Fix new line symbol issues

This commit is contained in:
Anton Tarasenko 2020-04-19 00:44:48 +07:00
commit d66d86b2b1
846 changed files with 33896 additions and 12983 deletions

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@ -1,4 +1,7 @@
class SkinCamoSCARMK17AssaultRifle extends NiceSCARMK17AssaultRifle;
defaultproperties
{ SkinRefs(0)="NicePackT.Skins1st.Scar_cmb" PickupClass=Class'NicePack.SkinCamoSCARMK17Pickup' AttachmentClass=Class'NicePack.SkinCamoSCARMK17Attachment'
}
class SkinCamoSCARMK17AssaultRifle extends NiceSCARMK17AssaultRifle;
defaultproperties
{
SkinRefs(0)="NicePackT.Skins1st.Scar_cmb"
PickupClass=Class'NicePack.SkinCamoSCARMK17Pickup'
AttachmentClass=Class'NicePack.SkinCamoSCARMK17Attachment'
}

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@ -1,4 +1,5 @@
class SkinCamoSCARMK17Attachment extends NiceSCARMK17Attachment;
defaultproperties
{ SkinRefs(0)="NicePackT.Skins3rd.scar_3rd"
}
class SkinCamoSCARMK17Attachment extends NiceSCARMK17Attachment;
defaultproperties
{
SkinRefs(0)="NicePackT.Skins3rd.scar_3rd"
}

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@ -1,4 +1,5 @@
class SkinCamoSCARMK17Pickup extends NiceSCARMK17Pickup;
defaultproperties
{ InventoryType=Class'NicePack.SkinCamoSCARMK17AssaultRifle'
}
class SkinCamoSCARMK17Pickup extends NiceSCARMK17Pickup;
defaultproperties
{
InventoryType=Class'NicePack.SkinCamoSCARMK17AssaultRifle'
}

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@ -1,5 +1,8 @@
class SkinCowboyMagnum extends NiceMagnumPistol;
#exec obj load file="NicePackT.utx"
defaultproperties
{ SkinRefs(0)="NicePackT.Skins1st.Revolver_cmb" PickupClass=Class'NicePack.SkinCowboyMagnumPickup' AttachmentClass=Class'NicePack.SkinCowboyMagnumAttachment'
}
class SkinCowboyMagnum extends NiceMagnumPistol;
#exec obj load file="NicePackT.utx"
defaultproperties
{
SkinRefs(0)="NicePackT.Skins1st.Revolver_cmb"
PickupClass=Class'NicePack.SkinCowboyMagnumPickup'
AttachmentClass=Class'NicePack.SkinCowboyMagnumAttachment'
}

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@ -1,4 +1,5 @@
class SkinCowboyMagnumAttachment extends NiceMagnumAttachment;
defaultproperties
{ SkinRefs(0)="NicePackT.Skins3rd.revolver_3rd"
}
class SkinCowboyMagnumAttachment extends NiceMagnumAttachment;
defaultproperties
{
SkinRefs(0)="NicePackT.Skins3rd.revolver_3rd"
}

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@ -1,4 +1,5 @@
class SkinCowboyMagnumPickup extends NiceMagnumPickup;
defaultproperties
{ InventoryType=Class'NicePack.SkinCowboyMagnum'
}
class SkinCowboyMagnumPickup extends NiceMagnumPickup;
defaultproperties
{
InventoryType=Class'NicePack.SkinCowboyMagnum'
}

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@ -1,5 +1,8 @@
class SkinDualCowboyMagnum extends NiceDualMagnum;
#exec obj load file="NicePackT.utx"
defaultproperties
{ SkinRefs(0)="NicePackT.Skins1st.Revolver_cmb" PickupClass=Class'NicePack.SkinDualCowboyMagnumPickup' AttachmentClass=Class'NicePack.SkinDualCowboyMagnumAttachment'
}
class SkinDualCowboyMagnum extends NiceDualMagnum;
#exec obj load file="NicePackT.utx"
defaultproperties
{
SkinRefs(0)="NicePackT.Skins1st.Revolver_cmb"
PickupClass=Class'NicePack.SkinDualCowboyMagnumPickup'
AttachmentClass=Class'NicePack.SkinDualCowboyMagnumAttachment'
}

