="ScrnWeaponPack_T.VSS.vssDT_Unselected"
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SelectedHudImageRef="ScrnWeaponPack_T.VSS.vssDT_selected"
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PlayerIronSightFOV=32.000000
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ZoomedDisplayFOV=55.000000
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FireModeClass(0)=Class'NicePack.NiceVSSDTFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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AIRating=0.650000
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CurrentRating=0.650000
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Description="The VSS (Special Sniper Rifle), also called the Vintorez (thread cutter), is a suppressed sniper rifle that is extremely suitable for quick dispatching of an enemy."
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DisplayFOV=65.000000
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Priority=160
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CustomCrosshair=11
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CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
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InventoryGroup=3
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GroupOffset=3
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PickupClass=Class'NicePack.NiceVSSDTPickup'
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PlayerViewOffset=(X=12.000000,Y=12.000000,Z=-3.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceVSSDTAttachment'
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IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
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ItemName="VSS (Vintorez)"
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}
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@ -1,5 +1,13 @@
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class NiceVSSDTAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=InterfaceContent.utx
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defaultproperties
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{
WeaponPickupClass=Class'NicePack.NiceVSSDTPickup'
AmmoPickupAmount=10
MaxAmmo=80
InitialAmount=20
PickupClass=Class'NicePack.NiceVSSDTAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="9x39mm round SP-5"
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}
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class NiceVSSDTAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=InterfaceContent.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceVSSDTPickup'
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AmmoPickupAmount=10
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MaxAmmo=80
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InitialAmount=20
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PickupClass=Class'NicePack.NiceVSSDTAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
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ItemName="9x39mm round SP-5"
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}
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@ -1,4 +1,7 @@
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class NiceVSSDTAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
AmmoAmount=10
InventoryType=Class'NicePack.NiceVSSDTAmmo'
PickupMessage="9x39mm round SP-5"
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}
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class NiceVSSDTAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=10
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InventoryType=Class'NicePack.NiceVSSDTAmmo'
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PickupMessage="9x39mm round SP-5"
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}
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@ -1,4 +1,58 @@
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class NiceVSSDTAttachment extends NiceAttachment;
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defaultproperties
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{
bSpawnLight=False
mMuzFlashClass=Class'ScrnWeaponPack.MuzzleFlash3rdVSSDT'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
ShellEjectBoneName="Shell_eject"
MovementAnims(0)="JogF_AK47"
MovementAnims(1)="JogB_AK47"
MovementAnims(2)="JogL_AK47"
MovementAnims(3)="JogR_AK47"
TurnLeftAnim="TurnL_AK47"
TurnRightAnim="TurnR_AK47"
CrouchAnims(0)="CHWalkF_AK47"
CrouchAnims(1)="CHWalkB_AK47"
CrouchAnims(2)="CHWalkL_AK47"
CrouchAnims(3)="CHWalkR_AK47"
WalkAnims(0)="WalkF_AK47"
WalkAnims(1)="WalkB_AK47"
WalkAnims(2)="WalkL_AK47"
WalkAnims(3)="WalkR_AK47"
CrouchTurnRightAnim="CH_TurnR_AK47"
CrouchTurnLeftAnim="CH_TurnL_AK47"
IdleCrouchAnim="CHIdle_AK47"
IdleWeaponAnim="Idle_AK47"
IdleRestAnim="Idle_AK47"
IdleChatAnim="Idle_AK47"
IdleHeavyAnim="Idle_AK47"
IdleRifleAnim="Idle_AK47"
FireAnims(0)="Fire_AK47"
FireAnims(1)="Fire_AK47"
FireAnims(2)="Fire_AK47"
FireAnims(3)="Fire_AK47"
FireAltAnims(0)="IS_Fire_AK47"
FireAltAnims(1)="IS_Fire_AK47"
FireAltAnims(2)="IS_Fire_AK47"
FireAltAnims(3)="IS_Fire_AK47"
FireCrouchAnims(0)="CHFire_AK47"
FireCrouchAnims(1)="CHFire_AK47"
FireCrouchAnims(2)="CHFire_AK47"
FireCrouchAnims(3)="CHFire_AK47"
FireCrouchAltAnims(0)="CHFire_AK47"
FireCrouchAltAnims(1)="CHFire_AK47"
FireCrouchAltAnims(2)="CHFire_AK47"
FireCrouchAltAnims(3)="CHFire_AK47"
HitAnims(0)="HitF_AK47"
HitAnims(1)="HitB_AK47"
HitAnims(2)="HitL_AK47"
HitAnims(3)="HitR_AK47"
PostFireBlendStandAnim="Blend_AK47"
PostFireBlendCrouchAnim="CHBlend_AK47"
MeshRef="ScrnWeaponPack_A.vintorezDT3rd"
bHeavy=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
DrawScale=0.550000
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}
