diff --git a/sources/Perks/Commando/NiceVetCommando.uc b/sources/Perks/Commando/NiceVetCommando.uc index 65abf48..7e94b9f 100644 --- a/sources/Perks/Commando/NiceVetCommando.uc +++ b/sources/Perks/Commando/NiceVetCommando.uc @@ -15,12 +15,6 @@ static function class GetNadeType(KFPlayerReplicationInfo KFPRI){ //return class'NiceMedicNadePoison'; return class'NiceNade'; } -static function int AddFireDamage(KFPlayerReplicationInfo KFPRI, KFMonster Injured, KFPawn DamageTaker, int InDamage, class DmgType){ - if(class(DmgType) != none){ - return float(InDamage) * 1.5; - } - return 0.0; -} static function float GetHealthBarsDistanceMulti(KFPlayerReplicationInfo KFPRI){ /*if(KFPRI != none && SomeoneHasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillCommandoStrategist')) return class'NiceSkillCommandoStrategist'.default.visionRadius;*/ diff --git a/sources/Perks/NiceVeterancyTypes.uc b/sources/Perks/NiceVeterancyTypes.uc index 24560b4..418c6b1 100644 --- a/sources/Perks/NiceVeterancyTypes.uc +++ b/sources/Perks/NiceVeterancyTypes.uc @@ -219,8 +219,6 @@ static function int AddRegDamage(KFPlayerReplicationInfo KFPRI, KFMonster Injure } // Allows to buff only fire component of damage. static function int AddFireDamage(KFPlayerReplicationInfo KFPRI, KFMonster Injured, KFPawn DamageTaker, int InDamage, class DmgType){ - if(DmgType != none) - return InDamage * DmgType.default.heatPart; return InDamage; } static function float stunDurationMult(KFPlayerReplicationInfo KFPRI, KFMonster Injured, KFPawn DamageTaker, class DmgType){ diff --git a/sources/Weapons/Playable/Incendiary/HFR/NiceHFRPFire.uc b/sources/Weapons/Playable/Incendiary/HFR/NiceHFRPFire.uc index 5601513..5d2d770 100644 --- a/sources/Weapons/Playable/Incendiary/HFR/NiceHFRPFire.uc +++ b/sources/Weapons/Playable/Incendiary/HFR/NiceHFRPFire.uc @@ -2,7 +2,7 @@ class NiceHFRPFire extends NiceFire; defaultproperties { - ProjectileSpeed=1000.000000 + ProjectileSpeed=2000.000000 FireAimedAnim="Fire_Iron" RecoilRate=0.070000 maxVerticalRecoilAngle=70