Update 005
[Changed] - Knife replaced by machete (now with 0 weight) - Light vest now costs 50 instead of 100 - Horzine armor now costs 750 instead of 1000 - Dual pistols now have added spread of 500, same as SMGs - Dual pistols now shoot 1.5 times as fast as single ones, instead of double speed - Shiver's health is set to the gorefast's level, but without 6-players scaling - Commando's passive reload speed bonus reduced from 30% to 15% - Skill for commando "Perfect execution" no longer activates from Jasons - Weapon for commando AK47: total ammo decreased from 270 to 240 - Weapon for commando Mkb42: total ammo increased from 240 to 270, delay between shots decreased from 0.175 to 0.14 - Weapon for sharpshooter 9mm: perked decapitation mod increased from 0.5 to 0.6 - Weapon for sharpshooter MK23: delay between shots decreased from 0.35 to 0.3 seconds [Fixed] - Fixed bug that cause Benelli shotgun to deal 79 damage per pellet instead of 63 - Fixed bug that caused dual magnums to deal less damage that single one
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19 changed files with 39 additions and 34 deletions
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@ -119,18 +119,7 @@ state RunningState
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{
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function BeginState()
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{
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local NiceHumanPawn rageTarget;
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bWasRaged = true;
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if(bWasCalm){
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bWasCalm = false;
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rageTarget = NiceHumanPawn(Controller.focus);
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if( rageTarget != none && KFGameType(Level.Game) != none
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&& class'NiceVeterancyTypes'.static.HasSkill(NicePlayerController(rageTarget.Controller),
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class'NiceSkillCommandoPerfectExecution') ){
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NiceGameType(Level.Game).lessDramatic = true;
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KFGameType(Level.Game).DramaticEvent(1.0);
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}
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}
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if( bZapped )
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GoToState('');
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else {
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@ -441,11 +441,8 @@ defaultproperties
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{
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HeadOffsetY=-3.000000
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idleInsertFrame=0.468000
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PlayerCountHealthScale=0.200000
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OnlineHeadshotOffset=(X=19.000000,Z=39.000000)
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ScoringValue=15
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HealthMax=300.000000
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Health=300
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HeadRadius=8.000000
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HeadHeight=3.000000
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}
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@ -91,8 +91,8 @@ defaultproperties
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WaterSpeed=100.000000
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AccelRate=1024.000000
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JumpZ=340.000000
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HealthMax=190.000000
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Health=190
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HealthMax=250.000000
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Health=250
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MenuName="Shiver"
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MovementAnims(0)="ClotWalk"
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AmbientSound=SoundGroup'ScrnZedPack_S.Shiver.ShiverIdleGroup'
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