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class NiceVSSDTAttachment extends NiceAttachment;
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defaultproperties
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{
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bSpawnLight=False
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mMuzFlashClass=Class'ScrnWeaponPack.MuzzleFlash3rdVSSDT'
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mTracerClass=Class'KFMod.KFNewTracer'
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mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
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ShellEjectBoneName="Shell_eject"
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MovementAnims(0)="JogF_AK47"
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MovementAnims(1)="JogB_AK47"
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MovementAnims(2)="JogL_AK47"
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MovementAnims(3)="JogR_AK47"
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TurnLeftAnim="TurnL_AK47"
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TurnRightAnim="TurnR_AK47"
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CrouchAnims(0)="CHWalkF_AK47"
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CrouchAnims(1)="CHWalkB_AK47"
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CrouchAnims(2)="CHWalkL_AK47"
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CrouchAnims(3)="CHWalkR_AK47"
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WalkAnims(0)="WalkF_AK47"
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WalkAnims(1)="WalkB_AK47"
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WalkAnims(2)="WalkL_AK47"
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WalkAnims(3)="WalkR_AK47"
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CrouchTurnRightAnim="CH_TurnR_AK47"
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CrouchTurnLeftAnim="CH_TurnL_AK47"
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IdleCrouchAnim="CHIdle_AK47"
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IdleWeaponAnim="Idle_AK47"
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IdleRestAnim="Idle_AK47"
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IdleChatAnim="Idle_AK47"
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IdleHeavyAnim="Idle_AK47"
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IdleRifleAnim="Idle_AK47"
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FireAnims(0)="Fire_AK47"
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FireAnims(1)="Fire_AK47"
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FireAnims(2)="Fire_AK47"
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FireAnims(3)="Fire_AK47"
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FireAltAnims(0)="IS_Fire_AK47"
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FireAltAnims(1)="IS_Fire_AK47"
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FireAltAnims(2)="IS_Fire_AK47"
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FireAltAnims(3)="IS_Fire_AK47"
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FireCrouchAnims(0)="CHFire_AK47"
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FireCrouchAnims(1)="CHFire_AK47"
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FireCrouchAnims(2)="CHFire_AK47"
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FireCrouchAnims(3)="CHFire_AK47"
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FireCrouchAltAnims(0)="CHFire_AK47"
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FireCrouchAltAnims(1)="CHFire_AK47"
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FireCrouchAltAnims(2)="CHFire_AK47"
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FireCrouchAltAnims(3)="CHFire_AK47"
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HitAnims(0)="HitF_AK47"
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HitAnims(1)="HitB_AK47"
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HitAnims(2)="HitL_AK47"
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HitAnims(3)="HitR_AK47"
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PostFireBlendStandAnim="Blend_AK47"
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PostFireBlendCrouchAnim="CHBlend_AK47"
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MeshRef="ScrnWeaponPack_A.vintorezDT3rd"
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bHeavy=True
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SplashEffect=Class'ROEffects.BulletSplashEmitter'
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CullDistance=5000.000000
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DrawScale=0.550000
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}
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@ -1,4 +1,33 @@
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class NiceVSSDTFire extends NiceFire;
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defaultproperties
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{
ProjectileSpeed=46250.000000
FireAimedAnim="Iron_Idle"
RecoilRate=0.100000
maxVerticalRecoilAngle=75
maxHorizontalRecoilAngle=25
ShellEjectClass=Class'ROEffects.KFShellEjectMac'
ShellEjectBoneName="Shell_eject"
FireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
StereoFireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
NoAmmoSoundRef="KF_RifleSnd.Rifle_DryFire"
DamageType=Class'NicePack.NiceDamTypeVSSDT'
DamageMin=255
DamageMax=255
bWaitForRelease=True
bModeExclusive=False
TransientSoundVolume=2.800000
FireLoopAnim=
FireForce="ShockRifleFire"
FireRate=0.150000
AmmoClass=Class'NicePack.NiceVSSDTAmmo'
ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=2.000000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=2.000000