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@ -1,4 +1,5 @@
class SkinDualCowboyMagnumAttachment extends NiceDualMagnumAttachment;
defaultproperties
{ SkinRefs(0)="NicePackT.Skins3rd.revolver_3rd"
}
class SkinDualCowboyMagnumAttachment extends NiceDualMagnumAttachment;
defaultproperties
{
SkinRefs(0)="NicePackT.Skins3rd.revolver_3rd"
}

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@ -1,4 +1,5 @@
class SkinDualCowboyMagnumPickup extends NiceDualMagnumPickup;
defaultproperties
{ InventoryType=Class'NicePack.SkinDualCowboyMagnum'
}
class SkinDualCowboyMagnumPickup extends NiceDualMagnumPickup;
defaultproperties
{
InventoryType=Class'NicePack.SkinDualCowboyMagnum'
}

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@ -1,5 +1,8 @@
class SkinDualExecutioner extends NiceDualDeagle;
#exec obj load file="NicePackT.utx"
defaultproperties
{ SkinRefs(0)="NicePackT.Skins1st.deagle_cmb" PickupClass=Class'NicePack.SkinDualExecutionerPickup' AttachmentClass=Class'NicePack.SkinDualExecutionerAttachment'
}
class SkinDualExecutioner extends NiceDualDeagle;
#exec obj load file="NicePackT.utx"
defaultproperties
{
SkinRefs(0)="NicePackT.Skins1st.deagle_cmb"
PickupClass=Class'NicePack.SkinDualExecutionerPickup'
AttachmentClass=Class'NicePack.SkinDualExecutionerAttachment'
}

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@ -1,4 +1,5 @@
class SkinDualExecutionerAttachment extends NiceDualDeagleAttachment;
defaultproperties
{ SkinRefs(0)="NicePackT.Skins3rd.Exectutioner_3rd"
}
class SkinDualExecutionerAttachment extends NiceDualDeagleAttachment;
defaultproperties
{
SkinRefs(0)="NicePackT.Skins3rd.Exectutioner_3rd"
}

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@ -1,4 +1,5 @@
class SkinDualExecutionerPickup extends NiceDualDeaglePickup;
defaultproperties
{ InventoryType=Class'NicePack.SkinDualExecutioner'
}
class SkinDualExecutionerPickup extends NiceDualDeaglePickup;
defaultproperties
{
InventoryType=Class'NicePack.SkinDualExecutioner'
}

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@ -1,5 +1,8 @@
class SkinExecutioner extends NiceDeagle;
#exec obj load file="NicePackT.utx"
defaultproperties
{ SkinRefs(0)="NicePackT.Skins1st.deagle_cmb" PickupClass=Class'NicePack.SkinExecutionerPickup' AttachmentClass=Class'NicePack.SkinExecutionerAttachment'
}
class SkinExecutioner extends NiceDeagle;
#exec obj load file="NicePackT.utx"
defaultproperties
{
SkinRefs(0)="NicePackT.Skins1st.deagle_cmb"
PickupClass=Class'NicePack.SkinExecutionerPickup'
AttachmentClass=Class'NicePack.SkinExecutionerAttachment'
}

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@ -1,4 +1,5 @@
class SkinExecutionerAttachment extends NiceDeagleAttachment;
defaultproperties
{ SkinRefs(0)="NicePackT.Skins3rd.Exectutioner_3rd"
}
class SkinExecutionerAttachment extends NiceDeagleAttachment;
defaultproperties
{
SkinRefs(0)="NicePackT.Skins3rd.Exectutioner_3rd"
}

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@ -1,4 +1,5 @@
class SkinExecutionerPickup extends NiceDeaglePickup;
defaultproperties
{ InventoryType=Class'NicePack.SkinExecutioner'
}
class SkinExecutionerPickup extends NiceDeaglePickup;
defaultproperties
{
InventoryType=Class'NicePack.SkinExecutioner'
}

