Disable breathsound log on pawn spawn
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2 changed files with 35 additions and 1 deletions
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@ -265,7 +265,7 @@ simulated function Tick(float deltatime)
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BileExplosionLoc = Location;
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BileExplosionLoc.z += (CollisionHeight - (CollisionHeight * 0.5));
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GibBileExplosion = Spawn(class 'LowGoreBileExplosion',self,, BileExplosionLoc );
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GibBileExplosion = Spawn(class'LowGoreBileExplosion',self,, BileExplosionLoc );
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bPlayBileSplash = true;
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}
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}
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