From e26b420656753ac2af7501b017dfc32b89c2b612 Mon Sep 17 00:00:00 2001 From: Shtoyan Date: Sun, 23 Jan 2022 23:05:33 +0400 Subject: [PATCH] changelog updated --- Docs/CHANGELOG.md | 38 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 38 insertions(+) diff --git a/Docs/CHANGELOG.md b/Docs/CHANGELOG.md index 8cb2de1..48050eb 100644 --- a/Docs/CHANGELOG.md +++ b/Docs/CHANGELOG.md @@ -6,6 +6,44 @@ All notable changes to this project will be documented in this file. List of changes for version 0.2.0 may be incomplete. Weapon and perk changes are described relative to ScrN versions. +## [Update 404] - 00.00.2022 + +### General + +- NicePakc bundle is now in 7z. +- Code break: `meanreplicationinfo` disabled. +- Less scrnbalance hardcode. +- TSC and all it's classes removed. +- README, changelog, file directory updates. +- HUGE amount of accessed none fixes. +- Tabs -> x4 spaces. +- All hardcoded classes / subobjects removed. Now Kaio can compile his fpp 😂 + +#### Zeds + +- Disable all zed collisions on death. Now jumping crawlers, running gorefasts won't interupt your movement. +- Siren has faster iterator. +- Siren won't spawn emitter on death. +- Siren won't scream at low hp zeds, will try to melee instead. +- Husk doesn't shoot if headless, dying, falling, being moved by other husks. +- Husk ignores zeds that the he can't actually see. +- Husk's projectile won't detonate multiple times during slomo. + +### GUI + +- New lobby footer from base class. New fancy buttons! +- New lobby menu! Much cleaner and doesn't have ad square. +- Skill menu has new backgrounds. +- NiceGUISettings: New dropdown list to control Commando's zed health bars: + - All zeds. + - Only big zeds (>1000hp). + - Disabled. + +### Weapons + +- Fix for nade throwing if you hold non nice weapon. +- Machete pickup removed, axe spawns instead. + ## [Update 008] - 14.01.2022 ### Changed