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@ -1,4 +1,7 @@
class SkinGoldenDeagle extends NiceDeagle;
defaultproperties
{ SkinRefs(0)="KF_Weapons_Gold_T.Weapons.Gold_deagle_cmb" PickupClass=Class'NicePack.SkinGoldenDeaglePickup' AttachmentClass=Class'NicePack.SkinGoldenDeagleAttachment'
}
class SkinGoldenDeagle extends NiceDeagle;
defaultproperties
{
SkinRefs(0)="KF_Weapons_Gold_T.Weapons.Gold_deagle_cmb"
PickupClass=Class'NicePack.SkinGoldenDeaglePickup'
AttachmentClass=Class'NicePack.SkinGoldenDeagleAttachment'
}

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@ -1,4 +1,6 @@
class SkinGoldenDeagleAttachment extends NiceDeagleAttachment;
defaultproperties
{ SkinRefs(0)="KF_Weapons3rd_Gold_T.Weapons.Gold_3rdP_Handcannon_cmb" MeshRef="KF_Wp3rdGold_Trip.HandcannonGold_3rd"
}
class SkinGoldenDeagleAttachment extends NiceDeagleAttachment;
defaultproperties
{
SkinRefs(0)="KF_Weapons3rd_Gold_T.Weapons.Gold_3rdP_Handcannon_cmb"
MeshRef="KF_Wp3rdGold_Trip.HandcannonGold_3rd"
}

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@ -1,4 +1,6 @@
class SkinGoldenDeaglePickup extends NiceDeaglePickup;
defaultproperties
{ InventoryType=Class'NicePack.SkinGoldenDeagle' Skins(0)=Texture'KF_Weapons3rd_Gold_T.Weapons.Gold_Handcannon_3rd'
}
class SkinGoldenDeaglePickup extends NiceDeaglePickup;
defaultproperties
{
InventoryType=Class'NicePack.SkinGoldenDeagle'
Skins(0)=Texture'KF_Weapons3rd_Gold_T.Weapons.Gold_Handcannon_3rd'
}

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@ -1,4 +1,7 @@
class SkinGoldenDualDeagle extends NiceDualDeagle;
defaultproperties
{ SkinRefs(0)="KF_Weapons_Gold_T.Weapons.Gold_deagle_cmb" PickupClass=Class'NicePack.SkinGoldenDualDeaglePickup' AttachmentClass=Class'NicePack.SkinGoldenDualDeagleAttachment'
}
class SkinGoldenDualDeagle extends NiceDualDeagle;
defaultproperties
{
SkinRefs(0)="KF_Weapons_Gold_T.Weapons.Gold_deagle_cmb"
PickupClass=Class'NicePack.SkinGoldenDualDeaglePickup'
AttachmentClass=Class'NicePack.SkinGoldenDualDeagleAttachment'
}

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@ -1,5 +1,7 @@
class SkinGoldenDualDeagleAttachment extends NiceDualDeagleAttachment;
#exec OBJ LOAD FILE=KF_Weapons3rd_Gold_T.utx
defaultproperties
{ SkinRefs(0)="KF_Weapons3rd_Gold_T.Weapons.Gold_3rdP_Handcannon_cmb" MeshRef="KF_Wp3rdGold_Trip.HandcannonGold_3rd"
}
class SkinGoldenDualDeagleAttachment extends NiceDualDeagleAttachment;
#exec OBJ LOAD FILE=KF_Weapons3rd_Gold_T.utx
defaultproperties
{
SkinRefs(0)="KF_Weapons3rd_Gold_T.Weapons.Gold_3rdP_Handcannon_cmb"
MeshRef="KF_Wp3rdGold_Trip.HandcannonGold_3rd"
}

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@ -1,4 +1,7 @@
class SkinGoldenDualDeaglePickup extends NiceDualDeaglePickup;
defaultproperties
{ InventoryType=Class'NicePack.SkinGoldenDualDeagle' StaticMesh=StaticMesh'KF_pickupsGold_Trip.HandcannonGold_Pickup' Skins(0)=Texture'KF_Weapons3rd_Gold_T.Weapons.Gold_Handcannon_3rd'
}
class SkinGoldenDualDeaglePickup extends NiceDualDeaglePickup;
defaultproperties
{
InventoryType=Class'NicePack.SkinGoldenDualDeagle'
StaticMesh=StaticMesh'KF_pickupsGold_Trip.HandcannonGold_Pickup'
Skins(0)=Texture'KF_Weapons3rd_Gold_T.Weapons.Gold_Handcannon_3rd'
}

