a
This commit is contained in:
parent
f7017fa7c1
commit
e8dada5f67
@ -173,7 +173,7 @@ function PostRender(Canvas C)
|
||||
|
||||
//// Draw weapons progress bars
|
||||
if (class'NiceVeterancyTypes'.static.hasSkill(nicePlayer, class'NiceSkillEnforcerMultitasker')
|
||||
&& nicePlayer.bFlagDisplayWeaponProgress)
|
||||
&& nicePlayer.bFlagDisplayWeaponProgress && niceMutator.niceWeapProgressSet.length > 0)
|
||||
{
|
||||
x = C.ClipX - InventoryBoxWidth * C.ClipX - 5;
|
||||
y = C.ClipY * 0.5 - 0.5 * (InventoryBoxHeight * C.ClipX + 4) * niceMutator.niceWeapProgressSet.Length;
|
||||
@ -184,7 +184,6 @@ function PostRender(Canvas C)
|
||||
y += (InventoryBoxHeight * C.ClipX + 4);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//// Draw invincibility bar
|
||||
nicePawn = NiceHumanPawn(nicePlayer.pawn);
|
||||
@ -360,15 +359,18 @@ function DrawCalibrationStars(Canvas C){
|
||||
x += 32 + 16;
|
||||
}
|
||||
}
|
||||
function DrawWeaponProgress(Canvas C, NicePack.WeaponProgressDisplay weapProgress, int x, int y, TeamInfo team){
|
||||
|
||||
function DrawWeaponProgress(Canvas C, NicePack.WeaponProgressDisplay weapProgress, int x, int y, TeamInfo team)
|
||||
{
|
||||
local float textWidth, textHeight;
|
||||
local string textToDraw;
|
||||
local float TempWidth, TempHeight, TempBorder;
|
||||
|
||||
TempWidth = InventoryBoxWidth * C.ClipX;
|
||||
TempHeight = InventoryBoxHeight * C.ClipX;
|
||||
TempBorder = BorderSize * C.ClipX;
|
||||
// Draw background bar
|
||||
if(team.teamIndex == 0)
|
||||
if (team.teamIndex == 0)
|
||||
C.SetDrawColor(255, 64, 64, 64);
|
||||
else
|
||||
C.SetDrawColor(team.teamColor.R, team.teamColor.G, team.teamColor.B, 64);
|
||||
@ -392,7 +394,8 @@ function DrawWeaponProgress(Canvas C, NicePack.WeaponProgressDisplay weapProgres
|
||||
C.SetDrawColor(255, 64, 64);
|
||||
else
|
||||
C.SetDrawColor(team.teamColor.R, team.teamColor.G, team.teamColor.B);
|
||||
if(weapProgress.bShowCounter){
|
||||
if(weapProgress.bShowCounter)
|
||||
{
|
||||
textToDraw = string(weapProgress.counter);
|
||||
C.Font = class'ROHUD'.Static.LoadSmallFontStatic(5);
|
||||
C.TextSize(textToDraw, textWidth, textHeight);
|
||||
@ -400,6 +403,7 @@ function DrawWeaponProgress(Canvas C, NicePack.WeaponProgressDisplay weapProgres
|
||||
C.DrawText(textToDraw);
|
||||
}
|
||||
}
|
||||
|
||||
function bool KeyEvent(EInputKey Key, EInputAction Action, float Delta){
|
||||
local bool bNeedsReload;
|
||||
local string Alias, LeftPart, RigthPart;
|
||||
|
Loading…
Reference in New Issue
Block a user