Update 005
[Changed] - Knife replaced by machete (now with 0 weight) - Light vest now costs 50 instead of 100 - Horzine armor now costs 750 instead of 1000 - Dual pistols now have added spread of 500, same as SMGs - Dual pistols now shoot 1.5 times as fast as single ones, instead of double speed - Shiver's health is set to the gorefast's level, but without 6-players scaling - Commando's passive reload speed bonus reduced from 30% to 15% - Skill for commando "Perfect execution" no longer activates from Jasons - Weapon for commando AK47: total ammo decreased from 270 to 240 - Weapon for commando Mkb42: total ammo increased from 240 to 270, delay between shots decreased from 0.175 to 0.14 - Weapon for sharpshooter 9mm: perked decapitation mod increased from 0.5 to 0.6 - Weapon for sharpshooter MK23: delay between shots decreased from 0.35 to 0.3 seconds [Fixed] - Fixed bug that cause Benelli shotgun to deal 79 damage per pellet instead of 63 - Fixed bug that caused dual magnums to deal less damage that single one
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19 changed files with 39 additions and 34 deletions
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@ -2,7 +2,7 @@ class NiceDamType9mmPlus extends NiceDamageTypeVetSharpshooter
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abstract;
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defaultproperties
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{
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goodDecapMod=0.500000
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goodDecapMod=0.600000
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WeaponClass=Class'NicePack.Nice9mmPlus'
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DeathString="%k killed %o (Beretta)."
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FemaleSuicide="%o shot herself in the foot."
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@ -9,7 +9,9 @@ defaultproperties
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NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
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DamageType=Class'NicePack.NiceDamType9mmPlus'
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Momentum=10000.000000
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bWaitForRelease=False
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FireRate=0.125000
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FireRate=0.167
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Spread=500.0
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SpreadStyle=SS_Random
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bWaitForRelease=Flash2Emitter
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AmmoClass=Class'NicePack.NiceDual9mmPlusAmmo'
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}
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