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@ -1,4 +1,6 @@
class SkinGoldenDualJudgeAttachment extends NiceDualJudgePistolAttachment;
defaultproperties
{ BrotherMesh=SkeletalMesh'NicePackA.judge.juj_3rd_gold' MeshRef="NicePackA.Judge.juj_3rd_gold"
}
class SkinGoldenDualJudgeAttachment extends NiceDualJudgePistolAttachment;
defaultproperties
{
BrotherMesh=SkeletalMesh'NicePackA.judge.juj_3rd_gold'
MeshRef="NicePackA.Judge.juj_3rd_gold"
}

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@ -1,4 +1,8 @@
class SkinGoldenDualJudgePistol extends NiceDualJudgePistol;
defaultproperties
{ TraderInfoTexture=Texture'NicePackT.judge.dualjuj_p_gold_trader' SkinRefs(0)="NicePackT.Judge.kfjudge_gold_cmb" PickupClass=Class'NicePack.SkinGoldenDualJudgePistolPickup' AttachmentClass=Class'NicePack.SkinGoldenDualJudgeAttachment'
}
class SkinGoldenDualJudgePistol extends NiceDualJudgePistol;
defaultproperties
{
TraderInfoTexture=Texture'NicePackT.judge.dualjuj_p_gold_trader'
SkinRefs(0)="NicePackT.Judge.kfjudge_gold_cmb"
PickupClass=Class'NicePack.SkinGoldenDualJudgePistolPickup'
AttachmentClass=Class'NicePack.SkinGoldenDualJudgeAttachment'
}

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@ -1,4 +1,6 @@
class SkinGoldenDualJudgePistolPickup extends NiceDualJudgePistolPickup;
defaultproperties
{ InventoryType=Class'NicePack.SkinGoldenDualJudgePistol' PickupMessage="You got another golden Raging Judge."
}
class SkinGoldenDualJudgePistolPickup extends NiceDualJudgePistolPickup;
defaultproperties
{
InventoryType=Class'NicePack.SkinGoldenDualJudgePistol'
PickupMessage="You got another golden Raging Judge."
}

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@ -1,4 +1,5 @@
class SkinGoldenJudgeAttachment extends NiceJudgePistolAttachment;
defaultproperties
{ MeshRef="NicePackA.Judge.juj_3rd_gold"
}
class SkinGoldenJudgeAttachment extends NiceJudgePistolAttachment;
defaultproperties
{
MeshRef="NicePackA.Judge.juj_3rd_gold"
}

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@ -1,4 +1,8 @@
class SkinGoldenJudgePistol extends NiceJudgePistol;
defaultproperties
{ TraderInfoTexture=Texture'NicePackT.judge.juj_p_gold_trader' SkinRefs(0)="NicePackT.Judge.kfjudge_gold_cmb" PickupClass=Class'NicePack.SkinGoldenJudgePistolPickup' AttachmentClass=Class'NicePack.SkinGoldenJudgeAttachment'
}
class SkinGoldenJudgePistol extends NiceJudgePistol;
defaultproperties
{
TraderInfoTexture=Texture'NicePackT.judge.juj_p_gold_trader'
SkinRefs(0)="NicePackT.Judge.kfjudge_gold_cmb"
PickupClass=Class'NicePack.SkinGoldenJudgePistolPickup'
AttachmentClass=Class'NicePack.SkinGoldenJudgeAttachment'
}

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@ -1,4 +1,6 @@
class SkinGoldenJudgePistolPickup extends NiceJudgePistolPickup;
defaultproperties
{ InventoryType=Class'NicePack.SkinGoldenJudgePistol' PickupMessage="You got the gold Raging Judge."
}
class SkinGoldenJudgePistolPickup extends NiceJudgePistolPickup;
defaultproperties
{
InventoryType=Class'NicePack.SkinGoldenJudgePistol'
PickupMessage="You got the gold Raging Judge."
}

