Change enforcer's heavy rifles' balance via burst fire parameters
This patch dramatically reduces recoil on all guns and lets XMV850 accumulate way more damage that previously possible.
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6 changed files with 28 additions and 16 deletions
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@ -4,8 +4,8 @@ defaultproperties
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ProjectileSpeed=48250.000000
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FireAimedAnim="Fire"
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RecoilRate=0.040000
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maxVerticalRecoilAngle=550
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maxHorizontalRecoilAngle=225
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maxVerticalRecoilAngle=115
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maxHorizontalRecoilAngle=0
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ShellEjectClass=Class'ROEffects.KFShellEjectAK'
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ShellEjectBoneName="Shell_eject"
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bAccuracyBonusForSemiAuto=True
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@ -5,8 +5,8 @@ defaultproperties
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contBonus=1.400000
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FireAimedAnim="Fire_Iron"
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RecoilRate=0.050000
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maxVerticalRecoilAngle=400
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maxHorizontalRecoilAngle=200
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maxVerticalRecoilAngle=100
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maxHorizontalRecoilAngle=0
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ShellEjectClass=Class'ROEffects.KFShellEjectAK'
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ShellEjectBoneName="Shell_eject"
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bAccuracyBonusForSemiAuto=True
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@ -4,8 +4,8 @@ defaultproperties
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ProjectileSpeed=46500.000000
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FireAimedAnim="Iron_Idle"
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RecoilRate=0.050000
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maxVerticalRecoilAngle=300
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maxHorizontalRecoilAngle=150
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maxVerticalRecoilAngle=75
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maxHorizontalRecoilAngle=0
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ShellEjectClass=Class'ROEffects.KFShellEjectBullpup'
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ShellEjectBoneName="Shell_eject"
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bAccuracyBonusForSemiAuto=True
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@ -12,12 +12,12 @@ simulated function HandleRecoil(float Rec)
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defaultproperties
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{
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ProjectileSpeed=42650.000000
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maxBonusContLenght=5
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maxBonusContLenght=10
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contBonusReset=false
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FireAimedAnim="FireLoop"
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RecoilRate=0.040000
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maxVerticalRecoilAngle=450
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maxHorizontalRecoilAngle=225
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maxVerticalRecoilAngle=25
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maxHorizontalRecoilAngle=0
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ShellEjectClass=Class'ROEffects.KFShellEjectSCAR'
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ShellEjectBoneName="ejector"
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FireSoundRef="HMG_S.XMV.XMV-Fire-1"
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