BotRefireRate=0.650000
FlashEmitterClass=Class'ScrnWeaponPack.MuzzleFlash3rdVSSDT'
aimerror=1.000000
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}
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class NiceVSSDTFire extends NiceFire;
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defaultproperties
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{
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ProjectileSpeed=46250.000000
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FireAimedAnim="Iron_Idle"
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RecoilRate=0.100000
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maxVerticalRecoilAngle=75
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maxHorizontalRecoilAngle=25
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ShellEjectClass=Class'ROEffects.KFShellEjectMac'
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ShellEjectBoneName="Shell_eject"
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FireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
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StereoFireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
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NoAmmoSoundRef="KF_RifleSnd.Rifle_DryFire"
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DamageType=Class'NicePack.NiceDamTypeVSSDT'
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DamageMin=255
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DamageMax=255
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bWaitForRelease=True
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bModeExclusive=False
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TransientSoundVolume=2.800000
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FireLoopAnim=
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FireForce="ShockRifleFire"
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FireRate=0.150000
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AmmoClass=Class'NicePack.NiceVSSDTAmmo'
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ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeRotTime=2.000000
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ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.000000)
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=2.000000
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BotRefireRate=0.650000
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FlashEmitterClass=Class'ScrnWeaponPack.MuzzleFlash3rdVSSDT'
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aimerror=1.000000
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}
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class NiceVSSDTPickup extends NiceWeaponPickup;
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defaultproperties
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{
Weight=7.000000
cost=1000
AmmoCost=15
BuyClipSize=10
PowerValue=80
SpeedValue=40
RangeValue=100
Description="The VSS (Special Sniper Rifle), also called the Vintorez (thread cutter), is a suppressed sniper rifle that is extremely suitable for quick dispatching of an enemy."
ItemName="VSS (Vintorez)"
ItemShortName="VSS"
AmmoItemName="Rifle bullets"
CorrespondingPerkIndex=2
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceVSSDT'
PickupMessage="You've got Vintorez"
PickupSound=Sound'KF_RifleSnd.RifleBase.Rifle_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'ScrnWeaponPack_SM.vintorezDT_sm'
DrawScale=1.200000
CollisionRadius=30.000000
CollisionHeight=5.000000
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}
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class NiceVSSDTPickup extends NiceWeaponPickup;
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defaultproperties
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{
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Weight=7.000000
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cost=1000
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AmmoCost=15
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BuyClipSize=10
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PowerValue=80
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SpeedValue=40
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RangeValue=100
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Description="The VSS (Special Sniper Rifle), also called the Vintorez (thread cutter), is a suppressed sniper rifle that is extremely suitable for quick dispatching of an enemy."
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ItemName="VSS (Vintorez)"
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ItemShortName="VSS"
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AmmoItemName="Rifle bullets"
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CorrespondingPerkIndex=2
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EquipmentCategoryID=2
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InventoryType=Class'NicePack.NiceVSSDT'
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PickupMessage="You've got Vintorez"
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PickupSound=Sound'KF_RifleSnd.RifleBase.Rifle_Pickup'
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PickupForce="AssaultRiflePickup"
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StaticMesh=StaticMesh'ScrnWeaponPack_SM.vintorezDT_sm'
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DrawScale=1.200000
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CollisionRadius=30.000000
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CollisionHeight=5.000000
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}
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