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@ -1,5 +1,8 @@
class SkinGoldenKriss extends ScrnKrissMMedicGun;
#exec obj load file="NicePackT.utx"
defaultproperties
{ SkinRefs(0)="NicePackT.Skins1st.Gold_Kriss_cmb" PickupClass=Class'NicePack.SkinGoldenKrissPickup' AttachmentClass=Class'NicePack.SkinGoldenKrissAttachment'
}
class SkinGoldenKriss extends ScrnKrissMMedicGun;
#exec obj load file="NicePackT.utx"
defaultproperties
{
SkinRefs(0)="NicePackT.Skins1st.Gold_Kriss_cmb"
PickupClass=Class'NicePack.SkinGoldenKrissPickup'
AttachmentClass=Class'NicePack.SkinGoldenKrissAttachment'
}

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@ -1,4 +1,5 @@
class SkinGoldenKrissAttachment extends NeonKrissMAttachment;
defaultproperties
{ SkinRefs(0)="NicePackT.Skins3rd.Kriss_Gold_3rd"
}
class SkinGoldenKrissAttachment extends NeonKrissMAttachment;
defaultproperties
{
SkinRefs(0)="NicePackT.Skins3rd.Kriss_Gold_3rd"
}

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@ -1,4 +1,5 @@
class SkinGoldenKrissPickup extends ScrnKrissMPickup;
defaultproperties
{ InventoryType=Class'NicePack.SkinGoldenKriss'
}
class SkinGoldenKrissPickup extends ScrnKrissMPickup;
defaultproperties
{
InventoryType=Class'NicePack.SkinGoldenKriss'
}

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@ -1,5 +1,8 @@
class SkinM14EBR2Pro extends NiceM14EBRBattleRifle;
#exec obj load file="NicePackT.utx"
defaultproperties
{ SkinRefs(0)="NicePackT.Skins1st.M14_cmb" PickupClass=Class'NicePack.SkinM14EBR2ProPickup' AttachmentClass=Class'NicePack.SkinM14EBR2ProAttachment'
}
class SkinM14EBR2Pro extends NiceM14EBRBattleRifle;
#exec obj load file="NicePackT.utx"
defaultproperties
{
SkinRefs(0)="NicePackT.Skins1st.M14_cmb"
PickupClass=Class'NicePack.SkinM14EBR2ProPickup'
AttachmentClass=Class'NicePack.SkinM14EBR2ProAttachment'
}

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class SkinM14EBR2ProAttachment extends NiceM14EBRAttachment;
defaultproperties
{ SkinRefs(0)="NicePackT.Skins3rd.M14_3rd"
}
class SkinM14EBR2ProAttachment extends NiceM14EBRAttachment;
defaultproperties
{
SkinRefs(0)="NicePackT.Skins3rd.M14_3rd"
}

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class SkinM14EBR2ProPickup extends NiceM14EBRPickup;
defaultproperties
{ InventoryType=Class'NicePack.SkinM14EBR2Pro'
}
class SkinM14EBR2ProPickup extends NiceM14EBRPickup;
defaultproperties
{
InventoryType=Class'NicePack.SkinM14EBR2Pro'
}

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class SkinRetroLAR extends NiceWinchester;
#exec obj load file="NicePackT.utx"
defaultproperties
{ SkinRefs(0)="NicePackT.Skins1st.OldLAR_cmb" PickupClass=Class'NicePack.SkinRetroLARPickup'
}
class SkinRetroLAR extends NiceWinchester;
#exec obj load file="NicePackT.utx"
defaultproperties
{
SkinRefs(0)="NicePackT.Skins1st.OldLAR_cmb"
PickupClass=Class'NicePack.SkinRetroLARPickup'
}

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@ -1,4 +1,5 @@
class SkinRetroLARPickup extends NiceWinchesterPickup;
defaultproperties
{ InventoryType=Class'NicePack.SkinRetroLAR'
}
class SkinRetroLARPickup extends NiceWinchesterPickup;
defaultproperties
{
InventoryType=Class'NicePack.SkinRetroLAR'
}